Version 3.21.1
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Version History | ||
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← 3.21.0c April 12, 2023 | 3.21.1 May 3, 2023 |
Patch notes
These are the official patch notes for version 3.21.1 released by Grinding Gear Games.[1]
This patch contains some improvements to the Towering Titans and Ever-Extending Evolution challenges alongside some other general improvements and a number of bug fixes.
Improvements
- The "Defeat 100 Rare Crucible Monsters" and "Defeat 50 Unique Crucible Monsters" conditions for the Towering Titans challenge no longer require the Forge of the Titans area to be level 84. The other two conditions for this challenge still require an area level of 84.
- Updated the Ever-Extending Evolution challenge to have "Crucible Passive Skill Tree with at least 11 Skills" as an outcome that awards credit (previously 13 skills).
- The Ever-Extending Evolution challenge now considers a Crucible Passive Skill Tree to be "fully allocated" if the allocation path reaches an end.
- "Map Complete" now displays on the screen overlay when you have defeated the boss(es) in that Map.
- The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced).
- Metallon, Banisher of Darkness now spawns fewer total lightning totems, and won't spawn totems when standing near existing totems.
- The Maximum Quality implicit found on
Apex CleaverApex CleaverTwo Handed Axe
Physical Damage: 65-101
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13Requires Level 70+20% to Maximum Qualitys is no longer affected by implicit modifier effect from Crucible Passive Skill Trees.
- Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
- The vendor recipe for upgrading Scarabs no longer takes priority over the recipe that provides a random Scarab of a different type than the one vendored.
- Instant skills bound to left-click now behave the same as when "Move only" is bound to left-click, for the purposes of movement and interactions. This fixes an issue where your character to move to un-intended locations when moving with an instant skill bound to left-click.
- The Forged Slithering Snake can now be desecrated.
- You can now unallocate Crucible Passive Skills in the Crucible Forge UI when using Controller Input Mode.
- Updated the Atlas and Pantheon panel to clarify any bosses of the
Lighthouse MapLighthouse MapMap Level: 70
Map Tier: 3
Guild Character: FFire ignites the sky.
A signal to keep away.
An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.can be captured to upgrade the Soul of Solaris Pantheon Power.
- Updated the description on Bubonic Trail to clarify it only affects the Reservation Efficiency of Skills.
- Clarified the wording of
Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
You cannot Cast Supported Triggerable Spells directly
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.to explicitly state that only damage from hits is tracked. This is not a functional change.
Bug Fixes
- Fixed a bug where the Staff Passive Skill Mastery that provides 30% increased Defences while wielding a Staff was applying twice to Armour and Evasion Rating.
- Fixed a bug where gaining Adrenaline through the Stun Passive Skill Mastery did not remove all Ailments when you also had the First to Strike, Last to Fall Champion Ascendancy Passive Skill allocated.
- Fixed a bug where
Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
Supported Skills fire 3 additional Projectiles
Supported Skills deal (25-16)% less Projectile Damage
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.could modify the number of projectiles for
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-4) to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects per 1% Quality:
1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.when you had the Crucible Passive Skill allocated which ignored modifiers to number of projectiles for these skills.
- Fixed a bug where it wasn't possible to gain Infusion after channelling if the required channelling time on
Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Infusion lasts 6 seconds after you finish Channelling
Gain Infusion after Channelling a Supported Skill for (1.6-1) second
Supported Skills deal (15-24)% more Damage
Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Additional Effects per 1% Quality:
Gain Infusion after Channelling a Supported Skill for -0.02 secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.was lowered to or below zero.
- Fixed a bug where the Crucible Passive Skill Tree modifier that causes Buffs on you to expire faster was applying to Flasks.
- Fixed some instances where monsters could become stuck in the Crucible Forge.
- Fixed various cases where UI elements could display on top of the Crucible Forge UI.
- Fixed a bug where some skills that aren't blockable, such as The Searing Exarch's rolling meteor skill, could be blocked if you had negative spell block chance.
- Fixed a bug where Breachstone Map Crafting options that ordinarily can only be obtained from It That Fled on Research duty could by granted upon completing a Map with the Shaping the Skies Atlas Notable Passive allocated.
- Fixed a bug where
ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to +(7-9) Targets
Fires tendrils at up to 0 Targets
Additional Effects per 1% Quality:
1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s visuals were invisible when triggered from your Triggerbots.
- Fixed a bug with the interaction between The Agnostic Keystone Passive Skill and the "You count as Full Life while at 90% of maximum Life or above" Passive Skill Mastery that would cause you to recover Life when above 90% when affected by things such as Blood Rage.
