Version 3.19.0

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Version History
3.18.1f
August 16, 2022
3.19.0
August 19, 2022

Patch notes

These are the official patch notes for version 3.19.0 released by Grinding Gear Games.[1]

The Kalandra Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Kalandra Challenge league, you will travel to the mirrored lake that granted Kalandra her powers of reflection. Her Lake itself has the power to reflect entire encounters from elsewhere in Wraeclast. As you explore the Lake, these reflections emerge from its mirrored surface.
  • As you play through the league, you'll occasionally encounter a set of columns protruding from the ground, with a mirrored tablet on top. This tablet invites you to construct a custom set of encounters at the Lake of Kalandra, offering a series of different reflections to place in whatever layout you wish. Each of these reflections represents an encounter that you must defeat when you next travel to the Lake.
  • As you push farther out onto the Lake's shrouded waters, you will find each encounter to be more difficult, but more rewarding. This difficulty value counts up by one for each location away from the entrance the encounter is. To manipulate this, there are occasional options that can be chosen which allow you to move and swap the entrance, reflections, and water tiles on the tablet.
  • Additionally, as you progress through the league, you'll be able to unlock special abilities that let you manipulate the options you have available on each tablet. If you don't like any of the choices available to you, you can earn the ability to skip picking one entirely. The next ability is even stronger - it lets you reroll the list of options so that you can immediately pick another one. Finally, you can earn the ability to Exile a choice entirely. For the rest of this tablet, that choice will no longer appear.
  • Once you reach maps, you'll be able to itemise your Mirrored Tablets, so that they don't have to be played immediately. They can be stored for later or traded with other players.
  • Among the many rewards you can find at the lake is a way of acquiring a new variation of rare jewellery. Some reflecting mist offers you two rings or amulets, perfect mirror copies of each other except that on each item, a set of mods is entirely negated, having a detrimental impact on your character. All of the mods on these items are scaled up to much higher values than they would normally be. You may pick only one of these items to take from the lake.
  • A rarer version of this reward can also be found that allows you to bring your own ring or amulet, distorting and reflecting it with the same crafting process. It will certainly be tempting to gamble with some of your best jewellery, to try to double the values that really matter for your build, and negate the ones you don't care about.
  • With 3.19.0, there are Standard, Hardcore and Solo Self-Found variations of the Lake of Kalandra challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges, with microtransaction rewards for completing challenges. These rewards are only obtainable in this league, and will be revealed in an upcoming news post.


New Content and Features

  • Added a new Intelligence Skill Gem - Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.10 seconds
    Can target each enemy only once every (0.70-0.50) seconds
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
    Buff Grants 20% chance to Shock enemies
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
  • Added a new Intelligence Skill Gem - Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 6 metres
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects From 1-20% Quality:
    +(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell cascade or Unleash.
  • Added a new Intelligence Support Gem - Overcharge SupportOvercharge SupportLightning, Support
    Icon: Z
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
    Supported Skills deal 25% less Damage
    Supported Skills Shock Enemies as though dealing (500-690)% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Shock Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports any skill that hits enemies, granting them a chance to shock but causing them to deal less damage. Supported skills shock enemies as though dealing more damage.
  • Added a new Dexterity Skill Gem - Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
    Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
    Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Mark
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
  • Added 14 new Unique Items, including 1 designed by a winner of the Siege of the Atlas Boss Kill Event, and 1 designed by a supporter.
  • Added 15 new Divination Cards, 12 of which were designed by our supporters, with 3 designed by winners of the Siege of the Atlas Boss Kill Event.
  • Added 5 new ring base types, available in The Lake of Kalandra.
  • Introduced Atlas Memories as a new core game mechanic. In maps, you'll very rarely find a Memory item, which represents a set of memories that an NPC has about their past. Each successive map in the sequence gets more difficult and rewarding as the memories intensify.
  • Introduced extremely rare foil versions of Pinnacle Unique Items. These are functionally equivalent to the regular versions, just shiny.
  • The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced Tower of Ordeals Unique Map.
  • Introduced the Reflective OilReflective OilStack Size: 10
    Oil Tier: 0
    Can be combined with other oils at Cassia to enchant mirrored rings, amulets or blighted maps.
    , which can be used to anoint Mirrored items.
  • When buying items from a vendor or using a crafting bench, currency items are now taken from your character's inventory and any stash tabs you have opened in the current instance, followed by the first of: your stash tab with the Currency Affinity set, your Currency Stash Tab, your leftmost non-specialised stash tab.
  • Continued to incrementally improve the sound, art, effects and environments.


League Content Reworks

Archnemesis

  • We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
  • Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
  • In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.

Details:

  • Lowered the number of Rare and Magic Monsters encountered through various League encounters.
  • Lowered the number of Rare Monsters spawned in the SummitSummit MapMap Level: 75
    Map Tier: 8
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GardensGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and BasilicaBasilica MapMap Level: 73
    Map Tier: 6
    Guild Character: »
    Built so the prayers would echo.
    A resonance no god could hear.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Map Boss encounters.
  • Lowered the number of Rare Monsters spawned in Module Error: No results found for item using search term "item_name = Doryani's Machinarium", and the number of Rare and Magic Monsters spawned in Module Error: No results found for item using search term "item_name = The Coward's Trial".
  • Assembled Metamorphs no longer summon minions at various life thresholds.
  • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
  • The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
  • The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
  • The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
  • The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
  • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
  • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
  • The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
  • Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
  • We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.

Details:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
  • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
  • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
  • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
  • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
  • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
  • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.

The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:

  • Evocationist has been renamed to Prismatic.
  • Dynamo has been renamed to Electrocuting.
  • Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
  • Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
  • Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
  • Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

Details: Spoiler

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

Beyond

  • Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
  • The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

Details: Spoiler

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it., Tainted Jeweller's OrbTainted Jeweller's OrbStack Size: 20Unpredictably adds or removes a socket on a corrupted itemRight click this item then left click a corrupted socketed item to apply it. and Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps. in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.

The following changes have been made to the Atlas Passive Tree as a result:

  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".


Harvest

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
  • The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
  • Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

Details: Spoiler

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's LensesFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it.. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • DedicationDedication to the GoddessThe Divine Font will offer additional Corrupted Gem crafting options.Before the Goddess, nothing remains hidden.
    Adversity reveals old flaws and new strengths.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential.
    , GiftGift to the GoddessThe Divine Font can be used additional times.The Goddess abides a kingdom beyond compare,
    should you meet her challenge.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity.
    and Tribute to the GoddessTribute to the GoddessThe Labyrinth's rewards have been enriched.You may appeal to the Goddess for another verdict,
    but justice favours only the truly worthy.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Fortune.
    now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Module Error: No results found for item using search term "item_name = Infused Beachhead" Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's OrbsInfused Engineer's OrbStack Size: 20Greatly improves the quality and rewards of a Strongbox and strengthens its defendersRight click this item then left click a Strongbox to apply it. can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.
    It is its ability to hide in plain sight.
    Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.
    ". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.


Exalted and Divine Orbs

  • Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. and Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. actually have the same drop rate, but Exalted Orbs are worth so much more in trade value because there's no easy vendor recipe for them and because they're consumed when you craft certain meta-mods onto items.
  • Out of these two currency items, we would actually prefer the Divine Orb effect to be rarer, so that unique items with good rolls matter more, and so that players can exalt-craft their items more frequently.
  • We are making two changes that will impact this. Firstly, we are changing the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs. Secondly, we are changing the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.

Details: Spoiler

  • The "Prefixes cannot be Changed", "Suffixes cannot be Changed", and "Can have up to 3 Crafted Modifiers" crafts now have a cost of 2 Divine Orbs (previously 2 Exalted Orbs).
  • The "Cannot roll Attack Mods" craft now has a cost of 1 Divine Orb (previously 1 Exalted Orb).
  • The "Cannot roll Caster Mods" craft now has a cost of 1 Divine Orb (previously 5 Blessed Orbs).
  • Veiled Modifiers that had a Divine Orb cost when crafted now have an Exalted Orb or Chaos Orb cost instead.
  • Divine Orbs sold by Tujen, the Haggler or found as a Ritual Reward now have the same cost as Exalted Orbs.
  • The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
  • These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
  • The drop rate of Module Error: No results found for item using search term "item_name = Forbidden Shako", Judging VoicesJudging Voices9Module Error: No results found for item using search term "item_name = Forbidden Shako"He was seeking sanity, but the demons were inside his head., Module Error: No results found for item using search term "item_name = Ventor's Gamble" and The RiskThe Risk3Module Error: No results found for item using search term "item_name = Ventor's Gamble""There is no right or wrong choice, no best or worst. There are only choices and their consequences." has also been increased as a result of these changes.
  • The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
  • Selling an item with 6 Linked Sockets to a vendor now yields 20 Orbs of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links., instead of a Divine Orb.

Rebalance of Unique Items

  • Problem: Many of Path of Exile's unique items are quite underwhelming when you find them. Over the years this has led to the amount of unique items dropped being raised so that finding an exciting unique item is still an occasional possibility, but this also further devalues the average case of finding a unique item on the ground.
  • Solution: Reduce the number of unique items dropped throughout the game. Rebalance a large number of unique items to make them much more distinctive and exciting, at least for the level at which you can first obtain them. This set of changes focuses on unique items available during the campaign, but we will consider changes to higher level unique items for future expansions.

Details: Spoiler The Module Error: No results found for item using search term "item_name = Cheap Construction", Module Error: No results found for item using search term "item_name = Replica Cheap Construction", Module Error: No results found for item using search term "item_name = Chitus' Needle", Module Error: No results found for item using search term "item_name = Glitterdisc", Module Error: No results found for item using search term "item_name = Izaro's Dilemma", Module Error: No results found for item using search term "item_name = Izaro's Turmoil", Module Error: No results found for item using search term "item_name = Rotting Legion", Module Error: No results found for item using search term "item_name = Spine of the First Claimant", Module Error: No results found for item using search term "item_name = The Peregrine" and Module Error: No results found for item using search term "item_name = Viper's Scales" and Module Error: No results found for item using search term "item_name = Worldcarver" Unique items can no longer drop. May they rest in peace in Standard.

Unless specifically stated otherwise, a Divine Orb should be able to be used on existing versions of these unique to obtain the new values of modifiers, but cannot be used to gain new modifiers.

