List of small passive skills
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The table below lists small passive skills.
Name | Stats |
---|---|
Accuracy | 6% increased Global Accuracy Rating +20 to Accuracy Rating [1] [2] 12% increased Global Accuracy Rating [5] [6] [7] [8] |
Accuracy and Attack Damage | 8% increased Attack Damage 8% increased Global Accuracy Rating [1] [2] |
Accuracy and Attack Speed | 10% increased Global Accuracy Rating 4% increased Attack Speed [1] [2] |
Accuracy and Critical Strike Chance | 12% increased Global Accuracy Rating 12% increased Critical Strike Chance [1] [2] 10% increased Global Accuracy Rating 15% increased Critical Strike Chance [3] [4] |
Accuracy and Elemental Resistances | 10% increased Global Accuracy Rating +4% to all Elemental Resistances [1] [2] |
Acrobatics Improvement | 4% chance to Dodge Attack Hits [1] |
Ailment Effect | 20% increased Effect of Non-Damaging Ailments [1] |
Area of Effect | 10% increased Area of Effect [1] [2] [3] [4] [5] 12% increased Area of Effect [3] [4] |
Area of Effect Damage | 10% increased Area Damage [1] [2] |
Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge [1] |
Armour | 8% increased Armour [1] [2] 14% increased Armour [4] [5] [6] 10% increased Armour +150 to Armour [3] 20% increased Armour [4] |
Armour and Elemental Resistances | 10% increased Armour +5% to all Elemental Resistances [1] [2] |
Armour and Energy Shield | 10% increased Armour 4% increased maximum Energy Shield [1] [2] 8% increased Armour 5% increased maximum Energy Shield [3] [4] 10% increased Armour 5% increased maximum Energy Shield [9] [10] [11] [12] |
Armour and Evasion | 12% increased Evasion Rating and Armour +4% to all Elemental Resistances [1] [2] 14% increased Evasion Rating and Armour [3] [4] |
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] [2] |
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour and Life Regeneration | 10% increased Armour Regenerate 0.6% of Life per second [1] |
Armour and Mana | 14% increased Armour 8% increased maximum Mana [1] |
Armour per Endurance Charge | 5% increased Armour per Endurance Charge [1] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Armour, Evasion and Onslaught Effect | 10% increased Evasion Rating and Armour 15% increased Effect of Onslaught on you [1] [2] |
Attack and Cast Speed | 4% increased Attack Speed 4% increased Cast Speed [1] [2] [3] |
Attack and Cast Speed, Accuracy | 4% increased Attack and Cast Speed +20 to Accuracy Rating [1] [2] |
Attack Damage | 12% increased Attack Damage [1] [2] |
Attack Damage and Attack Speed with Shield | Attack Skills deal 10% increased Damage while holding a Shield 3% increased Attack Speed while holding a Shield [1] [2] |
Attack Damage and Leech | 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [2] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Damage with Shield | Attack Skills deal 12% increased Damage while holding a Shield [1] [2] [3] |
Attack Ignite Chance | Attacks have 15% chance to Ignite [1] [2] [3] [4] [5] |
Attack Ignite Chance and Attack Speed | Attacks have 10% chance to Ignite 3% increased Attack Speed [1] [2] |
Attack Speed | 3% increased Attack Speed [1] [2] [3] [4] [5] 4% increased Attack Speed [8] [9] [10] [11] [12] [13] [14] 5% increased Attack Speed [5] [6] |
Attack Speed and Accuracy | 6% increased Attack Speed +25 to Accuracy Rating [1] |
Attack Speed and Dexterity | 4% increased Attack Speed +5 to Dexterity [1] |
Attack Speed and Poison Duration | 3% increased Attack Speed 5% increased Poison Duration [1] [2] |
Attack Speed and Rage | 3% increased Attack Speed Inherent loss of Rage is 20% slower [1] [2] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Attack Speed per Frenzy Charge | 2% increased Attack Speed per Frenzy Charge [1] |
Aura Area of Effect | 12% increased Area of Effect of Aura Skills [1] [2] [3] [4] |
Aura Effect | 6% increased effect of Non-Curse Auras from your Skills [1] [2] [3] [4] |
Avoid Interruption while Casting | 15% chance to Ignore Stuns while Casting [1] [2] |
Avoid Interruption while Casting and Elemental Resistances | 15% chance to Ignore Stuns while Casting +3% to all Elemental Resistances [1] [2] |
Avoid Status Ailments | 10% chance to Avoid Elemental Ailments [1] |
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 18% increased Physical Damage with Axes Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [2] Axe Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Axes [5] [6] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Bleed Avoidance | 20% chance to Avoid Bleeding [1] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] [2] [3] [4] |
Bleed Damage and Chance | 15% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Bleed Damage Multiplier | +6% to Damage over Time Multiplier for Bleeding [1] [2] |
Blind Chance | 10% chance to Blind Enemies on Hit with Attacks [1] |
Blind Duration | 40% increased Blind duration [1] |
Block | +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Block and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Block Recovery [1] |
Block Chance and Attack Damage with Shield | Attack Skills deal 8% increased Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield [1] |
Block Recovery and Energy Shield | 50% increased Energy Shield from Equipped Shield 50% increased Block Recovery [1] |
Bow Accuracy | 15% increased Accuracy Rating with Bows [1] [2] |
Bow Area of Effect | 12% increased Area of Effect while wielding a Bow [1] |
Bow Attack Speed | 5% increased Attack Speed with Bows [1] [2] [3] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 8% increased Accuracy Rating with Bows [1] [2] |
