List of veiled modifiers
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Veiled modifier are exclusive to Betrayal mechanics of the game. The modifiers can be unlocked as a craftable mod by unveiling certain number of veiled mods.
Note that mod group and tags on the mod may prevent crafting similar mod on the item.
Prefix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Brinerot | 60 | (36-40)% increased Damage during any Flask Effect | gloves 2000 |
Catarina's | 60 | +2 to Level of Socketed Support Gems +(5-8)% to Quality of Socketed Support Gems | weapon 2000 shield 2000 |
Chosen | 60 | Adds (14-16) to (20-22) Cold Damage Adds (14-16) to (20-22) Lightning Damage | shield 1000 ring 1000 quiver 1000 |
Chosen | 60 | Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage | shield 1000 ring 1000 quiver 1000 |
Chosen | 60 | Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Lightning Damage | shield 1000 ring 1000 quiver 1000 |
Chosen | 60 | (17-20)% increased Area Damage (14-16)% increased Area of Effect | amulet 750 |
Chosen | 60 | +(365-400) to Armour +(31-35) to maximum Energy Shield | belt 1500 |
Chosen | 60 | +(365-400) to Armour and Evasion Rating | belt 1500 quiver 1500 |
Chosen | 60 | (30-35)% chance to Avoid Elemental Ailments (30-35)% chance to Avoid being Stunned | body_armour 2000 |
Chosen | 60 | +(55-60) to maximum Life Regenerate 5.3 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 |
Chosen | 60 | +(55-60) to maximum Mana Regenerate 33.3 Life per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 |
Chosen | 60 | (8-9)% Chance to Block Attack Damage | body_armour 2000 |
Chosen | 60 | (60-69)% increased Chaos Damage Chaos Skills have (13-15)% increased Skill Effect Duration | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (90-99)% increased Chaos Damage Chaos Skills have (26-30)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
Chosen | 60 | Attacks with this Weapon Penetrate (14-16)% Chaos Resistance | wand 500 dagger 500 weapon 1000 |
Chosen | 60 | (70-79)% increased Cold Damage (21-23)% chance to Freeze | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (100-109)% increased Cold Damage (35-40)% chance to Freeze | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
Chosen | 60 | (30-32)% increased Evasion Rating while Focused | helmet 1000 boots 1000 |
Chosen | 60 | Attacks with this Weapon Penetrate (14-16)% Elemental Resistances | wand 500 dagger 500 weapon 1000 |
Chosen | 60 | +(365-400) to Evasion Rating +(31-35) to maximum Energy Shield | belt 1500 quiver 1500 |
Chosen | 60 | (70-79)% increased Fire Damage (21-23)% chance to Ignite | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (100-109)% increased Fire Damage (35-40)% chance to Ignite | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
Chosen | 60 | Flasks applied to you have (15-18)% increased Effect 33% reduced Flask Charges gained | belt 1500 |
Chosen | 60 | +(51-55) to maximum Mana Regenerate 5.3 Mana per second | ring 600 amulet 600 |
Chosen | 60 | (70-79)% increased Lightning Damage (21-23)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (100-109)% increased Lightning Damage (35-40)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
Chosen | 60 | (24-28)% increased Armour and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 |
Chosen | 60 | (24-28)% increased Armour and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | 60 | (24-28)% increased Armour and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | 60 | (24-28)% increased Armour and Evasion +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 |
Chosen | 60 | (24-28)% increased Armour and Evasion +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | 60 | (24-28)% increased Armour and Evasion +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | 60 | (24-28)% increased Armour +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 |
Chosen | 60 | (24-28)% increased Armour +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 |
Chosen | 60 | (24-28)% increased Armour +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 |
Chosen | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 |
Chosen | 60 | (24-28)% increased Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 |
Chosen | 60 | (24-28)% increased Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion Rating +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion Rating +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | 60 | (24-28)% increased Evasion Rating +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 |
Chosen | 60 | (120-139)% increased Physical Damage (21-25)% chance to cause Bleeding on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | 60 | (120-139)% increased Physical Damage (21-25)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | 60 | (120-139)% increased Physical Damage (21-25)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | 60 | (120-139)% increased Physical Damage (21-25)% chance to Poison on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | 60 | +(51-55) to maximum Mana (7-8)% of Damage taken Recouped as Mana | ring 600 amulet 600 |
Chosen | 60 | +(51-55) to maximum Mana (6-7)% reduced Mana Cost of Skills | ring 600 amulet 600 |
Chosen | 60 | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons Minions have (8-10)% increased maximum Life | helmet 2000 body_armour 0 |
Chosen | 60 | (17-20)% increased Melee Damage +0.2 metres to Melee Strike Range | amulet 750 |
Chosen | 60 | +0.2 metres to Melee Strike Range +2 to Level of Socketed Melee Gems | helmet 1500 gloves 1500 |
Chosen | 60 | Minions deal (34-38)% increased Damage Minions have (34-38)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 |
Chosen | 60 | Minions deal (50-59)% increased Damage Minions have (50-59)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 |
Chosen | 60 | (25-30)% increased Movement Speed 100% chance to Avoid being Chilled | boots 1500 |
Chosen | 60 | (25-30)% increased Movement Speed (10-12)% increased Movement Speed if you haven't been Hit Recently | boots 1500 |
Chosen | 60 | (25-30)% increased Movement Speed (13-16)% chance to gain Onslaught for 4 seconds on Kill | boots 1500 |
Chosen | 60 | (9-10)% increased maximum Life (9-10)% increased maximum Mana | body_armour 2000 |
Chosen | 60 | (30-35)% of Physical Damage Converted to Cold Damage | gloves 2000 |
Chosen | 60 | (30-35)% of Physical Damage Converted to Fire Damage | gloves 2000 |
Chosen | 60 | (30-35)% of Physical Damage Converted to Lightning Damage | gloves 2000 |
Chosen | 60 | (13-15)% additional Physical Damage Reduction while Focused | helmet 1500 gloves 1500 |
Chosen | 60 | +(3201-4000) to Armour during Soul Gain Prevention | shield 1000 body_armour 1000 |
Chosen | 60 | (17-20)% increased Projectile Damage (23-25)% increased Projectile Speed | amulet 750 |
Chosen | 60 | Projectiles Pierce an additional Target +2 to Level of Socketed Projectile Gems | helmet 1500 gloves 1500 |
Chosen | 60 | (8-10)% increased Area of Effect +2 to Level of Socketed AoE Gems | helmet 1500 gloves 1500 |
Chosen | 60 | (9-10)% Chance to Block Spell Damage | body_armour 2000 |
Chosen | 60 | (70-79)% increased Spell Damage (18-20)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (100-109)% increased Spell Damage (36-40)% increased Mana Regeneration Rate | bow 0 staff 1000 two_hand_weapon 100 |
Chosen | 60 | (60-69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | 60 | (90-99)% increased Spell Damage Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 1000 two_hand_weapon 100 |
Elreon's | 60 | Channelling Skills have -4 to Total Mana Cost | ring 1500 amulet 1500 |
Elreon's | 60 | Non-Channelling Skills have -(10-9) to Total Mana Cost | ring 1500 amulet 1500 |
Gravicius' | 60 | Banner Skills have (26-35)% increased Aura Effect | body_armour 2000 |
Haku's | 60 | +(9-10)% to Quality of Socketed Gems | weapon 2000 shield 2000 |
It's | 60 | Gain (9-10)% of Cold Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 |
It's | 60 | Gain (18-20)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 2000 |
It's | 60 | Gain (9-10)% of Fire Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 |
It's | 60 | Gain (18-20)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 2000 |
It's | 60 | Gain (9-10)% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 |
It's | 60 | Gain (18-20)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 2000 |
It's | 60 | Gain (9-10)% of Physical Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 |
It's | 60 | Gain (18-20)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 2000 |
Korell's | 60 | (20-25)% increased Warcry Buff Effect | helmet 2000 |
Leo's | 60 | (20-23)% increased Damage | ring 2000 belt 2000 |
Rin's | 60 | 100% chance to Avoid being Frozen (20-30)% chance to Avoid being Chilled | boots 2000 |
Tora's | 60 | Adds (12-14) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 2000 |
Tora's | 60 | Adds (17-20) to (26-28) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 2000 |
Vagan's | 60 | Hits can't be Evaded | bow 0 wand 0 weapon 2000 |
Vorici's | 60 | (54-60)% increased Damage while Leeching | gloves 2000 amulet 2000 |
Legacy Prefix
These modifiers have spawn weight due to zero due to changes in-game, or unreleased mods
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Chosen | 60 | Adds (9-10) to (13-14) Cold Damage Adds (9-10) to (13-14) Lightning Damage | quiver 0 |
Chosen | 60 | Adds (9-10) to (13-14) Fire Damage Adds (9-10) to (13-14) Cold Damage | quiver 0 |
Chosen | 60 | Adds (9-10) to (13-14) Fire Damage Adds (9-10) to (13-14) Lightning Damage | quiver 0 |
Chosen | 60 | +(55-60) to maximum Life +(55-60) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 60 | (9-10)% chance for Flasks you use to not consume Charges | belt 0 |
Chosen | 60 | Flasks applied to you have (9-10)% increased Effect | belt 0 |
Chosen | 60 | You can apply an additional Curse | body_armour 0 |
Elreon's | 60 | -(10-9) to Total Mana Cost of Skills | ring 0 amulet 0 |
Gravicius' | 60 | Gain (12-14)% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Gravicius' | 60 | (8-9)% of Physical Damage from Hits taken as Fire Damage (8-9)% of Physical Damage from Hits taken as Lightning Damage | body_armour 0 |
Korell's | 60 | (9-10)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Additionally, the legacy spell dodge veiled prefix Chosen - +(18-21)% chance to Suppress Spell Damage (Prefix) cannot roll on items, despite having a non-zero weight.
