The (4-7)% increased Physical Damage per Endurance Charge modifier stacks with the bonuses from TidebreakerTidebreaker Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. and Unrelenting. Veruso's Battering RamsVeruso's Battering Rams Titan GauntletsArmour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. have a similar modifier.
The (4-7)% increased Elemental Damage per Frenzy Charge modifier stacks with the bonuses from The Blood DanceThe Blood Dance Sharkskin BootsEvasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Kill (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints"Sharks thrash and swirl To the pounding drum of their frenzied hearts As they dance in the waters red." -Lavianga, Guardian of the Karui Way and TulfallTulfall Opal WandWand Physical Damage: 30-56 Critical Strike Chance: 9.00% Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 50 to 70 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power ChargesWe fracture and splinter. We pierce our sides. But in the great freeze we are forged anew. for applicable damage types.
The 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit modifier stacks with the modifier 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws for hits with claws.
Can only steal charges from mobs that have active charges on their models.
Item acquisition
Surgebinders can drop anywhere. It can be chanced.
Recipes
Surgebinders can be created from the following recipes:
Amount
Part
Description
Meta
5
MittsMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.
Random gloves
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
(90-110)% increased Armour and Evasion (4-7)% increased Spell Damage per Power Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Elemental Damage per Frenzy Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit (30-10)% reduced Endurance, Frenzy and Power Charge Duration