Charm

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This article describes historical game content.

Charms were removed from the game in Version 3.23.2c.

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers (the most powerful tier) are approximately one-third as strong as the respective ascendancy notable that they are based on. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

Charms can be obtained by purchasing them from the Primal Huntress in exchange for Primal Wisps you've found within the same Affliction encounter or from killing a Wildwood Abomination. Charms are tradeable.

Mechanics

  • Shocks from your Hits always increase Damage taken by at least #%: Unlike the chill version of this modifier, this modifier (on charms) stacks additively with each other.

List of charm mods

Ursine charms

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Berserker'sAnimalCharmAddedPhysicalDamageIfCritRecently1Adds (5-7) to (14-17) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 1000
Berserker'sAnimalCharmAddedPhysicalDamageIfCritRecently60Adds (8-12) to (18-22) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 500
Berserker'sAnimalCharmCorpseExplodeOnWarcry70Nearby corpses Explode when you Warcry, dealing (3-4)% of their Life as Physical Damagestr_animal_charm 100
Berserker'sAnimalCharmCorpseExplodeOnWarcry81Nearby corpses Explode when you Warcry, dealing (5-6)% of their Life as Physical Damagestr_animal_charm 50
Berserker'sAnimalCharmMaximumRage1+(2-3) to Maximum Ragestr_animal_charm 1000
Berserker'sAnimalCharmMaximumRage60+(4-5) to Maximum Ragestr_animal_charm 500
Berserker'sAnimalCharmWarcriesGrantRage1Warcries grant (2-3) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 1000
Berserker'sAnimalCharmWarcriesGrantRage60Warcries grant (4-5) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 500
Champion'sAnimalCharmBannersNoReservation45Banner Skills have no Reservationdex_animal_charm 250
str_animal_charm 250
Champion'sAnimalCharmGainAdrenalineOnReachingLowLife70Gain Adrenaline for 4 seconds when you reach Low Lifedex_animal_charm 50
str_animal_charm 50
Champion'sAnimalCharmImpaleLastsForExtraHits81Impales you inflict last 1 additional Hitdex_animal_charm 10
str_animal_charm 10
Champion'sAnimalCharmTauntOnHitChance1(10-19)% chance to Taunt on Hitdex_animal_charm 500
str_animal_charm 500
Champion'sAnimalCharmTauntOnHitChance60(20-30)% chance to Taunt on Hitdex_animal_charm 250
str_animal_charm 250
Chieftain'sAnimalCharmAshOnHittingRareUniqueEnemy45(5-10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 500
Chieftain'sAnimalCharmAshOnHittingRareUniqueEnemy72(11-20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 250
Chieftain'sAnimalCharmFireExplode70Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damagestr_animal_charm 100
Chieftain'sAnimalCharmStrengthPercent1(3-5)% increased Strengthstr_animal_charm 1000
Chieftain'sAnimalCharmStrengthPercent60(6-8)% increased Strengthstr_animal_charm 500
Gladiator'sAnimalCharmBleedExplode70Bleeding Enemies you Kill Explode, dealing (2-3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
Gladiator'sAnimalCharmBleedExplode81Bleeding Enemies you Kill Explode, dealing (4-5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
Gladiator'sAnimalCharmBlindOnHitVsBleedingEnemies1Attack Hits against Bleeding Enemies have (10-19)% chance to Blinddex_animal_charm 500
str_animal_charm 500
Gladiator'sAnimalCharmBlindOnHitVsBleedingEnemies60Attack Hits against Bleeding Enemies have (20-30)% chance to Blinddex_animal_charm 250
str_animal_charm 250
Gladiator'sAnimalCharmMaimOnHitVsBlindedEnemies1Attack Hits against Blinded Enemies have (10-19)% chance to Maimdex_animal_charm 500
str_animal_charm 500
Gladiator'sAnimalCharmMaimOnHitVsBlindedEnemies60Attack Hits against Blinded Enemies have (20-30)% chance to Maimdex_animal_charm 250
str_animal_charm 250
Gladiator'sAnimalCharmOverwhelmIfBlockedinPast20Seconds1Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
Guardian'sAnimalCharmLifeRegenerationForASecondEvery10Seconds1Every 4 seconds, Regenerate 10% of Life over one secondint_animal_charm 500
str_animal_charm 500
Guardian'sAnimalCharmLifeRegenerationForASecondEvery10Seconds60Every 4 seconds, Regenerate 20% of Life over one secondint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmNearbyAlliesHaveOnslaughtIfYouHaveAtLeast5Nearby45While there are at least five nearby Allies, you and nearby Allies have Onslaughtint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmNearbyEnemiesCannotGainCharges45Nearby Enemies cannot gain Power, Frenzy or Endurance Chargesint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmReservedManaGrantedAsArmour45Grants Armour equal to (3-4)% of your Reserved Mana to you and nearby Alliesint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmReservedManaGrantedAsArmour72Grants Armour equal to (5-6)% of your Reserved Mana to you and nearby Alliesint_animal_charm 125
str_animal_charm 125
Hierophant'sAnimalCharmArcaneSurgeOnHit70Gain Arcane Surge when you or your Totems Hit an Enemy with a Spellint_animal_charm 50
str_animal_charm 50
Hierophant'sAnimalCharmChanceToSummonTwoTotems1Skills that would Summon a Totem have (20-30)% chance to Summon two Totems insteadint_animal_charm 500
str_animal_charm 500
Hierophant'sAnimalCharmChanceToSummonTwoTotems60Skills that would Summon a Totem have (31-50)% chance to Summon two Totems insteadint_animal_charm 250
str_animal_charm 250
Hierophant'sAnimalCharmManaReservationEfficiency45(4-7)% increased Mana Reservation Efficiency of Skillsint_animal_charm 250
str_animal_charm 250
Hierophant'sAnimalCharmManaReservationEfficiency72(8-12)% increased Mana Reservation Efficiency of Skillsint_animal_charm 125
str_animal_charm 125
Hierophant'sAnimalCharmNonDamagingAilmentEffectOnSelfWithArcaneSurge1Non-Damaging Ailments have (30-20)% reduced Effect on you while you have Arcane Surgeint_animal_charm 500
str_animal_charm 500
Hierophant'sAnimalCharmNonDamagingAilmentEffectOnSelfWithArcaneSurge60Non-Damaging Ailments have (40-31)% reduced Effect on you while you have Arcane Surgeint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmConsecratedGroundDamageTaken45Consecrated Ground you create applies (5-6)% increased Damage taken to Enemiesint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmConsecratedGroundDamageTaken72Consecrated Ground you create applies (7-10)% increased Damage taken to Enemiesint_animal_charm 125
str_animal_charm 125
Inquisitor'sAnimalCharmCriticalStrikeChanceIfNotCritRecently1(50-70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmCriticalStrikeChanceIfNotCritRecently60(71-100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmCriticalStrikesNonDamagingAilmentEffect1(20-30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmCriticalStrikesNonDamagingAilmentEffect60(31-40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmElementalPenetration1Damage Penetrates (3-4)% of Enemy Elemental Resistancesint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmElementalPenetration60Damage Penetrates (5-6)% of Enemy Elemental Resistancesint_animal_charm 250
str_animal_charm 250
Juggernaut'sAnimalCharmAreaOfEffectPerEnduranceCharge1(3-4)% increased Area of Effect per Endurance Chargestr_animal_charm 1000
Juggernaut'sAnimalCharmAreaOfEffectPerEnduranceCharge60(5-6)% increased Area of Effect per Endurance Chargestr_animal_charm 500
Juggernaut'sAnimalCharmEnchangeChargeWhenHit1(10-19)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 1000
Juggernaut'sAnimalCharmEnchangeChargeWhenHit60(20-30)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 500
Juggernaut'sAnimalCharmEnduranceChargeOnStun1(10-19)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 1000
Juggernaut'sAnimalCharmEnduranceChargeOnStun60(20-30)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 500
Juggernaut'sAnimalCharmMovementSpeedCannotBeBelowBase70Movement Speed cannot be modified to below Base Valuestr_animal_charm 100
