List of veiled modifiers

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Veiled modifier are exclusive to Betrayal mechanics of the game. The modifiers can be unlocked as a craftable mod by unveiling certain number of veiled mods.

Note that mod group and tags on the mod may prevent crafting similar mod on the item.

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Brinerot60(36-40)% increased Damage during any Flask Effectbrinerot_veiled_prefix 2000
Catarina's60You can have two Offerings of different typeshelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's6020% increased Attack and Cast Speed if you've Consumed a Corpse Recentlybody_armour 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Enemies you Kill have a (15-25)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damagehelmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Corpses you Spawn have 20% increased Maximum Lifebody_armour 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's6020% increased Damage if you have Consumed a corpse Recentlybody_armour 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Regenerate 2% of Energy Shield per second if you've Consumed a Corpse Recentlyhelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Regenerate 2% of Life per second if you've Consumed a corpse Recentlyhelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60You can apply an additional Curse during Effecthelmet 0
quiver 0
body_armour 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effecthelmet 0
quiver 0
body_armour 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Enemies Ignited by you during Effect have Maledictionhelmet 0
quiver 0
body_armour 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Ignites you inflict during Effect spread to other Enemies within 1.5 metreshelmet 0
quiver 0
body_armour 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Your Physical Damage can Ignite during Effecthelmet 0
quiver 0
body_armour 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60+2 to Level of Socketed Gemsbody_armour 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
helmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Regenerate 2% of Mana per second if you've Consumed a corpse Recentlyhelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60+1 to maximum number of Spectresweapon 0
helmet 0
quiver 0
flask 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Increases and Reductions to Minion Attack Speed also affect youbody_armour 0
helmet 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Increases and Reductions to Minion Cast Speed also affect youbody_armour 0
helmet 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Increases and Reductions to Minion Damage also affect youbody_armour 0
helmet 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Minions are Aggressivebody_armour 0
helmet 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60(20-40)% increased Cast Speed with Minion Skillsbody_armour 0
helmet 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Offering Skills have 20% increased Durationhelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's6020% increased effect of Offeringshelmet 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Catarina's60Raised Spectres have +(3-5)% to Critical Strike Chanceweapon 0
helmet 0
quiver 0
flask 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Raised Spectres fire 2 additional Projectilesweapon 0
helmet 0
quiver 0
flask 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Raised Spectres have (30-50)% increased Area of Effectweapon 0
helmet 0
quiver 0
flask 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Raised Spectres have +(5-10)% to all maximum Resistancesweapon 0
helmet 0
quiver 0
flask 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Socketed Gems are Supported by Level 1 Arcane Surge
(80-89)% increased Spell Damage
helmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Socketed Gems are supported by Level 1 Cast On Critical Strike
(80-89)% increased Spell Damage
helmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Socketed Gems are Supported by Level 1 Cast While Channelling
(80-89)% increased Spell Damage
helmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
Catarina's60Take no Extra Damage from Critical Strikes if Energy Shield Recharge started Recentlybody_armour 0
quiver 0
flask 0
shield 0
weapon 0
catarina_veiled_prefix 2000
Chosen60Adds (14-16) to (20-22) Cold Damage
Adds (14-16) to (20-22) Lightning Damage
shield 1000
ring 1000
quiver 1000
amulet 1000
Chosen60Adds (14-16) to (20-22) Fire Damage
Adds (14-16) to (20-22) Cold Damage
shield 1000
ring 1000
quiver 1000
amulet 1000
Chosen60Adds (14-16) to (20-22) Fire Damage
Adds (14-16) to (20-22) Lightning Damage
shield 1000
ring 1000
quiver 1000
amulet 1000
Chosen60(17-20)% increased Area Damage
(14-16)% increased Area of Effect
gloves 750
Chosen60+(365-400) to Armour
+(31-35) to maximum Energy Shield
belt 1500
Chosen60+(365-400) to Armour and Evasion Ratingbelt 1500
quiver 1500
Chosen60(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
body_armour 2000
Chosen60+(55-60) to maximum Life
Regenerate 5.3 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
Chosen60+(55-60) to maximum Mana
Regenerate 33.3 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
Chosen60(8-9)% Chance to Block Attack Damagebody_armour 2000
Chosen60(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(90-99)% increased Chaos Damage
Chaos Skills have (26-30)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
Chosen60Attacks with this Weapon Penetrate (14-16)% Chaos Resistancewand 500
dagger 500
weapon 1000
Chosen60(70-79)% increased Cold Damage
(21-23)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(100-109)% increased Cold Damage
(35-40)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
Chosen60(30-32)% increased Evasion Rating while Focusedhelmet 1000
boots 1000
Chosen60Attacks with this Weapon Penetrate (14-16)% Elemental Resistanceswand 500
dagger 500
weapon 1000
Chosen60+(365-400) to Evasion Rating
+(31-35) to maximum Energy Shield
belt 1500
quiver 1500
Chosen60(70-79)% increased Fire Damage
(21-23)% chance to Ignite
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(100-109)% increased Fire Damage
(35-40)% chance to Ignite
one_hand_weapon 0
bow 0
staff 1000
weapon 100
Chosen60Flasks applied to you have (15-18)% increased Effect
33% reduced Flask Charges gained
belt 1500
Chosen60+(51-55) to maximum Mana
Regenerate 5.3 Mana per second
ring 600
amulet 600
Chosen60(70-79)% increased Lightning Damage
(21-23)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(100-109)% increased Lightning Damage
(35-40)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
Chosen60(24-28)% increased Armour and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
Chosen60(24-28)% increased Armour and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
Chosen60(24-28)% increased Armour and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
Chosen60(24-28)% increased Armour and Evasion
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
Chosen60(24-28)% increased Armour and Evasion
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
Chosen60(24-28)% increased Armour and Evasion
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
Chosen60(24-28)% increased Armour
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
Chosen60(24-28)% increased Armour
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
Chosen60(24-28)% increased Armour
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
Chosen60(24-28)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
Chosen60(24-28)% increased Armour, Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
Chosen60(24-28)% increased Armour, Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
Chosen60(24-28)% increased Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
Chosen60(24-28)% increased Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
Chosen60(24-28)% increased Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
Chosen60(24-28)% increased Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
Chosen60(24-28)% increased Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
Chosen60(24-28)% increased Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
Chosen60(24-28)% increased Evasion Rating
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
Chosen60(24-28)% increased Evasion Rating
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
Chosen60(24-28)% increased Evasion Rating
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
Chosen60(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
Chosen60(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
Chosen60(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
Chosen60(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
Chosen60+(51-55) to maximum Mana
(7-8)% of Damage taken Recouped as Mana
ring 600
amulet 600
Chosen60+(51-55) to maximum Mana
(6-7)% reduced Mana Cost of Skills
ring 600
amulet 600
Chosen60+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
Minions have (8-10)% increased maximum Life
helmet 2000
body_armour 0
Chosen60(17-20)% increased Melee Damage
+0.2 metres to Melee Strike Range
gloves 750
Chosen60+0.2 metres to Melee Strike Range
+2 to Level of Socketed Melee Gems
helmet 1500
Chosen60Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
Chosen60Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
Chosen60(25-30)% increased Movement Speed
100% chance to Avoid being Chilled
boots 1500
Chosen60(25-30)% increased Movement Speed
(10-12)% increased Movement Speed if you haven't been Hit Recently
boots 1500
Chosen60(25-30)% increased Movement Speed
(13-16)% chance to gain Onslaught for 4 seconds on Kill
boots 1500
Chosen60(9-10)% increased maximum Life
(9-10)% increased maximum Mana
body_armour 2000
Chosen60(30-35)% of Physical Damage Converted to Cold Damagegloves 2000
Chosen60(30-35)% of Physical Damage Converted to Fire Damagegloves 2000
Chosen60(30-35)% of Physical Damage Converted to Lightning Damagegloves 2000
Chosen60(13-15)% additional Physical Damage Reduction while Focusedhelmet 1500
gloves 1500
Chosen60+(3201-4000) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
Chosen60(17-20)% increased Projectile Damage
(23-25)% increased Projectile Speed
gloves 750
Chosen60Projectiles Pierce an additional Target
+2 to Level of Socketed Projectile Gems
helmet 1500
Chosen60(8-10)% increased Area of Effect
+2 to Level of Socketed AoE Gems
helmet 1500
Chosen60(9-10)% Chance to Block Spell Damagebody_armour 2000
Chosen60(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(100-109)% increased Spell Damage
(36-40)% increased Mana Regeneration Rate
bow 0
staff 1000
two_hand_weapon 100
Chosen60(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
Chosen60(90-99)% increased Spell Damage
Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
Elreon's60Channelling Skills have -4 to Total Mana Costelreon_veiled_prefix 2000
Elreon's60Non-Channelling Skills have -(10-9) to Total Mana Costelreon_veiled_prefix 2000
Gravicius'60Banner Skills have (26-35)% increased Aura Effectgravicius_veiled_prefix 2000
Haku's60+(9-10)% to Quality of Socketed Gemshaku_veiled_prefix 2000
It's60Gain (9-10)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 0
it_veiled_prefix 2000
It's60Gain (18-20)% of Cold Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
it_veiled_prefix 2000
It's60Gain (9-10)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 0
it_veiled_prefix 2000
It's60Gain (18-20)% of Fire Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
it_veiled_prefix 2000
It's60Gain (9-10)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 0
it_veiled_prefix 2000
It's60Gain (18-20)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
it_veiled_prefix 2000
It's60Gain (9-10)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 0
it_veiled_prefix 2000
It's60Gain (18-20)% of Physical Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
it_veiled_prefix 2000
Korell's60(20-25)% increased Warcry Buff Effectkeema_veiled_prefix 2000
Leo's60(20-23)% increased Damageleo_veiled_prefix 2000
of the Order6050% Chance to Avoid being Stunned during Effectflask 1000
of the Order60(20-30)% increased Rarity of Items found during Effectflask 1000
of the Order6015% of Damage Taken from Hits is Leeched as Life during Effectflask 1000
of the Order60Regenerate 3% of Life per second during Effectflask 1000
of the Order60(80-60)% reduced Reflected Damage taken during Effectflask 1000
Rin's60100% chance to Avoid being Frozen
(20-30)% chance to Avoid being Chilled
rin_veiled_prefix 2000
Tora's60Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
tora_veiled_prefix 2000
Tora's60Adds (17-20) to (26-28) Physical Damage
40% chance to cause Bleeding on Hit
tora_veiled_prefix 2000
Vagan's60Hits can't be Evadedvagan_veiled_prefix 2000
Vorici's60(54-60)% increased Damage while Leechingvorici_veiled_prefix 2000

