Version 2.3.2

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Version History
2.3.1c
July 7, 2016
2.3.2
July 20, 2016
2.3.2b
July 21, 2016

Patch notes

These are the official patch notes for version 2.3.2 released by Grinding Gear Games.[1]

New Content and Features

  • Added 3D art for the following items: AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    , Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Physical Damage: (147.6-168.1) to (342-389.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
    , Daresso's PassionDaresso's Passion
    Estoc
    One Handed Sword
    Physical Damage: (51-59) to (90-100)
    Elemental Damage: (30-38) to (40-50)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.50
    Weapon Range: 1.4 metres
    Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
    Adds (30-38) to (40-50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60-80)% increased Damage while you have no Frenzy Charges
    It doesn't matter how well the young swordsman trains.
    All form and finesse are forgotten when blood first hits the ground.
    , Geofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Armour: (565-757)
    Energy Shield: (183-253)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield
    +(30-40) to maximum Energy Shield
    +(60-70) to maximum Life
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    , KintsugiKintsugi
    Exquisite Leather
    Evasion: (1548-2106)
    Movement Speed: -3%
    Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
    +(30-50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    , Mind of the CouncilMind of the Council
    Harlequin Mask
    Evasion: (518-666)
    Energy Shield: (155-208)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    +(15-20) to maximum Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    You think we do not know.
    We know all that you think.
    , Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.32-1.38)
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    and Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    .
  • Added thirteen new Divination Cards: Dialla's SubjugationDialla's Subjugation7Support Gem
    Quality: +23%
    Corrupted
    A symbol of beauty and innocence
    The gems corrupted her mind
    Malachai corrupted her gems
    All but a glimmer of
    greatness lost in madness
    , Light and TruthLight and Truth2Crystal SceptreTime and change
    shall naught avail,
    To dim the Light
    of Truth's fair grail.
    , Lucky DeckLucky Deck910x Stacked DeckWhen the outcome is the same, does it matter if it is fortune or trickery?, The CallingThe Calling6Beyond ItemBlood flows not just through veins, but through worlds., The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour,
    flowing through my veins,
    flesh like coal, try to crush me,
    diamond is what remains.
    , The Formless SeaThe Formless Sea7VarunastraFormless might,
    Wild beauty tamed,
    The brine of gods,
    The seas restrained.
    , The PenitentThe Penitent5Unset RingFirst, I gave my wealth, and we went hungry. Next, I gave my land, and we were homeless. Then, I gave my family, and I was alone. Last, I gave my eyes, and all I could dream was mine., The SephirotThe Sephirot1110x Divine OrbIf the path to divinity were simple, we'd all be gods., The SoulThe Soul9Soul Taker"Most people only have one. I'm a bit of a hoarder.", The TyrantThe Tyrant9Merciless Weapon
    Item Level: 100
    "Fear controls the masses."
    - Laszlo, the Scourge
    , The ValkyrieThe Valkyrie8Nemesis ItemThe villain strikes,
    the world is torn.
    A war begins, a hero is born,
    The nemesis sets the sky alight.
    A hero's sacrifice
    sets everything right.
    - Drake's Epitaph
    , The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose. and The WolfThe Wolf5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep..
  • The appearance of in-game whisper messages has been changed to better indicate the sender and receiver.
  • An option for chat message time stamps has been added.
  • Players can no longer talk while in Do Not Disturb mode.
  • System messages are no longer blocked while in Do Not Disturb mode.
  • Characters and monsters now have a cast upwards animation for casting Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and for any future spells that require an upwards cast.
  • When switching between regular and Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(50-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , the shield will now visually destroy and recreate itself.
  • Added support for the Medallion race season.
  • Added "Identified" as a filter option for Item Filters. Valid values for this filter are "True" or "False".
  • You can now search for Divination Cards in the stash.
  • Skill gem descriptions are now considered when using the stash search.

General Balance

Prophecy

  • Enabled the Beyond Sight prophecy chain.
  • When you have multiple Prophecies that can affect an area, the one that is picked is now done so more intelligently.
  • Added better visual effects to the Volatile Tome summoned by Inya, the Unbearable Whispers in the Pale Council fight, to better indicate when it is about to explode.
  • We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
  • Navali dialogue will now be interrupted when another NPC begins to talk. She also interrupts herself if already telling you about a Prophecy.
  • Fixed the map device consuming your Prophecy if you cancel map activation.
  • The InvaderThe InvaderA horror from the past returns to cause pain in a place that it never called home.You will encounter a very powerful invading monster and slay it.Right-click to add this prophecy to your character. Prophecy will no longer trigger in areas that cannot spawn Invasion bosses.
  • Mission complete and failure text will now disappear when you leave and return to an area.
  • The Echo of the Vaal now retargets his Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for each repeat.

