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  • Bow (category Bows) (section List of bows)
    # Fire Damage (Experimented Base Types) In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception...
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  • attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby...
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  • Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Maloney's...
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  • can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    Weapon Unarmed Melee Bow other weapon-specific skill gems that deal melee attack damage. Skill gems that deal bow or projectile attack damage. Support gem related...
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  • than dexterity and intelligence armour. There is no cap on movement speed. Movement speed is beneficial for characters that employ evasion as the primary...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional...
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  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
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  • the monster's life bar. Monsters also have armour, evasion and resistances. Their armour and evasion cannot be seen in the interface. The monster life bar...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • grants her a profound ability to avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells...
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  • List of unique bows (category Unique bows) (section Drop-disabled Bows)
    See also: List of bows This is a list of unique bow class weapons....
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • less damage from the Darkness than previously at depths below about 500, and take approximately 50% more damage from the Darkness at depth 1,000 and greater...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • reduced Reflected Elemental Damage Taken. Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not just physical)...
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  • increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage"There's nothing...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became...
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  • Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • increased Damage with Hits and Ailments for each Enemy Pierced Group: AddedColdDamageToBowAttacksCorrupted # to # Added Cold Damage with Bow Attacks Group:...
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  • DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90) to maximum...
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  • 2020). "Rest well, and dream of large AoEs". Reddit. Retrieved May 22, 2022. IgniumNoctis (October 16, 2021). "GGG: Please clarify, once and for all, the definition...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • gem tag. This tag applies to skills that affect movement speed or deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased...
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  • increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] Bow Damage and Accuracy 10% increased Damage with Bows 10%...
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  • Added Fire Damage with Bow Attacks Group: SpecificWeaponColdDamage # to # Added Cold Damage with Wand Attacks # to # Added Cold Damage with Bow Attacks Group:...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported...
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  • Redblade: Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix) (helmets) Renegades: Betrayer's: Damage Penetrates (6 to 10)% Fire Resistance...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • Mana Group: AfflictionJewelSmallPassivesGrantEvasion Added Small Passive Skills also grant: +# to Evasion Group: AfflictionJewelSmallPassivesGrantLife...
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  • increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • Elemental Damage. However, the modifiers on the items may differ significantly. All Replicas have names starting with Replica and symbol in front and at the...
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  • (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • completed. At the end of the leagues, all characters and stashes will be moved to Standard league and Hardcore league. Characters that die in the Hardcore...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • notable. Selling 5 of the same kind(e.g. Large and Rare) will give you a new jewel of the same size and rarity. The new jewel will have the minimum item...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Invasion) and three exclusive uniques (two of which were shared with Invasion). The following item types were introduced exclusive to Ambush and Invasion...
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  • Supported Skills Damage and Chill Enemies between you and Linked Targets Supported Skills deal (355.9-3566.4) Base Cold Damage per second Damage and Chill Linger...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • improves the signature stat of an item such as physical damage on weapons and evasion for evasion helmets or adds additional bonuses to skill gems. Quality...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • Rain of Arrows (category Bow (gem tag)) (section Skill functions and interactions)
    delay. Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • levels contained expanded monster variety and invading bosses with more abilities. All areas had Monsters and bosses invade from elsewhere in Wraeclast...
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  • (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack...
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  • charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to...
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  • QuiverRequires Level 45Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7-12)% increased Attack Speed...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive...
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  • Bleeding (section Damage)
    not affect bleed damage. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage. Critical strikes...
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  • increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • burning damage.+1 to maximum number of Summoned Totems Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply...
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  • (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Reach of the Council (category Unique bows)
    Total: (235.9-314.2)Metadata Item class: Bow Reach of the Council is a unique Spine BowSpine BowBow Physical Damage: 38-115 Critical Strike Chance: 6.50%...
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  • Redeemer, Drox, the Warlord and Baran, the Crusader New influenced items from maps: Hunter, Redeemer, Warlord and Crusader. Shaper and Elder items reworked....
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  • Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating...
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  • 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning...
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  • Full Life at the end of the Effect"Kaom fought and killed for his people. Kaom bled for his people. And so the people gave, the people bled, So their King...
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  • Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at...
