List of notable passive skills
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The table below lists the 402 notable passive skills.
Name | Stats |
---|---|
Acrimony | +15% to Damage over Time Multiplier [1] |
Acuity | 20% increased Global Accuracy Rating 6% increased Attack Speed +100 to Accuracy Rating [1] |
Adamant | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration [1] |
Adder's Touch | Critical Strikes with Daggers Poison the Enemy +25% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
Admonisher | 50% increased Warcry Speed 15% increased Damage for each time you've Warcried Recently [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +5% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Agility | +30 to Dexterity [1] |
Alacrity | +30 to Dexterity [1] |
Ambidexterity | 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding [1] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Ancestral Knowledge | +30 to Intelligence [1] |
Annihilation | +15% to Critical Strike Multiplier for Spell Damage 50% increased Critical Strike Chance for Spells [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you [1] |
Arcane Capacitor | 15% increased maximum Mana 10% chance to gain Arcane Surge when you Kill an Enemy 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% [1] |
Arcane Chemistry | 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds [1] |
Arcane Expanse | Spell Skills have 20% increased Area of Effect [1] |
Arcane Focus | 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence [1] |
Arcane Guarding | 60% increased Energy Shield from Equipped Shield +8% Chance to Block Spell Damage while holding a Shield [1] |
Arcane Potency | +30% to Critical Strike Multiplier for Spell Damage 30% increased Critical Strike Chance for Spells [1] |
Arcane Sanctuary | 30% increased Spell Damage while holding a Shield 30% reduced Elemental Ailment Duration on you while holding a Shield [1] |
Arcane Will | Regenerate 5 Mana per second 30% increased maximum Mana +10 to Intelligence [1] |
Arcanist's Dominion | +20 to Intelligence 5% increased Cast Speed 20% increased Spell Damage [1] |
Arcing Blows | 30% increased Lightning Damage with Attack Skills Damage with Weapons Penetrates 8% Lightning Resistance [1] |
Arsonist | Regenerate 1.2% of Life per second +10% to Fire Damage over Time Multiplier [1] |
Art of the Gladiator | 10% increased Attack Speed +20 to Dexterity Ignore all Movement Penalties from Armour 10% increased Global Accuracy Rating [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Aspect of the Eagle | 20% increased Damage with Bows 20% increased Damage Over Time with Bow Skills 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows [1] |
Aspect of the Lynx | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks [1] |
Assassination | +25% to Critical Strike Multiplier 25% increased Critical Strike Chance [1] |
Assured Strike | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1] |
Asylum | 18% reduced Effect of Curses on you +18% to Chaos Resistance [1] |
Atrophy | 27% increased Chaos Damage 12% increased Skill Effect Duration [1] |
Avatar of the Hunt | 30% increased Damage with Bows 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills +200 to Evasion Rating [1] |
Backstabbing | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies on Full Life [1] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Bannerman | 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies [1] |
Barbarism | 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance [1] |
Bastion Breaker | 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction [1] |
Battle Rouse | 10% of Damage taken Recouped as Mana 15% increased maximum Mana [1] |
Beef | +30 to Strength [1] |
Berserking | 6% increased Attack Speed +10 to Maximum Rage [1] |
Blacksmith's Clout | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres [1] |
Blade Barrier | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 50% increased Block Recovery [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments [1] |
Blade of Cunning | 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords 15% increased Accuracy Rating with Swords [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1] |
Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed [1] |
Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life [1] |
Bloodletting | 40% increased Attack Damage against Bleeding Enemies +15% to Damage over Time Multiplier for Bleeding [1] |
Blunt Trauma | Knocks Back Enemies if you get a Critical Strike with a Staff 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Born to Fight | +20 to Strength 26% increased Physical Damage 4% increased Attack Speed [1] |
Brand Equity | Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate You can Cast 2 additional Brands [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Breath of Flames | 30% increased Fire Damage +10% to Fire Damage over Time Multiplier [1] |
Breath of Lightning | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments [1] |
Breath of Rime | 30% increased Cold Damage 50% increased Duration of Cold Ailments [1] |
Brink of Death | Regenerate 4% of Life per second while on Low Life [1] |
Brinkmanship | Melee Skills have 20% increased Area of Effect [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Burning Brutality | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed [1] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Cannibalistic Rite | 30% increased Damage with Skills that Cost Life Recover 2% of Life on Kill if you've Spent Life Recently 10% reduced Life Cost of Skills [1] |
