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  • capabilities. Furthermore, all of his minor passives grant life regeneration, bolstering life sustain. Tasalio, Cleansing Water and Valako, Storm's Embrace...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds 25% increased DurationLet blood sear in your veins...
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  • Seconds Consumes 30 of 60 Charges on use 40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Flask (redirect from Flask charge) (section Flask Charge Drain)
    consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect. A player's...
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  • Power charge (category Charges) (section Power charge duration)
    Power Charge Charge Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing Suffix (3-4)% additional Physical...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Resistance (section Charges)
    nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention...
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  • the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town or logging...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • Endurance Charge Charge +4% to all Elemental Resistances per Endurance Charge 4% additional Physical Damage Reduction per Endurance Charge Endurance charges...
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  • gains: 5-7 base Cold Damage per 10 Intelligence 0.1 second base skill effect duration per 100 Intelligence The following item modifiers are related to stat per...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • while on low life.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed Enemies take (30-58)% increased Damage while on Low Life Cursed Enemies...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • Rock elementals are large creatures made of rocks and debris. They have high life and use melee attacks. Some have the ability to roll. Some rock elementals...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge [1] Raider Evasion...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • (84-113)(15-20)% increased Area of Effect +(75-100) to Armour +(25-50) to maximum Life Unwavering StanceCenturies of servitude, a day of glory, an eternity of death...
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  • +(100-150) to maximum Life 80% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life The Scales of...
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  • Frenzy charge (category Charges) (section Frenzy charge duration)
    Frenzy Charge 4% increased Cast Speed per Frenzy Charge 4% more Damage per Frenzy Charge Frenzy charges are one of the three charge types. They are associated...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • to you as Life Blood PriceBlood Price Reaver HelmetArmour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life Regenerate (200-250) Life per second...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • to remove from a socket., Enemies Lose Life Over Time) Black Death (use Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost:...
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  • Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased...
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  • maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory...
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  • Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum...
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  • damage attacks include: Fire Fury (casts FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike...
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  • maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • or #% increased Warcry speed. Similar to other animations, the practical duration of attacks is also affected multiplicatively by action speed modifiers...
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  • freeze. Freeze duration is based on the monster's ailment threshold, which is usually equal to the monster's maximum life. Base freeze duration is 0.06 seconds...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • Enduring Cry (category Duration (gem tag))
    reduction per Endurance Charge. Skill Effect Duration, Buff Duration, and Warcry Duration will not affect the duration of the life regeneration effect or the...
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  • certain inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique...
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  • (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have...
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  • will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain...
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  • Experimented base types with this item class have the Gain an Endurance, Frenzy or Power Charge every 6 seconds implicit instead. Except for legacy variants...
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  • Attacks deal Added Physical Damage with Weapons equal to 2% of Maximum Life while on Low Life Supported Attacks deal (0-9)% more Damage Additional Effects From...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • seconds }}&{\text{modified cast time}}\end{aligned}} Frenzy charges increase cast speed by 4% per charge. Main page: List of cast speed related gems The following...
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  • Leech (redirect from Life Leech) (section Leech duration)
    affecting life leech are damage Leeched as Life, Maximum Recovery per Life Leech, total Recovery per second from Life Leech and Maximum total Life Recovery...
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  • based on your endurance charges. Now has a base duration of 2 seconds. Now grants 1 endurance charge per 5 power, with a minium of 1 charge. Buff grants...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • mitigation and life regeneration respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant...
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  • 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy...
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  • on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching...
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  • 100 Enchantment Arcane Cloak Grants Life Regeneration 1 75 Eternal Labyrinth Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • quality related to regeneration: Base items that affect or grant life regeneration. Base items that affect or grant mana regeneration. Unique items that...
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  • Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • a skill that applies an ignite with Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation Multiplier:...
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  • Support gems Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration Icon: s Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level...
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  • Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12-15)% chance...
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  • No longer provides "Regenerate 0.5% of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds"...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • Buff (section Buff duration)
    low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • in this Item. Springleaf: Reduced the Life Regeneration on Low Life to 5%. Added a new Mod for 1% Life Regeneration. Divine Orbs cannot be used to acquire...
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  • Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible.,...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • the cataclysmic effects that brought their way of life crashing down around them. Caught in between life and death, these undying gemlings still have their...
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  • Stun (redirect from Stun Duration) (section Stun duration)
    effective max life}} is their maximum life before the party life bonus. For a player with Chaos Inoculation, Defender's effective max life \color [rgb]{0...