Suffix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Jorgin's | 60 | Trigger Level 10 Summon Spectral Wolf on Kill | amulet 2000 |
of Aisling | 60 | (18-20)% increased Chaos Damage (20-22)% increased Global Physical Damage | ring 2000 |
of Cameria | 60 | +(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (20-22)% increased Global Critical Strike Chance | ring 2000 |
of Hillock | 60 | (7-8)% increased Attributes | body_armour 2000 |
of Janus | 60 | (55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 2000 |
of Riker | 60 | (18-20)% increased Fire Damage (20-22)% increased Lightning Damage | ring 2000 |
of the Order | 60 | (45-50)% increased Attack and Cast Speed while Focused | gloves 2000 |
of the Order | 60 | (7-8)% increased Attack and Cast Speed | amulet 1500 quiver 1500 |
of the Order | 60 | (12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 |
of the Order | 60 | (27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 |
of the Order | 60 | (10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | helmet 1000 body_armour 1000 |
of the Order | 60 | (25-28)% increased Brand Attachment range | amulet 1000 gloves 1000 |
of the Order | 60 | (18-22)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy | wand 1000 dagger 1000 sceptre 1000 one_hand_weapon 100 |
of the Order | 60 | (26-31)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy | staff 1000 two_hand_weapon 100 |
of the Order | 60 | (18-20)% chance to deal Double Damage while Focused | one_hand_weapon 1000 shield 1000 |
of the Order | 60 | (36-40)% chance to deal Double Damage while Focused | two_hand_weapon 1000 |
of the Order | 60 | +(44-48)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
of the Order | 60 | +(24-28)% to Chaos Damage over Time Multiplier | bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 |
of the Order | 60 | +(16-20)% to Cold and Chaos Resistances | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 |
of the Order | 60 | +(44-48)% to Cold Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 |
of the Order | 60 | +(24-28)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 |
of the Order | 60 | Adds (22-25) to (28-32) Chaos Damage if you've dealt a Critical Strike Recently (20-22)% increased Global Critical Strike Chance | gloves 1500 quiver 1500 |
of the Order | 60 | (27-30)% increased Elemental Damage if you've dealt a Critical Strike Recently (20-22)% increased Global Critical Strike Chance | gloves 1500 quiver 1500 |
of the Order | 60 | (6-7)% chance to gain a Frenzy Charge on Critical Strike (18-20)% increased Global Critical Strike Chance | quiver 1500 |
of the Order | 60 | +(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 |
of the Order | 60 | +(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 |
of the Order | 60 | (8-10)% increased Effect of your Curses | shield 3000 |
of the Order | 60 | (5-6)% increased Damage per Endurance Charge | one_hand_weapon 1000 |
of the Order | 60 | (7-8)% increased Damage per Endurance Charge | two_hand_weapon 1000 |
of the Order | 60 | (5-6)% increased Damage per Frenzy Charge | one_hand_weapon 1000 |
of the Order | 60 | (7-8)% increased Damage per Frenzy Charge | two_hand_weapon 1000 |
of the Order | 60 | (5-6)% increased Damage per Power Charge | one_hand_weapon 1000 |
of the Order | 60 | (7-8)% increased Damage per Power Charge | two_hand_weapon 1000 |
of the Order | 60 | (18-22)% of Damage is taken from Mana before Life while Focused | body_armour 1000 |
of the Order | 60 | (71-80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 1500 boots 1500 |
of the Order | 60 | +(31-35) to Dexterity (21-25)% chance to Avoid being Frozen | body_armour 1000 shield 1000 |
of the Order | 60 | +(31-35) to Dexterity and Intelligence | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 |
of the Order | 60 | (6-7)% chance to deal Double Damage | shield 1000 one_hand_weapon 1000 |
of the Order | 60 | (12-14)% chance to deal Double Damage | two_hand_weapon 1000 |
of the Order | 60 | (33-40)% increased Effect of Non-Damaging Ailments | boots 1500 amulet 1500 |
of the Order | 60 | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1500 belt 1500 |
of the Order | 60 | +(16-20)% to Fire and Chaos Resistances | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 |
of the Order | 60 | +(24-28)% to Fire Damage over Time Multiplier | bow 100 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 |
of the Order | 60 | +(44-48)% to Fire Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 |
of the Order | 60 | Focus has (31-35)% increased Cooldown Recovery Rate | boots 2000 |
of the Order | 60 | +10 to maximum Fortification while Focused | body_armour 1000 |
of the Order | 60 | You have Onslaught during Soul Gain Prevention | gloves 1500 boots 1500 |
of the Order | 60 | (13-16)% increased Cooldown Recovery Rate | belt 1500 |
of the Order | 60 | You are Immune to Ailments while Focused Focus has (5-8)% increased Cooldown Recovery Rate | boots 2000 |
of the Order | 60 | +(31-35) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 1000 shield 1000 |
of the Order | 60 | 15% of Damage Leeched as Life while Focused You have Vaal Pact while Focused | amulet 3000 |
of the Order | 60 | 1.5% of Evasion Rating is Regenerated as Life per second while Focused | body_armour 1000 |
of the Order | 60 | +(16-20)% to Lightning and Chaos Resistances | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 |
of the Order | 60 | +(311-350) to Accuracy Rating +(25-28) to Strength and Dexterity | weapon 1000 |
of the Order | 60 | (12-15)% increased Attack Speed 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | bow 1000 wand 1000 |
of the Order | 60 | (18-22)% increased Attack Speed 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | ranged 0 weapon 1000 |
of the Order | 60 | (18-22)% increased Attack Speed +(25-28) to Dexterity and Intelligence | ranged 0 weapon 1000 |
of the Order | 60 | (12-15)% increased Attack Speed +(25-28) to Dexterity and Intelligence | wand 1000 bow 1000 |
of the Order | 60 | (28-32)% increased Critical Strike Chance +(25-28) to Strength and Intelligence | weapon 1000 |
of the Order | 60 | 50% Chance to Avoid being Stunned during Effect | flask 1000 |
of the Order | 60 | (40-60)% increased Critical Strike Chance during Effect | flask 1000 |
of the Order | 60 | (20-30)% increased Rarity of Items found during Effect | flask 1000 |
of the Order | 60 | 15% of Damage Taken from Hits is Leeched as Life during Effect | flask 1000 |
of the Order | 60 | Regenerate 3% of Life per second during Effect | flask 1000 |
of the Order | 60 | (80-60)% reduced Reflected Damage taken during Effect | flask 1000 |
of the Order | 60 | Your Critical Strike Chance is Lucky while Focused Focus has (5-8)% increased Cooldown Recovery Rate | belt 1000 |
of the Order | 60 | (14-16)% increased Mine Throwing Speed | amulet 1000 helmet 1000 |
of the Order | 60 | +1 to Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill | ring 1500 amulet 1500 |
of the Order | 60 | +1 to Minimum Frenzy Charges (3-4)% chance to gain a Frenzy Charge on Kill | ring 1500 amulet 1500 |
of the Order | 60 | +1 to Minimum Power Charges (3-4)% chance to gain a Power Charge on Kill | ring 1500 amulet 1500 |
of the Order | 60 | Minions have (18-20)% increased Attack Speed Minions have (18-20)% increased Cast Speed | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 |
of the Order | 60 | Minions have (34-38)% increased Attack Speed Minions have (34-38)% increased Cast Speed | one_hand_weapon 0 staff 1000 weapon 400 |
of the Order | 60 | Minions Recover 100% of their Life when you Focus Focus has (5-8)% increased Cooldown Recovery Rate | gloves 2000 |
of the Order | 60 | +(24-28)% to Physical Damage over Time Multiplier | bow 400 two_hand_weapon 0 wand 1000 weapon 400 |
of the Order | 60 | +(44-48)% to Physical Damage over Time Multiplier | one_hand_weapon 0 bow 0 staff 1000 weapon 400 |
of the Order | 60 | Recover (37-40)% of Mana and Energy Shield when you Focus | body_armour 1000 |
of the Order | 60 | Shock nearby Enemies for 4 Seconds when you Focus Focus has (5-8)% increased Cooldown Recovery Rate | ring 1000 |
of the Order | 60 | (36-40)% increased Duration of Ailments you inflict while Focused | helmet 1000 |
of the Order | 60 | +(31-35) to Strength (21-25)% chance to Avoid being Ignited | body_armour 1000 shield 1000 |
of the Order | 60 | +(31-35) to Strength and Dexterity | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 |
of the Order | 60 | +(31-35) to Strength and Intelligence | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 |
of the Order | 60 | (36-40)% increased Totem Placement speed | boots 1000 amulet 1000 |
of the Order | 60 | (14-16)% increased Trap Throwing Speed | amulet 1000 belt 1000 |
of the Order | 60 | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown Focus has (5-8)% increased Cooldown Recovery Rate | helmet 1000 |
Legacy Suffix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of the Order | 60 | +(31-35) to Dexterity +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | Flasks applied to you have (15-18)% increased Effect 33% reduced Flask Charges gained | belt 0 |
of the Order | 60 | You have Vaal Pact while Focused | ring 0 |
of the Order | 60 | +(31-35) to Intelligence +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | Regenerate (1.03-1.33)% of Life per second | shield 0 amulet 0 |
of the Order | 60 | Regenerate 3% of Life per second during any Flask Effect | belt 0 |
of the Order | 60 | 50% Chance to Avoid being Stunned during Effect | flask 0 |
of the Order | 60 | (25-20)% reduced Mana Cost of Skills during Effect | flask 0 |
of the Order | 60 | Non-Aura Skills Cost no Mana or Life while Focused Focus has (5-8)% increased Cooldown Recovery Rate | amulet 0 |
of the Order | 60 | +(31-35) to Strength +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost | weapon 0 |
Crafting bench versions
See also: Crafting Bench#Unlocked via unveiling
Note that the lowest tier has been retired , as well as the mod may have legacy mod values.