  • The Alberon's WarpathAlberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Summon Skeletons cannot Summon more than 1 Skeleton Warrior
    Alberon walked among the accursed,
    and they welcomed him.
    Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).
  • The AllelopathyAllelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
    Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin GlovesSatin GlovesEnergy Shield: (28-33)Requires Level 41, 60 Int.
  • The Module Error: No results found for item using search term "item_name = Replica Allelopathy" Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin GlovesSatin GlovesEnergy Shield: (28-33)Requires Level 41, 60 Int.
  • The Ambu's ChargeAmbu's Charge
    Crusader Chainmail
    Armour: (663-851)
    Energy Shield: (140-176)
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Gain up to maximum Endurance Charges when you take a Critical Strike
    Your nearby party members maximum Endurance Charges is equal to yours
    Nothing stops the pain like a courageous rush into battle.
    Unique Body Armour no longer has Gain an Endurance Charge when you take a Critical Strike, Share Endurance Charges with nearby party members, or Regenerate 2% of Life per second if you have been Hit Recently. Instead, it now has Gain up to Maximum Endurance Charge when you take a Critical Strike, and Your nearby party members' maximum Endurance Charges are equal to yours.
  • Module Error: No results found for item using search term "item_name = The Anvil" Unique Amulet now has 10-15% Chance to Block Attack Damage (previously 8%). A Divine Orb can be used to update existing versions of this unique to the new values.
  • The Apep's RageApep's Rage
    Omen Wand
    Wand
    Physical Damage: 33-61
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    Unique Wand now has Poisons you inflict deal Damage 30-50% faster (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
  • The Araku TikiAraku Tiki
    Coral Amulet
    Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
    +(30-50) to maximum Life
    +(20-30)% to Fire Resistance
    Gain Elusive on reaching Low Life
    You have Phasing while on Low Life
    It is said to make you invisible when the Great
    Spirit comes to take you on your final journey.
    Unique Amulet no longer has Regenerate 1% of Life per second while on Low Life. Instead, it now has Gain Elusive on reaching Low Life, and Phasing while on Low Life. It also now has +150-250 to Evasion Rating while on Low Life (previously +100).
  • The Asenath's MarkAsenath's Mark
    Iron Circlet
    Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    +(30-50) to maximum Energy Shield
    30% increased Mana Regeneration Rate
    (30-60)% increased Spell Damage
    Asenath's mind was as quick and nimble
    as the fingers that drew her bowstring.
    Unique Helmet no longer provides 10-15% increased Cast Speed, 10-15% increased Stun and Block Recovery, or 5% increased Movement Speed. Instead, it now has "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown" and "30-60% increased Spell Damage". These changes do not affect existing items.
  • The AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    Unique Wand no longer has 16-22% chance to Ignite, 20-30% increased Burning Damage, or +15-25% to Fire Damage over Time Multiplier. It now provides a 10% chance to Cover Enemies in Ash on Hit, and adds 20-24 to 38-46 to Fire Damage. It also now has a 25% chance to Trigger Level 10 Summon Raging Spirit on Kill (previously 10% chance to Trigger Level 8), and adds 20-24 to 36-46 Fire Damage to Spells (previously 4-6 to 7-9).
  • The Module Error: No results found for item using search term "item_name = Ashrend" Unique Body Armour no longer causes socketed Gems to be Supported by Level 10 Added Fire Damage, or provides +30-50 to maximum Life. It now has 75-150% increased Physical Damage with Ranged Weapons (previously 10-15%), and -30 to -60 Physical Damage taken from Attack Hits (previously -5 to -7).
  • Module Error: No results found for item using search term "item_name = The Beast Fur Shawl" Unique Body Armour no longer has +15-25 to maximum Energy Shield. It now has 120-160% increased Energy Shield (previously 110-130%), 10% increased Damage taken (previously 5%), and 50-100% increased Energy Shield Recovery rate (previously 30-40%).
  • The Module Error: No results found for item using search term "item_name = Bitterdream" Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Bonechill, Hypothermia, Ice Bite, Cold Penetration, Added Cold Damage, and Inspiration (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
  • The Module Error: No results found for item using search term "item_name = Replica Bitterdream" Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Immolate, Unbound Ailments, Ice Bite, Inspiration, and Innervate (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
  • The Module Error: No results found for item using search term "item_name = Blackheart" Unique Ring no longer provides 5% increased Global Physical Damage, or +20-30 to maximum Life. It now adds 10-15 to 20-25 Chaos Damage to Attacks (previously 1 to 3), and causes you to regenerate 10-15 Life per second (previously 2-4).
  • The Module Error: No results found for item using search term "item_name = Blood of Corruption" Unique Amulet now has a level requirement of level 5 (previously level 20).
  • The Module Error: No results found for item using search term "item_name = Bramblejack" Unique Body Armour no longer has Adds 2 to 4 Physical Damage to Attacks. It now has -10 to -15 Physical Damage taken from Attack Hits (previously -2), +30-60 to maximum Life (previously +12-20), and 1000% of Melee Physical Damage taken reflected to Attacker (previously 40%). Existing versions of this unique can be made more reflective with a Divine Orb.
  • Module Error: No results found for item using search term "item_name = The Brine Crown" Unique Helmet no longer has 60% increased Mana Regeneration Rate while stationary, +30-50% to Cold Resistance, or 5% reduced Cold Damage taken. It now has +3% to maximum Cold Resistance.
  • Module Error: No results found for item using search term "item_name = The Bringer of Rain" Unique Helmet now has Socketed Gems are Supported by Level 30 Melee Physical Damage, Faster Attacks, and Blind (previously all level 18). It also now has +200-300 to maximum Life (previously +200-220). The changes to the Level of Supported Gems applies to existing items, though you will need to use a Divine Orb to fix the descriptions or receive the new maximum Life values.
  • The Module Error: No results found for item using search term "item_name = Briskwrap" Unique Body Armour no longer has 5% increased Movement Speed, or 10% increased Attack Speed. Instead, it now has 1% increased Damage per 15 Dexterity. It also now has 60-100% increased Mana Recovery from Flasks (previously 20-25%), and is now a Sun Leather Body Armour.
  • The Module Error: No results found for item using search term "item_name = Bronn's Lithe" Unique Body Armour no longer has 15% increased Attack and Cast Speed if you've used a Movement Skill Recently. It now has +5 to Level of Socketed Movement Gems (previously +2), and 60-100% increased Damage with Movement Skills (previously 35-50%).
  • The Module Error: No results found for item using search term "item_name = Chalice of Horrors" Unique Shield no longer has +5% Chance to Block, +40-50 to maximum Life, or 1% of Damage Leeched as Life against Cursed Enemies. Instead, it now has +20% chance to Block Attack Damage from Cursed Enemies, and Inflict Decay on Enemies you Curse with Hex or Mark Skills, dealing 700 Chaos Damage per Second for 8 Seconds. It also now has 100% Chance to Cause Monster to Flee on Block (previously 10%), and +3 to Level of Socketed Curse Gems (previously +1).
  • The Module Error: No results found for item using search term "item_name = Clayshaper" Unique Mace no longer has Minions deal 5-8 to 12-16 additional Attack Physical Damage, or Minions have 20-30% increased maximum Life. Instead, it now has Golems deal 96-120 to 132-160 Added Attack Physical Damage.
  • The Module Error: No results found for item using search term "item_name = Cloak of Flame" Unique Body Armour no longer has 10% chance to Ignite, or 20% of Physical Damage from Hits taken as Fire Damage. Instead, it now has 40% of Physical Damage taken as Fire Damage. It also now has +50-75% to Fire Resistance (previously +30-50%), 40-75% increased Ignite Duration on Enemies (previously 30-50%), and reflects 100 Fire Damage to Melee Attackers (previously 15).
  • The Module Error: No results found for item using search term "item_name = Corpsewalker" Unique Boots no longer has 20-40% increased Damage if you have Consumed a corpse Recently, or "For each nearby corpse, Regenerate 0.25% Life per second, up to 3%". Instead, it now has "For each nearby corpse, 1% increased Movement Speed" and "For each nearby corpse, Regenerate 8 Life per Second".
  • Module Error: No results found for item using search term "item_name = The Covenant" Unique Body Armour no longer has Socketed Gems Cost and Reserve Life instead of Mana. Instead, it now has Socketed Gems are Supported by Level 29 Added Chaos Damage (previously Level 15), and Skills gain a Base Life cost equal to 100% of Base Mana Cost.
  • The Module Error: No results found for item using search term "item_name = Crown of the Pale King" Unique Helmet no longer has 30% of Damage you Reflect to Enemies when Hit is gained as Life. Instead, it now has 100% of Damage you Reflect to Enemies when Hit is leeched as Life.
  • The Module Error: No results found for item using search term "item_name = Crown of Thorns" Unique Helmet now grants +150-225 to maximum Energy Shield (previously +60-80). It also now has "+25 Physical Damage taken from Attack Hits" (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Cybil's Paw" Unique Claw now has 15-20% increased Cast Speed (previously 8-12%), and +15-20 Life gained for each Enemy hit by your Spells (previously +5-8). Existing versions of this item can be updated with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Daresso's Courage" Unique Shield no longer has 20% increased Global Physical Damage, or +3-6% Chance to Block. Now has 200-250% increased Armour and Evasion (previously 100-120%), +20-30% to all Elemental Resistances (previously 10-20%). It also now has +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently, and +100% Chance to Block Spell Damage if you have Blocked Attack Damage Recently (both previously +20%).
  • The Module Error: No results found for item using search term "item_name = Daresso's Defiance" Unique Body Armour now has 100% increased Onslaught Effect (previously 60-100%), and 2% of Physical Attack Damage Leeched as Life (previously 0.4-0.6%). Existing versions of this unique can be updated with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Death's Harp" Unique Bow now has Bow Attacks fire 2 additional Arrows.
  • The Module Error: No results found for item using search term "item_name = Death Rush" Unique Ring has been redesigned and no longer has any of its old properties. It now has Recover 5% of Life on Kill, and Gain Adrenaline for 3 seconds on kill.
  • The Module Error: No results found for item using search term "item_name = Deerstalker" Unique Boots no longer has +30-45 to maximum Life, and Socketed Gems are now Supported by level 15 Trap (previously 11). Existing versions of this unique can be updated using a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Deidbell" Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-40% chance to not count that Attack.
  • The Module Error: No results found for item using search term "item_name = Demon Stitcher" Unique Gloves now has +100-120 to maximum Energy Shield and maximum Life (both previously +50-70), and Sacrifice 5-25% of Life to gain that much Energy Shield when you Cast a Spell (previously 5%). A Divine Orb can be used to update existing versions of this unique to the new values.
  • The Module Error: No results found for item using search term "item_name = Dialla's Malefaction" Unique Body Armour now has Gems Socketed in Red Sockets have +2 to Level (previously +1), Gems Socketed in Green Sockets have +30% to Quality (previously +10%), and Gems Socketed in Blue Sockets gain 100% increased Experience (previously 25%). This won't affect existing items unless you decide to use a Divine Orb, in which case it definitely will affect existing items.
  • The Module Error: No results found for item using search term "item_name = Doedre's Damning" Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Doedre's Scorn" Unique Helmet no longer has 20% increased Elemental Damage, or 10-20% increased Damage with Hits and Ailments per Curse on Enemy. Instead, it now Adds 37-71 Chaos Damage per Curse on Enemy.
  • The Module Error: No results found for item using search term "item_name = Doedre's Tenure" Unique Gloves no longer provide +32 to Energy Shield. They now provide 100% increased Spell Damage (previously 50-60%), 15-25% reduced Cast Speed (previously 15%), and +20-50 to Intelligence (previously +20).
  • The Module Error: No results found for item using search term "item_name = Doomfletch" Unique Bow no longer has Gain 100% of Weapon Physical Damage as Extra Damage of a random Element. Instead, it now has Gain 100% of Weapon Physical Damage as Extra Damage of each Element.
  • The Module Error: No results found for item using search term "item_name = Dusktoe" Unique Boots no longer have +20-30 to maximum Life, or 50% increased Stun and Block Recovery. It now has 20% increased Movement Speed (previously 15%), 60-100% increased Armour and Evasion (previously 40-60%), and adds 30-40 to 50-60 Chaos Damage to Spells and Attacks during any Flask Effect (previously 15-20 to 25-30).
  • The Module Error: No results found for item using search term "item_name = Emperor's Vigilance" Unique Shield no longer has 10-15% increased maximum Life, or Cannot Block while you have no Energy Shield. It now has 1000% increased Armour and Energy Shield (previously 300-400%).
  • The Module Error: No results found for item using search term "item_name = Ephemeral Edge" Unique Sword no longer has 150% increased Physical Damage, or 0.6-1% of Physical Attack Damage Leeched as Mana. Instead, it now Adds 1 to 75 to Lightning Damage, and has Attacks with this Weapon have Added maximum Lightning Damage equal to 20% of your Energy Shield. It also now has 25% reduced maximum Life (previously 10%).
  • The Module Error: No results found for item using search term "item_name = Ezomyte Peak" Unique Helmet no longer grants 20% increased Global Physical Damage, or "Cannot Evade Enemy Attacks. Instead, it now grants "Unwavering Stance" and 15-20% increased Area of Effect. It also now grants +75-100 to Armour (previously +15-25).
  • The Module Error: No results found for item using search term "item_name = Fairgraves' Tricorne" Unique Helmet no longer has 15% increased Stun and Block Recovery, or +15-30 to maximum Mana. Instead, it now has You can be touched by Tormented Spirits, and now Adds 15 to 25 Cold Damage to Attacks (previously 6 to 12).
  • The Module Error: No results found for item using search term "item_name = Flamesight" Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Scorch Enemies (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Foxshade" Unique Body Armour no longer adds 5 to 12 Physical Damage to Attacks, or has 10% increased Movement Speed. Instead, it now provides +1000 to Evasion Rating while on Full Life (previously +500), and 30% increased Movement Speed while on Full Life. It also now has "Damage of Enemies hitting you is Unlucky while you are on Full Life".
  • The Module Error: No results found for item using search term "item_name = Galesight" Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to inflict Brittle (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Geofri's Crest" Unique Helmet no longer has +1 to Level of Socketed Gems, or Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate. It now has 120-150% increased Armour and Energy Shield (previously 60-80%). The Fire, Cold and Lightning Resistance modifiers now have values of +20-30% (previously all +15-20%).
  • The Module Error: No results found for item using search term "item_name = Giantsbane" Unique Gloves now have 10% reduced Attack Speed, and Arrows Pierce 2 additional Targets. It also now adds 5-8 to 12-16 Physical Damage to Attacks (previously 3-6 to 10-12).
  • The Module Error: No results found for item using search term "item_name = Gruthkul's Pelt" Unique Body Armour no longer has +20-40% to Cold Resistance. It now has 300-400% increased Armour and Evasion Rating, +240-300 to maximum Life (previously 200-240), and Regenerate 10% of Life per second (previously 5%).
  • The Module Error: No results found for item using search term "item_name = Heartbreaker" Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +60-100 to maximum Mana (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
  • The Module Error: No results found for item using search term "item_name = Replica Heartbreaker" Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +30-50 to maximum Life (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
  • The Module Error: No results found for item using search term "item_name = Heatshiver" Unique Helmet no longer has 20-30% increased Cold Damage if you have used a Fire Skill Recently, or 20-30% increased Fire Damage if you have used a Cold Skill Recently. Instead, it now has Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy, and Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies.
  • Module Error: No results found for item using search term "item_name = The Highwayman" Unique Ring no longer has 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges. Instead, it now has 1% of Damage leeched as Life. It also now has 5-10% increased Movement Speed (previously 5%), and 100% chance to Steal Power, Frenzy and Endurance Charges on Hit (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Honourhome" Unique Helmet now provides +2 to Level of Socketed Gems (previously +1-2), and now adds 1 to 30 Lightning Damage to Spells and Attacks (previously 1 to 13). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Hrimsorrow" Unique Glove no longer adds 5-7 to 13-15 Cold Damage to Spells and Attacks. It now has "100% of Physical Damage Converted to Cold Damage" (previously 50%), and "Reflects 100 Cold Damage to Melee Attackers" (previously 10).
  • The Module Error: No results found for item using search term "item_name = Hyrri's Truth" Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Physical Attack Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +25-50% to Global Critical Strike Multiplier (previously +23-28%), and +40-80 to Dexterity (previously +25-35).
  • The Module Error: No results found for item using search term "item_name = Icetomb" Unique Body Armour no longer has 150% increased Chill Duration on Enemies. Instead, it now has 20% chance to Freeze Enemies for 1 second when Hit.
  • Module Error: No results found for item using search term "item_name = The Ignomon" Unique Amulet no longer provides +10 to Dexterity. Instead, it now has +20% to Light Radius and Nearby Enemies are Blinded. It now also adds 18-24 to 32-40 Fire Damage to Attacks (previously 12 to 24).
  • The Module Error: No results found for item using search term "item_name = Immortal Flesh" Unique Belt now has Regenerate 200-350 Life per second (previously 66.7-75). A Divine Orb can be used to update existing versions of this unique.
  • The Module Error: No results found for item using search term "item_name = Infernal Mantle" Unique Body Armour no longer has 25-35% increased Fire Damage. It now has +3 to Level of Socketed Fire Gems (previously +1), and 100% increased Spell Damage taken when on Low Mana (previously 15%).
  • The Module Error: No results found for item using search term "item_name = Kaom's Sign" Unique Ring no longer grants +2-4 Life gained for each Enemy hit by your Attacks. Instead, it now grants Level 10 Enduring Cry.
  • The Module Error: No results found for item using search term "item_name = Kikazaru" Unique Ring now has Regenerate 3 Life per Level (previously 1). Existing items can be updated to these new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Kintsugi" Unique Body Armour no longer has +60-80 to maximum Life. It now has 35% less Damage taken if you have not been Hit Recently (previously 20%), 100% increased Evasion Rating if you have been Hit Recently (previously 50%), and 120-160% increased Evasion Rating (previously 100-120%).
