Path of Exile Royale

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Path of Exile: Royale league
PvP season
Release version3.14.3b
Release date2021-07-16
LinksOfficial page

Path of Exile Royale was a Game Mode added for April Fool's Day 2018. The game mode pits up to 100 players in a last-man-standing match on a large island. It was re-introduced to the game in version 3.14.3b. It was available on every weekend throughout the Expedition league except on launch weekend. It was extended into the Scourge league but not extended further.

Mechanics

Joining a Royale match works like joining a race - Royale can be found on the character selection screen, in the Events list (under the list of characters). A round of Path of Exile: Royale requires a fresh, separate character, which can be created as usual. There is no need to make a new character for each round though — once a character is created, it can be selected again to join more games, though they'll be reset to level 1 and lose all their items each time.

Entering the game as the character will put you in a new Royale mode queue. The character will be put on the shores of Royale Island where the players wait for the game to fill. During the waiting period, no one is able to move. Once there are 50 players, there will be 30 additional seconds for players to join (up to maximum of 100) before the game starts. After the round starts, players are allowed to move freely.

The game mode takes place in a large island, with players placed on the edges of the map. Traveling inward, more monsters and items can be found. There is a safe zone that periodically shrinks towards the center every 2 minutes. The danger zone is marked with a red border and the next danger zone is marked with a blue border. An arrow under the character will point towards the safe zone if it is within the green zone. Players within the danger zone will take damage over time which increases over time.

Items can be looted from killed monsters, players, or collected from loot chests. Various containers exist in the map:

  • Supplies: Found in the starting areas, these boxes drop identified magic equipment and skill gems.
  • Cache: Contains identified magic to unique equipment, flasks, and rarer skill gems.
  • Trove: Contains crafting currency items.

Players will drop their corpse which can be looted on death, containing all their items they were carrying. Any gems they had socketed will be unsocketed. Notably, item filters are disabled in Royale.

There are also flask stations which completely refill all flasks when touched. After they've been used, their power is drained for a few seconds, after which they can be used again.

On death, you can choose to Spectate, turning into an invisible ghost that can freely roam the map.

The winner of PoE Royale receives a Rhoa Feast hideout decoration. Additional wins will upgrade the decoration.

Gameplay changes

Compared to the normal game, players start with more life, less mana but more mana regeneration, higher stun and ailment thresholds, more balanced base attributes, and faster experience gain. The area has the mods 40% increased Experience gain, Area has increased monster variety, Found Items drop Identified in Area.

A separate skill tree exists for Royale mode, which is shared among all classes. Players gain 2 skill points on level up. There is no need to confirm skill point allocations, and skill points cannot be refunded.

Every player starts with a 3-link R-G-B one-handed sword, one-handed mace, and bow in their inventory, as well as 2 Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s and a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
.

Several skill gems and unique items were rebalanced for low levels and added to the game mode.

Health flasks effects are interrupted if the user receives a hit from another player.

Gems

There are currently around 50 skill gems and 15 support gems available in Royale. They have been chosen from all of the gems in the regular game and, if necessary, scaled down for use in low-level play. For example, it is possible to find a skill at level 1 that requires level 28 in regular Path of Exile. The skills available are exclusively damage and/or movement related.

Videos

Version history

Version Changes
3.16.2
  • Equipped Flasks are now emptied of charges upon death.
3.16.0b

Game Mechanics

  • An optional boss fight spawns near the centre of the safe zone approximately 8 minutes after the beginning of the match. Players will be notified when it spawns and a minimap icon will point out its location to nearby players. Players who are able to kill the boss will be rewarded with a large amount of experience and guaranteed unique item drops.
  • The time taken for the circle to shrink for the first time has been increased from 45 seconds to 70 seconds, interpolating to the same 25 second time as previously for the final shrink.

