Tincture
![](/images/thumb/5/54/Rhoa_Pet_inventory_icon.png/45px-Rhoa_Pet_inventory_icon.png)
This article describes new Path of Exile content released in version 3.25.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
A tincture is an item that can be equipped in a flask slot and activated to enhance the user's melee weapons with special bonuses. While active, they inflict Mana Burn on the user, causing mana loss over time at an accelerating rate, and will automatically deactivate when you reach 0 mana. By default, you can only have one tincture active at a time.
Mechanics
Upon using a tincture, it activates the tincture, granting its effects. While a tincture is active, you receive a stack of Mana Burn. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Tinctures deactivate when manually deactivated or when you reach 0 mana. Once a tincture is deactivated, it procs a cooldown on all tinctures, preventing you from activating any tincture for the duration. The rate at which you gain Mana Burn and the duration of the cooldown depends on the tincture base type and associated stats and modifiers.
Tincture effects only apply to attacks with your weapons, including from proxies like Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres
Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or ballistas. The stats from Tinctures are not local to weapons, but are specifically restricted to only apply to weapon attacks. Tinctures apply to both weapons while dual-wielding. Tinctures do not work with Unarmed skills, shield skills, and minions using your weapons like
The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime. or
The Iron MassThe Iron Mass
GladiusOne Handed Sword
Physical Damage: (148.5-162) to (214.5-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(175-200)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon RecentlyLead by example..[1] Tinctures only affect melee weapons by default, and do not apply to wands or bows unless the Warden's Seasoned Hunter passive skill has been allocated. Tinctures can never affect spells or non-weapon hits.
By default, only a single tincture effect can be active at a time, though multiple tinctures can be equipped. The Warden's Experienced Herbalist and the Ascendant's Warden Ascendancy passive skills allows the use of two tinctures at the same time.
Tinctures can only be normal, magic, or unique. There are no rare tinctures. Tinctures can be given quality with a Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flask or tinctureRight click this item then left click a flask or tincture to apply it. Has greater effect on lower item level, non-unique flasks. The maximum quality is 20%.
, granting 1% more Tincture Effect per quality.[2]
All modifiers from tinctures that have effects when killing an enemy only apply to killing blows (hits) from weapons while a tincture is active. It does not apply to kills from damage over time.
Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery BeltMicro-Distillery BeltRequires Level 24Can't use Flask in Fifth Slot
Flasks applied to you have 30% increased Effect equipped without any downsides.[3] Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Intensifying Suffusion.
List of tinctures
Base types
Item | ![]() | Stats |
---|---|---|
Oakbranch Tincture![]() # Second Cooldown When DeactivatedRequires Level 60Gain 3 Rage on Melee Weapon HitRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 60 | Gain 3 Rage on Melee Weapon Hit |
Ironwood Tincture![]() # Second Cooldown When DeactivatedRequires Level 18(100–150)% increased Critical Strike Chance with Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 18 | (100–150)% increased Critical Strike Chance with Melee Weapons |
Poisonberry Tincture![]() 6 Second Cooldown When DeactivatedRequires Level 4520% Chance to Poison with Melee Weapons (60–90)% increased Damage with Poison from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 45 | 20% Chance to Poison with Melee Weapons (60–90)% increased Damage with Poison from Melee Weapons |
Ashbark Tincture![]() 7 Second Cooldown When DeactivatedRequires Level 3225% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 32 | 25% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee Weapons |