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  • of passive skills and can be modified to grant different passive skills. All characters and stashes were moved to Standard league and Hardcore league respectively...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Arborix (category Unique bows)
    Total: (283.1-311.2)Metadata Item class: Bow Arborix is a unique Assassin BowAssassin BowBow Physical Damage: 43-130 Critical Strike Chance: 6.70% Attacks...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows, tipped with...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • base types are weapon, shield, and jewellery base types. They have different implicit modifiers than ordinary equipment and can only be obtained when they...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • applied at the very end of the damage calculations (i.e. after armour and fire resistance damage calculation). As the damage reduction is only applied on...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • Mirror Arrow (category Bow (gem tag)) (section Skill functions and interactions)
    minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage Additional Effects...
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  • Lightning Arrow (category Bow (gem tag)) (section Skill functions and interactions)
    effect modifiers. However, this damage is not affected by modifiers to area damage. Damage conversion: Like all converted damage, the lightning portion of Lightning...
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  • status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value. The base...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance...
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  • 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning...
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  • that they follow him and support him in his planned fight against the Elder. Zana is not on board, and neither are you! So he flees, and Zana takes over his...
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  • Speed Counts total Power of Enemies and Allies in Range Buff grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning...
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  • craftable mod by unveiling certain number of veiled mods. Note that mod group and tags on the mod may prevent crafting similar mod on the item. These modifiers...
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  • Int(200-250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (30-20)% reduced Recovery rate of Life and Energy Shield...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • are related to Kiloava: "Do you think you will ever reach perfection with a bow, Ahuana?" Kiloava "Perfection is a goal, not a destination!" Ahuana "I don't...
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  • Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos Damage For example:...
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  • dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their...
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  • Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing...
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  • Death's Harp (category Unique bows)
    7) Total: (126.7-136.7)Metadata Item class: Bow Death's Harp is a unique Death BowDeath BowBow Physical Damage: 28-73 Critical Strike Chance: (6.50-7.50)%...
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  • Storm Cloud (category Unique bows)
    0-83.9) Total: (76.0-83.9)Metadata Item class: Bow Storm Cloud is a unique Long BowLong BowBow Physical Damage: 8-33 Critical Strike Chance: 6.00% Attacks...
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  • adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies...
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  • elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less...
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  • now deals its damage from outside (maximum damage) to inside (minimum/no damage). The outside damage is dealt first. It is a linear damage progression (not...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • 27, 2022, and was released on February 4, 2022 alongside with Archnemesis league. This expansion continues the Echoes of the Atlas storyline and introduces...
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  • see more than I. Go east and find these warriors in black. If there is danger to us, I need to learn of it. Kill Fidelitas and rescue the girl from the...
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  • can skip this quest and do Piety's Pets first. General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely...
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  • Nuro's Harp (category Unique bows)
    Total: (198.0-241.5)Metadata Item class: Bow Nuro's Harp is a unique Harbinger BowHarbinger BowBow Physical Damage: 50-133 Critical Strike Chance: (6.50-7...
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  • physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Toxic Rain (category Bow (gem tag)) (section Skill functions and interactions)
    increased Area of Effect while wielding a Bow Bow Mastery A small Bow passive behind Deadly Draw grants 12%, and two nearby Mace passives each grant 5% +1...
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  • a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives. All characters and stashes were moved to...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • true intent, they will decry us, assault us, and try to crush what we have built. We must stand tall, Qotra, and make the future our own." Acquisition Drop...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Armour values on item mods to be the same as Evasion. Boss totems now do more damage with Spark. Increased the damage that Perpetus deals with Ethereal Knives...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible...
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  • Several quality-of-life changes 9 new Vaal skills Pathfinder and Saboteur Rework Abyss and Breach Rework Atlas Tree Gateways Mastery Overhaul For base item...
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  • Lioneye's Glare (category Unique bows)
    Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • now increases damage taken from projectiles. Increased the damage bonus granted by the Added Cold, Added Lightning and Added Chaos Damage Support Gems....
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  • Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in...
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  • the movement of enemies without phasing. Phasing is not inherently a buff, and accordingly has no buff icon when granted by non-buff sources (e.g. Quartz...
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  • Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20%...
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  • Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional...
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  • player and help him survive on Wraeclast Complete missions and earn master experience Claim and customize a hideout Master crafting New support and skill...
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  • Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or...
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  • Snipe (category Bow (gem tag)) (section Skill functions and interactions)
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • cooperate and use synergistic skills to take you down. At higher levels, elite and leader enemies were present, who directed their Warband in combat and could...
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  • create a six-link is between 836 and 1244.) This translates into a ~77% chance to six-link within 1500 Orbs of Fusing, and a 5% chance that it will take more...