Passive Skill Tree

  • Perpetual Motion no longer grants 10% chance to Dodge Attack Hits. It now grants 15% reduced Damage taken if you haven’t been Hit Recently, up from 10%
  • Blurred Form now grants +20% chance to Suppress Spell Damage instead of 10% chance to Dodge Spell Hits
  • Fanned Flames no longer causes Enemies ignited by you to have -10% to Fire Resistance, and the ignite chance it grants has been reduced from 25% to 20%
  • Wildfire Emissary’s ignite chance has been reduced from 25% to 10%

Gems

  • Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals ~20% less damage to players
  • Sweep’sSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    base attack speed has been increased from 70% to 80%
  • The number of additional arrows fired by Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been increased from 12 to 15 at level 1
  • Searing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Deals (32.1-3899.6) Base Fire Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Summons a Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Summoned Totems
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals ~40% more damage to players
  • The following gems have been updated in a similar way to their base game versions:
    • FireballFireballProjectile, Spell, AoE, Fire
      Level: (1-20)
      Cost: (6-25) Mana
      Cast Time: 0.75 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 370%
      Projectile Speed: 1040
      AoE Radius: 9
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
      25% chance to Ignite enemies
      Base radius is (0.9-1.4) metres

      Additional Effects From 1-20% Quality:
      Base radius is (0.01-0.2) metres
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      no longer has a bonus to ignite damage, and its chance to ignite has been lowered from 50% to 25%
    • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
      Level: (1-20)
      Cost: (7-12) Mana
      Attack Speed: 70% of base
      Attack Damage: (200-300)% of base
      Effectiveness of Added Damage: (200-300)%
      Projectile Speed: 3260
      Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
      25% chance to Ignite enemies
      100% of Physical Damage Converted to Fire Damage

      Additional Effects From 1-20% Quality:
      (1-20)% more Damage with Ignite
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      no longer has a bonus to ignite or stacks a burning debuff against ignited enemies, and its chance to ignite has been lowered from 50% to 25%. It now adds fire damage against burning enemies. It now deals ~20% less damage against players.
    • Incinerate’sIncinerateSpell, Fire, Channelling, AoE
      Level: (1-20)
      Cost: (2-4) Mana
      Cast Time: 0.20 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 50%
      Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
      25% more Damage with Hits and Ailments for each stage
      100% increased angle per stage, up to 300%
      Final wave always Ignites
      8 maximum Stages
      +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
      Final wave deals 500% more Damage with Hits
      Final wave deals 250% more Damage with Ignite

      Additional Effects From 1-20% Quality:
      +(0.1-2) to maximum Stages
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      final wave now deals 400% more damage with ignite, down from 800%
    • Spectral ThrowSpectral ThrowAttack, Projectile
      Level: (1-20)
      Cost: (5-8) Mana
      Attack Speed: 110% of base
      Attack Damage: (80-125)% of base
      Effectiveness of Added Damage: (80-125)%
      Projectile Speed: 1000
      Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
      Additional Effects From 1-20% Quality:
      Projectiles that have Pierced deal (0.5-10)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      mana cost reduced from 7 to 5 at level 1
    • Fortify SupportFortify SupportAttack, Support, Melee
      Icon: O
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
      Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
      Supported Skills deal (10-19)% more Melee Damage

      Additional Effects From 1-20% Quality:
      Supported Skills have (1-20)% increased Fortification Duration
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      no longer grants increased duration of fortification at levels above 1. It now grants supported skills 2% more hit and ailment damage for each level above 1.
3.15.0e
  • Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted.
  • Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%).
  • The penalty applied to experience gain for killing a lower level player has been increased. For example, killing a player 2 levels lower than you would previously reduce the experience gained from the kill by approximately 40%, it is now reduced by approximately 60%.
  • Night Adders and Serpentine Constructs no longer flee from players, and grant approximately 20% more experience when killed.
  • Equipment drops from monsters and chests are less likely to be magic (and therefore more likely to be either normal or rare).
  • Monsters now drop significantly higher numbers of Skill and Support Gems.
  • Items spawned on the ground are more likely to be Skill and Support Gems.

See Version 3.15.0e § Royale-Specific Changes: for a complete list of changes to Royale in version 3.15.0e.

3.14.3b
  • Re-enabled with substantial rework. Read Announcement for details
  • (In hotfix) Fixed a bug in Royale where players could be placed in a team and unable to attack others.
  • (In hotfix) Fixed a bug where the damaging zone in Royale wasn't dealing more damage as the game progressed if you never lost and gained the debuff again.
3.2.2
  • Introduced to the game.

External links