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  • Vaal Blade Flurry (category Channelling (gem tag))
    circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Blade Flurry (category Channelling (gem tag))
    circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Blade Flurry of Incision (category Channelling (gem tag))
    circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • do not interrupt channelling. Costs are paid when beginning to channel, as well as on each channelling 'tick'. Cooldowns on channelling skills begin when...
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  • attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Infused Channelling Support (category Channelling (gem tag))
    Infused Channelling Support is a support gem that grants the supported channelling skill more damage, grants damage reduction against the damage types matching...
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  • increased Brand Damage [1] Chance to Block Spell Damage 1% Chance to Block Spell Damage [1] Channelling Skill Damage Channelling Skills deal 12% increased...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • Infusion Buff You deal more Damage of types matching your Channelled Skill's Gem's tags. Infusion is a buff that grants 10% more Damage of Types matching Supported...
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  • General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely a plot device that leads the player to discover the...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings...
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  • Experimented base type items with this item class have a 100% of Physical Damage from Hits with this Weapon is Converted to a random Element implicit instead...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Charged Dash (category Channelling (gem tag))
    Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing...
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  • Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius...
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  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Incinerate (category Channelling (gem tag))
    AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • affliction_attack_damage_ 216 affliction_axe_and_sword_damage 375 affliction_mace_and_staff_damage 375 affliction_dagger_and_claw_damage 404 affliction_bow_damage 387...
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  • Focus Notable Passive Skill Channelling Skills deal 30% increased Damage 50% chance to Avoid being Stunned while Channelling [1] Unwavering Focus is a notable...
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  • Notable Passive Skill Remove a Curse after Channelling for 2 seconds 8% increased Attack and Cast Speed while Channelling [1] Hex Breaker is a notable passive...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • Skill Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage [1] Vital Focus is a notable passive skill. It...
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  • increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second [1] Precise Focus...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
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  • Passive Skill Channelling Skills deal 25% increased Damage +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling...
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  • enemies with energy are dealt damage.Deals (35-509) to (53-764) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.15 seconds...
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  • Notable Passive Skill Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Focus...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed...
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  • circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • gem tag. This tag applies to skills that affect movement speed or deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions...
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  • Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance staff_eyrie 500 Redeemer's 71 Adds (12-16) to (23-27) Cold Damage to Spells Damage Penetrates...
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  • surrounding the poor exile and dealing heavy melee damage (Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger Icon: ! Level:...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Voidbearers are monsters found in Act 3. They breathe fire and deal more damage from afar. They can be dangerous, even more so if they fire multiple projectiles...
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  • Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • Wraeclast. They fire a nova of spikes on death. Goliaths generally resist cold damage. Goliaths do not fire their on-death spikes if they are shattered. Spikes...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • keybind. In the case of channelled skills, effects only count upon starting the channel and will not reoccur until channelling ends and the skill is used...
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  • Stoic Focus Channelling Skills deal 25% increased Damage +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Physical Damage as Extra Chaos Damage, spawn Parasite Fenumal Mother Einhar missions Spit Projectile, 50% of Physical Damage Converted to Fire Damage, spawn...
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  • dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this...
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  • increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • with the enchantment Added Small Passive Skills grant: Channelling Skills deal 12% increased Damage. The following unique items are related to Rapid Infusion:...
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  • Trap (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • Blight (category Channelling (gem tag))
    affected by the damage over time are also hindered for a short duration. Damage over time: Modifiers to spell, chaos damage, and damage over time affect...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by...
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  • increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as...
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  • intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Non-Curse Auras per 10 Devotion 4% increased Brand Damage per 10 Devotion Channelling Skills deal 4% increased Damage per 10 Devotion 4% reduced Duration of Curses...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Cyclone (category Channelling (gem tag))
    Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • item effect of the player character. Shield crabs generally resist fire damage. Note: when shield crabs are spawned by strongboxes, emerging sand spitters...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Right click to remove from a socket. Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration Icon: b Level: (1-20) Cost & Reservation...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • at 0. For example, Adds # to # Fire Damage on a Solarine BowSolarine BowBow Physical Damage: 16-24 Elemental Damage: (121-133) to (184-197) Critical Strike...
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  • Elemental Damage and to Chaos Damage All Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning Damage...
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  • supported skills deal x% more/less/increased/decreased damage/chaos damage/damage over time. If the decay damage is applied by a minion, trap, mine or totem, it...
