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Far Shot

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Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.

Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.

Mechanics

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional Projectile
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
—distance travelled continues to increase as the projectile returns to its point of origin.

According to 3.13 patch note:

Distance Multiplier
0 80%
35 120%
70 160%
150 160%

Interactions

Point Blank

Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.

The Purple Graph shows the Damage scaling Interaction between Far Shot and Point Blank.

Longshot

Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.

Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.

If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.

On Enemies

Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this keyword.

No results found

Related unique items

The following unique items are related to Far Shot:

ItemBase ItemLvl.Stats

Ascendancy passives

No results found for the given query.

See also

Version history

Version Changes
3.13.0
  • The Far Shot keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more).
3.0.0
  • Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.

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