Shrines can appear randomly in most areas, granting significant bonuses to nearby monsters or casts spells at nearby players, and are often guarded by monsters. Players can steal the shrine to gain its bonuses for 45 seconds or until leaving the area. Players can have any number of different shrine effects at once.
Shrine types
There are two kinds of shrines: Buff and Spell; Buff shrines grants buffs to affected monsters, players, the player's nearby allies. Spell shrines cast spells around themselves or affected players, but do not originate from the player and thus are unaffected by their mods.
Basic
| Shrine |
Description
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Acceleration Shrine Death doesn't wait.
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You are faster, and have increased Projectile Speed
- 50% increased Action Speed
- 80% increased Projectile Speed
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Brutal Shrine Hit hard. Hit once.
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Your hits have Knockback, and increased Damage and Stun Duration
- 50% increased Damage
- Knocks Enemies Back on Hit
- 30% increased Stun Duration on Enemies
- Extra gore
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Diamond Shrine Deliver pain exquisite.
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You always deal Critical Strikes
- All hits are Critical Strikes
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Divine Shrine Become the nightmare.
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You cannot be Damaged
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Echoing Shrine Let your rage flow freely.
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Your skills are repeated.
- 100% more Attack Speed
- 100% more Cast Speed
- Skills Repeat an additional Time
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Freezing Shrine Turn your world to ice.
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Ice Novas happen around you
- Casts
Ice NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage Can expand from up to 2 Frostbolt Projectiles Adds (3-79) to (4-116) Cold Damage against Chilled Enemies 20% less Area of Effect when Cast on Frostbolt +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and creates chilled ground.
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Impenetrable Shrine None shall stop you.
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You have increased Armour, Evasion and Energy Shield
- 100% increased Armour
- 100% increased Evasion Rating
- 100% increased maximum Energy Shield
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Lightning Shrine Open the eye of the storm.
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Shock Novas happen around you
- Casts
Shock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and creates shocking ground.
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Massive Shrine Courage stands tall.
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You have increased Life, Area of Effect, and Size
- 30% increased Character Size
- 40% increased Area of Effect
- 40% increased maximum Life
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Replenishing Shrine Restore that which was lost.
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You are regenerating Life and Mana
- 10% of Mana Regenerated per second
- 6.7% of Life Regenerated per second
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Resistance Shrine Fear not the elements.
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You have additional Resistance to Elemental Damage
- +50% to all Elemental Resistances
- +10% to all maximum Resistances
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Shrouded Shrine Shroud your path in the fog of war.
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Smoke shrouds you
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Skeletal Shrine The past shall serve the present.
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Skeletons are summoned to you
- Casts
Summon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (4-12) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Minions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors Maximum (5-7) Summoned Skeletons Base duration is 20 seconds Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. .
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Sextants
| Shrine |
Description
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Gloom Shrine Wield your shadows.
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You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
- Gain 10% of Non-Chaos Damage as extra Chaos Damage
- Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
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Resonating Shrine Overpower, overrun, overcome.
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You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
- 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
- 60% chance to gain a Power, Frenzy or Endurance Charge on Kill
- 40% increased Critical Strike Chance per Power Charge
- 4% increased Attack Speed per Frenzy Charge
- 4% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
- 4% additional Physical Damage Reduction per Endurance Charge
- 4% to all Elemental Resistances per Endurance Charge
- 5% increased Damage per Frenzy, Power or Endurance Charge
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Lesser
These shrines are produced by the Module Error: No skills found with q_where = skill.active_skill_name="Create Lesser Shrine" skill, available from Module Error: Item link: No results found for search parameter "The Gull"..
| Shrine |
Description
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Lesser Acceleration Shrine Death doesn't wait.
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You are faster, and have increased Projectile Speed
- 10% increased Action Speed
- 30% increased Projectile Speed
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Lesser Brutal Shrine Hit hard, hit once.
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Your hits have Knockback, and increased Damage and Stun Duration
- 20% increased Damage
- Knocks Enemies Back on Hit
- 20% increased Stun Duration on Enemies
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Lesser Impenetrable Shrine None shall stop you.
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You have increased Armour, Evasion and Energy Shield
- 50% increased Armour
- 50% increased Evasion Rating
- 50% increased maximum Energy Shield
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Lesser Massive Shrine Courage stands tall.
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You have increased Life, Area of Effect, and Size
- 10% increased Character Size
- 20% increased Area of Effect
- 20% increased maximum Life
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Lesser Replenishing Shrine Restore that which was lost.
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You are regenerating Life and Mana
- 3.3% of Mana Regenerated per second
- 3.3% of Life Regenerated per second
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Lesser Resistance Shrine Fear not the elements.
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You have additional Resistance to Elemental Damage
- +25% to all Elemental Resistances
- +2% to all maximum Resistances
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Related unique items
The following unique items are related to shrines:
| Item | Base Item |  | Stats |
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See also
Version history
| Version
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Changes
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| 3.7.0 |
- Added Resonating Shrine and Gloom Shrine through new Sextants
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| 2.6.0 |
- Some types of Shrines now affect all nearby allied players when activated.
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| 2.3.0e |
- Exiles in the Deadly Rivalry chain will now have Brutal Shrine instead of Hexing Shrine.
- Fixed various bad cases of Masters and shrines spawning in the Solaris Temple and the Crematorium.
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| 2.0.5 |
- Fixed a bug where the Abandoned Dam corrupted side area spawned too many shrines.
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| 2.0.4 |
- Fixed a bug where Shrines couldn't spawn in the Upper Prison.
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| 2.0.2 |
- Fixed various cases of new maps not being able to spawn adequate amount of shrines when using the Zana crafted mod.
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| 2.0.0 |
- Fire Shrines, Static Shrines and Hexing Shrines will no longer spawn.
- Shrine effects now last 45 seconds.
- Many shrine effects have also been rebalanced.
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| 1.3.0 |
- Some shrines such as the Acceleration Shrine have been removed from CTF arenas.
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| 1.2.4 |
- Fixed a bug where too many Shrines were being generated when the Domination Zana crafted map mod was applied to certain maps.
- Fixed a bug where not enough shrines were being generated when the Domination Zana crafted map mod was applied to the Temple map.
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| 1.1.3 |
- Added a Shrine symbol for the Static Shrine.
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| 1.1.0 |
- Several new shrine icons have been added so that the shrines can be more easily distinguished.
- Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
- Fixed a bug where Offering skills would affect some shrine effects on you.
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| 1.0.6 |
- Fixed crashes with some skills when they were echoed by the Echoing Shrine.
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| 1.0.1 |
- Shrine effects for players that are based on skills have been buffed at higher levels.
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| 1.0.0e |
- At higher levels, spells cast by shrines that you have tagged now do more damage.
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| 1.0.0d |
- Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
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| 1.0.0b |
- Fixed a crash related to Shrines.
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| 1.0.0 |
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