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  • physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • 3 Siosa Absolution Added Chaos Damage Support Added Cold Damage Support Added Fire Damage Support Added Lightning Damage Support Additional Accuracy Support...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • more Spell Damage while you have Arcane Surge Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support...
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  • Flameblast (category Channelling (gem tag))
    and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • Scorching Ray (category Channelling (gem tag))
    Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • which choose a random element between Fire, Cold, and Lightning to deal damage with. This behaviour can be modified through Combat Focus jewels. There...
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  • Totem (section Damage)
    8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which...
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  • supported skill has an internal damage counter that tracks the total accumulated damage taken from hits. Damage over time and non-damage loss do not contribute...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • "siren spawn" in the Menagerie Depths. Sea witches typically resist cold damage. According to Necropolis league's league mechanic UI, however, sea witch...
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  • Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base type items with this item class have a +x to...
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  • Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield Supported Skills deal (10-14)% more Damage while on Full...
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  • Lightning Tendrils (category Channelling (gem tag))
    and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • Holy Flame Totem (category Channelling (gem tag))
    flame at nearby enemies, dealing fire damage to them. Damage from the totem deals physical damage converted to fire damage. Each totem also creates consecrated...
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  • 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which...
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  • 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance...
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  • Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead 100% chance to Trigger...
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  • Storm Burst (category Channelling (gem tag))
    stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Brand (section Damage)
    increasing your damage dealt. Brands are skill effects, not separate objects, meaning various mechanics including leech and reflected damage will apply to...
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  • or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • have (20-39)% more Spell Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack Damage Supported Skills deal (0...
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  • spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal...
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  • (2-3) Cold Damage to Attacks quiver 250 Chilled 13 Adds (5-6) to (9-10) Cold Damage to Attacks quiver 250 Icy 21 Adds (7-9) to (14-16) Cold Damage to Attacks...
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  • Non-Chaos Damage as extra Chaos Damage 4x Chaos Orb Two Hand Melee (67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage 1x Exalted...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cast while Channelling Support (category Channelling (gem tag))
    support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Physical Damage Gain (3-5)% of Physical Damage as Extra Chaos Damage" modifier on weapons now adds 3 to 5% of Physical Damage as extra Chaos Damage (from...
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  • under the ground until approached. Sand spitters generally resist lightning damage. Sand spitter sometimes emerge from shield crabs as their second phase....
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Wither (category Channelling (gem tag))
    stacking Withered debuff, which increases chaos damage taken, in an area periodically while channeling. This skill applies two different debuffs on the...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Chaos Damage Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Added Cold Damage Socketed Gems are Supported by Level 20 Added Fire Damage Has Consumed...
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  • Cyclone of Tumult (category Channelling (gem tag))
    Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 160% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires...
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  • projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles...
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  • Vaal Cyclone (category Channelling (gem tag))
    Movement, Channelling, Physical Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • Stormbind (category Channelling (gem tag))
    is a generic channelling skill and does not directly deal damage. It can be supported by Cast while Channelling SupportCast while Channelling SupportSupport...
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  • Divine Ire (category Channelling (gem tag))
    Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Scourge Arrow (category Channelling (gem tag))
    Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • Prisoner's Gate are resistant to fire damage, while goatmen found in the mountains near Highgate are resistant to cold damage. Bestiary classification of goatmen:...
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  • Damage over time (category Damage sources) (section Damage scaling)
    over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage if applied by...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • 72Supports any skill that deals damage.Supported Skills deal (35-39)% more Chaos Damage Supported Skills deal no Elemental Damage +(0-1) to Level of Supported...
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  • Snipe (category Channelling (gem tag))
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken...
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  • Winter Orb (category Channelling (gem tag))
    Winter Orb is a channelling skill (a spell). Channeling the skill charges up an orb, which fires icy projectiles to deal cold damage enemies, which target...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Note: The flat damage values for the abilities are for Level 82 and vary by Level. Smite Deals 101% of Damage 75% of Physical Damage Converted to Lightning...
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  • al Damage as extra Chaos Damage One-handed weapon Gain (5-6)% of Fire Damage as Extra Chaos Damage Gain (5-6)% of Cold Damage as Extra Chaos Damage Gain...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • increase the damage further. Labyrinth Enchantments deal 80% less damage against players. Astral Projector's ranged nova effect now deal 30% less damage against...
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  • Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards...