Slayer'sAnimalCharmAreaOfEffectIfKilledRecently1(4-7)% increased Area of Effect if you've Killed Recentlydex_animal_charm 500
str_animal_charm 500
Slayer'sAnimalCharmAreaOfEffectIfKilledRecently60(8-12)% increased Area of Effect if you've Killed Recentlydex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmAttackSpeedOnKillingRareUnique1Gain (4-7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 500
str_animal_charm 500
Slayer'sAnimalCharmAttackSpeedOnKillingRareUnique60Gain (8-12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmCullingStrike45Culling Strikedex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmMaximumAmountPerLifeLeech45(10-20)% increased Maximum Recovery per Life Leechdex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmMaximumAmountPerLifeLeech72(21-30)% increased Maximum Recovery per Life Leechdex_animal_charm 125
str_animal_charm 125
of the BerserkerAnimalCharmLeechIfKilledRecently11% of Attack Damage Leeched as Life and Mana if you've Killed Recentlystr_animal_charm 1000
of the BerserkerAnimalCharmLeechIfKilledRecently602% of Attack Damage Leeched as Life and Mana if you've Killed Recentlystr_animal_charm 500
of the BerserkerAnimalCharmLeechPercentIsInstant45(3-5)% of Leech is Instantstr_animal_charm 500
of the BerserkerAnimalCharmLeechPercentIsInstant72(6-8)% of Leech is Instantstr_animal_charm 250
of the BerserkerAnimalCharmStunImmuneWith25Rage45Cannot be Stunned while you have at least 25 Ragestr_animal_charm 500
of the ChampionAnimalCharmFortifyOnMeleeHitChance45Melee Hits have (5-10)% chance to Fortifydex_animal_charm 250
str_animal_charm 250
of the ChampionAnimalCharmFortifyOnMeleeHitChance72Melee Hits have (11-20)% chance to Fortifydex_animal_charm 125
str_animal_charm 125
of the ChampionAnimalCharmRecoverBannerStagesOnPlacingBanner1When you create a Banner, it gains (10-15)% of the Stages of your placed Bannerdex_animal_charm 500
str_animal_charm 500
of the ChampionAnimalCharmRecoverBannerStagesOnPlacingBanner60When you create a Banner, it gains (16-25)% of the Stages of your placed Bannerdex_animal_charm 250
str_animal_charm 250
of the ChampionAnimalCharmStunImmuneWhileFortified70Cannot be Stunned while Fortifieddex_animal_charm 50
str_animal_charm 50
of the ChieftainAnimalCharmIgniteDurationOnSelf1(20-30)% reduced Ignite Duration on youstr_animal_charm 1000
of the ChieftainAnimalCharmIgniteDurationOnSelf60(31-50)% reduced Ignite Duration on youstr_animal_charm 500
of the ChieftainAnimalCharmMaximumFireDamageResistance45+1% to maximum Fire Resistancestr_animal_charm 500
of the ChieftainAnimalCharmMaximumFireDamageResistance72+2% to maximum Fire Resistancestr_animal_charm 250
of the ChieftainAnimalCharmTotemRecoup1Recoup (5-7)% of Damage Taken by your Totems as Lifestr_animal_charm 1000
of the ChieftainAnimalCharmTotemRecoup60Recoup (8-12)% of Damage Taken by your Totems as Lifestr_animal_charm 500
of the ChieftainAnimalCharmTotemTauntEnemiesWhenSummoned45Totems Taunt Enemies around them for 2 seconds when Summonedstr_animal_charm 500
of the GladiatorAnimalCharmArmourAndEvasionPerBlock1+(3-4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
of the GladiatorAnimalCharmArmourAndEvasionPerBlock60+(5-6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmAttackBlock1+(3-4)% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
of the GladiatorAnimalCharmAttackBlock60+(5-6)% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmMaximumBlock45+(1-2)% to maximum Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmMaximumBlock72+3% to maximum Chance to Block Attack Damagedex_animal_charm 125
str_animal_charm 125
of the GladiatorAnimalCharmStunImmuneAgainstBlockedHits45Cannot be Stunned by Hits you Blockdex_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmBlockChanceIfAttackedRecently1If you've Attacked Recently, you and nearby Allies have +(4-5)% Chance to Block Attack Damageint_animal_charm 500
str_animal_charm 500
of the GuardianAnimalCharmBlockChanceIfAttackedRecently60If you've Attacked Recently, you and nearby Allies have +(6-8)% Chance to Block Attack Damageint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmEnemiesInLinkBeamCannotInflictElementalAilments45Enemies in your Link Beams cannot apply Elemental Ailmentsint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmRemoveCursesAndAilmentsEvery10seconds45Every 4 seconds, remove Curses and Elemental Ailments from youint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmSpellBlockChanceIfCastSpellRecently1If you've Cast a Spell Recently, you and nearby Allies have +(4-5)% Chance to Block Spell Damageint_animal_charm 500
str_animal_charm 500
of the GuardianAnimalCharmSpellBlockChanceIfCastSpellRecently60If you've Cast a Spell Recently, you and nearby Allies have +(6-8)% Chance to Block Spell Damageint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmDamageRemovedFromManaBeforeLife70(1-2)% of Damage is taken from Mana before Lifeint_animal_charm 50
str_animal_charm 50
of the HierophantAnimalCharmDamageRemovedFromManaBeforeLife813% of Damage is taken from Mana before Lifeint_animal_charm 25
str_animal_charm 25
of the HierophantAnimalCharmDamageRemovedFromTotemLifeBeforeSelf1(1-2)% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 500
str_animal_charm 500
of the HierophantAnimalCharmDamageRemovedFromTotemLifeBeforeSelf603% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmManaToAddAsExtraEnergyShield1Gain (2-3)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 500
str_animal_charm 500
of the HierophantAnimalCharmManaToAddAsExtraEnergyShield60Gain (4-5)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmMinimumEnduranceAndPowerCharges70+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
of the InquisitorAnimalCharmConsecratedGroundLingerDuration70Effects of Consecrated Ground you create Linger for 2 secondsint_animal_charm 50
str_animal_charm 50
of the InquisitorAnimalCharmConsecratedGroundVsRareUnique1(10-19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 500
str_animal_charm 500
of the InquisitorAnimalCharmConsecratedGroundVsRareUnique60(20-30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 250
str_animal_charm 250
of the InquisitorAnimalCharmStrengthAndIntelligence1+(20-30) to Strength and Intelligenceint_animal_charm 500
str_animal_charm 500
of the InquisitorAnimalCharmStrengthAndIntelligence60+(31-40) to Strength and Intelligenceint_animal_charm 250
str_animal_charm 250
of the JuggernautAnimalCharmArmourAppliesToElementalDamage812% of Armour applies to Fire, Cold and Lightning Damage taken from Hitsstr_animal_charm 20
of the JuggernautAnimalCharmArmourAppliesToElementalDamage833% of Armour applies to Fire, Cold and Lightning Damage taken from Hitsstr_animal_charm 10
of the JuggernautAnimalCharmChaosResistancePerEnduranceCharge1+(2-3)% to Chaos Resistance per Endurance Chargestr_animal_charm 1000
of the JuggernautAnimalCharmChaosResistancePerEnduranceCharge60+(4-5)% to Chaos Resistance per Endurance Chargestr_animal_charm 500
of the JuggernautAnimalCharmLIfeRegenerationRate45(10-15)% increased Life Regeneration ratestr_animal_charm 500
of the JuggernautAnimalCharmLIfeRegenerationRate72(16-20)% increased Life Regeneration ratestr_animal_charm 250
of the SlayerAnimalCharmOverkillLeech1(4-7)% of Overkill Damage is Leeched as Lifedex_animal_charm 500
str_animal_charm 500
of the SlayerAnimalCharmOverkillLeech60(8-12)% of Overkill Damage is Leeched as Lifedex_animal_charm 250
str_animal_charm 250
of the SlayerAnimalCharmPhysicalReflectImmune45Cannot take Reflected Physical Damagedex_animal_charm 250
str_animal_charm 250
of the SlayerAnimalCharmStunImmuneWhileLeeching70Cannot be Stunned while Leechingdex_animal_charm 50
str_animal_charm 50
of the SlayerAnimalCharmUnaffectedbyBleedingWhileLeeching70You are Unaffected by Bleeding while Leechingdex_animal_charm 50
str_animal_charm 50

