Kinetic Blast

From Path of Exile Wiki
Jump to navigation Jump to search
Kinetic BlastKinetic Blast of Clustering
Kinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of base
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemKineticBlast

Kinetic Blast is an attack skill that fires a projectile from a wand, causing explosions at and around the projectile's collision, each damaging enemies caught in their area.

Skill functions and interactions

Primary explosion: A Kinetic Blast projectile creates a primary explosion wherever it collides. A primary explosion created by colliding directly with an enemy does not deal a second hit to that enemy,[1] similar to other area on-collision effects like Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Secondary explosions: Additional explosions are larger, and occur around each collision, divided across equal arcs (like pizza slices). When there is no space in an arc to create an explosion, the explosion for that arc is skipped. A typical-sized target is not hit by explosions created from a collision against them, and because modifiers to area of effect apply to both the explosions' spread and size, increasing or reducing the aoe does not cause overlap against a single target. Greater area will however increase coverage against multiple targets.

Multiple Projectiles: Because each collision can create explosions, and each explosion can hit each target inside its area, the number of hits against multiple enemies or enemies near terrain can be greatly increased by firing additional projectiles, such as with Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage
Supported Skills fire 4 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
. Shotgun prevention will still limit the number of direct collision from each set of simultaneous projectiles to 1 per enemy, however.

Projectile behaviours: Unlike FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (260-370)%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Kinetic Blast projectiles do not need to end to create aoe effects. Explosions will be created on collision, even when the projectile continues with Split, Pierce, Fork, Chain or Return.

Targets: In addition to enemies and terrain, projectiles may also create explosions from collisions with TornadoTornadoSpell, Duration, Physical, AoE, Orb
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (55-95)%
Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
Base duration is 1.50 seconds
Base secondary duration is 4.00 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Deals Damage every 0.25 seconds
Reflects 10% of Damage Taken to Enemies
Enemies in range are Hindered
Tornado has (0-57)% increased Movement Speed
Maximum 1 Tornado

Additional Effects From 1-20% Quality:
Tornado has (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (65-110)%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
128676140%140%00
231737141%140.8%199345199345
334797142%141.6%285815485160
437857142%142.4%401344886504
540927143%143.2%5543791440883
642967144%143.9%4774371918320
7441007145%144.7%5837862502106
8461047146%145.5%7103593212465
9481097146%146.3%13555114567976
10501138147%147.1%11388775706853
11521178148%147.9%13682337075086
12541218149%148.7%16383388713424
13561258149%149.5%195664810670072
14581308150%150.3%365518414325256
15601348151%151.1%301732717342583
16621388152%151.8%775999525102578
17641428153%152.6%1513819340240771
18661469153%153.4%2608382566324596
19681519154%154.2%62620247128944843
20701559155%155%211708088340652931
21721599156%155.8%
22749157%156.6%
23769157%157.4%
24789158%158.2%
25809159%158.9%
26829160%159.7%
278410161%160.5%
288610161%161.3%
298810162%162.1%
309010163%162.9%
319110163%163.3%
329210164%163.7%
339310164%164.1%
349410164%164.5%
359510165%164.9%
369610165%165.3%
379710166%165.7%
389810166%166.1%
399910166%166.4%
4010010167%166.8%

Item acquisition

Kinetic Blast can drop anywhere.

Recipes

Kinetic Blast can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3
YesNoNoNoNoNoNo

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Yes
Sever the Right Hand
Act 3
Clarissa
YesYesNoNoNoYesYes
Fallen from Grace
Act 6
Lilly Roth
Yes

Related helmet enchantments

The following helmet enchantments affect Kinetic Blast.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Kinetic Blast Damage 166Merciless Labyrinth25% increased Kinetic Blast Damagehelmet 100
Enchantment Kinetic Blast Damage 275Eternal Labyrinth40% increased Kinetic Blast Damagehelmet 100
Enchantment Kinetic Blast Explosions 166Merciless LabyrinthKinetic Blast has a 50% chance for an additional explosionhelmet 100
Enchantment Kinetic Blast Explosions 275Eternal LabyrinthKinetic Blast has a 75% chance for an additional explosionhelmet 100
Enchantment Kinetic Blast Area Of Effect 166Merciless Labyrinth16% increased Kinetic Blast Area of Effecthelmet 100
Enchantment Kinetic Blast Area Of Effect 275Eternal Labyrinth24% increased Kinetic Blast Area of Effecthelmet 100

Alternate skill effects

Kinetic Blast has the following alternate skill effects:

ItemDescription
Celestial Kinetic Blast EffectCelestial Kinetic Blast EffectSkill Gem EffectYour Kinetic Blast becomes a Celestial Effect.Your Kinetic Blast becomes a Celestial Effect.
Heritage Kinetic Blast EffectHeritage Kinetic Blast EffectSkill Gem EffectYour Kinetic Blast becomes a Heritage Effect.Your Kinetic Blast becomes a Heritage Effect.

Version history

Version Changes
3.25.0
  • Now has a Mana cost of 6 at gem level 1 (previously 15), scaling up to 9 at gem level 20 (previously 16).
  • Now has an Attack Speed of 115% of Base (previously 100%).
  • It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their Value".
3.23.0
  • No longer has 0-19% increased Area of Effect.
  • Quality now causes the skill to create 0-1 explosions, instead of providing 0-10% increased Area of Effect.
3.13.0
  • Kinetic Blast and Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-250)%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have brand new effects.
3.12.0
  • Now has alternative gem quality.
3.10.0
  • Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 120%), up to 155% at gem level 20 (from 147%).
3.4.0
  • Now deals 35% less Area Damage (down from 25% less).
  • Explosion placement has been reworked. They are now divided across 4 equal arcs (like pizza slices). In cases where there is no space in an arc that it could place an explosion, that explosion is not placed. Explosion spacing is also now more regular. The net result is that in open spaces, the area coverage will, on average, be more even, but single-target damage in tight spaces is now lower.
2.6.0
  • Kinetic Blast's radius has increased from 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the changes to the explosion radius.
  • Increased Area of Effect radius replaced with Increased Area of Effect
1.3.0d
  • The art for Kinetic Blast has been made blue to prevent it from appearing disabled when it is active.
1.3.0
  • Kinetic Blast has been added to the game.

References