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  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Use a Supported Skill Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill Lose all Momentum if you Move Supported Skills have...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Skills gain (10-29)% of Cold Damage as Extra Fire Damage Supported Skills have 50% of Cold Damage Converted to Fire Damage Additional Effects From 1-20%...
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  • additional cooldown. Cast While Channelling: Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level:...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • al Damage as extra Chaos Damage One-handed weapon Gain (5-6)% of Fire Damage as Extra Chaos Damage Gain (5-6)% of Cold Damage as Extra Chaos Damage Gain...
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  • and duration. Damage conversion: Raging Spirits deal base physical damage. Their 100% of their Physical Damage is converted into Fire Damage stat is inherent...
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  • spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (25-39)% more Spell Damage Additional Effects From...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning...
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  • increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Vaal Flameblast (category Channelling (gem tag))
    the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with...
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  • targets still take the increased damage rate caused by movement. Characters using bows and seeking increased bleeding damage might be better served by the...
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  • (2-4) to (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • of fire damage added is a percentage of the physical damage dealt by the skill and follows the rules for damage conversion. Added Fire Damage Support can...
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  • increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills...
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  • Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional...
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  • provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It now...
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  • gems. Damage over time rework: Bleed and poison are now considered ailments. Ailments now have its total damage scale off the hit's base damage rather...
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  • player, based on how much damage they deal. The leech from this gem works with any damage type. Leech does not function with damage over time effects. Life...
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  • Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies...
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  • deal (20-30)% more Damage with Hits and Ailments to Enemies that are Near you Minions from Supported Skills take (15-24)% less Damage Minions from Supported...
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  • Gain (9-10)% of Cold Damage as Extra Chaos Damage (70-79)% increased Cold Damage (21-23)% chance to Freeze +(24-28)% to Cold Damage over Time Multiplier...
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  • Metadata/Items/Gems/SupportGemIncreasedBurningDamage Burning Damage is a support gem that increases the burning damage of linked skill gems. Burning from Infernal...
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  • a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock...
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  • Chaos Damage Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Added Cold Damage Socketed Gems are Supported by Level 20 Added Fire Damage Has Consumed...
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  • deal (15-24)% more Damage with Ignite Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • (2-66) added Physical Damage with Weapons Supported Attacks have 25% chance to cause Bleeding Supported Attacks deal (0-19)% more Damage with Bleeding Additional...
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  • a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8...
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  • (30-50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50-70)% increased Damage Acquisition Drop restrictedVendor Offer 14x Alchemy...
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  • Vaal Blight (category Channelling (gem tag))
    Chaos Damage per second Base duration is 6.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • spell did not have any effect. Some unique items still provide additional damage against blinded monsters. An attacker's chance to hit with attack skill...
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  • Metadata/Items/Gems/SupportGemMeleePhysicalDamage Melee Physical Damage is a support gem that grants more physical damage to attacks made with the supported melee...
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  • Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20%...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8) Supported Skills deal (10-19)% more Damage with Poison Additional Effects...
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  • Doubling/tripling damage: Modifiers that double or triple damage apply after other offensive damage modifiers. Cannot take damage: Damage is removed by modifiers...
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  • Stormbind of Teleportation (category Channelling (gem tag))
    is a generic channelling skill and does not directly deal damage. It can be supported by Cast while Channelling SupportCast while Channelling SupportSupport...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • casts per second and the damage reduction: 1 − less damage seal cooldown = ( 1 − less damage ) ∗ seal casts per second = full damage casts \color [rgb]{0.6392156862745098...
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  • pportGemFirePenetration Fire Penetration Support is a support gem. Fire damage dealt by active skills supported with this gem will ignore a portion of...
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  • how much damage they deal. Unlike most sources of mana leech that only count physical damage, the leech from this gem considers all attack damage types when...
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  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect...
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  • Lightning Damage Base duration is 12.00 seconds 50% reduced Movement Speed Runes have 30% more Area of Effect per Improvement Runes deal 100% more Damage with...
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  • Instability. No lightning damage will be added to damage that is not part of a "hit", such as damage over time effects. The lightning damage will however be added...
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  • dPenetration Cold Penetration Support is a support gem that causes cold damage dealt by supported skills to penetrate a percentage of the enemy's cold...
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  • Chaos Damage will increase the damage of Poison because it increases the base damage, which is used to calculate poison damage. Added Chaos Damage Support...