Lupine charms

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Assassin'sAnimalCharmAdditionalCriticalStrikeChanceAtMaximumPowerCharges1+(0.4-0.6)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmAdditionalCriticalStrikeChanceAtMaximumPowerCharges60+(0.61-1)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikeChanceAgainstFullLifeEnemies1(80-120)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmCriticalStrikeChanceAgainstFullLifeEnemies60(130-160)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikeMultiplierPerPowerCharge1+(2-3)% to Critical Strike Multiplier per Power Chargeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmCriticalStrikeMultiplierPerPowerCharge60+(4-5)% to Critical Strike Multiplier per Power Chargeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikesHaveCullingStrike45Critical Strikes have Culling Strikeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmPoisonDurationPerPoisonAppliedRecently1(1-2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmPoisonDurationPerPoisonAppliedRecently603% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmPowerChargeOnCriticalStrike1(10-15)% chance to gain a Power Charge on Critical Strikeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmPowerChargeOnCriticalStrike60(16-25)% chance to gain a Power Charge on Critical Strikeint_animal_charm 250
dex_animal_charm 250
Champion'sAnimalCharmBannersNoReservation45Banner Skills have no Reservationdex_animal_charm 250
str_animal_charm 250
Champion'sAnimalCharmGainAdrenalineOnReachingLowLife70Gain Adrenaline for 4 seconds when you reach Low Lifedex_animal_charm 50
str_animal_charm 50
Champion'sAnimalCharmImpaleLastsForExtraHits81Impales you inflict last 1 additional Hitdex_animal_charm 10
str_animal_charm 10
Champion'sAnimalCharmTauntOnHitChance1(10-19)% chance to Taunt on Hitdex_animal_charm 500
str_animal_charm 500
Champion'sAnimalCharmTauntOnHitChance60(20-30)% chance to Taunt on Hitdex_animal_charm 250
str_animal_charm 250
Deadeye'sAnimalCharmAccuracyIfCritInLast8Seconds1(7-13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 1000
Deadeye'sAnimalCharmAccuracyIfCritInLast8Seconds60(14-20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 500
Deadeye'sAnimalCharmAdditionalProjectiles81Skills fire an additional Projectiledex_animal_charm 20
Deadeye'sAnimalCharmMarkEffect1(10-15)% increased Effect of your Marksdex_animal_charm 1000
Deadeye'sAnimalCharmMarkEffect60(16-25)% increased Effect of your Marksdex_animal_charm 500
Deadeye'sAnimalCharmNoBarrageSpread45Projectile Barrages have no spreaddex_animal_charm 500
Deadeye'sAnimalCharmProjectileChainFromTerrainChance45Projectiles have (7-13)% chance to be able to Chain when colliding with terraindex_animal_charm 500
Deadeye'sAnimalCharmProjectileChainFromTerrainChance72Projectiles have (14-20)% chance to be able to Chain when colliding with terraindex_animal_charm 250
Deadeye'sAnimalCharmProjectileDamageWithDistanceTravelled1Projectiles gain Damage as they travel farther, dealing up
to (25-40)% increased Damage with Hits to targets
dex_animal_charm 1000
Deadeye'sAnimalCharmProjectileDamageWithDistanceTravelled60Projectiles gain Damage as they travel farther, dealing up
to (41-60)% increased Damage with Hits to targets
dex_animal_charm 500
Gladiator'sAnimalCharmBleedExplode70Bleeding Enemies you Kill Explode, dealing (2-3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
Gladiator'sAnimalCharmBleedExplode81Bleeding Enemies you Kill Explode, dealing (4-5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
Gladiator'sAnimalCharmBlindOnHitVsBleedingEnemies1Attack Hits against Bleeding Enemies have (10-19)% chance to Blinddex_animal_charm 500
str_animal_charm 500
Gladiator'sAnimalCharmBlindOnHitVsBleedingEnemies60Attack Hits against Bleeding Enemies have (20-30)% chance to Blinddex_animal_charm 250
str_animal_charm 250
Gladiator'sAnimalCharmMaimOnHitVsBlindedEnemies1Attack Hits against Blinded Enemies have (10-19)% chance to Maimdex_animal_charm 500
str_animal_charm 500
Gladiator'sAnimalCharmMaimOnHitVsBlindedEnemies60Attack Hits against Blinded Enemies have (20-30)% chance to Maimdex_animal_charm 250
str_animal_charm 250
Gladiator'sAnimalCharmOverwhelmIfBlockedinPast20Seconds1Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
Pathfinder'sAnimalCharmMagicUtilityFlaskEffect70Magic Utility Flasks applied to you have (6-10)% increased Effectdex_animal_charm 100
Pathfinder'sAnimalCharmMagicUtilityFlaskEffect81Magic Utility Flasks applied to you have (11-15)% increased Effectdex_animal_charm 50
Pathfinder'sAnimalCharmPhysicalDamageAsRandomElement1Gain (5-8)% of Physical Damage as Extra Damage of a random Elementdex_animal_charm 1000
Pathfinder'sAnimalCharmPhysicalDamageAsRandomElement60Gain (9-12)% of Physical Damage as Extra Damage of a random Elementdex_animal_charm 500
Pathfinder'sAnimalCharmWitheredEffect1(7-13)% increased Effect of Withereddex_animal_charm 1000
Pathfinder'sAnimalCharmWitheredEffect60(14-20)% increased Effect of Withereddex_animal_charm 500
Pathfinder'sAnimalCharmWitheredOnHitChance45(6-10)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 500
Pathfinder'sAnimalCharmWitheredOnHitChance72(11-15)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 250
Raider'sAnimalCharmFrenzyOnHItChance45(3-5)% chance to gain a Frenzy Charge on Hitdex_animal_charm 500