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  • for the mod Adds # to # Physical Damage to Attacks, Adds # to # Cold Damage to Attacks, #% of Physical Attack Damage Leeched as Life, so that players should...
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  • Assassin Bow (category Bows)
    class: Bow Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow19 Assassin Bow is a bow base type. Main page: List of modifiers for bows Assassin...
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  • increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close...
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  • 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)%...
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  • Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10...
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  • Doedre, Maligaro, and Shavronne in Sepulchre MapSepulchre MapMap Level: 76 Map Tier: 9 Guild Character: ŸLives come and go. Only bones and dust remain.Travel...
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  • obtainable from generic, weapon, armour, and jewellery reward chests A Highborn BowHighborn BowBow Physical Damage: 24-94 Critical Strike Chance: 5.00% Attacks...
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  • BootsArmour: (169-236) Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion 10% increased Evasion Rating per Frenzy Charge...
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  • against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket...
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  • say 'faster' and 'attack' in Karui, Marak and Ezo." - Voll of Thebrus See BrightbeakBrightbeak War HammerOne Handed Mace Physical Damage: (19.5-22.75) to (46...
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  • Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires...
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  • major changes to the endgame, including new Tier 17 maps and bosses, a rework to scarabs, and the ability to have multiple Atlas Passive Skill Tree layouts...
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  • Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to...
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  • builds early in the game. Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • giant green eye. She also wears a garb made of bones and threads, and her skin is painted in purple and green all over her body. She is also seen to have...
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  • at 0. For example, Adds # to # Fire Damage on a Solarine BowSolarine BowBow Physical Damage: 16-24 Elemental Damage: (121-133) to (184-197) Critical Strike...
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  • (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks +(30-60)...
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  • Zodiac Leather is a body armour base type. It has the highest base Evasion rating among Evasion Body Armours Main page: List of modifiers for body armours (dexterity)...
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  • that grants evasion to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies...
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  • extra cold damage based on the physical damage of the caster and their allies and more cold damage. Self Interaction: Note that the more cold damage part interact...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • increased damage with bows and increased damage over time with bow skills. It also grants increased movement speed and a flat bonus to evasion rating. Blight...
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  • Crematorium first and get the bracelet and then rescue Clarissa who recognizes it immediately. Either way, Clarissa returns to Sarn Encampment and fills the role...
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  • character and an empty stash. Many races have special rules, be it through special area modifiers or entire modifications to game mechanics and areas. Players...
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  • that grants evasion to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies...
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  • exchanged for a random pair of corrupted unique boots with item level 100 and two corruption implicit modifiers. The Shepherd's Sandals has restrictions...
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  • restricted to level 75 and below Bow: Adds (63-85) to (128-148) Fire Damage Two Handed Melee Weapon: Adds (63-85) to (128-148) Fire Damage Other Weapon: Adds...
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  • Int(120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced...
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  • Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • Strength (2-3)% of Physical Attack Damage Leeched as Life (1-1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while...
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  • Vaal Caustic Arrow (category Bow (gem tag)) (section Skill functions and interactions)
    Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • Race season 7 Race season Race season 7 was a race season and ran from 2014-03-29 to 2014-05-11. Its signature race was the 85 minute fixed seed race....
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • absence and were on their way. The Black Star and The Searing Exarch serve a cosmic force called the Cleansing Fire, while The Infinite Hunger and The Eater...
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  • Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow AttacksMolten...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • guaranteeing one property Bow: Adds (137-188) to (279-325) Fire Damage Two Handed Melee Weapon: Adds (137-188) to (279-325) Fire Damage Other Weapon: Adds (74-101)...
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  • Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional...
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  • Hedron Bow (category Bows)
    DexAdds (80-97) to (126-144) Fire Damage Solarine BowSolarine BowBow Physical Damage: 16-24 Elemental Damage: (121-133) to (184-197) Critical Strike Chance:...
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  • by Overcapped Lightning ResistanceBut the fool did not bow. The fool stood and questioned. And the fool was unwritten. 69 Marylene's FallacyMarylene's...
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  • increased Damage during any Flask Effect ("Brinerot") is similar to Brinerot warband's signature mod BrinerotBrinerot Prefix (20-25)% increased Damage during...
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  • guaranteeing one property Bow: Adds (110-150) to (223-260) Fire Damage Two Handed Melee Weapon: Adds (110-150) to (223-260) Fire Damage Other Weapon: Adds (59-81)...
