Equipment

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An example of the inventory screen with various equipment and flasks currently in use.

Equipment refers to items that can be placed directly into equipment slots on the character's inventory screen. These include weapons, off-hands, armour, and jewellery[1].

Equipping items

An item is equipped when placed into a compatible equipment slot on the character's inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or attribute requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any items socketed into them (e.g. gems or jewels) are also disabled.[2] However, gems socketed into disabled items will continue to gain experience. Certain items can also disable specific item slots instead, causing any item placed within them to be disabled.

If a character's weapon is empty or disabled (or both weapons if dual wielding), they are considered unarmed. If a character's equipped weapon(s), off-hand, and gloves are all empty or disabled, they are considered Unencumbered.

The term "equipped item" specifically only include weapons, off-hands, armour, and jewellery. Items like flasks and trinkets also have dedicated slots on the inventory screen, but are not technically considered to be equipped items. Gems and jewels are also not considered to be equipped items.[1] This definition is used for certain modifiers that check for or count equipped items, such as certain unique items and certain tier 17 map and Valdo's Map modifiers.

Categories of equipment

Weapons

Main page: Weapon

Weapons are equipment used to perform attacks or enhance spells. Each weapon has a base damage value range, attacks per second, and base critical strike chance. Quality improves the damage values of weapons.

Types of weapons:

Off-hand equipment

Off-hand equipment is a sub-category of equipment that are equipped in the off-hand slot (right weapon slot), typically alongside other one-handed weapons, to provide offensive or defensive benefits through modifiers.

Armour

Armour is a category of equipment worn on different parts of the body to provide protection from their defence values and bonuses from modifiers. Quality and Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it. improves the amount of armour, evasion, and/or energy shield the base item provides.

Jewellery

Main page: Jewellery

Jewellery do not implicitly provide protection like armour, but are useful for their supporting role and magical properties. Jewellery quality can be improved with catalysts, which improve the effect of affix modifiers.

Jewellery do not generally have sockets, but certain base types may have an implicit modifier that adds a gem or jewel socket.

Unique items

Uniques that disable equipment slots

ItemStats
Brutal RestraintBrutal Restraint
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
They believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
The Bringer of RainThe Bringer of Rain
Nightmare Bascinet
Armour: (486-748)
Evasion: (699-1072)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
The Dancing DuoThe Dancing Duo
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Thief's TormentThief's Torment
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found
Can't use other Rings
+(25-40)% to all Elemental Resistances
Gain (40-60) Life per Enemy Hit with Attacks
Gain 30 Mana per Enemy Hit with Attacks
50% reduced Effect of Curses on you
The ring I stole,
My finger they took,
A shrouded mind,
Cut their curses short,
As I drained their spirit
And stole their soul.
A blessing is often a curse.
+(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found
Can't use other Rings
+(25-40)% to all Elemental Resistances
Gain (40-60) Life per Enemy Hit with Attacks
Gain 30 Mana per Enemy Hit with Attacks
50% reduced Effect of Curses on you
  • Brutal RestraintBrutal Restraint
    Timeless Jewel
    Limited to: 1 Historic
    Radius: Large
    Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
    Passives in radius are Conquered by the Maraketh
    Historic
    They believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : The Dance with Death keystone granted by "Asenath" variants of this jewel disables the helmet slot
  • The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Physical Damage: (142.6-161.2) to (239.2-270.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 1.3 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Cannot be used while Manifested
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills
    Rampage
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    and The Dancing DuoThe Dancing Duo
    Reaver Sword
    Two Hand Sword
    Physical Damage: (142.6-161.2) to (239.2-270.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 1.3 metres
    Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills
    Rampage
    One more partner by the hand,
    Let your steps entwine.
    Spin together, swing as one,
    And dance with death in trine.
    : disables weapon/off-hand slots when Dancing Dervish(es) are summoned.