Raider'sAnimalCharmFrenzyOnHItChance72(6-8)% chance to gain a Frenzy Charge on Hitdex_animal_charm 250
Raider'sAnimalCharmMovementSpeedPerFrenzyCharge702% increased Movement Speed per Frenzy Chargedex_animal_charm 100
Raider'sAnimalCharmOnslaughtEffect1(15-25)% increased Effect of Onslaught on youdex_animal_charm 1000
Raider'sAnimalCharmOnslaughtEffect60(26-40)% increased Effect of Onslaught on youdex_animal_charm 500
Raider'sAnimalCharmOnslaughtOnKillChance1(10-15)% chance to gain Onslaught for 4 seconds on Killdex_animal_charm 1000
Raider'sAnimalCharmOnslaughtOnKillChance60(16-25)% chance to gain Onslaught for 4 seconds on Killdex_animal_charm 500
Saboteur'sAnimalCharmChanceFor150%AreaDamage1Hits have (5-6)% chance to deal 50% more Area Damageint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmChanceFor150%AreaDamage60Hits have (7-10)% chance to deal 50% more Area Damageint_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmChanceToThrow4AdditionalTraps1(2-3)% chance to throw up to 4 additional Trapsint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmChanceToThrow4AdditionalTraps60(4-5)% chance to throw up to 4 additional Trapsint_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmCooldownRecoveryRate70(5-8)% increased Cooldown Recovery Rateint_animal_charm 50
dex_animal_charm 50
Saboteur'sAnimalCharmCooldownRecoveryRate81(9-12)% increased Cooldown Recovery Rateint_animal_charm 25
dex_animal_charm 25
Saboteur'sAnimalCharmCritVsBurningAndShockedEnemies1+(10-15)% to Critical Strike Multiplier against Burning Enemies
(20-30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmCritVsBurningAndShockedEnemies60+(16-25)% to Critical Strike Multiplier against Burning Enemies
(31-50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmMineAuraEffect1(20-30)% increased Effect of Auras from Minesint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmMineAuraEffect60(31-50)% increased Effect of Auras from Minesint_animal_charm 250
dex_animal_charm 250
Slayer'sAnimalCharmAreaOfEffectIfKilledRecently1(4-7)% increased Area of Effect if you've Killed Recentlydex_animal_charm 500
str_animal_charm 500
Slayer'sAnimalCharmAreaOfEffectIfKilledRecently60(8-12)% increased Area of Effect if you've Killed Recentlydex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmAttackSpeedOnKillingRareUnique1Gain (4-7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 500
str_animal_charm 500
Slayer'sAnimalCharmAttackSpeedOnKillingRareUnique60Gain (8-12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemydex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmCullingStrike45Culling Strikedex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmMaximumAmountPerLifeLeech45(10-20)% increased Maximum Recovery per Life Leechdex_animal_charm 250
str_animal_charm 250
Slayer'sAnimalCharmMaximumAmountPerLifeLeech72(21-30)% increased Maximum Recovery per Life Leechdex_animal_charm 125
str_animal_charm 125
Trickster'sAnimalCharmChanceFor25%NonChaosToAddAsChaosDamage45(7-13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 250
dex_animal_charm 250
Trickster'sAnimalCharmChanceFor25%NonChaosToAddAsChaosDamage72(17-23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 125
dex_animal_charm 125
Trickster'sAnimalCharmChargeDuration1(40-60)% increased Charge Durationint_animal_charm 500
dex_animal_charm 500
Trickster'sAnimalCharmChargeDuration60(61-100)% increased Charge Durationint_animal_charm 250
dex_animal_charm 250
Trickster'sAnimalCharmEnergyShieldLeech1(0.5-1)% of Damage Leeched as Energy Shieldint_animal_charm 500
dex_animal_charm 500
Trickster'sAnimalCharmEnergyShieldLeech60(1.1-2)% of Damage Leeched as Energy Shieldint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmCriticalStrikeDamageCannotBeReflected45Damage from your Critical Strikes cannot be Reflectedint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmElusiveEffect45(10-15)% increased Elusive Effectint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmElusiveEffect72(16-25)% increased Elusive Effectint_animal_charm 125
dex_animal_charm 125
of the AssassinAnimalCharmNoExtraDamageFromCriticalStrikesIfElusive70You take no Extra Damage from Critical Strikes while Elusiveint_animal_charm 50
dex_animal_charm 50
of the ChampionAnimalCharmFortifyOnMeleeHitChance45Melee Hits have (5-10)% chance to Fortifydex_animal_charm 250
str_animal_charm 250
of the ChampionAnimalCharmFortifyOnMeleeHitChance72Melee Hits have (11-20)% chance to Fortifydex_animal_charm 125
str_animal_charm 125
of the ChampionAnimalCharmRecoverBannerStagesOnPlacingBanner1When you create a Banner, it gains (10-15)% of the Stages of your placed Bannerdex_animal_charm 500
str_animal_charm 500
of the ChampionAnimalCharmRecoverBannerStagesOnPlacingBanner60When you create a Banner, it gains (16-25)% of the Stages of your placed Bannerdex_animal_charm 250
str_animal_charm 250
of the ChampionAnimalCharmStunImmuneWhileFortified70Cannot be Stunned while Fortifieddex_animal_charm 50
str_animal_charm 50
of the DeadeyeAnimalCharmLifeOnHitVsBleedingEnemies1Gain (6-10) Life per Bleeding Enemy Hitdex_animal_charm 1000
of the DeadeyeAnimalCharmLifeOnHitVsBleedingEnemies60Gain (11-20) Life per Bleeding Enemy Hitdex_animal_charm 500
of the DeadeyeAnimalCharmMirageArcherDuration1(30-50)% increased Mirage Archer Durationdex_animal_charm 1000
