Spell suppression

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Spell Suppression is a layer of defense that gives a chance to reduce damage from spells. The chance to reduce the damage is a random roll made per spell hit. Characters do not have any base value of spell suppression. The chance to suppress spell damage can be gained from sources such as passive skills, buffs, quartz flasks and modifiers on items and can be stacked up to 100% chance. The default amount of damage suppressed is 50% (halving the damage).

The amount of spell damage that is prevented can be further increased by passive skills and items.

Dexterity provides bonuses to spell suppression instead of evasion if the character uses the Keystone Magebane.

Mechanics

Spell suppression is considered a damage taken modifier, and applies after resistances, armour, and physical damage reduction.[1]

Spell suppression applies before stuns or block.[2]

By default, 50% of damage from hits and ailments (Ignite, Poison, Bleed) of suppressed spells is prevented. Ailments will still apply as normal, however.


Skill gems

Related base stats

GemStr.Dex.Int.Required level
Vaal GraceVaal GraceAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Cast Time: Instant
Radius: 36
Requires Level 24Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Base duration is 6 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
You and nearby allies have +15% chance to Evade Attack Hits
Suppressed Spell Damage dealt to you is Unlucky

Additional Effects per 1% Quality:
2% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Grace skill icon.png
N/AyesN/A24
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
100% of Physical Damage Converted to Cold Damage
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects per 1% Quality:
0.5% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon.png
N/AN/Ayes34

Related quality stats

There are currently no skill gems that have quality stats related to spell suppression.

Support gems

Related base stats

There are currently no support gems that have stats related to spell suppression.

Related quality stats

There are currently no support gems that have quality stats related to spell suppression.

Related items

Unique items

The following unique items are related to spell suppression:

