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Impale
Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.
Mechanics
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds[1] or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[2]
The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Module Error: Item link: No results found for search parameter "Crown of the Pale King"..[3]
Damage Calculation
Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
- Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
- All impale effect modifiers include 59% from the gem and 20% from passives = 79%.
- Final damage is (60 x 1.79) = 107% of the damage of the hit in impale damage.
- The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.
Sources
Skill gems
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect 1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage Base duration is 5 seconds 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther (8-113) to (12-169) Added Attack Physical Damage Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage 3% less Skill Effect DurationYou and nearby Allies have 0.25% chance to Impale Enemies on Hit with AttacksBase Duration of 10 seconds after being Placed Nearby Enemies have (15-21)% less Accuracy Rating You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage +1 second to Base Placed Banner Duration per Stage Gain Fortify for 0.05 seconds per Stage on Placing the Banner 2% increased Fortify effect per Stage Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second You and nearby Allies have (0-19)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Level: (1-20) Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect 1% increased Projectile Speed-2% chance to Impale Enemies on Hit 2% increased DamageDeals (100-168.4)% of Base Attack Damage Projectiles Split towards (2-4) targets Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit (2-75) to (3-113) Added Attack Physical Damage Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 |
Support gems
| Skill gem | ||||
|---|---|---|---|---|
Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks have 0.5% increased Impale EffectSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills have 0.25% chance to inflict an additional Impale on Enemies they ImpaleSupported Attacks have 40% chance to Impale Enemies on Hit Supported Attacks have (20-49)% increased Impale Effect Supported Skills deal (5-15)% more Physical Damage Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms 30% Physical Damage ReductionThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 31 |
Related unique items
The following unique items are related to Impale:
| Item | Base Item | Stats |
|---|
Related modifiers
The following modifiers are related to Impale: No results found
Related helmet enchantments
No results found
Related passives skills
No results found for the given query.
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Impale: No results found for the given query.
Ascendancy passive skills
There are Ascendancy passive skills related to Impale: No results found for the given query.
Keystone passive skills
No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 3.5.0 |
|
References
- ↑ Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Path of Exile Subreddit. Retrieved June 20, 2020.
- ↑ Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑ Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Path of Exile Subreddit. Retrieved December 6, 2018.
