Beyond (original)

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This article describes historical game content.

Version 3.19.0 overhauled the Beyond game mechanic, replacing the original Beyond demons with Scourge monsters. This article describes the Beyond game mechanic as it existed before version 3.19.0.

For the current version of Beyond, see Beyond demon.
For the temporary league, see Beyond league.

Original Beyond

The monsters spawn from Beyond Portals.

Beyond Demons are interdimensional unique monsters introduced in Forsaken Masters expansion for the Beyond league. When you kill a monster, there is a chance that a small crimson orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn regular demons. They are quite tough. If these die, they have a chance to leave some kind of organic bloody fountain on the location where they were spawned. If three of these appear close to each other, they spawn a unique boss that's extremely difficult to kill or even escape.

After the Beyond league ended, Beyond Demons were not added to the core game. They can still spawn in maps altered by Kirac's map device mod and are available as a map mod: OtherworldlyOtherworldly
Prefix
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Slaying Enemies close together can attract monsters from Beyond this realm
. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod.

Unique monsters

Ephij, Crackling Sky
Beyond Boss Location
Na'em, Bending Stone All Zones
Haast, Unrelenting Frost All Zones
Tzteosh, Hungering Flame Level 15 Zones Upwards
Bameth, Shifting Darkness Level 33 Zones Upwards
Ephij, Crackling Sky Level 45 Zones Upwards
Abaxoth, the End of All That Is Level 68 Zones Upwards

Regular monsters

Hounds of Tzteosh and a Fanatic of Ephij
Mouth of Ephij

They look like regular bandit monsters with an unearthly red colouration. They use a lot of dangerous skills and may spawn with uncommon monster affixes. They spawn from small portals if there is enough of them close to each other (on an area that would fit one screen approximately). One of them is always rare and others are magical (this often creates funny names, like Servant of Haast of Flames). The rare one can have a nemesis mod, but the magical ones will never have bloodline affixes. When they die, they leave a bloody puddle instead of a corpse (soul conduit does not affect them, if they have it then it doesn't even revive other monsters), but give experience and drop items (though not many). You can encounter normal Beyond Demons only by killing one with the Fractured Nemesis Mod (killing these does not create portals).

  • Flesh of Bameth
    • Based on Carrion Minion
    • Uses Poison Bombs in melee range
    • Spreads Tar on Death
  • Blood of Haast
    • Based on Blood Elemental
    • Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
      Level: (1-20)
      Cost: (8-23) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 230%
      AoE Radius: 30
      Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
      Base radius is (2.6-3) metres

      Additional Effects From 1-20% Quality:
      Base radius is (0.015-0.3) metres
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      (rarely)
    • Extra Cold Damage
    • Resists Cold Damage
  • Disciple of Haast
    • Based on Bandit (seems to wear a Chalice of HorrorsChalice of Horrors
      War Buckler
      Chance to Block: 26%
      Evasion: (219-291)
      Energy Shield: (50-70)
      Movement Speed: -3%
      Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
      (30-50)% increased Evasion Rating
      +(50-70) to maximum Energy Shield
      +20% Chance to Block Attack Damage from Cursed Enemies
      100% Chance to Cause Monster to Flee on Block
      Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
      An eye for an eye. A curse for a curse.
      )
    • Uses Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
      Level: (1-20)
      Cost: 5 Mana
      Attack Damage: (165-269)% of base
      Effectiveness of Added Damage: (165-269)%
      Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
      100% of Physical Damage Converted to Cold Damage
      Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
      +0.2 metres to Melee Strike Range
      35% increased Duration of Cold Ailments
      (10-29)% increased Effect of Cold Ailments
      Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

      Additional Effects From 1-20% Quality:
      Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Casts Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
      Level: (1-20)
      Cost: (7-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 120%
      Projectile Speed: 844
      AoE Radius: 12
      Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
      Base duration is 5.00 seconds
      Deals (18.4-2225.7) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Base radius is 1.5 metres
      Base secondary radius is 1.8 metres
      Can have up to 10 Chilling Areas

      Additional Effects From 1-20% Quality:
      +(0.01-0.2) metres to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Eye of Tzteosh
    • based on Watcher
    • casts Unrighteous Fire
    • casts Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 190%
      AoE Radius: 30
      Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
      Deals (26-832) to (40-1247) Fire Damage
      (50-88)% more Damage with Hits against Burning enemies
      Cannot Ignite
      +(0-9) to Area of Effect length
      Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
      Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

      Additional Effects From 1-20% Quality:
      +(1-20)% more Damage with Hits against Burning enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      (these two skills have a dangerous synergy)
    • Resists Elemental Damage
  • Hand of Na'em
    • Based on Bandit archers
    • Uses BarrageBarrageAttack, Projectile, Bow
      Level: (1-20)
      Cost: (7-11) Mana
      Attack Damage: (47-54)% of base
      Effectiveness of Added Damage: (47-55)%
      Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
      Fires Projectiles sequentially

