Blood and Sand
Blood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantCasts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand StanceSpells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Skill functions and interactions
Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and toggling one will toggle both.
The gem max level is 6. Thus, not able to use the GCPGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.
Shift click to unstack. vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.
Gem level progression
Level | ![]() | ![]() | ![]() | Blood Stance Area Damage | Sand Stance Area of Effect | Cooldown Recovery Rate | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|---|
1 | 4 | 0 | 0 | 10% | 10% | N/A | 0 | 0 |
2 | 12 | 14 | 21 | 11% | 11% | 10% | 16154 | 16154 |
3 | 28 | 29 | 42 | 12% | 12% | 20% | 631116 | 647270 |
4 | 44 | 44 | 63 | 13% | 13% | 30% | 5714441 | 6361711 |
5 | 58 | 57 | 82 | 14% | 14% | 40% | 33587544 | 39949255 |
6 | 70 | 68 | 98 | 15% | 15% | 50% | 489216748 | 529166003 |
7 | 72 | 70 | 100 | 16% | 16% | 60% | N/A | N/A |
8 | 74 | N/A | N/A | 17% | 17% | 70% | N/A | N/A |
9 | 76 | N/A | N/A | 18% | 18% | 80% | N/A | N/A |
10 | 78 | N/A | N/A | 19% | 19% | 90% | N/A | N/A |
11 | 80 | N/A | N/A | 20% | 20% | 100% | N/A | N/A |
12 | 82 | N/A | N/A | 21% | 21% | 110% | N/A | N/A |
13 | 84 | N/A | N/A | 22% | 22% | 120% | N/A | N/A |
14 | 86 | N/A | N/A | 23% | 23% | 130% | N/A | N/A |
15 | 88 | N/A | N/A | 24% | 24% | 140% | N/A | N/A |
16 | 90 | N/A | N/A | 25% | 25% | 150% | N/A | N/A |
17 | 91 | N/A | N/A | 25% | 25% | 160% | N/A | N/A |
18 | 92 | N/A | N/A | 26% | 26% | 170% | N/A | N/A |
19 | 93 | N/A | N/A | 26% | 26% | 180% | N/A | N/A |
20 | 94 | N/A | N/A | 27% | 27% | 190% | N/A | N/A |
21 | 95 | N/A | N/A | 27% | 27% | 200% | N/A | N/A |
22 | 96 | N/A | N/A | 28% | 28% | 210% | N/A | N/A |
23 | 97 | N/A | N/A | 28% | 28% | 220% | N/A | N/A |
24 | 98 | N/A | N/A | 29% | 29% | 230% | N/A | N/A |
25 | 99 | N/A | N/A | 29% | 29% | 240% | N/A | N/A |
26 | 100 | N/A | N/A | 30% | 30% | 250% | N/A | N/A |
Item acquisition
Blood and Sand can drop anywhere.
Recipes
Blood and Sand can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random gem with 20% quality | A |
1 | ![]() Item drops after killing {0} monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack. ![]() | Random gem with 1–20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Blood and Sand:
Item | Limit | Radius | Stats |
---|
Related helmet enchantments
The following helmet enchantments affect Blood and Sand.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Blood and Sand Buff Effect 1 | 66 | Merciless Labyrinth | Blood and Sand has 25% increased Buff Effect | helmet 100 default 0 |
Enchantment Blood and Sand Buff Effect 2 | 75 | Eternal Labyrinth | Blood and Sand has 40% increased Buff Effect | helmet 100 default 0 |
Related skills
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormBase duration is 3 seconds Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a time (70-108)% more Damage with Bleeding while in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding Duration(50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyCreates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
Related unique items
The following unique items are related to Blood Stance and Sand Stance:
Item | Base Item | ![]() | Stats |
---|---|---|---|
Scorpion's Call![]() Heavy Arrow QuiverRequires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance RecentlyClaws open, brace for a bite. Stinger raised, dodge or die. ![]() | Heavy Arrow Quiver | 61 | Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently |
Related passive skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator![]() | Arena Challenger | +10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge [1] |
Alternate skill effects
Blood and Sand has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Blood and Sand Stance Effect![]() ![]() | Your Blood and Sand or Flesh and Stone becomes a Celestial Effect. |
Polaris Blood and Sand Effect![]() ![]() | Your Blood and Sand and Flesh and Stone becomes a Black and White Effect. |
Sunrise Blood and Sand Effect![]() ![]() | Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect. |
See also
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.7.4 |
|
3.7.0 |
|
References