Bow Attack Speed and Phasing | 4% increased Attack Speed with Bows 8% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Bow Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] [3] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] [2] [3] 16% increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] |
Bow Damage and Accuracy | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [1] |
Bow Damage and Attack Speed | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 3% increased Attack Speed with Bows [1] |
Bow Damage and Critical Strike Chance | 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] |
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] [2] |
Bow Damage Over Time | 20% increased Damage Over Time with Bow Skills [1] |
Brand Critical Strike Chance | 25% increased Brand Critical Strike Chance [1] [2] |
Brand Damage | 12% increased Brand Damage [1] |
Brand Damage and Duration | 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] |
Brand Duration | Brand Skills have 15% increased Duration [1] Brand Skills have 12% increased Duration [2] |
Brand Range and Brand Recall Cooldown Recovery | 10% increased Brand Attachment range Brand Recall has 10% increased Cooldown Recovery Rate [1] [2] |
Brand Recall Cooldown Recovery | Brand Recall has 15% increased Cooldown Recovery Rate [1] |
Burning Damage Multiplier | +6% to Fire Damage over Time Multiplier [1] +4% to Fire Damage over Time Multiplier [3] [4] +5% to Fire Damage over Time Multiplier [5] [6] |
Burning Damage Multiplier with Attacks | +6% to Fire Damage over Time Multiplier with Attack Skills [1] [2] [3] |
Cast Speed | 4% increased Cast Speed [1] [2] [3] [4] [5] 3% increased Cast Speed [4] [5] [6] |
Cast Speed and Spell Critical Strike Chance | 3% increased Cast Speed 10% increased Critical Strike Chance for Spells [1] [2] |
Chain Distance | 15% increased Chaining range [1] |
Chance for Extra Fork Projectile | Projectiles have 25% chance for an additional Projectile when Forking [1] |
Chance to Ignite | 20% chance to Ignite [1] |
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Chance to Poison with Spells | 10% chance to Poison on Hit with Spell Damage [1] 15% chance to Poison on Hit with Spell Damage [2] |
Chaos Damage | 12% increased Chaos Damage [1] 16% increased Chaos Damage [2] |
Chaos Damage and Withered Expiry Rate | 10% increased Chaos Damage Withered you Inflict expires 10% slower [1] [2] |
Chaos Damage Over Time Multiplier | +5% to Chaos Damage over Time Multiplier [1] [2] +6% to Chaos Damage over Time Multiplier [3] [4] |
Chaos Damage Penetration | Damage Penetrates 4% Chaos Resistance [1] |
Chaos Resistance | +13% to Chaos Resistance [1] |
Chaos Resistance and Avoidance | 10% chance to Avoid being Poisoned 10% chance to Avoid Bleeding +7% to Chaos Resistance [1] |
Chaos Resistance and Chaos Damage | +4% to Chaos Resistance 8% increased Chaos Damage [1] |
Charge on Kill | 2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2] |
Chill and Freeze Resistance | 20% reduced Effect of Chill on you 20% reduced Freeze Duration on you [1] |
Chill Effect | 20% increased Effect of Chill [1] [2] [3] [4] |
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Ailment Damage and Poison Duration | Claw Attacks deal 15% increased Damage with Ailments 5% increased Poison Duration [1] |
Claw Attack Speed | 5% increased Attack Speed with Claws [1] [2] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Critical Strike Chance | 20% increased Critical Strike Chance with Claws [1] |
Claw Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Claws 8% increased Accuracy Rating with Claws [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Claw Critical Strike Multiplier | +15% to Critical Strike Multiplier with Claws [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Cold and Lightning Damage | 8% increased Cold Damage 8% increased Lightning Damage [1] |
Cold Damage | 16% increased Cold Damage [1] [2] [3] [4] [5] [6] 12% increased Cold Damage [3] [4] |
Cold Damage and Cold Ailment Effect | 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Damage and Freeze Chance | 10% increased Cold Damage 15% chance to Freeze [1] 10% increased Cold Damage 10% chance to Freeze [2] |
Cold Damage Over Time Multiplier | +5% to Cold Damage over Time Multiplier [1] [2] +6% to Cold Damage over Time Multiplier [2] +4% to Cold Damage over Time Multiplier [3] |
Cold Resistance | +18% to Cold Resistance [1] |
Corpse Life | Corpses you Spawn have 5% increased Maximum Life [1] [2] |
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Critical Strike Chance | 25% increased Critical Strike Chance [1] [2] [3] 20% increased Critical Strike Chance [5] [6] [7] [8] |
Critical Strike Chance per Power Charge | 8% increased Critical Strike Chance per Power Charge [1] |
Critical Strike Multiplier | +12% to Critical Strike Multiplier [1] [2] |
Critical Strike Multiplier per Power Charge | +5% to Critical Strike Multiplier per Power Charge [1] |
Critical Strikes against Blinded Enemies | 25% increased Critical Strike Chance against Blinded Enemies [1] |
Curse and Chaos Resistance | 6% reduced Effect of Curses on you +6% to Chaos Resistance [1] [2] |
Curse Cast Speed | Curse Skills have 10% increased Cast Speed [1] [2] [3] [4] |
Curse Duration | 15% increased Curse Duration [1] [2] [3] [4] |
Curse Effect | 5% increased Effect of your Curses [1] [2] [3] [4] [5] [6] |
Curse Mana Cost | 10% reduced Mana Cost of Curse Skills [1] [2] |
Curse Mana Reservation Efficiency | 10% increased Mana Reservation Efficiency of Curse Aura Skills [1] [2] [3] [4] |
