The Necropolis

From Path of Exile Wiki
Jump to navigation Jump to search
This page is about crafting mechanics in Necropolis league. For other uses, see Necropolis (disambiguation).
The Necropolis
area
No Waypoint
IdNecropolisLeague
Act1
Area level1
Tagsno_leaguestone, graveyard_area
Minimap is Revealed

The Necropolis is an area. This area has a waypoint, a Stash, and a Necropolis Locker. It can be accessed after you have a corpse with Unresolved Anguish collected by Undertaker Arimor for the first time. You can use the corpses stored here to craft items.

The northeast side of the map contains the Necropolis Morgue, which displays some of the corpses you've collected. Interacting with Arimor either after collecting a corpse or at the Necropolis allows access to the Necropolis Morgue interface, allowing players to itemise collectable corpses into Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>
Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue.
s, or cremating corpses (permanently destroying them). Holding CTRL while clicking the cremate button will bypass the warning prompt.

Collectable corpses

A collectable corpse is a non-itemised corpse of a monster that is obtainable from monsters with Unresolved Anguish (grey particle effect around monster) during Necropolis league. Collectable corpses cannot be destroyed like regular corpses.

Once one drops in an area, it can be collected by Undertaker Arimor to be added to the Necropolis Morgue, or directly itemised into a Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>
Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue.
. Inside the Necropolis, they can be buried into one of 88 Necropolis Graves to influence the results of grave crafts. Once buried, collectable corpses must be used to grave craft or be permanently destroyed; they cannot be retrieved.

Unique corpses

Rarely, collectable corpses may be haunted by the spirit of a member of one of five notable families of the Eternal Empire. These corpses are used to craft exclusive Unique items by burying corpses with four different names from the same family. These items can also be affected by other corpses such as to increase their item level, corrupt them, or create duplicate copies. The Perandus PactThe Perandus Pact
Prismatic Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant <random stat>It was more than luck that allowed the Perandus line
to turn even great misfortunes into golden
opportunities.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
in particular can drop with one of several variations which can be directly influenced by increasing or decreasing the likelihood of certain modifiers.

Unique Item Corpse modifiers
The Perandus PactThe Perandus Pact
Prismatic Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant <random stat>It was more than luck that allowed the Perandus line
to turn even great misfortunes into golden
opportunities.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Haunted by Drusia Perandus
  • Haunted by Lucilius Perandus
  • Haunted by Quintio Perandus
  • Haunted by Kostian Perandus
The Hand of PhreciaThe Hand of Phrecia
Mesh Gloves
Armour: (87-113)
Energy Shield: (18-23)
Requires Level 32, 26 Str, 26 Int(50-70)% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
(20-40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Linked Targets always count as in range of Non-Curse Auras from your Skills
Non-Curse Auras from your Skills only apply to you and Linked Targets
To drive back the darkness, to bring peace, we must fight side by side as brothers.
  • Haunted by Albanus Phrecia
  • Haunted by Valerius Phrecia
  • Haunted by Fabricia Phrecia
  • Haunted by Iris Phrecia
Veruso's AmbitionVeruso's Ambition
Shackled Boots
Evasion: (111-156)
Energy Shield: (23-33)
Requires Level 34, 34 Dex, 34 IntGrants Level 20 Ravenous Skill
Enemies display their Monster Category
(80-120)% increased Evasion and Energy Shield
+(13-23)% to Chaos Resistance
(20-30)% increased Movement Speed
"Follow me if you desire better for yourself, and for your
families. Follow me if you hunger for more than this!"
  • Haunted by Hadrius Veruso
  • Haunted by Titiana Veruso
  • Haunted by Claudia Veruso
  • Haunted by Fausta Veruso
Nevalius InheritanceNevalius Inheritance
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity
150% increased Flask Effect Duration
Flasks applied to you have 60% reduced Effect
2% reduced Flask Effect Duration per Level
Flasks applied to you have 1% increased Effect per Level
"I come from a long line of scholars, poets, and artists.
You can imagine how little we leave our children...
My father only gifted me one thing: for good or ill,
I don't know when to quit."
- Victario Nevalius, the People's Poet
  • Haunted by Lilius Nevalius
  • Haunted by Octavius Nevalius
  • Haunted by Marius Nevalius
  • Haunted by Julianis Nevalius
Grattus SignetGrattus Signet
Diamond Ring
Requires Level 20(20-30)% increased Global Critical Strike Chance(5-10)% increased Attack Speed
(5-10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30-50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
The first Grattus patriarch had only one tell. When he slowly turned his ring, all cowered before him.
  • Haunted by Asinia Grattus
  • Haunted by Legius Grattus
  • Haunted by Tyche Grattus
  • Haunted by Draven Grattus