Prefix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Brinerot | 72 | (19-23)% increased Damage during any Flask Effect | gloves 0 |
Brinerot | 81 | (24-28)% increased Damage during any Flask Effect | gloves 0 |
Catarina's | 60 | +1 to Level of Socketed Support Gems | weapon 0 shield 0 |
Catarina's | 80 | +2 to Level of Socketed Support Gems | weapon 0 shield 0 |
Chosen | 72 | Adds (8-9) to (11-13) Cold Damage Adds 1 to (17-20) Lightning Damage | shield 0 ring 0 |
Chosen | 72 | Adds (8-9) to (11-13) Cold Damage to Hits against you Adds (8-9) to (11-13) Lightning Damage to Hits against you | — |
Chosen | 81 | Adds (10-12) to (14-16) Cold Damage to Hits against you Adds (10-12) to (14-16) Lightning Damage to Hits against you | — |
Chosen | 81 | Adds (10-12) to (14-16) Cold Damage Adds 1 to (21-24) Lightning Damage | shield 0 ring 0 |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage to Hits against you Adds (8-9) to (11-13) Cold Damage to Hits against you | — |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage Adds (8-9) to (11-13) Cold Damage | shield 0 ring 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage Adds (10-12) to (14-16) Cold Damage | shield 0 ring 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage to Hits against you Adds (10-12) to (14-16) Cold Damage to Hits against you | — |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage to Hits against you Adds (8-9) to (11-13) Lightning Damage to Hits against you | — |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage Adds 1 to (17-20) Lightning Damage | shield 0 ring 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage Adds 1 to (21-24) Lightning Damage | shield 0 ring 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage to Hits against you Adds (10-12) to (14-16) Lightning Damage to Hits against you | — |
Chosen | 72 | (11-13)% increased Area Damage (8-9)% increased Area of Effect | amulet 0 |
Chosen | 81 | (14-16)% increased Area Damage (10-12)% increased Area of Effect | amulet 0 |
Chosen | 72 | +(151-213) to Armour +(16-20) to maximum Energy Shield | belt 0 |
Chosen | 81 | +(214-285) to Armour +(21-25) to maximum Energy Shield | belt 0 |
Chosen | 72 | +(151-213) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 81 | +(214-285) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 72 | +(34-40) to maximum Life +(34-40) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 81 | +(41-45) to maximum Life +(41-45) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 72 | -(34-40) to maximum Life Lose 3 Mana per second | — |
Chosen | 72 | +(34-40) to maximum Life Regenerate 3 Mana per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 81 | +(41-45) to maximum Life Regenerate 4 Mana per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 81 | -(41-45) to maximum Life Lose 4 Mana per second | — |
Chosen | 72 | +(34-40) to maximum Mana Regenerate 20 Life per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 72 | -(34-40) to maximum Mana Lose 20 Life per second | — |
Chosen | 81 | +(41-45) to maximum Mana Regenerate 25 Life per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 81 | -(41-45) to maximum Mana Lose 25 Life per second | — |
Chosen | 75 | (7-8)% chance for Flasks you use to not consume Charges | belt 0 |
Chosen | 72 | (40-45)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (46-50)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (61-68)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 81 | (69-75)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 72 | +(16-17)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | +(18-20)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | +(28-30)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 81 | +(31-35)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 72 | Attacks with this Weapon Penetrate (8-10)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 81 | Attacks with this Weapon Penetrate (11-13)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 72 | (42-50)% increased Cold Damage (16-17)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (51-60)% increased Cold Damage (18-20)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (65-72)% increased Cold Damage (25-28)% chance to Freeze | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 81 | (73-80)% increased Cold Damage (29-34)% chance to Freeze | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 72 | +(16-17)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | +(18-20)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | +(28-30)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 81 | +(31-35)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 72 | (19-22)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 81 | (23-25)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 72 | Attacks with this Weapon Penetrate (8-10)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 81 | Attacks with this Weapon Penetrate (11-13)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 72 | +(151-213) to Evasion Rating +(16-20) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 81 | +(214-285) to Evasion Rating +(21-25) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 72 | (42-50)% increased Fire Damage (16-17)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (51-60)% increased Fire Damage (18-20)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (65-72)% increased Fire Damage (25-28)% chance to Ignite | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 81 | (73-80)% increased Fire Damage (29-34)% chance to Ignite | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 72 | +(16-17)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | +(18-20)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | +(28-30)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 81 | +(31-35)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 72 | Flasks applied to you have (5-6)% increased Effect | belt 0 |
Chosen | 81 | Flasks applied to you have (7-8)% increased Effect | belt 0 |
Chosen | 75 | Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained | belt 0 |
Chosen | 72 | +(31-35) to maximum Mana Regenerate 3 Mana per second | ring 0 amulet 0 |
Chosen | 72 | -(31-35) to maximum Mana Lose 3 Mana per second | — |
Chosen | 81 | +(36-40) to maximum Mana Regenerate 4 Mana per second | ring 0 amulet 0 |
Chosen | 81 | -(36-40) to maximum Mana Lose 4 Mana per second | — |
Chosen | 72 | (42-50)% increased Lightning Damage (16-17)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (51-60)% increased Lightning Damage (18-20)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (65-72)% increased Lightning Damage (25-28)% chance to Shock | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 81 | (73-80)% increased Lightning Damage (29-34)% chance to Shock | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 72 | (15-17)% increased Armour +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 0 |
Chosen | 81 | (18-21)% increased Armour +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 0 |
Chosen | 72 | (15-17)% increased Armour +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 0 |
Chosen | 81 | (18-21)% increased Armour +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 0 |
Chosen | 72 | (15-17)% increased Armour +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 0 |
Chosen | 81 | (18-21)% increased Armour +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 72 | +(31-35) to maximum Mana 5% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 81 | +(36-40) to maximum Mana 6% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 72 | +(31-35) to maximum Mana 4% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 81 | +(36-40) to maximum Mana 5% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 75 | You can apply an additional Curse | body_armour 0 |
Chosen | 72 | (11-13)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 81 | (14-16)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 72 | Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 81 | Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 72 | (15-17)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 81 | (18-20)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 72 | (15-17)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 81 | (18-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 72 | (15-17)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
Chosen | 81 | (18-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
Chosen | 72 | +(16-17)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
Chosen | 81 | +(18-20)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
Chosen | 72 | +(28-30)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
Chosen | 81 | +(31-35)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
Chosen | 72 | (9-10)% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 81 | (11-12)% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 72 | +(1601-2200) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 81 | +(2201-3000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 72 | (11-13)% increased Projectile Damage (13-16)% increased Projectile Speed | amulet 0 |
Chosen | 81 | (14-16)% increased Projectile Damage (17-20)% increased Projectile Speed | amulet 0 |
Chosen | 72 | (42-50)% increased Spell Damage (10-12)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (51-60)% increased Spell Damage (13-15)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (65-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 81 | (73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 72 | (41-45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 81 | (46-50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 72 | (59-66)% increased Spell Damage Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 81 | (67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Elreon's | 72 | Channelling Skills have -2 to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 72 | Channelling Skills Cost +2 Mana | — |
Elreon's | 81 | Channelling Skills have -3 to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 81 | Channelling Skills Cost +3 Mana | — |
Elreon's | 72 | Non-Channelling Skills have -5 to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 72 | Non-Channelling Skills Cost +5 Mana | — |
Elreon's | 81 | Non-Channelling Skills have -(7-6) to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 81 | Non-Channelling Skills Cost +(7-6) Mana | — |
Gravicius' | 72 | Banner Skills have (12-15)% increased Aura Effect | body_armour 0 |
Gravicius' | 81 | Banner Skills have (16-20)% increased Aura Effect | body_armour 0 |
Gravicius' | 72 | (3-4)% of Physical Damage from Hits taken as Fire Damage (3-4)% of Physical Damage from Hits taken as Lightning Damage | body_armour 0 |
Gravicius' | 81 | (5-6)% of Physical Damage from Hits taken as Fire Damage (5-6)% of Physical Damage from Hits taken as Lightning Damage | body_armour 0 |
Haku's | 72 | +(6-7)% to Quality of Socketed Gems | weapon 0 shield 0 |
Haku's | 81 | +(7-8)% to Quality of Socketed Gems | weapon 0 shield 0 |
It's | 72 | Gain (5-6)% of Cold Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 81 | Gain (7-8)% of Cold Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 72 | Gain (11-13)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 81 | Gain (14-16)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 72 | Gain (5-6)% of Fire Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 81 | Gain (7-8)% of Fire Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 72 | Gain (11-13)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 81 | Gain (14-16)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 72 | Gain (5-6)% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 81 | Gain (7-8)% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 72 | Gain (11-13)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 81 | Gain (14-16)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 72 | Gain (5-6)% of Physical Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 81 | Gain (7-8)% of Physical Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 72 | Gain (11-13)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 81 | Gain (14-16)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 0 |