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Critical Strike Chance | 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier | +15% to Critical Strike Multiplier with Daggers [1] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 5% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Damage against Marked Enemy | 20% increased Damage with Hits and Ailments against Marked Enemy [1] [2] |
Damage and Energy Shield | 14% increased Damage +12 to maximum Energy Shield [1] 12% increased Damage +10 to maximum Energy Shield [2] |
Damage and Mana | 12% increased Damage +10 to maximum Mana [1] 14% increased Damage +14 to maximum Mana [2] |
Damage if Consumed a Corpse | 16% increased Damage if you have Consumed a corpse Recently [1] 14% increased Damage if you have Consumed a corpse Recently [2] |
Damage Over Time | 10% increased Damage over Time [1] [2] |
Damage Over Time and Chaos Damage Over Time Multiplier | 10% increased Chaos Damage +3% to Chaos Damage over Time Multiplier [1] |
Damage Over Time Multiplier | +5% to Damage over Time Multiplier [1] [2] +6% to Damage over Time Multiplier [3] [4] |
Damage Over Time Multiplier and Life Regeneration | Regenerate 0.4% of Life per second +3% to Damage over Time Multiplier [1] |
Damage with Life Cost Skills and Reduced Life Cost | 12% increased Damage with Skills that Cost Life 4% reduced Life Cost of Skills [1] [2] |
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Dexterity | +10 to Dexterity [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] +15 to Dexterity [3] [4] |
Dual Wield Accuracy | 12% increased Accuracy Rating while Dual Wielding [1] |
Dual Wield Attack and Cast Speed | 4% increased Attack Speed while Dual Wielding 4% increased Cast Speed while Dual Wielding [1] |
Dual Wield Attack and Cast Speed and Block | 4% increased Attack Speed while Dual Wielding 4% increased Cast Speed while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding [1] [2] |
Dual Wield Attack Speed | 4% increased Attack Speed while Dual Wielding [1] |
Dual Wield Block and Attack Speed | +3% Chance to Block Attack Damage while Dual Wielding 4% increased Attack Speed while Dual Wielding [1] |
Dual Wield Cast Speed | 4% increased Cast Speed while Dual Wielding [1] |
Dual Wield Cast Speed and Movement Skill Cooldown Recovery | 3% increased Cast Speed while Dual Wielding 15% increased Cooldown Recovery Rate of Movement Skills [1] [2] |
Dual Wield Critical Strike Chance | 20% increased Attack Critical Strike Chance while Dual Wielding [1] |
Dual Wield Critical Strike Multiplier and Accuracy | 8% increased Accuracy Rating while Dual Wielding +10% to Attack Critical Strike Multiplier while Dual Wielding [1] [2] |
Dual Wield Damage | Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3] |
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] |
Dual Wield Damage and Block | Attack Skills deal 10% increased Damage while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding [1] [2] |
Dual Wield Spell Damage and Movement Speed | 10% increased Spell Damage while Dual Wielding 3% increased Movement Speed while Dual Wielding [1] [2] |
Dual Wield Spell Damage and Spell Block | 10% increased Spell Damage while Dual Wielding +3% Chance to Block Spell Damage while Dual Wielding [1] |
Elemental Damage | 10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] 12% increased Elemental Damage [2] 6% increased Elemental Damage [5] [6] |
Elemental Damage and Resistances | 10% increased Elemental Damage +3% to all Elemental Resistances [1] [2] |
Elemental Resistances | +5% to all Elemental Resistances [1] [2] [3] 10% reduced Elemental Ailment Duration on you 10% reduced Effect of Chill and Shock on you [2] |
Elemental Resistances with a Shield | +6% Elemental Resistances while holding a Shield [1] |
Endurance Charge Duration | 20% increased Endurance Charge Duration [1] [2] [3] |
Energy Shield | 6% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] +10 to maximum Energy Shield 4% increased maximum Energy Shield [3] [4] 30% increased Energy Shield from Equipped Shield [3] |
Energy Shield and Energy Shield Recharge Rate | +15 to maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] [2] |
Energy Shield and Mana | +14 to maximum Energy Shield +16 to maximum Mana [1] 5% increased maximum Energy Shield 6% increased maximum Mana [4] [5] [6] |
Energy Shield and Mana Regeneration | +16 to maximum Energy Shield 25% increased Mana Regeneration Rate [1] |
Energy Shield and Recovery | 6% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Energy Shield Leech | 0.3% of Spell Damage Leeched as Energy Shield [1] [2] 15% increased Maximum total Energy Shield Recovery per second from Leech [3] [4] |
Energy Shield Recharge Rate | 15% increased Energy Shield Recharge Rate [1] [2] [3] |
Evasion | 14% increased Evasion Rating [1] [2] [3] 8% increased Evasion Rating [3] [4] 12% increased Evasion Rating [3] |
Evasion and Blind Effect | 12% increased Evasion Rating 15% increased Blind Effect [1] [2] |
Evasion and Elemental Resistances | 12% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Evasion and Energy Shield | 10% increased Evasion Rating 5% increased maximum Energy Shield [1] [2] [3] [4] [5] 8% increased Evasion Rating 5% increased maximum Energy Shield [3] [4] 10% increased Evasion Rating 4% increased maximum Energy Shield [5] [6] |
Evasion and Life | 5% increased maximum Life +30 to Evasion Rating [1] +20 to Evasion Rating +14 to maximum Life [2] 10% increased Evasion Rating 5% increased maximum Life [5] [6] 10% increased Evasion Rating 4% increased maximum Life [7] [8] |
Evasion and Movement Skill Cooldown Recovery | 14% increased Evasion Rating 15% increased Cooldown Recovery Rate of Movement Skills [1] |
Evasion and Movement Speed | 12% increased Evasion Rating 3% increased Movement Speed [1] 14% increased Evasion Rating 3% increased Movement Speed [2] |