Grave crafting

Having a corpse with Unresolved Anguish collected by Arimor or using a Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>
Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue.
adds a collectable corpse to the Necropolis Morgue for grave crafting. The morgue can store up to 64 corpses at a time.

The area contains 88 graves where you can bury corpses. Burying a corpse adds a crafting modifier attached to the monster to a mod pool. Clicking on the "Craft" button in a buried grave brings up the Tome of Arimor, which lists the cumulative total of modifiers used for the grave craft. Each corpses must be directly adjacent to another corpse in the same row or column to affect the craft; diagonals do not count.

All corpses connected to the selected corpse will be used for crafting. Within the Tome of Arimor, the player may choose a specific non-drop-restricted weapon, armour, or jewelry base type with a level requirement equal to or below the grave craft's item level.

By default, the Tome of Arimor will create a Rare item with 4 explicit modifiers. The resulting item's item level will be the average level of all connected corpses plus an undetermined number, up to the highest level corpse used. The resulting item's item level can further be increased with corpses that add +1 to the item level, up to item level 86.

You may choose to unbury a corpse, but this will permanently destroy the corpse.

List of Haunted modifiers

Certain collectable corpses can cause the item to have a special Haunted explicit modifier. The generated modifier is affected by your other crafting modifiers.

Helmet Haunted modifiers

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
HauntedIncreasedMana68+1 to maximum Mana per 2 Intelligenceresource, necropolis_exclusive_mod, mananecropolis_helmet 100
HauntedIncreasedMaximumPowerCharges16+1 to Maximum Power Chargespower_charge, necropolis_exclusive_modnecropolis_helmet 250
HauntedSpellDamage1(20-30)% increased Spell Damagecaster_damage, necropolis_exclusive_mod, damage, casternecropolis_helmet 750
HauntedWarcriesOpenChests24Your Warcries open Chestsnecropolis_exclusive_modnecropolis_helmet 250
of HauntingArcaneSurgeOnSpendingMana34Gain Arcane Surge after Spending a total of 400 Manaresource, necropolis_exclusive_mod, mananecropolis_helmet 250
of HauntingAreaOfEffect12(15-25)% increased Area of Effectnecropolis_exclusive_modnecropolis_helmet 750
of HauntingCriticalStrikeChanceIncrease1(30-50)% increased Global Critical Strike Chancenecropolis_exclusive_mod, criticalnecropolis_helmet 500
of HauntingCurseEffectiveness24(5-8)% increased Effect of your Cursesnecropolis_exclusive_mod, caster, cursenecropolis_helmet 250
of HauntingImmunityToBlind38Cannot be Blindednecropolis_exclusive_modnecropolis_helmet 250
of HauntingIncreasedAccuracy68+2 to Accuracy Rating per 2 Dexteritynecropolis_exclusive_mod, attacknecropolis_helmet 100
of HauntingIncreasedCastSpeed1(8-12)% increased Cast Speednecropolis_exclusive_mod, caster, speednecropolis_helmet 500
of HauntingManaRegeneration1(40-60)% increased Mana Regeneration Rateresource, necropolis_exclusive_mod, mananecropolis_helmet 750

