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  • Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased...
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  • Endurance Charge Charge +4% to all Elemental Resistances per Endurance Charge 4% additional Physical Damage Reduction per Endurance Charge Endurance charges...
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  • Stun (section Stun duration)
    reduced Enemy Stun Threshold "Stun Duration" redirects here. For the passive skill, see Stun Duration (passive skill). The default length of stuns is 350ms...
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  • ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by...
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  • mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing Suffix (3-4)% additional Physical...
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  • all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack...
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  • spells and attacks is often necessary. The base movement speed is 38 units per second (non-official source). A few debuff from the monsters and maps are...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance...
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  • Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier. Main page: List of maces Main page:...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • Flask (redirect from Flask charge) (section Flask Charge Drain)
    quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up. This...
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  • Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage...
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  • Power charge (category Charges) (section Charge on stun)
    Power Charge Charge Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • increased Stun and Block Recovery 16 (15-25)% increased Stun and Block Recovery Studded BeltStudded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead...
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  • Frenzy charge (category Charges) (section Scaling per frenzy charge)
    Damage per Frenzy Charge 15% increased Attack Speed per Frenzy Charge 15% increased Cast Speed per Frenzy Charge 5% increased Movement Speed per Frenzy...
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  • Resistance (section Charges)
    from quality related to resistance: +4% to all Elemental Resistances per Endurance Charge Each resistance has the following cap: See List of resistance related...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit modifier. Maraketh weapons with this item class have a...
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  • physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces. A list of benefits that only affect axes: Karui...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with this item class have...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • Cold Damage per 10 Intelligence 0.1 second base skill effect duration per 100 Intelligence The following item modifiers are related to stat per x intelligence:...
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  • 10% more Attack Speed while Dual Wielding 4% increased Attack Speed per Frenzy Charge Main page: List of attack speed related skill gems The following skill...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against...
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  • guaranteed timed buff over the flask duration. The length of the buff can be improved by x% increased Flask effect duration and by increasing the quality of...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge [1] Raider Evasion...
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  • skills with high damage variance. The damage number rolled is rolled per hit, and not per skill use, unlike crits. Some sources of damage are characterized...
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  • 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality)...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge Duration...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement...
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  • have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100)...
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  • Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4...
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  • have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • have +10% to Critical Strike Multiplier per Enemy Power 5% of Leech from Hits with this Weapon is Instant per Enemy PowerIt need not know your True Name...
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  • 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class have a Grants X Mana per Enemy...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • (5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds", "Gain 1 Endurance Charge every second...
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  • respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant you more offence vs defence...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • removed by activating one of three Charge Disruptors. Each Charge Disruptor can only be used once. When Izaro has 10 charges he will say "Behold the machinery...
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  • Minion (section Duration)
    minion duration (+12%, +12%, +20%) and one source of skill effect duration (+20%). This totals to +44% minion duration and +20% skill effect duration. The...
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  • Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • (New) Stun Masteries 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies 20% chance to gain an Endurance Charge when you Stun an...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • minimal freeze duration of 0.3 seconds. Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit modifiers. There are...
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  • on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching...
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  • of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge Gain 1 Endurance Charge every...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects...
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  • twice per attack, causing its cooldown and endurance charge expenditure to be more effective. Endurance Charge on Melee Stun SupportEndurance Charge on Melee...
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  • calculations), per second. Therefore, over the base duration the target will take 360% of the base damage dealt. Increasing the duration of the Ignite,...
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  • +(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace...
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  • different jobs to be filled. This allows you to bring up to three Rogues per wing, but one Rogue can fill multiple jobs if desired. Each wing contains...
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  • Poison (section Duration)
    Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are CorruptedCorruptedWicked...
