Version 3.1.2

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Version History
3.1.1e
January 2, 2018
3.1.2
January 19, 2018
3.1.3
January 26, 2018

Patch notes

These are the official patch notes for version 3.1.2 released by Grinding Gear Games.[1]

New Features

  • There's now a UI option called "Advanced Mod Descriptions" which shows additional information about items when you press Alt. It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are. Please note that the tiers shown include all possible base types. For example, if Tier 5 of a mod is the highest that can appear on a ring, then it'll be listed as Tier 5 rather than Tier 1 on that ring. We are looking to improve this aspect in the future.
  • Added new helmet enchantments for BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies have -(15-30)% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . These are available from the Divine Font in the Merciless and Eternal Labyrinths.
  • Added a lightning explosion effect to the explosion caused by Inpulsa's Broken HeartInpulsa's Broken Heart
    Sadist Garb
    Evasion: (427-491)
    Energy Shield: (93-107)
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
    (20-50)% increased Damage if you have Shocked an Enemy Recently
    (15-25)% increased Effect of Shock
    Shocked Enemies you Kill Explode, dealing 5% of
    their Life as Lightning Damage which cannot Shock
    Unaffected by Shock
    Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
    .
  • Added effects that apply to your character while wielding ArborixArborix
    Assassin Bow
    Bow
    Physical Damage: (123-143) to (330-355)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (80-100) to (200-225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    , AugyreAugyre
    Void Sceptre
    Sceptre
    Physical Damage: (140-160) to (212.8-243.2)
    Critical Strike Chance: (11.16-12.40)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    or VulconusVulconus
    Demon Dagger
    Rune Dagger
    Physical Damage: (109-134) to (232-247)
    Elemental Damage: (130-160) to (220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    .
  • Volatile DeadVolatile DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Base radius is 2 metres
    Base explosion radius is 1.5 metres
    Maximum of 60 Orbs at a time

    Additional Effects From 1-20% Quality:
    (2-40)% increased Orb Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now displays average damage, rather than damage per second.
  • Overhauled the visual effects and audio of Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    in order to improve performance.
  • Added the Multiple Traps SupportMultiple Traps SupportSupport, Trap
    Icon: t
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 8Supports traps skills, making them throw extra traps in a line.Supported Skills throw up to 2 additional Traps
    Supported Skills deal (58-52)% less Damage
    Supported Skills can have up to 3 additional Traps placed at a time

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Trap Trigger Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem to the quest rewards offered to the Shadow after killing Brutus.
  • Highlighting has been improved when searching in the Map Stash Tab.
  • Changed the colours of the text on tier buttons in the Map Stash Tab to match their respective maps.

Abyss League Improvements

Atlas and Map Balance

  • The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.
  • Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness. It still deals the same average damage.
  • Reduced the damage of Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 35%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 1.20 seconds
    +(0-0.4) metres to radius
    Orbs jump every 0.4 seconds
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectiles used in the PenPen MapMap Level: 69
    Map Tier: 2
    Guild Character: b
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss encounter.
  • Increased the damage of Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 35%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 1.20 seconds
    +(0-0.4) metres to radius
    Orbs jump every 0.4 seconds
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    explosions used in the Pen boss encounter.

Monster Improvements

  • Reduced the maximum range of Reliquarian's skills.
  • Tweaked the effects and audio for a skill used in the boss encounter in Pillars of ArunPillars of Arun
    Dunes Map
    Map Level: 69
    Map Tier: 2
    Guild Character:
    Item Quantity: +(100-150)%
    Item Rarity: +(200-300)%
    (60-100)% increased Experience gain
    Area contains unbridged gaps to cross
    Monsters have 50% chance to Avoid Ailments
    (20-25)% increased Monster Movement Speed
    (20-25)% increased Monster Attack Speed
    (20-25)% increased Monster Cast Speed
    Players have 200% increased Cooldown Recovery Rate for Movement Skills
    Man creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Increased the visual size of Plated Parasites.

Prophecies

  • The Thaumaturgical History IIThaumaturgical History IIThe Tongueless Witch's words speak through the stone to desperate followers.You will read Doedre's Proclamation in The Western Forest in Act 2.Right-click to add this prophecy to your character. prophecy can no longer trigger in Act 6's Western Forest.
  • The Visions of the DrownedVisions of the DrownedDamp and bloated with water and goods. Sometimes treasure washes ashore.You will find an area littered with the drowned.Right-click to add this prophecy to your character. prophecy is no longer available at higher levels.

