Version 3.16.0b

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Version History
3.16.0
October 22, 2021
3.16.0b
October 27, 2021
3.16.0c
October 29, 2021

Patch notes

These are the official patch notes for version 3.16.0b released by Grinding Gear Games.[1]

This patch contains some improvements to the Scourge League, tweaks to the damage dealt by some monsters, and fixes a variety of small- and medium-importance bugs.

Scourge Improvements

  • Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
  • The Tainted Mythic Orb can now unpredictably upgrade Corrupted items to Unique items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to.
  • The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
  • The damage of Demon Herder's Vomit and Beam skill has been decreased.
  • Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
  • The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.

Other Improvements

  • The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.

Bug Fixes

  • Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
  • Fixed a bug where the colour of sockets on the Skin of the LoyalSkin of the Loyal
    Simple Robe
    Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
    Sockets cannot be modified
    +1 to Level of Socketed Gems
    100% increased Global Defences
    Item has 6 Sockets and is fully linked (Hidden)
    We happily give our limbs.
    A net woven to keep safe the bones of the Lords.

    This item can be transformed with a Blessing of Chayula
    Unique could be modified.
  • Fixed a bug where Zana's Fortune Favours the Brave Map Device option would fail to open a Map.
  • Fixed a bug where Watchstones could sometimes fail to drop from a Conqueror's Citadel.
  • Fixed a bug where it was not possible to open portals to a Betrayal Safehouse or the Temple of Atzoatl from within a Guild Hideout.
  • Fixed a bug where the "20% chance to Avoid being Stunned" Resistance and Ailment Protection Mastery was not granting Stun Avoidance.
  • Fixed a bug where some Redeemer Influence Amulet Modifiers were providing reduced Mana Reservation Efficiency instead of increased. This fix applies to existing items.
  • Fixed a bug where the Guardian's ChallengeGuardian's Challenge4Shaper Guardian MapTo accept a challenge from the void is merely suicide for the unprepared. Divination Card sold by Zana did not have a price.
  • Fixed a bug where Mansion Contracts sold by Whakano did not have a price.
  • Fixed a client crash that occur when using Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Time: 0.65 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
    (47-203) to (70-304) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Fires 3 additional Projectiles
    Primary Projectile Chains +3 Times

    Additional Effects From 1-20% Quality:
    Fires (0.1-2) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with Vanishing DyeVanishing DyeMiscellaneousRemoves the appearance of an armour slot item applied to an equipped Shield.
  • Fixed a client crash that could occur with the Automaton Divine IreAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect. Skill Effect Microtransaction.
  • Fixed a common client crash.
  • Fixed two instance crashes.


This patch was deployed without restarting the servers, so you will need to restart your client to receive the client changes.

Royale

The following Royale update was deployed after the 3.16.0b patch.[2]

Game Mechanics

  • An optional boss fight spawns near the centre of the safe zone approximately 8 minutes after the beginning of the match. Players will be notified when it spawns and a minimap icon will point out its location to nearby players. Players who are able to kill the boss will be rewarded with a large amount of experience and guaranteed unique item drops.
  • The time taken for the circle to shrink for the first time has been increased from 45 seconds to 70 seconds, interpolating to the same 25 second time as previously for the final shrink.

Passive Skill Tree

  • Perpetual Motion no longer grants 10% chance to Dodge Attack Hits. It now grants 15% reduced Damage taken if you haven’t been Hit Recently, up from 10%
  • Blurred Form now grants +20% chance to Suppress Spell Damage instead of 10% chance to Dodge Spell Hits
  • Fanned Flames no longer causes Enemies ignited by you to have -10% to Fire Resistance, and the ignite chance it grants has been reduced from 25% to 20%
  • Wildfire Emissary’s ignite chance has been reduced from 25% to 10%

Gems

  • Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals ~20% less damage to players
  • Sweep’sSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    base attack speed has been increased from 70% to 80%
  • The number of additional arrows fired by Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been increased from 12 to 15 at level 1
  • Searing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Deals (32.1-3899.6) Base Fire Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Summons a Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Summoned Totems
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals ~40% more damage to players
  • The following gems have been updated in a similar way to their base game versions:
    • FireballFireballProjectile, Spell, AoE, Fire
      Level: (1-20)
      Cost: (6-25) Mana
      Cast Time: 0.75 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 370%
      Projectile Speed: 1040
      AoE Radius: 9
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
      25% chance to Ignite enemies
      Base radius is (0.9-1.4) metres

      Additional Effects From 1-20% Quality:
      Base radius is (0.01-0.2) metres
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      no longer has a bonus to ignite damage, and its chance to ignite has been lowered from 50% to 25%
    • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
      Level: (1-20)
      Cost: (7-12) Mana
      Attack Speed: 70% of base
      Attack Damage: (200-300)% of base
      Effectiveness of Added Damage: (200-300)%
      Projectile Speed: 3260
      Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
      25% chance to Ignite enemies
      100% of Physical Damage Converted to Fire Damage

      Additional Effects From 1-20% Quality:
      (1-20)% more Damage with Ignite
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      no longer has a bonus to ignite or stacks a burning debuff against ignited enemies, and its chance to ignite has been lowered from 50% to 25%. It now adds fire damage against burning enemies. It now deals ~20% less damage against players.
    • Incinerate’sIncinerateSpell, Fire, Channelling, AoE
      Level: (1-20)
      Cost: (2-4) Mana
      Cast Time: 0.20 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 50%
      Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
      25% more Damage with Hits and Ailments for each stage
      100% increased angle per stage, up to 300%
      Final wave always Ignites
      8 maximum Stages
      +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
      Final wave deals 500% more Damage with Hits
      Final wave deals 250% more Damage with Ignite

      Additional Effects From 1-20% Quality:
      +(0.1-2) to maximum Stages
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      final wave now deals 400% more damage with ignite, down from 800%
    • Spectral ThrowSpectral ThrowAttack, Projectile
      Level: (1-20)
      Cost: (5-8) Mana
      Attack Speed: 110% of base
      Attack Damage: (80-125)% of base
      Effectiveness of Added Damage: (80-125)%
      Projectile Speed: 1000
      Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
      Additional Effects From 1-20% Quality:
      Projectiles that have Pierced deal (0.5-10)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      mana cost reduced from 7 to 5 at level 1
    • Fortify SupportFortify SupportAttack, Support, Melee
      Icon: O
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
      Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
      Supported Skills deal (10-19)% more Melee Damage

      Additional Effects From 1-20% Quality:
      Supported Skills have (1-20)% increased Fortification Duration
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      no longer grants increased duration of fortification at levels above 1. It now grants supported skills 2% more hit and ailment damage for each level above 1.

Hotfix

The following hotfix was deployed after the 3.16.0b patch.[3]

  • Fixed a common client crash that could occur when changing areas.

This was deployed without restarting the servers, you will need to restart your client to receive the fix.

References

  1. Kieren_GGG (October 27, 2021). "3.16.0b Patch Notes". Official Path of Exile Forums. Retrieved October 27, 2021.
  2. Community_Team (October 27, 2021). "3.16.0b (Royale)". Official Path of Exile Forums. Retrieved October 29, 2021.
  3. Kieren_GGG (October 28, 2021). "3.16.0b Hotfix". Official Path of Exile Forums. Retrieved October 29, 2021.