  • The Summoned Spectral Wolves from the Module Error: No results found for item using search term "item_name = Law of the Wilds" Unique Claw now attack faster.
  • The Module Error: No results found for item using search term "item_name = Leer Cast" Unique Helmet now has 25% reduced Damage (previously 30%), +60-100 to maximum Life (previously +20-30), +60-100 to maximum Mana (previously +20-30), and you and nearby allies gain 50% increased Damage (previously 15%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Module Error: No results found for item using search term "page = Lightning Coil" Unique Body Armour now has 50% of Physical Damage from Hits taken as Lightning Damage (previously 30%). A Divine Orb can be used to update existing items to these new values.
  • The Module Error: No results found for item using search term "item_name = Lochtonial Caress" Unique Gloves no longer has +20-30 to maximum Life. It now provides 10-15% chance to gain a Power, Frenzy or Endurance Charge on Kill (previously 10%).
  • Module Error: No results found for item using search term "item_name = The Magnate" Unique Belt no longer has 25-40% increased Global Physical Damage, or +20-25% to all Elemental Resistances while you have at least 200 Strength. Instead, it now has +20-25% to all Elemental Resistances, 10% chance to deal Double Damage while you have at least 200 Strength, and 5% chance to deal Triple Damage while you have at least 400 Strength.
  • The Module Error: No results found for item using search term "item_name = Malachai's Simula" Unique Helmet no longer has 15-30% increased Spell Damage or 20-30% increased Lightning Damage. Instead, it now causes Spells to have a 20% chance to deal Double Damage. It also now provides +25-30% to Lightning Resistance (previously +10%).
  • The Module Error: No results found for item using search term "item_name = Malachai's Vision" Unique Helmet now has Regenerate 400 Energy Shield per second if all Equipped items are Corrupted (previously 250). You could use a Divine Orb to update this on existing items, but too bad this item comes corrupted.
  • The Module Error: No results found for item using search term "item_name = Mark of the Red Covenant" Unique Helmet no longer has Minions have 25-45% increased Movement Speed. It now has Summoned Raging Spirits deal 175-250% increased Damage (previously 130-150%).
  • The Module Error: No results found for item using search term "item_name = Marohi Erqi" Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).
  • The Module Error: No results found for item using search term "item_name = Matua Tupuna" Unique Shield no longer has Spreads Tar when you take a Critical Strike. Instead, it now has Spreads Tar when you Block. It also now has 20% increased effect of Non-Curse Auras from your Skills on your Minions (previously 10%), and 20% increased effect of Non-Curse Auras from your Skills (previously 10%).
  • The Module Error: No results found for item using search term "item_name = Meginord's Girdle" Unique Belt now adds 10 to 20 Physical Damage to Attacks (previously 5 to 15). Existing items can be updated to these new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Meginord's Vise" Unique Gloves no longer have 10% increased Global Physical Damage, or Regenerate 2% of Life per second with at least 400 Strength. Instead, it now has 100% increased Knockback Distance, Melee Hits with Strike Skills Always Knockback, and Melee Strike Skills deal Splash Damage to surrounding targets. It also now has +50 to Strength (previously +100).
  • The Module Error: No results found for item using search term "item_name = Mindspiral" Unique Helmet no longer has 10-15% increased Cold or Lightning Damage. It now has 10-20% of Damage taken Recouped as Mana (previously 5-10%), and Gain 10-15% of maximum Mana as Extra maximum Energy Shield (previously 5-10%).
  • The Module Error: No results found for item using search term "item_name = Ming's Heart" Unique Ring now has 25% reduced maximum Energy Shield (previously 5-10%), 25% reduced maximum Life (previously 5-10%), and Gain 40-60% of Physical Damage as Extra Chaos Damage (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Mokou's Embrace" Unique Ring no longer has 15-25% increased Fire Damage, or 5-10% chance to Ignite. Instead, it now has All Damage Taken from Hits can Ignite you. It also now has 25-40% increased Attack and Cast Speed while Ignited (both previously 20%).
  • The Module Error: No results found for item using search term "item_name = Mon'tregul's Grasp" Unique Sceptre now has Raised Zombies deal 100-125% more Physical Damage (previously 80-100%), and Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage (previously 20%). A Divine Orb can be used to update existing items.
  • The Module Error: No results found for item using search term "item_name = Ngamahu's Sign" Unique Ring now adds 20-25 to 30-35 Fire Damage to Spells and Attacks (previously 8-10 to 12-14). Existing items can be updated with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Nycta's Lantern" Unique Sceptre no longer has Socketed Gems are Supported by level 10 Fire Penetration, +2 to Level of Socketed Fire Gems, or Socketed Gems deal 63 to 94 Added Fire Damage. It also no longer has +6-10 Life gained for each Enemy hit by Attacks, or 20-30% increased Spell Damage. Now Adds 76-98 to 161-176 Fire Damage, grants Battlemage, and has 50% increased Light Radius (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Obliteration" Unique Wand no longer Adds 25-50 to 85-125 Physical Damage, or 26-32% increased Critical Strike Chance. It now has Gain 30-40% of Physical Damage as Extra Chaos Damage (previously 13-15%).
  • The Module Error: No results found for item using search term "item_name = Ondar's Clasp" Unique Gloves now has "Adds 1-4 to 30-50 Lightning Damage to Attacks" (previously 1 to 13), and grants +100-200 to Accuracy Rating (previously +50-80). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Prismweave" Unique Belt no longer has 10% increased Elemental Damage with Attack Skills. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Attacks (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Attacks (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Attacks (previously 1 to 30-34).
  • The Module Error: No results found for item using search term "item_name = Replica Prismweave" Unique Belt no longer has 10% increased Elemental Damage. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Spells (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Spells (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Spells (previously 1 to 30-34).
  • The Module Error: No results found for item using search term "item_name = Ralakesh's Impatience" Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%).
  • The Module Error: No results found for item using search term "item_name = Rainbowstride" Unique Boots no longer have 140-180% increased Energy Shield. It now has 20% increased Movement Speed (previously 25%), and 15-20% Chance to Block Spell Damage (previously 4-6%).
  • The Module Error: No results found for item using search term "item_name = Rashkaldor's Patience" Unique Amulet no longer has 5% chance to Freeze, Shock and Ignite, or Cannot gain Power Charges. Instead, it now has Always Freeze, Shock and Ignite. It also now has 20% reduced Duration of Elemental Ailments on Enemies (previously 20% increased), and Items and Gems have 10% increased Attribute Requirements (previously 10% reduced). It now has a level requirement of 48 (previously 61).
  • Module Error: No results found for item using search term "item_name = The Rat Cage" Unique Body Armour no longer has -50% to Fire Resistance, or 20% increased Fire Damage taken. It now has +200-300 to maximum Life (previously +160-200), and 100% of Fire Damage from Hits taken as Physical Damage (previously 10%).
  • The Module Error: No results found for item using search term "item_name = Rathpith Globe" Unique Shield now has Sacrifice 10% of your Life when you Use or Trigger a Spell Skill (previously 4%), 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life (previously 2%), and 5% increased Spell Damage per 100 Player Maximum Life (previously 2%). A Divine Orb can be used to update existing items.
  • The Module Error: No results found for item using search term "item_name = Repentance" Unique Gloves no longer has +8-16 to maximum Energy Shield, or 0-30% reduced Spell Damage. It now has 6-12% increased Strength, and 400-500% increased Armour and Energy Shield (previously 120-180%).
  • Module Error: No results found for item using search term "item_name = The Restless Ward" Unique Body Armour now has 4% increased Movement Speed per Frenzy Charge (previously 1%), Regenerate 75 Life per second per Endurance Charge (previously 20-30), and 100-200% increased Endurance, Frenzy and Power Charge Duration (previously 100%). A Divine Orb can be used to update existing items.
  • The Module Error: No results found for item using search term "item_name = Retaliation Charm" Unique Amulet no longer has 25-40% increased Damage with Hits and Ailments against Blinded Enemies, 30-50% increased Critical Strike Chance against Blinded Enemies, or 40-50% chance to Blind Enemies on Critical Strike. Instead, it now has 10-20% chance to gain a Frenzy Charge on Hit while Blinded, and 10-20% chance to Blind Enemies on Hit with Attacks.
  • The Module Error: No results found for item using search term "item_name = Reverberation Rod" Unique Wand now has Socketed Gems are Supported by Level 10 Controlled Destruction, and Socketed Gems are Supported by Level 10 Arcane Surge.
  • The Module Error: No results found for item using search term "item_name = Rigwald's Charge" Unique Sword now has 15% increased Movement Speed if you've Killed Recently.
  • The Module Error: No results found for item using search term "item_name = Rigwald's Crest" Unique Ring no longer has 20-30% increased Fire Damage, or 20-30% increased Cold Damage. Now has Trigger Level 10 Summon Spectral Wolf on Kill (previously a 10% Chance to Trigger). Summoned Spectral Wolves now attack faster.
  • The Module Error: No results found for item using search term "item_name = Rime Gaze" Unique Helmet no longer has 30% increased Cold Damage. It now has +50% to Cold Damage over Time Multiplier (previously 16-22%), 50% increased Energy Shield (previously 140-160%), and +25-75 to maximum Mana (previously +40-60).
  • The Module Error: No results found for item using search term "item_name = Rise of the Phoenix" Unique Shield no longer has +40-60 to maximum Life. It now has 240-300% increased Armour and Energy Shield (previously 80-100%), and Regenerate 100-200 Life per second (previously 15-20).
  • The Module Error: No results found for item using search term "item_name = Roth's Reach" Unique Bow no longer has 4-8% increased Attack Speed. It now causes Skills to Chain +2 times (previously +1), and has 60-80% increased Elemental Damage with Attack Skills (previously 20-40%).
  • The Module Error: No results found for item using search term "item_name = Saffell's Frame" Unique Shield now has 20-30% Chance to Block Spell Damage (previously 15-20%), and +20-30% to all Elemental Resistances (previously 10%). A Divine Orb can be used to update existing items to these new values.
  • The Module Error: No results found for item using search term "item_name = Shaper's Seed" Unique Amulet now has 60-100% increased Mana Regeneration Rate (previously 30-50%), Regenerate 4% of Life per second (previously 2%), Nearby Allies gain 4% of Life Regenerated per second (previously 2%), and Nearby Allies gain 80% increased Mana Regeneration Rate (previously 40%). Existing items can be updated to these new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Shavronne's Pace" Unique Boots no longer has +10 to Dexterity, and now has 150-200% increased Stun and Block Recovery (previously 10-15%).
  • The Module Error: No results found for item using search term "item_name = Shavronne's Revelation" Unique Ring now has "Right ring slot: +250 to maximum Mana" (previously +100), "Right ring slot: Regenerate 6% of Energy Shield per second" (previously 3%), and "Left ring slot: +250 to maximum Energy Shield" (previously +100). A Divine Orb can be used to update existing items.
  • The Module Error: No results found for item using search term "item_name = Sidhebreath" Unique Amulet no longer has Minions have 10-15% increased Movement Speed, or 10-15% reduced Mana Cost of Minion Skills. Instead, it now has Minions convert 50% of Physical Damage to Cold Damage, and Minions deal no Non-Cold Damage. It also now has Minions deal 25-35 to 60-65 additional Cold Damage (previously 5-9 to 11-15).
  • The Module Error: No results found for item using search term "item_name = Singularity" Unique Sceptre now has Adds 1-10 to 150-200 Lightning Damage to Spells (previously 30-40 to 60-70), and 100% increased Damage with Hits and Ailments against Hindered Enemies (previously 60-80%).
  • The Module Error: No results found for item using search term "item_name = Skullhead" Unique Helmet no longer has +50-70 to maximum Life or Mana. It also no longer causes Minions to have +300-350 to Armour, or Minions to Regenerate 2% of Life per second. Instead, it now has Minions have +25% Chance to Block Spell Damage, and Minions Recover 10% of their Life when they Block. It also now has Minions have +25% Chance to Block Attack Damage (previously +10%).
  • The Module Error: No results found for item using search term "item_name = Springleaf" Unique Shield no longer has Regenerate 3% of Life per second, or Regenerate 3% of Life per second while on Low Life. Instead, it now has Regenerate 30-50 Life per second, and Regenerate 100 Life per second while on Low Life. It also now has 80% reduced Freeze Duration on you (previously 50%).
  • The Module Error: No results found for item using search term "item_name = Southbound" Unique Gloves no longer grants 50% increased Herald of Ice Damage. It now adds 60-72 to 88-100 Cold Damage to Attacks (previously 30-36 to 44-50), and has 100% increased Freeze Duration on Enemies (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Stone of Lazhwar" Unique Amulet now grants 15-20% increased Cast Speed (previously 10-15%), and +40-70 to maximum Mana (previously +30-50). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Stormcharger" Unique Boots no longer have 30% of Physical Damage Converted to Lightning Damage. Instead, it now has Unaffected by Shocked Ground. It also now has 1-40% increased Movement Speed (previously 20%), 1-50% increased Effect of Lightning Ailments (previously 15-25%), and 1-100% increased Duration of Lightning Ailments (previously 50%).
  • The Module Error: No results found for item using search term "item_name = Sunblast" Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 2 additional Traps", "Thrown Traps land in an area around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50-75% reduced Trap Duration (previously 80%).
  • The Module Error: No results found for item using search term "item_name = Tear of Purity" Unique Amulet now has a level requirement of level 5 (previously level 20). It now provides +10-20 to all Attributes (previously +5-10), and +5-10% to all Elemental Resistances (previously +5%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Thief's Torment" Unique Ring now has +25-40% to all Elemental Resistances (previously +16-24%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Thousand Ribbons" Unique Body Armour now adds 2-4 to 5-9 Fire Damage to Spells and Attacks (previously 2 to 3), "adds 2-4 to 5-9 Cold Damage to Spells and Attacks (previously 2 to 3), and adds 1 to 4-12 Lightning Damage to Spells and Attacks (previously 1 to 4). It also now provides +30-60 to Evasion Rating (previously +10-20), +30-60 to Energy Shield (previously +10-20), +25-50 to maximum Life (previously +6), and +25-50 to maximum Mana (previously +6). Fire, Lightning and Cold Resistance provided now have values of +15-30% (previously all +5-10%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Thousand Teeth Temu" Unique Shield no longer has 10% of Damage you Reflect to Enemies when Hit is gained as Life. It now Reflects 1000 to 10000 Physical Damage to Attackers on Block (previously 1 to 1000), and has +10% Chance to Block (previously +5%).
  • The Module Error: No results found for item using search term "item_name = Thunderfist" Unique Gloves no longer has +25-30 to maximum Energy Shield, or 100% increased Duration of Lightning Ailments. It also no longer has 10% increased Stun Duration on Enemies, or Adds 1 to 100 Lightning Damage to Attacks. Instead, it now has 150-200% increased Evasion and Energy Shield, and 100% increased effect of Lightning Ailments. It also now has Socketed Gems are Supported by Level 30 Added Lightning Damage (previously Level 18).
  • The Module Error: No results found for item using search term "item_name = Thundersight" Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Sap Enemies (previously 25%).
  • The Module Error: No results found for item using search term "item_name = Timeclasp" Unique Ring no longer has +40-45 to maximum Energy Shield, or 15% increased Mana Regeneration Rate. Instead, it now has 6-12% of Damage Taken Recouped as Life, and 6-12% of Damage Taken Recouped as Mana. It also now has -20 to 20% increased Skill Effect Duration (previously -10 to 10%), and 10-15% increased Cast Speed (previously 5-10%).
  • The Module Error: No results found for item using search term "item_name = Vaal Caress" Unique Gloves now has -5 to Level of Socketed Non-Vaal Gems, +5 to Level of Socketed Vaal Gems (previously +2), and You Gain Onslaught for 20 seconds on using a Vaal Skill (previously 5).
  • The Module Error: No results found for item using search term "item_name = Victario's Flight" Unique Boots no longer has 5-10% of Damage taken Recouped as Mana, or 10% increased Movement Speed for you and nearby Allies. Instead, it now has 10-20% increased Movement Speed when on Low Life, and Quicksilver Flasks you Use also apply to nearby Allies. It also now has 10-20% increased Movement Speed (previously 15%).
  • The Module Error: No results found for item using search term "item_name = Voll's Vision" Unique Helmet now has Regenerate 400 Life per second if no Equipped Items are Corrupted (previously 100). A Divine Orb can be used to update existing items.
  • The Module Error: No results found for item using search term "item_name = Warped Timepiece" Unique Amulet no longer has 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech. Instead, it now has Debuffs on you Expire 100% Faster. It also now has 10-25% increased Cast Speed (previously 10-15%), 10-25% increased Attack Speed (previously 10-15%), and 10-20% reduced Skill Effect Duration (previously 10-15%).
  • The Module Error: No results found for item using search term "item_name = Wheel of the Stormsail" Unique Shield no longer grants "+5% Chance to Block" or "Curse Skills have 100% increased Skill Effect Duration". Instead, it now grants +20-40 to Evasion Rating and +50-75% to Lightning Resistance. It also now provides +20-40 to Armour (previously +5-10).
  • The Module Error: No results found for item using search term "item_name = Windscream" Unique Boots no longer have 10-20% increased Elemental Damage. Instead, it now has 50% increased Area of Effect of Hex Skills. It also now has 20% increased Movement Speed (previously 15%).
  • The Module Error: No results found for item using search term "item_name = Wondertrap" Unique Boots Strength, Dexterity and Intelligence modifiers now have values of +5-30 (previously +5-10). It also now provides +5-30 to maximum Energy Shield (previously +10-16), and 10-25% increased Movement Speed (previously 10%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Module Error: No results found for item using search term "item_name = Wraithlord" Unique Helmet no longer has Minions Regenerate 1% of Life per second, or +1000 to Spectre maximum Life. Instead, it now has "Cannot have non-Spectre Minions", and +2 to maximum number of Spectres.
  • The Module Error: No results found for item using search term "item_name = Wurm's Molt" Unique Belt now has a level requirement of level 41 (previously level 8). The Physical Attack Damage Leeched as Life and Mana modifiers now have values of 2% (both previously 0.4%). It now has "500-1000% increased total Recovery per second from Life Leech" and "500-1000% increased total Recovery per second from Mana Leech". It also now provides +20-30% to Cold Resistance (previously +10-20%).

