Black Zenith
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Black Zenith
Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Acquisition
Drop restrictedVendor Offer
18x Alchemy Shard
3x Alteration ShardMetadata
Item class: Gloves
Drop restrictedVendor Offer
18x Alchemy Shard
3x Alteration ShardMetadata
Item class: Gloves
Black Zenith is a pair of unique Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage.
Mechanics
- Socketed Projectiles Spells have +4 seconds to Cooldown adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds. Channeling spells begin their cooldown after the cast button is released.
- Socketed Projectiles Spells fire Projectiles in a circle causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer fire in a volley).
- Unleash does NOT work with Black Zenith, as Unleash cannot support skills with a cooldown
- Multiple copies of the same spell SHARE a cooldown, unlike Unleash
- Different spells socketed inside a Black Zenith have separate cooldowns
Item acquisition
Black Zenith has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters:
Version history
Version | Changes |
---|---|
3.17.2 |
|
3.17.0 |
|
See also
- Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break.