Endless Delve

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Azurite Mine Encampment
area
No Waypoint
IdDelve_Endless
Act0
Area level1
Area type tagscavern
Tagsindoors_area

Endless Delve is a special game mode and type of race event focused around delving in the Azurite Mine. It can only be played as Standard SSF or Hardcore SSF. It is a void league and does not interact with the current temporary league.

Details

  • Players begin in the Azurite Mine Encampment, and are limited access only to the Azurite Mine. Other areas cannot be accessed and portals are disabled. No access to hideouts or other areas.
  • All Sulphite costs have been removed; there is no cost to travelling to different Delve nodes.
  • The character level and the area level of Delve nodes start from Level 1, scaling linearly until depth 77. After depth 77, nodes use the default Delve scaling.
  • Lilly Roth is accessible in the Mine Encampment, selling all regular gems for a single Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it..
    • Lilly also has an extra tab containing all the normal currency trades offered by vendors (except for Portal ScrollPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.s).
    • Divination cards can be turned in to Lilly.
  • 3 additional Passive Points are granted at Level 1, 10, 20, 30, 40, 50, 60, 70 in lieu of Quest Rewards.
    • This is the same as if you killed all bandits in Act 2.
  • 2 additional Respec Points are granted at Level 10, then 3 at levels 20, 30, 40, 50, 60 and 70 in lieu of Quest Rewards.
  • 2 Ascendancy Points are granted from an Altar of Ascendancy in the Mine Encampment at Level 33, 55, 68, 75 in lieu of The Lord's Labyrinth.
  • Kitava Penalty (-30% to all Resistances, +5% experience loss on death, +50% increased Vaal Skill soul cost) are automatically granted at Level 40, 70.
  • Maps and map-related items cannot be used, but will continue to drop. The same applies to Heist contracts and blueprints.
  • Delve progression is per-character; Delve upgrades and chart progress are not shared.
  • No partying or trading with other players.
  • No Crafting Bench.

[1]

Prizes

The most recent Endless Delve event's prizes are as follows:

PC:

  • Top player of each ascendancy class in Hardcore SSF to depth 600: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (19 winners)
  • Top six players overall in Standard SSF to depth 600: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (6 winners)
  • Top three players overall in each version of the event to depth 600: Endless Delve full MTX set (6 winners)
  • Top player overall in each version of the event to depth 600: One of "Lunaris Vs. Solaris" or "Vaal Orb" Path of Exile T-shirts (2 winners)

Console:

  • Top three players overall in Standard SSF to depth 600: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (3 winners)
  • Top three players overall in each version of the event to depth 600: Endless Delve full MTX set (6 winners)

The Endless Delve MTX set includes:

  • Oblivion Armour Pack
    • Oblivion Body ArmourOblivion Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Oblivion Body Armour.
    • Oblivion BootsOblivion BootsBoots SkinChanges the appearance of any equipped boots to the Oblivion Boots.
    • Oblivion GlovesOblivion GlovesGloves SkinChanges the appearance of any equipped gloves to the Oblivion Gloves.
    • Oblivion HelmetOblivion HelmetHelmet SkinChanges the appearance of any equipped helmet to the Oblivion Helmet.
  • Necrolord CloakNecrolord CloakArmour AttachmentAdds the Necrolord Cloak back attachment to any equipped body armour.
  • Necrolord WeaponNecrolord WeaponWeapon SkinChanges the appearance of any equipped weapon to the Necrolord Weapon.
  • Misery Weapon EffectMisery Weapon EffectWeapon EffectAdds the Misery Weapon Effect to any equipped weapon.
  • Oblivion Portal EffectOblivion Portal EffectPortalThis character's portals use the Oblivion Portal Effect.
  • Misery Footprints EffectMisery Footprints EffectFootprintsAdds Misery Footprints to any equipped pair of boots.
  • Misery Will-o'-the-wisp PetMisery Will-o'-the-wisp PetPetSummons your pet
  • Oblivion Character EffectOblivion Character EffectCharacter EffectAttaches the Oblivion Character Effect to your belt.

Starting equipment

All fresh characters in Endless Delve start with the following items in their inventory:

  • 2x Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
    Consumes 7 of 21 Charges on use
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • 1x Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
    Consumes 6 of 24 Charges on use
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • 40x Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
  • Starter skill gem and support gem for the class normally received in The Twilight Strand (Act 1)

In addition, each class starts with 5 specific Unique Weapons or Offhands.[1] All weapons come with 3-linked White sockets, except for the quiver. Multiple characters can be created to obtain additional copies of starting equipment and can freely be transferred between characters via the stash. Some of these items (particularly Remnant of EmpiresRemnant of Empires
Goathide Buckler
Chance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
, Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
, and Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
) have several good corrupted implicit modifiers.

