Version 2.1.1

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Version History
2.1.0c
December 13, 2015
2.1.1
December 17, 2015
2.1.1b
December 23, 2015

Patch notes

These are the official patch notes for version 2.1.1 released by Grinding Gear Games.[1]

New Content

  • Added individual Gore Armour pieces for purchase in the shop.
  • Added a new Tier One Talisman to the Talisman Challenge Leagues: Mandible TalismanMandible TalismanTalisman Tier: 1(6-10)% increased Attack and Cast SpeedCorruptedThe First Ones hold us
    between two sharpened blades.
    That should we stray too far from the path,
    we find ourselves severed.
    - The Wolven King
    .
  • Added a new Divination Card: Birth of the ThreeBirth of the Three3The Goddess BoundA small token of Her affliction..

New Features

  • You can now Ctrl-Click talismans into stone circles from your inventory and back again.
  • Talismans now display their tier as part of their item information.
  • Stone Circles now display some brief instructions on their use.
  • Added Talisman-to-Maker: Talismans generated by Stone Circles now allocate to the player who activated the Stone Circle, if an item allocation mode is active.
  • The Challenges window now explains that you'll receive a piece of the Rigwald Armour Set every seven challenges.
  • Flags have been added to the main menu for language selection.

Balance Changes

  • The spawn chances of Stone Circles have been increased. They have a 100% chance to spawn in the Western Forest, the Hedge Maze, and the Dried Lake. The Ledge has a 100% chance to spawn one in Cruel and Merciless. The Imperial Gardens have a 60% chance, the Hedge Maze has a 100% chance, Kaom's Dream and Stronghold have a 35% chance. The Belly of the Beast areas now have a 20% chance in Normal, up to 30% in Merciless. The Dread Thicket is now always 50%. All non-unique maps now have a 35% chance to spawn a Stone Circle as well.
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can now be supported by "Cast On" trigger support gems.
  • ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can now be supported by Iron Will SupportIron Will SupportSpell, Support
    Icon: w
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
    Supported Skills deal (0-38)% increased Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • The Blood Worms created by the Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine.
    Poisons our flesh with silk.
    Poisons our minds with civil lies.
    Poisons our children with servitude.
    - The Wolven King
    now deal substantially more damage when they explode.
  • Improved the behaviour of the golems summoned by the Fangjaw TalismanFangjaw TalismanTalisman Tier: 2(8-12)% increased maximum LifeCorruptedThe First Ones are the forever ones.
    There is no dust of the hourglass in their blood.
    No fissures of weariness in their faces.
    To drink of their blood is to drink of time itself.
    - The Wolven King
    .
  • Primordius' Ground Slam now deals approximately 10% less damage in Merciless, up to 25% less damage by late maps. The range of the Ground Slam has been reduced by 25%. Primordius' Shockwave damage has been reduced and now deals approximately 20% less damage by level 75 maps.
  • Scourge of the Wilds' Desecrate has had mistakes corrected in its damage scaling and as a result it now deals up to 20% more damage in Cruel, up to 50% more damage by maps and up to 75% more damage by level 82 maps.

Bug Fixes

  • Fixed a bug where the Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Jewel would incorrectly add extra projectiles when it chained or forked.
  • Talismans with microtransactions can no longer be placed in Stone Circles.
  • Fixed a bug where getting Leo to level 3 would not award the appropriate challenge. Players who failed to get this challenge will be awarded it next time they earn any reputation from Leo.
  • Fixed a bug where you could not get stunned while wearing the SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    boots with the Blood Magic Keystone allocated.
  • Changed BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's targeting behaviour to bring it in line with other skills. It will now cast at its maximum range if you target a location outside its maximum range while holding the "Attack in place" key (bound to Shift by default).
  • Clarified the description of the "Base Critical Strike Chance while Unarmed" mod on Rigwald's CurseRigwald's Curse
    Wereclaw Talisman
    Talisman Tier: 2
    Requires Level 28
    +(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
    Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
    Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
    Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
    CorruptedI once thought the First Ones were just
    stories made to scare children.
    But I've seen what they can do. I've felt it.
    And now I must live with that terrible knowledge.
    , to specify that it only applies to attacks (not spells).
  • Fixed a bug with Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    where the player could snapshot certain support gems while at least one blade remained active.
  • Fixed a bug that caused us to disable Agnerod WestAgnerod West
    Imperial Staff
    Staff
    Physical Damage: 57-171
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    from dropping. It can now drop.
  • Slivers of ProvidenceSlivers of Providence
    Serrated Arrow Quiver
    1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
    50% increased Duration of Elemental Ailments on Enemies
    10% chance to Freeze, Shock and Ignite
    Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
    Into darkness, horror, madness...
    So goes the descent.
    , the unique quiver available at the beginning of Descent: Champions has been updated to not have a level requirement after a level requirement was added to Serrated Arrow Quivers in Content Update 2.1.0.
  • Fixed a bug with the unique strongbox challenge, where leaving an instance and returning would mean you could no longer get the challenge for opening it.
  • Fixed a bug where the duration of smoke clouds created by the unique Kongming's Stratagem were too short.
  • Fixed an issue where Bonespire degeneration tells the player they committed suicide when dying due to the effect.
  • Fixed a bug where the volume of the Stone Circle inscription was tied to distance from the inscription stone.
  • Fixed a bug where the Surgeon Flask mod would not sell for an Alchemy Shard.
  • Fixed various issues with leaving and rejoining Rigwald's area.
  • Fixed a bug where unidentified jewels could be placed into passive jewel slots in the skill tree, giving players the effect of the jewel without having to identify it.
  • Fixed a disconnection which could occur when moving stash tabs.
  • Inua Totems and Vakali Totems can no longer be spawned with Soul Conduit or Volatile Iceblood, Flameblood or Stormblood as it doesn't work on those monsters.
  • The Wolf of the Old Gods has been renamed to Wolf of The First Ones. It is now preloaded to prevent stalling.

The following hotfixes were deployed after the 2.1.1 patch:[2][3]

  • Fixed an instance crash that occurred when monsters with the Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine.
    Poisons our flesh with silk.
    Poisons our minds with civil lies.
    Poisons our children with servitude.
    - The Wolven King
    were knocked back.
  • Fixed more problems with stalling that would occur when viewing skill pop-ups. They should be completely fixed now.
  • Improved Brazilian Portuguese translations.
  • The SoulthirstSoulthirst
    Cloth Belt
    Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
    +15% to all Elemental Resistances
    (20-30)% increased Mana Recovery from Flasks
    (30-20)% reduced Flask Effect Duration
    Gain Soul Eater during any Flask Effect
    Lose all Eaten Souls when you use a Flask
    "They say a draught of fine spirits will ward off
    the elements and promote a longer, merrier life.
    I have found this to be true on all counts."
    - Zerphi of the Vaal
    unique item once again grants Soul Eater during Flask Effect instead of while using a Flask to prevent unintended interaction with queued flask effects.
  • Improved Brazilian Portuguese translations.

References

  1. Qarl (December 17, 2015). "2.1.1 Patch Notes". Official Path of Exile Forums. Retrieved December 17, 2015.
  2. GGG_Neon (December 18, 2015). "2.1.1 Hotfix". Official Path of Exile Forums. Retrieved December 18, 2015.
  3. GGG_Neon (December 21, 2015). "2.1.1 Hotfix". Official Path of Exile Forums. Retrieved December 21, 2015.