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  • found+(0-30)% chance to Suppress Spell Damage +(0-5)% to all maximum Elemental Resistances (0-40)% increased Attack and Cast Speed Damage Penetrates (0-20)% Elemental...
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  • Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20%...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • as Extra Maximum Energy Shield All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance Energy...
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  • Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 Dex Acquisition Drop level: 30Vendor Offer 1x Scroll FragmentMetadata Item...
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  • sinister. Thorn, rot, plague, and claw- the Affliction spreads. It hungers for more! Tread lightly in the Wildwood, which shifts and bites. Accept our help;...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • Sinner TricorneEvasion: (369-425)Requires Level 64, 138 Dex Acquisition Drop level: 64Vendor Offer 1x Scroll FragmentMetadata Item class: Helmet Metadata...
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  • guaranteeing one property Bow: Adds (149-203) to (302-351) Fire Damage Two Handed Melee Weapon: Adds (149-203) to (302-351) Fire Damage Other Weapon: Adds (80-109)...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • 72Supports any skill that deals damage.Supported Skills deal (35-39)% more Chaos Damage Supported Skills deal no Elemental Damage +(0-1) to Level of Supported...
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  • Widowhail (category Unique bows)
    Stinger raised, dodge or die.: 700 life regen and 210% projectile damage in Blood Stance, 3500 Evasion and 105% AOE in Sand Stance SkirmishSkirmish Two-Point...
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  • keyword that collectively refers to armour, evasion rating, energy shield, and ward. Armour, Evasion, and Energy Shield are sometimes referred to as the...
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  • that grants Call of Steel. Because reflected damage ignores your damage modifiers, Call of Steel can deal damage regardless of Ancestral Bond (in combination...
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  • restricted to level 60 and below Bow: Adds (32-44) to (65-76) Fire Damage Two Handed Melee Weapon: Adds (32-44) to (65-76) Fire Damage Other Weapon: Adds (17-24)...
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  • Turquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence Acquisition Drop level: 20Vendor Offer 1x Scroll FragmentMetadata Item class: Amulet...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion...
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  • both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee)...
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  • difficult to see in dark areas when on Low Life. An Energy Shield Mastery and Incandescent Heart changes your light radius to be based off your proportion...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 8% Cold Resistance Two Handed Weapon: Damage Penetrates (15-16)% Cold Resistance Other Items:...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • traps and mines. Secondary damage: Bear Traps deals secondary damage. It doesn't benefit from modifiers to spells and attacks, and therefore cannot be blocked/spell...
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  • Gear Games. Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties. Reduced the damage of Devourers. Reduced the size of packs of Devourers...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • taking reflected damage will mitigate impale's damage. The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit...
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  • Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 8% Lightning Resistance Two Handed Weapon: Damage Penetrates (15-16)% Lightning Resistance Other...
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  • unique equipments and passive skills. Minions and other creatures are not party members. Main page: Aura All auras affect both the player and their allies in...
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  • Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to...
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  • MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even...
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  • Physical Damage: 8-15 Elemental Damage: 2-4 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresAdds 2 to 4 Physical Damage Adds...
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  • dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their...
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  • Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Cold Resistance Two Handed Weapon: Damage Penetrates (9-10)% Cold Resistance...
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  • life 2% increased melee physical damage Every 10 Dexterity grants An additional 20 accuracy rating 2% increased evasion rating Every 10 Intelligence grants...
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  • Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles...
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  • BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 7% Cold Resistance Two Handed Weapon: Damage Penetrates (13-14)% Cold Resistance Other Items:...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 7% Lightning Resistance Two Handed Weapon: Damage Penetrates (13-14)% Lightning Resistance Other...
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  • Unarmed (category Damage)
    attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand...
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  • Grelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1...
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  • Duration, Bow Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (65-87)% of base Effectiveness of Added Damage: (65-87)%Fires...
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  • fight now provides -1% Physical Damage Reduction and -1% Chance to Evade per stack (previously -400 to Armour and Evasion Rating per stack). Corrosive Hunger...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 6% Cold Resistance Two Handed Weapon: Damage Penetrates (11-12)% Cold Resistance Other Items:...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 6% Lightning Resistance Two Handed Weapon: Damage Penetrates (11-12)% Lightning Resistance Other...
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  • the Socket. which grants 12% increased Damage with Bows now also grants 12% increased Damage Over Time with Bow Skills. The split-versions of Sporeplume...