- Fixed a bug where Energy Shield recharge rate from the Wicked Ward Keystone Passive Skill was not applying to Life Recharge when allocated in combination with the Eternal Youth Keystone Passive Skill.
- Fixed a bug where Map modifiers which provide a chance for an area to contain additional Shrines, Essence Monoliths, Tormented Spirits and Rogue Exiles were not working correctly.
- Fixed a bug where the Crucible Passive Tree skill "Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash" did not work when on
El'Abin's VisageEl'Abin's Visage
Fencer HelmArmour: (210-294)
Evasion: (210-294)Requires Level 43, 49 Str, 49 Dex+(20-30) to Strength
+(20-30) to Dexterity
(80-120)% increased Armour and Evasion
(15-25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removedAs the fire remnants of our outpost were subsumed into the caldera,
a thunderous voice echoed across the barren landscape,
"Your fragility is your folly. May others rise where you have fallen."
- El'Abin, BloodeaterUnique Helmet.
- Fixed a bug where the Crucible Passive Skill "Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random" would stack additively instead of multiplicatively when dual-wielding two of
The RedbladeThe Redblade
GladiusOne Handed Sword
Physical Damage: (185-221.2) to (295-358.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (20-25) to (40-50) Physical Damage
(150-180)% increased Physical Damage
Gain 100 Life per Enemy Killed
+(400-500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removedIts forging marked the melding of man
and Titan against the rising darkness.Unique Swords.
- Fixed a bug where the Crucible Passive Skill "100% more Frozen Legion and General's Cry Cooldown Recovery Rate" would stack additively instead of multiplicatively when dual-wielding two of
The RedbladeThe Redblade
GladiusOne Handed Sword
Physical Damage: (185-221.2) to (295-358.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (20-25) to (40-50) Physical Damage
(150-180)% increased Physical Damage
Gain 100 Life per Enemy Killed
+(400-500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removedIts forging marked the melding of man
and Titan against the rising darkness.Unique Swords.
- Fixed a bug where the beams fired across the arena in the Uhtred, Covetous Traitor boss fight were not dealing damage.
- Fixed a bug where destroyed Harvest plots in The Sacred Grove had blocking.
- Fixed a bug where Gravicius on Transportation duty was not providing any Divination Cards from Safehouse chests at Rank 2.
- Fixed a bug where Oil Extractors could destroy an Anointed Item that had a Skin Transfer applied to it.
- Fixed a bug where Delve area modifiers were not showing in the screen overlay.
- Fixed a bug where a few gems offered for purchase by Lilly Roth were not ordered properly.
- Fixed a bug where it was possible to have more captured beasts in your Menagerie than intended.
- Fixed a bug that allowed characters with the Chaos Inoculation Keystone Passive Skill to benefit from the Pain Attunement Keystone.
- Fixed a bug in Lockstep where you would not alternate between your main and off-hand weapons when dual-wielding
The Poet's PenThe Poet's Pen
Carved WandWand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: (1.62-1.68)
Weapon Range: 120Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack SpeedIn every piece of prose, lies a tiny spark of magic.Unique Wand with Triggerbots summoned.
- Fixed a bug where Commandment of Flames and Commandment of the Tempest were not triggered from your Triggerbots location if you had Perfect Crime allocated.
- Fixed a bug where spectred versions of Forged Necromancers could not use their skills.
- Fixed a bug where the Taunt skill used by
Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
Summons a Totem which uses this Skill
Totems Summoned by this Skill cannot Evade
(0-76)% increased totem life
Additional Effects per 1% Quality:
1% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.had a cooldown.
- Fixed a bug where it was not possible to add a modifier to an item through Beastcrafting if the items prefixes or suffixes could not be changed.
- Fixed a bug where Armour, Energy Shield and Evasion modifier tags were not displayed on relevant modifiers.
- Fixed a bug that allowed Unique Synthesised Maps to generate at varying Map Tiers, they now always generate with a Map Tier of 11. This does not change the respective Monster Level for these Unique Maps.
- Fixed a bug that caused Molten Burst projectiles, from the
Ngamahu's FlameNgamahu's Flame
Abyssal AxeTwo Handed Axe
Physical Damage: (218.7-234.9) to (326.7-350.9)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 13Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned ExplorerUnique to not return correctly if you had a source of projectile returning.
- Fixed a bug where Molten Burst projectiles, from the Ngamahu's Flame Unique, would only deal damage when returning to you if you had a source of projectile returning.
- Fixed a bug with the "This Spell's Cast Time is added to its cooldown if triggered" stat not working correctly with
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
Removes a Hex after Damaging
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed a bug where
Crimson TownshipCrimson Township MapMap Level: 75
Map Tier: 8
Guild Character: %Rain will wash away the stains,
but the madness and memories will never fade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.and
Defiled CathedralDefiled Cathedral MapMap Level: 77
Map Tier: 10
Guild Character: úCrafted with reverence.