Fulgurite Tincture![]() 7 Second Cooldown When DeactivatedRequires Level 3225% chance to Shock with Melee Weapons (25–35)% increased Effect of Shock from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 32 | 25% chance to Shock with Melee Weapons (25–35)% increased Effect of Shock from Melee Weapons |
Rosethorn Tincture![]() 8 Second Cooldown When DeactivatedRequires Level 18(100–150)% increased Critical Strike Chance with Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 18 | (100–150)% increased Critical Strike Chance with Melee Weapons |
Borealwood Tincture![]() # Second Cooldown When DeactivatedRequires Level 3225% chance to Freeze with Melee Weapons (25–35)% increased Effect of Chill from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 32 | 25% chance to Freeze with Melee Weapons (25–35)% increased Effect of Chill from Melee Weapons |
Blood Sap Tincture![]() 6 Second Cooldown When DeactivatedRequires Level 4520% chance to cause Bleeding with Melee Weapons (60–90)% increased Damage with Bleeding from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana. ![]() | 45 | 20% chance to cause Bleeding with Melee Weapons (60–90)% increased Damage with Bleeding from Melee Weapons |
Prismatic TinctureFile:Prismatic Tincture inventory icon.pngPrismatic TinctureInflicts Mana Burn Every 0.70 Seconds 8 Second Cooldown When DeactivatedRequires Level 18(70–100)% increased Elemental Damage with Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Prismatic Tincture inventory icon.png | 18 | (70–100)% increased Elemental Damage with Melee Weapons |
Sporebloom TinctureFile:Sporebloom Tincture inventory icon.pngSporebloom TinctureInflicts Mana Burn Every # Seconds # Second Cooldown When DeactivatedRequires Level 5225% chance to Blind Enemies on Hit with Melee Weapons (25–35)% increased Effect of Blind from Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Sporebloom Tincture inventory icon.png | 52 | 25% chance to Blind Enemies on Hit with Melee Weapons (25–35)% increased Effect of Blind from Melee Weapons |
Unique tinctures
Item | ![]() | Stats |
---|---|---|
Grasping NightshadeFile:Grasping Nightshade inventory icon.pngGrasping Nightshade Sporebloom TinctureRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Grasping Nightshade inventory icon.png | 1 | N/A |
Wildfire PhloemFile:Wildfire Phloem inventory icon.pngWildfire Phloem Ashbark Tincture25% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee Weapons-1 Fire Damage taken from Hits per Mana Burn (15-25)% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon HitNew life will follow, but first come the flames.Right click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Wildfire Phloem inventory icon.png | 1 | 25% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee Weapons-1 Fire Damage taken from Hits per Mana Burn (15-25)% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon Hit |
Sap of the SeasonsFile:Sap of the Seasons inventory icon.pngSap of the Seasons Prismatic TinctureRequires Level 18(87-100)% Increased Elemental Damage With Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Sap of the Seasons inventory icon.png | 18 | (87-100)% Increased Elemental Damage With Melee Weapons |
The Battle WithinFile:The Battle Within inventory icon.pngThe Battle Within Rosethorn TinctureRequires Level 18(100-127)% Increased Critical Strike Chance With Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:The Battle Within inventory icon.png | 18 | (100-127)% Increased Critical Strike Chance With Melee Weapons |
Mightblood IreFile:Mightblood Ire inventory icon.pngMightblood Ire Blood Sap TinctureRequires Level 4520% Chance To Cause Bleeding With Melee Weapons 80% Increased Damage With Bleeding From Melee WeaponsRight click to activate. Only one Tincture in your belt can be activated at a time. Mana burn causes you to lose 1% of your maximum mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 mana.File:Mightblood Ire inventory icon.png | 45 | 20% Chance To Cause Bleeding With Melee Weapons 80% Increased Damage With Bleeding From Melee Weapons |
List of tincture mods
![](https://upload.wikimedia.org/wikipedia/commons/thumb/b/b1/Ambox_outdated_content.svg/45px-Ambox_outdated_content.svg.png)
This section needs to be updated.
Reason: Currently shows Affliction-era tincture mods. new modifiers need to be datamined
Please update this article to reflect newly available information.