Legacy Prefix

These modifiers have spawn weight due to zero due to changes in-game, or unreleased mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Chosen60Adds (9-10) to (13-14) Cold Damage
Adds (9-10) to (13-14) Lightning Damage
quiver 0
Chosen60Adds (9-10) to (13-14) Fire Damage
Adds (9-10) to (13-14) Cold Damage
quiver 0
Chosen60Adds (9-10) to (13-14) Fire Damage
Adds (9-10) to (13-14) Lightning Damage
quiver 0
Chosen60+(55-60) to maximum Life
+(55-60) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Chosen60(9-10)% chance for Flasks you use to not consume Chargesbelt 0
Chosen60Flasks applied to you have (9-10)% increased Effectbelt 0
Chosen60You can apply an additional Cursebody_armour 0
Chosen60+(18-21)% chance to Suppress Spell Damagebody_armour 0
Elreon's60-(10-9) to Total Mana Cost of Skillselreon_veiled_prefix 0
Gravicius'60Gain (12-14)% of Maximum Life as Extra Maximum Energy Shieldgravicius_veiled_prefix 0
Gravicius'60(8-9)% of Physical Damage from Hits taken as Fire Damage
(8-9)% of Physical Damage from Hits taken as Lightning Damage
gravicius_veiled_prefix 0
Korell's60(9-10)% of Physical Damage from Hits taken as Fire Damagekeema_veiled_prefix 0
of the Order6050% Chance to Avoid being Stunned during Effectflask 0
of the Order60(40-60)% increased Critical Strike Chance during Effectflask 0
of the Order60(25-20)% reduced Mana Cost of Skills during Effectflask 0

Additionally, the legacy spell dodge veiled prefix Chosen - +(18-21)% chance to Suppress Spell Damage (Prefix) cannot roll on items, despite having a non-zero weight.

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Jorgin's60Trigger Level 10 Summon Spectral Wolf on Killjorgin_veiled_suffix 2000
of Aisling60(18-20)% increased Chaos Damage
(20-22)% increased Global Physical Damage
aislin_veiled_suffix 2000
of Cameria60+(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(20-22)% increased Global Critical Strike Chance
cameria_veiled_suffix 2000
of Hillock60(7-8)% increased Attributeshillock_veiled_suffix 2000
of Janus60(55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesjanus_veiled_suffix 2000
of Riker60(18-20)% increased Fire Damage
(20-22)% increased Lightning Damage
riker_veiled_suffix 2000
of the Order60(45-50)% increased Attack and Cast Speed while Focusedgloves 2000
of the Order60(7-8)% increased Attack and Cast Speedamulet 1500
quiver 1500
of the Order60(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
of the Order60(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
of the Order60(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 1000
body_armour 1000
of the Order60(25-28)% increased Brand Attachment rangeamulet 1000
gloves 1000
of the Order60(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
of the Order60(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
of the Order60(18-20)% chance to deal Double Damage while Focusedone_hand_weapon 1000
shield 1000
of the Order60(36-40)% chance to deal Double Damage while Focusedtwo_hand_weapon 1000
of the Order60+(44-48)% to Chaos Damage over Time Multiplierone_hand_weapon 0
bow 0
staff 1000
weapon 100
of the Order60+(24-28)% to Chaos Damage over Time Multiplierbow 1000
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
of the Order60+(16-20)% to Cold and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order60+(44-48)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
of the Order60+(24-28)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
of the Order60Adds (22-25) to (28-32) Chaos Damage if you've dealt a Critical Strike Recently
(20-22)% increased Global Critical Strike Chance
gloves 1500
quiver 1500
of the Order60(27-30)% increased Elemental Damage if you've dealt a Critical Strike Recently
(20-22)% increased Global Critical Strike Chance
gloves 1500
quiver 1500
of the Order60(6-7)% chance to gain a Frenzy Charge on Critical Strike
(18-20)% increased Global Critical Strike Chance
quiver 1500
of the Order60+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
of the Order60+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
of the Order60(8-10)% increased Effect of your Cursesshield 3000
of the Order60(5-6)% increased Damage per Endurance Chargeone_hand_weapon 1000
of the Order60(7-8)% increased Damage per Endurance Chargetwo_hand_weapon 1000
of the Order60(5-6)% increased Damage per Frenzy Chargeone_hand_weapon 1000
of the Order60(7-8)% increased Damage per Frenzy Chargetwo_hand_weapon 1000
of the Order60(5-6)% increased Damage per Power Chargeone_hand_weapon 1000
of the Order60(7-8)% increased Damage per Power Chargetwo_hand_weapon 1000
of the Order60(18-22)% of Damage is taken from Mana before Life while Focusedbody_armour 1000
of the Order60(71-80)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 1500
boots 1500
of the Order60+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 1000
shield 1000
of the Order60+(31-35) to Dexterity and Intelligencebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order60(6-7)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
of the Order60(12-14)% chance to deal Double Damagetwo_hand_weapon 1000
of the Order60(33-40)% increased Effect of Non-Damaging Ailmentsboots 1500
amulet 1500
of the Order60Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1500
belt 1500
of the Order60+(16-20)% to Fire and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order60+(24-28)% to Fire Damage over Time Multiplierbow 100
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
of the Order60+(44-48)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
of the Order60Focus has (31-35)% increased Cooldown Recovery Rateboots 2000
of the Order60+10 to maximum Fortification while Focusedbody_armour 1000
of the Order60You have Onslaught during Soul Gain Preventiongloves 1500
boots 1500
of the Order60(13-16)% increased Cooldown Recovery Ratebelt 1500
of the Order60You are Immune to Ailments while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
boots 2000
of the Order60+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 1000
shield 1000
of the Order6015% of Damage Leeched as Life while Focused
You have Vaal Pact while Focused
amulet 3000
of the Order601.5% of Evasion Rating is Regenerated as Life per second while Focusedbody_armour 1000
of the Order60+(16-20)% to Lightning and Chaos Resistancesbody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
of the Order60+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
weapon 1000
of the Order60(12-15)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
bow 1000
wand 1000
of the Order60(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
ranged 0
weapon 1000
of the Order60(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
ranged 0
weapon 1000
of the Order60(12-15)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
wand 1000
bow 1000
of the Order60(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
weapon 1000
of the Order60Your Critical Strike Chance is Lucky while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
belt 1000
of the Order60(14-16)% increased Mine Throwing Speedamulet 1000
helmet 1000
of the Order60+1 to Minimum Endurance Charges
(3-4)% chance to gain an Endurance Charge on Kill
ring 1500
amulet 1500
of the Order60+1 to Minimum Frenzy Charges
(3-4)% chance to gain a Frenzy Charge on Kill
ring 1500
amulet 1500
of the Order60+1 to Minimum Power Charges
(3-4)% chance to gain a Power Charge on Kill
ring 1500
amulet 1500
of the Order60Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
of the Order60Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
of the Order60Minions Recover 100% of their Life when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
gloves 2000
of the Order60+(24-28)% to Physical Damage over Time Multiplierbow 400
two_hand_weapon 0
wand 1000
weapon 400
of the Order60+(44-48)% to Physical Damage over Time Multiplierone_hand_weapon 0
bow 0
staff 1000
weapon 400
of the Order60Recover (37-40)% of Mana and Energy Shield when you Focusbody_armour 1000
of the Order60Shock nearby Enemies for 4 Seconds when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
ring 1000
of the Order60(36-40)% increased Duration of Ailments you inflict while Focusedhelmet 1000
of the Order60+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
body_armour 1000
shield 1000
of the Order60+(31-35) to Strength and Dexteritybody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order60+(31-35) to Strength and Intelligencebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
of the Order60(36-40)% increased Totem Placement speedboots 1000
amulet 1000
of the Order60(14-16)% increased Trap Throwing Speedamulet 1000
belt 1000
of the Order60Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5-8)% increased Cooldown Recovery Rate
helmet 1000