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  • for Twice Blessed from a Darkshrine, which will give up to 8 enchantments per run of the Eternal Labyrinth. Main page: List of glove enchantment mods Gloves...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Unique Enemy 20% more Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Enemies [2] Stun Duration per Endurance Charge 5% increased Stun Duration on Enemies per Endurance Charge [1] Stun Recovery 15% increased Stun and Block...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22%...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • passive skills grant additional life regeneration based on the number of endurance charges the character has. No results found for the given query. These passive...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • taken Recouped as Mana jewel 1 JewelImplicitEnduranceChargeDuration 1 10% increased Endurance Charge Duration jewel 1 JewelImplicitEnergyShieldRechargeRate...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • seconds }}&{\text{modified cast time}}\end{aligned}} Frenzy charges increase cast speed by 4% per charge. Main page: List of cast speed related gems The following...
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  • Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead...
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  • (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary...
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  • increased damage per 1% quality (was 0.75% per 1%). Puncture: Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality). Rain...
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  • lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this...
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  • strike skills, melee skills, area of effect, accuracy, and Frenzy charge and Endurance charge bonuses. Furthermore, all of his minor passives grant attack damage...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you"It is the Gull that delivers Man unto Ancestor...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Level 24Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration, Gloam RingGloam RingRequires Level 24Left ring...
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  • Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • Buff (section Buff duration)
    Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance Charge Group: ChaosDamageLifeLeech...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • secondary weapon set. Souls are also tracked per skill, not per gem. In other words, you cannot store multiple charges of the same skill by equipping multiple...
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  • Mastery of the mechanics of The Elder and The Shaper At least 1 million damage per second Capped elemental resistances (fire, cold and lightning resistance at...
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  • league ended on August 29, 2016. In this league, approximately one monster per area could drop a Silver CoinSilver CoinStack Size: 30Cross Navali's palm...
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  • Regenerate 0.6 Mana per Second per 10 Devotion 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion 4% increased Area Damage per 10 Devotion...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • to Blind enemies on hit Supported Skills have (0-38)% increased Blinding duration Additional Effects From 1-20% Quality: (0.5-10)% increased Blind EffectThis...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Mine (section Mine duration)
    destroyed. Mine duration is not affected by skill effect duration modifiers. Likewise, mine duration modifiers do not affect the duration of skill effects...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge Group: IncreasedStunThreshold While a Pinnacle...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • Temporal Chains (category Duration (gem tag))
    00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage"It's a rare man that...
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  • (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)%...
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  • AnimalCharmAreaOfEffectPerEnduranceCharge 60 (5-6)% increased Area of Effect per Endurance Charge str_animal_charm 500 Juggernaut's AnimalCharmEnchangeChargeWhenHit 1...
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  • Regenerate 0.6 Mana per Second per 10 Devotion 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion 4% increased Area Damage per 10 Devotion...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Attackers for # seconds on Block Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge"Further...
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  • will reward the character with the following bonuses: 1% of Life Regenerated per second 2% additional Physical Damage Reduction 20% increased Physical Damage...
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  • increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1)...
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  • effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments. There is no limit on the...
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  • short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Travel Skills per Frenzy Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose an Endurance Charge when you gain...
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  • (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively)...
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  • increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • Base duration is 2.50 seconds Deals 10% more Damage with Hits per 0.1 seconds Duration Deals 3% more Damage with Ailments per 0.1 seconds Duration Base...
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  • Bleeding (section Duration)
    00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • are active throughout the channel Channelling is unaffected by the 1 action per server frame limit. The effects of a skill while channelling depend on the...
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  • Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from...
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  • modifying duration (e.g. Leech, Recoup, flasks, etc.). According to a GGG developer, this modifier was initially intended to be increased recovery per second...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • speed per frenzy charge and increased critical strike chance per power charge. Supported skills also grant a chance to gain a frenzy or power charge when...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel...
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  • added Cold Damage per Frenzy Charge Additional Effects From 1-20% Quality: Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeThis is a Support...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge"Further...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • Totem (section Duration)
    Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery Acquisition Drop level: 20Vendor Offer 1x Scroll FragmentMetadata Item class: Belt...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Group: DamageTakenGainedAsLife While...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-0...