      Additional Effects From 1-20% Quality:
      Fires +(0.05-1) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Uses Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Speed: 110% of base
      Attack Damage: (100-119)% of base
      Effectiveness of Added Damage: (100-119)%
      Projectile Speed: 3260
      Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
      Fires (5-9) Arrows

      Additional Effects From 1-20% Quality:
      Fires +(0.2-4) Arrows
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Enemies are Slowed
    • Resists Elemental Damage
    • Resists Chaos
  • Worshipper of Bameth
    • Based on Bandit (seems to wear an Edge of MadnessEdge of Madness
      Etched Greatsword
      Two Hand Sword
      Physical Damage: (32.2-36.8) to (67.2-76.8)
      Chaos Damage: (60-68) to (90-102)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      Weapon Range: 1.3 metres
      Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
      (40-60)% increased Physical Damage
      Adds (60-68) to (90-102) Chaos Damage
      1% increased Chaos Damage per Level
      Adds 1 to 2 Physical Damage to Attacks per Level
      Soon, the pleas for mercy were muted.
      Only one voice remained.
      Laughing.
      )
    • Uses Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
      Level: (1-20)
      Cost: 10 Mana
      Cooldown Time: 2.00 sec
      Can Store 1 Use(s)
      Attack Speed: 120% of base
      Attack Damage: (142-210)% of base
      Effectiveness of Added Damage: (142-210)%
      Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
      10% increased Attack Speed per Frenzy Charge
      15% chance to gain a Frenzy Charge on Hit
      Buff grants 20% increased Movement Speed

      Additional Effects From 1-20% Quality:
      (0.5-10)% chance to gain a Frenzy Charge on Hit
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Nearby Enemies take Chaos Damage over Time
  • Servant of Haast
    • Based on Bandit archers
    • Uses Cold SnapCold SnapSpell, AoE, Cold, Duration
      Level: (1-20)
      Cost: (11-28) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Cast Time: 0.85 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 320%
      AoE Radius: 16
      Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
      Base duration is 5.00 seconds
      Deals (28.7-1895.4) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Burst Base radius is 1.5 metres
      Chilled Ground Base initial radius is 1.5 metres
      Chilled Ground Base final radius is 3 metres
      25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

      Additional Effects From 1-20% Quality:
      (1-20)% more Effect of Chill
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Mouth of Ephij
    • Based on Shocked Miscreation
    • Lightning Damage
    • Casts Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
      Level: (1-20)
      Cost: (9-26) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 90%
      AoE Radius: 16
      Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
      +(0-0.4) metres to radius
      (30-49)% reduced Duration
      Can queue up to 50 uses

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cast Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Hound of Tzteosh
    • based on Voidbearer
    • melee attacks cast a fire version of Storm CallStorm CallSpell, AoE, Duration, Lightning
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 250%
      Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
      Base duration is 1.50 seconds
      +(0-0.6) metres to radius

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance for Lightning to Strike the Marker when Cast
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Chaos
  • Fanatic of Ephij
    • Based on Bandit
    • Casts Storm CallStorm CallSpell, AoE, Duration, Lightning
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 250%
      Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
      Base duration is 1.50 seconds
      +(0-0.6) metres to radius

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance for Lightning to Strike the Marker when Cast
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Casts a spell that fires a single target lightning projectile
    • Resists Elemental Damage
    • Resists Chaos
  • Zealot of Tzteosh
    • Based on Bandit (seems to wear a Chalice of HorrorsChalice of Horrors
      War Buckler
      Chance to Block: 26%
      Evasion: (219-291)
      Energy Shield: (50-70)
      Movement Speed: -3%
      Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
      (30-50)% increased Evasion Rating
      +(50-70) to maximum Energy Shield
      +20% Chance to Block Attack Damage from Cursed Enemies
      100% Chance to Cause Monster to Flee on Block
      Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
      An eye for an eye. A curse for a curse.
      )
    • Uses Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
      Level: (1-20)
      Cost: 6 Mana
      Attack Damage: (110-185)% of base
      Effectiveness of Added Damage: (110-185)%
      Projectile Speed: 750
      Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
      Fires 4 Projectiles
      60% of Physical Damage Converted to Fire Damage
      +(0.2-0.6) metres to Melee Strike Range
      Projectiles deal 50% less Damage with Hits and Ailments

      Additional Effects From 1-20% Quality:
      Projectiles deal (0.5-10)% more Damage with Hits and Ailments
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Uses Detonate DeadDetonate DeadSpell, AoE, Fire
      Level: (1-20)
      Cost: (5-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 160%
      AoE Radius: 22
      Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
      Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
      Base radius is (2.2-2.6) metres

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance to detonate an additional corpse
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Unreleased monsters

Additionally, there was two monsters called "Eye of Sothotep"[1] and "Ti'Lath, Withering Steel" in the Beyond challenges. However, Ti'Lath and Eye of Sothotep (and by extension Sothotep itself) were never released.[2]

Version history

Version Changes
3.19.0
  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits.
1.2.0
  • Introduced to the game.

References