Careful Conservationist | Flasks applied to you have 5% increased Effect 10% reduced Flask Charges used 20% increased Flask Charges gained if you've dealt a Critical Strike Recently [1] |
Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
Champion of the Cause | 6% increased effect of Non-Curse Auras from your Skills 8% increased Reservation Efficiency of Skills 12% increased Area of Effect of Aura Skills [1] |
Charisma | 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Circle of Life | 12% of Damage taken Recouped as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Claws of the Falcon | +40% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Hawk | 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws [1] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Cleaving | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1] |
Clever Construction | 10% Chance for Traps to Trigger an additional time [1] |
Clever Thief | 1% of Attack Damage Leeched as Mana 1% of Attack Damage Leeched as Life [1] |
Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances [1] |
Coldhearted Calculation | 20% increased Mana Regeneration Rate +20 to Intelligence 12% increased Damage [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Command of Steel | +5% Chance to Block Attack Damage while holding a Shield 30% increased Attack Damage while holding a Shield [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Constitution | 10% increased maximum Life +20 to maximum Life [1] |
Coordination | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence [1] |
Corruption | 20% increased Effect of Withered [1] |
Counterweight | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff [1] |
Courage | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Crackling Speed | 24% increased Lightning Damage 8% increased Cast Speed [1] |
Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances [1] |
Crystal Skin | 20% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances [1] |
Dance of Blades | You have Onslaught if you've changed Stance Recently [1] |
Dark Arts | +5% Chance to Block Attack Damage while Dual Wielding +5% Chance to Block Spell Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding [1] |
Dazzling Strikes | 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect 50% increased Critical Strike Chance against Blinded Enemies [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Death Attunement | +1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons [1] |
Decay Ward | Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Deep Breaths | 30% increased Warcry Cooldown Recovery Rate Warcry Skills have 30% increased Area of Effect 20% increased total Power counted by Warcries [1] |
Deep Thoughts | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence [1] |
Deep Wisdom | +20 to Intelligence +20 to maximum Mana +20 to maximum Energy Shield [1] |
Defiance | Attack Skills deal 24% increased Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield 60% increased Defences from Equipped Shield [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Deflection | +5% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block [1] |
Depth Perception | 20% increased Global Accuracy Rating 25% increased Critical Strike Chance +100 to Accuracy Rating [1] |
Dervish | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Destructive Apparatus | 12% increased Mine Throwing Speed 60% increased Mine Duration [1] |
Devastating Devices | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Devotion | 10% increased maximum Life 25% increased Effect of Consecrated Ground you create [1] |
Diamond Skin | +15% to all Elemental Resistances [1] |
Dire Torment | 40% increased Critical Strike Chance +25% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Dirty Techniques | Damaging Ailments deal damage 15% faster [1] |
Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge [1] |
Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge [1] |
Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Discord Artisan | 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you [1] |
Disemboweling | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier [1] |
Disintegration | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence [1] |
Dismembering | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks [1] |
Divine Fervour | +10 to Strength and Intelligence 30% increased Melee Critical Strike Chance 20% increased Attack Damage [1] |
Divine Fury | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance [1] |
Divine Judgement | 50% increased Elemental Damage [1] |
Divine Wrath | Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance [1] |
Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage [1] |
Dreamer | 20% increased maximum Mana 15% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills [1] |
Druidic Rite | 20% increased maximum Mana 20% increased Flask Effect Duration [1] |
Dynamo | 18% increased maximum Mana Guard Skills have 40% increased Duration [1] |
Eagle Eye | 20% increased Global Accuracy Rating 20% increased Critical Strike Chance +150 to Accuracy Rating [1] |
Efficient Explosives | 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time [1] |
Elder Power | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill [1] |
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Empowered Bond | +2 to Level of all Link Skill Gems [1] |