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  • Helmet: (31-35)% increased Warcry Speed Other Armour: (29-34)% increased Stun and Block Recovery Quiver: (13-15)% increased Attack Speed Amulet: (17-20)% increased...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • Blazing Arrow QuiverRequires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks Acquisition Drop level: 45Vendor Offer 1x Scroll FragmentMetadata Item...
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  • MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even...
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  • increased. The damage of their Leap Slam skill has also had its damage increased at level 83. Kaom's Slam and Fire Fists skills have had their damage increased...
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  • to level 75 and below One Handed Weapon: Minions deal (40-54)% increased Damage Two Handed Weapon: Minions deal (60-84)% increased Damage Gloves: Minions...
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  • the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with...
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  • (83-94)% increased Damage Two Handed Weapon: Minions deal (123-144)% increased Damage Gloves: Minions deal (28-30)% increased Damage Helmet: (28-30)% increased...
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  • (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body...
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  • Lunaris, covered in Ash and Lunaris, Eternal Moon, in Celestial Form, and a Dark Vortex on the foreground. The boss use a bow that resemble to Death's...
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  • Helmet: (26-30)% increased Warcry Speed Other Armour: (26-28)% increased Stun and Block Recovery Quiver: (10-12)% increased Attack Speed Amulet: (13-16)% increased...
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  • splash area of effect and increased its damage by 23%. Increased the damage of Sweep, Ice Nova, Ice Spear and Phase Run's melee damage bonus. Changed Sweep's...
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  • Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Cold Resistance Two Handed Weapon: Damage Penetrates (7-8)% Cold Resistance...
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  • (22-23) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance...
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  • Lightning Damage to Spells Two Handed Weapon: Adds (7-20) to (255-270) Lightning Damage to Spells Gloves: Adds (1-4) to (40-43) Lightning Damage to Attacks...
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  • (67-82)% increased Damage Two Handed Weapon: Minions deal (107-122)% increased Damage Gloves: Minions deal (25-27)% increased Damage Helmet: (25-27)% increased...
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  • (50-66)% increased Damage Two Handed Weapon: Minions deal (85-106)% increased Damage Gloves: Minions deal (22-24)% increased Damage Helmet: (22-24)% increased...
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  • deal % more physical damage and Minions have % more maximum life Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost:...
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  • to (30-35) Cold Damage bow 1000 HellscapeUpsideLocalColdDamage2h1 1 Adds (19-24) to (35-39) Cold Damage bow 0 two_hand_weapon 1000 HellscapeUpsideLocalColdDamage1h2...
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  • +(151-200) to Evasion Rating Helmet: +(121-140) to Evasion Rating Shield: +(151-225) to Evasion Rating Other Armour: +(91-105) to Evasion Rating Quiver:...
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  • item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (20-24)% increased Critical Strike Chance Gloves: (15-17)% increased...
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  • Helmet: (21-25)% increased Warcry Speed Other Armour: (23-25)% increased Stun and Block Recovery Quiver: (8-9)% increased Attack Speed Amulet: (9-12)% increased...
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  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • Maim does not apply any damage effects; however, the maimed status does provide a damage bonus for Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance...
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  • from using bow.. But this is Kaom who killed General Marceus Lioneye by cutting his arm and after Marceus Lioneye asked for mercy for women and children...
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  • 17th, 2022, and released on December 9th, 2022 alongside the Sanctum league. This expansion explores the Forbidden Sanctum's dangerous halls and introduces...
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  • physical damage as extra fire damage. Melee General: Skeleton General that wields a mace. It has melee splash attacks that are slow but deal high damage. Archer...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)%...
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  • Magebane Keystone Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity [1] To avert a mystical assault,...
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  • amulets and rings. Prevented the static evasion mods from spawning on amulets and belts. Dramatically increased the chances of getting elemental damage mods...
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  • a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8...
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  • Lightning Damage to Spells Two Handed Weapon: Adds (5-12) to (164-173) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks...
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  • (64-73) Fire Damage to Spells Two Handed Weapon: Adds (42-56) to (85-99) Fire Damage to Spells Gloves: Adds (7-10) to (15-18) Fire Damage to Attacks Body...
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  • Relic of the Cycle (category Unique bows)
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is...
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  • Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles...
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  • to helmets, boots, gloves, body armour, and shields. The "rapier" tag is a subsection of "one handed weapon" and "sword". For a list of corruption implicit...
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  • Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to...
