Version 3.3.1

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Version History
3.3.0d
June 21, 2018
3.3.1
July 3, 2018
3.3.1b
July 11, 2018

Patch notes

These are the official patch notes for version 3.3.1 released by Grinding Gear Games.[1]

  • Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.
  • The Altar of Corruption will now return the skinned item if it destroys an item with a skin transfer applied to it.
  • Slightly adjusted the Labyrinth's Mansion Atrium area to prevent players getting stuck after using Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to reach a small ledge.
  • The default loot filter now plays audio when an item with 5 linked sockets drops.
  • You can now have separate portals to Maps and the Temple of Atzoatl open in your Hideout at the same time.
  • Fixed a bug where Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
  • Fixed a bug where Zana mission portals could open around Alva Valai.
  • Fixed a bug where the orientation of Zana mission portals was sometimes incorrect.
  • Fixed a bug where portals to a Breachlord's Domain could open around Alva Valai in your Hideout.
  • Fixed a bug where portals to the Temple of Atzoatl around Alva Valai would not relocate correctly when moving Alva if you had dismissed her and invited her back to your Hideout.
  • Fixed a bug where opening portals to the Temple of Atzoatl from your Hideout was sometimes not possible.
  • Fixed a bug where you could sometimes not be able to invite Alva Valai back to your Hideout after dismissing her.
  • Fixed a bug where Alva Valai in a Hideout would not be able to open portals to the Temple of Atzoatl if the character interacting with her was not the character that created the Hideout.
  • Fixed various bugs which could prevent an Abyss from spawning.
  • Fixed a bug where The Three DragonsThe Three Dragons
    Golden Mask
    Evasion: (96-103)
    Energy Shield: (20-22)
    Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
    Your Fire Damage can Shock but not Ignite
    Your Cold Damage can Ignite but not Freeze or Chill
    Your Lightning Damage can Freeze but not Shock
    "The ice seared his naked feet
    As the lightning stilled his heart,
    But it was the flames upon his lover's face
    That roused him to vengeance."
    - From 'The Three Dragons' by Victario of Sarn
    unique helmet did not prevent Lightning damage from applying Shock.
  • Fixed a bug where the GluttonyGluttony
    Leather Belt
    Requires Level 48+(25-40) to maximum Life+(60-80) to maximum Life
    You have Culling Strike against Cursed Enemies
    Gain (20-28) Life per Cursed Enemy Hit with Attacks
    Gain (10-14) Mana per Cursed Enemy Hit with Attacks
    Take (100-200) Physical Damage when you use a Movement Skill
    You have no Armour or Maximum Energy Shield
    What started as a desire to feed
    became a desire to learn...
    unique belt could drop in lower level areas than intended.
  • Fixed a bug where players would sometimes not return to proper size after casting Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where totems could be summoned through closed doors.
  • Fixed a bug where characters could be locked into a BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    action after leveling up a support gem linked to Barrage.
  • Fixed a bug where detonating corpses with Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.4-2.8) metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to detonate an additional corpse
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not count as "consuming" a corpse.
  • Fixed a bug where some monster versions of Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would disappear visually while still being able to deal damage.
  • Fixed a bug where a Lever in the Labyrinth's Basilica Passage only opened one Locked Door, rather than multiple.
  • Fixed a bug introduced in 3.3.0c which slightly altered the colour of the Apocalypse CloakApocalypse CloakArmour AttachmentAdds the Apocalypse Cloak Back Attachment to any equipped body armour..
  • Fixed a rare bug where The Vaal Omnitect continued to deal damage underneath itself after dying.
  • Fixed a rare bug where a teleporter in the Caldera MapCaldera MapMap Level: 74
    Map Tier: 7
    Guild Character: ø
    From the heart of fire, rivers
    of burning rage billow forth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    could have trees spawned on it, causing the player to be unable to move.
  • Fixed a client crash that occurred when trying to use Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    while being pinned in place by a Labyrinth's Spike Trap.
  • Fixed an instance crash in the Solaris, Eternal Sun and Lunaris, Eternal Moon boss encounter.
  • Fixed an instance crash in the Guardian of the Chimera map boss encounter.

References

  1. Qarl (July 3, 2018). "3.3.1 Patch Notes". Official Path of Exile Forums. Retrieved July 3, 2018.