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  • Stance. Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shield, but energy shield regeneration will still function. Vaal Pact + Ghost...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • Totem (section Life)
    has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem...
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  • have 50% reduced Life Regeneration Rate Life Recovery from Regeneration is not applied, Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second...
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  • Poison (section Duration)
    Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • Resistance Group: LifeRegenerationRate #% increased Life Regeneration rate #% increased Life Regeneration rate #% increased Life Regeneration rate Group: C...
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  • Minion Life multiplicatively (it now provides 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the gem (up to 49% more life at level...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • (80-70)% reduced Life Regeneration rate Group: LifeRegenerationPercentPerEnduranceCharge Regenerate 0.3% of Life per second per Endurance Charge Group: Spel...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • conserving and regenerating it. They can also utilize Arcane Surge with large bonuses to spellcasters attached to it, as well as stacking endurance and power...
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  • Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill...
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  • per 2% life lost with a 1 second cooldown). Each soul gained will charge a random Vaal skill equipped on the character. Souls will never charge a Vaal...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last...
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  • Level 24Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration, Gloam RingGloam RingRequires Level 24Left ring...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • culling, life leech bonuses, critical strikes, strike skills, melee skills, area of effect, accuracy, and Frenzy charge and Endurance charge bonuses. Furthermore...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • taken Recouped as Mana jewel 1 JewelImplicitEnduranceChargeDuration 1 10% increased Endurance Charge Duration jewel 1 JewelImplicitEnergyShieldRechargeRate...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • Group: LifeRegenerationPercentPerEnduranceCharge Regenerate #% of Life per second per Endurance Charge Regenerate #% of Life per second per Endurance Charge...
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  • they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects...
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  • increased Mana Regeneration Rate Group: LifeRegeneration Regenerate # Life per second Group: DamageTakenGainedAsLife #% of Damage taken Recouped as Life Group:...
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  • Form No longer grants increased Frenzy Charge and Endurance Charge Duration. Now grants +1 to Maximum Frenzy Charges. Brutal Fervour No longer grants 50%...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2.00 seconds Base Debuff Duration is 1.00 seconds Debuff deals...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • to Blind enemies on hit Supported Skills have (0-38)% increased Blinding duration Additional Effects From 1-20% Quality: (0.5-10)% increased Blind EffectThis...
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  • Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life"We awoke...
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  • enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • increased Mana Regeneration Rate Group: LifeRegeneration Regenerate # Life per second Group: DamageTakenGainedAsLife #% of Damage taken Recouped as Life Group:...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Chaos Resistances Group: MinimumEnduranceCharges +1 to Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill Group: ColdAndChaosDamageResistance...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • increased Life Regeneration rate str_animal_charm 500 of the Juggernaut AnimalCharmLIfeRegenerationRate 72 (16-20)% increased Life Regeneration rate str_animal_charm...
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  • Group: MaximumEnduranceCharges +1 to Maximum Endurance Charges Group: GainEnduranceChargeOnCrit (5-10)% chance to gain an Endurance Charge on Critical Strike...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Life Leech effects are not removed at Full Life Life Leech effects apply Recovery Linked...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • grants doubled life leech speed and maximum life leech rate, but causes life regeneration to have no effect. The Zealot's Oath keystone causes life regeneration...
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  • vendors, after completing the following quests: Damage on Full Life SupportDamage on Full Life SupportAttack, Support Icon: f Level: (1-20) Cost & Reservation...
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  • Immortal Call (category Duration (gem tag))
    rework. Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • (7-8)% increased Damage per Endurance Charge (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (12-14)% chance to deal Double...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • Temporal Chains (category Duration (gem tag))
    maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a SpellFrom the smallest seeds To the tallest redwoods, Life endures...
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  • Less Duration Support (category Duration (gem tag))
    pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (7-8)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (26-31)%...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • AdditionalBlockChancePerEnduranceCharge +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block Prefixes...
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  • AdditionalBlockChancePerEnduranceCharge +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block Prefixes...
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  • chance to gain an Endurance Charge on Kill (7–10)% chance to gain an Endurance Charge on Kill Prefix (7–10)% chance to gain an Endurance Charge on Kill (7–10)%...
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  • Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality:...
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  • respectively. Monsters from corpse items cannot be desecratedDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • of the Wilds: Plummeting Ursa that uses Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)%...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • 2% of your maximum life as flat added physical damage to weapons. Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration...