Evasion and Phasing | 12% increased Evasion Rating 10% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Evasion and Spell Suppression | 12% increased Evasion Rating +4% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6] |
Evasion Per Frenzy Charge | 4% increased Evasion Rating per Frenzy Charge [1] |
Evasion per Frenzy Charge | 5% increased Evasion Rating per Frenzy Charge [1] |
Exerted Attack Damage | Exerted Attacks deal 20% increased Damage [1] |
Faster Ailments | Damaging Ailments deal damage 5% faster [1] [2] |
Faster Bleeding | Bleeding you inflict deals Damage 5% faster [1] |
Faster Ignite | Ignites you inflict deal Damage 5% faster [1] |
Fire and Cold Damage | 8% increased Fire Damage 8% increased Cold Damage [1] |
Fire Damage | 16% increased Fire Damage [1] [2] [3] [4] [5] 12% increased Fire Damage [3] [4] |
Fire Damage and Area of Effect | 8% increased Fire Damage 8% increased Area of Effect [1] |
Fire Damage and Cast Speed | 8% increased Fire Damage 3% increased Cast Speed [1] |
Fire Damage and Life Regeneration | 12% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Fire Resistance | +18% to Fire Resistance [1] |
Flask Charges against Marked Enemy | Marked Enemy grants 20% increased Flask Charges to you [1] [2] |
Flask Charges Gained | 10% increased Flask Charges gained [1] [2] [3] |
Flask Charges Used | 5% reduced Flask Charges used [1] |
Flask Effect Duration | 10% increased Flask Effect Duration [1] 15% increased Flask Effect Duration [2] |
Forking Angle | 50% increased Projectile Fork angle [1] 50% reduced Projectile Fork angle [2] |
Fortification Duration | 40% increased Fortification Duration [1] [2] |
Fortification Gain | Fortifying Hits grant 40% increased Fortification [1] [2] |
Fortify on Melee Stun | Melee Hits which Stun have 10% chance to Fortify [1] [2] |
Freeze and Chill Avoidance | 20% chance to Avoid being Frozen 20% chance to Avoid being Chilled [1] |
Freeze Chance | 15% chance to Freeze [1] [2] [3] |
Frenzy Charge Duration | 20% increased Frenzy Charge Duration [1] [2] [3] |
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life [1] [2] |
Herald Buff Effect | 10% increased Effect of Herald Buffs on you [1] [2] |
Hex Area of Effect | 15% increased Area of Effect of Hex Skills [1] [2] [3] |
Ignite and Bleed Duration | 25% increased Ignite Duration on Enemies 25% increased Bleeding Duration [1] [2] |
Ignite Avoidance | 20% chance to Avoid being Ignited [1] |
Ignite Chance | 15% chance to Ignite [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Ignite Resistance | 20% reduced Ignite Duration on you [1] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons [1] |
Impale Effect | 6% increased Impale Effect [1] [2] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Increased Energy Shield Leeched | 80% increased total Recovery per second from Energy Shield Leech [1] 30% increased total Recovery per second from Energy Shield Leech [2] |
Intelligence | +10 to Intelligence [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] +15 to Intelligence [3] [4] |
Knockback Chance | 10% chance to Knock Enemies Back on hit [1] |
Knockback Distance | 25% increased Knockback Distance [1] |
Life | 6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] 5% increased maximum Life [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] |
Life and Armour | 10% increased Armour 4% increased maximum Life [1] [2] 12% increased Armour 4% increased maximum Life [2] 5% increased maximum Life +30 to Armour [3] +20 to Armour +16 to maximum Life [4] 4% increased maximum Life 8% increased Armour [9] [10] |
Life and Elemental Ailment Avoidance | 5% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Elemental Resistances | 4% increased maximum Life +3% to all Elemental Resistances [1] [2] |
Life and Energy Shield | 5% increased maximum Life 4% increased maximum Energy Shield [1] [2] [3] 5% increased maximum Energy Shield 5% increased maximum Life [4] [5] [6] 3% increased maximum Life 5% increased maximum Energy Shield [7] [8] [9] |
Life and Energy Shield on Kill | Gain 15 Life per Enemy Killed Gain 15 Energy Shield per Enemy Killed [1] [2] |
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Life on Kill | Gain 10 Life per Enemy Killed 4% increased maximum Life [1] [2] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life and Mana on Hit | Gain 4 Life per Enemy Hit with Attacks Gain 2 Mana per Enemy Hit with Attacks [1] [2] |
Life and Mana on Kill against Cursed Enemies | Recover 1% of Life when you Kill a Cursed Enemy Recover 1% of Mana when you Kill a Cursed Enemy [1] |
Life and Reduced Cost | 5% increased maximum Life 3% reduced Cost of Skills [1] [2] [3] |
Life and Strength | +12 to maximum Life +5 to Strength [1] |
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Life Flask Charge Gain | Life Flasks gain 1 Charge every 3 seconds [1] |
Life Flasks and Flask Duration | 10% increased Life Recovery from Flasks 10% increased Flask Effect Duration [1] [2] |
Life Gain on Hit | Gain 5 Life per Enemy Hit with Attacks [1] [2] |
Life Leech | 0.6% of Physical Attack Damage Leeched as Life [1] 10% increased Maximum total Life Recovery per second from Leech [3] [4] 50% increased total Recovery per second from Life Leech 0.6% of Physical Attack Damage Leeched as Life [3] 40% increased total Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [4] 0.4% of Attack Damage Leeched as Life [5] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased total Recovery per second from Life Leech 3% increased Attack Speed [1] |
Life on Kill against Cursed Enemies | Recover 2% of Life when you Kill a Cursed Enemy [1] |
Life on Kill and Recoup | Gain 15 Life per Enemy Killed 4% of Damage taken Recouped as Life [1] [2] |
