Eye of Malice Callous MaskEvasion: (610-822) Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
At first glance the mod Nearby Enemies have 50% increased Fire and Cold Resistances may sound unhelpful; however, it also multiplies negative resistances.[1]
For example, if a monster's Cold Resistance was lowered to -30% via sources such as Exposure, Frostbite, Void Beacon, and other methods, Eye of Malice's effect would cause that monster to have -45% instead. Note that this modifier affects the actual resistance (or tooltip resistance) of the monster; it does not scale on player side by how many -#% to monster resistances with any given method (i.e. the scaling is calculated on monster side). Conversely, a monster with 30% Cold Resistance after applying any player's aura/curse/other #% res effect, will have 45% Cold Resistance instead. Therefore, it is important to stack lots of sources of Resistance stripping to get the monster negative.
Note that Penetration applies after this step; the Penetration value itself will not increase. Read Receiving damage and Resistance penetration for details.
Alternatively, you can use this item with effects that invert enemy resistances like Rakiata's DanceRakiata's Dance Engraved GreatswordTwo Hand Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350), 1 to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.56) Weapon Range: 1.3 metresRequires Level 48, 91 Str, 76 Dex60% increased Global Accuracy RatingAdds (150-200) to (300-350) Cold Damage Adds 1 to (550-600) Lightning Damage (15-20)% increased Attack Speed Treats Enemy Monster Elemental Resistance values as invertedIn the shifting reflections of the sea, the truth of the soul can be seen. and Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., though it has some slight anti-synergy with its exposure effect. For this, you need to avoid getting effects that give reduced resistances or increased exposure effect.
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.[2]