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  • Growth and Decay Notable Passive Skill Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] Growth and Decay is a notable passive skill...
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  • restored in the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town...
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  • Regeneration is a form of recovery that automatically restores life, mana or energy shield over time. All classes have the following base regeneration...
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  • triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. Kitava's...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • sources of Damage over Time Multiplier stats. Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value. An...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • Flask (redirect from Life Flask) (section Life flasks)
    recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana...
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  • 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither...
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  • a hit in order to be blocked, therefore block does not work against damage over time. The chance to block is a random roll made per attack/cast; it is not...
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  • AmuletRequires Level 16Regenerate (1-2)% of Life per second+100 to maximum Life (20-25)% increased Life Regeneration rate Items and Gems have 25% reduced...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • long-standing bug causes kills from damage over time to always grant kill credit to the player's character even if the damage over time was from a non-player entity...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • Totem (section Damage)
    Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered...
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  • against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • tar. Kills from damage over time will not shatter enemies. Only hits can cause shatter. Culling strike is recommended for damage over time builds that are...
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  • the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (36-40)% chance to deal Double Damage while Focused +(24-28)% to Chaos Damage over Time Multiplier +(54-60)% Critical Strike Multiplier while a Rare or Unique...
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  • Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana Regeneration Rate...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • "Non-Ailment Damage over Time Multiplier" of all damage types have been replaced by Damage over Time Multipliers that also affect damage from Ailments...
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  • Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability...
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  • builds early in the game. Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • gems, and equipment. Modifiers affecting life leech are damage Leeched as Life, Maximum Recovery per Life Leech, total Recovery per second from Life Leech...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as...
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  • function similar to regular jewels. They can be obtained from Abyssal Troves and as an Abyss reward item from various other league mechanics. Abyss Jewels...
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  • increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • a gem tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power...
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  • (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them...
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  • be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem sockets...
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  • two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • Cold Damage per second Damage and Chill Linger for a Base Duration of 2 seconds Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies...
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  • Trap And Mine Damage (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Cut down the tallest tree, and another...
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  • Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier...
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  • +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment Chaos Damage over Time Multiplier(s) to +(18-22)%...
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  • 1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers...
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  • Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • steps in each attack: If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • (14-29) to (42-47) Cold Damage to Spells and Attacks (and its inferior variants) has cold and Demon's HornDemon's HornWand Physical Damage: 38-71 Critical Strike...
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  • which deals Chaos damage over time, as well as any linked curses, to enemies in an area. The debuff deals more damage over time and lasts longer for each...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • Burning Damage Multiplier +6% to Fire Damage over Time Multiplier [1] +4% to Fire Damage over Time Multiplier [3] [4] +5% to Fire Damage over Time Multiplier...
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  • cataclysmic effects that brought their way of life crashing down around them. Caught in between life and death, these undying gemlings still have their...
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  • lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration...
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  • around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • retain their colours and not be rerolled. This trick can be used to repeatedly use alternating socket number crafts to repeatedly add and remove a socket until...
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  • Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • Resistance Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier Group: ManaRegeneration #% increased...
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  • Group: DamageOverTimeMultiplier +#% to Chaos Damage over Time Multiplier Group: GlobalDamageOverTimeMultiplier +#% to Damage over Time Multiplier Group:...
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  • causes projectiles to deal 25% less damage. No longer causes damage over time from projectiles to deal 25% less damage. Lightning Warp Now gains additional...
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  • one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier. The item will only displayed...
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  • Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments...
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  • 1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers...
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  • uringCry Life Regeneration You are Regenerating Life base_life_regeneration_rate_per_minute Enduring Cry Buff You have extra physical damage reduction...
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  • to the damage Righteous Fire deals to enemies: fire damage, elemental damage, burning damage, damage over time, "(fire) damage over time multiplier", area...
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  • (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier +(80-100) to Armour +(80-100)...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • good mix of offensive and defensive capabilities. The Chieftain Ascendancy offers support to fire damage builds, fire damage over time builds, strike skills...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • Group: DamageOverTimeMultiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier...
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  • modify curse effect. Debuffs that inflict damage over time will expire more slowly. This does not cause damage over time effects to deal less DPS; instead, it...
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  • Cane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires...
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  • Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced...
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  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires...
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  • Attacks SupportAttack, Support Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills have (20-44)%...