Life Recoup | 6% of Damage taken Recouped as Life [1] [2] [3] [4] |
Life Regeneration | Regenerate 0.3% of Life per second [1] [2] Regenerate 0.8% of Life per second [3] [4] Regenerate 0.4% of Life per second [3] Regenerate 0.5% of Life per second [4] Regenerate 0.6% of Life per second [33] [34] [35] [36] [37] [38] [39] [40] |
Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge [1] |
Lightning Ailment Effect | 20% increased Effect of Lightning Ailments [1] |
Lightning Critical Strike Multiplier | +12% to Critical Strike Multiplier with Lightning Skills [1] [2] |
Lightning Damage | 16% increased Lightning Damage [1] [2] [3] [4] [5] 12% increased Lightning Damage [2] |
Lightning Damage and Cast Speed | 8% increased Lightning Damage 3% increased Cast Speed [1] [2] |
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] [2] [3] |
Lightning Resistance | +18% to Lightning Resistance [1] |
Link Cast Speed | Link Skills have 10% increased Cast Speed [1] [2] |
Link Duration | Link Skills have 15% increased Skill Effect Duration [1] [2] |
Link Effect | Link Skills have 5% increased Buff Effect [1] [2] [3] |
Link Mana Cost | 10% reduced Mana Cost of Link Skills [1] [2] |
Mace Critical Strike Chance | 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Critical Strike Chance and Multiplier | +16% to Critical Strike Multiplier with Maces or Sceptres 16% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3] |
Mace Critical Strike Multiplier | +15% to Critical Strike Multiplier with Maces or Sceptres [1] |
Mace Damage | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% chance to double Stun Duration [3] |
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Mana | 8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] 4% increased maximum Mana [3] [4] 10% increased maximum Mana +25 to maximum Mana [3] 10% increased maximum Mana +20 to maximum Mana [4] |
Mana and Arcane Surge Effect | 8% increased maximum Mana 20% increased Effect of Arcane Surge on you [1] [2] |
Mana and Aura Area of Effect | 8% increased maximum Mana 10% increased Area of Effect of Aura Skills [1] [2] |
Mana and Flask Charges Gained | 8% increased maximum Mana 10% increased Flask Charges gained [1] [2] |
Mana and Flask Effect | 8% increased maximum Mana Flasks applied to you have 5% increased Effect [1] [2] |
Mana and Flasks | 10% increased maximum Mana 15% increased Mana Recovery from Flasks [1] |
Mana and Guard Skill Cooldown Recovery | 10% increased maximum Mana Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Mana and Life | 5% increased maximum Life 8% increased maximum Mana [1] [2] 5% increased maximum Life 5% increased maximum Mana [2] |
Mana and Life Regeneration | Regenerate 0.4% of Life per second 15% increased Mana Regeneration Rate [1] [2] [3] |
Mana and Mana on Kill | Gain 15 Mana per Enemy Killed 10% increased maximum Mana [1] |
Mana and Mana Regeneration | 8% increased maximum Mana 10% increased Mana Regeneration Rate [1] [2] [3] [4] [5] |
Mana and Reduced Mana Cost | 5% increased maximum Mana 3% reduced Mana Cost of Skills [1] 3% reduced Mana Cost of Skills 5% increased maximum Mana [2] 4% reduced Mana Cost of Skills 8% increased maximum Mana [3] |
Mana and Spell Block | 5% increased maximum Mana 2% Chance to Block Spell Damage [1] |
Mana and Spell Damage | 5% increased maximum Mana 10% increased Spell Damage [1] |
Mana Flask Charge Gain | Mana Flasks gain 1 Charge every 3 seconds [1] |
Mana Flasks | 10% increased Mana Recovery from Flasks 5% increased Flask Charges gained [1] [2] |
Mana Leech | 40% increased total Recovery per second from Mana Leech 0.4% of Attack Damage Leeched as Mana [1] 0.4% of Attack Damage Leeched as Mana [2] |
Mana on Hit | Gain 3 Mana per Enemy Hit with Attacks [1] |
Mana on Kill against Cursed Enemies | Recover 2% of Mana when you Kill a Cursed Enemy [1] |
Mana Regeneration | 20% increased Mana Regeneration Rate [1] |
Mana Regeneration and Increased Mana Cost | 5% increased Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mana Regeneration and Intelligence | 20% increased Mana Regeneration Rate +5 to Intelligence [1] |
Mana Regeneration and Life | +14 to maximum Life 20% increased Mana Regeneration Rate [1] 4% increased maximum Life 10% increased Mana Regeneration Rate [3] [4] |
Mana Regeneration and Reduced Mana Cost | 5% reduced Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mana Regeneration per Power Charge | 8% increased Mana Regeneration Rate per Power Charge [1] |
Mark Cast Speed | Mark Skills have 10% increased Cast Speed [1] |
Mark Cast Speed and Mana Cost | Mark Skills have 5% increased Cast Speed 5% reduced Mana Cost of Mark Skills [1] |
Mark Effect | 8% increased Effect of your Marks [1] [2] |
Mark Mana Cost | 10% reduced Mana Cost of Mark Skills [1] |
Maximum Cold Resistance | +1% to maximum Cold Resistance [1] |
Maximum Fire Resistance | +1% to maximum Fire Resistance [1] |
Maximum Fortification | +1 to maximum Fortification [1] [2] [3] |
Maximum Lightning Resistance | +1% to maximum Lightning Resistance [1] |
Melee Area of Effect and Damage | Melee Skills have 5% increased Area of Effect 10% increased Melee Damage [1] [2] |
Melee Attack Speed | 5% increased Melee Attack Speed [1] 4% increased Melee Attack Speed [2] |
Melee Critical Strike Chance | 20% increased Melee Critical Strike Chance [1] 25% increased Melee Critical Strike Chance [3] [4] 20% increased Melee Critical Strike Chance +10% to Melee Critical Strike Multiplier [5] [6] |
Melee Critical Strike Multiplier | +10% to Melee Critical Strike Multiplier [1] +12% to Melee Critical Strike Multiplier [2] |
