Black Zenith Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars... Only to watch in horror as it ruptured and shattered under a tide of limbs.Acquisition Drop restrictedVendor Offer 18x Alchemy Shard 3x Alteration ShardMetadata Item class: Gloves
Socketed Projectiles Spells have +4 seconds to Cooldown adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds. Channeling spells begin their cooldown after the cast button is released.
Socketed Projectiles Spells fire Projectiles in a circle causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer fire in a volley).
Unleash does NOT work with Black Zenith, as Unleash cannot support skills with a cooldown
Multiple copies of the same spell SHARE a cooldown, unlike Unleash
Different spells socketed inside a Black Zenith have separate cooldowns
Item acquisition
Black Zenith has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters:
Fixed a bug where a totemified channelling skill with a cooldown did not apply the cooldown when you used the skill, such as Winter Orb Totems with the Black Zenith Unique Gloves.
Sire of ShardsSire of Shards Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 49, 85 Str, 85 Int+20% Chance to BlockAttack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break.