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  • Maim on Hit Group: DamageOverTimeMultiplier +(15-20)% to Cold Damage over Time Multiplier +(15-20)% to Physical Damage over Time Multiplier +(15-20)% to Fire...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • increasing your damage dealt. Brands are skill effects, not separate objects, meaning various mechanics including leech and reflected damage will apply to...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Writhing Jar Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 Seconds Recovers (435-609) Life over 5.00 Seconds Consumes (16-18) of 40 Charges on useRequires...
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  • & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • following quests: Damage on Full Life SupportDamage on Full Life SupportAttack, Support Icon: f Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level...
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  • Attack Speed Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Fire Damage over Time Multiplier Group: ColdDamagePercentage #% increased...
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  • class that specializes in cold and chaos damage effects as well as curses, with a minor affinity for both Energy Shield and Power Charges. The class is capable...
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  • nothing remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of...
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  • bottom left corner of their inventory, two normal Small Life FlasksSmall Life FlaskRecovers 70 Life over 3.00 Seconds Consumes 7 of 21 Charges on useRight click...
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  • 2% of your maximum life as flat added physical damage to weapons. Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • Group: DamageOverTimeMultiplier +#% to Cold Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Fire Damage over Time Multiplier...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per...
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  • Group: DamageOverTimeMultiplier +(6-8)% to Cold Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier +(6-8)% to Fire Damage over Time...
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  • supported skill has an internal damage counter that tracks the total accumulated damage taken from hits. Damage over time and non-damage loss do not contribute...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • Group: DamageOverTimeMultiplier +(6-8)% to Cold Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier +(6-8)% to Fire Damage over Time...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Attack Speed Group: DamageOverTimeMultiplier +(6-8)% to Fire Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier Group: LightningResistance...
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  • +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments. The damage multiplier for ailments...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • for "full life". The gem only improves the supported skill's damage if the player is on full life. If the player is affected by damage over time, such as...
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  • hits from the supported skill inflict chaos damage over time. Being a chaos damage over time gem, Decay's damage is affected by modifiers (from passive tree...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • Global Critical Strike Multiplier. it is the replica version of ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike...
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  • from sufficiently much damage over time, even if their life recovery over time is greater than the life loss over time. Low life Hrishi_GGG (May 25, 2017)...
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • Attack Speed Group: DamageOverTimeMultiplier +(6-8)% to Fire Damage over Time Multiplier +(6-8)% to Physical Damage over Time Multiplier Group: AccuracyAndCrits...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • is Nearby Group: DamageOverTimeMultiplier +(44-48)% to Cold Damage over Time Multiplier +(44-48)% to Physical Damage over Time Multiplier +(44-48)% to Fire...
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  • physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • is Nearby Group: DamageOverTimeMultiplier +(24-28)% to Cold Damage over Time Multiplier +(24-28)% to Physical Damage over Time Multiplier +(24-28)% to Fire...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • You deal less damage and have reduced accuracy. Enfeeble is a hex spell that curses all targets in an area, lowering their damage and accuracy. Enfeeble...
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  • Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled mod becomes. Unveiling mods...
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  • Bleeding (section Damage)
    Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will also...
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  • Cooldown Time: 0.25 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken...
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  • sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Redeemer, Drox, the Warlord and Baran, the Crusader New influenced items from maps: Hunter, Redeemer, Warlord and Crusader. Shaper and Elder items reworked....
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  • +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they...
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage Deals (26...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while SaneWithin each of us...
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  • one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier...
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  • courage to do so. And now, after two centuries guarding this hole in the ground, this akhara lacks the strength. But you are not Deshret, and you are not one...
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  • while a tincture is active. It does not apply to kills from damage over time. When hovering over a tincture it reads "RIGHT CLICK TO APPLY THIS TO YOUR WEAPONS...
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  • physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the...
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  • resistances. The extra damage is multiplicative with other damage modifiers as it is considered to be the monsters damage mitigation, and not due to a buff...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • AbyssJewelLife +# to maximum Life Group: DamageOverTimeWhileHoldingAShield #% increased Damage over Time while holding a Shield Group: PercentDamageGoesToMana...
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  • Temple Volcanic Island Time-Lost Relic can be created from the following recipes: Time-Lost Relic is used in the following recipes: Time-Lost Relic was created...
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  • recoverable maximum per second. This cap is unaffected by damage over time; over-time recovery and over-time loss are independent. This is a list of unique items...