Fated Uniques

  • Problem: When Prophecy was removed from the game in 3.17, some fated unique items were discontinued or merged with their normal version, and the remainder were moved to occasionally drop from map bosses. However, this drop method was always intended to be a temporary measure.
  • Solution: The original plan was to develop a new method of making fated unique items to properly replace Prophecy. However, with a second round of fated uniques merged with their base versions by the changes listed above, it became clear that there were not enough remaining fated unique items to support such a system. We are instead just disabling fated unique items from dropping.

Details: Spoiler

  • Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Rebalance of Unique Items section.
  • The A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead,
    the lyrics are long forgotten,
    yet the Song of War longs to be sung again
    , Akil's ProphecyAkil's Prophecy3Module Error: No results found for item using search term "item_name = Elegant Round Shield"
    Two-Implicit
    Corrupted
    The hatungo know many answers to the same question,
    for time itself is a tangled web.
    , The Mad KingThe Mad King7Vaal AspectFear the man who lusts for power, for he will do anything to get it., The TransformationThe Transformation5Tainted Mythic OrbEven the most beautiful of transformations can still have a dark side., and Module Error: No results found for item using search term "item_name = Vile Power" Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.
  • Added a vendor recipe for Module Error: No results found for item using search term "item_name = Cameria's Avarice". Happy hunting!

As a result of this, the Fated Uniques Atlas Passive Cluster, and the Rare cluster opposite it, have been removed and replaced with skills that make it more likely to find specific Master Missions:

  • The Fated Conflict Atlas Notable Passive Skill and the three small Map Boss Rarity Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • The Spoils of War Atlas Notable Passive Skill and the three small Rare Monster Duplication Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • Added a new Atlas Notable Passive Skill, Mining Partnership, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Niko, and Master Missions from completing your Maps to have a 100% increased chance to be Niko.
  • Added a new Atlas Notable Passive Skill, Covert Stakeouts, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Jun, and Master Missions from completing your Maps to have a 100% increased chance to be Jun.
  • Added a new Atlas Notable Passive Skill, Hunting Season, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Einhar, and Master Missions from completing your Maps to have a 100% increased chance to be Einhar.
  • Added a new Atlas Notable Passive Skill, Archaeology Tour, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Alva, and Master Missions from completing your Maps to have a 100% increased chance to be Alva.


Defence Balance

The substantial changes to character defences contained in the 3.16 expansion had the desired effect of encouraging players to invest more heavily in character defences besides life stacking. We're happy with this direction, but will be making further changes aimed at making some of the most powerful defensive layers require more investment and improving diversity in defensive options. We are making a set of changes with this goal in 3.19, but are also considering further changes for future expansions and will be refining these plans based on discussion and your feedback.

  • Problem: Spell Suppression is intended to be mostly accessible to characters on the right side of the passive skill tree. However, spell suppression values on item modifiers are high enough that any character can reasonably reach 100% spell suppression chance through items alone, and passive skills that grant suppression are relatively weak in comparison. This results in capped spell suppression feeling like a mandatory pickup for most characters that want strong defences, rather than mostly an option to complement evasion-focused builds.
  • Solution: Reduce the values of spell suppression granted by item modifiers. Increase the amount of spell suppression granted by passive skills and a few other sources.

Details: Spoiler

  • Chance to Suppress Spell Damage modifiers on Dexterity Body Armours and Shields can now roll with values of +8–10% at the lowest tier (previously +17–20%), up to +20–22% at the highest tier (previously +32–34%). Crafted versions of these modifiers now have values of +5–7% (previously +8–10%) and +8–10% (previously +11–13%).
  • Chance to Suppress Spell Damage modifiers on Dexterity Helmets, Boots and Gloves can now roll with values of +5–6% at the lowest tier (previously +8–10%), up to +13–14% at the highest tier (previously +20–22%). Crafted versions of these modifiers now have values of +3–4% (previously 5–6%) and +5–6% (previously 7–8%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage can now roll with values of +5–10% (previously +7–12%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Unique Enemy is in your Presence can now roll with values of +7–12% (previously +10–15%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Pinnacle Atlas Boss in your Presence can now roll with values of +10–15% (previously +13–18%).
  • The Corrupted Implicit Boots modifier that grants a +6–9% chance to Suppress Spell Damage now has a level requirement of 45 (previously 1).
  • The Corrupted Implicit Boots modifier that grants a chance to Suppress Spell Damage while moving can no longer roll.
  • The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%).
  • The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%).
  • The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +10%).
  • The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you're Wielding now has a value of +10% (previously +8%).
  • The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%).
  • The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%).
  • The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%).
  • The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).
  • The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).


  • Problem: Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    does not grant enough defensive power to compete with other defensive reservation skills, particularly since the majority of its protection is only granted when the player is standing still.
  • Solution: Substantially increase the amount of damage reduction while stationary provided by Arctic Armour. We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates.

Details: Spoiler

  • Arctic Armour now grants 11–21% less Physical Damage taken from Hits while stationary at gem levels 1–20 (previously 8–13%), and 11–20% less Fire Damage taken from Hits while stationary at gem levels 1–20 (previously 8–12%).
  • Labyrinth Helmet Enchantments that grant increased Arctic Armour Buff Effect can no longer be obtained.


  • Problem: Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is not powerful enough to warrant 25% mana reservation. Slight improvements to Blind investment outlined below will naturally help it to some extent, but just a little more power is needed to make it a competitive option.
  • Solution: Increase the damage reduction from distant enemies that Flesh and Stone provides when in Sand Stance.

Details: Spoiler

  • Flesh and Stone now causes you to take 11–15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance at gem levels 1–20 (previously 9–11%)


  • Problem: Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
    Nearby Enemies have (30-40)% reduced Critical Strike Chance
    Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
    Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
    Enemies Taunted this way deal 15% less Damage
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    provides a substantial percentage increase to armour and evasion, on top of other benefits for a low investment. It therefore grants all characters a way to further scale the large amounts of armour and evasion granted by the DeterminationDeterminationAura, Spell, AoE, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (179-2051) additional Armour
    You and nearby allies gain (40-49)% more Armour

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (227-2575) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skills. It also disproportionately benefits characters that do not have easy access to armour and evasion scaling on the passive skill tree, and when combined with Determination and Grace allows these characters to use aura effect to scale armour and evasion almost as effectively as characters directly investing into armour and evasion bonuses. This has led to the combination of Defiance Banner, Determination and Grace feeling near mandatory for characters in hardcore leagues, and very attractive elsewhere.
  • Solution: Substantially reduce the armour and evasion granted by Defiance Banner.

Details: Spoiler

  • Defiance Banner now grants you and nearby allies 15–24% increased Armour and Evasion Rating at gem levels 1–20 (previously 30–49%)
  • Defiance Banner now grants nearby enemies 30–40% reduced Critical Strike Chance at gem levels 1–20 (previously 20–29%)
  • Anomalous Defiance Banner quality grants you and nearby allies 0.25% increased Armour and Evasion Rating per quality (previously 0.5%)


  • Problem: The Wind Dancer keystone's drawback of taking 20% more attack damage if you've been hit by an attack recently is too risky to make the keystone feel like a worthwhile trade, even for characters with substantial investment in evasion, as it is too likely that you will be hit again during that time.
  • Solution: Change Wind Dancer to be less risky for characters with large amounts of evasion by allowing a high evasion rating to more effectively mitigate its drawback.

Details: Spoiler

  • The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently.


  • Problem: The Arrow Dancing keystone's penalty to melee evasion chance feels too punishing, even for characters with substantial investment in evasion.
  • Solution: Change Arrow Dancing to provide a less extreme penalty to melee evasion but a less extreme bonus to projectile evasion.

Details: Spoiler

  • The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides "Evasion Rating is Doubled against Projectile Attacks", and "25% less Evasion Rating against Melee Attacks".


Problem: Ward is a relatively niche defensive mechanic, but currently is mainly strong when paired with the Olroth's Resolve unique flask, and not worth investing in otherwise. Solution: Reduce the base ward restoration time, which is already bypassed by Olroth's Resolve but a limiting factor for ward's usefulness in other cases. Allow builds to invest further in faster ward restoration if they so desire.

Details: Spoiler

  • Ward is now instantly restored after 4 seconds (previously 5 seconds).
  • Added 5 tiers of a new Suffix modifier that can roll on Ward base types, granting up to 58% faster Restoration of Ward.
  • The Module Error: No results found for item using search term "item_name = Faithguard" Unique Helmet now has 40–60% faster Restoration of Ward (previously 20–30%). Existing versions of this item can be updated to the new values with a Divine Orb.


  • Problem: The Grasping MailGrasping MailArmour: (217-250)
    Evasion: (217-250)
    Energy Shield: (44-51)
    Movement Speed: -3%
    Requires Level 70, 60 Str, 60 Dex, 60 IntOf ash and avalanche,
    in storm and flesh,
    we dream of unity.
    The time approaches...
    modifier that provides 100% increased global defences provides too much value to a build heavily investing in defences for a single mod slot.
  • Solution: The prefix modifier that can roll on Grasping Mails which provides increased Global Defences now has a value of 50% (previously 100%). Existing items can be made worse with a Divine Orb.
  • Problem: The Gravicius Veiled Modifier on body armour that grants a percentage of your maximum life as energy shield adds a huge amount of survivability to many builds for the low investment of a single bench-crafted modifier. Granting energy shield to life-based builds was often not valuable in the past as those builds would not have a sensible way to recover energy shield in combat, but the recent addition of Ghost Dance and Divine Shield, among other changes, have made obtaining a relatively small amount of energy shield on a life-based build very valuable. The Gravicius modifier trivialises this.
  • Solution: Rework the Gravicius' Veiled Modifier to instead grant a percentage of Physical Damage taken as Fire and Lightning Damage.

Details: Spoiler

  • The Gravicius' Veiled modifier on Body Armours that grants 12–14% of your maximum Life as Energy Shield has been replaced by a modifier that grants a 8–9% of Physical Damage from Hits taken as Fire Damage, and 8–9% of Physical Damage from Hits taken as Lightning Damage. Crafting bench versions of the modifier provide values of 3–4% and 5–6%. Existing items are unaffected by these changes.


  • Problem: Passive skills that grant blind effect do not adequately reward investment in them.
  • Solution: Increase the values of blind effect found on the passive tree.

Details: Spoiler

  • The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%).
  • The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%).


  • Problem: Mind over Matter, and builds that heavily invest in mana in general, have been left in an underpowered state by various balance changes and the increased power of investing in reservation skills.
  • Solution: As a first step, improve the base power of Mind over Matter and pull that power out of body armour mods. We're aware that this change does not solve all problems currently facing mana builds, and are considering exactly what further changes to make for future expansions.

Details: Spoiler

  • The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
  • Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
  • The Module Error: No results found for item using search term "item_name = Cloak of Defiance" Unique Body Armour no longer has 10% of Damage is Taken from Mana before Life.
  • The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%).


  • Problem: Fortification is too difficult to gain for some melee builds, and too frustrating to use for many others.
  • Solution: Make fortification easier to gain and longer lasting.

Details: Spoiler

  • Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
  • The base duration of Fortification has been increased to 6 seconds (previously 5).
  • The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
  • The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).


Minion Balance

Path of Exile is a game about finding items to improve your character. Minion builds historically got most of their power from their gems, and didn't have as many strong options to benefit from finding better items. The overall goal of these changes is to improve the variety of viable minion builds, but also make minion builds more reliant on items.

  • Problem: There are limited options to invest in minion-related stats on player gear, meaning that their base stats have to be inflated to compensate. This leads to most minion builds caring too little about itemisation, and also limits the potential to scale high-end minion builds with better items.
  • Solution: Lower minion base life and damage, but provide more ways for players to invest into minions on their own gear, allowing minion damage and survivability to each be higher than previously possible for a character with strong items.

Details: Spoiler

  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , though the damage of Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill. The base life and damage of minions that are not associated with skill gems have been adjusted to counteract these changes, except for Raised Spiders from Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    .
  • The level of monster created by the Raise Spectre Skill has been lowered, though remains unchanged at gem level 1. It now creates a level 70 monster at gem level 20 (previously 72), and level 76 monster at gem level 25 (previously 77).
  • Added a new Ring base item type: Bone RingBone RingRequires Level 25Minions have +(10-15)% to all Elemental Resistances. This Ring has an Implicit Minion Elemental Resistances modifier, and can roll Minion-related modifiers.
  • BoneBone Spirit ShieldChance to Block: 22%
    Energy Shield: (15-19)
    Movement Speed: -3%
    Requires Level 15, 42 IntMinions deal (5-10)% increased Damage
    , IvoryIvory Spirit ShieldChance to Block: 22%
    Energy Shield: (35-40)
    Movement Speed: -3%
    Requires Level 41, 101 IntMinions deal (5-10)% increased Damage
    and Fossilised Spirit ShieldFossilised Spirit ShieldChance to Block: 22%
    Energy Shield: (49-55)
    Movement Speed: -3%
    Requires Level 59, 141 IntMinions deal (5-10)% increased Damage
    s are now found with a Minions deal increased Damage Implicit modifier (previously increased Spell Damage), and can roll Minion-related modifiers.
  • As a result of these Implicit modifier changes, the Module Error: No results found for item using search term "item_name = Manastorm" Unique Shield is now a Lacewood Spirit ShieldLacewood Spirit ShieldChance to Block: 24%
    Energy Shield: (47-55)
    Movement Speed: -3%
    Requires Level 56, 134 Int(5-10)% increased Spell Damage
    , and the Module Error: No results found for item using search term "item_name = Kongming's Stratagem" Shield is now an Ancient Spirit ShieldAncient Spirit ShieldChance to Block: 24%
    Energy Shield: (38-45)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell Damage
    .
  • Added two new Wand base item types: Calling WandCalling WandWand
    Physical Damage: 13-25
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
    and Convening WandConvening WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Requires Level 50, 183 IntMinions deal (20-24)% increased Damage
    . These base types are level 20 and 50 equivalents of the Convoking WandConvoking WandWand
    Physical Damage: 30-55
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
    and can roll Minion-related modifiers. Some of the new Minion-related modifiers have been added to the available pool for these Wands, and some existing modifiers have been adjusted and/or made more common.
  • Helmets can no longer roll +1–3 to Level of socketed Minion Gems. Instead, they can now roll +1–2 to Level of all Minion Skill Gems. The Vendor Recipe for a Helmet with a +1 to Level of socketed Minion Gems modifier has been replaced with a new recipe. Happy hunting!
  • It is now possible to obtain +2 to Level of socketed Minion Gems as a Corrupted Implicit modifier on Helmets, Body Armours, Gloves and Boots.
  • Minions deal additional Damage modifiers on Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s have been buffed by ~50% for all tiers of modifiers.
  • The Prefix modifiers on Ghastly Eye Jewels that grant Minion Life Regeneration have been buffed by 100% for all tiers of modifiers.
  • The Minions have 6-8% increased Attack and Cast Speed if you or your Minions have Killed Recently modifier on Ghastly Eye Jewels can no longer roll.
  • Added 3 new Suffix modifiers that can roll on Ghastly Eye Jewels that grant Minions chance to Poison/Bleed/Ignite.
  • The Minions have a percentage increased maximum Life Crafting Bench modifier can now be crafted on Rings and Shields, instead of Helmets, though only the Rank 1 version can be crafted on Rings.
  • The Indomitable Army Notable Passive Skill no longer has "Minions have 15% increased maximum Life".
  • The small Passive Skills in the Grave Intentions cluster now provide "Minions have 8% increased maximum Life" instead of "Minions have +10% to all Elemental Resistances".
  • Problem: Some minion skills are clear outliers in terms of inherent power, so become the default choice for many minion-focused builds.
  • Solution: Reduce the power of a couple of overperforming minion skills, and increase the power of others, with the goal of providing more minion options that feel good to play. These changes are in addition to the global minion changes detailed above.