Melee Damage | 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2] 12% increased Melee Physical Damage [4] [5] [6] 16% increased Melee Physical Damage [3] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [4] 12% increased Melee Damage [17] [18] [19] [20] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Melee Damage and Strike Range | 10% increased Melee Damage +0.1 metres to Melee Strike Range [1] [2] [3] [4] |
Mine Area of Effect | Skills used by Mines have 10% increased Area of Effect [1] [2] |
Mine Critical Strike Chance | 30% increased Critical Strike Chance with Mines [1] |
Mine Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Mines +10% to Critical Strike Multiplier with Mines [1] [2] 15% increased Critical Strike Chance with Mines +8% to Critical Strike Multiplier with Mines [2] |
Mine Critical Strike Multiplier | +15% to Critical Strike Multiplier with Mines [1] |
Mine Damage | 12% increased Mine Damage [1] [2] 16% increased Mine Damage [3] [4] |
Mine Damage and Reservation Efficiency | 8% increased Mine Damage 10% increased Mana Reservation Efficiency of Skills that throw Mines [1] [2] |
Mine Detonation Speed | Mines have 20% increased Detonation Speed [1] [2] |
Mine Duration | 30% increased Mine Duration [1] |
Mine Throwing Speed | 5% increased Mine Throwing Speed [1] |
Minion Accuracy | 20% increased Minion Accuracy Rating [1] [2] |
Minion Attack and Cast Speed | Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed [1] [2] [3] [4] [5] [6] |
Minion Block | Minions have +12% Chance to Block Attack Damage [1] |
Minion Critical Strike Chance | Minions have 20% increased Critical Strike Chance [1] Minions have 25% increased Critical Strike Chance [2] |
Minion Critical Strike Multiplier | Minions have +20% to Critical Strike Multiplier [1] [2] |
Minion Damage | Minions deal 12% increased Damage [1] Minions deal 16% increased Damage [4] [5] [6] Minions deal 15% increased Damage [3] |
Minion Damage and Accuracy | Minions deal 10% increased Damage 10% increased Minion Accuracy Rating [1] Minions deal 12% increased Damage 12% increased Minion Accuracy Rating [4] [5] [6] |
Minion Damage and Attack and Cast Speed | Minions have 3% increased Attack Speed Minions have 3% increased Cast Speed Minions deal 10% increased Damage [1] [2] |
Minion Damage and Duration | 12% increased Minion Duration Minions deal 12% increased Damage [1] [2] |
Minion Damage and Life | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] Minions deal 10% increased Damage Minions have 5% increased maximum Life [3] [4] |
Minion Life | Minions have 12% increased maximum Life [1] [2] [3] [4] [5] Minions have 10% increased maximum Life [2] |
Minion Life and Chaos Resistance | Minions have 8% increased maximum Life Minions have +13% to Chaos Resistance [1] [2] |
Minion Life and Damage | Minions have 10% increased maximum Life Minions deal 10% increased Damage [1] |
Minion Life and Elemental Resistances | Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances [1] |
Minion Life and Physical Damage Reduction | Minions have 8% increased maximum Life Minions have 8% additional Physical Damage Reduction [1] |
Minion Life Regeneration | Minions Regenerate 1.5% of Life per second [1] [2] |
Minion Spell Block | Minions have +12% Chance to Block Spell Damage [1] |
Movement Speed | 3% increased Movement Speed [1] [2] [3] |
Movement Speed and Spell Suppression | 3% increased Movement Speed +3% chance to Suppress Spell Damage [1] [2] |
Movement Speed per Frenzy Charge | 2% increased Movement Speed per Frenzy Charge [1] |
One Handed Damage | 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
Physical and Chaos Damage | 10% increased Physical Damage 10% increased Chaos Damage [1] [2] [3] [4] 12% increased Physical Damage 12% increased Chaos Damage [2] |
Physical and Chaos Damage and Life | 14% increased Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical and Elemental Damage | 8% increased Elemental Damage 8% increased Physical Damage [1] |
Physical and Fire Damage | 8% increased Fire Damage 8% increased Physical Damage [1] |
Physical and Lightning Damage | 8% increased Lightning Damage 8% increased Physical Damage [1] |
Physical and Minion Damage | Minions deal 10% increased Damage 10% increased Physical Damage [1] [2] [3] |
Physical Attack Damage | 16% increased Attack Physical Damage [1] [2] 12% increased Attack Physical Damage [3] [4] 14% increased Attack Physical Damage [5] [6] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Stun Threshold | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 10% reduced Enemy Stun Threshold with Bows [1] |
Physical Damage | 8% increased Physical Damage [1] [2] [3] 14% increased Physical Damage [4] [5] [6] 10% increased Physical Damage [5] [6] 12% increased Physical Damage [7] [8] |
Physical Damage and Attack and Cast Speed | 8% increased Physical Damage 3% increased Attack and Cast Speed [1] [2] [3] |
Physical Damage and Overwhelm | 10% increased Physical Damage Overwhelm 5% Physical Damage Reduction [1] [2] |
Physical Damage and Strength | 10% increased Physical Damage +5 to Strength [1] |
Physical Damage as Extra Cold Damage | Gain 4% of Physical Damage as Extra Cold Damage [1] |
Physical Damage as Extra Fire Damage | Gain 4% of Physical Damage as Extra Fire Damage [1] |
Physical Damage Over Time Multiplier | +6% to Physical Damage over Time Multiplier [1] [2] +5% to Physical Damage over Time Multiplier [2] |
Pierce | Projectiles Pierce an additional Target [1] |
Poison Avoidance | 20% chance to Avoid being Poisoned [1] |
Poison Chance | 15% chance to Poison on Hit with Attacks [1] 15% chance to Poison on Hit [2] |
Poison Chance and Damage | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] [2] |
Poison Chance and Duration | 10% chance to Poison on Hit 5% increased Poison Duration [1] |