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  • Invasion league ended, Invasion Bosses were not implemented into the core game, and are mostly inaccessible. However, a few sources still exist: Maps with the...
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  • divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • bad RNG can hamper your economy severely at the start of a new league. And the time/currency needed to beat the odds on a craft with such a low chance of...
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  • can be changed at a later time, but this is very expensive. Main page: List of quest rewards Due to item restrictions in the time limited leagues, quest rewards...
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  • "Deals % of Base Damage" stat. Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From...
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  • Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against...
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  • Strike Rate, Speed, Damage Reflection, Elemental Damage Reflection, Medium Damage Increase, Large Damage Increase, Life Regeneration. Attributes (Stren...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • relationship between Life and Damage in monsters. Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration...
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  • While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • Given time and suitable conditions, the dead walk of their own volition in Wraeclast. Why? The Cataclysm remains. In soil and stone, water and air. Look...
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  • deal no Damage Your Spells are disabledSimple is the life of the bear. - Life, large percentage life regeneration and increased physical damage. Belly of...
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  • Elemental Damage. However, the modifiers on the items may differ significantly. All Replicas have names starting with Replica and symbol in front and at the...
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  • performed instead. Damage over time, reflected damage, and self-damage cannot stun. Hits that inflict Freeze can stun; "on stunning" and "when stunned" effects...
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  • card. A set of six can be exchanged for a random gem with the Minion gem tag and 20% quality. The Summoner has restrictions on where or how it can drop. This...
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  • several new items and skill gems. Damage over time rework: Bleed and poison are now considered ailments. Ailments now have its total damage scale off the hit's...
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  • is allied with you and will fight. Open the target's chest, keep the target alive. The target gains a powerful active life regeneration skill. The chest...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • craftable mod by unveiling certain number of veiled mods. Note that mod group and tags on the mod may prevent crafting similar mod on the item. These modifiers...
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  • that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects...
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  • that appears when you activate the Altar of Sacrifice Altar of Sacrifice and Ahuana The room contains an Altar of Sacrifice which provides the player with...
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  • equal amount of life loss is applied over time. #% of remaining Life loss from damage that would reduce your life below 50% while affected by Petrified Blood...
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  • ncyIncubationUniqueLeagueStackable Time-Lost Incubator is an incubator. Time-Lost Incubator is drop disabled. Time-Lost Incubator is used in the following...
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  • are cursed. You will take increased damage while on low life and be debilitated when you hit enemies. Overkill damage from the hit which kills you will be...
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  • Karui Sanctified Life FlaskRecovers 2190 Life over (3.00-2.31) Seconds Consumes 15 of 30 Charges on useRequires Level 5050% increased Life Recovered (50-35)%...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • applied at the very end of the damage calculations (i.e. after armour and fire resistance damage calculation). As the damage reduction is only applied on...
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  • apply to damage over time. Damage conversion changes the damage types of a hit. It can occur in two forms: #% of [Damage Type] Converted to [Damage Type]...
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  • used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which...
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  • Corpse (section Corpse life)
    Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even...
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  • All damage over time effects are a kind of debuff. Damage over Time Multiplier multiplies the amount of damage dealt by damage over time. Main page: Damage...
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  • certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These...
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  • on Low Life (80-100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • bonuses: Every 10 Strength grants An additional 5 maximum life 2% increased melee physical damage Every 10 Dexterity grants An additional 20 accuracy rating...
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  • fire, cold, or lightning damage. Allies deal increased elemental damage. Allies always deal critical strikes. Allies move and attack faster. Enemies are...
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  • Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time [1] Gladiator Outmatch and Outlast 25% chance to gain a Frenzy...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • only impacts the user in terms of cast time, triggering, etc. Increasing Spell Damage does not improve the damage of zombies. Corpse Targeting: Holding...
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  • around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals...
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  • ranged nova effect now deal 30% less damage against players. Skills that override PvP scaling on their damage over time components: Ground effect PvP scaling:...
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  • Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield +(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike...
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  • Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding...
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  • physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the...
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  • status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value. The base...
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  • to regenerate instead of life. When created by enemies or the "of Consecration" map modifier, consecrated ground will apply the 5% regeneration and reduced...
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  • Damage taken as (category Damage) (section Ailments and damage over time)
    base Physical Damage, and take 60% of the Bleed DOT as Physical damage over time and 40% as Fire damage over time. The Fire damage over time is still considered...
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  • medicines and antidotes... and a curiously generous supply of opiates.. I have many to care for and there's only so much I can do with herbs and seawater...