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  • +(301-400) to Evasion Rating Helmet: +(141-160) to Evasion Rating Shield: +(226-300) to Evasion Rating Other Armour: +(106-120) to Evasion Rating Quiver:...
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  • to level 60 and below One Handed Weapon: Minions deal (30-39)% increased Damage Two Handed Weapon: Minions deal (45-59)% increased Damage Gloves: Minions...
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  • Lightning Damage to Spells Two Handed Weapon: Adds (5-17) to (204-216) Lightning Damage to Spells Gloves: Adds (1-3) to (33-34) Lightning Damage to Attacks...
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  • (79-91) Fire Damage to Spells Two Handed Weapon: Adds (53-70) to (107-123) Fire Damage to Spells Gloves: Adds (9-12) to (19-22) Fire Damage to Attacks Body...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Corrected the sell price for the "Increased Armour and Evasion" mod. Fixed a bug where "+1 to Bow skills socketed into this item" would spawn on the wrong...
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  • no longer deal damage on impact. Reduced the damage of the stationary volatiles created by Digust's mortar skill by 30%. Reduced the damage that Rage monsters...
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  • is true for both implicits and explicits, even when the mod is identical between the base and upgraded versions (same type and roll range). When using a...
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  • of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around...
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  • if you do damage to energy shield. Previously it only triggered if you caused damage to life. Damage conversion effects from the same damage type are now...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • +(121-150) to Evasion Rating Other Armour: +(102-120) to Evasion Rating Quiver: +(166-250) to Accuracy Rating Amulet: (19-23)% increased Evasion Rating Other...
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  • +(390-475) to Evasion Rating Helmet: +(161-180) to Evasion Rating Shield: +(301-375) to Evasion Rating Other Armour: +(121-135) to Evasion Rating Quiver:...
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  • +(301-400) to Evasion Rating Helmet: +(141-160) to Evasion Rating Shield: +(226-300) to Evasion Rating Other Armour: +(106-120) to Evasion Rating Quiver:...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • +(151-200) to Evasion Rating Helmet: +(121-140) to Evasion Rating Shield: +(151-225) to Evasion Rating Other Armour: +(91-105) to Evasion Rating Quiver:...
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  • (14-15) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other...
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  • second area in the Descent league. This area is connected to Phrecia Outskirts and Lost Cathedral. Massier Callow Thug Highwayman Shadow Archer Skeletal Beast...
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  • alternative ailment for fire damage Brittle alternative ailment for cold damage Bex_GGG (December 6, 2018). "Here are the new ailments and information about what...
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  • Accuracy Rating Amulet: (14-18)% increased Evasion Rating Other Jewellery: +(36-60) to Evasion RatingRight click this item then left click a normal item to apply...
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  • series of time assumptions and/or manually reduce or increase the damage further. Labyrinth Enchantments deal 80% less damage against players. Astral Projector's...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Withered Debuff You are taking increased Chaos Damage. Withered is a debuff which applies a 6% increased chaos damage taken on the affected target, stacking up...
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  • referred to as the "Uber Atziri". Bosses have significantly more health and damage output. ru:Манящая бездна...
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  • explicitly mention "Supports any skill gem". All other support gems work and do not need to be linked. The same applies regardless of whether the item...
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  • Attack Damage taken. Intimidated is a debuff that causes the affected target to take 10% increased attack damage. Intimidate does not increase damage over...
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  • skill use. Double damage is currently hit-only and does not apply to Ailment damage or Damage over time. Triple damage overrides double damage; a hit that does...
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  • increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green...
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  • Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled mod becomes. Unveiling mods...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range...
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  • Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to...
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  • Murder MittsEvasion: (363-486) Energy Shield: (75-98)Requires Level 67, 51 Dex, 51 Int(200-250)% increased Evasion and Energy Shield 1% of Damage dealt by...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • of Dominance limit and instead has a unique limit of 3, and innately deals 200% more Damage and takes 70% less Damage. Any buffs and debuffs on your Sentinel...
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  • item to rare with one guaranteed property Properties restricted to level 75 and below Weapon: (20-24)% increased Critical Strike Chance Gloves: (15-17)% increased...
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  • MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even...
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  • Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Lightning Resistance Two Handed Weapon: Damage Penetrates (9-10)% Lightning...
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  • for Viridian Jewel The following unique Viridian Jewels can drop anywhere and can be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random...
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  • Lightning Damage from Hits taken as Cold Damage Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage These rings come Rare and Mirrored...