of the DeadeyeAnimalCharmMirageArcherDuration60(51-100)% increased Mirage Archer Durationdex_animal_charm 500
of the GladiatorAnimalCharmArmourAndEvasionPerBlock1+(3-4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
of the GladiatorAnimalCharmArmourAndEvasionPerBlock60+(5-6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmAttackBlock1+(3-4)% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
of the GladiatorAnimalCharmAttackBlock60+(5-6)% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmMaximumBlock45+(1-2)% to maximum Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
of the GladiatorAnimalCharmMaximumBlock72+3% to maximum Chance to Block Attack Damagedex_animal_charm 125
str_animal_charm 125
of the GladiatorAnimalCharmStunImmuneAgainstBlockedHits45Cannot be Stunned by Hits you Blockdex_animal_charm 250
str_animal_charm 250
of the PathfinderAnimalCharmFlaskChargesEvery3Seconds81Flasks gain a Charge every 3 secondsdex_animal_charm 20
of the PathfinderAnimalCharmFlaskChargesGainedFromEnemiesWithAilments1Enemies you Kill that are affected by Elemental Ailments
grant (15-25)% increased Flask Charges
dex_animal_charm 1000
of the PathfinderAnimalCharmFlaskChargesGainedFromEnemiesWithAilments60Enemies you Kill that are affected by Elemental Ailments
grant (26-40)% increased Flask Charges
dex_animal_charm 500
of the PathfinderAnimalCharmRecoverLifeOnFlaskUse45Recover (2-3)% of Life when you use a Flaskdex_animal_charm 500
of the PathfinderAnimalCharmRecoverLifeOnFlaskUse72Recover (4-5)% of Life when you use a Flaskdex_animal_charm 250
of the PathfinderAnimalCharmRemoveBleedOnFlaskUse45Removes Bleeding when you use a Flaskdex_animal_charm 500
of the RaiderAnimalCharmAvoidElementalAilmentsChanceWhilePhasing1(10-15)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 1000
of the RaiderAnimalCharmAvoidElementalAilmentsChanceWhilePhasing60(16-25)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 500
of the RaiderAnimalCharmEvasionRatingPerFrenzyCharge1(3-5)% increased Evasion Rating per Frenzy Chargedex_animal_charm 1000
of the RaiderAnimalCharmEvasionRatingPerFrenzyCharge60(6-9)% increased Evasion Rating per Frenzy Chargedex_animal_charm 500
of the RaiderAnimalCharmPhasingOnKillChance1(10-15)% chance to gain Phasing for 4 seconds on Killdex_animal_charm 1000
of the RaiderAnimalCharmPhasingOnKillChance60(16-25)% chance to gain Phasing for 4 seconds on Killdex_animal_charm 500
of the RaiderAnimalCharmSpellSuppressionChance1+(5-9)% chance to Suppress Spell Damagedex_animal_charm 1000
of the RaiderAnimalCharmSpellSuppressionChance60+(10-15)% chance to Suppress Spell Damagedex_animal_charm 500
of the SaboteurAnimalCharmBlindOnHitChance1(5-10)% Global chance to Blind Enemies on hitint_animal_charm 500
dex_animal_charm 500
of the SaboteurAnimalCharmBlindOnHitChance60(11-15)% Global chance to Blind Enemies on hitint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmCannotBeBlinded45Cannot be Blindedint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmTakeHalfAreaDamageChance45(5-6)% chance to take 50% less Area Damage from Hitsint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmTakeHalfAreaDamageChance72(7-10)% chance to take 50% less Area Damage from Hitsint_animal_charm 125
dex_animal_charm 125
of the SlayerAnimalCharmOverkillLeech1(4-7)% of Overkill Damage is Leeched as Lifedex_animal_charm 500
str_animal_charm 500
of the SlayerAnimalCharmOverkillLeech60(8-12)% of Overkill Damage is Leeched as Lifedex_animal_charm 250
str_animal_charm 250
of the SlayerAnimalCharmPhysicalReflectImmune45Cannot take Reflected Physical Damagedex_animal_charm 250
str_animal_charm 250
of the SlayerAnimalCharmStunImmuneWhileLeeching70Cannot be Stunned while Leechingdex_animal_charm 50
str_animal_charm 50
of the SlayerAnimalCharmUnaffectedbyBleedingWhileLeeching70You are Unaffected by Bleeding while Leechingdex_animal_charm 50
str_animal_charm 50
of the TricksterAnimalCharmChanceForEnergyShieldRechargeOnSuppress45(5-8)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmChanceForEnergyShieldRechargeOnSuppress72(9-12)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 125
dex_animal_charm 125
of the TricksterAnimalCharmEvasionPerEnergyShieldOnHelmet1+(1-2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmEvasionPerEnergyShieldOnHelmet60+(3-4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmLifeManaESOnKill1Recover 1% of Life on Kill
Recover 1% of Mana on Kill
Recover 1% of Energy Shield on Kill
int_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmLifeManaESOnKill60Recover 2% of Life on Kill
Recover 2% of Mana on Kill
Recover 2% of Energy Shield on Kill
int_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmRecover10PercentManaOnSkillUseChance1(4-6)% chance to Recover 10% of Mana when you use a Skillint_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmRecover10PercentManaOnSkillUseChance60(7-10)% chance to Recover 10% of Mana when you use a Skillint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmSpellDamageSuppressedOnFullEnergyShield70Prevent +(3-4)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 50
dex_animal_charm 50
of the TricksterAnimalCharmSpellDamageSuppressedOnFullEnergyShield81Prevent +(5-6)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 25
dex_animal_charm 25