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  • both The Shaper's Realm and Absence of Value and Meaning. Bosses can be tracked in the Atlas of Worlds interface by hovering over the Maven icon. When the...
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  • with the Essence mod where socketed gems deal more damage over time. It didn't affect some damage over time abilities. Updated Essence of HorrorEssence of...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • levels reduced. Reduced the life of raised zombies and summoned totems by around 10%. Reduced Flame Totem's damage by 14% and life by an additional 30%. Doubled...
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  • Physical Damage to Attacks5% increased Global Physical Damage Adds (10-15) to (20-25) Chaos Damage to Attacks +(20-30) to maximum Life Regenerate (10-15)...
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  • grants doubled life leech speed and maximum life leech rate, but causes life regeneration to have no effect. The Zealot's Oath keystone causes life regeneration...
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  • whose hands are their livelihood know the importance of keeping them safe and warm. Acquisition Drop restricted Drop level: 23 The Ascent • The Solaris...
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  • in present time can be raided for loot and special altars which modify items. All characters and stashes were moved to Standard league and Hardcore league...
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  • can compute the difference between the level 96 multiplier and the level 98 multiplier (or between 98 and 97, we just need to use the correct amount of XP/hour...
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  • Burning (redirect from Burning Damage) (section Burning damage)
    to any fire damage over time effect. Burning damage is a synonym for fire damage over time; all burning damage is fire damage over time, and vice versa...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • tenth area in the Descent league. This area is connected to Skeletal Caverns and Vault of the Guardians. Perpetus Undying Alchemist Undying Grappler Undying...
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  • percentage of their maximum life as physical damage over time. Blessing: Blessing skills are limited to 1 aura at a time and cannot be used with other blessing...
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  • socket. and Mark On Hit SupportMark On Hit SupportSupport, Mark, Trigger Icon: k Level: (1-20) Cost & Reservation Multiplier: 200% Cooldown Time: 4.00 sec...
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  • Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning...
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  • Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30-50)% increased Projectile Damage Arrows ForkThe fortunate inscribe...
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  • changing their Reservation to a one-time cost. You and your allies will only be able to benefit from one Blessing at a time per individual source. For example...
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  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • of the damage dealt to life. It is an essential part of the Mana before Life defensive technique. Main page: Mana before Life 40% of the damage that would...
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  • modifiers for Cobalt Jewel The following unique Cobalt Jewels can drop anywhere and can be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning...
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  • spawns on one- and two-handed weapons. Main page: Haku missions All of Haku's quests will involve you meeting a Karui Spirit body, and will require you...
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  • Reflect (redirect from Damage Reflection) (category Damage) (section Mechanics of damage reflection)
    that apply damage over time debuffs or damaging ailments can still reflect the hit damage). The amount of damage reflected is based on damage taken by the...
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  • boost to minion damage. The Crawler is also immune to any form of damage and cannot die, making Damage on Full LifeDamage on Full Life SupportAttack, Support...
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  • 30th, 2023, and released on April 7th, 2023 alongside the Crucible league. A new challenge league, Crucible league Several quality-of-life changes 9 new...
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  • increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers...
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  • Laughing.. Attributes: Extra Cold Damage Cannot be Frozen Enemies take Chaos Damage over time Resists Elemental Damage Resists Chaos Berserk Fury Skills:...
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  • Exile website or on the Season Events Schedule. All items are item level 100 and feature an alternate 2D art only available in this season. The following players...
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  • Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding...
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  • Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time Supported...
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  • skill use. Double damage is currently hit-only and does not apply to Ailment damage or Damage over time. Triple damage overrides double damage; a hit that does...
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  • the Archnemesis modifier of the last league into core. At the same time Nemesis and Bloodlines monster modifiers are retired. Other new content including...
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  • have the strength melee damage bonus applied to them. Added a new support gem - Damage on Full Life SupportDamage on Full Life SupportAttack, Support Icon:...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • if you do damage to energy shield. Previously it only triggered if you caused damage to life. Damage conversion effects from the same damage type are now...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies...
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  • Shield instead while on Full Life Total Recovery per second from Life Leech is doubled You have no Life Regeneration Damage taken as - Mahuxotl's Machination...
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  • less damage to enemies which have not taunted you. Taunted Brittle Corsairs As of 3.23, Taunt does not appear to apply its default 10% less damage to anyone...