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  • additional Projectiles. Ailments: The "less projectile damage" on the gem doesn't decrease the damage of ailments such as poison, bleed and ignite, so gmp...
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  • of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills have 30% less Area of Effect Additional...
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  • Support 9 Gift of the Gemling Queen Random level 20 support gem A Added Fire Damage Support 9 Gift of the Gemling Queen Random level 20 support gem A Point...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time Supported Skills have (15-24)% increased...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Holy Flame Totem of Ire (category Channelling (gem tag))
    Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Chaos Damage Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Added Cold Damage Socketed Gems are Supported by Level 20 Added Fire Damage Has Consumed...
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  • Skills deal #% less Projectile Damage mod is also multiplicative with GMP's Supported Skills deal #% less Projectile Damage so that the two gems may not...
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  • Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (59-53)% less Damage Mine lasts 5 seconds...
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  • Divine Ire of Holy Lightning (category Channelling (gem tag))
    Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits...
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  • Divine Ire of Disintegration (category Channelling (gem tag))
    (48-591) Physical Damage 50% of Physical Damage Converted to Lightning Damage (0-19)% increased beam width Beam deals 200% more Damage with Hits per Stage...
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  • to gain a Power Charge on Critical Strike Supported Skills deal 4% more Damage per Power Charge Additional Effects From 1-20% Quality: Supported Skills...
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  • al Damage as extra Chaos Damage One-handed weapon Gain (5-6)% of Fire Damage as Extra Chaos Damage Gain (5-6)% of Cold Damage as Extra Chaos Damage Gain...
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  • Blight of Atrophy (category Channelling (gem tag))
    regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration...
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  • increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with...
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  • freeze, added cold damage and additional cold damage per frenzy charge. Comparison with Added Cold Damage SupportAdded Cold Damage SupportCold, Support...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Suppress Spell Damage while Channelling PerfidyPerfidy Glorious PlateArmour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage +(60-90) to...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • utility flasks. The Pathfinder also gains bonuses to builds that deal chaos damage, with Master Toxicist improving poison and Nature's Reprisal granting a...
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  • Blight of Contagion (category Channelling (gem tag))
    Chaos Damage per second Base duration is 4.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • quality A Cast while Channelling Support 7 Dialla's Subjugation Random corrupted support gem with 23% quality A Added Cold Damage Support 7 Dialla's Subjugation...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from...
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  • Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • Awakened Cast While Channelling Support (category Channelling (gem tag))
    support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to Chaos ResistanceCorruptedIn...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • Incinerate of Expanse (category Channelling (gem tag))
    more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with...
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  • Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres...
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  • Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres...
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  • Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (59-53)% less Damage Mine lasts 5 seconds...
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  • dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Support 6 The Fox Random level 20 gem A Added Fire Damage Support 6 The Fox Random level 20 gem A Damage on Full Life Support 6 The Fox Random level 20 gem...
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  • Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • increased Damage Group: ProjectileAttackDamage #% increased Projectile Attack Damage Group: AilmentChanceAddedDamage Adds # to # Cold Damage against Chilled...
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  • Flameblast of Contraction (category Channelling (gem tag))
    and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • Skills gain (10-29)% of Cold Damage as Extra Fire Damage Supported Skills have 50% of Cold Damage Converted to Fire Damage Additional Effects From 1-20%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20. Now converts 100% of physical damage to cold damage. The final spike...
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  • (30-50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50-70)% increased Damage Acquisition Drop restrictedVendor Offer 14x Alchemy...
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  • Incinerate of Venting (category Channelling (gem tag))
    stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25%...
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  • base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra...
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  • is 4.00 seconds Deals Damage every 0.25 seconds 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Enemies in range are Hindered Tornado...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • Flameblast of Celerity (category Channelling (gem tag))
    and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported...
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  • 20% quality A Increased Critical Damage Support 3 Gemcutter's Promise Random gem with 20% quality A Added Fire Damage Support 3 Gemcutter's Promise Random...
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  • (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • Lightning Tendrils of Eccentricity (category Channelling (gem tag))
    less damage and damage effectiveness and less frequent strong pulses but causes strong pulses to have significantly more area of effect and damage with...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • 1–20% quality A Added Lightning Damage Support 1 Gemcutter's Incubator Random gem with 1–20% quality A Burning Damage Support 1 Gemcutter's Incubator Random...