Endurance | +1 to Maximum Endurance Charges [1] |
Enduring Bond | 20% increased Minion Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Skill Effect Duration [1] |
Enigmatic Defence | 20% increased Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff [1] |
Enigmatic Reach | 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge [1] |
Entrench | +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage [1] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Escalation | 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% [1] |
Essence Extraction | 15% increased Mana Recovery Rate during Effect of any Mana Flask 25% increased Flask Charges gained [1] |
Essence Infusion | 30% increased Energy Shield Recharge Rate 15% faster start of Energy Shield Recharge [1] |
Essence Sap | 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech [1] |
Essence Surge | +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge [1] |
Ethereal Feast | 1% of Spell Damage Leeched as Energy Shield 40% increased Maximum total Energy Shield Recovery per second from Leech [1] |
Exceptional Performance | 25% increased Skill Effect Duration [1] |
Excess Sustenance | 15% chance to gain 200 Life on Hit with Attacks [1] |
Executioner | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently [1] |
Expeditious Munitions | 12% increased Trap Throwing Speed 50% increased Trap Trigger Area of Effect [1] |
Expert Hunter | 20% increased Effect of your Marks [1] |
Expertise | +30 to Dexterity [1] |
Explosive Elements | Mine Damage Penetrates 10% Elemental Resistances [1] |
Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect [1] |
Explosive Runes | 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] |
Faith and Steel | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances [1] |
Fangs of Frost | 30% increased Cold Damage with Attack Skills Damage with Weapons Penetrates 8% Cold Resistance [1] |
Fangs of the Viper | +20 to Dexterity 5% increased Movement Speed 20% increased Physical Damage 20% increased Chaos Damage [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows [1] |
Fatal Blade | +25% to Critical Strike Multiplier with Swords 50% increased Critical Strike Chance with Swords [1] |
Fatal Toxins | 30% increased Damage with Poison +10% to Chaos Resistance +10% to Damage over Time Multiplier for Poison [1] |
Fearsome Force | Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Fending | 25% increased Knockback Distance 15% chance to Knock Enemies Back on hit [1] |
Fervour | +1 to Maximum Frenzy Charges [1] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Finesse | +20 to Dexterity 8% increased Attack Speed 15% increased Global Accuracy Rating [1] |
Fingers of Frost | 30% chance to Freeze Enemies which are Chilled Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1] |
Fire Walker | 25% increased Fire Damage +15% to Fire Resistance 5% increased Cast Speed with Fire Skills [1] |
Flash Freeze | 25% increased Cold Damage 30% increased Effect of Cold Ailments 15% chance to Freeze [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
Fleetfoot | 30% increased Evasion Rating 30% increased Cooldown Recovery Rate of Movement Skills 5% increased Movement Speed [1] |
Force Shaper | Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Forces of Nature | Attack Damage Penetrates 10% of Enemy Elemental Resistances [1] |
Foresight | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Forethought | 20% increased maximum Mana 10% increased Mana Cost of Skills 15% increased Mana Regeneration Rate [1] |
Freedom of Movement | 10% increased Movement Speed while Phasing 40% increased Evasion Rating while Phasing +20 to Dexterity [1] |
Frenetic | +1 to Maximum Frenzy Charges [1] |
From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
Frost Walker | 25% increased Cold Damage +15% to Cold Resistance 5% increased Cast Speed with Cold Skills [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Fusillade | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands [1] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Glacial Cage | Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% [1] |
Gladiator's Perseverance | 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching 10% increased Attack Speed when on Full Life [1] |
Golem Commander | +1 to maximum number of Summoned Golems 40% increased Effect of Buffs granted by your Golems [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Goliath | 50% chance to double Stun Duration [1] |
Graceful Assault | 30% increased Armour and Evasion Rating during Onslaught 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Effect of Onslaught on you [1] |
Grave Intentions | Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1] |
Gravepact | 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage [1] |
Growth and Decay | Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] |
Hard Knocks | +30 to Intelligence [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Harrier | 5% increased Movement Speed 8% increased Attack Speed 6% increased Cast Speed [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Hatchet Master | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill [1] |
Heart and Soul | 8% increased maximum Life 12% increased maximum Mana [1] |
Heart of Darkness | 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance [1] |
Heart of Flame | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance [1] |