Poison Damage and Cast Speed | 15% increased Damage with Poison 3% increased Cast Speed [1] [2] |
Poison Damage and Chance | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] |
Poison Damage Multiplier | +6% to Damage over Time Multiplier for Poison [1] [2] [3] [4] |
Power Charge Duration | 20% increased Power Charge Duration [1] [2] [3] |
Projectile Attack Critical Strike Chance | Projectile Attack Skills have 25% increased Critical Strike Chance [1] Projectile Attack Skills have 20% increased Critical Strike Chance [2] |
Projectile Attack Critical Strike Chance and Multiplier | Projectile Attack Skills have 10% increased Critical Strike Chance Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2] |
Projectile Damage | 4% increased Projectile Damage [1] [2] 12% increased Projectile Damage [6] [7] [8] [9] [10] 8% increased Projectile Damage [7] [8] [9] 10% increased Projectile Damage [10] [11] [12] |
Projectile Damage and Accuracy | 16% increased Projectile Damage +30 to Accuracy Rating [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Dexterity | 10% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Reduced Skill Duration | 5% reduced Skill Effect Duration [1] [2] |
Reservation Efficiency | 8% increased Reservation Efficiency of Skills [1] 8% increased Mana Reservation Efficiency of Skills [6] [7] [8] [9] [10] |
Reservation Efficiency of Heralds | 10% increased Mana Reservation Efficiency of Herald Skills [1] [2] |
Shield Block and Block Recovery | +3% Chance to Block Attack Damage while holding a Shield 30% increased Block Recovery [1] [2] |
Shield Block and Elemental Resistances | +3% Chance to Block Attack Damage while holding a Shield +4% Elemental Resistances while holding a Shield [1] |
Shield Block and Elemental Resistances with a Shield | +2% Chance to Block Attack Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] |
Shield Cast Speed | 4% increased Cast Speed while holding a Shield [1] |
Shield Damage | 12% increased Physical Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Block | +3% Chance to Block Attack Damage while holding a Shield 10% increased Attack Damage while holding a Shield [1] 10% increased Physical Attack Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Shield Defences | 40% increased Defences from Equipped Shield [1] |
Shield Spell Block | +4% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shield Spell Block and Elemental Resistances with a Shield | +2% Chance to Block Spell Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] |
Shield Spell Damage | 12% increased Spell Damage while holding a Shield [1] |
Shield Spell Damage and Spell Block | 8% increased Spell Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shock Avoidance | 20% chance to Avoid being Shocked [1] |
Shock Chance | 15% chance to Shock [1] |
Shock Resistance | 20% reduced Effect of Shock on you [1] |
Skill Duration | 10% increased Skill Effect Duration [1] [2] [3] [4] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Spell Block | +3% chance to Block Spell Damage while holding a Staff or Shield [1] [2] |
Spell Block and Elemental Resistances | +3% chance to Block Spell Damage while holding a Staff or Shield +4% to all Elemental Resistances [1] [2] |
Spell Critical Strike Chance | 20% increased Critical Strike Chance for Spells [1] [2] [3] [4] 25% increased Critical Strike Chance for Spells [3] [4] |
Spell Critical Strike Multiplier | +10% to Critical Strike Multiplier for Spell Damage [1] [2] [3] |
Spell Damage | 8% increased Spell Damage [1] [2] [3] 10% increased Spell Damage [4] [5] [6] 12% increased Spell Damage [3] |
Spell Damage and Intelligence | 10% increased Spell Damage +5 to Intelligence [1] |
Spell Damage and Mana | 16% increased Spell Damage +16 to maximum Mana [1] |
Spell Damage per Power Charge | 4% increased Spell Damage per Power Charge [1] |
Spell Suppression | +8% chance to Suppress Spell Damage [1] [2] [3] |
Spell Suppression and Energy Shield Recharge Rate | +5% chance to Suppress Spell Damage 10% increased Energy Shield Recharge Rate [1] [2] |
Spell Suppression and Life Flask Recovery | +5% chance to Suppress Spell Damage 12% increased Life Recovery from Flasks [1] [2] [3] |
Staff Accuracy | 14% increased Accuracy Rating with Staves [1] [2] |
Staff Area of Effect | 12% increased Area of Effect while wielding a Staff [1] [2] |
Staff Block | +3% Chance to Block Attack Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] [2] |
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] 20% increased Global Critical Strike Chance while wielding a Staff [2] |
Staff Critical Strike Chance and Multiplier | 20% increased Global Critical Strike Chance while wielding a Staff +10% to Global Critical Strike Multiplier while wielding a Staff [1] [2] +12% to Critical Strike Multiplier with Staves 20% increased Critical Strike Chance with Staves [3] [4] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff [2] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Staff Elemental Damage and Penetration | 10% increased Elemental Damage with Staves Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Strength | +10 to Strength [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] +15 to Strength [3] [4] |
Stun Avoidance | 15% chance to Avoid being Stunned [1] [2] |
Stun Duration | 25% increased Stun Duration on Enemies [1] [2] 20% increased Stun Duration on Enemies [2] |
Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge [1] |
Stun Recovery | 15% increased Stun and Block Recovery [1] [2] |
Stun Threshold | 15% increased Stun Threshold [1] [2] |
Stun Threshold Reduction | 10% reduced Enemy Stun Threshold [1] [2] [3] |
