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Blood and Sand

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Blood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.pngBlood and Sand inventory icon.png
Acquisition
Area level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand


Blood and Sand reserves mana to activate Blood or Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.

Skill functions and interactions

Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
and toggling one will toggle both.

The gem max level is 6. Thus, not able to use the GCPGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.
Shift click to unstack.
vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Blood Stance
Area Damage
Sand Stance
Area of Effect
Cooldown Recovery RateExp.Total Exp.
140000%0%00%00.00 sec000 sec0%0.00 sec0%10%10%N/A00
212142100%0%00%00.00 sec000 sec0%0.00 sec0%11%11%10%1615416154
328294200%0%00%00.00 sec000 sec0%0.00 sec0%12%12%20%631116647270
444446300%0%00%00.00 sec000 sec0%0.00 sec0%13%13%30%57144416361711
558578200%0%00%00.00 sec000 sec0%0.00 sec0%14%14%40%3358754439949255
670689800%0%00%00.00 sec000 sec0%0.00 sec0%15%15%50%489216748529166003
7727010000%0%00%00.00 sec000 sec0%0.00 sec0%16%16%60%-5291660030
8740000%0%00%00.00 sec000 sec0%0.00 sec0%17%17%70%00
9760000%0%00%00.00 sec000 sec0%0.00 sec0%18%18%80%00
10780000%0%00%00.00 sec000 sec0%0.00 sec0%19%19%90%00
11800000%0%00%00.00 sec000 sec0%0.00 sec0%20%20%100%00
12820000%0%00%00.00 sec000 sec0%0.00 sec0%21%21%110%00
13840000%0%00%00.00 sec000 sec0%0.00 sec0%22%22%120%00
14860000%0%00%00.00 sec000 sec0%0.00 sec0%23%23%130%00
15880000%0%00%00.00 sec000 sec0%0.00 sec0%24%24%140%00
16900000%0%00%00.00 sec000 sec0%0.00 sec0%25%25%150%00
17910000%0%00%00.00 sec000 sec0%0.00 sec0%25%25%160%00
18920000%0%00%00.00 sec000 sec0%0.00 sec0%26%26%170%00
19930000%0%00%00.00 sec000 sec0%0.00 sec0%26%26%180%00
20940000%0%00%00.00 sec000 sec0%0.00 sec0%27%27%190%00
21950000%0%00%00.00 sec000 sec0%0.00 sec0%27%27%200%00
22960000%0%00%00.00 sec000 sec0%0.00 sec0%28%28%210%00
23970000%0%00%00.00 sec000 sec0%0.00 sec0%28%28%220%00
24980000%0%00%00.00 sec000 sec0%0.00 sec0%29%29%230%00
25990000%0%00%00.00 sec000 sec0%0.00 sec0%29%29%240%00
261000000%0%00%00.00 sec000 sec0%0.00 sec0%30%30%250%00

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment Blood and Sand:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Blood and Sand. No results found

Related skills

Skill gemStr.Dex.Int.Lvl.
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesyes28
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesyes12
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesyes1

Related unique items

The following unique items are related to Blood Stance and Sand Stance:

ItemBase ItemLvl.Stats

Related passive skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance: No results found for the given query.

Alternate skill effects

Blood and Sand has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand Stance becomes a Celestial Effect.Your Blood and Sand Stance becomes a Celestial Effect.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Sunrise Effect.Your Blood and Sand or Flesh and Stone becomes a Sunrise Effect.

See also

  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
    You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    Enemies Maimed by this Skill take (13-16)% increased Physical Damage
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png

Version history

Version Changes
3.11.0
  • Gained the Stance gem tag
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Blood and Sand has been added to the game.

References


ru:Кровь и песок