Vaal Double Strike

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Double StrikeDouble Strike of ImpalingDouble Strike of MomentumVaal Double Strike
Vaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalDoubleStrike

Vaal Double Strike is a Vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.

Skill function and interactions

Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage.

Unlike similar skills that creates clones of your character, like Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, the clones are not classified as minions, so they will not benefit from any effects regarding minions.

The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. These effects will not have any effect on the clones however.

The clones will teleport to your location if you move too far away from them.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Movement
Speed
Exp.Total Exp.
11040.3%40.3%00
22042.3%42.3%3%7070
341644.4%44.4%6%308378
472246.6%46.6%9%15541932
5113148.9%48.9%12%66678599
6164151.4%51.4%15%2604734646
7205053.9%53.9%18%4972584371
8245856.6%56.6%21%95714180085
9286759.5%59.5%24%169595349680
10327562.4%62.4%27%283759633439
11368365.6%65.6%30%4539961087435
12409268.8%68.8%33%7031281790563
134410072.3%72.3%36%10612232851786
144810975.9%75.9%39%20658704917656
155211779.7%79.7%42%25071107424766
165612583.7%83.7%45%579893613223702
176013487.9%87.9%48%1508391928307621
186414292.3%92.3%51%2779273556100356
196714896.9%96.9%54%4386973999970095
2070155101.7%101.7%57%242081556342051651
2172159106.8%106.8%60%
2274112.1%112.1%63%
2376117.7%117.7%66%
2478123.6%123.6%69%
2580129.8%129.8%72%
2682136.3%136.3%75%
2784143.1%143.1%78%
2886150.3%150.3%81%
2988157.8%157.8%84%
3090165.7%165.7%87%
3191178.3%178.3%89%
3292182.8%182.8%90%
3393187.3%187.3%92%
3494192%192%93%
3595196.8%196.8%95%
3696201.7%201.7%96%
3797206.8%206.8%98%
3898212%212%99%
3999217.2%217.2%101%
40100222.7%222.7%102%

Item acquisition

Vaal Double Strike has restrictions on where or how it can drop. Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Double Strike can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video demonstration

Related helmet enchantments

The following helmet enchantments affect Vaal Double Strike.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Double Strike Attack Speed 166Merciless Labyrinth10% increased Double Strike Attack Speedhelmet 75
Enchantment Double Strike Attack Speed 275Eternal Labyrinth15% increased Double Strike Attack Speedhelmet 75
Enchantment Double Strike Critical Strike Chance 166Merciless Labyrinth60% increased Double Strike Critical Strike Chancehelmet 75
Enchantment Double Strike Critical Strike Chance 275Eternal Labyrinth90% increased Double Strike Critical Strike Chancehelmet 75
Enchantment Double Strike Damage 166Merciless Labyrinth25% increased Double Strike Damagehelmet 75
Enchantment Double Strike Damage 275Eternal Labyrinth40% increased Double Strike Damagehelmet 75
Enchantment Double Strike Double Damage Vs Bleeding 166Merciless LabyrinthDouble Strike has a 10% chance to deal Double Damage to Bleeding Enemieshelmet 75
Enchantment Double Strike Double Damage Vs Bleeding 275Eternal LabyrinthDouble Strike has a 15% chance to deal Double Damage to Bleeding Enemieshelmet 75

Alternate skill effects

Vaal Double Strike has the following alternate skill effects:

ItemDescription
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect.Your Double Strike becomes a Prismatic Effect.

Version history

Version Changes
3.25.0
  • No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 41% Effectiveness of Base and Added Damage at gem level 1 (previously 28%), scaling up to 101% at gem level 20 (previously 41%).
3.23.0
  • Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double Strike, Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (6-10) Mana
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FrenzyFrenzyAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (257-472)% of base
    Effectiveness of Added Damage: (257-472)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Physical, Bow
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (168-205)% of base
    Effectiveness of Added Damage: (168-205)%
    Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
    Level: (1-20)
    Cost: (7-11) Mana
    Cooldown Time: 3.50 sec
    Can Store 1 Use(s)
    Attack Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
    (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Always Freezes enemies
    100% of Physical Damage Converted to Cold Damage
    Can't be Evaded
    50% less Damage with Ailments
    Base radius is 8 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (225-488)% of base
    Effectiveness of Added Damage: (225-488)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (219-403)% of base
    Effectiveness of Added Damage: (219-403)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.15.0
  • Now has a maximum of 8 Summoned Doubles at once.
  • Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%).
3.14.0
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
  • Now has 25% chance to cause bleeding.
3.3.0
  • Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
  • Previously required 16 souls to use, with the capacity to store 3 uses.
  • Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
  • Now creates two doubles of your character for a duration of 8 seconds at all levels.
  • Now adds melee range as it levels up, up to +3 at gem level 20.
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now requires 30 souls to use, with the capacity to store 2 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.