Uniques that check/count equipped items

ItemStats
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Evasion: (260-369)
Energy Shield: (52-75)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Corrupted EnergyCorrupted Energy
Cobalt Jewel
Limited to: 1With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorruptedNothing is immune to the Nightmare's twisted influence.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorrupted
Hidden PotentialHidden Potential
Viridian Jewel
Limited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(20-25)% increased Damage for each Magic Item EquippedCorrupted
Hungry AbyssHungry Abyss
Viridian Jewel
Limited to: 1With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorruptedDarkness can never be sated.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorrupted
Malachai's VisionMalachai's Vision
Praetor Crown
Armour: (161-185)
Energy Shield: (201-258)
Requires Level 68, 62 Str, 91 IntAdds (13-17) to (29-37) Chaos Damage
+(150-200) to maximum Energy Shield
+(32-40)% to Cold Resistance
+(15-20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
CorruptedWicked men chase power like stray dogs chase a rat.
Adds (13-17) to (29-37) Chaos Damage
+(150-200) to maximum Energy Shield
+(32-40)% to Cold Resistance
+(15-20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are CorruptedCorrupted
Replica Eternity ShroudReplica Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
Trigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
ShadowstitchShadowstitch
Sacrificial Garb
Armour: (1151-1701)
Evasion: (1151-1701)
Energy Shield: (234-346)
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Has 6 Linked Sockets (Hidden)
CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Has 6 Linked Sockets (Hidden)Corrupted
The AsceticThe Ascetic
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item Equipped
Many things come to one who has nothing.
(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item Equipped
The Eternity ShroudThe Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
There can be no defence against the celestial siblings entropy and time.
Trigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
VivinsectVivinsect
Unset Ring
Requires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
"Fusing the parasite with another ring has manifested unpredictable effects.
I theorise the sacrificial vessel's level of anguish is a key variable.
- Arzaak, Syndicate Researcher
Take this item to Jun Ortoi to have her Unveil it.
Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
+(16-20)% to Cold and Chaos Resistances
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
+(31-35) to Dexterity and Intelligence
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
+1 to Minimum Endurance Charges
(3-4)% chance to gain an Endurance Charge on Kill
+1 to Minimum Frenzy Charges
(3-4)% chance to gain a Frenzy Charge on Kill
+1 to Minimum Power Charges
(3-4)% chance to gain a Power Charge on Kill
Shock nearby Enemies for 4 Seconds when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
Voll's VisionVoll's Vision
Praetor Crown
Armour: (421-485)
Energy Shield: (51-58)
Requires Level 68, 62 Str, 91 Int+(260-300) to Armour
+(26-32)% to Fire Resistance
+(8-16)% to Chaos Resistance
20% increased Light Radius
(8-12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
Righteous men seek virtue like tame pups seeking praise.
+(260-300) to Armour
+(26-32)% to Fire Resistance
+(8-16)% to Chaos Resistance
20% increased Light Radius
(8-12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
Utula's HungerUtula's Hunger
Majestic Plate
Armour: (848-1250)
Movement Speed: -5%
Requires Level 53, 145 Str(60-100)% increased Armour
Recover (1-3)% of Life on Kill
(30-40)% increased Stun and Block Recovery
+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items
The world will end in a divine stomach, once Kitava has eaten all that lives.
(60-100)% increased Armour
Recover (1-3)% of Life on Kill
(30-40)% increased Stun and Block Recovery
+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items
The Untouched SoulThe Untouched Soul
Gold Amulet
Requires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
Geomancy offered a safer way to use the Tears...
but the Maji rejected that temptation as well.
(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
The ApostateThe Apostate
Cabalist Regalia
Movement Speed: -3%Requires Level 35Has no Attribute Requirements or Energy Shield (Hidden)
+(30-50) to Strength
+(20-30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
When I finally rejected my faith entirely, my stagnant belief
became thick white blood, as choking as it was nourishing.
Has no Attribute Requirements or Energy Shield (Hidden)
+(30-50) to Strength
+(20-30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items

Version history

Version Changes
0.8.6
  • Reduced drop rate of equipment such that 18% of monsters drop items rather than 23%. Non-equipment drop rates are unchanged.

See also

References

  1. 1.0 1.1 Mark_GGG (May 28, 2015). "Re: [CB]What counts as a corrupted item for jewels?". Reddit. Retrieved July 7, 2024.
  2. Mark_GGG (March 2, 2020). "Re: Isn't One with Nothing busted?". Reddit. Retrieved July 7, 2024.

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