Legacy Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Order60+(31-35) to Dexterity
+(15-18)% to Quality
body_armour 0
shield 0
of the Order60Flasks applied to you have (15-18)% increased Effect
33% reduced Flask Charges gained
belt 0
of the Order60You have Vaal Pact while Focusedring 0
of the Order60+(31-35) to Intelligence
+(15-18)% to Quality
body_armour 0
shield 0
of the Order60Regenerate (1.03-1.33)% of Life per secondshield 0
amulet 0
of the Order60Regenerate 3% of Life per second during any Flask Effectbelt 0
of the Order60Non-Aura Skills Cost no Mana or Life while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
amulet 0
of the Order60+(31-35) to Strength
+(15-18)% to Quality
body_armour 0
shield 0
of the Order60Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
weapon 0

Crafting bench versions

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Upgraded60Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
shield 0
ring 0
quiver 0
Upgraded72Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
shield 0
ring 0
Upgraded81Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
shield 0
ring 0
Upgraded60Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
shield 0
ring 0
quiver 0
Upgraded72Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
shield 0
ring 0
Upgraded81Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
shield 0
ring 0
Upgraded60Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
shield 0
ring 0
quiver 0
Upgraded72Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
shield 0
ring 0
Upgraded81Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
shield 0
ring 0
Upgraded72(12-14)% increased Damagering 0
belt 0
Upgraded81(15-17)% increased Damagering 0
belt 0
Upgraded60Hits can't be Evadedbow 0
wand 0
weapon 0
Upgraded60(9-10)% increased Area Damage
(6-7)% increased Area of Effect
amulet 0
Upgraded72(11-13)% increased Area Damage
(8-9)% increased Area of Effect
amulet 0
Upgraded81(14-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 0
Upgraded60+(105-150) to Armour
+(11-15) to maximum Energy Shield
belt 0
Upgraded72+(151-213) to Armour
+(16-20) to maximum Energy Shield
belt 0
Upgraded81+(214-285) to Armour
+(21-25) to maximum Energy Shield
belt 0
Upgraded60+(105-150) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded72+(151-213) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded81+(214-285) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded7280% chance to Avoid being Frozenboots 0
Upgraded81100% chance to Avoid being Frozenboots 0
Upgraded60(20-25)% chance to Avoid Elemental Ailments
(20-25)% chance to Avoid being Stunned
body_armour 0
Upgraded72Banner Skills have (12-15)% increased Aura Effectbody_armour 0
Upgraded81Banner Skills have (16-20)% increased Aura Effectbody_armour 0
Upgraded60+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded72+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded81+(41-45) to maximum Life
+(41-45) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded60+(28-33) to maximum Life
Regenerate 2 Mana per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded72+(34-40) to maximum Life
Regenerate 3 Mana per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded81+(41-45) to maximum Life
Regenerate 4 Mana per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded60+(28-33) to maximum Mana
Regenerate 15 Life per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded72+(34-40) to maximum Mana
Regenerate 20 Life per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded81+(41-45) to maximum Mana
Regenerate 25 Life per second
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded72Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded81Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded72Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded81Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded60(5-7)% Chance to Block Attack Damagebody_armour 0
Upgraded60(5-6)% chance for Flasks you use to not consume Chargesbelt 0
Upgraded75(7-8)% chance for Flasks you use to not consume Chargesbelt 0
Upgraded60(35-39)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(40-45)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(46-50)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(53-60)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded72(61-68)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded81(69-75)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded60+(14-15)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72+(16-17)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81+(18-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60+(25-27)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded72+(28-30)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded81+(31-35)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded60Attacks with this Weapon Penetrate (6-7)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded72Attacks with this Weapon Penetrate (8-10)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded81Attacks with this Weapon Penetrate (11-13)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded72Gain (5-6)% of Cold Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded81Gain (7-8)% of Cold Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded72Gain (11-13)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded81Gain (14-16)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60(36-41)% increased Cold Damage
(13-15)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(42-50)% increased Cold Damage
(16-17)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(51-60)% increased Cold Damage
(18-20)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(60-64)% increased Cold Damage
(21-24)% chance to Freeze
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded72(65-72)% increased Cold Damage
(25-28)% chance to Freeze
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded81(73-80)% increased Cold Damage
(29-34)% chance to Freeze
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded60+(14-15)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72+(16-17)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81+(18-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60+(25-27)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded72+(28-30)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded81+(31-35)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded72(19-23)% increased Damage during any Flask Effectgloves 0
Upgraded81(24-28)% increased Damage during any Flask Effectgloves 0
Upgraded72(31-36)% increased Damage while Leechinggloves 0
amulet 0
Upgraded81(37-43)% increased Damage while Leechinggloves 0
amulet 0
Upgraded60(16-18)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded72(19-22)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded81(23-25)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded60Attacks with this Weapon Penetrate (6-7)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded72Attacks with this Weapon Penetrate (8-10)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded81Attacks with this Weapon Penetrate (11-13)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded60+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 0
quiver 0
Upgraded72+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 0
quiver 0
Upgraded81+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 0
quiver 0
Upgraded72Gain (5-6)% of Fire Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded81Gain (7-8)% of Fire Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded72Gain (11-13)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded81Gain (14-16)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60(36-41)% increased Fire Damage
(13-15)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(42-50)% increased Fire Damage
(16-17)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(51-60)% increased Fire Damage
(18-20)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(60-64)% increased Fire Damage
(21-24)% chance to Ignite
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded72(65-72)% increased Fire Damage
(25-28)% chance to Ignite
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded81(73-80)% increased Fire Damage
(29-34)% chance to Ignite
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded60+(14-15)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72+(16-17)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81+(18-20)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60+(25-27)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded72+(28-30)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded81+(31-35)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded60Flasks applied to you have (3-4)% increased Effectbelt 0
Upgraded72Flasks applied to you have (5-6)% increased Effectbelt 0
Upgraded81Flasks applied to you have (7-8)% increased Effectbelt 0
Upgraded60Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 0
Upgraded75Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 0
Upgraded60+(26-30) to maximum Mana
Regenerate 2 Mana per second
ring 0
amulet 0
Upgraded72+(31-35) to maximum Mana
Regenerate 3 Mana per second
ring 0
amulet 0
Upgraded81+(36-40) to maximum Mana
Regenerate 4 Mana per second
ring 0
amulet 0
Upgraded72Gain (5-6)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded81Gain (7-8)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded72Gain (11-13)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded81Gain (14-16)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60(36-41)% increased Lightning Damage
(13-15)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(42-50)% increased Lightning Damage
(16-17)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(51-60)% increased Lightning Damage
(18-20)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(60-64)% increased Lightning Damage
(21-24)% chance to Shock
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded72(65-72)% increased Lightning Damage
(25-28)% chance to Shock
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded81(73-80)% increased Lightning Damage
(29-34)% chance to Shock
one_hand_weapon 0
bow 0
staff 0
weapon 0
Upgraded60(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 0
Upgraded72(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 0
Upgraded81(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 0
Upgraded60(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 0
Upgraded72(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 0
Upgraded81(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 0
Upgraded60(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 0
Upgraded72(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 0
Upgraded81(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 0
Upgraded60(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 0
Upgraded72(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 0
Upgraded81(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 0
Upgraded60(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 0
Upgraded72(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 0
Upgraded81(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 0
Upgraded60(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 0
Upgraded72(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 0
Upgraded81(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 0
Upgraded60(12-14)% increased Armour
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 0
Upgraded72(15-17)% increased Armour
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 0
Upgraded81(18-21)% increased Armour
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 0
Upgraded60(12-14)% increased Armour
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 0
Upgraded72(15-17)% increased Armour
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 0
Upgraded81(18-21)% increased Armour
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 0
Upgraded60(12-14)% increased Armour
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 0
Upgraded72(15-17)% increased Armour
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 0
Upgraded81(18-21)% increased Armour
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 0
Upgraded60(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 0
Upgraded72(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 0
Upgraded81(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 0
Upgraded60(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded72(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded81(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded60(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded72(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded81(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 0
Upgraded60(12-14)% increased Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 0
Upgraded72(15-17)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 0
Upgraded81(18-21)% increased Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 0
Upgraded60(12-14)% increased Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 0
Upgraded72(15-17)% increased Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 0
Upgraded81(18-21)% increased Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 0
Upgraded60(12-14)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 0
Upgraded72(15-17)% increased Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 0
Upgraded81(18-21)% increased Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 0
Upgraded60(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 0
Upgraded72(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 0
Upgraded81(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 0
Upgraded60(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 0
Upgraded72(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 0
Upgraded81(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 0
Upgraded60(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 0
Upgraded72(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 0
Upgraded81(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 0
Upgraded60(12-14)% increased Evasion Rating
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 0
Upgraded72(15-17)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 0
Upgraded81(18-21)% increased Evasion Rating
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 0
Upgraded60(12-14)% increased Evasion Rating
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 0
Upgraded72(15-17)% increased Evasion Rating
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 0
Upgraded81(18-21)% increased Evasion Rating
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 0
Upgraded60(12-14)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 0
Upgraded72(15-17)% increased Evasion Rating
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 0
Upgraded81(18-21)% increased Evasion Rating
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 0
Upgraded60(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded72(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded81(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded60(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded72(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded81(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded60(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded72(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded81(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded60+1 to Level of Socketed Support Gemsweapon 0
shield 0
Upgraded80+2 to Level of Socketed Support Gemsweapon 0
shield 0
Upgraded60+(26-30) to maximum Mana
4% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded72+(31-35) to maximum Mana
5% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded81+(36-40) to maximum Mana
6% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded60+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded72+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded81+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded60+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 0
body_armour 0