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  • Lightning Damage taken - The player character takes Lightning Damage as if it always has 0% Lightning Resistance, for both hits and damage over time. This...
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  • Skills lose their reservations and become a Blessing Skill. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported...
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  • Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier (20-30)% increased Chaos Damage 2% increased Cast Speed...
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  • them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From...
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  • Spell Level: (1-20) Cost & Reservation Multiplier: 150% Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24While this skill...
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  • Detonate MinesDetonate MinesMine, Spell Level: 1 Cooldown Time: 0.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 8Detonates a Mine, starting a Detonation...
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  • (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at...
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  • tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible...
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  • player and help him survive on Wraeclast Complete missions and earn master experience Claim and customize a hideout Master crafting New support and skill...
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  • Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • class that will greatly aid characters, but only one will be encountered at a time. Which will be encountered is determined by the player's decisions in which...
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  • that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds. Recovery of energy shield, life, and mana through recoup is...
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  • It offers 4% increased maximum Life, 30% chance to avoid being Stunned and 1% Life Regenerated per Second. The large life cluster just north of the Ranger...
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  • true intent, they will decry us, assault us, and try to crush what we have built. We must stand tall, Qotra, and make the future our own." Acquisition Drop...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • sacrifice themselves to her over and over, only to rise again each time.The Trialmaster describes Atziri's realm of "crimson madness and nightmare" as being beyond...
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  • being the league of the same name, which introduce Azurite Mine, and its loot the fossil and resonator. This is also the first league-sized patch that is simply...
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  • can be exchanged for a random corrupted level 21 gem with the Trap gem tag and 23% quality. Deathly Designs has restrictions on where or how it can drop...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • confused with damage taken. Damage reduction is a specific defensive stat most commonly granted by armour against physical hit damage. 'Damage reduction'...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana Belt: (16-20)%...
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  • Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered...
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  • Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding...
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  • boots. Equipment: Weapon: Wields a Royal StaffRoyal StaffStaff Physical Damage: 27-81 Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range:...
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  • (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let...
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  • Shield: (70-76)% increased Mana Regeneration Rate Other Armour: +(69-77) to maximum Mana Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana Belt: (21-25)%...
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  • wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated...
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  • all the other damage/monster life values are lower. This is not a nerf to spellcasters because the monster life was reduced at the same time as their spell...
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  • the end of mitigation, after resistances, damage reduction, and modifiers to damage taken, but before stun and block. Main page: List of spell suppression...
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  • Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • depart., and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time, damage over time multiplier, and...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • +5% to Damage over Time Multiplier for Poison per Frenzy Charge"As the serpent shuns thought, It shuns fear. It strikes with the speed of wrath And the skill...
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  • maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding...
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  • increased Damage Minions have (34-38)% increased maximum Life +(24-28)% to Physical Damage over Time Multiplier (70-79)% increased Spell Damage (18-20)%...
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  • bug where various damage over time ground effects dealt no damage in cases where they were trying to deal extremely high amounts of damage per second. Fixed...
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  • the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction...
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  • deal extra Damage during Effect +(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Take 250 Chaos Damage per Second...
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  • are considered a curse and and share the curse limit with Hexes. Applying a Hex curse to a Marked target will expire the Mark, and vice versa, unless you...
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  • Gain on kill (redirect from Life Gain on Kill) (section Life on kill)
    Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of life, mana, or energy shield...
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  • increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • (50-59)% increased Mana Regeneration Rate Other Armour: +(55-59) to maximum Mana Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana Belt: (11-15)%...
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  • Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep. Acquisition Drop restricted Drop level: 45 The Tunnel • The Quarry...
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  • Chaos Damage over Time Multiplier staff 500 HellscapeUpsideChaosDamageOverTimeMultiplier2h4__ 68 +(21-24)% to Chaos Damage over Time Multiplier staff 500...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • seconds Deals (37.8-2454.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration...
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  • Resistance matching the highest damage taken The Elementalist's Mastermind of Discord applies an additional -25% to Exposure, and the Ascendant's Elementalist...
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  • Utility flasks are an item class and a subtype of flasks that provides a guaranteed timed buff over the flask duration. The length of the buff can be improved...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • In a Descent race, the end of each area contains a Curious Chest and an Alluring Chest. These contain predetermined items for each class that will greatly...
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  • This is a list of unique flasks. Main page: List of unique life flasks Main page: List of unique mana flasks Main page: List of unique hybrid flasks Main...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their...
