Dying Breath Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen.Vendor Offer 14x Alchemy Shard 3x Alteration ShardWeapon DPS Physical: 36.4 Phys+Chaos: 36.4 Total: 36.4Metadata Item class: Warstaff
Dying Breath
Buff
Grants increased Damage
Dying Breath is a uniqueIron StaffIron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff.
Dying Breath applies a special aura to the character:[1]
Party members and minions within the aura have 18% increased damage. This bonus applies to all damage, including that of spells, traps, and totems.
Enemies within the aura are affected by curses from any source with 18% increased effect (additive with other curse effect).
Note that the aura given by Dying Breath needs line of sight, unlike auras given by skills. Also, the aura comes from the item, not the player, so it won't be affected by any aura bonuses.
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
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Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
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The VoidThe Void1Reach into the Void and claim your prize.
Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
Certain staff base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)
Base type of new Dying Breath had changed to Iron StaffIron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to BlockAttack Damage while wielding a Staff (from Coiled StaffCoiled StaffWarstaff Physical Damage: 27-57 Critical Strike Chance: 6.20% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 23, 43 Str, 43 Int+20% Chance to BlockAttack Damage while wielding a Staff) (no change in block chance). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
↑Using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it. Shift click to unstack. on a legacy Dying Breath Coiled Staff with the implicit modifier +18% Chance to Block Attack Damage while wielding a Staff will increase the value of that modifier to 20%.