Upgraded60(9-10)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded72(11-13)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded81(14-16)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded60Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded72Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded81Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded60(13-14)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded72(15-17)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded81(18-20)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded60(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded72(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded81(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded60(13-14)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded72(15-17)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded81(18-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded60(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 0
Upgraded72Gain (5-6)% of Physical Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded81Gain (7-8)% of Physical Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded72Gain (11-13)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded81Gain (14-16)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60(20-25)% of Physical Damage Converted to Cold Damagegloves 0
Upgraded60(20-25)% of Physical Damage Converted to Fire Damagegloves 0
Upgraded60(20-25)% of Physical Damage Converted to Lightning Damagegloves 0
Upgraded60+(14-15)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
Upgraded72+(16-17)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
Upgraded81+(18-20)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
Upgraded60+(25-27)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
Upgraded72+(28-30)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
Upgraded81+(31-35)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
Upgraded608% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded72(9-10)% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded81(11-12)% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded60+(1000-1600) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded72+(1601-2200) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded81+(2201-3000) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded60(3-4)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded72(5-6)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded81(7-8)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded60(9-10)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 0
Upgraded72(11-13)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 0
Upgraded81(14-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 0
Upgraded72Channelling Skills have -2 to Total Mana Costring 0
amulet 0
Upgraded81Channelling Skills have -3 to Total Mana Costring 0
amulet 0
Upgraded72Non-Channelling Skills have -5 to Total Mana Costring 0
amulet 0
Upgraded81Non-Channelling Skills have -(7-6) to Total Mana Costring 0
amulet 0
Upgraded72+(6-7)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded81+(7-8)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded60(6-8)% Chance to Block Spell Damagebody_armour 0
Upgraded60(36-41)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(42-50)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(51-60)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(60-64)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded72(65-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded81(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded60(38-40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded72(41-45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded81(46-50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded60(53-58)% increased Spell Damage
Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded72(59-66)% increased Spell Damage
Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded81(67-75)% increased Spell Damage
Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded72(10-14)% increased Warcry Buff Effecthelmet 0
Upgraded81(15-18)% increased Warcry Buff Effecthelmet 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Craft603% increased Attack and Cast Speedamulet 0
quiver 0
of Craft254% increased Attack and Cast Speedamulet 0
quiver 0
of Craft50(5-6)% increased Attack and Cast Speedamulet 0
quiver 0
of Craft60(22-25)% increased Attack and Cast Speed while Focusedgloves 0
of Craft72(26-30)% increased Attack and Cast Speed while Focusedgloves 0
of Craft81(31-36)% increased Attack and Cast Speed while Focusedgloves 0
of Craft607% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft72(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft81(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft60(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft72(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft81(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft60(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 0
body_armour 0
of Craft75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 0
body_armour 0
of Craft60(11-13)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft72(14-16)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft81(17-20)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft60(8-9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft72(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft81(13-16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft60(12-14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft72(15-18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft81(19-24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft60(7-9)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft72(10-12)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft81(13-15)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft60(16-20)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft72(21-25)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft81(26-30)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft60+(14-15)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft72+(16-17)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft81+(18-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft60+(25-27)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
of Craft72+(28-30)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
of Craft81+(31-35)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
of Craft60+(9-10)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft72+(11-12)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft81+(13-15)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft60+(14-15)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft72+(16-17)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft81+(18-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft60+(25-27)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft72+(28-30)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft81+(31-35)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft60Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft72Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft81Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft60(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft72(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft81(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft603% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 0
of Craft724% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 0
of Craft815% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 0
of Craft72+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 0
of Craft81+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 0
of Craft60+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft72+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft81+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft60+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft72+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft81+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft60(4-5)% increased Effect of your Cursesshield 0
of Craft75(6-7)% increased Effect of your Cursesshield 0
of Craft60(3-4)% increased Damage per Endurance Chargeone_hand_weapon 0
of Craft60(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 0
of Craft60(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 0
of Craft60(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 0
of Craft60(3-4)% increased Damage per Power Chargeone_hand_weapon 0
of Craft60(5-6)% increased Damage per Power Chargetwo_hand_weapon 0
of Craft60(11-15)% of Damage is taken from Mana before Life while Focusedbody_armour 0
of Craft60(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft72(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft81(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft60+(10-15) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 0
shield 0
of Craft72+(16-20) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 0
shield 0
of Craft81+(21-25) to Dexterity
(21-25)% chance to Avoid being Frozen
body_armour 0
shield 0
of Craft60+(10-15) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft72+(16-20) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft81+(21-25) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft603% chance to deal Double Damageshield 0
one_hand_weapon 0
of Craft72(4-5)% chance to deal Double Damageshield 0
one_hand_weapon 0
of Craft60(6-7)% chance to deal Double Damagetwo_hand_weapon 0
of Craft72(8-10)% chance to deal Double Damagetwo_hand_weapon 0
of Craft60(16-22)% increased Effect of Non-Damaging Ailmentsboots 0
amulet 0
of Craft75(23-30)% increased Effect of Non-Damaging Ailmentsboots 0
amulet 0
of Craft60Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft72Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft81Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft60+(9-10)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft72+(11-12)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft81+(13-15)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft60+(14-15)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft72+(16-17)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft81+(18-20)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft60+(25-27)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft72+(28-30)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft81+(31-35)% to Fire Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
of Craft60Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 0
of Craft75Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 0
of Craft60Focus has (21-25)% increased Cooldown Recovery Rateboots 0
of Craft60+5 to maximum Fortification while Focusedbody_armour 0
of Craft72+6 to maximum Fortification while Focusedbody_armour 0
of Craft81+7 to maximum Fortification while Focusedbody_armour 0
of Craft50You have Onslaught during Soul Gain Preventiongloves 0
boots 0
of Craft60You have Vaal Pact while Focusedring 0
of Craft60(6-8)% increased Cooldown Recovery Ratebelt 0
of Craft75(9-12)% increased Cooldown Recovery Ratebelt 0
of Craft60You are Immune to Ailments while Focusedboots 0
of Craft72(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 0
of Craft81(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 0
of Craft72(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 0
of Craft81(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 0
of Craft60+(10-15) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 0
shield 0
of Craft72+(16-20) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 0
shield 0
of Craft81+(21-25) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 0
shield 0
of Craft72(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft81(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft6010% of Damage Leeched as Life while Focused
You have Vaal Pact while Focused
amulet 0
of Craft60Regenerate (0.5-0.6)% of Life per secondshield 0
amulet 0
of Craft75Regenerate (0.7-1)% of Life per secondshield 0
amulet 0
of Craft601% of Evasion Rating is Regenerated as Life per second while Focusedbody_armour 0
of Craft60Regenerate 1% of Life per second during any Flask Effectbelt 0
of Craft72Regenerate 1.5% of Life per second during any Flask Effectbelt 0
of Craft81Regenerate 2% of Life per second during any Flask Effectbelt 0
of Craft60+(9-10)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft72+(11-12)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft81+(13-15)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft60+(161-200) to Accuracy Rating
+(15-19) to Strength and Dexterity
weapon 0
of Craft75+(201-250) to Accuracy Rating
+(20-24) to Strength and Dexterity
weapon 0
of Craft60(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
of Craft75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
ranged 0
weapon 0
of Craft60(8-10)% increased Attack Speed
+(15-19) to Dexterity and Intelligence
weapon 0
of Craft75(13-16)% increased Attack Speed
+(20-24) to Dexterity and Intelligence
weapon 0
of Craft60(15-20)% increased Critical Strike Chance
+(15-19) to Strength and Intelligence
weapon 0
of Craft75(21-25)% increased Critical Strike Chance
+(20-24) to Strength and Intelligence
weapon 0
of Craft6050% Chance to Avoid being Stunned during Effectflask 0
of Craft60(20-30)% increased Rarity of Items found during Effectflask 0
of Craft6015% of Damage Taken from Hits is Leeched as Life during Effectflask 0
of Craft60Regenerate 3% of Life per second during Effectflask 0
of Craft60(55-45)% reduced Reflected Damage taken during Effectflask 0
of Craft72Your Critical Strike Chance is Lucky while Focusedbelt 0
of Craft60(7-8)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft72(9-10)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft81(11-12)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft75+1 to Minimum Endurance Chargesring 0
amulet 0
of Craft75+1 to Minimum Frenzy Chargesring 0
amulet 0
of Craft75+1 to Minimum Power Chargesring 0
amulet 0
of Craft60Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft72Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft81Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft60Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft72Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft81Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft60Minions Recover 100% of their Life when you Focusgloves 0
of Craft725% increased Attributesbody_armour 0
of Craft816% increased Attributesbody_armour 0
of Craft60+(14-15)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
of Craft72+(16-17)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
of Craft81+(18-20)% to Physical Damage over Time Multipliertwo_hand_weapon 0
sword 0
axe 0
mace 0
wand 0
of Craft60+(25-27)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
of Craft72+(28-30)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
of Craft81+(31-35)% to Physical Damage over Time Multiplierbow 0
two_hand_weapon 0
of Craft60Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft72Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft81Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft60Shock nearby Enemies for 2 Seconds when you Focusring 0
of Craft72Shock nearby Enemies for 3 Seconds when you Focusring 0
of Craft81Shock nearby Enemies for 4 Seconds when you Focusring 0
of Craft60Non-Aura Skills Cost no Mana or Life while Focusedamulet 0
of Craft60(16-20)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft72(21-25)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft81(26-30)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft60+(10-15) to Strength
(21-25)% chance to Avoid being Ignited
body_armour 0
shield 0
of Craft72+(16-20) to Strength
(21-25)% chance to Avoid being Ignited
body_armour 0
shield 0
of Craft81+(21-25) to Strength
(21-25)% chance to Avoid being Ignited
body_armour 0
shield 0
of Craft60+(10-15) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft72+(16-20) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft81+(21-25) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft60+(10-15) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft72+(16-20) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft81+(21-25) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft60(18-20)% increased Totem Placement speedboots 0
amulet 0
of Craft72(21-25)% increased Totem Placement speedboots 0
amulet 0
of Craft81(26-30)% increased Totem Placement speedboots 0
amulet 0
of Craft60(7-8)% increased Trap Throwing Speedamulet 0
belt 0
of Craft72(9-10)% increased Trap Throwing Speedamulet 0
belt 0
of Craft81(11-12)% increased Trap Throwing Speedamulet 0
belt 0
of Craft75Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
weapon 0
of Craft60Trigger Socketed Spells when you Focus, with a 0.25 second Cooldownhelmet 0
of Craft60Trigger Level 10 Summon Spectral Wolf on Killamulet 0

