The Vigil

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The Vigil
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
When Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop disabled
Vendor Offer
4x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Jewel

The Vigil is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Mechanics

This section needs to be updated.

Reason: This section contains outdated information as a result of multiple changes since version 3.16.0

Please update this article to reflect newly available information.

This jewel doubles the base duration of Fortify from 4 seconds to 8 seconds. Fortify duration is increased normally by Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Fortification Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, as well as by any other x% increased Fortify duration modifiers. The final duration of this fortify applies to nearby allies for the full duration. Fortify with a shorter duration will not override this effect. It is unknown if a stronger fortify with more x% increased effect of Fortify on You will override a fortify with more duration.

When using General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, the summoned minions apply Fortify to the player and nearby allies. Using The Writhing JarThe Writhing Jar
Hallowed Hybrid Flask
Recovers (120-168) Mana over 5.00 Seconds
Recovers (435-609) Life over 5.00 Seconds
Consumes (16-18) of 40 Charges on use
Requires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per use
To achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar Voll
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
with vigilant strike will give fortify outside of combat that lasts a long time.

Snapshot

The fortify buff Snapshots on use. This means you still gain the benefits of fortify after unequipping Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and/or The Vigil. The simplest way to do this is by weapon swapping.

Item acquisition

The Vigil is drop disabled.

Legacy variants

The Vigil has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.14.0
  • (10-15)% increased Armour
  • With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds
2.6.0
  • (8-15)% increased Armour
  • With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 3 seconds

Version history

Version Changes
3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
3.16.0
  • The Vigil now causes Vigilant Strike to grant the same amount of Fortification to Allies as it grants to You.
3.14.0
  • Now grants Fortify with a base duration of 8 seconds (previously 12 seconds).
2.6.0
  • Increased Armour mod increased to 10-15% (up from 8-15%).
  • Now fortifies you and nearby allies for 12 seconds.
  • Now limited to 1.
  • Strength requirement in radius reduced to 40.
  • No longer requires strength in radius to be allocated.
2.1.0
  • Introduced to the game.

ru:Бдение