Name | Groups | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
Frosted | ColdResistancePenetration | 1 | Damage Penetrates (4-5)% Cold Resistance | tincture 1000 |
Chilled | ColdResistancePenetration | 1 | Damage Penetrates (6-8)% Cold Resistance | tincture 1000 |
Icy | ColdResistancePenetration | 60 | Damage Penetrates (9-12)% Cold Resistance | tincture 500 |
Holy | ConsecratedGroundVsRareUniqueOnWeaponHit | 45 | (3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Pious | ConsecratedGroundVsRareUniqueOnWeaponHit | 45 | (6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Consecrated | ConsecratedGroundVsRareUniqueOnWeaponHit | 72 | (9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 250 |
Searing | FireResistancePenetration | 1 | Damage Penetrates (4-5)% Fire Resistance | tincture 1000 |
Sizzling | FireResistancePenetration | 1 | Damage Penetrates (6-8)% Fire Resistance | tincture 1000 |
Blistering | FireResistancePenetration | 60 | Damage Penetrates (9-12)% Fire Resistance | tincture 500 |
Grasping | GraspingVineOnWeaponHit | 70 | (6-8)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Clutching | GraspingVineOnWeaponHit | 70 | (9-11)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Ensnaring | GraspingVineOnWeaponHit | 81 | (12-14)% chance to inflict a Grasping Vine on Hit | tincture 50 |
Snapping | LightningResistancePenetration | 1 | Damage Penetrates (4-5)% Lightning Resistance | tincture 1000 |
Crackling | LightningResistancePenetration | 1 | Damage Penetrates (6-8)% Lightning Resistance | tincture 1000 |
Sparking | LightningResistancePenetration | 60 | Damage Penetrates (9-12)% Lightning Resistance | tincture 500 |
Rippling | MeleeSplashOnWeaponHit | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (50-35)% reduced Area of Effect | tincture 100 |
Echoing | MeleeSplashOnWeaponHit | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (34-20)% reduced Area of Effect | tincture 100 |
Resonating | MeleeSplashOnWeaponHit | 81 | Melee Strike Skills deal Splash Damage to surrounding targets, with (19-0)% reduced Area of Effect | tincture 50 |
Hexing | RandomCurseOnWeaponHit | 45 | (6-8)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Profane | RandomCurseOnWeaponHit | 45 | (9-11)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Vile | RandomCurseOnWeaponHit | 72 | (12-14)% chance to Curse Enemies with a random Hex on Hit | tincture 250 |
Needling | RefreshBleedDurationOnWeaponHit | 70 | (9-13)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Skewering | RefreshBleedDurationOnWeaponHit | 70 | (14-18)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Lacerating | RefreshBleedDurationOnWeaponHit | 81 | (19-25)% chance to refresh Bleeding Duration on Hit | tincture 50 |
Charring | RefreshIgniteDurationOnWeaponHit | 70 | (14-18)% chance to refresh Ignite Duration on Hit | tincture 100 |
Singeing | RefreshIgniteDurationOnWeaponHit | 70 | (9-13)% chance to refresh Ignite Duration on Hit | tincture 100 |
Roasting | RefreshIgniteDurationOnWeaponHit | 81 | (19-25)% chance to refresh Ignite Duration on Hit | tincture 50 |
Wilting | WeaponApplyWitherStacksOnHit | 45 | Hits Inflict (2-3) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 500 |
Drooping | WeaponApplyWitherStacksOnHit | 45 | Hits Inflict (4-5) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 500 |
Withering | WeaponApplyWitherStacksOnHit | 72 | Hits Inflict (6-7) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 250 |
Profane | WeaponChaosPenetration | 1 | Damage Penetrates (4-5)% Chaos Resistance | tincture 1000 |
Tainted | WeaponChaosPenetration | 1 | Damage Penetrates (6-8)% Chaos Resistance | tincture 1000 |