Legacy Crafting bench Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Upgraded60(9-11)% increased Damagering 0
belt 0
Upgraded6060% chance to Avoid being Frozenboots 0
Upgraded60Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded60Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded60Gain 4% of Cold Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded60Gain (8-10)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60(16-18)% increased Damage during any Flask Effectgloves 0
Upgraded60(24-30)% increased Damage while Leechinggloves 0
amulet 0
Upgraded60Gain 4% of Fire Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded60Gain (8-10)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded72Gain (7-8)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded81Gain (9-10)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded60Gain 4% of Lightning Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded60Gain (8-10)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded60+0.2 metres to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 0
gloves 0
Upgraded60Gain 4% of Physical Damage as Extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded60Gain (8-10)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 0
Upgraded72(3-4)% of Physical Damage from Hits taken as Fire Damage
(3-4)% of Physical Damage from Hits taken as Lightning Damage
body_armour 0
Upgraded81(5-6)% of Physical Damage from Hits taken as Fire Damage
(5-6)% of Physical Damage from Hits taken as Lightning Damage
body_armour 0
Upgraded60Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 0
gloves 0
Upgraded60-4 to Total Mana Cost of Skillsring 0
amulet 0
Upgraded72-5 to Total Mana Cost of Skillsring 0
amulet 0
Upgraded81-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
Upgraded60Channelling Skills have -1 to Total Mana Costring 0
amulet 0
Upgraded60Non-Channelling Skills have -4 to Total Mana Costring 0
amulet 0
Upgraded60(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 0
gloves 0
Upgraded60+(5-6)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded60+(12-15)% chance to Suppress Spell Damagebody_armour 0

Legacy Crafting bench Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Craft60+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 0
of Craft60+(10-15) to Dexterity
+(7-10)% to Quality
body_armour 0
shield 0
of Craft72+(16-20) to Dexterity
+(11-14)% to Quality
body_armour 0
shield 0
of Craft81+(21-25) to Dexterity
+(15-18)% to Quality
body_armour 0
shield 0
of Craft60(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 0
of Craft60(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 0
of Craft60+(10-15) to Intelligence
+(7-10)% to Quality
body_armour 0
shield 0
of Craft72+(16-20) to Intelligence
+(11-14)% to Quality
body_armour 0
shield 0
of Craft81+(21-25) to Intelligence
+(15-18)% to Quality
body_armour 0
shield 0
of Craft60(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft60+(161-180) to Accuracy Rating
+(10-12)% to Quality
weapon 0
of Craft72+(181-210) to Accuracy Rating
+(13-15)% to Quality
weapon 0
of Craft81+(211-250) to Accuracy Rating
+(16-18)% to Quality
weapon 0
of Craft60(8-10)% increased Attack Speed
+(7-12)% to Quality
weapon 0
of Craft75(13-16)% increased Attack Speed
+(13-18)% to Quality
ranged 0
weapon 0
of Craft60(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
weapon 0
of Craft75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
weapon 0
of Craft6050% Chance to Avoid being Stunned during Effectflask 0
of Craft60(40-60)% increased Critical Strike Chance during Effectflask 0
of Craft60(25-20)% reduced Mana Cost of Skills during Effectflask 0
of Craft604% increased Attributesbody_armour 0
of Craft60+(10-15) to Strength
+(7-10)% to Quality
body_armour 0
shield 0
of Craft72+(16-20) to Strength
+(11-14)% to Quality
body_armour 0
shield 0
of Craft81+(21-25) to Strength
+(15-18)% to Quality
body_armour 0
shield 0