Korell's | 72 | (5-6)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Korell's | 81 | (7-8)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Korell's | 72 | (10-14)% increased Warcry Buff Effect | helmet 0 |
Korell's | 81 | (15-18)% increased Warcry Buff Effect | helmet 0 |
Leo's | 72 | (12-14)% increased Damage | ring 0 belt 0 |
Leo's | 81 | (15-17)% increased Damage | ring 0 belt 0 |
Rin's | 72 | 80% chance to Avoid being Frozen | boots 0 |
Rin's | 81 | 100% chance to Avoid being Frozen | boots 0 |
Tora's | 72 | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 81 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 72 | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | 81 | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Vagan's | 60 | Hits can't be Evaded | bow 0 wand 0 weapon 0 |
Vorici's | 72 | (31-36)% increased Damage while Leeching | gloves 0 amulet 0 |
Vorici's | 81 | (37-43)% increased Damage while Leeching | gloves 0 amulet 0 |
Suffix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Jorgin's | 60 | Trigger Level 10 Summon Spectral Wolf on Kill | amulet 0 |
of Aisling | 72 | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage | ring 0 |
of Aisling | 81 | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage | ring 0 |
of Cameria | 72 | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance | ring 0 |
of Cameria | 81 | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance | ring 0 |
of Hillock | 72 | 5% increased Attributes | body_armour 0 |
of Hillock | 81 | 6% increased Attributes | body_armour 0 |
of Janus | 72 | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Janus | 81 | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Riker | 72 | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage | ring 0 |
of Riker | 81 | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage | ring 0 |
of the Order | 25 | 4% increased Attack and Cast Speed | amulet 0 quiver 0 |
of the Order | 50 | (5-6)% increased Attack and Cast Speed | amulet 0 quiver 0 |
of the Order | 72 | (26-30)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 81 | (31-36)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 72 | (8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 81 | (10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 72 | (17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 81 | (20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 75 | (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | helmet 0 body_armour 0 |
of the Order | 72 | (14-16)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 81 | (17-20)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 72 | (10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 81 | (13-16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 72 | (15-18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 81 | (19-24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 72 | (10-12)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 81 | (13-15)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 72 | (21-25)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 81 | (26-30)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 72 | +(16-17)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 81 | +(18-20)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 72 | +(28-30)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
of the Order | 81 | +(31-35)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
of the Order | 72 | +(11-12)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 81 | +(13-15)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 72 | +(16-17)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 81 | +(18-20)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 72 | +(28-30)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 81 | +(31-35)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 72 | Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 81 | Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 72 | (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 81 | (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 72 | 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 81 | 5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 72 | +(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 81 | +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 72 | +(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 81 | +(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 75 | (6-7)% increased Effect of your Curses | shield 0 |
of the Order | 72 | (41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 81 | (51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 72 | +(16-20) to Dexterity (21-25)% chance to Avoid being Frozen | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Dexterity (21-25)% chance to Avoid being Frozen | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 81 | +(21-25) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 72 | +(16-20) to Dexterity +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Dexterity +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 72 | (4-5)% chance to deal Double Damage | shield 0 one_hand_weapon 0 |
of the Order | 72 | (8-10)% chance to deal Double Damage | two_hand_weapon 0 |
of the Order | 75 | (23-30)% increased Effect of Non-Damaging Ailments | boots 0 amulet 0 |
of the Order | 72 | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 81 | Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 72 | +(11-12)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 81 | +(13-15)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 72 | +(16-17)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 81 | +(18-20)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 72 | +(28-30)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 81 | +(31-35)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 75 | Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained | belt 0 |
of the Order | 72 | +6 to maximum Fortification while Focused | body_armour 0 |
of the Order | 81 | +7 to maximum Fortification while Focused | body_armour 0 |
of the Order | 50 | You have Onslaught during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 75 | (9-12)% increased Cooldown Recovery Rate | belt 0 |
of the Order | 72 | +(16-20) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Intelligence +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Intelligence +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 75 | Regenerate (0.7-1)% of Life per second | shield 0 amulet 0 |
of the Order | 72 | Regenerate 1.5% of Life per second during any Flask Effect | belt 0 |
of the Order | 81 | Regenerate 2% of Life per second during any Flask Effect | belt 0 |
of the Order | 72 | +(11-12)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 81 | +(13-15)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 72 | +(181-210) to Accuracy Rating +(13-15)% to Quality | weapon 0 |
of the Order | 81 | +(211-250) to Accuracy Rating +(16-18)% to Quality | weapon 0 |
of the Order | 75 | +(201-250) to Accuracy Rating +(20-24) to Strength and Dexterity | weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | ranged 0 weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(13-18)% to Quality | ranged 0 weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(20-24) to Dexterity and Intelligence | weapon 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(13-18)% to Quality | weapon 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(20-24) to Strength and Intelligence | weapon 0 |
of the Order | 72 | Your Critical Strike Chance is Lucky while Focused | belt 0 |
of the Order | 72 | (9-10)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 81 | (11-12)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 75 | +1 to Minimum Endurance Charges | ring 0 amulet 0 |
of the Order | 75 | +1 to Minimum Frenzy Charges | ring 0 amulet 0 |
of the Order | 75 | +1 to Minimum Power Charges | ring 0 amulet 0 |
of the Order | 72 | Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 81 | Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 72 | Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 81 | Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 72 | +(16-17)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
of the Order | 81 | +(18-20)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
of the Order | 72 | +(28-30)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
of the Order | 81 | +(31-35)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
of the Order | 72 | Recover (26-28)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 81 | Recover (29-31)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 72 | Shock nearby Enemies for 3 Seconds when you Focus | ring 0 |
of the Order | 72 | Shock yourself for 3 Seconds when you Focus | — |
of the Order | 81 | Shock nearby Enemies for 4 Seconds when you Focus | ring 0 |
of the Order | 81 | Shock yourself for 4 Seconds when you Focus | — |
of the Order | 72 | (21-25)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 81 | (26-30)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 72 | +(16-20) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 81 | +(21-25) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 72 | +(16-20) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 81 | +(21-25) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 72 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 72 | (21-25)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 81 | (26-30)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 72 | (9-10)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 81 | (11-12)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 75 | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | weapon 0 |
Legacy Crafting bench Prefix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Brinerot | 60 | (16-18)% increased Damage during any Flask Effect | gloves 0 |
Chosen | 60 | Adds (6-7) to (9-10) Cold Damage Adds 1 to (14-16) Lightning Damage | shield 0 ring 0 quiver 0 |
Chosen | 60 | Adds (6-7) to (9-10) Cold Damage to Hits against you Adds (6-7) to (9-10) Lightning Damage to Hits against you | — |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage Adds (6-7) to (9-10) Cold Damage | shield 0 ring 0 quiver 0 |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage to Hits against you Adds (6-7) to (9-10) Cold Damage to Hits against you | — |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage Adds 1 to (14-16) Lightning Damage | shield 0 ring 0 quiver 0 |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage to Hits against you Adds (6-7) to (9-10) Lightning Damage to Hits against you | — |
Chosen | 60 | (9-10)% increased Area Damage (6-7)% increased Area of Effect | amulet 0 |
Chosen | 60 | +(105-150) to Armour +(11-15) to maximum Energy Shield | belt 0 |
Chosen | 60 | +(105-150) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 60 | (20-25)% chance to Avoid Elemental Ailments (20-25)% chance to Avoid being Stunned | body_armour 0 |
Chosen | 60 | +(28-33) to maximum Life +(28-33) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 60 | +(28-33) to maximum Life Regenerate 2 Mana per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 60 | -(28-33) to maximum Life Lose 2 Mana per second | — |
Chosen | 60 | +(28-33) to maximum Mana Regenerate 15 Life per second | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 60 | -(28-33) to maximum Mana Lose 15 Life per second | — |
Chosen | 60 | (5-7)% Chance to Block Attack Damage | body_armour 0 |
Chosen | 60 | (5-6)% chance for Flasks you use to not consume Charges | belt 0 |