Bug Fixes

  • Monsters now drop items in a variety of cases where they previously didn't, usually related to not having a direct killer (such as when you leave the area while they are degenerating).
  • Fixed a performance bug related to life/mana regeneration that greatly affected Linux users.
  • Fixed a bug where Curses supported by Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects From 1-20% Quality:
    (1-20)% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    could be triggered.
  • Fixed a bug with The Dream TrialThe Dream TrialThe depths of a dream hide a gauntlet that sharpens the body and mind.You will discover a Trial of Ascendancy in a map.Right-click to add this prophecy to your character. Prophecy where it would sometimes not complete.
  • Fixed a bug where ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not supportable by Controlled Destruction SupportControlled Destruction SupportSpell, Critical, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
    Supported Skills deal (25-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where Infested Beast missions for Tora could be completed without defeating the boss.
  • Fixed a bug where Tora missions would sometimes not correctly spawn monsters.
  • Fixed performance issues with the Headsman Ascendancy Skill.
  • Fixed an issue where the Echoes of Lost LoveEchoes of Lost LoveTwisted by temptation, tempted by corruption, the Siren's song finally calls forth a fragment of her lost love.You will find the Echo of Daresso in the Cavern of Anger and destroy it.Right-click to add this prophecy to your character. prophecy did not require you to kill the second form of Merveil to complete.
  • Fixed a bug with the Spirit Eater Ascendancy skill where Attack and Cast Speed per Corpse Consumed was not correctly being given in some cases.
  • Fixed a bug where Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    buff effect bonuses did not apply to Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(50-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where minion movement speed bonuses could snapshot.
  • Fixed a client crash that could occur with Captain of the Damned.
  • Fixed an issue where players' life totals could get out of sync when they died from degeneration damage with Chaos Inoculation allocated.
  • Fixed bug where Searing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Deals (32.1-3899.6) Base Fire Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Summons a Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Summoned Totems
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's inner radius didn't account for target size. This should improve the use of this skill in all cases for players.
  • Fixed an instance crash that occurs with GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    when they have "... of War" enchantments.
  • Fixed issues with the calculated radius of Searing Bond.
  • Fixed issues with the /passives command showing incorrect values for Ascendants.
  • Fixed an issue with Haku timed missions where they were not shown as failed when the time had expired if you left the area.
  • Fixed an issue where buff auras from passive skills did not re-apply in PvP arenas.
  • Fixed various issues with Strongbox and Master locations.
  • Fixed some issues with Twinned maps where the second boss would not appear.
  • Fixed an issue that occasionally caused Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to go backwards.
  • Fixed an issue where Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could sometimes bypass projectile blocking walls.
  • Fixed an issue where the Headsman skill prevented Poacher's Mark from awarding players with the correct number of charges.
  • Fixed a bug where Harmony of Purpose would not re-apply after death.
  • Fixed an issue where Animated Guardians could be spawned in invalid areas.
  • Fixed two minor client crashes.
  • Fixed an instance crash related to Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed an issue where monsters could not cast self-targeted skills while taunted.
  • Fixed an issue where Her Blessing would sometimes not deal damage to the player.
  • Fixed a bug where Geofri's CrestGeofri's Crest
    Great Crown
    Armour: (314-402)
    Energy Shield: (63-82)
    Requires Level 53, 59 Str, 59 Int(120-150)% increased Armour and Energy Shield
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    +(20-30)% to Lightning Resistance
    +(20-30)% to Chaos Resistance
    +1 to maximum number of Summoned Holy Relics
    In the battle for honour, Geofri won.
    Not so, the battle for survival.
    was using the art from the wrong base type.
  • Fixed an issue where players with 100% stun immunity could be permanently stunned when attempting to cast BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    while immobilised by a Spike Trap.

Descent Race Balance

  • The Carrion Swarmers in the first area of the Descent race mode now deal 40% less damage.

Descent Chest Changes (The Heart of Phrecia)

  • Marauder: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ranger: Added Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shadow: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Witch: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Descent Chest Changes (The Tomb of Statues)

  • Marauder: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Descent Chest Changes (The Demonic Shrine)

  • Marauder: Added EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ranger: Added Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shadow: Added VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ice TrapIce TrapTrap, Spell, AoE, Cold
    Level: (1-20)
    Cost: (13-22) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 290%
    Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
    Trap lasts 4 seconds
    Base radius is 1.8 metres
    Base secondary radius is 0.9 metres
    Base tertiary radius is 0.6 metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Witch: Added VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Descent: Champions Chest Changes (The Chattering Halls and The Croaking Halls)

  • Marauder: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ranger: Added Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Bear TrapBear TrapTrap, Spell, Duration, Physical
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 4.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
    Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Locks enemy in place
    Enemies take 25% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shadow: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Witch: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Frost WallFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
    Base duration is (3.00-4.90) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (2.8-5.6) meters long

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Descent: Champions Chest Changes (The Dungeon of Anarchy)

  • Shadow: Added Multiple Traps SupportMultiple Traps SupportSupport, Trap
    Icon: t
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 8Supports traps skills, making them throw extra traps in a line.Supported Skills throw up to 2 additional Traps
    Supported Skills deal (58-52)% less Damage
    Supported Skills can have up to 3 additional Traps placed at a time

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Trap Trigger Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

Descent: Champions Chest Changes (The Haunted Dungeon and The Burning Cave)

  • Marauder: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , removed Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Alternate Start Races: Act 2

Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.

  • Witch: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Marauder: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ranger: Added Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shadow: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Alternate Start Races: Act 3

Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.

  • Witch: Upgraded Wand from Carved WandCarved WandWand
    Physical Damage: 9-17
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage
    to Quartz WandQuartz WandWand
    Physical Damage: 14-27
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks
    , added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Duelist: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ranger: Added Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Scion: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . The Scion now has wands instead of daggers (Quartz WandQuartz WandWand
    Physical Damage: 14-27
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks
    ). The items still have the same properties and socket colours.
  • Marauder: Added SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , added Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shadow: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Templar: Added Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Removed Decoy TotemDecoy TotemTotem, Spell, AoE
    Level: (1-20)
    Cost: (9-35) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    AoE Radius: 60
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Totems Summoned by this Skill cannot Evade

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    from all classes that had it.

References

  1. Qarl (July 20, 2016). "2.3.1c Patch Note". Official Path of Exile Forums. Retrieved July 20, 2016.