Details: Spoiler

  • AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Sentinels of Absolution now deal approximately 25% less damage at gem level 1, scaling to approximately 5% less damage at gem level 20. The player version of the skill now has +0 to radius at gem level 1 (unchanged), up to +6 at gem level 20 (previously +4). Both the player and minion versions of the skill now have 6% base Critical Strike Chance (previously 5%). The regular Minion skill now has 180% Effectiveness of Added Damage (previously 100%), and the empowered version now has 130% (previously 100%).
  • Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
  • Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
  • Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    : The Viper Strike skill used by Raised Spiders now has a base Poison duration of 4 seconds (previously 8 seconds) and no longer has 25% of Physical Damage as Extra Chaos Damage. Player now gains 15% increased Poison Damage per Spider (previously 12%).
  • Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler
    Buff grants 20% chance to Poison on Hit
    Grants Virulence when you Poison an Enemy
    Buff grants 10% more Damage with Poison
    40 Maximum Virulence
    Minions cannot Taunt Enemies
    Agony Crawler has (2-4)% increased Attack Speed per Virulence you have
    Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
    Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have

    Additional Effects From 1-20% Quality:
    +(0.25-5) to Maximum Virulence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Agony Crawler now gains 2% increased Attack Speed per Virulence you have at gem level 1 (unchanged), up to 4% at gem level 20 (previously 3%).
  • Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds
    Maximum 4 Summoned Sentinels of Purity
    Minions have (0-38)% more Maximum Life
    Summon a Sentinel of Purity when you Kill an Enemy
    20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
    Buff grants (9-12)% more Physical Damage
    Minions deal (0-95)% more Physical Damage

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Sentinels of Purity now deal approximately 15% more Damage at all levels. Sentinels' Crusade Slam skill now has a 5 second cooldown (previously 6 seconds) and 100% more Area of Effect (previously 80%).
  • Summon Phantasm SupportSummon Phantasm SupportSupport, Minion
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    Maximum (5-10) Summoned Phantasm
    20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, Hit a Rare or Unique Enemy
    Phantasms last 15 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Summoned Phantasms now deal approximately 20% more Damage at all gem levels. Supported Skills now have 20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy (previously 10%).
  • Raise ZombieRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
  • Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Maximum 1 Summoned Golem
    Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
    Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Maximum 1 Summoned Golem
    Golems grant (3-5)% additional Physical Damage Reduction

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem's Cascade spell now has an Added Damage Effectiveness of 100% (previously 60%), has a cooldown of 3 seconds (previously 3.5 seconds), has a base Critical Strike chance of 5% (previously 0%), and has approximately 10% higher base Area of Effect. The golem's chaos storm skill now deals up to 25% more damage at gem level 20.
  • Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned Golem
    Golems Grant (15-20)% increased Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem will now be able to use its mortar spell against targets in close range. Its Mortar spell now has an Added Damage Effectiveness of 200% (previously 100%). Its Incinerate spell now has an Added Damage Effectiveness of 80% (previously 20%). Its Cone spell now deals approximately 30% more Damage at all levels, has an Added Damage Effectiveness of 200% (previously 100%), and has a base Critical Strike chance of 5% (previously 10%).
  • Summon Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 1 Summoned Golem
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). The golem's Ice Spear spell now has an Added Damage Effectiveness of 150% (previously 100%).
  • Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned Golem
    Golems grant (6-9)% increased Attack and Cast Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%). Golem spells now have 6% base Critical Strike chance (previously 5%). The basic lightning projectile spell now has an Added Damage Effectiveness of 250% (previously 100%).
  • Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
    Golems grant (33-105) Life Regenerated per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • Summon Holy RelicSummon Holy RelicMinion, Spell
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
    (0-76)% more Minion Movement Speed
    Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
    Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : The Relic's nova Spell now has 250% Effectiveness of Added Damage at all gem levels (previously scaling from 70% at gem level 1 to 146% at gem level 20). It now grants approximately 50% more Life regenerated per second to Allies and Minions at all gem levels. Helmet Enchantments that grant Summoned Holy Relics increased Buff Effect now have values of 40% and 60% (previously 75% and 100%).
  • Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
    Base duration is 5.00 seconds
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to summon an extra Minion
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Minions gain 15% less Added Damage. Now has Minions deal 0% more Damage at gem level 1, up to 38% more Damage at gem level 20 (previously 0%). Minion base life is now 20% higher at all levels. Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12). The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
  • Summon ReaperSummon ReaperPhysical, Minion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
    Minion's Attacks have 50% chance to inflict Bleeding
    Minion deals (30-87)% more Damage with Bleeding
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects From 1-20% Quality:
    Minion's Attacks have (1-20)% chance to inflict Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : The buff granted when consuming a Minion no longer grants 40% increased Damage. It now grants 40% increased Attack Speed (previously 20%), 40% increased Movement Speed (previously 20%) and also now grants 30% increased Area of Effect. The reaper's dash slash attack now has an Added Damage Effectiveness of 150% (previously 250%).
  • Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Minions gain 50% more Added Damage. Skeletal Mages now deal approximately 5% less damage at gem level 1, scaling to approximately 25% less damage at gem level 20. Now costs 5 mana at gem level 1 (previously 4), up to 16 at gem level 20 (previously 12).
  • Module Error: No results found for item using search term "item_name = Vorana's March": Fixed a bug where summoned Arbalists had an effective accuracy rating that was approximately 70% lower than intended. Summoned Arbalists now deal approximately 50% more Damage. Almost every modifier that can randomly spawn on Vorana's March has either had its values increased or been disabled. Vorana's March now has 4 modifiers that affect Summoned Arbalists (previously 3).
  • The Module Error: No results found for item using search term "item_name = Tavukai" Unique Amulet now causes Summoned Raging Spirits to deal 25-40% increased Damage (previously 60-80%), and causes Summoned Raging Spirits to have 25-40% increased maximum Life (previously 80-100%). A Divine Orb can be used to make existing versions of this unique worse.


  • Problem: Because minions are monsters, they inherit some stats from monsters that can significantly affect build choices and power. As these stats are not detailed anywhere in-game, they are a cause of confusion for a lot of players (as well as rendering minion ailment builds near-impossible except for minions specifically designed around them). The large damage bonuses granted to minions by frenzy and power charges also crowd out alternative options, especially for shield itemisation with Necromantic Aegis and utility-focused spectres.
  • Solution: Split potentially-confusing monster stats into minion and non-minion versions so that minions can behave in the manner players would naturally expect.

Details: Spoiler

  • Minions no longer have hidden penalties to Bleeding, Ignite, and Poison damage. Summon ReaperSummon ReaperPhysical, Minion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
    Minion's Attacks have 50% chance to inflict Bleeding
    Minion deals (30-87)% more Damage with Bleeding
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects From 1-20% Quality:
    Minion's Attacks have (1-20)% chance to inflict Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer has a hidden bonus to Bleeding damage that counteracted this penalty. As a result, minions now deal approximately twice as much Poison damage, three and a half times as much Ignite damage, and seven times as much Bleeding damage.
  • Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as players do, rather than the significantly elevated bonuses that other Monsters gain.


  • Problem: Investing in minion critical strikes has been possible in a very niche manner for some time now, but has never been a fully-supported build option. Additionally, the removal of a large amount of potential critical strike chance from power charges in the above change would render critical minion builds near-impossible without further changes.
  • Solution: Add more sources of minion critical strike investment. These changes are not intended to fully compensate for the lost critical strike chance from power charges, but instead to more than make up for the lost damage via the addition of multiple sources of minion critical strike multiplier.

Details: Spoiler

  • The Spirit OfferingSpirit OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
    Additional 1.00 seconds Base Duration per extra corpse Consumed
    Grants Minions (110-148)% increased Critical Strike Chance
    Grants Minions +(30-39)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Offering
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill gem no longer grants Elemental or Chaos Resistance to Minions, and no longer causes Minions to gain a percentage of their Physical Damage as Extra Chaos Damage. It instead now grants Minions 110% increased Critical Strike Chance at gem level 1, up to 148% at gem level 20. It also grants Minions +30% to Critical Strike Multiplier at gem level 1, up to +39% at gem level 20.
  • Quality on the Divergent Spirit Offering now grants Minions 0-20% increased Critical Strike Chance, instead of Minions gain +0-20% to all Elemental Resistances.
  • The Helmet Enchantments that cause Spirit Offering to grant +8% or +12% of Physical Damage as Extra Chaos Damage have been replaced with Enchantments that cause Spirit Offering to grant +8% or +12% to Critical Strike Multiplier. This change affects existing items.
  • The Fearsome Force Passive Skill Tree cluster no longer grants minion area of effect. It is now a larger cluster that grants minion critical strike chance and multiplier.
  • The "Minions have 100% increased Critical Strike Chance" Minion Offence Mastery has been replaced with an option that provides "Minions have 30% increased Area of Effect".
  • The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands.


  • Problem: The Necromancer's Unnatural Strength notable passive skill is extremely strong for almost all minion builds due to how well minion skills scale with gem level. This skill makes it hard to justify using other ascendancy classes for minion builds.
  • Solution: Change Unnatural Strength to provide a less universally applicable stat, and allow more access to minion gem levels on items instead (as detailed above).

Details: Spoiler

  • The Necromancer's Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might.


  • Problem: When reviewing support for critical minion builds, a small number of monster skills were found to have unintended very high base critical strike chance. This makes monsters using these skills more threatening to players than they are meant to be, and extremely strong when raised as spectres for summoners invested in minion critical strikes.
  • Solution: Lower the critical strike chance of monster skills with unusually high base critical strike chance.

Details: Spoiler

  • The base critical strike chance of Blackguard Stormmage's Storm Call has been lowered from 40% to 6%.
  • The base critical strike chance of Temple Adjudicator's and Baranite Preacher's Ball Lightning has been lowered from 32% to 6%.


Miscellaneous Skill and Support Gem Balance

Corpse Explosion Skills

  • Problem: Skills that cause corpse explosions (especially those that scale ignite damage) are currently able to deal significantly more damage than intended, due to an oversight that caused Auric Champion and Auric Colossus corpses to have approximately 60% more life than any other corpse that can be spawned by the DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill.
  • Solution: Reduce the life of Auric Champion and Auric Colossus corpses to be equal to that of other high life corpses, such as Kitava's Heralds.
  • Problem: Skills that cause corpse explosions derive much of their damage scaling from increased maximum corpse life, mostly from skills on the passive skill tree. This pressures builds utilising these skills to choose the Necromancer ascendancy class as it provides a large value of this stat, and means that corpses of enemies you kill are not useful for damage compared to corpses you spawn yourself. Additionally, since the percentage of corpse life dealt as damage by these skills does not scale with skill levels, there is not sufficient incentive to level them up (especially for builds scaling ignite damage).
  • Solution: Remove the increased maximum corpse life stat from the Necromancer ascendancy and reduce the values available elsewhere. Increase the percentage of corpse life dealt as damage for all corpse explosion skills to offset this substantial damage loss, and have this percentage scale with the level of the skill.

Details: Spoiler

  • The Corpse Pact Necromancer Ascendancy Passive no longer has "Corpses you Spawn have 50% increased maximum Life".
  • The small Corpse Life Passive Skills in the Undertaker cluster now grant "Corpses you Spawn have 5% increased maximum Life" (previously 10%).
  • Phantasmal UnearthUnearthSpell, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
    Projectiles Pierce all Targets
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    Corpses Spawned have (1-20)% increased Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
  • Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels).
  • Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.4-2.8) metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to detonate an additional corpse
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 9% at all gem levels).
  • CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life" at gem level 1, up to 5% at gem level 20 (previously 4% at all gem levels).
  • Module Error: No results found for item using search term "item_name = Volatile Dead": Now has "Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life" at gem level 1, up to 4% at gem level 20 (previously 3% at all gem levels).
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels). Now deals Fire Spell Damage equal to 4% of your maximum Life as base Fire Damage at all gem levels (previously 3%). Now has an added damage effectiveness of 100% (previously 85%), and now gains additional radius as the gem levels, up to +2 at gem level 20.


Fire Trap

  • Problem: When Fire Trap's hit damage was buffed in 3.17.0, the damage over time of its burning ground was also unintentionally buffed.
  • Solution: Reduce the damage of Fire Trap's burning ground to pre-3.17.0 levels.

Details: Spoiler

  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 32.5 Base Fire Damage per second at gem level 1 (previously 30.9), up to 3018.8 Base Fire Damage per second at gem level 20 (previously 4170.7).


Trap Cooldown and Duration

  • Problem: Cooldown-based traps are balanced around being mostly a single target damage supplement, with potential to use them more frequently for builds heavily invested in doing so. However, trap builds currently have extremely efficient access to increased trap cooldown recovery rate and increased trap duration, making it easier than intended to rely on these traps as a main source of damage and making their damage uptime over a long-duration fight very high. This issue is most obvious with Seismic Trap in the current state of the game, but also applies to other cooldown trap skills.
  • Solution: Trim the availability of trap cooldown and duration. Compensate the damage of cooldown trap skills that are underperforming as a result.

Details: Spoiler

  • Advanced Traps SupportAdvanced Traps SupportTrap, Support
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which throw traps.Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
    Supported Skills have (15-34)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    no longer has 10%–29% increased Skill Effect Duration.
  • The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
  • Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 30%
    Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds
    Base duration is 3.50 seconds
    Deals (6-243) to (9-366) Fire Damage
    Has 4 Flames
    25% more Damage with Hits and Ailments against Burning Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 6 to 9 Fire Damage at gem level 1 (previously 5 to 8), up to 243 to 366 Fire Damage at gem level 20 (previously 211 to 319).
  • Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 85%
    Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
    Trap lasts 4 seconds
    Base duration is 3.50 seconds
    Strikes every (0.55-0.36) seconds
    Modifiers to Trap Throwing Speed also apply to strike Frequency
    (100-138)% increased Critical Strike Chance against Shocked Enemies
    Strikes 3 Areas

    Additional Effects From 1-20% Quality:
    Strikes +(0.05-1) Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 15 to 45 Lightning Damage at gem level 1 (previously 15 to 46), up to 238 to 713 Lightning Damage at gem level 20 (previously 207 to 622). Now has 85% effectiveness of Added Damage (previously 75%).


Seismic Trap

  • Problem: Seismic Trap's damage potential is too high even with the above changes accounted for.
  • Solution: Seismic Trap now deals approximately 30% less damage at all gem levels.