Chosen | 60 | (35-39)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (53-60)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 60 | +(14-15)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | +(25-27)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 60 | Attacks with this Weapon Penetrate (6-7)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 60 | (36-41)% increased Cold Damage (13-15)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (60-64)% increased Cold Damage (21-24)% chance to Freeze | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 60 | +(14-15)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | +(25-27)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 60 | (16-18)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 60 | Attacks with this Weapon Penetrate (6-7)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 60 | +(105-150) to Evasion Rating +(11-15) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 60 | (36-41)% increased Fire Damage (13-15)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (60-64)% increased Fire Damage (21-24)% chance to Ignite | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 60 | +(14-15)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | +(25-27)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 60 | Flasks applied to you have (3-4)% increased Effect | belt 0 |
Chosen | 60 | Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained | belt 0 |
Chosen | 60 | +(26-30) to maximum Mana Regenerate 2 Mana per second | ring 0 amulet 0 |
Chosen | 60 | -(26-30) to maximum Mana Lose 2 Mana per second | — |
Chosen | 60 | (36-41)% increased Lightning Damage (13-15)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (60-64)% increased Lightning Damage (21-24)% chance to Shock | one_hand_weapon 0 bow 0 staff 0 weapon 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 0 |
Chosen | 60 | (12-14)% increased Armour +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 0 |
Chosen | 60 | (12-14)% increased Armour +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 0 |
Chosen | 60 | (12-14)% increased Armour +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 60 | +(26-30) to maximum Mana 4% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 60 | +(26-30) to maximum Mana 3% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 60 | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | helmet 0 body_armour 0 |
Chosen | 60 | (9-10)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 60 | +0.2 metres to Melee Strike Range +1 to Level of Socketed Melee Gems | helmet 0 gloves 0 |
Chosen | 60 | Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 60 | (13-14)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 60 | (13-14)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 60 | (13-14)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
Chosen | 60 | (5-8)% increased maximum Life (5-8)% increased maximum Mana | body_armour 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Cold Damage | gloves 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Fire Damage | gloves 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Lightning Damage | gloves 0 |
Chosen | 60 | +(14-15)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
Chosen | 60 | +(25-27)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
Chosen | 60 | 8% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 60 | +(1000-1600) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 60 | (9-10)% increased Projectile Damage (10-12)% increased Projectile Speed | amulet 0 |
Chosen | 60 | Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems | helmet 0 gloves 0 |
Chosen | 60 | (8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems | helmet 0 gloves 0 |
Chosen | 60 | (6-8)% Chance to Block Spell Damage | body_armour 0 |
Chosen | 60 | (36-41)% increased Spell Damage (7-9)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (60-64)% increased Spell Damage (16-20)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 60 | (38-40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 60 | (53-58)% increased Spell Damage Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 60 | +(12-15)% chance to Suppress Spell Damage | body_armour 0 |
Elreon's | 60 | -4 to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 72 | -5 to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 81 | -(7-6) to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 60 | Channelling Skills have -1 to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 60 | Channelling Skills Cost +1 Mana | — |
Elreon's | 60 | Non-Channelling Skills have -4 to Total Mana Cost | ring 0 amulet 0 |
Elreon's | 60 | Non-Channelling Skills Cost +4 Mana | — |
Gravicius' | 60 | Gain 6% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Gravicius' | 72 | Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Gravicius' | 81 | Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Haku's | 60 | +(5-6)% to Quality of Socketed Gems | weapon 0 shield 0 |
It's | 60 | Gain 4% of Cold Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 60 | Gain (8-10)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 60 | Gain 4% of Fire Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 60 | Gain (8-10)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 60 | Gain 4% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 60 | Gain (8-10)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | 60 | Gain 4% of Physical Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 60 | Gain (8-10)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 0 |
Korell's | 60 | (3-4)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Leo's | 60 | (9-11)% increased Damage | ring 0 belt 0 |
Rin's | 60 | 60% chance to Avoid being Frozen | boots 0 |
Tora's | 60 | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 60 | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Vorici's | 60 | (24-30)% increased Damage while Leeching | gloves 0 amulet 0 |
Legacy Crafting bench Suffix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Aisling | 60 | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage | ring 0 |
of Cameria | 60 | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance | ring 0 |
of Hillock | 60 | 4% increased Attributes | body_armour 0 |
of Janus | 60 | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Riker | 60 | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage | ring 0 |
of the Order | 60 | 3% increased Attack and Cast Speed | amulet 0 quiver 0 |
of the Order | 60 | (22-25)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 60 | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 60 | (14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 60 | (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | helmet 0 body_armour 0 |
of the Order | 60 | (11-13)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 60 | (8-9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 60 | (12-14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 60 | (7-9)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 60 | (16-20)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 60 | +(14-15)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 60 | +(25-27)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
of the Order | 60 | +(9-10)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 60 | +(14-15)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 60 | +(25-27)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 60 | Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 60 | (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 60 | 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 60 | +(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 60 | +(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 60 | (4-5)% increased Effect of your Curses | shield 0 |
of the Order | 60 | (3-4)% increased Damage per Endurance Charge | one_hand_weapon 0 |
of the Order | 60 | (5-6)% increased Damage per Endurance Charge | two_hand_weapon 0 |
of the Order | 60 | (3-4)% increased Damage per Frenzy Charge | one_hand_weapon 0 |
of the Order | 60 | (5-6)% increased Damage per Frenzy Charge | two_hand_weapon 0 |
of the Order | 60 | (3-4)% increased Damage per Power Charge | one_hand_weapon 0 |
of the Order | 60 | (5-6)% increased Damage per Power Charge | two_hand_weapon 0 |
of the Order | 60 | (11-15)% of Damage is taken from Mana before Life while Focused | body_armour 0 |
of the Order | 60 | (30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 60 | +(10-15) to Dexterity (21-25)% chance to Avoid being Frozen | body_armour 0 shield 0 |
of the Order | 60 | +(10-15) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 60 | +(10-15) to Dexterity +(7-10)% to Quality | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Dexterity +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Dexterity +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | 3% chance to deal Double Damage | shield 0 one_hand_weapon 0 |
of the Order | 60 | (6-7)% chance to deal Double Damage | two_hand_weapon 0 |
of the Order | 60 | (16-22)% increased Effect of Non-Damaging Ailments | boots 0 amulet 0 |
of the Order | 60 | Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 60 | +(9-10)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 60 | +(14-15)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 60 | +(25-27)% to Fire Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
of the Order | 60 | Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained | belt 0 |
of the Order | 60 | Focus has (21-25)% increased Cooldown Recovery Rate | boots 0 |
of the Order | 60 | +5 to maximum Fortification while Focused | body_armour 0 |
of the Order | 60 | You have Vaal Pact while Focused | ring 0 |
of the Order | 60 | (6-8)% increased Cooldown Recovery Rate | belt 0 |
of the Order | 60 | You are Immune to Ailments while Focused | boots 0 |
of the Order | 60 | +(10-15) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 0 shield 0 |
of the Order | 60 | +(10-15) to Intelligence +(7-10)% to Quality | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Intelligence +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Intelligence +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | 10% of Damage Leeched as Life while Focused You have Vaal Pact while Focused | amulet 0 |
of the Order | 60 | 10% of Damage Leeched by Enemy as Life while Focused You have Vaal Pact while Focused | — |
of the Order | 60 | Regenerate (0.5-0.6)% of Life per second | shield 0 amulet 0 |
of the Order | 60 | 1% of Evasion Rating is Regenerated as Life per second while Focused | body_armour 0 |
of the Order | 60 | Regenerate 1% of Life per second during any Flask Effect | belt 0 |
of the Order | 60 | +(9-10)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 60 | +(161-180) to Accuracy Rating +(10-12)% to Quality | weapon 0 |
of the Order | 72 | +(181-210) to Accuracy Rating +(13-15)% to Quality | weapon 0 |
of the Order | 81 | +(211-250) to Accuracy Rating +(16-18)% to Quality | weapon 0 |
of the Order | 60 | +(161-200) to Accuracy Rating +(15-19) to Strength and Dexterity | weapon 0 |
of the Order | 60 | (8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 0 |
of the Order | 60 | (8-10)% increased Attack Speed +(7-12)% to Quality | weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(13-18)% to Quality | ranged 0 weapon 0 |
of the Order | 60 | (8-10)% increased Attack Speed +(15-19) to Dexterity and Intelligence | weapon 0 |
of the Order | 60 | (15-20)% increased Critical Strike Chance +(7-12)% to Quality | weapon 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(13-18)% to Quality | weapon 0 |
of the Order | 60 | (15-20)% increased Critical Strike Chance +(15-19) to Strength and Intelligence | weapon 0 |
of the Order | 60 | 50% Chance to Avoid being Stunned during Effect | flask 0 |
of the Order | 60 | 50% Chance to Avoid being Stunned during Effect | flask 0 |
of the Order | 60 | (40-60)% increased Critical Strike Chance during Effect | flask 0 |
of the Order | 60 | (20-30)% increased Rarity of Items found during Effect | flask 0 |
of the Order | 60 | 15% of Damage Taken from Hits is Leeched as Life during Effect | flask 0 |
of the Order | 60 | Regenerate 3% of Life per second during Effect | flask 0 |