Double Legacy Crafting bench Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Upgraded1Adds (3-4) to (5-8) Cold Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
Upgraded38Adds (5-8) to (9-12) Cold Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
Upgraded75Adds (9-12) to (13-16) Cold Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
Upgraded1Adds (3-4) to (5-8) Fire Damage
Adds (3-4) to (5-8) Cold Damage
shield 0
ring 0
quiver 0
Upgraded38Adds (5-8) to (9-12) Fire Damage
Adds (5-8) to (9-12) Cold Damage
shield 0
ring 0
Upgraded75Adds (9-12) to (13-16) Fire Damage
Adds (9-12) to (13-16) Cold Damage
shield 0
ring 0
Upgraded1Adds (3-4) to (5-8) Fire Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
Upgraded38Adds (5-8) to (9-12) Fire Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
Upgraded75Adds (9-12) to (13-16) Fire Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
Upgraded1(8-10)% increased Damagering 0
belt 0
Upgraded25(11-13)% increased Damagering 0
belt 0
Upgraded50(14-16)% increased Damagering 0
belt 0
Upgraded75(17-20)% increased Damagering 0
belt 0
Upgraded1Hits can't be Evadedbow 0
wand 0
weapon 0
Upgraded1(6-8)% increased Area Damage
(6-7)% increased Area of Effect
amulet 0
Upgraded38(9-12)% increased Area Damage
(8-9)% increased Area of Effect
amulet 0
Upgraded75(13-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 0
Upgraded1+(35-60) to Armour
+(6-10) to maximum Energy Shield
belt 0
Upgraded25+(61-110) to Armour
+(11-15) to maximum Energy Shield
belt 0
Upgraded50+(111-185) to Armour
+(16-20) to maximum Energy Shield
belt 0
Upgraded75+(186-285) to Armour
+(21-25) to maximum Energy Shield
belt 0
Upgraded1+(35-60) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded25+(61-110) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded50+(111-185) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded75+(186-285) to Armour and Evasion Ratingbelt 0
quiver 0
Upgraded140% chance to Avoid being Frozenboots 0
Upgraded2560% chance to Avoid being Frozenboots 0
Upgraded5080% chance to Avoid being Frozenboots 0
Upgraded75100% chance to Avoid being Frozenboots 0
Upgraded1+(14-20) to maximum Life
+(14-20) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded25+(21-27) to maximum Life
+(21-27) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded50+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded75+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
Upgraded1Adds (1-2) to (3-4) Physical Damage
25% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded25Adds (3-4) to (5-6) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded50Adds (5-7) to (8-10) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded75Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
Upgraded1Adds (2-3) to (4-5) Physical Damage
25% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded25Adds (5-7) to (8-11) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded50Adds (11-13) to (14-16) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded75Adds (14-16) to (17-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
Upgraded1(5-7)% Chance to Block Attack Damagebody_armour 0
Upgraded1(5-6)% chance for Flasks you use to not consume Chargesbelt 0
Upgraded75(7-8)% chance for Flasks you use to not consume Chargesbelt 0
Upgraded1(21-28)% increased Chaos Damage
Chaos Skills have (5-6)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(29-36)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(37-44)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(45-52)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(48-55)% increased Chaos Damage
Chaos Skills have (12-14)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
Upgraded25(56-63)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
Upgraded50(64-72)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
Upgraded75(73-80)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
Upgraded1+(5-8)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25+(9-12)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50+(13-16)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75+(17-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1+(8-15)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded25+(16-23)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded50+(24-32)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded75+(33-40)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
Upgraded1Attacks with this Weapon Penetrate (8-10)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded38Attacks with this Weapon Penetrate (11-13)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded75Attacks with this Weapon Penetrate (14-16)% Chaos Resistancewand 0
dagger 0
weapon 0
Upgraded1(21-28)% increased Cold Damage
6% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(29-36)% increased Cold Damage
7% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(37-44)% increased Cold Damage
(8-9)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(45-52)% increased Cold Damage
(10-11)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(48-55)% increased Cold Damage
(12-14)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
Upgraded25(56-63)% increased Cold Damage
(15-17)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
Upgraded50(64-72)% increased Cold Damage
(18-20)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
Upgraded75(73-80)% increased Cold Damage
(21-23)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
Upgraded1+(5-8)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25+(9-12)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50+(13-16)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75+(17-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1+(8-15)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded25+(16-23)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded50+(24-32)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded75+(33-40)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
Upgraded1(12-15)% increased Damage during any Flask Effectgloves 0
Upgraded25(16-18)% increased Damage during any Flask Effectgloves 0
Upgraded50(19-23)% increased Damage during any Flask Effectgloves 0
Upgraded75(24-28)% increased Damage during any Flask Effectgloves 0
Upgraded1(17-23)% increased Damage while Leechinggloves 0
amulet 0
Upgraded25(24-30)% increased Damage while Leechinggloves 0
amulet 0
Upgraded50(31-36)% increased Damage while Leechinggloves 0
amulet 0
Upgraded75(37-43)% increased Damage while Leechinggloves 0
amulet 0
Upgraded1(13-15)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded25(16-18)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded50(19-22)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded75(23-25)% increased Evasion Rating while Focusedhelmet 0
boots 0
Upgraded1Attacks with this Weapon Penetrate (8-10)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded38Attacks with this Weapon Penetrate (11-13)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded75Attacks with this Weapon Penetrate (14-16)% Elemental Resistanceswand 0
dagger 0
weapon 0
Upgraded1+(35-60) to Evasion Rating
+(6-10) to maximum Energy Shield
belt 0
quiver 0
Upgraded25+(61-110) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 0
quiver 0
Upgraded50+(111-185) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 0
quiver 0
Upgraded75+(186-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 0
quiver 0
Upgraded1(21-28)% increased Fire Damage
6% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(29-36)% increased Fire Damage
7% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(37-44)% increased Fire Damage
(8-9)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(45-52)% increased Fire Damage
(10-11)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(48-55)% increased Fire Damage
(12-14)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
Upgraded25(56-63)% increased Fire Damage
(15-17)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
Upgraded50(64-72)% increased Fire Damage
(18-20)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
Upgraded75(73-80)% increased Fire Damage
(21-23)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
Upgraded1Flasks applied to you have (3-4)% increased Effectbelt 0
Upgraded38Flasks applied to you have (5-6)% increased Effectbelt 0
Upgraded75Flasks applied to you have (7-8)% increased Effectbelt 0
Upgraded1Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 0
Upgraded38Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 0
Upgraded1+(20-26) to maximum Mana
Regenerate 1 Mana per second
ring 0
amulet 0
Upgraded38+(27-33) to maximum Mana
Regenerate 2 Mana per second
ring 0
amulet 0
Upgraded75+(34-40) to maximum Mana
Regenerate 4 Mana per second
ring 0
amulet 0
Upgraded1Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded38Gain 8% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded75Gain 10% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
Upgraded1(21-28)% increased Lightning Damage
6% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(29-36)% increased Lightning Damage
7% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(37-44)% increased Lightning Damage
(8-9)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(45-52)% increased Lightning Damage
(10-11)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(48-55)% increased Lightning Damage
(12-14)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
Upgraded25(56-63)% increased Lightning Damage
(15-17)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
Upgraded50(64-72)% increased Lightning Damage
(18-20)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
Upgraded75(73-80)% increased Lightning Damage
(21-23)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
Upgraded1+1 to Level of Socketed Support Gemsweapon 0
shield 0
Upgraded80+2 to Level of Socketed Support Gemsweapon 0
shield 0
Upgraded1(20-25)% increased Armour and Energy Shield
+(10-14) to maximum Life
str_int_armour 0
Upgraded25(26-30)% increased Armour and Energy Shield
+(15-19) to maximum Life
str_int_armour 0
Upgraded50(31-35)% increased Armour and Energy Shield
+(20-23) to maximum Life
str_int_armour 0
Upgraded75(36-40)% increased Armour and Energy Shield
+(24-28) to maximum Life
str_int_armour 0
Upgraded1(20-25)% increased Armour and Evasion
+(10-14) to maximum Life
str_dex_armour 0
Upgraded25(26-30)% increased Armour and Evasion
+(15-19) to maximum Life
str_dex_armour 0
Upgraded50(31-35)% increased Armour and Evasion
+(20-23) to maximum Life
str_dex_armour 0
Upgraded75(36-40)% increased Armour and Evasion
+(24-28) to maximum Life
str_dex_armour 0
Upgraded1(20-25)% increased Armour
+(10-14) to maximum Life
str_armour 0
Upgraded25(26-30)% increased Armour
+(15-19) to maximum Life
str_armour 0
Upgraded50(31-35)% increased Armour
+(20-23) to maximum Life
str_armour 0
Upgraded75(36-40)% increased Armour
+(24-28) to maximum Life
str_armour 0
Upgraded1(20-25)% increased Armour, Evasion and Energy Shield
+(10-14) to maximum Life
str_dex_int_armour 0
Upgraded25(26-30)% increased Armour, Evasion and Energy Shield
+(15-19) to maximum Life
str_dex_int_armour 0
Upgraded50(31-35)% increased Armour, Evasion and Energy Shield
+(20-23) to maximum Life
str_dex_int_armour 0
Upgraded75(36-40)% increased Armour, Evasion and Energy Shield
+(24-28) to maximum Life
str_dex_int_armour 0
Upgraded1(20-25)% increased Energy Shield
+(10-14) to maximum Life
int_armour 0
Upgraded25(26-30)% increased Energy Shield
+(15-19) to maximum Life
int_armour 0
Upgraded50(31-35)% increased Energy Shield
+(20-23) to maximum Life
int_armour 0
Upgraded75(36-40)% increased Energy Shield
+(24-28) to maximum Life
int_armour 0
Upgraded1(20-25)% increased Evasion and Energy Shield
+(10-14) to maximum Life
dex_int_armour 0
Upgraded25(26-30)% increased Evasion and Energy Shield
+(15-19) to maximum Life
dex_int_armour 0
Upgraded50(31-35)% increased Evasion and Energy Shield
+(20-23) to maximum Life
dex_int_armour 0
Upgraded75(36-40)% increased Evasion and Energy Shield
+(24-28) to maximum Life
dex_int_armour 0
Upgraded1(20-25)% increased Evasion Rating
+(10-14) to maximum Life
dex_armour 0
Upgraded25(26-30)% increased Evasion Rating
+(15-19) to maximum Life
dex_armour 0
Upgraded50(31-35)% increased Evasion Rating
+(20-23) to maximum Life
dex_armour 0
Upgraded75(36-40)% increased Evasion Rating
+(24-28) to maximum Life
dex_armour 0
Upgraded1(26-45)% increased Physical Damage
(10-12)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded25(46-65)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded50(66-85)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded75(86-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded1(26-45)% increased Physical Damage
(10-12)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded25(46-65)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded50(66-85)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded75(86-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded1(26-45)% increased Physical Damage
(10-12)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded25(46-65)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded50(66-85)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded75(86-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded1(26-45)% increased Physical Damage
(10-12)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded25(46-65)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded50(66-85)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded75(86-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
Upgraded1+(20-26) to maximum Mana
4% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded38+(27-33) to maximum Mana
5% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded75+(34-40) to maximum Mana
6% of Damage taken Recouped as Mana
ring 0
amulet 0
Upgraded1+(20-26) to maximum Mana
3% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded38+(27-33) to maximum Mana
4% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded75+(34-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 0
amulet 0
Upgraded75You can apply an additional Cursebody_armour 0
Upgraded75+1 to maximum number of Summoned Totemsshield 0
Upgraded1+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 0
body_armour 0
Upgraded1(6-8)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded38(9-12)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded75(13-16)% increased Melee Damage
+0.1 metres to Melee Strike Range
amulet 0
Upgraded1+0.2 metres to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 0
gloves 0
Upgraded1Minions deal (12-15)% increased Damage
Minions have (12-15)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1Minions deal (19-25)% increased Damage
Minions have (19-25)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded25Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded50Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded75Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
Upgraded1(9-12)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded38(13-16)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded75(17-20)% increased Movement Speed
100% chance to Avoid being Chilled
boots 0
Upgraded1(9-12)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded38(13-16)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded75(17-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Upgraded1(9-12)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded38(13-16)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded75(17-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
Upgraded1Gain (4-5)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded25Gain (6-7)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded50Gain (8-9)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded75Gain (10-11)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
Upgraded1Gain (8-10)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
Upgraded25Gain (11-14)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
Upgraded50Gain (15-18)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
Upgraded75Gain (19-22)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
Upgraded1(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 0
Upgraded1(20-25)% of Physical Damage Converted to Cold Damagegloves 0
Upgraded1(20-25)% of Physical Damage Converted to Fire Damagegloves 0
Upgraded1(20-25)% of Physical Damage Converted to Lightning Damagegloves 0
Upgraded17% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded258% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded50(9-10)% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded75(11-12)% additional Physical Damage Reduction while Focusedhelmet 0
gloves 0
Upgraded1+(500-750) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded25+(751-1000) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded50+(1001-2000) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded75+(2001-3000) to Armour during Soul Gain Preventionshield 0
body_armour 0
Upgraded1(1-2)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded25(3-4)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded50(5-6)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded75(7-8)% of Physical Damage from Hits taken as Fire Damagehelmet 0
Upgraded1(6-8)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 0
Upgraded38(9-12)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 0
Upgraded75(13-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 0
Upgraded1Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 0
gloves 0
Upgraded1-(3-2) to Total Mana Cost of Skillsring 0
amulet 0
Upgraded25-(5-4) to Total Mana Cost of Skillsring 0
amulet 0
Upgraded50-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
Upgraded75-(9-8) to Total Mana Cost of Skillsring 0
amulet 0
Upgraded1(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 0
gloves 0
Upgraded1+(4-5)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded25+(5-6)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded50+(6-7)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded75+(7-8)% to Quality of Socketed Gemsweapon 0
shield 0
Upgraded1(21-28)% increased Spell Damage
(5-6)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(29-36)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(37-44)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(45-52)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(48-55)% increased Spell Damage
(10-15)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded25(56-63)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded50(64-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded75(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
Upgraded1(19-26)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded25(27-34)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded50(35-42)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded75(43-50)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
Upgraded1(29-40)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded25(41-52)% increased Spell Damage
Gain 8% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded50(53-63)% increased Spell Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded75(64-75)% increased Spell Damage
Gain 12% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
Upgraded1+(12-15)% chance to Suppress Spell Damagebody_armour 0