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  • Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires...
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  • Gain on hit (redirect from Life Gain on Hit) (section Life gain on hit)
    modifiers to recovery rate. Life gain on hit is inherited by skills as an offensive stat, and can cause proxies to recover their own life, though this is normally...
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  • 5-235.9) Base Chaos Damage per second Base duration is 5.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals...
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  • Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time Supported...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • deal extra Damage during Effect +(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Take 250 Chaos Damage per Second...
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  • per second Base Critical Strike Multiplier: 150 Regenerate 1.8% of Mana per second +15% Chance to Block Attack Damage while Dual Wielding 10% more Attack...
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  • CorruptedSometimes an apprentice becomes a master through countless hours of hard work and practice. Sometimes it happens by force. Acquisition Drop restricted Drop...
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  • item infobox: These unique items are added to the game in the patch, and at that time they are not part of Affliction leagues exclusive. For those unique...
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  • Stash, and a Necropolis Locker. It can be accessed after you have a corpse with Unresolved Anguish collected by Undertaker Arimor for the first time. You...
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  • the green zone. Players within the danger zone will take damage over time which increases over time. Items can be looted from killed monsters, players, or...
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  • get both "50% less recovery" and "no regeneration" mods at the same time. Fixed two client crashes related to charges and skill cooldowns....
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  • increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from...
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  • to Chaos Damage over Time Multiplier SynthesisImplicitChaosDamageOverTimeMultiplierTwoHand1 15 +(21-23)% to Chaos Damage over Time Multiplier Synthesi...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • Attack Skills +#% to Physical Damage over Time Multiplier with Attack Skills +#% to Fire Damage over Time Multiplier with Attack Skills Prefixes Group:...
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  • Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased...
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  • This is an informal list of acronyms, abbreviations and slang pertaining to Path of Exile used by players in the community. Gurthamoth (October 31, 2012)...
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  • Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced...
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  • increased Damage Minions have (34-38)% increased maximum Life +(24-28)% to Physical Damage over Time Multiplier (70-79)% increased Spell Damage (18-20)%...
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  • Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit RecentlyWith...
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  • Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • Int+18% Chance to Block Attack Damage while wielding a Staff and Military StaffsMilitary StaffWarstaff Physical Damage: 38-114 Critical Strike Chance:...
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  • Physical Damage over Time Multiplier +25 to maximum Life Clear Oil Verdant Oil Teal Oil Robust Regenerate 1.2% of Life per second Regenerate 10 Life per second...
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  • Chaos Damage over Time Multiplier +#% to Chaos Damage over Time Multiplier +#% to Physical Damage over Time Multiplier +#% to Cold Damage over Time Multiplier...
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  • sacrifice themselves to her over and over, only to rise again each time.The Trialmaster describes Atziri's realm of "crimson madness and nightmare" as being beyond...
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  • Bone Rhoa and Skeletal Beast - skeletal animals Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires...
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  • Version 3.23.0. Skill gems and support gems used to have different quality types: Superior (default), Anomalous, Divergent, and Phantasmal, with the latter...
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  • your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2...
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  • Reservation Multiplier: (100-92)%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported...
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  • a player might be constantly affected by the regeneration buff while standing on Consecrated Ground, and effects can linger after moving off of it. Modifiers...
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  • Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up...
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  • hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • demon horns Weapon: Wields a Gilded AxeGilded AxeTwo Handed Axe Physical Damage: 43-58 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range:...
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  • Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target...
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  • Apex of Ascension (a level 3 room that upgraded from Sacrificial Chamber and Hall of Offerings) along with the required unique item. Vials can only be...
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  • possible. All those souls Merveil and her brood have consumed over the years... you've done right by those that are dead, and by those who still might live...
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  • enhances Master and challenge league content to maps in an Atlas region. The expansion lasted 4 leagues: Ritual, Ultimatum, Expedition and Scourge. Most...
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  • duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff...
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  • increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender...
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  • targets in an area, making them less resistant to lightning damage and gives lightning damage a chance to shock. Negative Resistances: This curse can cause...
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  • affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your...
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  • Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield +(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • are only available from the Cluster Jewels. Some notables are drop disabled and can only be obtained in permanent leagues. The associated mods of the following...
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  • Physical Damage Adds 5 to 25 Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire...
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  • chaos damage over time and is spread by Contagion. Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only...