of the Order | 60 | (55-45)% reduced Reflected Damage taken during Effect | flask 0 |
of the Order | 60 | (25-20)% reduced Mana Cost of Skills during Effect | flask 0 |
of the Order | 60 | (7-8)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 60 | Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 60 | Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 60 | Minions Recover 100% of their Life when you Focus | gloves 0 |
of the Order | 60 | +(14-15)% to Physical Damage over Time Multiplier | two_hand_weapon 0 sword 0 axe 0 mace 0 wand 0 |
of the Order | 60 | +(25-27)% to Physical Damage over Time Multiplier | bow 0 two_hand_weapon 0 |
of the Order | 60 | Recover (23-25)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 60 | Shock nearby Enemies for 2 Seconds when you Focus | ring 0 |
of the Order | 60 | Shock yourself for 2 Seconds when you Focus | — |
of the Order | 60 | Non-Aura Skills Cost no Mana or Life while Focused | amulet 0 |
of the Order | 60 | (16-20)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 60 | +(10-15) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
of the Order | 60 | +(10-15) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 60 | +(10-15) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 60 | +(10-15) to Strength +(7-10)% to Quality | body_armour 0 shield 0 |
of the Order | 72 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | 81 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | 60 | (18-20)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 60 | (7-8)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 60 | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown | helmet 0 |
Double Legacy Crafting bench Prefix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Chosen | 1 | Adds (3-4) to (5-8) Cold Damage Adds 1 to (7-12) Lightning Damage | shield 0 ring 0 quiver 0 |
Chosen | 38 | Adds (5-8) to (9-12) Cold Damage Adds 1 to (13-18) Lightning Damage | shield 0 ring 0 |
Chosen | 75 | Adds (9-12) to (13-16) Cold Damage Adds 1 to (19-24) Lightning Damage | shield 0 ring 0 |
Chosen | 1 | Adds (3-4) to (5-8) Fire Damage Adds (3-4) to (5-8) Cold Damage | shield 0 ring 0 quiver 0 |
Chosen | 38 | Adds (5-8) to (9-12) Fire Damage Adds (5-8) to (9-12) Cold Damage | shield 0 ring 0 |
Chosen | 75 | Adds (9-12) to (13-16) Fire Damage Adds (9-12) to (13-16) Cold Damage | shield 0 ring 0 |
Chosen | 1 | Adds (3-4) to (5-8) Fire Damage Adds 1 to (7-12) Lightning Damage | shield 0 ring 0 quiver 0 |
Chosen | 38 | Adds (5-8) to (9-12) Fire Damage Adds 1 to (13-18) Lightning Damage | shield 0 ring 0 |
Chosen | 75 | Adds (9-12) to (13-16) Fire Damage Adds 1 to (19-24) Lightning Damage | shield 0 ring 0 |
Leo's | 1 | (8-10)% increased Damage | ring 0 belt 0 |
Leo's | 25 | (11-13)% increased Damage | ring 0 belt 0 |
Leo's | 50 | (14-16)% increased Damage | ring 0 belt 0 |
Leo's | 75 | (17-20)% increased Damage | ring 0 belt 0 |
Vagan's | 1 | Hits can't be Evaded | bow 0 wand 0 weapon 0 |
Chosen | 1 | (6-8)% increased Area Damage (6-7)% increased Area of Effect | amulet 0 |
Chosen | 38 | (9-12)% increased Area Damage (8-9)% increased Area of Effect | amulet 0 |
Chosen | 75 | (13-16)% increased Area Damage (10-12)% increased Area of Effect | amulet 0 |
Chosen | 1 | +(35-60) to Armour +(6-10) to maximum Energy Shield | belt 0 |
Chosen | 25 | +(61-110) to Armour +(11-15) to maximum Energy Shield | belt 0 |
Chosen | 50 | +(111-185) to Armour +(16-20) to maximum Energy Shield | belt 0 |
Chosen | 75 | +(186-285) to Armour +(21-25) to maximum Energy Shield | belt 0 |
Chosen | 1 | +(35-60) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 25 | +(61-110) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 50 | +(111-185) to Armour and Evasion Rating | belt 0 quiver 0 |
Chosen | 75 | +(186-285) to Armour and Evasion Rating | belt 0 quiver 0 |
Rin's | 1 | 40% chance to Avoid being Frozen | boots 0 |
Rin's | 25 | 60% chance to Avoid being Frozen | boots 0 |
Rin's | 50 | 80% chance to Avoid being Frozen | boots 0 |
Rin's | 75 | 100% chance to Avoid being Frozen | boots 0 |
Chosen | 1 | +(14-20) to maximum Life +(14-20) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 25 | +(21-27) to maximum Life +(21-27) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 50 | +(28-33) to maximum Life +(28-33) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Chosen | 75 | +(34-40) to maximum Life +(34-40) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 |
Tora's | 1 | Adds (1-2) to (3-4) Physical Damage 25% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 25 | Adds (3-4) to (5-6) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 50 | Adds (5-7) to (8-10) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 75 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | 1 | Adds (2-3) to (4-5) Physical Damage 25% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | 25 | Adds (5-7) to (8-11) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | 50 | Adds (11-13) to (14-16) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | 75 | Adds (14-16) to (17-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Chosen | 1 | (5-7)% Chance to Block Attack Damage | body_armour 0 |
Chosen | 1 | (5-6)% chance for Flasks you use to not consume Charges | belt 0 |
Chosen | 75 | (7-8)% chance for Flasks you use to not consume Charges | belt 0 |
Chosen | 1 | (21-28)% increased Chaos Damage Chaos Skills have (5-6)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (29-36)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (37-44)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (45-52)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (48-55)% increased Chaos Damage Chaos Skills have (12-14)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 25 | (56-63)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 50 | (64-72)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 75 | (73-80)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 1 | +(5-8)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | +(9-12)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | +(13-16)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | +(17-20)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | +(8-15)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 25 | +(16-23)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 50 | +(24-32)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 75 | +(33-40)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 |
Chosen | 1 | Attacks with this Weapon Penetrate (8-10)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 38 | Attacks with this Weapon Penetrate (11-13)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 75 | Attacks with this Weapon Penetrate (14-16)% Chaos Resistance | wand 0 dagger 0 weapon 0 |
Chosen | 1 | (21-28)% increased Cold Damage 6% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (29-36)% increased Cold Damage 7% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (37-44)% increased Cold Damage (8-9)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (45-52)% increased Cold Damage (10-11)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (48-55)% increased Cold Damage (12-14)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 25 | (56-63)% increased Cold Damage (15-17)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 50 | (64-72)% increased Cold Damage (18-20)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 75 | (73-80)% increased Cold Damage (21-23)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 1 | +(5-8)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | +(9-12)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | +(13-16)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | +(17-20)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | +(8-15)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 25 | +(16-23)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 50 | +(24-32)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 75 | +(33-40)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 |
Brinerot | 1 | (12-15)% increased Damage during any Flask Effect | gloves 0 |
Brinerot | 25 | (16-18)% increased Damage during any Flask Effect | gloves 0 |
Brinerot | 50 | (19-23)% increased Damage during any Flask Effect | gloves 0 |
Brinerot | 75 | (24-28)% increased Damage during any Flask Effect | gloves 0 |
Vorici's | 1 | (17-23)% increased Damage while Leeching | gloves 0 amulet 0 |
Vorici's | 25 | (24-30)% increased Damage while Leeching | gloves 0 amulet 0 |
Vorici's | 50 | (31-36)% increased Damage while Leeching | gloves 0 amulet 0 |
Vorici's | 75 | (37-43)% increased Damage while Leeching | gloves 0 amulet 0 |
Chosen | 1 | (13-15)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 25 | (16-18)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 50 | (19-22)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 75 | (23-25)% increased Evasion Rating while Focused | helmet 0 boots 0 |
Chosen | 1 | Attacks with this Weapon Penetrate (8-10)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 38 | Attacks with this Weapon Penetrate (11-13)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 75 | Attacks with this Weapon Penetrate (14-16)% Elemental Resistances | wand 0 dagger 0 weapon 0 |
Chosen | 1 | +(35-60) to Evasion Rating +(6-10) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 25 | +(61-110) to Evasion Rating +(11-15) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 50 | +(111-185) to Evasion Rating +(16-20) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 75 | +(186-285) to Evasion Rating +(21-25) to maximum Energy Shield | belt 0 quiver 0 |
Chosen | 1 | (21-28)% increased Fire Damage 6% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (29-36)% increased Fire Damage 7% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (37-44)% increased Fire Damage (8-9)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (45-52)% increased Fire Damage (10-11)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (48-55)% increased Fire Damage (12-14)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 25 | (56-63)% increased Fire Damage (15-17)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 50 | (64-72)% increased Fire Damage (18-20)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 75 | (73-80)% increased Fire Damage (21-23)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 1 | Flasks applied to you have (3-4)% increased Effect | belt 0 |
Chosen | 38 | Flasks applied to you have (5-6)% increased Effect | belt 0 |
Chosen | 75 | Flasks applied to you have (7-8)% increased Effect | belt 0 |
Chosen | 1 | Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained | belt 0 |
Chosen | 38 | Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained | belt 0 |
Chosen | 1 | +(20-26) to maximum Mana Regenerate 1 Mana per second | ring 0 amulet 0 |
Chosen | 38 | +(27-33) to maximum Mana Regenerate 2 Mana per second | ring 0 amulet 0 |
Chosen | 75 | +(34-40) to maximum Mana Regenerate 4 Mana per second | ring 0 amulet 0 |
Gravicius' | 1 | Gain 6% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Gravicius' | 38 | Gain 8% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Gravicius' | 75 | Gain 10% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 |
Chosen | 1 | (21-28)% increased Lightning Damage 6% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (29-36)% increased Lightning Damage 7% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (37-44)% increased Lightning Damage (8-9)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (45-52)% increased Lightning Damage (10-11)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (48-55)% increased Lightning Damage (12-14)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 25 | (56-63)% increased Lightning Damage (15-17)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 50 | (64-72)% increased Lightning Damage (18-20)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 75 | (73-80)% increased Lightning Damage (21-23)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 |
Catarina's | 1 | +1 to Level of Socketed Support Gems | weapon 0 shield 0 |