Corvine charms

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Assassin'sAnimalCharmAdditionalCriticalStrikeChanceAtMaximumPowerCharges1+(0.4-0.6)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmAdditionalCriticalStrikeChanceAtMaximumPowerCharges60+(0.61-1)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikeChanceAgainstFullLifeEnemies1(80-120)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmCriticalStrikeChanceAgainstFullLifeEnemies60(130-160)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikeMultiplierPerPowerCharge1+(2-3)% to Critical Strike Multiplier per Power Chargeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmCriticalStrikeMultiplierPerPowerCharge60+(4-5)% to Critical Strike Multiplier per Power Chargeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmCriticalStrikesHaveCullingStrike45Critical Strikes have Culling Strikeint_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmPoisonDurationPerPoisonAppliedRecently1(1-2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmPoisonDurationPerPoisonAppliedRecently603% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 250
dex_animal_charm 250
Assassin'sAnimalCharmPowerChargeOnCriticalStrike1(10-15)% chance to gain a Power Charge on Critical Strikeint_animal_charm 500
dex_animal_charm 500
Assassin'sAnimalCharmPowerChargeOnCriticalStrike60(16-25)% chance to gain a Power Charge on Critical Strikeint_animal_charm 250
dex_animal_charm 250
Elementalist'sAnimalCharmAllDamageCanIgnite81All Damage can Igniteint_animal_charm 20
Elementalist'sAnimalCharmExposureExtraResistance1Exposure you inflict applies an extra -(5-4)% to the affected Resistanceint_animal_charm 1000
Elementalist'sAnimalCharmExposureExtraResistance60Exposure you inflict applies an extra -(7-6)% to the affected Resistanceint_animal_charm 500
Elementalist'sAnimalCharmIgniteFreezeShockChance1(10-15)% chance to Freeze, Shock and Igniteint_animal_charm 1000
Elementalist'sAnimalCharmIgniteFreezeShockChance60(16-25)% chance to Freeze, Shock and Igniteint_animal_charm 500
Elementalist'sAnimalCharmShockMinimumDamageIncrease45Shocks from your Hits always increase Damage taken by at least (5-7)%int_animal_charm 500
Elementalist'sAnimalCharmShockMinimumDamageIncrease72Shocks from your Hits always increase Damage taken by at least (8-10)%int_animal_charm 250
Guardian'sAnimalCharmLifeRegenerationForASecondEvery10Seconds1Every 4 seconds, Regenerate 10% of Life over one secondint_animal_charm 500
str_animal_charm 500
Guardian'sAnimalCharmLifeRegenerationForASecondEvery10Seconds60Every 4 seconds, Regenerate 20% of Life over one secondint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmNearbyAlliesHaveOnslaughtIfYouHaveAtLeast5Nearby45While there are at least five nearby Allies, you and nearby Allies have Onslaughtint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmNearbyEnemiesCannotGainCharges45Nearby Enemies cannot gain Power, Frenzy or Endurance Chargesint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmReservedManaGrantedAsArmour45Grants Armour equal to (3-4)% of your Reserved Mana to you and nearby Alliesint_animal_charm 250
str_animal_charm 250
Guardian'sAnimalCharmReservedManaGrantedAsArmour72Grants Armour equal to (5-6)% of your Reserved Mana to you and nearby Alliesint_animal_charm 125
str_animal_charm 125
Hierophant'sAnimalCharmArcaneSurgeOnHit70Gain Arcane Surge when you or your Totems Hit an Enemy with a Spellint_animal_charm 50
str_animal_charm 50
Hierophant'sAnimalCharmChanceToSummonTwoTotems1Skills that would Summon a Totem have (20-30)% chance to Summon two Totems insteadint_animal_charm 500
str_animal_charm 500
Hierophant'sAnimalCharmChanceToSummonTwoTotems60Skills that would Summon a Totem have (31-50)% chance to Summon two Totems insteadint_animal_charm 250
str_animal_charm 250
Hierophant'sAnimalCharmManaReservationEfficiency45(4-7)% increased Mana Reservation Efficiency of Skillsint_animal_charm 250
str_animal_charm 250
Hierophant'sAnimalCharmManaReservationEfficiency72(8-12)% increased Mana Reservation Efficiency of Skillsint_animal_charm 125
str_animal_charm 125
Hierophant'sAnimalCharmNonDamagingAilmentEffectOnSelfWithArcaneSurge1Non-Damaging Ailments have (30-20)% reduced Effect on you while you have Arcane Surgeint_animal_charm 500
str_animal_charm 500
Hierophant'sAnimalCharmNonDamagingAilmentEffectOnSelfWithArcaneSurge60Non-Damaging Ailments have (40-31)% reduced Effect on you while you have Arcane Surgeint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmConsecratedGroundDamageTaken45Consecrated Ground you create applies (5-6)% increased Damage taken to Enemiesint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmConsecratedGroundDamageTaken72Consecrated Ground you create applies (7-10)% increased Damage taken to Enemiesint_animal_charm 125
str_animal_charm 125
Inquisitor'sAnimalCharmCriticalStrikeChanceIfNotCritRecently1(50-70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmCriticalStrikeChanceIfNotCritRecently60(71-100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmCriticalStrikesNonDamagingAilmentEffect1(20-30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmCriticalStrikesNonDamagingAilmentEffect60(31-40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 250
str_animal_charm 250
Inquisitor'sAnimalCharmElementalPenetration1Damage Penetrates (3-4)% of Enemy Elemental Resistancesint_animal_charm 500
str_animal_charm 500
Inquisitor'sAnimalCharmElementalPenetration60Damage Penetrates (5-6)% of Enemy Elemental Resistancesint_animal_charm 250
str_animal_charm 250
Necromancer'sAnimalCharmCorpseLife45Corpses you Spawn have (5-10)% increased Maximum Lifeint_animal_charm 500
Necromancer'sAnimalCharmCorpseLife72Corpses you Spawn have (11-20)% increased Maximum Lifeint_animal_charm 250
Necromancer'sAnimalCharmMinionPhysicalDamageBasedOffHelmetEnergyShield45Minions gain Added Physical Damage equal to (3-5)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 500