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  • Scorching Ray of Immolation (category Channelling (gem tag))
    (32.4-1893.9) Base Fire Damage per second Base duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • Lightning Tendrils of Escalation (category Channelling (gem tag))
    version has more damage and damage effectiveness and area of effect. It no longer has stronger pulses, and instead grows in radius as you channel. Lightning...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • remains also increases or decreases. Damage Effectiveness: Flat damage from secondary sources like 'added damage' supports or heralds apply at 100% of...
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  • movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • increased Damage Group: ProjectileAttackDamage #% increased Projectile Attack Damage Group: AilmentChanceAddedDamage Adds # to # Cold Damage against Chilled...
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  • 20% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Third Repeat of Supported...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an...
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  • Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack...
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  • increased Damage Group: ProjectileAttackDamage #% increased Projectile Attack Damage Group: AilmentChanceAddedDamage Adds # to # Cold Damage against Chilled...
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  • stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25%...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • does physical damage with melee attacks. Hungry Corpse is a zombie lying next to the Dying Exile. The Hungry Corpse deals physical damage with melee attacks...
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  • Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported...
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  • skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported...
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  • type or unarmed. More Attack Damage per Frenzy Charge: Frenzy deals more hit damage based on the player's current charges. Damage is calculated before on-hit...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks...
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  • movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration...
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  • WandWand Physical Damage: 12-37 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 36, 83 Int(15-19)% increased Spell Damage+2 to Level of...
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  • Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the specific damage over time effect of Vortex...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Chance: 4.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing...
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  • Area of Effect Supported Skills deal (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are...
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  • (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield Supported Skills deal (10-14)% more Damage while on Full...
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  • Desecrate's level. Desecrate's chaos damage over time is not affected by modifiers to spell damage. It is affected by area damage modifiers. Modifiers to area...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage Supported Skills deal 1% more Damage with Hits and Ailments per...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • by Malevolence are changed from Cold Damage / Non-Ailment Chaos Damage over Time Multiplier(s) to +(18-22)% to Damage over Time Multiplier while affected...
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  • secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a...
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  • Unarmed (category Damage)
    Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use...
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  • attack. Snapshot Spells that deal damage over time will snapshot their damage on cast. Therefore, the x% increased Spell Damage they had when cast will last...
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  • 20% more Damage with Hits per Intensity Supported Skills fire 3 additional Projectiles Supported Skills deal (25-16)% less Projectile Damage Additional...
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  • explosion deals fire secondary damage in an area around the corpse which is affected by modifiers to fire damage and area damage. The enemy only needs to be...
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  • Physical Damage as Extra Chaos Damage [1] Master Distiller is a notable Ascendancy passive skill for the Pathfinder. It grants bonuses to non-channelling skills...
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  • Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • cold damage in an area of effect around them. The damage dealt by Frozen Sweep is dependent on your equipped weapon. This spell does not deal damage directly...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • chaos damage over time and is spread by Contagion. Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • You deal less damage. Sapped is an Elemental Ailment associated with lightning that causes the affected targets to deal up to 20% less damage, based on the...
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  • Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits...
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  • use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Trap lasts 4 seconds Supported Skills deal (20-6)% less Trap Damage Supported...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • selected, the player can hold the button to begin channelling the Crucible Forge. The length of channelling increases the number and rarity of enemies that...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • 593 affliction_cold_damage_over_time_multiplier 475 affliction_physical_damage_over_time_multiplier 343 affliction_fire_damage_over_time_multiplier 366...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • will neither deal damage nor trigger on hit effects. Damage shift: The physical damage from Scold's Bridle can be taken as another damage type by using x%...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra...
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  • targets in an area, making them less resistant to lightning damage and gives lightning damage a chance to shock. Negative Resistances: This curse can cause...
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  • Gear Games. Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties. Reduced the damage of Devourers. Reduced the size of packs of Devourers...
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  • Damage conversion (category Damage) (section Damage modifiers)
    Physical Damage as Extra Chaos Damage #% of Lightning Damage as Extra Chaos Damage #% of Cold Damage as Extra Chaos Damage #% of Fire Damage as Extra Chaos...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender...
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  • 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Infusion after channelling if the required channelling time on Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration Icon:...
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  • Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted...
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  • dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion...
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  • movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite. Negative Resistances: This curse can...
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  • that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals...
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  • (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum...