Gloves Haunted modifiers

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
HauntedChaosDamage1Adds (13-17) to (23-29) Chaos Damage to Attackschaos_damage, necropolis_exclusive_mod, damage, chaos, attacknecropolis_gloves 750
HauntedMaximumFrenzyCharges16+1 to Maximum Frenzy Chargesfrenzy_charge, necropolis_exclusive_modnecropolis_gloves 250
of HauntingBlindOnHit16(15-25)% Global chance to Blind Enemies on hitnecropolis_exclusive_modnecropolis_gloves 500
of HauntingChanceToBleed16Attacks have (15-25)% chance to cause Bleedingbleed, necropolis_exclusive_mod, physical, attack, ailmentnecropolis_gloves 500
of HauntingChanceToUnnerveOnHit38(15-25)% chance to Unnerve Enemies for 4 seconds on Hit with Spellsnecropolis_exclusive_mod, casternecropolis_gloves 250
of HauntingCriticalStrikeMultiplier24+(15-25)% to Global Critical Strike Multipliernecropolis_exclusive_mod, damage, criticalnecropolis_gloves 500
of HauntingFasterDamageAilments38Bleeding you inflict deals Damage (12-20)% fasterphysical_damage, bleed, necropolis_exclusive_mod, damage, physical, attack, ailmentnecropolis_gloves 250
of HauntingGlobalMaimOnHit34Attacks have (15-25)% chance to Maim on Hitnecropolis_exclusive_mod, attacknecropolis_gloves 500
of HauntingHinderOnHit34(15-25)% chance to Hinder Enemies on Hit with Spellsnecropolis_exclusive_mod, casternecropolis_gloves 500
of HauntingIntimidateOnHit38(15-25)% chance to Intimidate Enemies for 4 seconds on Hit with Attacksnecropolis_exclusive_mod, attacknecropolis_gloves 250
of HauntingMeleeKnockback45Melee Attacks Knock Enemies Back on Hitnecropolis_exclusive_mod, attacknecropolis_gloves 250
of HauntingPoisonDuration38(12-20)% increased Poison Durationpoison, necropolis_exclusive_mod, chaos, ailmentnecropolis_gloves 250
of HauntingPoisonOnHit16(15-25)% chance to Poison on Hitpoison, necropolis_exclusive_mod, chaos, ailmentnecropolis_gloves 500

Boots Haunted modifiers

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
HauntedCannotBeKnockedBack50Cannot be Knocked Backnecropolis_exclusive_modnecropolis_boots 250
HauntedGroundEffectEffectiveness68Unaffected by Burning Groundnecropolis_exclusive_mod, elemental, firenecropolis_boots 250
HauntedGroundEffectEffectiveness68Unaffected by Chilled Groundnecropolis_exclusive_mod, elemental, cold, ailmentnecropolis_boots 250
HauntedGroundEffectEffectiveness68Unaffected by Desecrated Groundnecropolis_exclusive_mod, chaosnecropolis_boots 250
HauntedGroundEffectEffectiveness68Unaffected by Shocked Groundnecropolis_exclusive_mod, elemental, lightning, ailmentnecropolis_boots 250
HauntedMaximumEnduranceCharges16+1 to Maximum Endurance Chargesendurance_charge, necropolis_exclusive_modnecropolis_boots 250
HauntedMovementCannotBeSlowedBelowBase45Movement Speed cannot be modified to below Base Valuenecropolis_exclusive_mod, speednecropolis_boots 250
of HauntingAvoidFreeze16(60-75)% chance to Avoid being Frozennecropolis_exclusive_mod, elemental, cold, ailmentnecropolis_boots 500
of HauntingAvoidIgnite16(60-75)% chance to Avoid being Ignitednecropolis_exclusive_mod, elemental, fire, ailmentnecropolis_boots 500
of HauntingAvoidShock16(60-75)% chance to Avoid being Shockednecropolis_exclusive_mod, elemental, lightning, ailmentnecropolis_boots 500
of HauntingIncreasedStunThreshold1(80-120)% increased Stun Thresholdnecropolis_exclusive_modnecropolis_boots 750
of HauntingNoExtraBleedDamageWhileMoving34Moving while Bleeding doesn't cause you to take extra Damagebleed, necropolis_exclusive_mod, physical, attack, ailmentnecropolis_boots 250
of HauntingReducedBleedDuration24(75-60)% reduced Bleed Duration on youbleed, necropolis_exclusive_mod, physical, ailmentnecropolis_boots 350
of HauntingReducedPoisonDuration24(75-60)% reduced Poison Duration on youpoison, necropolis_exclusive_mod, chaos, ailmentnecropolis_boots 350