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  • quest reward after completing the A Fixture of Fate, Death to Purity, and Death and Rebirth quests in Ruthless mode. A list of gems offered by Siosa in Ruthless...
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  • as #% chance to Avoid X Damage from Hits, is a form of damage mitigation against hits that reduces the damage of certain damage types to 0. It is considered...
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  • to (11-13) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other...
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  • tumultuous past. in the Vastiri Desert and deliver it to Petarus and Vanja in Highgate. Petarus: You must’ve encountered men and women like us before... Vanja:...
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  • In a Descent: Champions race, special chests named Curious Chest and Alluring Chest can be encountered. These contain predetermined items for each class...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • about Utula and his cult of Kitava. Enough to know what Utula’s got planned. Bring about the fall of one god so he can raise up one of this own. And this Kitava...
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  • the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60%...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60%...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • of the Cycle Crude BowBow Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.54100% increased Physical Damage 10% increased Attack...
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  • physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for...
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  • not grant these bonuses when kills are achieved through proxy sources of damage, i.e.; minions, traps, mines, or totems. There are passive skills that grant...
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  • Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • item to rare with one guaranteed property Properties restricted to level 75 and below Melee Weapon: (20-22)% increased Attack Speed Ranged Weapon: (11-12)%...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires...
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  • take 70% less damage Eater's default tentacle attack now attacks in a small ring, dealing overlapping damage. Tentacle Slams are wider and have different...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage...
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  • Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed:...
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  • Foiled items are primarily obtained through their corresponding Reliquary Key and are technically not considered alt arts. Legacy artwork, such as those for...
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  • or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • two modifiers that affect drop rates in the game: increased item rarity, and increased item quantity. The Item Rarity stat affects the rarity between normal...
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  • (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to...
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  • BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After...
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  • This is an informal list of acronyms, abbreviations and slang pertaining to Path of Exile used by players in the community. Gurthamoth (October 31, 2012)...
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  • Hand Maces and Staves (2) only for sharp weapons (Claws, Daggers, One Hand Swords, One Hand Axes, Thrusting One Hand Swords, Two Hand Swords and Two Hand...
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  • These special modifiers can appear on item by using resonator and fossils. These modifiers can only appear on items when crafting with fossils. Faceted...
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  • (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks +(30-60)...
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  • following stats: 1% increased Movement Speed per 20 Rampage Stacks 2% increased Damage per 20 Rampage Stacks The maximum rampage count is 1000. Kills after this...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Gain (9-10)% of Cold Damage as Extra Chaos Damage (70-79)% increased Cold Damage (21-23)% chance to Freeze +(24-28)% to Cold Damage over Time Multiplier...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • without mana when taking heavy lightning hit damage. Taking damage as lightning can be used to shift damage to mana with this modifier. Although the +20%...
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  • increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder...
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  • sockets. Meta-crafting: Socketing, linking and colouring corrupted items The signature mod spawns on gloves and amulets. All of Vorici's missions involve...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage as Extra Chaos Damage SynthesisImplicitColdAddedAsChaos2 65 Gain (7-10)% of Cold Damage as Extra Chaos Damage SynthesisImplicitColdDamage1 1...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments...
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  • Berek and the Untamed 20 +(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks...
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  • equipped headdress Weapon: Dual wields SabresSabreOne Handed Sword Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range:...
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  • increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows Teal Oil...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • applying to damage over time and Ignites, but only affects Elemental Damage (Poison dealt via Elemental Damage included), and requires the character to crit within...
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  • (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional...
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  • Skill (18-28)% increased Trap Damage (15-25)% increased Global Physical Damage +(60-80) to maximum Life -(18-14) Physical Damage taken from Attack Hits 25%...
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  • 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • all have one of the following power sets: Cold Damage and Freezing Fire Damage and Burning Extra Damage and Poison on hit Explodes on Death...
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  • In a Descent race, the end of each area contains a Curious Chest and an Alluring Chest. These contain predetermined items for each class that will greatly...
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  • explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage...
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  • SpecificWeaponDamage (14-16)% increased Damage with Bows (14-16)% increased Damage with Axes (14-16)% increased Damage with Claws (14-16)% increased Damage with...
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  • Sentry spectre The monster uses bow skill. <thead></thead> <tbody> </tbody> Note that the infobox assume it is a spectre and gem level 20 (monster level =...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • effect. The effect of an activated shrine depended on the sacrificed item, and stronger items generally created better outcomes. Darkshrines appeared only...
