Razor's Edge

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Razor's Edge
Notable Passive Skill
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]

Razor's Edge is a notable passive skill that grants increased physical damage with swords and increased damage with ailments from sword attacks. Its also grants reduced enemy physical damage reduction.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilViolet OilRazor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 35% increased Physical Damage with Swords (up from 30%).
    • Now grants Sword Attacks deal 35% increased Damage with Ailments (up from 30%).
    • No longer grants Attacks have 15% chance to cause Bleeding or +10% to Damage over Time Multiplier for Bleeding.
      • Instead, it now grants Overwhelm 20% Physical Damage Reduction.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased Damage with Ailments from Attack Skills while wielding a Sword.
      • Instead, it now grants Sword Attacks deal 30% increased Damage with Ailments.


3.8.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants Bleeding you inflicts deal Damage 15% faster
      • Instead, it now grants +10% to Damage over Time Multiplier for Bleeding.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants +1 to Melee Weapon and Unarmed range.
      • Instead, it now grants Bleeding you inflicts deal Damage 15% faster.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 30% increased Damage with Ailments from Attack Skills while wielding a Sword.


2.6.0
  • Now grants 30% increased Physical Damage with Swords (up from 20%).
  • Now grants Melee Attacks have 15% chance to cause Bleeding (up from 5%).
  • Now grants +1 to Melee Weapon and Unarmed range.


1.3.0
  • Razor's Edge no longer grants life; it now grants additional chance to inflict bleed with melee attacks.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.


1.2.0
  • Razor's Edge also grants life.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.

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