Sword Accuracy and Critical Strike Chance | 20% increased Critical Strike Chance with Swords 6% increased Accuracy Rating with Swords [1] |
Sword Critical Strike Chance | 25% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +10% to Critical Strike Multiplier with Swords 20% increased Critical Strike Chance with Swords [1] [2] [3] |
Sword Critical Strike Multiplier | +12% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage | 14% increased Physical Damage with Swords Sword Attacks deal 14% increased Damage with Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 16% increased Physical Damage with Swords Sword Attacks deal 16% increased Damage with Ailments [5] [6] Sword Attacks deal 14% increased Damage with Hits and Ailments [4] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
Totem Attack and Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed [1] [2] Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [2] |
Totem Attack and Placement Speed | Attacks used by Totems have 5% increased Attack Speed 10% increased Totem Placement speed [1] [2] |
Totem Critical Strike Chance | 25% increased Critical Strike Chance with Totem Skills [1] 20% increased Critical Strike Chance with Totem Skills [2] |
Totem Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Totem Skills +10% to Critical Strike Multiplier with Totem Skills [1] [2] |
Totem Critical Strike Multiplier | +20% to Critical Strike Multiplier with Totem Skills [1] [2] |
Totem Damage and Attack Speed | 10% increased Totem Damage Attacks used by Totems have 4% increased Attack Speed [1] [2] |
Totem Damage and Placement Speed | 10% increased Totem Damage 5% increased Totem Placement speed [1] [2] 10% increased Totem Damage 10% increased Totem Placement speed [4] [5] [6] |
Totem Life and Elemental Resistances | Totems gain +16% to all Elemental Resistances 15% increased Totem Life [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] [2] Totems have 10% additional Physical Damage Reduction 15% increased Totem Life [2] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Placement Speed and Duration | 15% increased Totem Placement speed 30% increased Totem Duration [1] |
Trap and Mine Damage | 14% increased Trap Damage 14% increased Mine Damage [1] |
Trap and Mine Throwing Speed | 4% increased Trap Throwing Speed 4% increased Mine Throwing Speed [1] |
Trap Cooldown Recovery | 10% increased Cooldown Recovery Rate for throwing Traps [1] [2] |
Trap Critical Strike Chance and Multiplier | 24% increased Critical Strike Chance with Traps +8% to Critical Strike Multiplier with Traps [1] [2] |
Trap Damage | 16% increased Trap Damage [1] [2] 12% increased Trap Damage [3] [4] |
Trap Throwing Speed | 5% increased Trap Throwing Speed [1] |
Trap Throwing Speed and Trigger Area | 4% increased Trap Throwing Speed 20% increased Trap Trigger Area of Effect [1] [2] |
Trap Trigger Area | 30% increased Trap Trigger Area of Effect [1] [2] |
Two Handed Attack Speed | 4% increased Attack Speed with Two Handed Melee Weapons [1] |
Two Handed Melee Accuracy | 12% increased Accuracy Rating with Two Handed Melee Weapons [1] |
Two Handed Melee Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Two Handed Melee Weapons 8% increased Accuracy Rating with Two Handed Melee Weapons [1] [2] |
Two Handed Melee Damage | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4] 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 12% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 10% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Wand Attack Speed and Accuracy | 5% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [1] [2] 4% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [4] [5] [6] |
Wand Critical Strike Chance and Multiplier | 30% increased Critical Strike Chance with Wands +12% to Critical Strike Multiplier with Wands [1] [2] |
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6] 14% increased Damage while wielding a Wand [3] |
Wand Damage and Attack Speed | 10% increased Damage while wielding a Wand 4% increased Attack Speed with Wands [1] |
Wand Elemental Damage | 12% increased Elemental Damage with Wands [1] |
Wand Elemental Damage and Penetration | 10% increased Elemental Damage with Wands Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Wand Lightning Damage | Gain 5% of Wand Physical Damage as Extra Lightning Damage [1] [2] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Warcry Area of Effect | Warcry Skills have 20% increased Area of Effect [1] |
Warcry Buff Effect | 8% increased Warcry Buff Effect [1] [2] |
Warcry Cooldown Recovery | 12% increased Warcry Cooldown Recovery Rate [1] 15% increased Warcry Cooldown Recovery Rate [3] [4] |
Warcry Cooldown Recovery and Area of Effect | 15% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] |
Warcry Cooldown Recovery and Exerted Attack Damage | 12% increased Warcry Cooldown Recovery Rate Exerted Attacks deal 15% increased Damage [1] |
Warcry Duration | 15% increased Warcry Duration [1] [2] |
Warcry Duration and Buff Effect | 5% increased Warcry Buff Effect 10% increased Warcry Duration [1] |
Warcry Speed | 15% increased Warcry Speed [1] [2] |
Warcry Speed and Exerted Attack Damage | 15% increased Warcry Speed Exerted Attacks deal 15% increased Damage [1] |
Weapon Cold Damage | 12% increased Cold Damage with Attack Skills [1] [2] |
Weapon Elemental Damage | 12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5] |
Weapon Elemental Damage and Ailment Effect | 10% increased Elemental Damage with Attack Skills 10% increased Effect of Non-Damaging Ailments [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Weapon Fire Damage | 16% increased Fire Damage with Attack Skills [1] [2] |
Weapon Lightning Damage | 12% increased Lightning Damage with Attack Skills [1] [2] |