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  • (30-50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50-70)% increased Damage 68 The Unshattered WillThe Unshattered Will Archon...
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  • Taste for Blood Notable Passive Skill 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech [1] Taste for...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
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  • Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits...
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  • detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)%...
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  • +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to BlockCold, miserable...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Ailment (redirect from Damaging ailment) (section Damage with ailments)
    affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked...
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  • Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Trap lasts 4 seconds Supported Skills deal (20-6)% less Trap Damage Supported...
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  • auras, area of effect, damage over time, damage over time multiplier, and chaos damage. The tool tip damage does not display damage increases from X% increased...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • knocked back counts as moving, and the target will suffer the increased damage over time from bleed while being knocked back. Main page: List of knockback...
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  • equal to the damage of your main hand weapon. Triggered spells, for example through Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a...
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  • +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became...
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  • Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning...
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  • increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted...
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  • the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with...
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  • shield. Allies deal additional fire, cold, or lightning damage. Allies deal increased elemental damage. Allies always deal critical strikes. Allies move and...
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  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
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  • Attack Damage #% Chance to Block Attack Damage #% Chance to Block Attack Damage Group: SpellDamage #% increased Spell Damage #% increased Spell Damage #% increased...
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  • skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported...
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  • and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with...
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  • all have one of the following power sets: Cold Damage and Freezing Fire Damage and Burning Extra Damage and Poison on hit Explodes on Death...
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  • +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes Additional Effects From 1-20% Quality: Supported Skills have +(0.5-10)% Damage over...
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  • Monsters deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage. Multiple Projectile Race...
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  • duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals...
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  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
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  • stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25%...
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  • Physical Damage: 9-19 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 32+18% Chance to Block Attack Damage while...
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  • Tolerance. No longer grants: Channelling Skills have 6% increased Attack and Cast Speed. Channelling Skills deal 15% increased Damage. 25% increased Effect of...
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  • Physical Damage as Extra Chaos Damage Gain (18-20)% of Fire Damage as Extra Chaos Damage Gain (18-20)% of Lightning Damage as Extra Chaos Damage Gain (18-20)%...
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  • (1) = 2.4 times the damage or 140% more damage. 2 Totems = (2+2) = 4 x (.8) = 3.2 / (2) = 1.6 times the damage or 60% more damage. Certain skills, like...
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  • area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60%...
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  • Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards...
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  • use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Trap lasts 4 seconds Supported Skills deal (20-6)% less Trap Damage Supported...
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  • 5 additional Traps placed at a time Supported Skills deal (61-55)% less Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased...
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  • discussion may be found on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells...
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  • 60 (30-35)% of Physical Damage Converted to Cold Damage gloves 2000 Chosen 60 (30-35)% of Physical Damage Converted to Fire Damage gloves 2000 Chosen 60...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per...
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  • TrapAndMineDamage This page is about the support gem. For the passive skill, see Trap and Mine Damage (passive skill). Trap and Mine Damage is a support...
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  • remove from a socket.s, dealing damage at range with less area and more damage. Area of effect: Ice Nova deals damage in an expanding wave. Increased Area...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (25-39)% more Spell Damage Additional Effects From...
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  • Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less Damage Supported Skills will summon a Ballista Totem which uses that Skill Totem...
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  • (1-94) to (2-141) added Chaos Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage with PoisonThis is a Support...
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  • Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling New: +2 to Maximum...
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  • Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on...
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  • Burning (redirect from Burning Damage) (section Burning damage)
    refers to any fire damage over time effect. Burning damage is a synonym for fire damage over time; all burning damage is fire damage over time, and vice...
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  • time. Very high damage. Tentacles Slam - "Writhing mass!" - after a delay, summons a set of tentacles that slam in a direction. Medium damage. Lightning Beam...
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  • increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold...
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  • stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Deals (21-300) to (32-450) Physical Damage Knocks Enemies Back on Hit 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more...
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  • Elemental Damage Elemental Damage from Supported Skills cannot be Reflected Additional Effects From 1-20% Quality: (0.5-10)% increased Elemental Damage with...
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  • "Avoid damage from hits" effects (e.g. Elusive) do work, however. Damage conversion modifiers do not affect the damage from Trauma. However, damage taken...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits...
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  • Adjusted The Awakener Storm and Desolation skills to do less damage to minions. Increased the damage of The Awakener's Multiclone Beam skill. Fixed a bug which...
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  • 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)%...
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