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  • Group: SpecificWeaponDamage (14-16)% increased Damage with Maces or Sceptres (14-16)% increased Damage with Bows (14-16)% increased Damage with Wands (14-16)%...
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  • to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy...
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  • (12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold...
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  • gemling legionaries and virtue "an infestation" and "treacherous", calling upon the citizens of Sarn to rise up to kill the legionaries and abolish the gems...
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  • increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper...
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  • woman like us, and yet nothing like us. While we cloak ourselves in tradition and war, you cloak yourself in thaumaturgy and fear, and that is why you...
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells...
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  • Trap And Mine Damage helmet_shaper 250 of Shaping 80 (31-35)% increased Mine Damage Socketed Gems are Supported by Level 20 Trap And Mine Damage helmet_shaper...
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  • increased Armour and Evasion +(20-30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance...
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  • Physical Damage from Hits taken as Cold Damage body_armour_eyrie 500 Redeemer's 83 (11-15)% of Physical Damage from Hits taken as Cold Damage body_armour_eyrie...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills...
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  • The Ambush and Invasion leagues were introduced with the Sacrifice of the Vaal expansion and ran from March 5 2014 to July 5 2014. 14 players completed...
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  • only), and can be used as target slam or removal by using harvest crafting. See also: List of jewel prefix mods, List of jewel suffix mods, and Jewel The...
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  • Geofri's BaptismGeofri's Baptism Brass MaulTwo Hand Mace Physical Damage: 120-180 Elemental Damage: 11-23 Critical Strike Chance: 5.00% Attacks per Second: 1...
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  • Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed...
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  • are only available from the Cluster Jewels. Some notables are drop disabled and can only be obtained in permanent leagues. The associated mods of the following...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • Absence of Value and Meaning Having the Maven witness the Uber Elder fight will counts as defeating both The Shaper and The Elder, and will grant witness...
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  • applied to an item, that item will be permanently imbued with new power and a new name and may change base items. Blessed items cannot randomly drop or be chanced...
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  • [view] [edit]Shipyard MapMap Level: 68 Map Tier: 1 Guild Character: vThe stone and lumber sleeps. The captains are long dead. Only the sea knows their end.Travel...
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  • balance reasons. Despite stated as Shaper and Elder Attack Speed and Double Damage hybrid mods, there is no double damage mods in Elder-influenced item....
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy...
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  • The Domination and Nemesis leagues were introduced with version 1.0.0 and ran from October 23, 2013 to March 5th 2014. 23 players completed all eight challenges...
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  • vulnerable and begin attacking. At 75% health remaining, the initial boss will become invulnerable again, and a different boss will become vulnerable and attack...
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  • BucklerChance to Block: 24% Evasion: (75-86) Movement Speed: -3%Requires Level 30, 76 DexInflict Brittle on Enemies when you Block their Damage Acquisition Drop disabled...
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  • Deerstalker Deerskin BootsEvasion: (192-276)Requires Level 22, 42 DexSocketed Gems are Supported by Level 15 Trap (160-200)% increased Evasion Rating 15% increased...
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  • Shield/Evasion Gloves (Dexterity/Intelligence). Mitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm. Acquisition...
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  • restricted to level 45 and below Bow: Adds (14-20) to (29-33) Fire Damage Two Handed Melee Weapon: Adds (14-20) to (29-33) Fire Damage Other Weapon: Adds (8-10)...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Physical Damage 20% increased Chaos Damage [1] Farsight 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy...
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  • Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles...
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  • from Acts 1-3, and Lilly Roth will sell all gems in the game (Acts 1-10). There are a few gems in the game that are not quest-related, and all these exceptions...
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  • multiplier, and chaos damage. The tool tip damage does not display damage increases from X% increased effect of Non-Curse Auras you Cast modifiers from unique...
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  • may come and step backward into infinity." - Dexion, Thaumetic Aspirant Acquisition Drop restricted Drop level: 73 Drops from the regular and uber versions...
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  • StrScorch Enemies when you Block their Damage Brittle on block Endothermic BucklerEndothermic BucklerChance to Block: 24% Evasion: (75-86) Movement Speed: -3%Requires...
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  • StrScorch Enemies when you Block their Damage Brittle on block Endothermic BucklerEndothermic BucklerChance to Block: 24% Evasion: (75-86) Movement Speed: -3%Requires...
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