Debased | WeaponChaosPenetration | 60 | Damage Penetrates (9-12)% Chaos Resistance | tincture 500 |
Ashfall | WeaponCoverInAshVsFullLife | 45 | Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Ember | WeaponCoverInAshVsFullLife | 45 | Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Cindered | WeaponCoverInAshVsFullLife | 72 | Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Frostfall | WeaponCoverInFrostVsFullLife | 45 | Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Snowdrift | WeaponCoverInFrostVsFullLife | 45 | Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Blizzard | WeaponCoverInFrostVsFullLife | 72 | Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Crushing | WeaponCrushOnHitVsFullLife | 45 | Crush Enemies for (4-5) seconds when you Hit them while they are on Full Life | tincture 500 |
Smashing | WeaponCrushOnHitVsFullLife | 45 | Crush Enemies for (6-7) seconds when you Hit them while they are on Full Life | tincture 500 |
Pulverising | WeaponCrushOnHitVsFullLife | 72 | Crush Enemies for (8-12) seconds when you Hit them while they are on Full Life | tincture 250 |
Infused | WeaponDamagePerSpellCast8Seconds | 45 | (10-12)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 500 |
Ensorcelled | WeaponDamagePerSpellCast8Seconds | 45 | (13-15)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 500 |
Overloaded | WeaponDamagePerSpellCast8Seconds | 72 | (16-18)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 250 |
Subduing | WeaponDamageVsLowLifeEnemies | 1 | (30-40)% increased Damage against Enemies that are on Low Life | tincture 1000 |
Overpowering | WeaponDamageVsLowLifeEnemies | 1 | (50-60)% increased Damage against Enemies that are on Low Life | tincture 1000 |
Conquering | WeaponDamageVsLowLifeEnemies | 60 | (75-90)% increased Damage against Enemies that are on Low Life | tincture 500 |
Frigid | WeaponMinimumChill | 70 | Chills from your Hits always reduce Action Speed by at least (10-12)% | tincture 100 |
Subzero | WeaponMinimumChill | 81 | Chills from your Hits always reduce Action Speed by at least (13-15)% | tincture 50 |
Overwhelming | WeaponOverwhelm | 1 | Overwhelm (9-12)% of Physical Damage Reduction | tincture 1000 |
Battering | WeaponOverwhelm | 1 | Overwhelm (13-16)% of Physical Damage Reduction | tincture 1000 |
Pummeling | WeaponOverwhelm | 60 | Overwhelm (17-25)% of Physical Damage Reduction | tincture 500 |
Potent | WeaponPoisonDamagevsNonPoisonedEnemies | 45 | Poisons you inflict on non-Poisoned Enemies deal (50-100)% increased Damage | tincture 500 |
Virulent | WeaponPoisonDamagevsNonPoisonedEnemies | 45 | Poisons you inflict on non-Poisoned Enemies deal (101-200)% increased Damage | tincture 500 |
Pestilent | WeaponPoisonDamagevsNonPoisonedEnemies | 72 | Poisons you inflict on non-Poisoned Enemies deal (201-300)% increased Damage | tincture 250 |
Angry | WeaponRageOnHitVsRareUnique | 70 | (5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Outraged | WeaponRageOnHitVsRareUnique | 70 | (11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Apoplectic | WeaponRageOnHitVsRareUnique | 81 | (16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 50 |
of Rain | AdditionalWeaponProjectilesIfHitRecently | 81 | Weapon Attacks fire an additional Projectile if you've been Hit Recently | tincture 20 |
of Hail | AdditionalWeaponProjectilesIfHitRecently | 83 | Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently | tincture 10 |
of Staggering | BlockChanceIfStunnedEnemyRecently | 45 | +(6-9)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 500 |