Catarina's | 80 | +2 to Level of Socketed Support Gems | weapon 0 shield 0 |
Chosen | 1 | (20-25)% increased Armour and Energy Shield +(10-14) to maximum Life | str_int_armour 0 |
Chosen | 25 | (26-30)% increased Armour and Energy Shield +(15-19) to maximum Life | str_int_armour 0 |
Chosen | 50 | (31-35)% increased Armour and Energy Shield +(20-23) to maximum Life | str_int_armour 0 |
Chosen | 75 | (36-40)% increased Armour and Energy Shield +(24-28) to maximum Life | str_int_armour 0 |
Chosen | 1 | (20-25)% increased Armour and Evasion +(10-14) to maximum Life | str_dex_armour 0 |
Chosen | 25 | (26-30)% increased Armour and Evasion +(15-19) to maximum Life | str_dex_armour 0 |
Chosen | 50 | (31-35)% increased Armour and Evasion +(20-23) to maximum Life | str_dex_armour 0 |
Chosen | 75 | (36-40)% increased Armour and Evasion +(24-28) to maximum Life | str_dex_armour 0 |
Chosen | 1 | (20-25)% increased Armour +(10-14) to maximum Life | str_armour 0 |
Chosen | 25 | (26-30)% increased Armour +(15-19) to maximum Life | str_armour 0 |
Chosen | 50 | (31-35)% increased Armour +(20-23) to maximum Life | str_armour 0 |
Chosen | 75 | (36-40)% increased Armour +(24-28) to maximum Life | str_armour 0 |
Chosen | 1 | (20-25)% increased Armour, Evasion and Energy Shield +(10-14) to maximum Life | str_dex_int_armour 0 |
Chosen | 25 | (26-30)% increased Armour, Evasion and Energy Shield +(15-19) to maximum Life | str_dex_int_armour 0 |
Chosen | 50 | (31-35)% increased Armour, Evasion and Energy Shield +(20-23) to maximum Life | str_dex_int_armour 0 |
Chosen | 75 | (36-40)% increased Armour, Evasion and Energy Shield +(24-28) to maximum Life | str_dex_int_armour 0 |
Chosen | 1 | (20-25)% increased Energy Shield +(10-14) to maximum Life | int_armour 0 |
Chosen | 25 | (26-30)% increased Energy Shield +(15-19) to maximum Life | int_armour 0 |
Chosen | 50 | (31-35)% increased Energy Shield +(20-23) to maximum Life | int_armour 0 |
Chosen | 75 | (36-40)% increased Energy Shield +(24-28) to maximum Life | int_armour 0 |
Chosen | 1 | (20-25)% increased Evasion and Energy Shield +(10-14) to maximum Life | dex_int_armour 0 |
Chosen | 25 | (26-30)% increased Evasion and Energy Shield +(15-19) to maximum Life | dex_int_armour 0 |
Chosen | 50 | (31-35)% increased Evasion and Energy Shield +(20-23) to maximum Life | dex_int_armour 0 |
Chosen | 75 | (36-40)% increased Evasion and Energy Shield +(24-28) to maximum Life | dex_int_armour 0 |
Chosen | 1 | (20-25)% increased Evasion Rating +(10-14) to maximum Life | dex_armour 0 |
Chosen | 25 | (26-30)% increased Evasion Rating +(15-19) to maximum Life | dex_armour 0 |
Chosen | 50 | (31-35)% increased Evasion Rating +(20-23) to maximum Life | dex_armour 0 |
Chosen | 75 | (36-40)% increased Evasion Rating +(24-28) to maximum Life | dex_armour 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | 1 | +(20-26) to maximum Mana 4% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 38 | +(27-33) to maximum Mana 5% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 75 | +(34-40) to maximum Mana 6% of Damage taken Recouped as Mana | ring 0 amulet 0 |
Chosen | 1 | +(20-26) to maximum Mana 3% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 38 | +(27-33) to maximum Mana 4% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 75 | +(34-40) to maximum Mana 5% reduced Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 75 | You can apply an additional Curse | body_armour 0 |
Chosen | 75 | +1 to maximum number of Summoned Totems | shield 0 |
Chosen | 1 | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | helmet 0 body_armour 0 |
Chosen | 1 | (6-8)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 38 | (9-12)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 75 | (13-16)% increased Melee Damage +0.1 metres to Melee Strike Range | amulet 0 |
Chosen | 1 | +0.2 metres to Melee Strike Range +1 to Level of Socketed Melee Gems | helmet 0 gloves 0 |
Chosen | 1 | Minions deal (12-15)% increased Damage Minions have (12-15)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | Minions deal (19-25)% increased Damage Minions have (19-25)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 25 | Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 50 | Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 75 | Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 |
Chosen | 1 | (9-12)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 38 | (13-16)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 75 | (17-20)% increased Movement Speed 100% chance to Avoid being Chilled | boots 0 |
Chosen | 1 | (9-12)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 38 | (13-16)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 75 | (17-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | 1 | (9-12)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
Chosen | 38 | (13-16)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
Chosen | 75 | (17-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 |
It's | 1 | Gain (4-5)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 25 | Gain (6-7)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 50 | Gain (8-9)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 75 | Gain (10-11)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | 1 | Gain (8-10)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | 25 | Gain (11-14)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | 50 | Gain (15-18)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | 75 | Gain (19-22)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
Chosen | 1 | (5-8)% increased maximum Life (5-8)% increased maximum Mana | body_armour 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Cold Damage | gloves 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Fire Damage | gloves 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Lightning Damage | gloves 0 |
Chosen | 1 | 7% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 25 | 8% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 50 | (9-10)% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 75 | (11-12)% additional Physical Damage Reduction while Focused | helmet 0 gloves 0 |
Chosen | 1 | +(500-750) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 25 | +(751-1000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 50 | +(1001-2000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Chosen | 75 | +(2001-3000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 |
Korell's | 1 | (1-2)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Korell's | 25 | (3-4)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Korell's | 50 | (5-6)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Korell's | 75 | (7-8)% of Physical Damage from Hits taken as Fire Damage | helmet 0 |
Chosen | 1 | (6-8)% increased Projectile Damage (10-12)% increased Projectile Speed | amulet 0 |
Chosen | 38 | (9-12)% increased Projectile Damage (13-16)% increased Projectile Speed | amulet 0 |
Chosen | 75 | (13-16)% increased Projectile Damage (17-20)% increased Projectile Speed | amulet 0 |
Chosen | 1 | Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems | helmet 0 gloves 0 |
Elreon's | 1 | -(3-2) to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 25 | -(5-4) to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 50 | -(7-6) to Total Mana Cost of Skills | ring 0 amulet 0 |
Elreon's | 75 | -(9-8) to Total Mana Cost of Skills | ring 0 amulet 0 |
Chosen | 1 | (8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems | helmet 0 gloves 0 |
Haku's | 1 | +(4-5)% to Quality of Socketed Gems | weapon 0 shield 0 |
Haku's | 25 | +(5-6)% to Quality of Socketed Gems | weapon 0 shield 0 |
Haku's | 50 | +(6-7)% to Quality of Socketed Gems | weapon 0 shield 0 |
Haku's | 75 | +(7-8)% to Quality of Socketed Gems | weapon 0 shield 0 |
Chosen | 1 | (21-28)% increased Spell Damage (5-6)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (29-36)% increased Spell Damage (7-9)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (37-44)% increased Spell Damage (10-12)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (45-52)% increased Spell Damage (13-15)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (48-55)% increased Spell Damage (10-15)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 25 | (56-63)% increased Spell Damage (16-20)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 50 | (64-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 75 | (73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 1 | (19-26)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 25 | (27-34)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 50 | (35-42)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 75 | (43-50)% increased Spell Damage Gain 6% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
Chosen | 1 | (29-40)% increased Spell Damage Gain 6% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 25 | (41-52)% increased Spell Damage Gain 8% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 50 | (53-63)% increased Spell Damage Gain 10% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 75 | (64-75)% increased Spell Damage Gain 12% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 |
Chosen | 1 | +(12-15)% chance to Suppress Spell Damage | body_armour 0 |
Double Legacy Crafting bench Suffix
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of the Order | 1 | 3% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 |
of the Order | 25 | 4% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 |
of the Order | 50 | (5-6)% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 |
of the Order | 1 | (13-20)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 38 | (21-28)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 75 | (29-36)% increased Attack and Cast Speed while Focused | gloves 0 |
of the Order | 1 | 6% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 25 | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 50 | (8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 75 | (10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 1 | (11-13)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 25 | (14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 50 | (17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 75 | (20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 10 | (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | shield 0 body_armour 0 |
of the Order | 75 | (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | shield 0 body_armour 0 |
of the Order | 1 | (7-8)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 38 | (9-10)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 75 | (11-12)% increased Brand Attachment range | amulet 0 gloves 0 |
of the Order | 1 | (8-9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 38 | (10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 75 | (13-16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 |
of the Order | 1 | (12-14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 38 | (15-18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 75 | (19-24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 |
of the Order | 1 | (7-10)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 38 | (11-14)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 75 | (15-18)% chance to deal Double Damage while Focused | one_hand_weapon 0 shield 0 |
of the Order | 1 | (13-20)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 38 | (21-28)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 75 | (29-36)% chance to deal Double Damage while Focused | two_hand_weapon 0 |
of the Order | 1 | +(8-9)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 38 | +(10-12)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 75 | +(13-15)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 1 | Adds (3-5) to (6-8) Chaos Damage if you've dealt a Critical Strike Recently (9-10)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 25 | Adds (6-8) to (9-12) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 50 | Adds (9-12) to (13-16) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 75 | Adds (13-16) to (17-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 1 | (11-13)% increased Elemental Damage if you've dealt a Critical Strike Recently (9-10)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 25 | (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 50 | (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 75 | (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 |
