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Hits can't be evaded
Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.
Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.
Sources
Skill gems
| Skill gem | Stats | ||||
|---|---|---|---|---|---|
| Vaal Spectral Throw Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Deals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded | 1 |
Veil mod
- Vagan's signature veil mod: Module Error: No results found.
Unique items
| Item | Stats |
|---|
Passive skills
Ascendancy passives
No results found for the given query.
Keystones
No results found for the given query.
References
- ↑ Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.