Double Legacy Crafting bench Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Craft13% increased Attack and Cast Speedring 0
amulet 0
quiver 0
of Craft254% increased Attack and Cast Speedring 0
amulet 0
quiver 0
of Craft50(5-6)% increased Attack and Cast Speedring 0
amulet 0
quiver 0
of Craft1(13-20)% increased Attack and Cast Speed while Focusedgloves 0
of Craft38(21-28)% increased Attack and Cast Speed while Focusedgloves 0
of Craft75(29-36)% increased Attack and Cast Speed while Focusedgloves 0
of Craft16% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft257% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft50(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft75(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft1(11-13)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft25(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft50(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft75(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft10(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
of Craft75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
of Craft1(7-8)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft38(9-10)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft75(11-12)% increased Brand Attachment rangeamulet 0
gloves 0
of Craft1(8-9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft38(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft75(13-16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
of Craft1(12-14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft38(15-18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft75(19-24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
of Craft1(7-10)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft38(11-14)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft75(15-18)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of Craft1(13-20)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft38(21-28)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft75(29-36)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of Craft1+(8-9)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft38+(10-12)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft75+(13-15)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft1Adds (3-5) to (6-8) Chaos Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft25Adds (6-8) to (9-12) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft50Adds (9-12) to (13-16) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft75Adds (13-16) to (17-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft1(11-13)% increased Elemental Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft25(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft50(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft75(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
of Craft12% chance to gain a Frenzy Charge on Critical Strike
(7-8)% increased Global Critical Strike Chance
quiver 0
of Craft253% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 0
of Craft504% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 0
of Craft755% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 0
of Craft1+(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(8-9)% increased Global Critical Strike Chance
ring 0
of Craft25+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 0
of Craft50+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 0
of Craft75+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 0
of Craft1+(12-16)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft25+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft50+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft75+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
of Craft1+(18-24)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft25+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft50+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft75+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
of Craft1(5-7)% increased Effect of your Cursesshield 0
of Craft75(8-10)% increased Effect of your Cursesshield 0
of Craft1(3-4)% increased Damage per Endurance Chargeone_hand_weapon 0
of Craft1(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 0
of Craft1(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 0
of Craft1(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 0
of Craft1(3-4)% increased Damage per Power Chargeone_hand_weapon 0
of Craft1(5-6)% increased Damage per Power Chargetwo_hand_weapon 0
of Craft1(11-15)% of Damage is taken from Mana before Life while Focusedbody_armour 0
of Craft1(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft38(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft75(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves 0
boots 0
of Craft1+(6-8) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft25+(9-11) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft50+(12-14) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft75+(15-17) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft1+(10-15) to Dexterity
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft38+(16-20) to Dexterity
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft75+(21-25) to Dexterity
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft1(2-3)% chance to deal Double Damageone_hand_weapon 0
of Craft38(4-5)% chance to deal Double Damageone_hand_weapon 0
of Craft75(6-7)% chance to deal Double Damageone_hand_weapon 0
of Craft1(4-6)% chance to deal Double Damagetwo_hand_weapon 0
of Craft38(7-9)% chance to deal Double Damagetwo_hand_weapon 0
of Craft75(10-12)% chance to deal Double Damagetwo_hand_weapon 0
of Craft1(11-20)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
of Craft75(21-30)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
of Craft1Regenerate 15 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft25Regenerate 30 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft50Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft75Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
of Craft1+(8-9)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft38+(10-12)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft75+(13-15)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft1+5 to maximum Fortification while Focusedbody_armour 0
of Craft38+6 to maximum Fortification while Focusedbody_armour 0
of Craft75+7 to maximum Fortification while Focusedbody_armour 0
of Craft50You have Onslaught during Soul Gain Preventiongloves 0
boots 0
of Craft1You have Vaal Pact while Focusedring 0
of Craft1(6-8)% increased Cooldown Recovery Ratebelt 0
of Craft75(9-12)% increased Cooldown Recovery Ratebelt 0
of Craft1You are Immune to Ailments while Focusedboots 0
of Craft1(5-7)% increased Chaos Damage
(5-7)% increased Global Physical Damage
ring 0
of Craft25(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 0
of Craft50(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 0
of Craft75(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 0
of Craft1(5-7)% increased Fire Damage
(5-7)% increased Lightning Damage
ring 0
of Craft25(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 0
of Craft50(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 0
of Craft75(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 0
of Craft1+(10-15) to Intelligence
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft38+(16-20) to Intelligence
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft75+(21-25) to Intelligence
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft1(26-30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft25(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft50(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft75(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
of Craft110% of Damage Leeched as Life while Focused
You have Vaal Pact while Focused
amulet 0
of Craft1Regenerate (0.4-0.6)% of Life per secondshield 0
amulet 0
of Craft75Regenerate (0.7-1)% of Life per secondshield 0
amulet 0
of Craft11% of Evasion Rating is Regenerated as Life per second while Focusedbody_armour 0
of Craft1Regenerate 1% of Life per second during any Flask Effectbelt 0
of Craft38Regenerate 1.5% of Life per second during any Flask Effectbelt 0
of Craft75Regenerate 2% of Life per second during any Flask Effectbelt 0
of Craft1+(8-9)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft38+(10-12)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft75+(13-15)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
of Craft1+(30-50) to Accuracy Rating
+(7-9)% to Quality
weapon 0
of Craft25+(51-100) to Accuracy Rating
+(10-12)% to Quality
weapon 0
of Craft50+(101-160) to Accuracy Rating
+(13-15)% to Quality
weapon 0
of Craft75+(161-250) to Accuracy Rating
+(16-18)% to Quality
weapon 0
of Craft1(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
of Craft75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
of Craft1(8-10)% increased Attack Speed
+(7-12)% to Quality
weapon 0
of Craft75(13-16)% increased Attack Speed
+(13-18)% to Quality
weapon 0
of Craft1(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
weapon 0
of Craft75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
weapon 0
of Craft150% Chance to Avoid being Stunned during Effectflask 0
of Craft1(40-60)% increased Critical Strike Chance during Effectflask 0
of Craft1(20-30)% increased Rarity of Items found during Effectflask 0
of Craft115% of Damage Taken from Hits is Leeched as Life during Effectflask 0
of Craft1Regenerate 3% of Life per second during Effectflask 0
of Craft1(25-20)% reduced Mana Cost of Skills during Effectflask 0
of Craft50Your Critical Strike Chance is Lucky while Focusedbelt 0
of Craft1(7-8)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft38(9-10)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft75(11-12)% increased Mine Throwing Speedamulet 0
helmet 0
of Craft75+1 to Minimum Endurance Chargesring 0
amulet 0
of Craft75+1 to Minimum Frenzy Chargesring 0
amulet 0
of Craft75+1 to Minimum Power Chargesring 0
amulet 0
of Craft1Minions have (8-9)% increased Attack Speed
Minions have (8-9)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft25Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft50Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft75Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
of Craft1Minions have (16-18)% increased Attack Speed
Minions have (16-18)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft25Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft50Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft75Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
of Craft1Minions Recover 100% of their Life when you Focusgloves 0
of Craft13% increased Attributesbody_armour 0
of Craft254% increased Attributesbody_armour 0
of Craft505% increased Attributesbody_armour 0
of Craft756% increased Attributesbody_armour 0
of Craft1Recover (20-22)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft25Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft50Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft75Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 0
of Craft1Shock nearby Enemies for 2 Seconds when you Focusring 0
of Craft38Shock nearby Enemies for 3 Seconds when you Focusring 0
of Craft75Shock nearby Enemies for 4 Seconds when you Focusring 0
of Craft1Non-Aura Skills Cost no Mana or Life while Focusedamulet 0
of Craft1(81-100)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft38(101-120)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft75(121-140)% increased Duration of Ailments you inflict while Focusedhelmet 0
of Craft1+(6-8) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft25+(9-11) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft50+(12-14) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft75+(15-17) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft1+(6-8) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft25+(9-11) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft50+(12-14) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft75+(15-17) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
of Craft1+(10-15) to Strength
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft38+(16-20) to Strength
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft75+(21-25) to Strength
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
of Craft1(10-15)% increased Totem Placement speedboots 0
amulet 0
of Craft38(16-23)% increased Totem Placement speedboots 0
amulet 0
of Craft75(24-30)% increased Totem Placement speedboots 0
amulet 0
of Craft1(7-8)% increased Trap Throwing Speedamulet 0
belt 0
of Craft38(9-10)% increased Trap Throwing Speedamulet 0
belt 0
of Craft75(11-12)% increased Trap Throwing Speedamulet 0
belt 0
of Craft25Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
weapon 0
of Craft1Trigger Socketed Spells when you Focus, with a 0.25 second Cooldownhelmet 0
of Craft50Trigger Level 10 Summon Spectral Wolf on Killamulet 0