Bug Fixes

  • Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.
  • Fixed a bug where players were sometimes able to get too many enchantments from a Divine Font in the Labyrinth.
  • Fixed a bug where the "Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    mod was granting more Energy Shield than intended.
  • Fixed a bug that sometimes prevented completion of The Twilight TempleThe Twilight Temple
    Moon Temple Map
    Map Level: 71
    Map Tier: 4
    Guild Character: ^
    Item Quantity: +(75-100)%
    Item Rarity: +(125-175)%
    Monster Pack Size: +(25-50)%
    Area has increased monster variety
    Players are Cursed with Flammability
    Players are Cursed with Frostbite
    Area is inhabited by Lunaris fanatics
    Area is inhabited by Solaris fanatics
    (25-50)% increased Pack size
    In the shadow of war,
    all are eclipsed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    map.
  • Fixed a bug where all Corrupted Side Areas, Mission Areas, Daily Areas and some Act 10 areas could drop Maps higher than Tier 1.
  • Fixed bugs (such as crashes) that could occur when playing in the Abyssal Depths in a map with an Elder Guardian in it.
  • Fixed a bug where corrupting a Shaped Tier 15 map could turn into an Unshaped Tier 11 Map.
  • Fixed a bug where IchimonjiIchimonji
    Corsair Sword
    One Handed Sword
    Physical Damage: (45-58.5) to (167.4-195)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86-1.94)
    Weapon Range: 1.1 metres
    Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on you
    10% increased Mana Reservation Efficiency of Skills
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    's "Allies' Aura Buffs do not affect you" caused Zana's protection field in The Elder encounter to not affect you.
  • Fixed a bug where the "Socketed Gems are Supported by Level X ImmolateImmolate SupportFire, Support
    Icon: m
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Supports any skill that hits enemies.Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    " Elder mod was granting Burning Damage instead.
  • Fixed a bug where the GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (227-2575) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and DisciplineDisciplineAura, Spell, AoE
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (60-217) additional Energy Shield
    You and nearby Allies gain 30% increased Energy Shield Recharge Rate

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    auras would not grant the life regeneration from the Unwavering Faith ascendancy passive.
  • Fixed a bug where Atlas base type items were sometimes able to drop from non-map areas.
  • Fixed a bug where the Atlas would sometimes incorrectly display that a Map contained a Memory Fragment.
  • Fixed a bug where Shaper amulets could roll a mod which increased attribute requirements for gems and items. DiviningDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. existing items will now reduce those requirements.
  • Fixed a rare bug where a Legacy of Zeal bloodline packed spawned by a Null Portal could become immune to damage.
  • Fixed a bug where Agents of the Void could spawn on non-walkable terrain in various endgame Maps.
  • Fixed a bug where the boss arena in the Ghetto MapGhetto MapMap Level: 80
    Map Tier: 13
    Guild Character: œ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    was unreachable.
  • Fixed a bug where the Leyline MapLeyline MapMap Level: 70
    Map Tier: 3
    Guild Character: G
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    could sometimes generate more return portals than intended.
  • Fixed a bug where a path in the Castle Ruins MapCastle Ruins MapMap Level: 79
    Map Tier: 12
    Guild Character: ê
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    was blocked by a pile of stones.
  • Fixed a bug where the door in the Vaal PyramidVaal Pyramid MapMap Level: 75
    Map Tier: 8
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss room would not unlock if the boss was killed by The Elder.
  • Fixed a bug where resurrecting at checkpoint in The Temple of Decay Level 2 could sometimes spawn the player in unwalkable terrain.
  • Fixed a bug where skills that were removed from the skill bar would return upon changing instances while using The Poet's PenThe Poet's Pen
    Carved Wand
    Wand
    Physical Damage: 9-17
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.62-1.68)
    Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    .
  • Fixed a bug where you could perform attack skills while you had a disabled main-hand weapon, but an enabled off-hand weapon.
  • Fixed a bug where searching the stash by "tier" would not highlight Shaped Maps.
  • Fixed a bug where scrolling with the mousewheel in the Map Stash Tab was inversed.
  • Fixed a bug where map tiers and map bases were not highlighted correctly when searching in the Map Stash Tab.
  • Fixed a bug where flasks that were clicked did not display a duration bar.
  • Fixed a bug where flask duration bars would not freeze if the instance was frozen by The Shaper.
  • Fixed a bug where skills that trigger when a player uses a skill were not triggering when throwing traps, placing totems or placing mines.
  • Fixed a bug where Shakari, Queen of the Sands was able to get stuck in walls.
  • Fixed a bug where Herald of the Obelisk totems could sometimes not be removed correctly.
  • Fixed a bug where Offering skills were not affected by some duration modifiers correctly.
  • Fixed a bug where Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could chill you when you take damage from the Eye of InnocenceEye of Innocence
    Citrine Amulet
    Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
    (50-70)% increased Damage while Ignited
    Take 100 Fire Damage when you Ignite an Enemy
    2% of Fire Damage Leeched as Life while Ignited
    "...and so He said: 'Let only the good meet my gaze'
    and no eye met His. So He called down the cleansing flames
    and let black smoke sweep the Sinners away."
    - Book of Innocence
    amulet.
  • Fixed a bug where Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not supportable by Unbound AilmentsUnbound Ailments SupportSupport
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported Skills
    Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies
    Supported Skills deal (10-19)% more Damage with Ailments