of Slamming | BlockChanceIfStunnedEnemyRecently | 45 | +(10-12)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 500 |
of Pummelling | BlockChanceIfStunnedEnemyRecently | 72 | +(13-15)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 250 |
of Restocking | FlaskChargesFromWeaponKills | 1 | (10-20)% increased Flask Charges gained from Kills | tincture 1000 |
of Replenishing | FlaskChargesFromWeaponKills | 1 | (21-30)% increased Flask Charges gained from Kills | tincture 1000 |
of Pouring | FlaskChargesFromWeaponKills | 60 | (31-40)% increased Flask Charges gained from Kills | tincture 500 |
of Plunder | ItemRarityFromWeaponKills | 1 | (10-20)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 |
of Raiding | ItemRarityFromWeaponKills | 1 | (21-30)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 |
of Archaeology | ItemRarityFromWeaponKills | 60 | (31-40)% increased Rarity of Items Dropped by Slain Enemies | tincture 500 |
of Cannibalism | LifeLeechOnWeaponOverkillDamage | 1 | (9-13)% of Overkill Damage is Leeched as Life | tincture 1000 |
of Sacrifice | LifeLeechOnWeaponOverkillDamage | 1 | (14-18)% of Overkill Damage is Leeched as Life | tincture 1000 |
of Gorging | LifeLeechOnWeaponOverkillDamage | 60 | (19-25)% of Overkill Damage is Leeched as Life | tincture 500 |
of Victory | LifeOnWeaponKillVsRareUnique | 1 | Recover (5-10)% of Life on Killing a Rare or Unique Enemy | tincture 1000 |
of Conquest | LifeOnWeaponKillVsRareUnique | 1 | Recover (11-15)% of Life on Killing a Rare or Unique Enemy | tincture 1000 |
of Triumph | LifeOnWeaponKillVsRareUnique | 60 | Recover (16-20)% of Life on Killing a Rare or Unique Enemy | tincture 500 |
of Recycling | ManaGainedOnWeaponKill | 1 | Gain (10-20) Mana per Enemy Killed | tincture 1000 |
of Draining | ManaGainedOnWeaponKill | 1 | Gain (21-30) Mana per Enemy Killed | tincture 1000 |
of Siphoning | ManaGainedOnWeaponKill | 60 | Gain (31-40) Mana per Enemy Killed | tincture 500 |
of Charge | ManaRegenerationOnWeaponShock | 1 | (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Voltage | ManaRegenerationOnWeaponShock | 1 | (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Dynamism | ManaRegenerationOnWeaponShock | 60 | (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 500 |
of Phasing | PhasingOnWeaponKill | 1 | (10-20)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 |
of Stealth | PhasingOnWeaponKill | 1 | (21-30)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 |
of Shadows | PhasingOnWeaponKill | 60 | (31-40)% chance to gain Phasing for 4 seconds on Kill | tincture 500 |
of Cleaving | WeaponAreaOfEffectIfKilledRecently | 1 | (9-13)% increased Area of Effect if you've Killed Recently | tincture 1000 |
of Slaughter | WeaponAreaOfEffectIfKilledRecently | 1 | (14-18)% increased Area of Effect if you've Killed Recently | tincture 1000 |
of Massacre | WeaponAreaOfEffectIfKilledRecently | 60 | (19-25)% increased Area of Effect if you've Killed Recently | tincture 500 |
of Riposting | WeaponAttackSpeedIfBlockedRecently | 45 | (9-13)% increased Attack Speed if you have Blocked Recently | tincture 500 |
of Momentum | WeaponAttackSpeedIfBlockedRecently | 45 | (14-18)% increased Attack Speed if you have Blocked Recently | tincture 500 |
of Retribution | WeaponAttackSpeedIfBlockedRecently | 72 | (19-25)% increased Attack Speed if you have Blocked Recently | tincture 250 |
of Rage | WeaponCriticalStrikeMultiplierVsFullLife | 45 | +(50-80)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 500 |
of Fury | WeaponCriticalStrikeMultiplierVsFullLife | 45 | +(81-105)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 500 |