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  • additional Physical Damage ReductionCorruptedWe grew contemptuous of our past. Dismissed the first ones as ignorant and wild. We were fools and naive children...
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  • from Acts 1-3, and Lilly Roth will sell all gems in the game (Acts 1-10). There are a few gems in the game that are not quest-related, and all these exceptions...
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  • give you favor by defeating them; after the fight is over you can spend Tribute at the ritual altar and pick from a list of various pre-identified items that...
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  • Handed Weapon: Adds (53-79) to (101-131) Chaos Damage Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage Armour: +(31-35)% to Chaos Resistance Quiver:...
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  • increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from...
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  • curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite. Negative Resistances: This curse can...
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  • curse to regenerate life at a rate based on the Affliction's damage over time. Afflicted minions explode when reduced to below 20% of maximum life. It is...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • Foiled items are primarily obtained through their corresponding Reliquary Key and are technically not considered alt arts. Legacy artwork, such as those for...
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  • Handed Weapon: Adds (43-67) to (89-113) Chaos Damage Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage Armour: +(26-30)% to Chaos Resistance Quiver:...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • consume the stone and unblock the connection. Killing monsters increase the remaining time you can spend in the Incursion. Once the time is up, you are kicked...
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  • Handed Weapon: Adds (37-59) to (79-103) Chaos Damage Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage Armour: +(21-25)% to Chaos Resistance Quiver:...
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  • Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • 100 Enchantment Arcane Cloak Grants Life Regeneration 1 75 Eternal Labyrinth Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second...
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  • radiuses. Right click to remove from the Socket. with +#% to Chaos Damage over Time Multiplier enchantment. The following unique items are related to Eldritch...
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  • or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • see more than I. Go east and find these warriors in black. If there is danger to us, I need to learn of it. Kill Fidelitas and rescue the girl from the...
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  • plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.2) metres to radius...
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  • extra cold damage based on the physical damage of the caster and their allies and more cold damage. Self Interaction: Note that the more cold damage part interact...
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  • (9-10)% of Fire Damage as Extra Chaos Damage (70-79)% increased Fire Damage (21-23)% chance to Ignite +(24-28)% to Fire Damage over Time Multiplier Gain (9-10)%...
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  • use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack. Pummel: Regular melee attack, 100% physical damage Cascade...
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  • increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are CorruptedRighteous...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • Desecrate's level. Desecrate's chaos damage over time is not affected by modifiers to spell damage. It is affected by area damage modifiers. Modifiers to area...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • headdress Weapon: wields an Elegant SwordElegant SwordOne Handed Sword Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range:...
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  • 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill...
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  • effect. The effect of an activated shrine depended on the sacrificed item, and stronger items generally created better outcomes. Darkshrines appeared only...
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  • Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies...
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  • that deals burning damage (fire damage over time). This effect is not the same as applying the ignite status effect. The amount of damage per second inflicted...
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  • increased Damage Minions have (50-59)% increased maximum Life +(44-48)% to Physical Damage over Time Multiplier (100-109)% increased Spell Damage (36-40)%...
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  • 94 Dex(180-220)% increased Armour and Evasion +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when...
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  • +(11-15)% to Cold Damage over Time Multiplier gloves_shaper 200 amulet_shaper 400 of Shaping 80 +(16-20)% to Cold Damage over Time Multiplier gloves_shaper...
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  • 4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff...
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  • attack speed and cast speed of you and your allies.+(0-1.9) metres to radius You and nearby allies gain (10-16)% increased Movement Speed You and nearby allies...
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  • flat lighting damage , instead the monster Gain #% of Physical Damage as Extra Lightning Damage. Most of them the magnitude is 25%, and 150% variant is...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your...
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  • Evasion Rating and Armour 8% increased maximum Life [1] Breath of Flames 30% increased Fire Damage +10% to Fire Damage over Time Multiplier [1] Breath of...
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  • Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters...
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  • which breaks out the Legions and gives the player a window of time to defeat them. This encounter is considered Extra Content and has a baseline 8% chance...
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  • Legions, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion...
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  • Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20-40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask...
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  • (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against...
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  • Elementalist Elemental Damage, Fire Damage over Time Multiplier 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] Elementalist Elemental...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your...
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  • Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0...
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  • for Viridian Jewel The following unique Viridian Jewels can drop anywhere and can be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random...
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  • Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical...
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  • Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield +(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike...
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  • Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing...
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  • Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing...
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  • strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), torment and so on. Magic...
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