Starter Uniques
Starter Unique item Marauder Templar Witch Shadow Ranger Duelist Scion
Ashes of the SunAshes of the Sun
Driftwood Club
One Handed Mace
Physical Damage: 6-8
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 1.1 metres
10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️
Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Relic of the CycleRelic of the Cycle
Crude Bow
Bow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Remnant of EmpiresRemnant of Empires
Goathide Buckler
Chance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Rust of WinterRust of Winter
Rusted Hatchet
One Handed Axe
Physical Damage: 8-15
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Scar of FateScar of Fate
Nailed Fist
Claw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Splinter of the MoonSplinter of the Moon
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Thunder of the DawnThunder of the Dawn
Corroded Blade
Two Hand Sword
Physical Damage: 8-16
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Vestige of DivinityVestige of Divinity
Gnarled Branch
Staff
Physical Damage: 11-23
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️

Tips

Item filter

The following classes of items can be hidden on the item filter:

  • Maps
    • List of divination cards granting maps
    • Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.s, Awakened SextantAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it.s
  • Scarabs, map fragments, splinters, misc map items
    • Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
      Your fate rests in her even hands.
      Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    • Cartographer's IncubatorCartographer's IncubatorStack Size: 10Adds an incubated Map item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Fragmented IncubatorFragmented IncubatorStack Size: 10Adds an incubated Fragment item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Skittering IncubatorSkittering IncubatorStack Size: 10Adds an incubated Scarab item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
  • Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it., Harbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it., Horizon ShardHorizon ShardStack Size: 20A stack of 20 shards becomes an Orb of Horizons., Harbinger's ShardHarbinger's ShardStack Size: 20A stack of 20 shards becomes a Harbinger's Orb.
  • Can have up to 3 Crafted Modifiers Delve items
  • Veiled items
  • Blight oils
  • Portal ScrollPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it., PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Mechanics

For deep delving, it is generally advised to have solutions for the following mechanics found in Delve:

  • Corpse removal (explosions, detonation, consumption)
  • Burning ground (Redblade TramplersRedblade Tramplers
    Ancient Greaves
    Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
    (5-10)% reduced Enemy Stun Threshold
    (150-200)% increased Armour
    +(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    25% increased Movement Speed
    Unaffected by Burning Ground
    Our home was swallowed beneath
    the great mountain for our complacency.
    Now we must prove our value to the Molten One
    by sating his hunger for life.
    )
  • Chaos damage, desecrated ground
  • Stun avoidance/immunity or high life
  • A source of Phasing (Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Quartz FlaskQuartz FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    )

Starting strategies

  • Remnant of EmpiresRemnant of Empires
    Goathide Buckler
    Chance to Block: 28%
    Evasion: (14-20)
    Movement Speed: -3%
    3% increased Movement Speed30% Chance to Block Spell Damage
    +15 to maximum Life
    +3% to all Elemental Resistances per Endurance Charge
    50% chance to gain an Endurance Charge when you Block
    +3% Chance to Block
    Reflects 4 to 8 Physical Damage to Attackers on Block
    Into darkness, horror, madness...
    So goes the descent.
    ' high attack and spell block, Endurance Charge generation, and resistances from Endurance Charges makes it an extremely strong defensive tool even at level 1, and is competitive in the shield slot even in much deeper depths
  • Freeze prolif is highly recommended for the first few levels where enemy body-blocking and stunlocks are an issue. Purchase an Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
    Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
    Supported Skills have 20% chance to Freeze, Shock and Ignite

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Duration of Elemental Ailments on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    from Lilly and use skills like Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Avoid Nesting Grounds and Smuggler's Stash unless you are certain your build can handle these nodes.
    • Nesting Grounds can quickly overwhelm the player with stunlocking Bone Rhoas, each with multiple Archnemesis modifiers
    • Smuggler's Stash contains six Rogue Exiles, of which Orra Greengate is especially deadly with her immobilizing Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
      Level: (1-20)
      Souls Per Use: 20
      Can Store 2 Use(s)
      Soul Gain Prevention: 5 sec
      Attack Damage: (80-100)% of base
      Effectiveness of Added Damage: (80-100)%
      Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
      Fires 4 additional sequences of arrows
      Can't be Evaded
      Maim on Hit
      150% increased Effect of Maim

      Additional Effects From 1-20% Quality:
      Fires +(0.2-4) Arrows
      CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Race history

Endless Delve has run a total of 3 times:

Version history

Version Changes
3.12.5b
  • Introduced to the game.

References