ItemBase ItemRequired levelStats
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
Quickening CovenantQuickening Covenant
Viridian Jewel
Limited to: 1
Radius: Medium
Minions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have +(20-24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
Lose that which you never had.
Gain power you could not have grasped.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Minions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have +(20-24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
The Green NightmareThe Green Nightmare
Viridian Jewel
Limited to: 1
Radius: Large
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
We take root in the dirt
and strangle those who tread upon it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
+(5-8)% chance to Suppress Spell Damage while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
BloodbondBloodbond
Bone Armour
Evasion: (388-512)
Energy Shield: (82-107)
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill
(100-120)% increased Evasion and Energy Shield
(15-25)% increased maximum Life
Minions have (20-30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12-15)% chance to Suppress Spell Damage
What mother wouldn't give her life for that of her children?
Bone Armour35Grants Level 15 Blood Offering Skill
(100-120)% increased Evasion and Energy Shield
(15-25)% increased maximum Life
Minions have (20-30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12-15)% chance to Suppress Spell Damage
Hinekora's SightHinekora's Sight
Onyx Amulet
Requires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Remember the past, anticipate the future.
Onyx Amulet44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Maligaro's LensMaligaro's Lens
Compound Spiked Shield
Chance to Block: 25%
Evasion: (122-144)
Energy Shield: (25-30)
Movement Speed: -3%
Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
(10-20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
"Look around you. What do you see?
Corruption, perversion, sin?
No. It is progress.
You simply lack the means to see it."
- Inquisitor Maligaro
Compound Spiked Shield45+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
(10-20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Sapphire Ring49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Two-Stone Ring49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
Topaz Ring49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
The Snowblind GraceThe Snowblind Grace
Coronal Leather
Evasion: (883-1158)
Movement Speed: -3%
Requires Level 49, 134 Dex+20% chance to Suppress Spell Damage
+(30-40) to Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
Coronal Leather49+20% chance to Suppress Spell Damage
+(30-40) to Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
Zeel's AmplifierZeel's Amplifier
Polished Spiked Shield
Chance to Block: 26%
Evasion: (111-131)
Energy Shield: (83-107)
Movement Speed: -3%
Requires Level 49, 64 Dex, 64 Int+5% chance to Suppress Spell Damage(40-50)% increased Spell Damage
+(60-80) to maximum Energy Shield
+(50-70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
"Great minds wish to reveal all the secrets of time and space.
But it does not matter.
Creation, the act of Matter Metamorphosis, is the only secret worth discovering."
- Zeel, Vaal Tinkerer
Polished Spiked Shield49+5% chance to Suppress Spell Damage(40-50)% increased Spell Damage
+(60-80) to maximum Energy Shield
+(50-70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
OskarmOskarm
Nubuck Gloves
Evasion: (109-122)Requires Level 52, 50 Dex(30-40)% increased Global Accuracy Rating
+(40-50) to maximum Life
-(20-10)% to Chaos Resistance
+(10-12)% chance to Suppress Spell Damage
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
Land and sea did not dissuade,
nor did the Kelpie's maw;
the wild beast crossed half the world
to sate his hungry claw.
Nubuck Gloves52(30-40)% increased Global Accuracy Rating
+(40-50) to maximum Life
-(20-10)% to Chaos Resistance
+(10-12)% chance to Suppress Spell Damage
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
WillowgiftWillowgift
Jade Amulet
Requires Level 52+(20-30) to Dexterity10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15-25)% increased Attack and Cast Speed while at maximum Fortification
The storm cannot break that which bends.
Jade Amulet52+(20-30) to Dexterity10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15-25)% increased Attack and Cast Speed while at maximum Fortification
Qotra's RegulatorQotra's Regulator
Sovereign Spiked Shield
Chance to Block: 24%
Evasion: (507-697)
Energy Shield: (104-144)
Movement Speed: -3%
Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical Strike
Horrific experiments with corrupted flesh require careful management.
Sovereign Spiked Shield54+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical Strike
AssailumAssailum
Sinner Tricorne
Evasion: (719-925)Requires Level 64, 138 DexGrants Level 20 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills deal 40% less Damage
+(350-500) to Accuracy Rating
+(350-500) to Evasion Rating
+(14-20)% chance to Suppress Spell Damage while Channelling
A moment of calm before the battle can end the war.
Sinner Tricorne64Grants Level 20 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills deal 40% less Damage
+(350-500) to Accuracy Rating
+(350-500) to Evasion Rating
+(14-20)% chance to Suppress Spell Damage while Channelling
Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Zodiac Leather65+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Font of ThunderFont of Thunder
Mirrored Spiked Shield
Chance to Block: 26%
Evasion: (755-1044)
Energy Shield: (155-210)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
The lightning fears not the flame.
Mirrored Spiked Shield66+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Chance to Block: (29%-30%)
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
Mirrored Spiked Shield66+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
White WindWhite Wind
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
Imperial Skean6630% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
Atziri's StepAtziri's Step
Slink Boots
Evasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
Slink Boots69+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
Jaws of AgonyJaws of Agony
Supreme Spiked Shield
Chance to Block: 24%
Evasion: (242-278)
Energy Shield: (49-57)
Movement Speed: -3%
Requires Level 70, 85 Dex, 85 Int+5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill
(18-28)% increased Trap Damage
(15-25)% increased Global Physical Damage
+(60-80) to maximum Life
-(18-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
One wrong step triggers destruction.
Agony slowly dominates the will to live.
Supreme Spiked Shield70+5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill
(18-28)% increased Trap Damage
(15-25)% increased Global Physical Damage
+(60-80) to maximum Life
-(18-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
The OppressorThe Oppressor
Elegant Round Shield
Chance to Block: (34%-38%)
Armour: (444-595)
Evasion: (444-595)
Movement Speed: -3%
Requires Level 70, 85 Str, 85 Dex120% increased Block Recovery-10% to amount of Suppressed Spell Damage Prevented
+(26-32)% chance to Suppress Spell Damage
(200-250)% increased Armour and Evasion
+(9-13)% Chance to Block
You take 20% of Damage from Blocked Hits
Every clash leaves one more scar.
Elegant Round Shield70120% increased Block Recovery-10% to amount of Suppressed Spell Damage Prevented
+(26-32)% chance to Suppress Spell Damage
(200-250)% increased Armour and Evasion
+(9-13)% Chance to Block
You take 20% of Damage from Blocked Hits

Modifiers

Modifiers on Items

Generic

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of InterceptingSuffix10+(1-3)% Chance to Blockshield 1000
default 0
of WallingSuffix25+(4-5)% Chance to Blockshield 1000
default 0
of BlockingSuffix40+(6-7)% Chance to Blockshield 1000
default 0
of the StalwartSuffix55+(8-9)% Chance to Blockshield 1000
default 0
of the ButtressSuffix66+(10-11)% Chance to Blockshield 1000
default 0
of the SentinelSuffix77+(12-13)% Chance to Blockshield 1000
default 0
of the CitadelSuffix86+(14-15)% Chance to Blockshield 1000
default 0
of RepairingSuffix11(5-15) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of ResurgenceSuffix22(16-25) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of RenewalSuffix36(26-40) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of RevivalSuffix48(41-60) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of ReboundingSuffix60(61-85) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of RevitalizationSuffix75(86-100) Life gained when you Blockstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of the BarrierSuffix30(4-6)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the BulwarkSuffix52(7-9)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the BarricadeSuffix71(10-12)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the BastionSuffix84(13-15)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0

Influenced

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of RedemptionSuffix68Prevent +2% of Suppressed Spell Damageamulet_eyrie 250
default 0

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2ChanceToSpellDodgeCorrupted_45+(6-9)% chance to Suppress Spell Damageboots 1000
default 0
V2ChanceToSuppressSpells_75+(8-12)% chance to Suppress Spell Damagequiver 200
default 0