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  • increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1)...
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  • Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed...
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  • Evasion Rating per Frenzy Charge +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration Icon: w Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level...
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  • Animate Weapon (category Duration (gem tag))
    not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks...
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  • maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4...
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  • Life FlaskRecovers 2190 Life over (3.00-2.31) Seconds Consumes 15 of 30 Charges on useRequires Level 5050% increased Life Recovered (50-35)% reduced Recovery...
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  • Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has...
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  • Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • damage per power charge. Although each critical strike has an independent chance to grant a charge, most skills are limited to gaining 1 charge per attack...
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  • Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage...
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  • Brand (section Duration)
    by modifiers to skill effect duration, such as Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation...
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  • actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players. For mana to not run out before life the...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies...
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  • increased Stun Threshold per Brutal Charge Main page: Endurance Charges Endurance Charges are a type of charge associated with strength. Endurance charges are...
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  • Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire...
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  • increased Stun Threshold Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (27-30)% chance to Avoid being Stunned Quiver: +(30-34)%...
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  • Strike Chance: (5.75-7.00)% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle...
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  • At least 2 million damage per second (calculated in Path of Building) To run Magic blighted maps: At least 10 million damage per second To run Rare blighted...
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  • Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge 5% increased Projectile Damage per Power...
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  • monsters get per additional party member. Changed how Stun Threshold Reduction works so that it makes more sense now. A 50% decrease in Stun Threshold now...
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  • Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect Forbidden TasteForbidden Taste...
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  • Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect Forbidden TasteForbidden Taste...
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  • Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%The vastness...
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  • Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun Threshold Acquisition Drop level:...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • Discharge. Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration. Reduced the duration of Temporal Chains...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that...
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  • increasing attack speed that lasts a short duration, except for the last time he uses it, in which case the duration is infinite. While kneeling, attacking...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1...
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  • Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire...
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  • increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound...
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  • to double Stun Duration 15% increased Enemy Stun Threshold one_hand_weapon 500 74 24% chance to double Stun Duration 15% increased Enemy Stun Threshold...
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  • that give monsters too much movement speed or slow/stun resistance like Monsters cannot be Stunned and Monsters' Action Speed cannot be modified to below...
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  • additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects From 1-20%...
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  • Difficulty. Added a new strength support gem - Endurance Charge on Melee Stun. Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist...
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  • Life Gain (15-25) Life per Enemy Hit with Attacks Gain (15-25) Energy Shield per Enemy Hit with Attacks Grants Malachai's Endurance, Frenzy and Power for...
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  • on the damage dealt, rather than increasing the duration of the effect. Life threshold and base duration were decreased as well. Energy shield values from...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • +1 to Maximum Life per 2 Intelligence Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Fortify on hit, a stackable buff which reduces incoming damage from hits by 1% per stack up to 20 by default. This effect only applies to active melee skills...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • skills. This causes the supported skill to gain 1% increased spell damage per 5 strength. Note that this applies to all spell damage, not just physical...
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  • Innervate Support (category Duration (gem tag))
    main skill for maximum damage for 8 seconds. Duration of Innervation is affected by Skill effect duration modifiers, including things like Brand-specific...
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  • Resistance of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently of Enervation Charge Removal 34 Removes...
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  • Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun Threshold (30-50)% increased Stun Duration on Enemies Extra goreSure, there's many a hard man out...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals...
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  • will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added...
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  • and decreased in later levels. Endurance Charges now only provide 4% elemental and physical damage reduction per charge. The attack range of all melee...
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  • corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum...
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  • See the Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration Icon: N Level: (1-20) Cost & Reservation Multiplier: 130%Each supported...
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  • Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s)...
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  • maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4...
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  • Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. 49 20 Sire of...
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  • Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect...