Heart of Ice | 30% increased Cold Damage Damage Penetrates 6% Cold Resistance [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Heart of Thunder | 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance [1] |
Heartseeker | +30% to Critical Strike Multiplier [1] |
Hearty | Regenerate 1.8% of Life per second 15% increased Life Regeneration rate [1] |
Heavy Draw | 30% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills 50% increased Stun Duration with Bows on Enemies [1] |
Hematophagy | 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching 10% increased Maximum total Life Recovery per second from Leech [1] |
Herbalism | 10% increased maximum Life 30% increased Flask Recovery rate [1] |
High Explosives | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] |
High Voltage | 100% increased Critical Strike Chance against Shocked Enemies [1] |
Hired Killer | 7% increased maximum Life Recover 2% of Life on Kill [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Holy Fire | +12% to Fire Damage over Time Multiplier +24% to Fire Resistance [1] |
Hunter's Gambit | 25% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
Indomitable Army | Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Inexorable | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary [1] |
Influence | 14% increased effect of Non-Curse Auras from your Skills [1] |
Infused | +1 to Maximum Power Charges [1] |
Infused Flesh | 18% of Damage taken Recouped as Life [1] |
Insightfulness | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield [1] |
Inspiring Bond | Link Skills have 20% increased Buff Effect if you have Linked to a target Recently 10% chance for Energy Shield Recharge to start when you Link to a target [1] |
Instability | +1 to Maximum Power Charges [1] |
Instinct | +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage [1] |
Intuition | 5% increased maximum Life +8% chance to Suppress Spell Damage 15% increased Evasion Rating [1] |
Inveterate | +15% chance to Suppress Spell Damage Prevent +3% of Suppressed Spell Damage [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Ironwood | Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem 30% increased Totem Life [1] |
Juggernaut | 8% increased maximum Life 24% increased Armour [1] |
Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration [1] |
King of the Hill | 100% increased Critical Strike Chance with Bows [1] |
Last Rites | Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield Cursed Enemies you Kill are destroyed [1] |
Lava Lash | 30% increased Fire Damage with Attack Skills Damage with Weapons Penetrates 8% Fire Resistance [1] |
Leadership | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Lethality | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier [1] |
Life Raker | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks [1] |
Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Energy Shield Recovery per second from Leech 24% increased Damage while on Full Energy Shield [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 30% increased Critical Strike Chance for Spells 10% increased Light Radius [1] |
Lightning Walker | 25% increased Lightning Damage +15% to Lightning Resistance 5% increased Cast Speed with Lightning Skills [1] |
Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech 12% increased Attack Speed [1] |
Magmatic Strikes | Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds [1] |
Malicious Intent | +2 to Level of all Curse Skill Gems [1] |
Mana Flows | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence [1] |
Mark the Prey | Marked Enemy takes 10% increased Damage Marked Enemy has 10% reduced Accuracy Rating [1] |
Marked for Death | Culling Strike against Marked Enemy [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Master Fletcher | Bow Attacks fire an additional Arrow [1] |
Master of Blades | 30% increased Physical Damage +30 to Strength Overwhelm 10% Physical Damage Reduction [1] |
Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Measured Fury | Warcries Exert 1 additional Attack [1] |
Melding | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield [1] |
Mental Rapidity | 10% increased Cast Speed 30% increased Mana Regeneration Rate [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Might | +30 to Strength [1] |
Mind Drinker | 20% increased maximum Mana Recover 2% of Mana on Kill [1] |
Multishot | Attacks fire an additional Projectile [1] |
Mystic Bulwark | 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1] |
Mysticism | 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently 20% increased Spell Damage while Dual Wielding [1] |
Natural Authority | 20% increased Warcry Buff Effect Enemies Taunted by your Warcries take 8% increased Damage [1] |
Natural Remedies | Flasks applied to you have 10% increased Effect 20% increased Flask Effect Duration Remove Maim and Hinder when you use a Flask [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
Nimbleness | 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage [1] |
One With Nature | 24% increased Elemental Damage with Attack Skills 24% increased Critical Strike Chance for Attacks +8% to all Elemental Resistances [1] |
One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Overcharge | +1 to Maximum Power Charges [1] |
Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] |
Overprepared | Skills which Throw Traps have +1 Cooldown Use [1] |
Pain Forger | 10% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active 30% increased Totem Damage [1] |