Details: Spoiler

  • Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (49-645) to (74-967) Physical Damage
    Trap lasts 4 seconds
    Base duration is 3.50 seconds
    Modifiers to Trap Throwing Speed also apply to wave release Frequency
    Releases waves every 0.9 seconds
    Releases 5 waves

    Additional Effects From 1-20% Quality:
    Releases +(0.05-1) waves
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 46 to 68 Physical Damage at gem level 1 (previously 65 to 98), up to 597 to 896 at gem level 20 (previously 853 to 1280).


Explosive Arrow

  • Problem: Explosive Arrow currently has a single stat for hit and ailment damage per arrow stuck in the target, but this makes it impossible to reduce the damage of overperforming ignite builds without also affecting underperforming hit-based builds.
  • Solution: Split the hit and ailment damage bonus for stacking arrows on a target into two stats. Reduce ailment damage and slightly increase hit damage.

Details: Spoiler

  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".


Cast on Death Support

  • Problem: When spell base damage values were dramatically increased in 3.17.0 and methods of triggering spells had their power reduced in compensation, Cast when Damage Taken Support and Cast on Death Support were omitted.
  • Solution: Increase the damage penalty of Cast when Damage Taken Support and reduce the damage bonus of Cast on Death Support to match the changes made to other trigger mechanisms in 3.17.0.

Details: Spoiler

  • Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 250%
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
    Supported Skills deal (65-27)% less Damage
    Trigger Supported Spells when you take (528-3272) total Damage from Hits

    Additional Effects From 1-20% Quality:
    Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 65% less Damage at gem level 1 (previously 70%), up to 27% less Damage at gem level 20 (previously 6% more Damage).
  • Cast on Death SupportCast on Death SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 0%
    Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead
    100% chance to Trigger Supported Non-Minion Spells on Death
    Supported Skills Cost nothing

    Additional Effects From 1-20% Quality:
    Supported Skills have (3-60)% increased Area of Effect while Dead
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has 0% more Damage while Dead at gem level 1 (unchanged), up to 152% at gem level 20 (previously 304%).
  • Problem: The Anomalous alternate quality of Cast on Death Support makes it too easy to guarantee a critical strike for boss-killing builds using Cast on Death.
  • Solution: Quality on the Anomalous Cast on Death Support now grants "Supported Skills have +0–10% to Critical Strike Chance while Dead" (previously 0–100%).


Blessing Skills

  • Problem: Divine Blessing Support is intended to allow characters who do not wish to reserve much of their mana to still use an aura by casting the aura for a normal mana cost every few seconds. The cost of the supported aura is calculated based on that aura's original reservation requirement, and therefore usually requires spending a large portion of your maximum mana. However, due to technical limitations, the cost is still calculated based on the size of your mana pool if it paid using life. This allows players who are reserving most of their mana to support an aura with both Divine Blessing Support and Lifetap Support, and occasionally spend a few thousand life to gain an extra aura beyond the amount they would otherwise be able to run.
  • Solution: Prevent Lifetap Support from supporting Blessing skills, to match its counterpart Arrogance Support. Provide slight compensation for this change on Divine Blessing Support, and update Eternal Blessing Support to match.

Details: Spoiler

  • Blessing Skills can no longer be supported by LifetapLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
    Gain Lifetap after Spending a total of (23-273) Life on Upfront
    Costs and Effects of a Supported Skill
    Supported Skills deal (10-19)% more Damage while you have Lifetap
    Lifetap lasts 4 seconds

    Additional Effects From 1-20% Quality:
    Lifetap lasts +(0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Skills supported by Divine Blessing SupportDivine Blessing SupportSupport, Aura, Duration, Blessing
    Icon: a
    Level: (1-20)
    Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supported Skills have (10-29)% increased Aura effect
    Supported Skills Cost +(90-233) Mana
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Auras from Supported Skills have a base duration of (9.00-10.90) seconds

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now have 10% increased Aura Effect at gem level 1 (previously 0%), up to 29% at gem level 20 (previously 19%).
  • Eternal Blessing SupportEternal Blessing SupportSupport, Aura, Blessing
    Icon: c
    Level: (1-20)
    Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect
    Supported Skills have no Reservation
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants Supported Skills 0% increased Aura Effect at gem level 1 (previously 19% reduced), up to 19% increased at gem level 20 (previously 0% increased).


Sniper's Mark

  • Problem: Sniper's MarkSniper's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
    Projectiles which Hit Cursed Enemies Split towards 2 additional targets

    Additional Effects From 1-20% Quality:
    Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    provides a large amount of power to projectile builds, but also provides powerful flask charge generation. Generating life flask charges in particular provides a lot of mostly hidden power for builds utilising Sniper's Mark, even though it is rarely a consideration when deciding whether or not to use the skill in a build. The combination of projectile stats and flask charge generation put the skill into a state that is too powerful compared to other mark skills.
  • Solution: Remove the life and mana flask charge generation from Sniper's Mark.


Hydrosphere

  • Problem: HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was previously commonly used to provide an extra target to hit, allowing many skills to benefit from extra damage splashing, projectile chain and so on against single targets. A cooldown was added to being able to hit Hydrosphere in patch 3.17.0, but this cooldown is necessarily per entity, meaning that Hydrosphere still provides an enormous damage bonus in cases where many different entities are hitting it (most notably minion builds).
  • Solution: Only allow Hydrosphere to be hit by the entity that cast it.


Underperforming Skills

  • Problem: Due to Path of Exile's constant evolution, there are sometimes skill and support gems that are left feeling underwhelming to use.
  • Solution: Carry out a routine balance pass on a selection of underperforming skill and support gems, with the aim of making them more attractive options.

Details: Spoiler

  • Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 6 Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 50% Effectiveness of Added Damage at gem level 1 (previously 44%), up to 65% at gem level 20 (previously 57%). It now has a base explosion radius of 20 (previously 18). Arrows now take 250 ms to fall (previously 330 ms) and the delay between arrows is now 100 ms (previously 150 ms).
  • Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (5-7) Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 7–10 Fire Damage at gem level 1 (previously 6–9), up to 270–405 at gem level 20 (previously 241–361). Now has 60% Effectiveness of Added Damage (previously 55%).
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
  • Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (11-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 165%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    +0.3 metres to Beam Width Per Intensity
    33% less branching angle per Intensity
    35% more Damage with Hits and Ailments per Intensity

    Additional Effects From 1-20% Quality:
    +(0.5-10)% more Damage with Hits and Ailments per Intensity
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a base Beam Width of 12 (previously 10) and gains +3 to Beam Width per Intensity (previously +2).
  • Decoy TotemDecoy TotemTotem, Spell, AoE
    Level: (1-20)
    Cost: (9-35) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    AoE Radius: 60
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Totems Summoned by this Skill cannot Evade

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 38%).
  • Devouring TotemDevouring TotemTotem, Spell
    Level: (1-20)
    Cost: (20-44) Mana
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Leeches (30-299) Life to you for each corpse Consumed
    Leeches (9-59) Mana to you for each corpse Consumed

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 20% more base life, and has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 0%).
  • Energy BladeEnergy BladeSpell, Lightning
    Level: (1-20)
    Cost: (136-624) Energy Shield
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
    Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
    Two Handed Energy Blades have 70% more Lightning Damage
    Buff grants 50% less Maximum Energy Shield

    Additional Effects From 1-20% Quality:
    Buff grants (0.25-5)% more Maximum Energy Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has "Two Handed Energy Blades have 70% more Lightning Damage" (previously 50%).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has one impact every 0.15 seconds (previously every 0.2 seconds).
  • HasteHasteAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (10-16)% increased Movement Speed
    You and nearby allies gain (15-24)% increased Attack Speed
    You and nearby allies gain (15-24)% increased Cast Speed

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants 10% increased Movement Speed and 15% increased Attack and Cast Speed at gem level 1 (previously 4% and 9%), up to 15% and 24% at gem level 20 (previously 9% and 16%). Vaal Haste now grants 16% increased Movement Speed at gem level 1 (previously 10%), up to 20% at gem level 20 (previously 13%). The Attack and Cast Speed granted by Vaal Haste has not been changed.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%). Vaal Reave now has 250% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 350% at gem level 20 (previously 313%).
  • Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
    Level: (1-20)
    Cost: (9-32) Mana
    Cast Time: 0.60 sec
    AoE Radius: 10
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Regenerate (8.6-317.5) Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 20% more base life, and has 0% increased Totem Life at gem level 1 (unchanged), up to 76% at gem level 20 (previously 0%). Its Aura now Regenerates 8.6 Life per second at gem level 1 (previously 6.3), up to 317.5 at gem level 20 (previously 162.2). Quality on Divergent Rejuvenation Totem now grants 0–20% increased Aura Effect (previously 0–60%).
  • Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
  • Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 190% of base
    Attack Damage: (30-40)% of base
    Effectiveness of Added Damage: (30-40)%
    Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    150% more Damage with Hits and Ailments per Stage
    Maximum 5 Stages
    Leaves 1 Spore Pod per Stage
    Each Spore Pod fires 9 Thorn Arrows
    Thorn Arrows deal 50% less Damage

    Additional Effects From 1-20% Quality:
    Each Spore Pod fires +(0.1-2) Thorn Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 30% Damage Effectiveness at gem level 1 (previously 28%), up to 40% at gem level 20 (previously 35%).
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks. Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
  • SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-2642.5) Base Chaos Damage per second
    Base duration is 0.60 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 21–31 Chaos damage at gem level 1 (previously 19–28), up to 885–1327 at gem level 20 (previously 716–1074). Now has 170% Effectiveness of Added Damage (previously 150%). It now deals 180.9 Base Chaos Damage per second at gem level 1 (previously 164.9), up to 2642.5 at gem level 20 (previously 2138.5).
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: (30-25)% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants Added Spell Damage equal to 60% of Damage of Equipped Wand at gem level 1 (previously 50%), up to 174% at gem level 20 (previously 100%).
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster.
  • Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
    50% chance to Ignite enemies
    200% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    -0.2 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 200% more Spell Damage for each stage (previously 140%).
  • Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire 4 additional Projectiles
    Supported Skills can only be used with Bows

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 30% less Projectile Damage at gem level 1 (previously 40%), up to 16% less at gem level 20 (previously 26%).
  • Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-5)
    Cost & Reservation Multiplier: 150%
    Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (15-11)% less Projectile Damage
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire 5 additional Projectiles
    Supported Skills can only be used with Bows

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to deal 15% less Projectile Damage at gem level 1 (previously 25%), up to 11% less at gem level 5 (previously 21%).
  • Urgent Orders SupportUrgent Orders SupportWarcry, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports warcry skills.Supported Skills have +2 seconds to Cooldown
    Supported Skills have (50-69)% increased Warcry Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Warcry Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to have 50% increased Warcry Speed at gem level 1 (previously 30%), up to 69% at gem level 20 (previously 49%).
  • Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

    Additional Effects From 1-20% Quality:
    Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical Strikes
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Supported Skills to have +70% Damage over Time Multiplier for Ailments from Critical Strikes at gem level 1 (previously +55%), up to +98% at gem level 20 (previously +83%).


Vaal Clarity

  • Problem: Vaal Clarity's relatively low soul cost allows you to consistently bypass the mana costs of skills with high costs but long durations with proper timing while clearing areas. It is currently too easy to achieve this.
  • Solution: Increase the soul cost of Vaal Clarity and slightly increase its duration.

Details: Spoiler

  • Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    Your and nearby allies' Skills Cost no Mana

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a cost 50 Souls per use (previously 30), and has a duration of 10 seconds at all gem levels (previously 8 seconds at gem Level 1, up to 9.90 at gem Level 20).


Awakened Hextouch

  • Problem: The stat granted by Awakened Hextouch SupportAwakened Hextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-5)
    Cost & Reservation Multiplier: 130%
    Requires Level 72Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (30-26)% reduced Curse Duration
    Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies
    +(0-1) to Level of Supported Curse Skill Gems

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    that grants a chance for Hexes to bypass Hexproof was not working as expected. Attempting to reapply a Curse to a Hexproof monster using this stat but failing would still remove the existing Curse on that monster, as if it was overwritten by the new Curse
  • Solution: Failing to apply a Curse to a Hexproof enemy will no longer remove Curses on that enemy.


Blood Sacrament

  • Problem: The Blood Sacrament skill is exclusively granted by the Relic of the Pact unique wand. This wand was only available in Ultimatum League (and subsequently in Standard League through trading). Because it has been a legacy item for the past few leagues, the Blood Sacrament skill hasn't received balance adjustments when changes impacting it have been made. Additionally, Blood Sacrament's very short cast time is necessary for the skill to function but also encourages trying to spam it as fast as possible while reserving as much life as possible, which is not a healthy playstyle for the game to support to this extent.
  • Solution: Adjust Blood Sacrament to account for the rework to reservation mechanics, changes to support gem cost multipliers, and various self-cast spell buffs that have occurred since it was last available. Add a very short cooldown to Blood Sacrament to prevent spamming it as fast as possible being the optimal usage strategy.

Details: Spoiler

  • Blood Sacrament, granted by the Module Error: No results found for item using search term "item_name = Relic of the Pact" Unique Wand, now deals ~58% more Base Damage. It no longer has 80% more Damage with Hits and Ailments per 10 Life Reserved by this Skill. Instead, it now has 40% more Damage with Ailments per 10 Life Reserved by this Skill, and 80% more Damage with Hits per 10 Life Reserved by this Skill. It now gains +0.3% to Radius per 1% Life Reserved by this Skill (previously +0.4), and has a base Life Reservation of 2% (previously 3%). Now has a 0.35 second cooldown, and a 0.2 second cast time (previously 0.24 second).


Ascendancy Balance

Trickster

  • Problem: The Trickster ascendancy class has caused multiple balance issues over the years, but changes to the class have increasingly left it lacking a compelling identity or sufficient power.
  • Solution: Rework the Trickster ascendancy, focusing more tightly on thematically-appropriate defences and speed.

Details: Spoiler

  • The Trickster Ascendancy has been reworked. Following is each notable passive, what it now grants, and its prerequisite (if it has one).
  • Heartstopper: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. These are consecutive, rather than simultaneous. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Polymath: 3% more Damage for each different type of Mastery you have Allocated, and Recover 1% of Life, Energy Shield, and Mana on Kill for each different type of Mastery you have Allocated. The small Passive Skill prior grants 10% increased Damage, 14% increased Evasion Rating, and 5% increased maximum Energy Shield.
  • Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration.
  • One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Attack and Cast Speed.
  • Escape Artist: +5 to Evasion Rating per 1 maximum Energy Shield on Helmet, and +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Soul Drinker: Requires Escape Artist. 2% of Damage Leeched as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 40% increased total Recovery per second from Energy Shield Leech.
  • Spellbreaker: Requires Escape Artist. +20% chance to Suppress Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 10% increased Energy Shield Recharge Rate.

The Ascendant's Trickster Ascendancy Passive Skill has been changed as a result of the Trickster Ascendancy rework. It now grants prevent +6% of Suppressed Spell Damage while on Full Energy Shield, 2% more Damage for each different type of Mastery you have Allocated, 2% of Damage Leeched as Energy Shield, and Nearby Enemy Monster's Action Speed is at most 92% of base value.

Existing Forbidden Flame and Forbidden Flesh Unique Jewels that provided Trickster Notables that have been removed have been updated as follows:


Juggernaut

  • Problem: Juggernaut's Unbreakable skill is overly complicated and therefore requires each stat granted to be watered down, meaning that Juggernaut players aren't able to focus on the stats they want from the skill.
  • Solution: Split Unbreakable into two narrower but more powerful skills.