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  • has no duration. Exerting applies to entire attacks, not to individual hits: exerting a skill like Rage VortexRage VortexAttack, AoE, Duration, Melee Level:...
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  • on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions. Knockback has a minimum...
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  • Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 27, 92 Str30% increased Stun Duration on Enemies and Plated MaulPlated...
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  • Arcane Surge Support (category Duration (gem tag))
    gaining the buff. Duration: Increases and reductions to duration will apply to the duration of the buff. Additionally, it adds a duration component to the...
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  • to summon an allied zombie minion. Zombies are permanent minions with no duration that follow the user that summoned them. Support Gems: The zombies from...
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  • projectiles than they otherwise would. For instance, SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical...
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  • Onslaught Support becoming Momentum SupportMomentum SupportAttack, Support, Duration Icon: n Level: (1-20) Cost & Reservation Multiplier: 110%Supports attack...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge"The trick is to give nothingness, and to receive everything...
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  • the end of the race. Reaching one of the level goals. Depending on the duration, reaching level X might award Y points. You must be alive at the end of...
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  • carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after...
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  • linked skill more poison damage and causes it to deal more damage with hits per stack of poison on the enemy. Vile Toxins Support can drop anywhere. Vile...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • (13-14) Fire Damage per Endurance Charge 6% increased Armour per Endurance Charge 1% increased Attack and Cast Speed per Endurance Charge +1% Chance to Block...
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  • Efficacy Support (category Duration (gem tag))
    increased Skill Effect Duration This stack additively with Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost...
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  • ailment necropolis_boots 250 Haunted MaximumEnduranceCharges 16 +1 to Maximum Endurance Charges endurance_charge, necropolis_exclusive_mod necropolis_boots...
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  • all of them will be affected. For instance FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike...
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  • unable to reach their selected point and give up. If a fleeing enemy becomes stunned, their fleeing behaviour will be interrupted. Magic monsters have a 50%...
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  • (13-14) Fire Damage per Endurance Charge 6% increased Armour per Endurance Charge 1% increased Attack and Cast Speed per Endurance Charge +1% Chance to Block...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge Gain 1 Endurance Charge every...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • increase is applied after all other modifiers. Double damage is rolled per hit, not per skill use. Double damage is currently hit-only and does not apply to...
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  • target by 20% and lowers the light radius to the minimum value. The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Armour and Energy Shield 80% reduced Freeze Duration on you Regenerate (30-50) Life per second Regenerate 100 Life per Second while on Low LifeFrom death springs...
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  • Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2...
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  • taken +50% to all Elemental Resistances Gain Endurance Charges [confirmation needed] Share Endurance Charges with nearby allies [confirmation needed]...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)%...
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  • gained a Frenzy Charge Recently (60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and...
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  • <Three Endurance Charge mods> (20-40)% increased Endurance Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges...
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  • Activation frequency Can be Detached for a total Duration of 5.00 seconds Can be Attached for a total Duration of 3.00 seconds Supported Skills have 40% reduced...
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  • inherently stun. For a full breakdown of this interaction, see: Stun § Interaction with cold damage crits. Builds that want to be reliably stunned would ideally...
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  • Momentum Support (category Duration (gem tag))
    which grants increased movement speed. Duration: Modifiers to skill effect duration also apply to the duration of Swiftness granted by the skill Minions:...
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  • Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119...
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  • Divine Blessing Support (category Duration (gem tag))
    Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • projectiles than they otherwise would. For instance, SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • 6.30% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 72, 121 Dex, 121 IntGrants 14 Mana per Enemy Hit Grants 38 Life per Enemy Hit. Bow...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • extra Physical Damage as Lightning Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on HitThe Treasures of the Tides wait in agony at...
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  • of their Maximum Life as Fire Damage per second Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them Minions from...
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  • Requirement 5 Endurance Charge on Melee Stun Support Superior Supported Skills have (0–20)% increased Stun Duration on Enemies 50 Endurance Charge on Melee...