of the Order | 1 | 2% chance to gain a Frenzy Charge on Critical Strike (7-8)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 25 | 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 50 | 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance | quiver 0 |
of the Order | 75 | 5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance | quiver 0 |
of Cameria | 1 | +(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (8-9)% increased Global Critical Strike Chance | ring 0 |
of Cameria | 25 | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance | ring 0 |
of Cameria | 50 | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance | ring 0 |
of Cameria | 75 | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance | ring 0 |
of the Order | 1 | +(12-16)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 25 | +(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 50 | +(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 75 | +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 |
of the Order | 1 | +(18-24)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 25 | +(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 50 | +(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 75 | +(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 |
of the Order | 1 | (5-7)% increased Effect of your Curses | shield 0 |
of the Order | 75 | (8-10)% increased Effect of your Curses | shield 0 |
of the Order | 1 | (3-4)% increased Damage per Endurance Charge | one_hand_weapon 0 |
of the Order | 1 | (5-6)% increased Damage per Endurance Charge | two_hand_weapon 0 |
of the Order | 1 | (3-4)% increased Damage per Frenzy Charge | one_hand_weapon 0 |
of the Order | 1 | (5-6)% increased Damage per Frenzy Charge | two_hand_weapon 0 |
of the Order | 1 | (3-4)% increased Damage per Power Charge | one_hand_weapon 0 |
of the Order | 1 | (5-6)% increased Damage per Power Charge | two_hand_weapon 0 |
of the Order | 1 | (11-15)% of Damage is taken from Mana before Life while Focused | body_armour 0 |
of the Order | 1 | (30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 38 | (41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 75 | (51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 1 | +(6-8) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 25 | +(9-11) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 50 | +(12-14) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 75 | +(15-17) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 1 | +(10-15) to Dexterity +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 38 | +(16-20) to Dexterity +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 75 | +(21-25) to Dexterity +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 1 | (2-3)% chance to deal Double Damage | one_hand_weapon 0 |
of the Order | 38 | (4-5)% chance to deal Double Damage | one_hand_weapon 0 |
of the Order | 75 | (6-7)% chance to deal Double Damage | one_hand_weapon 0 |
of the Order | 1 | (4-6)% chance to deal Double Damage | two_hand_weapon 0 |
of the Order | 38 | (7-9)% chance to deal Double Damage | two_hand_weapon 0 |
of the Order | 75 | (10-12)% chance to deal Double Damage | two_hand_weapon 0 |
of the Order | 1 | (11-20)% increased Effect of Non-Damaging Ailments | boots 0 ring 0 |
of the Order | 75 | (21-30)% increased Effect of Non-Damaging Ailments | boots 0 ring 0 |
of the Order | 1 | Regenerate 15 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 25 | Regenerate 30 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 50 | Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 75 | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 |
of the Order | 1 | +(8-9)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 38 | +(10-12)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 75 | +(13-15)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 1 | +5 to maximum Fortification while Focused | body_armour 0 |
of the Order | 38 | +6 to maximum Fortification while Focused | body_armour 0 |
of the Order | 75 | +7 to maximum Fortification while Focused | body_armour 0 |
of the Order | 50 | You have Onslaught during Soul Gain Prevention | gloves 0 boots 0 |
of the Order | 1 | You have Vaal Pact while Focused | ring 0 |
of the Order | 1 | (6-8)% increased Cooldown Recovery Rate | belt 0 |
of the Order | 75 | (9-12)% increased Cooldown Recovery Rate | belt 0 |
of the Order | 1 | You are Immune to Ailments while Focused | boots 0 |
of Aisling | 1 | (5-7)% increased Chaos Damage (5-7)% increased Global Physical Damage | ring 0 |
of Aisling | 25 | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage | ring 0 |
of Aisling | 50 | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage | ring 0 |
of Aisling | 75 | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage | ring 0 |
of Riker | 1 | (5-7)% increased Fire Damage (5-7)% increased Lightning Damage | ring 0 |
of Riker | 25 | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage | ring 0 |
of Riker | 50 | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage | ring 0 |
of Riker | 75 | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage | ring 0 |
of the Order | 1 | +(10-15) to Intelligence +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 38 | +(16-20) to Intelligence +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 75 | +(21-25) to Intelligence +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of Janus | 1 | (26-30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Janus | 25 | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Janus | 50 | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of Janus | 75 | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 |
of the Order | 1 | 10% of Damage Leeched as Life while Focused You have Vaal Pact while Focused | amulet 0 |
of the Order | 1 | Regenerate (0.4-0.6)% of Life per second | shield 0 amulet 0 |
of the Order | 75 | Regenerate (0.7-1)% of Life per second | shield 0 amulet 0 |
of the Order | 1 | 1% of Evasion Rating is Regenerated as Life per second while Focused | body_armour 0 |
of the Order | 1 | Regenerate 1% of Life per second during any Flask Effect | belt 0 |
of the Order | 38 | Regenerate 1.5% of Life per second during any Flask Effect | belt 0 |
of the Order | 75 | Regenerate 2% of Life per second during any Flask Effect | belt 0 |
of the Order | 1 | +(8-9)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 38 | +(10-12)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 75 | +(13-15)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 |
of the Order | 1 | +(30-50) to Accuracy Rating +(7-9)% to Quality | weapon 0 |
of the Order | 25 | +(51-100) to Accuracy Rating +(10-12)% to Quality | weapon 0 |
of the Order | 50 | +(101-160) to Accuracy Rating +(13-15)% to Quality | weapon 0 |
of the Order | 75 | +(161-250) to Accuracy Rating +(16-18)% to Quality | weapon 0 |
of the Order | 1 | (8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 0 |
of the Order | 1 | (8-10)% increased Attack Speed +(7-12)% to Quality | weapon 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(13-18)% to Quality | weapon 0 |
of the Order | 1 | (15-20)% increased Critical Strike Chance +(7-12)% to Quality | weapon 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(13-18)% to Quality | weapon 0 |
of the Order | 1 | 50% Chance to Avoid being Stunned during Effect | flask 0 |
of the Order | 1 | (40-60)% increased Critical Strike Chance during Effect | flask 0 |
of the Order | 1 | (20-30)% increased Rarity of Items found during Effect | flask 0 |
of the Order | 1 | 15% of Damage Taken from Hits is Leeched as Life during Effect | flask 0 |
of the Order | 1 | Regenerate 3% of Life per second during Effect | flask 0 |
of the Order | 1 | (25-20)% reduced Mana Cost of Skills during Effect | flask 0 |
of the Order | 50 | Your Critical Strike Chance is Lucky while Focused | belt 0 |
of the Order | 1 | (7-8)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 38 | (9-10)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 75 | (11-12)% increased Mine Throwing Speed | amulet 0 helmet 0 |
of the Order | 75 | +1 to Minimum Endurance Charges | ring 0 amulet 0 |
of the Order | 75 | +1 to Minimum Frenzy Charges | ring 0 amulet 0 |
of the Order | 75 | +1 to Minimum Power Charges | ring 0 amulet 0 |
of the Order | 1 | Minions have (8-9)% increased Attack Speed Minions have (8-9)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 25 | Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 50 | Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 75 | Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 |
of the Order | 1 | Minions have (16-18)% increased Attack Speed Minions have (16-18)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 25 | Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 50 | Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 75 | Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 |
of the Order | 1 | Minions Recover 100% of their Life when you Focus | gloves 0 |
of Hillock | 1 | 3% increased Attributes | body_armour 0 |
of Hillock | 25 | 4% increased Attributes | body_armour 0 |
of Hillock | 50 | 5% increased Attributes | body_armour 0 |
of Hillock | 75 | 6% increased Attributes | body_armour 0 |
of the Order | 1 | Recover (20-22)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 25 | Recover (23-25)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 50 | Recover (26-28)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 75 | Recover (29-31)% of Mana and Energy Shield when you Focus | body_armour 0 |
of the Order | 1 | Shock nearby Enemies for 2 Seconds when you Focus | ring 0 |
of the Order | 38 | Shock nearby Enemies for 3 Seconds when you Focus | ring 0 |
of the Order | 75 | Shock nearby Enemies for 4 Seconds when you Focus | ring 0 |
of the Order | 1 | Non-Aura Skills Cost no Mana or Life while Focused | amulet 0 |
of the Order | 1 | (81-100)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 38 | (101-120)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 75 | (121-140)% increased Duration of Ailments you inflict while Focused | helmet 0 |
of the Order | 1 | +(6-8) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 25 | +(9-11) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 50 | +(12-14) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 75 | +(15-17) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 1 | +(6-8) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 25 | +(9-11) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 50 | +(12-14) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 75 | +(15-17) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | 1 | +(10-15) to Strength +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 38 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 75 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | 1 | (10-15)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 38 | (16-23)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 75 | (24-30)% increased Totem Placement speed | boots 0 amulet 0 |
of the Order | 1 | (7-8)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 38 | (9-10)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 75 | (11-12)% increased Trap Throwing Speed | amulet 0 belt 0 |
of the Order | 25 | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | weapon 0 |
of the Order | 1 | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown | helmet 0 |
Jorgin's | 50 | Trigger Level 10 Summon Spectral Wolf on Kill | amulet 0 |
Version history
See also the similar section in veiled modifier § Version history
Version | Changes |
---|---|
3.22.0 |
|
3.21.0 |
|
3.14.0 |
|
3.6.0 |
|
3.5.0 |
|