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  • Recently have 50% reduced Life Regeneration Rate." The "50% increased Life Recovery from Flasks when used on Low Life" Life Mastery has been replaced with...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Consumes 30 of 60 Charges on use Phasing +10% chance to Suppress Spell DamageRequires Level 27Recover (75-100)% of Life on use 25% of Maximum Life taken as Chaos...
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  • +(100-150) to maximum Life 80% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life The Signal FireThe...
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  • lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • Oak he will reward the character with the following bonuses: 1% of Life Regenerated per second 2% additional Physical Damage Reduction 20% increased Physical...
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  • Level 32+(20-30) to maximum Life+(10-20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have...
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  • Arcane Surge Support (category Duration (gem tag))
    gaining the buff. Duration: Increases and reductions to duration will apply to the duration of the buff. Additionally, it adds a duration component to the...
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  • Bleeding (section Duration)
    Bleed's duration can be affected by following modifiers: Ailment duration Bleeding duration Bleed from PuncturePunctureAttack, Projectile, Duration, Melee...
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  • if you can. Life regeneration and percentage increases to life are especially potent on an Animated Guardian because of its huge innate life pool. Resistances...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • +(80-100) to Evasion Rating +(30-35) to maximum Energy Shield +(25-30) to maximum Life +(20-25) to maximum Mana +(8-10)% to all Elemental Resistances (6-8)% increased...
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  • Karui Sanctified Life FlaskRecovers 2190 Life over (3.00-2.31) Seconds Consumes 15 of 30 Charges on useRequires Level 5050% increased Life Recovered (50-35)%...
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  • gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge...
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  • Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill +1 to Minimum Frenzy Charges (3-4)% chance to gain a Frenzy Charge on Kill...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • 300 life regeneration per second to increase the rage regeneration. For example, a character with 30 life regeneration per second would regenerate 1 rage...
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  • shield to regenerate instead of life. When created by enemies or the "of Consecration" map modifier, consecrated ground will apply the 5% regeneration and reduced...
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  • to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • portion of the damage dealt to life. It is an essential part of the Mana before Life defensive technique. Main page: Mana before Life 40% of the damage that would...
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  • Weapon: (38-43)% increased Cast Speed Shield: (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: (0.6-0.8)% of Physical...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • Frenzy Charge +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration...
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  • Threshold per Brutal Charge Main page: Endurance Charges Endurance Charges are a type of charge associated with strength. Endurance charges are red. All player...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge Geofri's SanctuaryGeofri's...
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  • Cast Speed 30% increased Mana Regeneration Rate See the Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration Icon: N Level: (1-20) Cost...
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  • spells Death Instant skills such as FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time:...
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  • 75%) At least 5,000 Effective hit points (Life pool) At least 20% block or evade chance, or Mana before Life defenses A strict loot filter that filters...
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  • Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • 45 (8-11)% increased Endurance Charge Duration 45 (8-11)% increased Frenzy Charge Duration 45 (8-11)% increased Power Charge Duration 48 +(27-30)% to Global...
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  • effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments. There is no limit on the...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • increased Damage per Endurance Charge 3x Chaos Orb Two Hand Melee • Two Hand Ranged (3-4)% increased Damage per Endurance Charge 3x Chaos Orb One Hand...
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  • Arcane Cloak (category Duration (gem tag))
    Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield...
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  • time, the full life condition can still be met if your net life recovery is greater than the net life loss, via stats such as regeneration, leech, or flasks...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with...
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  • Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration HateforgeHateforge...
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  • against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies...
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  • Brand (section Duration)
    by modifiers to skill effect duration, such as Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation...
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  • drop in all leagues. Sanctified Life FlasksSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds Consumes 15 of 30 Charges on useRequires Level 50Right...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour...
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  • This is a list of unique flasks. Main page: List of unique life flasks Main page: List of unique mana flasks Main page: List of unique hybrid flasks Main...
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  • Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect Forbidden TasteForbidden Taste...
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  • (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (5-6)% increased Damage per Endurance Charge Group: IncreasedCastSpeed (18-22)%...
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  • melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace...
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  • guaranteed timed buff over the flask duration. The length of the buff can be improved by x% increased Flask effect duration and by increasing the quality of...
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  • Discharge. Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration. Reduced the duration of Temporal Chains...
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  • maximum Energy ShieldRegenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10%...
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  • certain inherent bonuses: Every 10 Strength grants An additional 5 maximum life 2% increased melee physical damage Every 10 Dexterity grants An additional...
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  • maximum Energy ShieldRegenerate (10-15) Life per second (20-40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10%...
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  • Attributes(16-24)% increased Rarity of Items found (30-40)% increased Mana Regeneration Rate 3% increased Character SizeThe victor stands tall with hand held...
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  • directly losing life due to damage will interrupt life recharge. Delayed life loss from Petrified Blood or Progenesis does not interrupt life recharge. #%...
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  • Leeched as Life tincture 1000 of Gorging LifeLeechOnWeaponOverkillDamage 60 (19-25)% of Overkill Damage is Leeched as Life tincture 500 of Victory LifeOnWeaponKillVsRareUnique...
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  • (10-15) to (20-25) Chaos Damage to Attacks +(20-30) to maximum Life Regenerate (10-15) Life per second 10% chance to Cause Monsters to Flee Melee Attacks...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • reduction of Life and Energy Shield passive skills. Monster life has been increased in early levels and decreased in later levels. Endurance Charges now only...
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  • Blasphemy cannot be applied by a linked BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level...
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  • Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on...
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  • extra Physical Damage as Lightning Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on HitThe Treasures of the Tides wait in agony at...
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  • while on low life.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed Enemies take (30-58)% increased Damage while on Low Life Cursed Enemies...
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  • new support gem prototypes: Minion Damage, Minion Life, Minion Run Speed, Increased Duration, Gain Life on Hit, Chance to Ignite, Critical Multiplier, Concentrated...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • Modifiers Map has (2-4) additional Synthesis Global ModifiersCorruptedThough my life is gone, my purpose is not. My will remains, emboldened and empowered by...
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  • Corrupting Cry Support (category Duration (gem tag))
    Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Group: AfflictionJewelSmallPassivesGrantLifeRegen Added Small Passive Skills also grant: Regenerate #% of Life per Second Group: AfflictionJewelSmallPassivesGrantStr...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain...
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  • target by 20% and lowers the light radius to the minimum value. The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a...
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  • per Frenzy Charge [1] Eternal Bloodlust 10% increased Damage per Frenzy Charge [1] Eternal Dominance 10% increased Damage per Endurance Charge [1] Eternal...
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  • that day. Elreon is obsessed with a dream of life after death. The afterlife isn't a dream. It's just like life. You work with it as best as you can. The...
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  • Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to...
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  • (5-6)% increased Damage per Endurance Charge one_hand_weapon 1000 of the Order 60 (7-8)% increased Damage per Endurance Charge two_hand_weapon 1000 of the...
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  • +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life History teaches humility. Acquisition Drop restricted Cannot be chancedOrb...
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  • on the damage dealt, rather than increasing the duration of the effect. Life threshold and base duration were decreased as well. Energy shield values from...
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  • triggering. For example, it can be used to automate SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store...
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  • (40-44)% more Damage Minions from Supported Skills have 25% less Maximum Life +(0-1) to Level of Supported Minion Skill Gems Additional Effects From 1-20%...
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  • Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier. Main page: List of maces Main page:...
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  • Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that...
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  • die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00...
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  • Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration...
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  • Divine Blessing Support (category Duration (gem tag))
    Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments...
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  • maximum Life Regenerate 0.4% of Life per second shield 500 65 +25 to maximum Life Regenerate 0.4% of Life per second shield 500 1 +15 to maximum Life 20% increased...
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  • increased Flask Charges gained (10-20)% increased Flask Charges used (10-20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds...
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  • increased Area of Effect Helmet: Socketed Gems deal 30% more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain...
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  • and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity History teaches humility. Acquisition Drop...
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  • Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to...
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  • Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence History teaches humility. Acquisition Drop...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • ailment necropolis_boots 250 Haunted MaximumEnduranceCharges 16 +1 to Maximum Endurance Charges endurance_charge, necropolis_exclusive_mod necropolis_boots...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • Support gems Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration Icon: s Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level...
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  • Demigod's TouchDemigod's Touch Golden BracersRequires Level 12+(20-30) to maximum Life(10-16)% increased Attack Speed (6-10)% increased Cast SpeedThough the battle...
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  • These Idols start with minimum Life and cannot die. Each Idol will slowly regenerate Life over time. Once they reach full Life, the idol will cast Fire/Ice/Lightning...
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  • and attack faster. Enemies are slowed. Creates consecrated ground. Life regeneration. Hexfont. This requires you to protect the relic from spawning monsters...
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  • increased Flask Charges gained (10-20)% increased Flask Charges used (10-20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds...
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  • increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination...
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  • Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life History teaches humility. Acquisition Drop restrictedVendor Offer 11x Alteration...