Details: Spoiler

  • Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.


Chieftain

  • Problem: Chieftain's Tawhoa, Forest's Strength skill doesn't provide enough damage to be attractive to slam-based builds, especially when it has to compensate for not being exertable and not synergising with Fist of War Support.
  • Solution: Slams used by Tawhoa's Chosen now deal 100% more damage (previously 50%).


Pathfinder

  • Problem: Pathfinder's Master Alchemist skill is quite weak, which also causes Pathfinder to be pushed mostly towards chaos-based builds as non-chaos builds do not have enough compelling ascendancy skills to choose from.
  • Solution: Add more power to Master Alchemist. Partially compensate by removing extraneous power from the much stronger Nature's Boon.

Details: Spoiler

  • Pathfinder's Master Alchemist Notable Ascendancy Passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
  • Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.


Unique Item Balance

Crystallised Omniscience

  • Problem: Module Error: No results found for item using search term "item_name = Crystallised Omniscience" and Module Error: No results found for item using search term "item_name = Ashes of the Stars" are powerful unique amulets that have both been adopted by a wide variety of builds since their introduction in Siege of the Atlas. However, while Ashes of the Stars is a relatively standalone item that enhances the individual strengths of a build, Crystallised Omniscience encourages players to devote a substantial portion of their build towards stacking attributes. It also makes it easy to do so by providing the elemental resistances which would otherwise compete for space with attributes on your items. This reduces the diversity of itemisation across a wide variety of elemental builds.
  • Solution: Lower the amount of elemental penetration and resistances granted by Crystallised Omniscience, with the aim of it still being powerful but not the ideal choice for such a large variety of builds.

Details: Spoiler

  • The Module Error: No results found for item using search term "item_name = Crystallised Omniscience" Unique Amulet now grants +1% to All Elemental Resistances per 15 Omniscience (previously 10 Omniscience) and "Penetrate 1% Elemental Resistances per 15 Omniscience" (previously 10 Omniscience). This change affects existing items.


Melding of the Flesh

  • Problem: Melding of the Flesh is a unique jewel that transfers your highest maximum elemental resistance to your other elemental resistances. Though it comes with a substantial penalty to your base resistances, it is an extremely powerful item that has outcompeted other forms of elemental damage mitigation for well-itemised builds.
  • Solution: Add a penalty to maximum elemental resistances to Melding of the Flesh, forcing builds that want to reach 90% in all elemental resistances to commit more of their build to reaching it.

Details: Spoiler

  • The Module Error: No results found for item using search term "item_name = Melding of the Flesh" Unique Jewel now has -4% to -6% to all Maximum Elemental Resistances. This change does not affect existing versions of this Unique.


Effect of Shock

  • Problem: Having all sources of maximum shock effect override your maximum rather than add to it prevents investment in multiple sources of maximum shock effect, which becomes less reasonable as more sources are added. However, changing this in isolation may cause attack-focussed unique weapons with shock-related stats to become best-in-slot for the newly added shock spells, which would be an undesirable outcome.
  • Solution: Make sources of maximum shock effect additive with each other. Tweak shock application stats on Voltaxic Rift and Brain Rattler to only apply to shocks with weapon damage.

Details: Spoiler

  • The Module Error: No results found for item using search term "item_name = Voltaxic Rift" Unique Bow now has Hits with this Weapon Shock Enemies as though dealing 300% more Damage, instead of Shock Enemies as though dealing 300% more Damage. It also now has +40% to maximum Effect of Shock, instead of Your Shocks can increase Damage taken by up to a maximum of 100%. This change affects existing versions of the unique, unless something has gone terribly wrong.
  • The Module Error: No results found for item using search term "item_name = Brain Rattler" Unique Mace now has Hits with this Weapon Shock Enemies as though dealing 300% more Damage, instead of Shock Enemies as though dealing 300% more Damage. Existing versions of this unique are affected by this change.
  • The Lightning Passive Skill Mastery that grants "Your Shocks can increase Damage taken by up to a maximum of 60%" has been replaced with +15% to Maximum Effect of Shock.


Miscellaneous Character and Item Balance

Brittle Ailment

  • Problem: The base critical strike chance provided by the Brittle ailment serves as an enormous effective damage boost to builds focused on it. As more and more methods of investing in alternate ailments are added to the game, Brittle has begun to overshadow other ailments.
  • Solution: Reduce the amount of critical strike chance provided by Brittle to make it more comparable to Scorch and Shock.

Details: Spoiler

  • The Brittle Ailment now grants up to +6% chance to critically strike afflicted enemies (previously +15%) and now has a default value of +2% (previously +5%).


Reservation Efficiency

  • Problem: The introduction of reservation efficiency has encouraged a much larger range of builds to invest in reservation skills to a small or moderate degree. This is not a problem in itself, but currently the options for doing so are similar for every build, and provide slightly too much generic power relative to the investment required. Reservation mastery options are the biggest outliers in power, as they provide larger amounts of power than entire notable passive skills.
  • Solution: Remove the mana reservation efficiency mastery and reduce the power of the aura effect and life reservation efficiency masteries.

Details: Spoiler

  • The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.
  • The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%).
  • The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%).


Flask charges when Hit modifiers

  • Problem: The line of flask modifiers that grant flask charges when you are hit by an enemy make it too easy to keep your flasks active permanently for most non-boss content.
  • Solution: Lower the values of flask modifiers that grant charges when you are hit by an enemy.

Details: Spoiler

  • The Delinquent's and Sinner's modifiers can no longer be rolled on Flasks. The Transgressor's, Masochist's and Flagellant's modifiers now provide 1, 2 and 3 charges when hit by an enemy respectively (previously 4, 6 and 7 charges). Existing items can be updated to these new values using a Divine Orb.


Non-Aura Skills Cost no Mana or Life while Focused Veiled modifier

  • Problem: The Veiled and Crafted Modifiers that cause Skills to cost no Mana or Life while Focused undermine the importance of skill costs and constrain design space. As mentioned in the 3.17.0 Patch Notes, we originally planned to disable them in 3.18.0, but this was pushed back due to the freeze on character balance in 3.18.0.
  • Solution: Non-Aura Skills Cost no Mana or Life while Focused can no longer appear as a veiled modifier on Amulets, and the crafted version is no longer available.


Chainbreaker

  • Problem: The timeless jewel-exclusive Chainbreaker keystone is too difficult to properly use, while also limiting the potential to provide other sources of rage regeneration.
  • Solution: Rework Chainbreaker to lean into rage as a resource in a more extreme manner, and remove potentially unwanted interactions with other sources of rage regeneration.

Details: Spoiler

  • Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage.


Damage taken recouped as Life

  • Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it.
  • Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool.

Details: Spoiler

  • CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Module Error: No results found for item using search term "item_name = Viridian Jewel" and Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s can now roll 4–6% of damage taken recouped as Life as a suffix modifier.


Passive Skill Tree Sources of Lightning Damage

  • Problem: Lightning Damage has fewer passive tree clusters than other elemental damage types.
  • Solution: Split out a generic Lightning Mastery stat into a new passive skill tree cluster focused on Lightning Damage and Critical Strikes. Replace the Lightning Mastery option.

Details: Spoiler

  • "80% increased Critical Strike Chance against Shocked Enemies" is no longer a Lightning Mastery option. It has been replaced with "Shocks you inflict spread to other Enemies within a Radius of 10".
  • The Arcing Blows cluster has been moved to the Shadow area of the tree, above Fatal Toxins.
  • A new cluster has been added where Arcing Blows used to be. It grants Critical Strike Multiplier with Lightning Skills and Critical Strike Chance against Shocked enemies.


Ailment Duration while Focused mod

  • Problem: The Veiled modifier that grants Ailment Duration while Focused provides an overwhelming amount of single target damage to poison-based builds for the cost of a single modifier slot, even in long-duration fights where its inconsistent uptime is taken into account.
  • Solution: Roughly halve the values of this modifier.

Details: Spoiler

  • The Veiled modifier that grants increased Duration of Ailments you inflict while Focused now has values of 81-90% (previously 161-180%).
  • Crafted versions of this modifier have been adjusted, now provide values of 41-50% at the lowest tier, and 81-90% at the highest tier.


Avoid being Stunned Flask modifier

  • Problem: The crafted version of the Veiled modifier on flasks that grants chance to avoid being stunned has higher values than the highest tier of the similar non-crafted modifier family. Bench-crafted modifiers should never be the highest available value of a given modifier.
  • Solution: Buff the values of randomly rolled stun avoidance chance on flasks such that the values of the highest tier are higher than the bench-crafted version.

Details: Spoiler

  • The suffix modifier on Flasks that provides a chance to Avoid being Stunned during Flask Effect now has values of at 31-35% the lowest tier (previously 16-21%), up to 51-55% at the highest tier (previously 40-45%).


Wrecking Ball

  • Problem: The two small passive skills prior to the Wrecking Ball Notable provide differing amounts of hit and ailment damage.
  • Solution: The two small Passive Skills prior to the Wrecking Ball Notable now provide "Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments" (previously 10%), to match the increased Physical Damage with Two Handed Weapons also provided.


Reduced Trap Duration

  • Problem: Sources of reduced Trap duration are currently only useful when combined with the Module Error: No results found for item using search term "item_name = Sunblast" unique belt. However, changes to Sunblast make some of them too powerful for this use case.
  • Solution: Change sources of reduced Trap duration to instead grant other stats, avoiding the Sunblast abuse case but making them slightly more powerful for other builds.

Details: Spoiler

  • The Set and Forget Cluster Jewel Notable Passive Skill no longer has 25% reduced Trap Duration, 12% increased Area of Effect. Instead, it now has Skills used by Traps have 15% increased Area of Effect.
  • Quality on the Anomalous Swift Assembly Support Gem now grants Supported Skills have 0-20% increased Trap Duration (previously 0-40% reduced).


Molten Shell Buff Effect Enchant

  • Problem: Labyrinth-enchanted helmets can grant increased Molten Shell buff effect. A player could reasonably assume that buff effect in this context applies to the amount of armour granted, the percentage of damage absorbed by the buff, and the maximum amount of damage absorbed by the buff. In reality, however, it only affects the amount of armour granted. This makes the Molten Shell buff effect helmet enchants quite misleading, as well as underpowered.
  • Solution: Disable these helmet enchantments.

Details: Spoiler

  • The Labyrinth Helmet Enchantments that grant increased Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Buff Effect can no longer be obtained, though existing versions are unaffected.


Vaal Breach

  • Problem: Due to a technical limitation, Vaal BreachVaal BreachSpell, Vaal
    Level: 1
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is not able to be obtained through corrupting PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Gems.
  • Solution: Vaal Breach now has a chance to drop from killing Breachlords in areas opened from Flawless Breachstones.


Recombinators

  • Problem: The use of Recombinators on Mirrored items can allow players to modify Mirrored items with a fairly high degree of control, causing some unintentionally powerful results when clever crafting methods are used. It would also allow transfer of the extremely powerful modifiers available on Mirrored items in the Kalandra League, which are intended to be balanced by only appearing on items that can't be modified.
  • Solution: Existing Recombinators in permanent leagues can no longer be used on Mirrored items.


Adrenaline Buff

  • Problem: The Adrenaline buff is intended to not be possible to gain while you already have Adrenaline. However, some sources of the buff do not have this restriction.
  • Solution: Adrenaline now inherently cannot be gained while you already have Adrenaline.


Monster Changes

  • Monsters are now unable to evade reflected damage.
  • Chilled ground from the Permafrost Archnemesis modifier now counts as Vortex ground, and can no longer stack with other sources of Vortex ground.
  • Unstable Wetas now leave Vortex ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of Vortex ground effect.
  • The Beachhead Boss Fight no longer drops normal rarity weapons throughout the fight, as Animate Weapon no longer requires them.
  • Fixed a bug where buffs that alternate to provide different stats, such as more and reduced damage taken buffs on monsters with the Loathing Essence modifier, were not working. As a result, the following changes have been made for Essence Monsters: Reduced the amount of Attack, Cast and Movement Speed granted by Zeal Essence modifiers on Monsters; reduced the amount of reduced Damage Taken granted by Loathing Essence modifiers on Monsters; Scorn Essence modifiers now grant 75% reduced extra Damage Taken from Critical Strikes to the affected Monster, instead of Cannot be Critically Struck.
  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change. The Life of Rogue Exiles found in Delve has been lowered to compensate for these Life buffs.
  • Baracus Phraxisanct's Dark Pact damage has been lowered to compensate for the above change.
  • As a result of these Rogue Exile changes, the Royal Guard Notable Atlas Passive Skill now causes Rogue Exile Bodyguards to take 50% less damage, and have additional Rewards (previously 80%).

Divination Card Changes

  • CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Module Error: No results found for item using search term "item_name = Viridian Jewel", CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Abyss Jewels are now potential reward outcomes when turning in a stack of Magnum OpusMagnum Opus5Item
    Item Level: 100
    Three-Implicit
    Synthesised
    Wraeclast will unite. This shall be my great work - the minds of the people made one.
    Divination Cards.


Atlas Changes

  • The following Maps have been added back to the Atlas: Ancient CityAncient City MapMap Level: 70
    Map Tier: 3
    Guild Character: R
    This was not the first
    civilization to believe itself
    the greatest. And it will
    not be the last.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid NestArachnid Nest MapMap Level: 77
    Map Tier: 10
    Guild Character: Ó
    Man is not the only beast to
    bend nature to its will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid TombArachnid Tomb MapMap Level: 73
    Map Tier: 6
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 69
    Map Tier: 2
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Castle RuinsCastle Ruins MapMap Level: 83
    Map Tier: 16
    Guild Character: ê
    When the castle falls,
    it has failed its only purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 70
    Map Tier: 3
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ColosseumColosseum MapMap Level: 79
    Map Tier: 12
    Guild Character: ü
    Life means as little as a passing
    moment of entertainment.
    Let them rot.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 77
    Map Tier: 10
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Defiled CathedralDefiled Cathedral MapMap Level: 81
    Map Tier: 14
    Guild Character: ú
    Crafted with reverence.
    Defiled with ease.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 74
    Map Tier: 7
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 77
    Map Tier: 10
    Guild Character: S
    Two unexplored frontiers remain:
    The skies and the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forking RiverForking River MapMap Level: 78
    Map Tier: 11
    Guild Character: ^
    Great stone towers tore at the natural order
    and were promptly put in their place.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GhettoGhetto MapMap Level: 78
    Map Tier: 11
    Guild Character: œ
    Amongst the rabble,
    brutality is the law.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LeylineLeyline MapMap Level: 72
    Map Tier: 5
    Guild Character: G
    Amidst the barren wastes,
    a slender strand of life blooms.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PenPen MapMap Level: 74
    Map Tier: 7
    Guild Character: b
    Slaves held like cattle. A blood-soaked
    revolution, just waiting to happen.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 72
    Map Tier: 5
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PierPier MapMap Level: 69
    Map Tier: 2
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlateauPlateau MapMap Level: 83
    Map Tier: 16
    Guild Character: |
    Steep cliffs divide where the trees
    may grow, and where they may not.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 78
    Map Tier: 11
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShrineShrine MapMap Level: 80
    Map Tier: 13
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiloSilo MapMap Level: 74
    Map Tier: 7
    Guild Character:
    Grim blessings whispered in the deepest,
    most secret of places.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , StagnationStagnation MapMap Level: 76
    Map Tier: 9
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sulphur VentsSulphur Vents MapMap Level: 78
    Map Tier: 11
    Guild Character: P
    The creatures that prowl the wildest extremes,
    nature anoints with cruel efficacy to defend her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Module Error: No results found for item using search term "item_name = Vault Map", and Module Error: No results found for item using search term "item_name = Waterways Map".
  • The following Maps have been removed from the Atlas: BasilicaBasilica MapMap Level: 73
    Map Tier: 6
    Guild Character: »
    Built so the prayers would echo.
    A resonance no god could hear.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 83
    Map Tier: 16
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 72
    Map Tier: 5
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 72
    Map Tier: 5
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , City SquareCity Square MapMap Level: 75
    Map Tier: 8
    Guild Character: Ö
    Countless generations have
    walked these time-worn stones.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 69
    Map Tier: 2
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourtyardCourtyard MapMap Level: 72
    Map Tier: 5
    Guild Character: 4
    An elaborate, beautiful garden,
    hidden from the public. Selfish.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crystal OreCrystal Ore MapMap Level: 70
    Map Tier: 3
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Desert SpringDesert Spring MapMap Level: 68
    Map Tier: 1
    Guild Character: ç
    As mirage becomes reality,
    hardship is briefly quenched.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GlacierGlacier MapMap Level: 76
    Map Tier: 9
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 69
    Map Tier: 2
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 82
    Map Tier: 15
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 76
    Map Tier: 9
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mineral PoolsMineral Pools MapMap Level: 80
    Map Tier: 13
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PalacePalace MapMap Level: 79
    Map Tier: 12
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 77
    Map Tier: 10
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ReefReef MapMap Level: 75
    Map Tier: 8
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 76
    Map Tier: 9
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 75
    Map Tier: 8
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 73
    Map Tier: 6
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Toxic SewerToxic Sewer MapMap Level: 70
    Map Tier: 3
    Guild Character: Ï
    Affluence and effluence, separated
    by a few feet of soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Tropical IslandTropical Island MapMap Level: 76
    Map Tier: 9
    Guild Character: Û
    The temptations of paradise
    draw forth the good
    and the bad alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and Module Error: No results found for item using search term "item_name = Volcano Map".
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • A Sea of BlueA Sea of Blue313x Module Error: No results found for item using search term "item_name = Orb of Alteration"The harvest ended, the floods began. can now be found in the Grotto MapGrotto MapMap Level: 77
    Map Tier: 10
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Desperate CrusadeDesperate Crusade3Module Error: No results found for item using search term "item_name = Prism Guardian"Through despondent hardships, those strong of spirit shall claim the prize. can now be found in the Residence MapResidence MapMap Level: 78
    Map Tier: 11
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Parasitic PassengersParasitic Passengers810x Incubator
    Item Level: 84
    Feeding on death, they grew stronger and stronger, until they were ready to hatch...
    can now be found in the Arachnid Tomb MapArachnid Tomb MapMap Level: 73
    Map Tier: 6
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Scholar of the SeasScholar of the Seas7Module Error: No results found for item using search term "item_name = Mao Kun"I've never come upon a ship I could not command. I have however met sailors that were not willing to be led. can now be found in the Strand MapStrand MapMap Level: 70
    Map Tier: 3
    Guild Character: 8
    Nothing good washes up
    on this dark shore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and the Module Error: No results found for item using search term "item_name = Whakawairua Tuahu" Unique Map.
  • The Bear WomanThe Bear Woman6Fecund Ursine Pelt
    Warlord Item
    For the blessed bear in the cave,
    A hundred days pass in silence and darkness,
    until moon begins its fourth passage,
    the bear sheds her beastly fur,
    and is reborn, human and whole.
    can now be found in the Barrows MapBarrows MapMap Level: 79
    Map Tier: 12
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Deep OnesThe Deep Ones5Module Error: No results found for item using search term "item_name = Tidebreaker""The Seas Call, the Mad Answer" can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Formless SeaThe Formless Sea7Module Error: No results found for item using search term "item_name = Varunastra"Formless might,
    Wild beauty tamed,
    The brine of gods,
    The seas restrained.
    can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Golden EraThe Golden Era7Flaring Eclipse Staff
    Item Level: 100
    Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses.
    can now be found in the Residence MapResidence MapMap Level: 78
    Map Tier: 11
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The InnocentThe Innocent1040x Orb of RegretHis brother would not atone, so he took his brother's life, and with it, his sins. can now be found in the Defiled Cathedral MapDefiled Cathedral MapMap Level: 81
    Map Tier: 14
    Guild Character: ú
    Crafted with reverence.
    Defiled with ease.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour
    Influenced Item
    The jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
    can now be found in the Grotto MapGrotto MapMap Level: 77
    Map Tier: 10
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The additional Sergeants in your Legion Encounters from the Chain of Command Atlas Passive Skill are now split between the two Legion factions.
  • The Sextant modifier that causes your Maps to be inhabited by an additional Invasion Boss can no longer be obtained.


Kirac League Mods Available During 3.19.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
  • Abyss (costs 3 Chaos Orbs): Area contains 2 additional Abysses.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
  • Heist (costs 6 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
  • Legion (costs 6 Chaos Orbs): Area contains an additional Legion Encounter.
  • Blight (costs 8 Chaos Orbs): Area contains a Blight Encounter.
  • Expedition (costs 12 Chaos Orbs): Area contains an Expedition Encounter.


Quest Changes

  • Overcharge SupportOvercharge SupportLightning, Support
    Icon: Z
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
    Supported Skills deal 25% less Damage
    Supported Skills Shock Enemies as though dealing (500-690)% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Shock Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Witch, Shadow and Ranger.
  • Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.10 seconds
    Can target each enemy only once every (0.70-0.50) seconds
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
    Buff Grants 20% chance to Shock enemies
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is now offered to the Witch for completing Intruders in Black, and can be purchased from Yeena by the Templar, Witch, and Shadow.
  • Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
    Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
    Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Mark
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is now offered to the Ranger for completing Lost in Love, and can be purchased from Clarissa by the Shadow, Ranger, and Scion.
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 6 metres
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects From 1-20% Quality:
    +(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Witch and Shadow.
  • Removed the Explosive Archaeology Expedition quest.


User Interface Changes

  • The Map Device now remembers which Map Crafting option you last used, and is automatically selected if it is available and you have the relevant currency.
  • Highlighting a mastery on the passive skill tree now highlights all masteries of the same type.
  • Added the ability to select which microtransaction tier to display as the maximum tier for relevant equipped microtransactions. For example, you can choose to have a semi-jacked Maroider as the highest displayed tier, rather than absolutely jacked Maroider.
  • The 'SetTextColor' Alpha value in Item Filters now also affects the transparency of Sockets on dropped items.
  • More user interface changes and quality-of-life improvements will be revealed in upcoming news posts.


Trade Website Changes

  • Accessing the Path of Exile: Trade website now requires you to be logged in.


Bug Fixes

  • Fixed a bug where debuffs that prevent Life and Energy Shield Recovery, such as Maven's Punishment, did not prevent some sources of instant Life or Energy Shield Recovery.
  • Fixed an issue where the Eater of World's "Inescapable Doom" skill would not be interrupted if you were to leave the Boss Arena as the skill started.
  • Fixed a bug in the Uber Shaper Boss Fight where Shaper could wander around aimlessly while his clones were attacking. He now has a low chance to use skills his clones are also using.
  • Fixed a bug where the Redeemer Influence Suffix modifier on Helmets and Amulets that provides increased Mana Reservation Efficiency had a lower required item level than intended. It now has a required item level of 75 (previously 68).
  • Fixed a bug where Suffix modifiers on Weapons that grant increased Damage with Poison and chance to Poison on Hit were granting a global version of the chance to Poison on Hit stat, rather than a local version. Existing items have been updated to the local version.
  • Fixed a bug where Flasks that had an Enkindling Orb applied to them were able to gain charges if it was switched to another flask slot during its effect.
  • Fixed a bug where Recombinators were ignoring modifier families in certain situations.
  • Fixed a bug where stats that made your stun threshold be based on a value other than Life would do nothing if the value to be used was zero, such as having zero maximum Energy Shield while using the Valyrium Unique Ring.
  • Fixed a bug where the Maim debuff applied by monsters with the Bloodletter modifier was not affected by sources of "Cannot be Maimed".
  • Fixed a longstanding bug where being frozen prevented any other action speed modifiers applying to you.
  • Fixed a bug where proliferating ailments couldn't be removed by things that remove ailments.
  • Fixed a bug where Ward from equipped Armour was affected twice by modifiers to Energy Shield from the Faithguard Unique Helmet stat that causes increases and reductions to maximum Energy Shield to instead apply to Ward.
  • Fixed an issue where the effects of Brittle and Sapped ground were not affected by Ailment effect.
  • Fixed a bug where the maximum more Physical Damage taken value for Enemies within your Pride Aura for 4 seconds was not affected by Aura Effect.
  • Fixed a bug where the overkill burning damage from Herald of Ash was not affected by modifiers to Damage over Time multiplier.
  • Fixed a bug where Crackling Lance's Beam Width per Intensity did not work correctly unless you repeated the skill.
  • Fixed a bug where taking self-damage from Boneshatter would always critically strike if hits against you had additional critical strike chance, such as being affected by Brittle.
  • Fixed a bug where Signal Prey from Predator Support would cause all Minions to always target the prey if possible, rather than only Minions summoned by the Skill supported by Predator.
  • Fixed a bug where Lightning Strike could hit a single target twice from one attack.
  • Fixed a bug where Aura Effect was affecting the Maim debuff applied by Flesh and Stone while in Blood Stance.
  • Fixed a bug where Shocks you had applied could sometimes be overwritten by a weaker Shock.
  • Fixed a bug where the Aura of Banner Skills could sometimes remain active if their reservation was removed.
  • Fixed a bug where damage dealt by Brandsurge was not considered to be area damage.
  • Fixed a bug where Cremation did not roll for critical strikes for each projectile.
  • Fixed a bug where Cannibal Fire-Eaters in The Ledge, and spectred versions of this Monster, would not use their Firebreath skill.
  • Fixed a bug where the Map modifier that causes Monsters to Avoid Elemental Ailments was not working correctly with the Scorched, Brittle and Sapped Elemental Ailments.
  • Fixed a bug where Rogue Exiles, including Rogue Exile Map Bosses, were not correctly affected by modifiers to Map Monster Life and Map Boss Life.
  • Fixed a rare bug where some players were unable to use the percentage increased "quantity of items found" Map Device crafting option.
  • Fixed a bug where Soul Eater gained by the Soulthirst Unique Belt was not removed if the Belt was unequipped.
  • Fixed a bug where Unbound Ailments Support was unable to support the Shock Ground skill granted by the Ylfeban's Trickery Unique Helmet.
  • Fixed an inaccurate description with Charged Dash where it did not specify the final wave modifier applied only to Hits.
  • Fixed a bug where Manifest Dancing Dervishes could be supported by gems that only support Strike skills.
  • Fixed a bug where Cruelty Support was able to support the skills of Minions, despite the Cruelty buff not applying to damage dealt by supported Minions.
  • Fixed a bug where you could 'share' spectre types with other players in PvP arenas.
  • Fixed a visual bug where paths on the Subterranean Chart could fail to load correctly.
  • Fixed an issue where Hangul characters could be used in combination with non-Hangul characters for character names.
  • Fixed a few wonky microtransaction interactions between the Deathnotch Bow and some weapon effects.
  • Fixed a bug where the Crusader Hood microtransaction would cause characters faces to disappear.
  • Fixed a wonky microtransaction interaction between the Delirium Wings and Demonic Withering Step.
  • Fixed an issue where the Divergence, Golden and Astral Character Effect microtransactions were not applying to some Back Attachment microtransactions.
  • Fixed a client crash that could occur in Controller input mode.
  • Fixed two uncommon client crashes.
  • Fixed a rare instance crash.

Changes since the original post was made

Old:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50% reduced Trap Duration (previously 80%).

New:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 65-75% reduced Trap Duration (previously 80%).

Old:

  • The Alberon's Warpath Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).

New:

  • The Alberon's Warpath Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).
  • Added a new note about the #Adrenaline Buff
  • Added the following note: Awakened Arrow Nova Support now causes Supported Skills to deal 15% less Projectile Damage at gem level 1 (previously 25%), up to 11% less at gem level 5 (previously 21%).


Added the below note:

  • Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
  • Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

Details: Spoiler

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 500% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
  • Added the following note: The Replica Allelopathy Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin Gloves.
  • Added the following note: Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.
  • Added the following note: Fixed a bug where Rogue Exiles, including Rogue Exile Map Bosses, were not correctly affected by modifiers to Map Monster Life and Map Boss Life.


Updated the Sunblast Unique Belt note (again):

Old:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 1-3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 65-75% reduced Trap Duration (previously 80%).

New:

  • The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 2 additional Traps", "Thrown Traps land in an area around targeted location", and "Traps cannot be triggered by Enemies". It also now has 50-75% reduced Trap Duration (previously 80%).


Updated the following note:

Old:

  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.

New:

  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change. The Life of Rogue Exiles found in Delve has been lowered to compensate for these Life buffs.
  • Added the following notes, related to the above note:
  • Baracus Phraxisanct's Dark Pact damage has been lowered to compensate for the above change.
  • As a result of these Rogue Exile changes, the Royal Guard Notable Atlas Passive Skill now causes Rogue Exile Bodyguards to take 50% less damage, and have additional Rewards (previously 80%).

Updated the following note:

Old:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Flame Strider, Frost Strider, and Storm Strider.

New:

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.

Updated the following note:

Old:

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 500% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

New:

  • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.

Updated the following note:

Old:

  • The Deidbell Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-30% chance to not count that Attack.

New:

  • The Deidbell Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-40% chance to not count that Attack.

Added the following notes:

  • The Replica Alberon's Warpath Unique Boots now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Replica Leer Cast Unique Helmet now has +60-100 to maximum Life (previously +20-30) and +60-100 to maximum Mana (previously +20-30). Existing versions of this unique can be updated to these new values using a Divine Orb.
  • The Replica Doedre's Damning Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Replica Hyrri's Truth Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Cold Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +18-35% to Global Critical Strike Multiplier (previously +23-28%), and +30-55 to Dexterity (previously +25-35).

We really hope you enjoy Path of Exile: Lake of Kalandra. Thanks for your support!

Hotfixes

The following hotfixes were deployed after the 3.19.0 patch:[2]

Hotfix 1

  • Fixed a bug where negative life regeneration could cause you to die in the Rogue Harbour
  • Fixed a bug where the experience penalty applied to the Lake of Kalandra before it was meant to
  • Fixed a bug where Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 6 metres
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects From 1-20% Quality:
    +(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would hit the same shocked target multiple times when combined with Chain Reaction and Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

This has been deployed as a server-only hotfix. Just enter a new area to get the changes.

References

  1. Community_Team (August 11, 2022). "Content Update 3.19.0 -- Path of Exile: Siege of the Atlas". Official Path of Exile Forums. Retrieved August 12, 2022.
  2. Chris (August 20, 2022). "3.19.0 Hotfix 1". Official Path of Exile Forums. Retrieved August 20, 2022.