Version 3.12.1

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Version History
3.12.0
September 18, 2020
3.12.1
September 21, 2020
3.12.2
September 24, 2020

Patch notes

These are the patch notes for version 3.12.1.[1]

Heist Improvements

  • Players no longer block other players in The Rogue Harbour.
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • Reduced the damage that Clockwork Sentries deal with their on-death explosions.
  • Reduced the damage of Automaton Lightning Beam's impact area of effect hit.
  • Increased the damage of Automaton Lightning Beam's beam as well as its on-death explosion.
  • Escape Route minimap icons are now always visible to players in the same Wing.
  • Fixed a bug where Replica Quill RainReplica Quill Rain
    Short Bow
    Bow
    Physical Damage: 12-32
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova
    +(10-20) to Dexterity
    100% increased Physical Damage
    (25-30)% increased Attack Speed
    Grants 2 Mana per Enemy Hit
    (50-100)% increased Projectile Speed
    +(25-50) to Accuracy Rating
    "How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?"
    - Doctor Bircus
    's "Socketed Gems are Supported by Level 1 Arrow Nova" did not work.
  • Fixed a bug where Replica Hyrri's TruthReplica Hyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
    +(30-55) to Dexterity
    +(18-35)% to Global Critical Strike Multiplier
    Bow Attacks have Culling Strike
    Hatred has 100% increased Mana Reservation Efficiency
    "The type Delta test subjects could have escaped with the power offered by
    Prototype #15, but they suddenly chose to murder each other instead..."
    had a lower level requirement than intended.
  • Fixed a bug where an Agility Laser hazard could generate with the disabling mechanism in an unreachable location.
  • Fixed a bug in Grand Heists where multiple Rogues with the same Job could attempt to do a single job, resulting in multiple job progress bars being visible.
  • Fixed a bug where various Heist Unique Items did not have a slot in the Unique Collection Tab.

Skill Improvements

  • Fixed a bug where Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
    Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
    Base duration is (3.00-4.90) seconds
    Base secondary duration is (1.00-2.00) seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Wall will be (4-5.9) meters long
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Maximum 3 Flame Walls at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Flame Walls at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    required more experience than intended to level up.
  • Fixed a bug where Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 90% of base
    Attack Damage: (70-210)% of base
    Effectiveness of Added Damage: (70-210)%
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
    Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    Projectiles Split towards (2-5) targets
    Base radius is (0.6-1) metre
    40% chance to Impale Enemies on Hit
    Projectiles can Split without hitting a target

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (5-7) Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    weren't counted as projectiles for the sake of projectile-specific modifiers.
  • Fixed a bug where Splitting Steel wasn't affected by Area Damage modifiers.
  • Fixed a bug where various skills didn't chain as many times as they should have.
  • Fixed a bug where Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (11-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 165%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    +0.3 metres to Beam Width Per Intensity
    33% less branching angle per Intensity
    35% more Damage with Hits and Ailments per Intensity

    Additional Effects From 1-20% Quality:
    +(0.5-10)% more Damage with Hits and Ailments per Intensity
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could be used through some Heist doors.
  • Fixed a bug where CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    had many more projectiles than intended.
  • Fixed a bug where the tooltip of Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
    Regenerate (120-1976) Life over 1 second
    (0-38)% increased Warcry Speed
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Counts total Power of Enemies in Range
    Gain 1 Endurance Charge per 5 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could display a higher value of Life Regeneration than it actually granted.
  • Fixed a bug where multiple copies of Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
    Fires 3 Projectiles
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    were offered by a vendor.

Miscellaneous Improvements

  • Fixed a bug introduced in 3.12.0 which prevented players from changing their God Powers in their hideouts.
  • Fixed a bug introduced in 3.12.0 where Coward's LegacyCoward's Legacy
    Chain Belt
    Requires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
    (5-10)% increased Movement Speed
    50% increased Effect of Curses on you
    You count as on Low Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    Death is your most important duty.
    Face it, or curse your bloodline for all eternity.
    unique belt didn't count you as being on Low Life when you were cursed with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Crash Fixes

  • Fixed an instance crash that could occur after leaving a Heist area.

Hotfixes

The following server-side hotfixes were deployed after the 3.12.1 patch:[2][3][4][5][6]

  • Changed the Increased Effect of Hexes on Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (202-257)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    (20-30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    to be More Effect. This was a server-side change, and we will fix the description in our next client patch.
  • Fixed a bug with Asenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Energy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
    +(60-80) to maximum Life
    +(60-80) to maximum Mana
    Curse Enemies with Temporal Chains on Hit
    Non-Aura Curses you inflict are not removed from Dying Enemies
    Enemies near corpses affected by your Curses are Blinded
    Enemies Killed near corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
    Cool the head and cool the blade.
    where the explosions damaged players.
  • Fixed a bug where Abysses sometimes did not spawn their chests.
  • Fixed a bug where the experience penalty on death was not applied consistently in Heist areas.
  • Fixed an instance crash that could occur when using Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal Summon SkeletonsVaal Summon SkeletonsSpell, Minion, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 10 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (14-21) Skeleton Soldiers
    Summons (2-9) Skeleton Archers
    Summons (1-5) Skeleton Mages
    Summons 1 Skeleton General

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
  • Ally Equipment is now more likely to drop.
  • Fixed a bug causing higher-tier Ally Equipment to drop earlier than intended.
  • Fixed a bug where a Heist reward chest intended to drop Stacked Decks didn't do so at lower area levels.
  • Fixed a bug where Replica Maloney's MechanismReplica Maloney's Mechanism
    Ornate Quiver
    Requires Level 45Has 1 SocketHas 2 Sockets
    Trigger a Socketed Bow Skill when you Cast a Spell while
    wielding a Bow, with a 1 second Cooldown
    (7-12)% increased Attack Speed
    +(50-70) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    "The Midnight Tinkerer's aid was invaluable during our brief alliance,
    but when we failed to make any progress on resurrection, he continued his search elsewhere..."
    triggered all socketed Bow Skills, rather than only the socketed Bow Skill in the quiver. Additionally, fixed a bug where the trigger cooldown was being ignored.
  • Fixed a bug introduced in 3.12.0 where Auras could be snapshotted, which could result in an instance crash.

References

  1. Kieren_GGG (September 21, 2020). "3.12.1 Patch Notes". Path of Exile Forums. Retrieved September 21, 2020.
  2. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 1". Path of Exile Forums. Retrieved September 22, 2020.
  3. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 2". Path of Exile Forums. Retrieved September 22, 2020.
  4. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 3". Path of Exile Forums. Retrieved September 23, 2020.
  5. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 4". Path of Exile Forums. Retrieved September 23, 2020.
  6. Kieren_GGG (September 23, 2020). "3.12.1 Hotfix 5". Path of Exile Forums. Retrieved September 23, 2020.