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  • Damage Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds Body Armour: 25% increased Area of Effect Helmet: Socketed...
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  • (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is DoubledSomebody does have to...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • for each class that will greatly aid characters, but only one can be chosen per area. There is also a Provisions chest in the starting area....
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  • with Poison if you have at least 300 Dexterity (15-25)% increased Poison Duration if you have at least 150 IntelligenceAsk any tracker and they'll tell you:...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers...
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  • Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)%...
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  • Damage Deals (179.1-2946.2) Base Physical Damage per second Base duration is 5.00 seconds Base secondary duration is 8.00 seconds Modifiers to Spell Damage apply...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is DoubledSomebody does have to...
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  • 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending...
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  • Evasion +(50-60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during...
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  • Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage...
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  • AxeTwo Handed Axe Physical Damage: 43-58 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 28, 64 Str, 37 Dex with...
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  • SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22%...
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  • regen per power charge passive Increased range of the Enduring Cry taunt Increased Detonate Dead damage Decreased Frenzy mana cost Improved Endurance Charges...
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  • scaling: Ground Fire: Fire Damage Per Minute scaled with an assumed T of 24.0 seconds. Desecrated Ground: Chaos Damage Per Minute scaled with an assumed T...
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  • short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10...
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  • 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Critical Strike...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100)...
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  • Lifetap Support (category Duration (gem tag))
    Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending...
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  • Regenerate 0.6 Mana per Second per 10 Devotion 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion 4% increased Area Damage per 10 Devotion...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • notable 20% increased Stun Duration on Enemies notable Ignites you inflict deal Damage 10% faster notable 10% reduced Enemy Stun Threshold notable Gain...
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  • SynthesisImplicitDamagePerEnduranceCharge2 55 (4-5)% increased Damage per Endurance Charge SynthesisImplicitDamagePerEnduranceChargeMinor1 40 2% increased Damage per Endurance...
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  • Reservation +2.00 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Supported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage Supported Attacks deal (2-39) to (4-72) added Physical Damage with...
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  • skill former known as Stun Mastery, see Goliath. Stun Mastery File:PassiveMasteryStunInactive mastery icon.png Bonuses from the Stun Mastery can be allocated...
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  • which can increases your damage per mana spend by 85%. The mana effectiveness increase is: casts per second + 0.83 casts per second ∗ 1.5 = 1 + 0.83 ∗ cast...
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  • Absorption charge (category Charges)
    related to absorption charge: Brutal Charge - alternative charge to endurance charges Affliction Charge - alternative charge to frenzy charges...
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  • increased Stun Threshold Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (31-44)% chance to Avoid being Stunned Quiver: +(35-41)%...
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  • speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit. The Impaler causes impale damage...
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  • Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2...
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  • (50-31)% reduced Curse Duration Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Curse DurationThis is a Support Gem. It...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Rating per Frenzy Charge no_tier_4_eldritch_implicit 0 gloves 1000 FlatAccuracyPerFrenzyChargeEldritchImplicit4 75 +(52-54) to Accuracy Rating per Frenzy...
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  • Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire...
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  • increased Stun Threshold Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (27-30)% chance to Avoid being Stunned Quiver: +(30-34)%...
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  • Poison duration per 2% gem quality (previously granted 1% chance to gain a Frenzy Charge on killing blow against an enemy with 5 or more Poisons per 5% gem...
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  • (31-39)% increased Stun Threshold Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (23-26)% chance to Avoid being Stunned Quiver: +(25-29)%...
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  • recovery this way is applied instantly. Effects which grant life, mana, or charges on kill do not grant these bonuses when kills are achieved through proxy...
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  • Maximum Life per Red Socket +100 to Maximum Mana per Green Socket +100 to Maximum Energy Shield per Blue Socket 15% increased Item Quantity per White SocketA...