Body armour Haunted modifiers

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
of HauntingAllResistancesWithChaos12+(12-16)% to All Resistancesnecropolis_exclusive_mod, elemental, resistancenecropolis_body_armour 1000
of HauntingColdResistanceCannotBePenetrated68Cold Resistance cannot be Penetratednecropolis_exclusive_mod, elemental, cold, resistancenecropolis_body_armour 250
of HauntingCorruptedBloodImmunity60Corrupted Blood cannot be inflicted on youbleed, necropolis_exclusive_mod, physical, ailmentnecropolis_body_armour 250
of HauntingDamageTakenGainedAsLife45(25-35)% of Damage taken Recouped as Liferesource, necropolis_exclusive_mod, lifenecropolis_body_armour 350
of HauntingFireResistanceCannotBePenetrated68Fire Resistance cannot be Penetratednecropolis_exclusive_mod, elemental, fire, resistancenecropolis_body_armour 250
of HauntingLifeReservationEfficiency34(20-30)% increased Life Reservation Efficiency of Skillsresource, necropolis_exclusive_mod, lifenecropolis_body_armour 250
of HauntingLightningResistanceCannotBePenetrated68Lightning Resistance cannot be Penetratednecropolis_exclusive_mod, elemental, lightning, resistancenecropolis_body_armour 250
of HauntingLocalAttributeRequirements50Has no Attribute Requirementsnecropolis_exclusive_modnecropolis_body_armour 500
of HauntingLocalCanSocketIgnoringColour1Gems can be Socketed in this Item ignoring Socket Colournecropolis_exclusive_modnecropolis_body_armour 500
of HauntingPercentDamageGoesToMana45(25-35)% of Damage taken Recouped as Manaresource, necropolis_exclusive_mod, mananecropolis_body_armour 350
of HauntingReducedExtraDamageFromCrits24You take (40-60)% reduced Extra Damage from Critical Strikesnecropolis_exclusive_mod, damage, criticalnecropolis_body_armour 500
of HauntingReducedManaReservationsCost24(10-15)% increased Mana Reservation Efficiency of Skillsresource, necropolis_exclusive_mod, mananecropolis_body_armour 250

NPCs

Version history

Version Changes
3.24.1
  • Implicit modifiers on Base Types are now displayed on item hovers when selecting a Base Type to create with Grave-crafts.
  • The Grave-crafting modifier that causes the crafted Item to be Corrupted, providing 50% increased chance for Corruption Implicit modifiers, can no longer reroll the crafted item.
3.24.0b
  • Added the ability to itemise corpses as they drop, and through the Morgue User Interface. Itemising corpses is now free in all contexts, as opposed to the 1 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. cost this previously had. As a result, Undertaker Arimor no longer has Empty CoffinsEmpty CoffinStack Size: 10Stores a Corpse in an itemRight click on this item then left click on a Corpse in the Necropolis Morgue. available for purchase.
  • Added the ability to select the Base Type when crafting an item. As such, some of the crafts that allow you to influence Strength, Dexterity, or Intelligence armour types have been removed, as they are no longer necessary. Special Base Types such as Atlas Base Types and League Base Types like Stygian Vise still need to be obtained through certain Corpses.
  • Grave-crafts that affect Modifier Rating have been compressed into a single craft, +50 to Modifier Tier Rating, which affects all Modifiers instead of being type-specific. This only applies to new crafts obtained after the patch is deployed, this does not affect any existing crafts.
  • Tiers have been removed from most Grave-crafts, they'll now have the values of the existing highest tier. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%.
  • We've also buffed the following Grave-crafts:
    • Reforge socket numbers 200 times, keeping the greatest number of sockets (previously 100).
    • Reforge links numbers 200 times, keeping the greatest number of links (previously 50).
    • 20% chance to craft an additional Item (previously 10%).
    • 25% chance to create a Split Copy (previously 20%).
    • 25% chance to create a Mirrored Copy (previously 20%).
  • The Morgue User Interface is now sorted by type of craft, then by level, making it much easier to find crafts that affect a specific type of modifier.
  • Your inventory is no longer closed upon viewing the Morgue User Interface.
  • Pressing Ctrl + F when viewing the Morgue will now focus the Filter Corpses text field.
  • Grave-crafted items now drop closer to the headstone of the relevant grave. Grave-crafted items also now have target priority over graves when using Controller Input Mode.
  • You can now Ctrl + Click to cremate a corpse, skipping the confirmation prompt, in the Morgue User Interface. This was already possible on corpses lying in the Morgue, and is now detailed in both places.
  • The UI for collecting a Corpse is now less likely to overlap with another available Corpse.
3.24.0

External links