Necromancer'sAnimalCharmMinionPhysicalDamageBasedOffHelmetEnergyShield72Minions gain Added Physical Damage equal to (6-10)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 250
Necromancer'sAnimalCharmMinionUnholyMightChance1Minions have (10-19)% chance to gain Unholy Might for 4 seconds on Killint_animal_charm 1000
Necromancer'sAnimalCharmMinionUnholyMightChance60Minions have (20-30)% chance to gain Unholy Might for 4 seconds on Killint_animal_charm 500
Necromancer'sAnimalCharmOfferingEffect1Your Offerings have (15-20)% increased Effect on youint_animal_charm 1000
Necromancer'sAnimalCharmOfferingEffect60Your Offerings have (21-30)% increased Effect on youint_animal_charm 500
Occultist'sAnimalCharmAreaofEffectPerPowerCharge1(2-3)% increased Area of Effect per Power Chargeint_animal_charm 1000
Occultist'sAnimalCharmAreaofEffectPerPowerCharge604% increased Area of Effect per Power Chargeint_animal_charm 500
Occultist'sAnimalCharmChaosExplode70Cursed Enemies you or your Minions Kill have a (6-10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 100
Occultist'sAnimalCharmChaosExplode81Cursed Enemies you or your Minions Kill have a (11-15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 50
Occultist'sAnimalCharmCurseEffect1(3-5)% increased Effect of your Cursesint_animal_charm 1000
Occultist'sAnimalCharmCurseEffect60(6-8)% increased Effect of your Cursesint_animal_charm 500
Occultist'sAnimalCharmIgnoreHexproofEnemies45Your Hexes can affect Hexproof Enemiesint_animal_charm 500
Saboteur'sAnimalCharmChanceFor150%AreaDamage1Hits have (5-6)% chance to deal 50% more Area Damageint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmChanceFor150%AreaDamage60Hits have (7-10)% chance to deal 50% more Area Damageint_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmChanceToThrow4AdditionalTraps1(2-3)% chance to throw up to 4 additional Trapsint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmChanceToThrow4AdditionalTraps60(4-5)% chance to throw up to 4 additional Trapsint_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmCooldownRecoveryRate70(5-8)% increased Cooldown Recovery Rateint_animal_charm 50
dex_animal_charm 50
Saboteur'sAnimalCharmCooldownRecoveryRate81(9-12)% increased Cooldown Recovery Rateint_animal_charm 25
dex_animal_charm 25
Saboteur'sAnimalCharmCritVsBurningAndShockedEnemies1+(10-15)% to Critical Strike Multiplier against Burning Enemies
(20-30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmCritVsBurningAndShockedEnemies60+(16-25)% to Critical Strike Multiplier against Burning Enemies
(31-50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
Saboteur'sAnimalCharmMineAuraEffect1(20-30)% increased Effect of Auras from Minesint_animal_charm 500
dex_animal_charm 500
Saboteur'sAnimalCharmMineAuraEffect60(31-50)% increased Effect of Auras from Minesint_animal_charm 250
dex_animal_charm 250
Trickster'sAnimalCharmChanceFor25%NonChaosToAddAsChaosDamage45(7-13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 250
dex_animal_charm 250
Trickster'sAnimalCharmChanceFor25%NonChaosToAddAsChaosDamage72(17-23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 125
dex_animal_charm 125
Trickster'sAnimalCharmChargeDuration1(40-60)% increased Charge Durationint_animal_charm 500
dex_animal_charm 500
Trickster'sAnimalCharmChargeDuration60(61-100)% increased Charge Durationint_animal_charm 250
dex_animal_charm 250
Trickster'sAnimalCharmEnergyShieldLeech1(0.5-1)% of Damage Leeched as Energy Shieldint_animal_charm 500
dex_animal_charm 500
Trickster'sAnimalCharmEnergyShieldLeech60(1.1-2)% of Damage Leeched as Energy Shieldint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmCriticalStrikeDamageCannotBeReflected45Damage from your Critical Strikes cannot be Reflectedint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmElusiveEffect45(10-15)% increased Elusive Effectint_animal_charm 250
dex_animal_charm 250
of the AssassinAnimalCharmElusiveEffect72(16-25)% increased Elusive Effectint_animal_charm 125
dex_animal_charm 125
of the AssassinAnimalCharmNoExtraDamageFromCriticalStrikesIfElusive70You take no Extra Damage from Critical Strikes while Elusiveint_animal_charm 50
dex_animal_charm 50
of the ElementalistAnimalCharmChillMinimumSlow45Chills from your Hits always reduce Action Speed by at least (3-4)%int_animal_charm 500
of the ElementalistAnimalCharmChillMinimumSlow72Chills from your Hits always reduce Action Speed by at least (5-6)%int_animal_charm 250
of the ElementalistAnimalCharmElementalReflectImmune45Cannot take Reflected Elemental Damageint_animal_charm 500
of the ElementalistAnimalCharmGolemBuffEffect1(15-20)% increased Effect of Buffs granted by your Golemsint_animal_charm 1000
of the ElementalistAnimalCharmGolemBuffEffect60(21-35)% increased Effect of Buffs granted by your Golemsint_animal_charm 500
of the GuardianAnimalCharmBlockChanceIfAttackedRecently1If you've Attacked Recently, you and nearby Allies have +(4-5)% Chance to Block Attack Damageint_animal_charm 500
str_animal_charm 500
of the GuardianAnimalCharmBlockChanceIfAttackedRecently60If you've Attacked Recently, you and nearby Allies have +(6-8)% Chance to Block Attack Damageint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmEnemiesInLinkBeamCannotInflictElementalAilments45Enemies in your Link Beams cannot apply Elemental Ailmentsint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmRemoveCursesAndAilmentsEvery10seconds45Every 4 seconds, remove Curses and Elemental Ailments from youint_animal_charm 250
str_animal_charm 250
of the GuardianAnimalCharmSpellBlockChanceIfCastSpellRecently1If you've Cast a Spell Recently, you and nearby Allies have +(4-5)% Chance to Block Spell Damageint_animal_charm 500
str_animal_charm 500