of Ferocity | WeaponCriticalStrikeMultiplierVsFullLife | 72 | +(106-140)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 250 |
of Kindling | WeaponFireExplodeChance | 70 | Killing Blows have a (8-12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 100 |
of Firewood | WeaponFireExplodeChance | 70 | Killing Blows have a (13-16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 100 |
of Tinder | WeaponFireExplodeChance | 81 | Killing Blows have a (17-25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 50 |
of Pursuit | WeaponGainRareModOnKillingBlowFor60SecondsChance | 70 | Killing Blows against Rare Monsters have a (9-12)% chance to grant one of their Modifiers for 60 seconds | tincture 100 |
of the Chase | WeaponGainRareModOnKillingBlowFor60SecondsChance | 70 | Killing Blows against Rare Monsters have a (13-18)% chance to grant one of their Modifiers for 60 seconds | tincture 100 |
of the Hunt | WeaponGainRareModOnKillingBlowFor60SecondsChance | 81 | Killing Blows against Rare Monsters have a (20-30)% chance to grant one of their Modifiers for 60 seconds | tincture 50 |
of Desperation | WeaponHitsCannotBeEvadedOnLowLife | 81 | Your hits can't be Evaded while you are on Low Life | tincture 20 |
of the Lamprey | WeaponInstantLeechVsLowLife | 70 | (8-12)% of Leech is Instant against Low Life Enemies | tincture 100 |
of the Leech | WeaponInstantLeechVsLowLife | 70 | (13-16)% of Leech is Instant against Low Life Enemies | tincture 100 |
of the Bloodsucker | WeaponInstantLeechVsLowLife | 81 | (17-25)% of Leech is Instant against Low Life Enemies | tincture 50 |
of the Hare | WeaponOnslaughtOnKill | 1 | (6-9)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 1000 |
of the Rabbit | WeaponOnslaughtOnKill | 1 | (10-15)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 1000 |
of the Fox | WeaponOnslaughtOnKill | 60 | (16-25)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 500 |
of Glancing | WeaponProjectilesChainFromTerrain | 70 | Projectiles have (11-15)% chance to be able to Chain when colliding with terrain | tincture 100 |
of Rebounding | WeaponProjectilesChainFromTerrain | 70 | Projectiles have (16-20)% chance to be able to Chain when colliding with terrain | tincture 100 |
of Ricochet | WeaponProjectilesChainFromTerrain | 81 | Projectiles have (21-30)% chance to be able to Chain when colliding with terrain | tincture 50 |
of Reach | WeaponRange | 1 | +(0.1-0.2) metres to Melee Strike Range | tincture 1000 |
of Skies | WeaponRange | 1 | +(0.3-0.4) metres to Melee Strike Range | tincture 1000 |
of Worlds | WeaponRange | 60 | +(0.5-0.6) metres to Melee Strike Range | tincture 500 |
of the Tundra | WeaponShatterOnKill | 45 | Killing Blows have (26-35)% chance to Shatter Enemies as though Frozen | tincture 500 |
of the Snow Forest | WeaponShatterOnKill | 45 | Killing Blows have (36-45)% chance to Shatter Enemies as though Frozen | tincture 500 |
of the Alpine Wood | WeaponShatterOnKill | 72 | Killing Blows have (46-60)% chance to Shatter Enemies as though Frozen | tincture 250 |
of Sabotage | WeaponStealChargeOnHit | 1 | Hits Steal Endurance Charges | tincture 1000 |
of Poaching | WeaponStealChargeOnHit | 1 | Hits Steal Frenzy Charges | tincture 1000 |
of Enervation | WeaponStealChargeOnHit | 1 | Hits Steal Power Charges | tincture 1000 |
Version history
Version | Changes |
---|---|
3.25.0 |
|
3.23.2c |
|
3.23.0b | |
3.23.0 |
|
References
- ↑ (December 3, 2023). "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 3, 2023.
- ↑ https://www.pathofexile.com/forum/view-thread/3532389#40
- ↑ https://www.pathofexile.com/forum/view-thread/3452002#10