Defiled with ease.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Maps could fail to generate if they contained a Blight encounter.
- Fixed a bug where monsters spawned in areas affected by Kirac's Memory of the Pantheon could be affected by the same Pantheon modifier twice.
- Fixed a bug where Tukohama's Protection Totems could not be cursed during The Maven's Crucible encounters.
- Fixed a bug where the crafting recipe interactable in the
Flooded MineFlooded Mine MapMap Level: 69
Map Tier: 2
Guild Character: ?In darkness, beast and man
alike clamour to survive.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Map could sometimes be unreachable.
- Fixed a bug where the "Propagate Weapon Effect to Offhand" option was affecting Weapon Skins.
- Fixed a bug with Stance skills showing the wrong surge effect when using Lockstep.
- Fixed a bug where the
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock
Additional Effects per 1% Quality:
1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.buff icon was not hidden with the "Show Aura Icon" setting un-checked.
- Fixed a visual bug that could occur when using
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.on top of the traps of some monsters.
- Fixed a bug where the phasing effect from the File:Sunprism Enchanter's Ring inventory icon.pngSunprism Enchanter's RingSunprism Enchanter's RingChange the appearance of your equipped ring to the Sunprism Enchanter's Ring. Imbues your Phasing buff with a sunprism effect.File:Sunprism Enchanter's Ring inventory icon.png was not working in hideouts.
- Fixed a bug where the glow from the File:Victorious Body Armour inventory icon.pngVictorious Body ArmourVictorious Body ArmourChanges the appearance of any equipped body armour to the Victorious Body Armour.File:Victorious Body Armour inventory icon.png microtransaction could disappear.
- Fixed a bug with the visuals of the
Harlequin Portal EffectHarlequin Portal EffectPortalThis character's portals use the Harlequin Portal Effect.
microtransaction.
- Fixed some visual bugs with the effects of some skills and skill effect microtransactions.
- Fixed an instance crash.
- Fixed 5 client crashes.
Hotfixes
The following hotfixes were deployed after the 3.21.1 patch.
Hotfix 1
These are the patch notes for hotfix 1.[2]
- Fixed a client crash introduced in 3.21.1.
You will need to restart your client to receive this fix.
Hotfix 2
These are the patch notes for hotfix 2.[3]
- Fixed Hideout Item Display Cases not loading in correctly when entering Sunken Hideout or Haunted Hideout.
Hotfix 3
These are the patch notes for hotfix 3.[4]
- Added 709 more foiled Unique Item options that the Voidborn Reliquary can yield.
- Improved how items are displayed inside the Item Display Case Hideout Decoration microtransaction.
- Fixed a bug where you could become unable to remove a disabled
Impossible EscapeImpossible Escape
Viridian JewelLimited to: 1Passive in Radius of <Keystone> can be Allocated without being connected to your treeCorruptedShe was the last of countless progeny bred to test the limits of limitless power.
In the cosmic prison of her birth, her siblings fought each other to the death
for supremacy. She alone reached her limit... and broke through.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.or
Intuitive LeapIntuitive Leap
Viridian JewelRadius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
He's ambitious.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Jewel from your Passive Skill Tree if there was a disconnected passive in range that was allocated by another Jewel.
- Fixed a bug where it was possible to socket two of the same Jewel into your Passive Skill Tree when the Jewel had a limit of 1, such as Impossible Escape. Only one of these Jewels would have affected your character.
- Fixed an instance crash.
- Fixed a client crash.
You will need to restart your client to receive the client changes in this patch.
Hotfix 4
These are the patch notes for hotfix 4.[5]
- Fixed a bug where monsters could spawn stuck in the Crucible Forge object.
References
- ↑ Kieren_GGG (May 3, 2023). "3.21.1 Patch Notes". Official Path of Exile Forums. Retrieved May 3, 2023.
- ↑ Kieren_GGG (May 4, 2023). "3.21.1 Hotfix". Official Path of Exile Forums. Retrieved May 28, 2023.
- ↑ Kieren_GGG (May 10, 2023). "3.21.1 Hotfix 2". Official Path of Exile Forums. Retrieved May 28, 2023.
- ↑ Stacey_GGG (May 23, 2023). "3.21.1 Hotfix 3". Official Path of Exile Forums. Retrieved May 28, 2023.
- ↑ Kieren_GGG (May 25, 2023). "3.21.1 Hotfix 4". Official Path of Exile Forums. Retrieved May 28, 2023.