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  • Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • the affected target to have 30% reduced Movement Speed and has a default duration of 4 seconds. Maim is applied by attacks, just like hinder is by spells...
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  • Unyielding +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge Amber Oil Verdant Oil Verdant...
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  • Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2...
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  • 2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical...
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  • Boneshatter Stun Duration 1 66 Merciless Labyrinth 25% increased Boneshatter Stun Duration helmet 100 Enchantment Boneshatter Stun Duration 2 75 Eternal...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Handed Sword Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • time, so being stunned while throwing a net will interrupt it. Once the net is thrown, the target monster cannot be killed and will be stunned, for up to 3...
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  • Burning Damage per 1% gem quality (from 1% per 1% gem quality). Divergent Anger now grants you and nearby allies 0.05% increased movement speed per 1% gem quality...
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  • enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers...
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  • are affected by Charges on the player. Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no...
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  • Returning does not reset travel distance or projectile duration, thus skills with limited duration/distance, such as Ball LightningBall LightningSpell, Projectile...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Skills deal (10-14)% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity Additional Effects From 1-20% Quality:...
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  • 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)%...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Life Gain (15-25) Life per Enemy Hit with Attacks Gain (15-25) Energy Shield per Enemy Hit with Attacks Grants Malachai's Endurance, Frenzy and Power for...
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  • chance to gain an Endurance Charge on Kill (7–10)% chance to gain an Endurance Charge on Kill, 50% increased Endurance Charge Duration Prefix (20–25)% increased...
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  • to gain an Endurance Charge on Kill ring 200 HellscapeUpsideChanceToGainEnduranceChargeOnKill3 68 (9-10)% chance to gain an Endurance Charge on Kill ring...
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  • Strike Chance: 5.00% Attacks per Second: 0.75 Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • extra Physical Damage as Lightning Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on HitThe Treasures of the Tides wait in agony at...
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  • give up. If a fleeing enemy becomes stunned, their fleeing behaviour will be interrupted. There is no fixed duration for fleeing. Magic monsters have a...
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  • of him dealing moderate damage. Tentacle Portal: Malachai channels for a duration, dealing many small hits that can chill in a large cone in front of him...
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  • Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • experience gained per hour even if the experience gained per map is high. Therefore to level efficiently a high experience gained per hour is necessary...
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  • Vaal Pact Keystone Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled You have no Life Regeneration...
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  • Predator Support (category Duration (gem tag))
    Predator SupportSupport, Minion, Spell, Duration Icon: h Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast...
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  • maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose who witness...
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  • Cruelty Support (category Duration (gem tag))
    modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels...
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  • Power Charge on hitting an Enemy affected by a Spider's Web (6-10)% chance to Poison per Power Charge (15-20)% increased Damage with Poison per Power Charge...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • Empower Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Energy...
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  • (7-8)% increased Damage per Endurance Charge (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (12-14)% chance to deal...
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  • Cursed Ground Support (category Duration (gem tag))
    Skills create Cursed Ground with a base Duration of (15-34) seconds Hexes from Supported Skills have no Duration Enemies on the Cursed Ground from a Supported...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • Placement speed Group: MinimumEnduranceCharges +1 to Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill Group: MineLayingSpeed...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's...
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  • 2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical...
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  • you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity Supported Spells lose 1 Intensity every 0.25 seconds while moving...
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  • 3% increased Melee Physical Damage per 10 Strength will also grant 3% increased physical projectile attack damage per 10 strength. Iron Grip is a standalone...
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  • +1 to Maximum Life per 2 Intelligence Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy...
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  • systems. Unlike its sister gem, Lifetap SupportLifetap SupportSupport, Duration Icon: T Level: (1-20) Cost & Reservation Multiplier: 300%Requires Level...
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  • Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge Gain 1 Endurance Charge every...
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  • are killed, proliferation can continue from corpses until the ailment's duration expires, provided the corpse is not destroyed or consumed. If a player's...
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