of the GuardianAnimalCharmSpellBlockChanceIfCastSpellRecently60If you've Cast a Spell Recently, you and nearby Allies have +(6-8)% Chance to Block Spell Damageint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmDamageRemovedFromManaBeforeLife70(1-2)% of Damage is taken from Mana before Lifeint_animal_charm 50
str_animal_charm 50
of the HierophantAnimalCharmDamageRemovedFromManaBeforeLife813% of Damage is taken from Mana before Lifeint_animal_charm 25
str_animal_charm 25
of the HierophantAnimalCharmDamageRemovedFromTotemLifeBeforeSelf1(1-2)% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 500
str_animal_charm 500
of the HierophantAnimalCharmDamageRemovedFromTotemLifeBeforeSelf603% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmManaToAddAsExtraEnergyShield1Gain (2-3)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 500
str_animal_charm 500
of the HierophantAnimalCharmManaToAddAsExtraEnergyShield60Gain (4-5)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 250
str_animal_charm 250
of the HierophantAnimalCharmMinimumEnduranceAndPowerCharges70+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
of the InquisitorAnimalCharmConsecratedGroundLingerDuration70Effects of Consecrated Ground you create Linger for 2 secondsint_animal_charm 50
str_animal_charm 50
of the InquisitorAnimalCharmConsecratedGroundVsRareUnique1(10-19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 500
str_animal_charm 500
of the InquisitorAnimalCharmConsecratedGroundVsRareUnique60(20-30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 250
str_animal_charm 250
of the InquisitorAnimalCharmStrengthAndIntelligence1+(20-30) to Strength and Intelligenceint_animal_charm 500
str_animal_charm 500
of the InquisitorAnimalCharmStrengthAndIntelligence60+(31-40) to Strength and Intelligenceint_animal_charm 250
str_animal_charm 250
of the NecromancerAnimalCharmElementalResistancesForAuraAffectedAllies1You and nearby Allies have +(10-14)% to Elemental Resistancesint_animal_charm 1000
of the NecromancerAnimalCharmElementalResistancesForAuraAffectedAllies60You and nearby Allies have +(15-20)% to Elemental Resistancesint_animal_charm 500
of the NecromancerAnimalCharmMinionPhysicalDamageReduction1Minions have (5-8)% additional Physical Damage Reductionint_animal_charm 1000
of the NecromancerAnimalCharmMinionPhysicalDamageReduction60Minions have (9-12)% additional Physical Damage Reductionint_animal_charm 500
of the NecromancerAnimalCharmRegenerateEnergyShieldOnConsumeCorpse1Regenerate (2-3)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 1000
of the NecromancerAnimalCharmRegenerateEnergyShieldOnConsumeCorpse60Regenerate (4-5)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 500
of the NecromancerAnimalCharmRegenerateManaOnConsumeCorpse1Regenerate (2-3)% of Mana over 2 seconds when you Consume a corpseint_animal_charm 1000
of the NecromancerAnimalCharmRegenerateManaOnConsumeCorpse60Regenerate (4-5)% of Mana over 2 seconds when you Consume a corpseint_animal_charm 500
of the OccultistAnimalCharmEnergyShieldRegeneration1Regenerate (1-1.5)% of Energy Shield per secondint_animal_charm 1000
of the OccultistAnimalCharmEnergyShieldRegeneration60Regenerate (2-3)% of Energy Shield per secondint_animal_charm 500
of the OccultistAnimalCharmNearbyEnemiesAreChilled70Nearby Enemies are Chilledint_animal_charm 100
of the OccultistAnimalCharmSpellHinderOnHitChance1(10-19)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 1000
of the OccultistAnimalCharmSpellHinderOnHitChance60(20-30)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 500
of the SaboteurAnimalCharmBlindOnHitChance1(5-10)% Global chance to Blind Enemies on hitint_animal_charm 500
dex_animal_charm 500
of the SaboteurAnimalCharmBlindOnHitChance60(11-15)% Global chance to Blind Enemies on hitint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmCannotBeBlinded45Cannot be Blindedint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmTakeHalfAreaDamageChance45(5-6)% chance to take 50% less Area Damage from Hitsint_animal_charm 250
dex_animal_charm 250
of the SaboteurAnimalCharmTakeHalfAreaDamageChance72(7-10)% chance to take 50% less Area Damage from Hitsint_animal_charm 125
dex_animal_charm 125
of the TricksterAnimalCharmChanceForEnergyShieldRechargeOnSuppress45(5-8)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmChanceForEnergyShieldRechargeOnSuppress72(9-12)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 125
dex_animal_charm 125
of the TricksterAnimalCharmEvasionPerEnergyShieldOnHelmet1+(1-2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmEvasionPerEnergyShieldOnHelmet60+(3-4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmLifeManaESOnKill1Recover 1% of Life on Kill
Recover 1% of Mana on Kill
Recover 1% of Energy Shield on Kill
int_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmLifeManaESOnKill60Recover 2% of Life on Kill
Recover 2% of Mana on Kill
Recover 2% of Energy Shield on Kill
int_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmRecover10PercentManaOnSkillUseChance1(4-6)% chance to Recover 10% of Mana when you use a Skillint_animal_charm 500
dex_animal_charm 500
of the TricksterAnimalCharmRecover10PercentManaOnSkillUseChance60(7-10)% chance to Recover 10% of Mana when you use a Skillint_animal_charm 250
dex_animal_charm 250
of the TricksterAnimalCharmSpellDamageSuppressedOnFullEnergyShield70Prevent +(3-4)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 50
dex_animal_charm 50
of the TricksterAnimalCharmSpellDamageSuppressedOnFullEnergyShield81Prevent +(5-6)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 25
dex_animal_charm 25

Version history

Version Changes
3.23.2c
  • Charms and Tinctures will be deleted upon logging in.
3.23.0
  • Introduced to the game.

See also

  • That Which Was TakenThat Which Was Taken
    Crimson Jewel
    Limited to: 1<4 random Charm modifiers>Faith given under false pretenses still carries the same power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , a jewel with 4 charm modifiers