Path of the Hunter | +20 to Dexterity 16% increased Projectile Damage +100 to Accuracy Rating [1] |
Path of the Savant | +20 to Intelligence +20 to maximum Mana 16% increased Spell Damage [1] |
Path of the Warrior | +20 to Strength 16% increased Physical Damage +50 to Armour [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Physique | +30 to Strength [1] |
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws [1] |
Potency of Will | 25% increased Skill Effect Duration [1] |
Potent Connections | 10% increased Movement Speed while you have at least two Linked targets 25% increased Defences while you have at least four Linked targets [1] |
Powerful Bond | Curses are inflicted on you instead of Linked targets 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired [1] |
Practical Application | 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity +10% to all Elemental Resistances [1] |
Precision | +20 to Dexterity 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed [1] |
Presage | Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration [1] |
Primal Spirit | +20 to Strength and Intelligence 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1] |
Primeval Force | 25% increased Elemental Damage with Attack Skills 25% increased Elemental Damage during any Flask Effect [1] |
Prism Weave | 24% increased Elemental Damage with Wands 6% increased Attack Speed with Wands Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Prismatic Skin | +2% to all maximum Elemental Resistances [1] |
Prodigal Perfection | 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Proficiency | +30 to Dexterity [1] |
Prowess | +30 to Strength [1] |
Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance 8% increased maximum Energy Shield [1] |
Quick Recovery | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Quickstep | 6% increased Movement Speed +10% chance to Suppress Spell Damage [1] |
Rampart | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification [1] |
Ravenous Horde | Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Redemption | Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed Minions deal 20% increased Damage [1] |
Reflexes | 30% increased Evasion Rating +100 to Evasion Rating +10% chance to Suppress Spell Damage [1] |
Relentless | 25% increased Physical Damage Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1] |
Relentless Pursuit | 10% increased Attack Speed if you've cast a Mark Spell Recently 10% increased Movement Speed if you've cast a Mark Spell Recently [1] |
Replenishing Remedies | Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds 15% increased Flask Charges gained [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield +8% chance to Suppress Spell Damage [1] |
Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 60% increased Defences from Equipped Shield 8% increased Attack Speed while holding a Shield [1] |
Retribution | +10 to Strength and Intelligence 15% increased Damage 5% increased Attack and Cast Speed Minions deal 15% increased Damage [1] |
Revelry | 10% increased Effect of Non-Curse Auras from your Skills on Enemies 15% increased maximum Mana +25 to maximum Mana [1] |
Revenge of the Hunted | 20% increased Evasion Rating 8% increased maximum Life 12% increased Damage [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Righteous Army | Minions deal 20% increased Damage Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Righteous Decree | 22% increased maximum Mana 6% reduced Mana Cost of Skills [1] |
Righteous Fury | 40% increased Melee Damage with Hits at Close Range 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds [1] |
Robust | Regenerate 1.2% of Life per second Regenerate 10 Life per second [1] |
Runesmith | 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Sacrifice | Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Safeguard | +6% chance to Block Spell Damage while holding a Staff or Shield Recover 50 Energy Shield when you Block Spell Damage +8% to all Elemental Resistances [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Sanctuary | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield [1] |
Sanctum of Thought | You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield [1] |
Savage Wounds | Bleeding you inflict deals Damage 15% faster [1] |
Savagery | +1 to Maximum Frenzy Charges [1] |
Searing Heat | Ignites you inflict deal Damage 15% faster [1] |
Season of Ice | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill [1] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances [1] |
Serpent Stance | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1] |
Serpentine Spellslinger | Spell Skills have +12% to Damage over Time Multiplier for Poison Enemies Poisoned by you have -5% to Chaos Resistance [1] |
Settling Ash | Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds [1] |
Shaman's Dominion | +20% to Critical Strike Multiplier with Totem Skills 60% increased Critical Strike Chance with Totem Skills [1] |
Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed [1] |
Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second [1] |
Silent Steps | 20% increased Evasion Rating 40% increased Blind Effect [1] |
Skittering Runes | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Soul of Steel | 30% increased Armour +1% to all maximum Elemental Resistances +150 to Armour [1] |
Soul Siphon | 18% increased maximum Mana Gain 10 Mana per Enemy Killed +20 to maximum Mana [1] |
Soul Thief | 10% increased maximum Energy Shield 15% increased Evasion Rating Recover 2% of Energy Shield on Kill [1] |