Version history

See also the similar section in veiled modifier § Version history

Version Changes
3.26.0
  • The Veiled Modifiers on the The Mastermind's Unique Items are now able to unveil some new modifiers that are exclusive to these Uniques.
  • There are 41 new Recipe Objects which unlock Veiled Modifier Crafting Recipes on your Crafting Bench. Some Veiled Modifier Crafting Recipes have been combined with pre-existing Recipe Objects that unlock normal Crafting Bench modifiers.
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Area Damage, Projectile Speed and Projectile Damage, and Melee Damage and Melee Strike Range can now roll on Gloves instead of Amulets. Existing items are unaffected.
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Level of Socketed Area Gems, Projectile Pierce and Level of Socketed Projectile Gems, and Melee Strike Range and Level of Socketed Melee Gems can no longer roll on Gloves (though are still able to roll on Helmets). Existing items are unaffected.
  • The Hybrid Added Elemental Damage Veiled and Crafting Bench Modifiers can now roll on Amulets (in addition to Rings, Shields and Quivers).
  • The lowest tier of member's signature veiled modifiers can no longer be crafted. [Undocumented]
3.24.0
  • The Veiled modifier that provides reduced Mana Cost of Skills during Effect can no longer be unveiled or crafted on Flasks.
3.22.0
  • The Veiled modifier which grants increased Duration of Ailments you inflict while Focused modifier now has values of 36-40% (previously 81-90%). Crafted versions of this modifier have been adjusted accordingly.
3.21.0
  • The Elder's, Hunter's, Veiled and crafted belt modifiers that provided a chance for Flasks you use to not consume Charges can no longer roll.
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • You will still obtain progress towards unlocking the craftable versions of these veiled modifiers, however progress towards unlocking craftable versions of these modifiers is now slightly faster and many crafts have had their worst tier removed.
3.6.0
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
3.5.0
  • Introduced to the game.