Blood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate
Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance 1% increased Projectile Speed while in Sand StanceSpells deal 1% increased Area Damage while in Blood Stance Spells have 0.5% increased Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition Drop level: 5Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Blood and Sandreserves mana to activate Blood Stance and Sand Stance. In Sand Stance, your melee skills have more area of effect, but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and toggling one will toggle both.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
The gem max level is 6. Thus, not able to use the GCPGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%. Shift click to unstack.vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.
Gem level progression
Level
Blood Stance Area Damage
Sand Stance Area of Effect
Cooldown Recovery Rate
Exp.
Total Exp.
1
4
0
0
10%
10%
N/A
0
0
2
12
14
21
11%
11%
10%
16154
16154
3
28
29
42
12%
12%
20%
631116
647270
4
44
44
63
13%
13%
30%
5714441
6361711
5
58
57
82
14%
14%
40%
33587544
39949255
6
70
68
98
15%
15%
50%
489216748
529166003
7
72
70
100
16%
16%
60%
N/A
N/A
8
74
N/A
N/A
17%
17%
70%
N/A
N/A
9
76
N/A
N/A
18%
18%
80%
N/A
N/A
10
78
N/A
N/A
19%
19%
90%
N/A
N/A
11
80
N/A
N/A
20%
20%
100%
N/A
N/A
12
82
N/A
N/A
21%
21%
110%
N/A
N/A
13
84
N/A
N/A
22%
22%
120%
N/A
N/A
14
86
N/A
N/A
23%
23%
130%
N/A
N/A
15
88
N/A
N/A
24%
24%
140%
N/A
N/A
16
90
N/A
N/A
25%
25%
150%
N/A
N/A
17
91
N/A
N/A
25%
25%
160%
N/A
N/A
18
92
N/A
N/A
26%
26%
170%
N/A
N/A
19
93
N/A
N/A
26%
26%
180%
N/A
N/A
20
94
N/A
N/A
27%
27%
190%
N/A
N/A
21
95
N/A
N/A
27%
27%
200%
N/A
N/A
22
96
N/A
N/A
28%
28%
210%
N/A
N/A
23
97
N/A
N/A
28%
28%
220%
N/A
N/A
24
98
N/A
N/A
29%
29%
230%
N/A
N/A
25
99
N/A
N/A
29%
29%
240%
N/A
N/A
26
100
N/A
N/A
30%
30%
250%
N/A
N/A
Gem quality
Type
Stats (per 1% quality)
Weight
Superior
0.5% increased Cooldown Recovery Rate
50
Anomalous
1% increased Projectile Attack Damage while in Blood Stance 1% increased Projectile Speed while in Sand Stance
100
Divergent
Spells deal 1% increased Area Damage while in Blood Stance Spells have 0.5% increased Area of Effect while in Sand Stance
100
Item acquisition
Blood and Sand can drop anywhere.
Recipes
Blood and Sand can be created from the following recipes:
Amount
Part
Description
Meta
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A
28
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance
Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A
12
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 2 additional Spikes if you've changed Stance Recently Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance
Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A
1
Related unique items
The following unique items are related to Blood Stance and Sand Stance:
Item
Base Item
Stats
Scorpion's CallScorpion's Call Heavy Arrow QuiverRequires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance RecentlyClaws open, brace for a bite. Stinger raised, dodge or die.
Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently
Related passive skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
+10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
See also
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
QuickstepQuickstepSpell, Movement, Travel, Blink Level: 1 Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.15 secPerforms a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.200% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence Quality has no effect This Spell's Cast Speed cannot be modified
Additional Effects per 1% Quality: Quality has no effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.