WitherSpell, AoE, Duration, Chaos, Channelling Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds Base duration is 0.50 seconds (0-19)% increased Area of Effect (30-36)% reduced Movement Speed 6% increased Chaos Damage taken
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wither is a channelledspell that applies the Hinder debuff, which reduces their movement speed, and a stacking Withered debuff, which increases chaos damage taken, in an area periodically while channeling.
This skill applies two different debuffs on the target:
Withered: a debuff that applies 6% increased chaos damage taken per stack, up to 15 stacks. Each stack has its own independent duration of 2s, which is not refreshed when applying new stacks.
Hinder: a debuff that reduces the target movement speed. This debuff duration does not stack, and its duration is constantly refreshed while channeling.
Modifiers to Skill Effect duration, such as More Duration SupportMore Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% more Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and being affected by MalevolenceMalevolenceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., applies to the duration of both of these debuffs.
Gem level progression
Level
Mana Cost
increased AoE
reduced Movement Speed
Exp.
Total Exp.
1
10
29
3
—
30%
0
0
2
13
35
3
1%
30%
9569
9569
3
17
43
4
2%
30%
28189
37758
4
21
52
4
3%
31%
59146
96904
5
25
60
5
4%
31%
111192
208096
6
29
69
5
5%
31%
193800
401896
7
33
77
5
6%
32%
320280
722176
8
36
83
6
7%
32%
359090
1081266
9
39
90
6
8%
32%
498508
1579774
10
42
96
6
9%
33%
682057
2261831
11
45
102
7
10%
33%
921777
3183608
12
48
109
7
11%
33%
1727879
4911487
13
51
115
7
12%
34%
1791769
6703256
14
54
121
8
13%
34%
2353679
9056935
15
57
127
8
14%
34%
3070912
12127847
16
60
134
8
15%
35%
9095466
21223313
17
63
140
8
16%
35%
16039890
37263203
18
66
146
9
17%
35%
29817117
67080320
19
68
151
9
18%
36%
62895056
129975376
20
70
155
9
19%
36%
212051599
342026975
21
72
159
9
20%
36%
—
—
22
74
—
10
21%
37%
—
—
23
76
—
10
22%
37%
—
—
24
78
—
10
23%
37%
—
—
25
80
—
10
24%
38%
—
—
26
82
—
10
25%
38%
—
—
27
84
—
11
26%
38%
—
—
28
86
—
11
27%
39%
—
—
29
88
—
11
28%
39%
—
—
30
90
—
11
29%
39%
—
—
31
91
—
11
29%
39%
—
—
32
92
—
11
30%
40%
—
—
33
93
—
12
30%
40%
—
—
34
94
—
12
31%
40%
—
—
35
95
—
12
31%
40%
—
—
36
96
—
12
32%
40%
—
—
37
97
—
12
32%
40%
—
—
38
98
—
12
33%
41%
—
—
39
99
—
12
33%
41%
—
—
40
100
—
12
34%
41%
—
—
Item acquisition
Wither can drop anywhere.
Recipes
Wither can be created from the following recipes:
Amount
Part
Description
Meta
3
The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality:+23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Random corruptedlevel 21 Chaos gem with 23% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 secondsYou are Unaffected by Shock if you've cast Conductivity in the past 10 secondsImmune to Curses if you've cast Despair in the past 10 secondsInflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 secondsImmune to Exposure if you've cast Elemental Weakness in the past 10 secondsGain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 secondsTake no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 secondsInflict Fire Exposure on Hit if you've cast Flammability in the past 10 secondsYou are Unaffected by Ignite if you've cast Flammability in the past 10 secondsCold Exposure on Hit if you've cast Frostbite in the past 10 secondsYou are Unaffected by Freeze if you've cast Frostbite in the past 10 secondsImmune to Reflected Damage if you've cast Punishment in the past 10 secondsIntimidate Enemies on Hit if you've cast Punishment in the past 10 secondsAction Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 secondsYou are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
Abhorrent InterrogationAbhorrent Interrogation Ambush MittsEvasion: (162-227) Energy Shield: (34-47)Requires Level 45, 35 Dex, 35 Int(100-150)% increased Evasion and Energy Shield (5-7)% increased Attack and Cast Speed (20-25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances"We have methods of interrogation the Inquisitors only dream of." - Marcus, Brotherhood Liaison
Replica Innsbury EdgeReplica Innsbury Edge Elder SwordOne Handed Sword Physical Damage: (72-86.4) to (132-158.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn
BlackflameBlackflame Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire by whose light night is borne.
Grasping NightshadeGrasping Nightshade Sporebloom TinctureInflicts Mana Burn every 0.90 Seconds 8.00 Second Cooldown when DeactivatedRequires Level 5225% chance to Blind Enemies on Hit with Melee Weapons (25-35)% increased Effect of Blind from Melee WeaponsMelee Weapon Hits Inflict (2-3) Withered Debuffs for 2 seconds (20-30)% chance to inflict a Grasping Vine on Melee Weapon HitA virulent brew of death and decay.Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
52
25% chance to Blind Enemies on Hit with Melee Weapons (25-35)% increased Effect of Blind from Melee WeaponsMelee Weapon Hits Inflict (2-3) Withered Debuffs for 2 seconds (20-30)% chance to inflict a Grasping Vine on Melee Weapon Hit
Severed in SleepSevered in Sleep CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own.
Added a channelled skill system. IncinerateIncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage
Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Wither are now channelled skills.
Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.