Version 1.1.4

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Version History
1.1.3b
May 8, 2014
1.1.4
May 29, 2014
1.1.4b
June 4, 2014

Patch notes

These are the official patch notes for version 1.1.4 released by Grinding Gear Games.[1]

Content and Features

  • Added a new Intelligence skill - Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
  • Added a new corrupted Skill Gem - Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
    50% chance to Ignite enemies
    200% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    -0.2 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
  • Added a new corrupted Skill Gem - Vaal GraceVaal GraceAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 9 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Base duration is 6.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    You and nearby allies have +15% chance to Evade Attack Hits
    Suppressed Spell Damage dealt to you is Unlucky

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
  • Added a new corrupted Skill Gem - Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    Your and nearby allies' Skills Cost no Mana

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
  • Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
  • Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
  • Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique mapDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    Unique Boss drops (12-20) additional Currency Items
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Added two new achievements: Virtue Corruption and Dream Enrichment.
  • Added one new vendor recipe involving common Vaal items.
  • Added 3D art for the following items: Chernobog's PillarChernobog's Pillar
    Ebony Tower Shield
    Chance to Block: 25%
    Armour: (785-1027)
    Movement Speed: -3%
    Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
    (120-150)% increased Armour
    +(60-80) to maximum Life
    +(35-50)% to Fire Resistance
    25% of Physical Damage Converted to Fire Damage
    25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
    Fire dances with those who doubt
    Licks the skin and flesh from the fearful
    Where there is no fear
    There is no flame
    , FencoilFencoil
    Gnarled Branch
    Staff
    Physical Damage: 9-19
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    You've no reason for fear when you're a root in a fen
    - Old Ezomyte saying.
    , Shavronne's WrappingsShavronne's Wrappings
    Occultist's Vestment
    Energy Shield: (274-377)
    Movement Speed: -3%
    Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
    10% faster start of Energy Shield Recharge
    +(30-40)% to Lightning Resistance
    Reflects 1 to 250 Lightning Damage to Melee Attackers
    Chaos Damage taken does not bypass Energy Shield
    Shavronne's apparel became ever more extravagant
    as her body and soul became ever more corrupted.
    and SkullheadSkullhead
    Secutor Helm
    Armour: (156-208)
    Evasion: (156-208)
    Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    +(10-20)% to all Elemental Resistances
    All that was left of the Iron King was his bleached skull.
    Yet it was all the Iron King needed.
    .
  • We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
  • We changed the way longer audio files are loaded and played to reduce load times and memory use.
  • We have added race rewards and the functionality required for Race Season Eight.
  • Updated and improved several audio elements of the game.

Vaal Side Areas from Fragments

  • To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
  • We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.

Map Mods

  • We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. * * This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
  • We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
  • "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
  • "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.

Dual Wielding Changes

  • We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
  • Players now receive a +20% physical damage multiplier while dual wielding.
  • We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
  • A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
  • In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.

Descent: Champions Changes

  • Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
  • We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
  • We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
  • We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
  • We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
  • Added a new Unique Claw (Scar of FateScar of Fate
    Nailed Fist
    Claw
    Physical Damage: 6-17
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
    Grants Level 20 Hatred Skill
    Adds 2 to 6 Physical Damage
    Gain 3 Life per Enemy Hit with Spells
    Into darkness, horror, madness...
    So goes the descent.
    ) to one of the starting chests.
  • Added a new Unique One Hand Sword (Blood of SummerBlood of Summer
    Rusted Sword
    One Handed Sword
    Physical Damage: 6-15
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
    2% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    20% increased Area of Effect
    33% chance to gain a Frenzy Charge on Kill
    Into darkness, horror, madness...
    So goes the descent.
    ) to both of the starting chests.
  • Buffed Tear of EntropyTear of Entropy
    Iron Hat
    Armour: (9-13)30% increased Attack Speed when on Low Life
    15% increased Attack Speed when on Full Life
    +10 to maximum Life
    20% increased Cast Speed when on Low Life
    9% increased Cast Speed when on Full Life
    Into darkness, horror, madness...
    So goes the descent.
    (Unique Helmet), Relic of the CycleRelic of the Cycle
    Crude Bow
    Bow
    Physical Damage: 10-26
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    100% increased Physical Damage
    10% increased Attack Speed
    +30 to Accuracy Rating
    Projectiles Return to you
    Into darkness, horror, madness...
    So goes the descent.
    (Unique Bow) and Remnant of EmpiresRemnant of Empires
    Goathide Buckler
    Chance to Block: 28%
    Evasion: (14-20)
    Movement Speed: -3%
    3% increased Movement Speed30% Chance to Block Spell Damage
    +15 to maximum Life
    +3% to all Elemental Resistances per Endurance Charge
    50% chance to gain an Endurance Charge when you Block
    +3% Chance to Block
    Reflects 4 to 8 Physical Damage to Attackers on Block
    Into darkness, horror, madness...
    So goes the descent.
    (Unique Shield).
  • The Templar now receives the FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill Gem.
  • The Shadow now receives the Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill Gem.
  • The Templar no longer receives the Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill Gem.
  • The Templar's Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill gem has been moved to the opposing area's chest.
  • The Marauder and Duelist now receive Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    in the provisions chest.

General Balance

  • We have increased the rewards from Olmec's SanctumOlmec's Sanctum
    Bone Crypt Map
    Map Level: 68
    Map Tier: 1
    Guild Character: $
    Item Quantity: +(120-200)%
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Final Boss drops higher Level Items
    They flew, and leapt, and clambered over,
    They crawled, and swam, and slithered under.
    Still its ancient secrets await unclaimed
    And of this hidden temple, only legends remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Acton's NightmareActon's Nightmare
    Overgrown Shrine Map
    Map Level: 70
    Map Tier: 3
    Guild Character: Ô
    Item Quantity: +(80-100)%
    Item Rarity: +(220-250)%
    Area has patches of Burning Ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
    Area is inhabited by Skeletons
    Restless Dead
    Undead Monsters resurrect after 10 seconds (Hidden)
    Area is a large Maze
    Area contains a Large Chest
    Curious, she shook it then,
    And tiny screams emerged.
    Curiouser, she shook again,
    And an eerie silence purred.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , to help bring them in line with the rewards gained from other unique maps.
  • We have reduced the movement penalty that armour types have as follows:
  • Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
  • Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
  • Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.

Bug Fixes

  • Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
  • Fixed a bug where exploding strongboxes would not have a delay before they exploded.
  • Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
  • Fixed a bug where some skills could move monsters or players to inside terrain.
  • Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
  • Fixed some common cases where Strongboxes could block progress.
  • Fixed a bug where character audio looped in character creation.
  • Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
  • Fixed a bug where creating a new character on an account with no characters would not have a default league.
  • Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
  • Fixed an issue where corrupting some unique quivers could remove the level requirement.
  • Fixed some issues with the Eternal Weapon Effect for some weapon types.
  • Fixed some issues with Witch weapon animations.

References

  1. Chris (May 29, 2014). "1.1.4 Patch Notes". Official Path of Exile Forums. Retrieved May 29, 2014.