Sovereignty | 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills [1] |
Spiked Bulwark | 28% increased Armour Reflects 50 Physical Damage to Melee Attackers [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life [1] |
Spirit Void | 60% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech [1] |
Spiritual Aid | Increases and Reductions to Minion Damage also affect you [1] |
Spiritual Command | Minions have 8% increased Attack Speed Increases and Reductions to Minion Attack Speed also affect you Minions have 8% increased Cast Speed [1] |
Split Shot | Projectiles have 50% chance for an additional Projectile when Forking [1] |
Stamina | +1 to Maximum Endurance Charges [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Steadfast | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff [1] |
Steeped in the Profane | 10% increased Effect of your Curses 15% reduced Effect of Curses on you [1] |
Storm Weaver | Enemies Shocked or Frozen by you take 5% increased Elemental Damage 25% increased Cold Damage 25% increased Lightning Damage [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Successive Detonations | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% [1] |
Surge of Vigour | Every 4 seconds, Regenerate 15% of Life over one second [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Survivalist | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance [1] |
Swagger | 25% chance to gain a Frenzy Charge when you Block +5% Chance to Block Attack Damage while Dual Wielding [1] |
Swift Venoms | 10% increased Attack Speed +14% to Damage over Time Multiplier for Poison [1] |
Taste for Blood | 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech [1] |
Tempest Blast | Gain 20% of Wand Physical Damage as Extra Lightning Damage [1] |
Testudo | +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Thief's Craft | +30 to Intelligence [1] |
Thrill Killer | 16% increased maximum Mana Recover 2% of Mana on Kill [1] |
Throatseeker | +30% to Critical Strike Multiplier [1] |
Tireless | 10% increased maximum Life 6% reduced Cost of Skills [1] |
Titanic Impacts | +45% to Critical Strike Multiplier with Two Handed Melee Weapons [1] |
Tolerance | 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding +19% to Chaos Resistance [1] |
Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed [1] |
Toxic Strikes | 15% chance to Poison on Hit +15% to Damage over Time Multiplier for Poison [1] |
Trial of the Faith | 50% increased Stun and Block Recovery Regenerate 5% of Life over 1 second when Stunned Regenerate 5% of Energy Shield over 1 second when Stunned [1] |
Tribal Fury | Melee Strike Skills deal Splash Damage to surrounding targets [1] |
Trick Shot | 30% increased Chaining range [1] |
Trickery | 20% increased Critical Strike Chance 20% increased Damage +10 to Dexterity and Intelligence [1] |
True Strike | +15% to Critical Strike Multiplier 45% increased Critical Strike Chance [1] |
Twin Terrors | 100% increased Attack Critical Strike Chance while Dual Wielding [1] |
Undertaker | 30% increased Damage if you have Consumed a corpse Recently Regenerate 2% of Life per second if you've Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed [1] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Unnatural Calm | 18% increased maximum Energy Shield +1% to maximum Lightning Resistance 15% increased Energy Shield Recharge Rate [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Utmost Intellect | +40 to Intelligence 8% increased Intelligence [1] |
Utmost Might | +40 to Strength 8% increased Strength [1] |
Utmost Swiftness | +40 to Dexterity 8% increased Dexterity [1] |
Vampirism | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life [1] |
Vanquisher | 40% increased Physical Damage Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1] |
Versatility | 15% increased Global Accuracy Rating +20 to Dexterity and Intelligence 5% increased Movement Speed [1] |
Veteran Soldier | +15% to Physical Damage over Time Multiplier +25 to maximum Life [1] |
Vigour | +1 to Maximum Endurance Charges [1] |
Vitality Void | 60% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Void Barrier | 12% increased maximum Energy Shield 18% increased Evasion Rating +10% chance to Suppress Spell Damage while on Full Energy Shield [1] |
Volatile Mines | Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration [1] |
Wandslinger | 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands [1] |
Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Wasting | +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance [1] |
Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem [1] |
Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range [1] |
Weathered Hunter | 20% increased Global Accuracy Rating +10% to all Elemental Resistances +100 to Accuracy Rating [1] |
Whirling Barrier | +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block [1] |
Whispers of Doom | You can apply an additional Curse [1] |
Will of Blades | 20% increased Physical Damage 40% increased Critical Strike Chance [1] |
Window of Opportunity | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster [1] |
Winter Spirit | Gain 10% of Physical Damage as Extra Cold Damage [1] |
Winter's Embrace | 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently [1] |
Wisdom of the Glade | +30 to Intelligence [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Written in Blood | 10% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |