Equipment

Equipment refers to items that can be placed directly into equipment slots on the character's inventory screen. These include weapons, off-hands, armour, and jewellery[1].
Equipping items
An item is equipped when placed into a compatible equipment slot on the character's inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or attribute requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any items socketed into them (e.g. gems or jewels) are also disabled.[2] However, gems socketed into disabled items will continue to gain experience. Certain items can also disable specific item slots instead, causing any item placed within them to be disabled.
If a character's weapon is empty or disabled (or both weapons if dual wielding), they are considered unarmed. If a character's equipped weapon(s), off-hand, and gloves are all empty or disabled, they are considered Unencumbered.
The term "equipped item" specifically only include weapons, off-hands, armour, and jewellery. Items like flasks and trinkets also have dedicated slots on the inventory screen, but are not technically considered to be equipped items. Gems and jewels are also not considered to be equipped items.[1] This definition is used for certain modifiers that check for or count equipped items, such as certain unique items and certain tier 17 map and Valdo's Map modifiers.
Categories of equipment
Weapons
Weapons are equipment used to perform attacks or enhance spells. Each weapon has a base damage value range, attacks per second, and base critical strike chance. Quality improves the damage values of weapons.
Types of weapons:
Off-hand equipment
Off-hand equipment is a sub-category of equipment that are equipped in the off-hand slot (right weapon slot), typically alongside other one-handed weapons, to provide offensive or defensive benefits through modifiers.
Armour
Armour is a category of equipment worn on different parts of the body to provide protection from their defence values and bonuses from modifiers. Quality and Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it.
improves the amount of armour, evasion, and/or energy shield the base item provides.
Jewellery
Jewellery do not implicitly provide protection like armour, but are useful for their supporting role and magical properties. Jewellery quality can be improved with catalysts, which improve the effect of affix modifiers.
Jewellery do not generally have sockets, but certain base types may have an implicit modifier that adds a gem or jewel socket.
Jewellery and jewels are collectively categorized as "Trinkets", not to be confused with Thief's TrinketThief's TrinketCorrupted
.
Unique items
Uniques that disable equipment slots
Item | Stats |
---|---|
Brutal Restraint![]() Timeless JewelLimited to: 1 Historic Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh Historic |
The Bringer of Rain![]() Nightmare BascinetArmour: (486-748) Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-300) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" ![]() | Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-300) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
The Dancing Dervish![]() Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. ![]() | 60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
The Dancing Duo![]() Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine. ![]() | 60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
Thief's Torment![]() Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found Can't use other Rings +(25-40)% to all Elemental Resistances Gain (40-60) Life per Enemy Hit with Attacks Gain 30 Mana per Enemy Hit with Attacks 50% reduced Effect of Curses on youThe ring I stole, My finger they took, A shrouded mind, Cut their curses short, As I drained their spirit And stole their soul. A blessing is often a curse. ![]() | +(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found Can't use other Rings +(25-40)% to all Elemental Resistances Gain (40-60) Life per Enemy Hit with Attacks Gain 30 Mana per Enemy Hit with Attacks 50% reduced Effect of Curses on you |
Brutal RestraintBrutal Restraint
Timeless JewelLimited to: 1 Historic
Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: The
Dance with Death keystone granted by "Asenath" variants of this jewel disables the helmet slot
The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.and
The Dancing DuoThe Dancing Duo
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageOne more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.: disables weapon/off-hand slots when Dancing Dervish(es) are summoned.
Uniques that check/count equipped items
Item | Stats | ||
---|---|---|---|
Blasphemer's Grasp![]() Assassin's MittsEvasion: (260-369) Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. ![]() | +(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | ||
Corrupted Energy![]() Cobalt JewelLimited to: 1With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorruptedNothing is immune to the Nightmare's twisted influence.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorrupted | ||
Hidden Potential![]() Viridian JewelLimited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice is what they see when they look at the same block of wood.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (20-25)% increased Damage for each Magic Item EquippedCorrupted | ||
Hungry Abyss![]() Viridian JewelLimited to: 1With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorruptedDarkness can never be sated.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorrupted | ||
Malachai's Vision![]() Praetor CrownArmour: (161-185) Energy Shield: (201-258)Requires Level 68, 62 Str, 91 IntAdds (13-17) to (29-37) Chaos Damage +(150-200) to maximum Energy Shield +(32-40)% to Cold Resistance +(15-20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are CorruptedCorruptedWicked men chase power like stray dogs chase a rat. ![]() | Adds (13-17) to (29-37) Chaos Damage +(150-200) to maximum Energy Shield +(32-40)% to Cold Resistance +(15-20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are CorruptedCorrupted | ||
Replica Eternity Shroud![]() Blood RaimentEvasion: (872-1252) Energy Shield: (146-210) Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"The form of this replica came to me in a troubled dream. I do not believe we should ever allow it to be used." - Researcher Arn ![]() | Trigger Level 20 Shade Form when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items | ||
Shadowstitch![]() Sacrificial GarbArmour: (1151-1701) Evasion: (1151-1701) Energy Shield: (234-346) Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped Has 6 Linked Sockets (Hidden)CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next. ![]() | <2 Random corrupted implicit modifiers>Has an additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped Has 6 Linked Sockets (Hidden)Corrupted | ||
The Ascetic![]() Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped (10-15)% increased Quantity of Items found with a Magic Item EquippedMany things come to one who has nothing. ![]() | (12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped (10-15)% increased Quantity of Items found with a Magic Item Equipped | ||
The Eternity Shroud![]() Blood RaimentEvasion: (872-1252) Energy Shield: (146-210) Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsThere can be no defence against the celestial siblings entropy and time. ![]() | Trigger Level 20 Glimpse of Eternity when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items | ||
Vivinsect![]() Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing the parasite with another ring has manifested unpredictable effects. I theorise the sacrificial vessel's level of anguish is a key variable. - Arzaak, Syndicate ResearcherTake this item to Jun Ortoi to have her Unveil it. ![]() | Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
| ||
Voll's Vision![]() Praetor CrownArmour: (421-485) Energy Shield: (51-58)Requires Level 68, 62 Str, 91 Int+(260-300) to Armour +(26-32)% to Fire Resistance +(8-16)% to Chaos Resistance 20% increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are CorruptedRighteous men seek virtue like tame pups seeking praise. ![]() | +(260-300) to Armour +(26-32)% to Fire Resistance +(8-16)% to Chaos Resistance 20% increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are Corrupted | ||
Utula's Hunger![]() Majestic PlateArmour: (848-1250) Movement Speed: -5%Requires Level 53, 145 Str(60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped ItemsThe world will end in a divine stomach, once Kitava has eaten all that lives. ![]() | (60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items | ||
The Untouched Soul![]() Gold AmuletRequires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped ItemGeomancy offered a safer way to use the Tears... but the Maji rejected that temptation as well. ![]() | (12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item | ||
The Apostate![]() Cabalist RegaliaMovement Speed: -3%Requires Level 35Has no Attribute Requirements or Energy Shield (Hidden) +(30-50) to Strength +(20-30)% to all Elemental Resistances Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour ItemsWhen I finally rejected my faith entirely, my stagnant belief became thick white blood, as choking as it was nourishing. ![]() | Has no Attribute Requirements or Energy Shield (Hidden) +(30-50) to Strength +(20-30)% to all Elemental Resistances Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items |
Version history
Version | Changes |
---|---|
0.8.6 |
|
See also
References
- ↑ 1.0 1.1 Mark_GGG (May 28, 2015). "Re: [CB]What counts as a corrupted item for jewels?". Reddit. Retrieved July 7, 2024.
- ↑ Mark_GGG (March 2, 2020). "Re: Isn't One with Nothing busted?". Reddit. Retrieved July 7, 2024.