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Duration of Ailments inflicted with Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where Explosive ArrowsExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    fired by Mirage ArchersMirage Archer SupportBow, Attack, Support, Duration
    Icon: M
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
    When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
    Mirage Archer can use Triggered Attacks as though they were not Triggered
    Mirage Archer uses Supported Skill with 60% less Attack Speed
    Mirage Archer lasts 4 seconds
    Mirage Archer deals (40-31)% less Damage with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    would not disappear in conditions where they could not explode.
  • Fixed a bug where Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
    Supported Skills deal (19-0)% less Damage

    Additional Effects From 1-20% Quality:
    Extra Targets for Supported Skills can be found (0.75-15)% further away
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    was able to support triggered skills, such as RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where the "x% increased Frenzy Damage per Frenzy Charge" enchantment would not apply to ailments applied by FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where the Phasing effect was not visible to other players.
  • Fixed a bug where the effect on the player from Blood Offering was incorrect.
  • Fixed a bug where CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    used by Ulaman, Sovereign of the Well did not remove corpses correctly.
  • Fixed a bug where the buff icons for Physical and Elemental Thorns were not displayed correctly.
  • Fixed a bug where various monsters found in The Vastiri Desert were not able to be desecrated.
  • Fixed a bug where the Reliquarian monster was not able to be desecratedDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where the VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura used in the Doedre encounters in Act 4, the Core MapCore MapMap Level: 80
    Map Tier: 13
    Guild Character: û
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , and the Phantasmagoria MapPhantasmagoria MapMap Level: 73
    Map Tier: 6
    Guild Character: o
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    were still applying the older version of Vulnerability.
  • Fixed a bug where some minions were able to deal damage with ground effects while the player was dead.
  • Fixed a bug where the Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura from Unending Lethargy as well as the Enfeeble aura from Litanius, the Black Prayer were invisible.
  • Fixed a bug causing the music in Acton's NightmareActon's Nightmare
    Overgrown Shrine Map
    Map Level: 70
    Map Tier: 3
    Guild Character: Ô
    Item Quantity: +(80-100)%
    Item Rarity: +(220-250)%
    Area has patches of Burning Ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
    Area is inhabited by Skeletons
    Restless Dead
    Undead Monsters resurrect after 10 seconds (Hidden)
    Area is a large Maze
    Area contains a Large Chest
    Curious, she shook it then,
    And tiny screams emerged.
    Curiouser, she shook again,
    And an eerie silence purred.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    to not stop playing when the bosses were killed.
  • Fixed a bug where some Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    dialogue would repeat itself.
  • Fixed a bug where some Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    dialogue would repeat itself.
  • Fixed a bug where prices for point packs in Steam clients only displayed 1 decimal place.
  • Fixed a bug where items listed for trade with the Spanish client had Spanish translations for the price, causing trade sites to not understand them. Spanish items re-priced after this patch will now appear correctly in those sites.
  • Fixed two client crashes, including the most common one.
  • Fixed one instance crash.

The following hotfix was deployed after the 3.1.2 patch:[2]

  • Fixed a bug introduced in 3.1.2 where some Screen Shake occurred when Screen Shake was disabled.
  • Temporarily disabled the visual effects applied to your character from the ArborixArborix
    Assassin Bow
    Bow
    Physical Damage: (123-143) to (330-355)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (80-100) to (200-225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    , AugyreAugyre
    Void Sceptre
    Sceptre
    Physical Damage: (140-160) to (212.8-243.2)
    Critical Strike Chance: (11.16-12.40)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    and VulconusVulconus
    Demon Dagger
    Rune Dagger
    Physical Damage: (109-134) to (232-247)
    Elemental Damage: (130-160) to (220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    weapons. This fixes a client crash. We will re-enable these visual effects when we have a proper fix for the crash.
  • Fixed a rare bug where some Map Tabs did not display their maps, unless the Map Series were changed.
  • Fixed a bug introduced in 3.1.2 where the Twice EnchantedTwice EnchantedA golden device hidden by a rotting emperor overflows with power.You will be rewarded with an additional use of the Divine Font on completing the Labyrinth.Right-click to add this prophecy to your character. prophecy failed to provide a second Enchantment in the labyrinth.
  • Fixed one instance crash.

References

  1. Bex_GGG (January 17, 2018). "3.1.2 Patch Notes". Official Path of Exile Forums. Retrieved January 18, 2018.
  2. Qarl (January 18, 2018). "Hotfix to 3.1.2". Official Path of Exile Forums. Retrieved January 26, 2018.