Jewels

No results found

Abyss Jewels

No results found

Eldritch implicit modifiers

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ChanceToSuppressSpellsEldritchImplicit175+5% chance to Suppress Spell Damageno_tier_6_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicit275+6% chance to Suppress Spell Damageno_tier_5_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicit375+7% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicit475+8% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicit575+9% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicit675+10% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
ChanceToSuppressSpellsEldritchImplicitPinnaclePresence375+12% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 200
amulet 200
default 0
ChanceToSuppressSpellsEldritchImplicitPinnaclePresence475+13% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 200
amulet 200
default 0
ChanceToSuppressSpellsEldritchImplicitPinnaclePresence575+14% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 200
amulet 200
default 0
ChanceToSuppressSpellsEldritchImplicitPinnaclePresence675+15% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 200
amulet 200
default 0
ChanceToSuppressSpellsEldritchImplicitUniquePresence275+8% chance to Suppress Spell Damageno_tier_5_eldritch_implicit 0
gloves 500
amulet 500
default 0
ChanceToSuppressSpellsEldritchImplicitUniquePresence375+9% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 500
amulet 500
default 0
ChanceToSuppressSpellsEldritchImplicitUniquePresence475+10% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 500
amulet 500
default 0
ChanceToSuppressSpellsEldritchImplicitUniquePresence575+11% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 500
amulet 500
default 0
ChanceToSuppressSpellsEldritchImplicitUniquePresence675+12% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 500
amulet 500
default 0

Passive skills

Base and Notable

NameStats
Evasion and Spell Suppression
Evade passive skill icon.png
12% increased Evasion Rating
+3% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6]
Movement Speed and Spell Suppression
MovementSpeedandEvasionPassive passive skill icon.png
3% increased Movement Speed
+3% chance to Suppress Spell Damage [1] [2]
Spell Suppression
SpellSuppresionNode passive skill icon.png
+6% chance to Suppress Spell Damage [1] [2] [3]
Spell Suppression and Energy Shield Recharge Rate
SpellSuppressionEnergyShield passive skill icon.png
+4% chance to Suppress Spell Damage
10% increased Energy Shield Recharge Rate [1] [2]
Spell Suppression and Life Flask Recovery
SpellSuppressionLifeFlasks passive skill icon.png
+4% chance to Suppress Spell Damage
12% increased Life Recovery from Flasks [1] [2] [3]
Courage
ArmourandEvasion2 passive skill icon.png
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Entrench
SpellSuppressionLifeFlasksN passive skill icon.png
+10% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage [1]
Instinct
SpellSupressionAndEnergyShieldNotable passive skill icon.png
+10% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage [1]
Intuition
SpellSupressionNotable2 passive skill icon.png
5% increased maximum Life
+5% chance to Suppress Spell Damage
15% increased Evasion Rating [1]
Inveterate
SpellSupressionNotable1 passive skill icon.png
+12% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage [1]
Quickstep
Quickstep passive skill icon.png
6% increased Movement Speed
+6% chance to Suppress Spell Damage [1]
Reflexes
Evasion passive skill icon.png
30% increased Evasion Rating
+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]
Resourcefulness
Resourcefulness passive skill icon.png
5% increased maximum Life
10% increased maximum Energy Shield
+5% chance to Suppress Spell Damage [1]
Void Barrier
VoidBarrier passive skill icon.png
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]

Clusters

NameStats
Chance to Suppress Spell Damage
DodgeAtksNode passive skill icon.png
+2% chance to Suppress Spell Damage [1]
Aerialist
DodgeAtksNotable passive skill icon.png
+6% chance to Suppress Spell Damage
5% increased Dexterity [1]
Darting Movements
DodgeAtksNotable passive skill icon.png
+8% chance to Suppress Spell Damage while moving
3% increased Movement Speed [1]
Elegant Form
DodgeAtksNotable passive skill icon.png
+6% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments [1]
Hit and Run
DualWieldingDamage passive skill icon.png
Attack Skills deal 25% increased Damage while Dual Wielding
+6% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Untouchable
EvasionNotable passive skill icon.png
+6% chance to Suppress Spell Damage
30% increased Evasion Rating [1]

Ascendancy

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Raider
Raider (Ascendants) passive skill icon.png
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Raider
Raider avatar.png
Quartz Infusion
AvatarOfPhasing (Raider) passive skill icon.png
+40% chance to Suppress Spell Damage
Phasing [1]
Trickster
Trickster avatar.png
Spellbreaker
SupressionEnergyShieldTrickster (Trickster) passive skill icon.png
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage [1]

Keystones

NameStats
Acrobatics
KeystoneAcrobatics passive skill icon.png
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Magebane
Deaden passive skill icon.png
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity [1]

Version history

Version Changes
3.16.0
  • Spell Suppression introduced to the game.