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  • (7-8)% increased Damage per Endurance Charge (7-8)% increased Damage per Frenzy Charge (7-8)% increased Damage per Power Charge (12-14)% chance to deal Double...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life"We awoke...
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  • short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10...
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  • has no duration. Exerting applies to entire attacks, not to individual hits: exerting a skill like Rage VortexRage VortexAttack, AoE, Duration, Melee Level:...
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  • Minimum Endurance Charges (3-4)% chance to gain an Endurance Charge on Kill +1 to Minimum Frenzy Charges (3-4)% chance to gain a Frenzy Charge on Kill...
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  • maximum Life Aspect of the Cat has no Reservation +2.00 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when...
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  • Weapon: (38-43)% increased Cast Speed Shield: (60-69)% increased Mana Regeneration Rate Other Armour: +(65-68) to maximum Mana Quiver: (0.6-0.8)% of Physical...
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  • two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with this item class have...
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  • Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers...
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  • maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5%...
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  • Weapon: (44-49)% increased Cast Speed Shield: (70-76)% increased Mana Regeneration Rate Other Armour: +(69-77) to maximum Mana Quiver: (0.9-1)% of Physical...
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  • skills. Some instant skills, like FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time:...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life +(30-40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30% reduced Flask Charges gained...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum...
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  • 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least...
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  • Gain on kill (redirect from Life Gain on Kill) (section Life on kill)
    Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of life, mana, or energy shield...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • Onslaught Support becoming Momentum SupportMomentum SupportAttack, Support, Duration Icon: n Level: (1-20) Cost & Reservation Multiplier: 110%Supports attack...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • Weapon: (32-37)% increased Cast Speed Shield: (50-59)% increased Mana Regeneration Rate Other Armour: +(55-59) to maximum Mana Quiver: (0.2-0.4)% of Physical...
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  • Crucible league. A new challenge league, Crucible league Several quality-of-life changes 9 new Vaal skills Pathfinder and Saboteur Rework Abyss and Breach...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence History teaches humility. Acquisition Drop...
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  • doubled stun duration, grants rage over time, and give life and mana leech to attacks (not spells). The marked target grants an endurance charge when killed...
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  • (8-11)% increased Endurance Charge Duration SynthesisImplicitEnduranceChargeDuration2__ 50 (12-15)% increased Endurance Charge Duration SynthesisImplicit...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Shield +(60-80) to maximum Life +(30-40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you"It...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • the maximum party size. Main page: Tournaments A tournament is a short duration event that you enter with a specific character. You play rapid-fire PvP...
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  • while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum...
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  • Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood. Is there...
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  • Percent Life Regeneration Added As Mana Regeneration 1 66 Merciless Labyrinth Rejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration...
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  • to gain an Endurance Charge on Kill ring 200 HellscapeUpsideChanceToGainEnduranceChargeOnKill3 68 (9-10)% chance to gain an Endurance Charge on Kill ring...
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  • Physical Damage, Increased Armour and Block Chance, % of Maximum Life Regenerated per Second, Life gained on Block, Mana gained on Block, Chance to Dodge, Chance...
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  • Group: GainRandomChargeOnBlock Gain an Endurance, Frenzy or Power charge when you Block Group: RecoverLifePercentOnBlock Recover (3-5)% of Life when you Block...
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  • Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life History teaches humility. Acquisition Drop restrictedVendor Offer 11x Alteration...
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  • Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life History teaches humility. Acquisition Drop restrictedVendor Offer 11x Alteration...
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  • approximately 70%, 40% and 20% life, Malachai teleports to one of these Hearts and opens it, recovering about 30% of his Life and becomes invulnerable due...
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  • lower the monster's life is, the higher the chance of success. If a capture fails, the monster will recover a percentage of its life and become enraged...
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  • die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00...
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  • Unyielding +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge Amber Oil Verdant Oil Verdant...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 68, 191 StrHas no Sockets (20-40)% increased Fire Damage +500 to maximum LifeThe warrior who fears will fall. were disabled in both Anarchy and Onslaught...
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  • Requirement 5 Endurance Charge on Melee Stun Support Superior Supported Skills have (0–20)% increased Stun Duration on Enemies 50 Endurance Charge on Melee...
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  • 68, 191 StrHas no Sockets (20-40)% increased Fire Damage +500 to maximum LifeThe warrior who fears will fall. were disabled in both Onslaught and Anarchy...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • Mine (section Mine duration)
    destroyed. Mine duration is not affected by skill effect duration modifiers. Likewise, mine duration modifiers do not affect the duration of skill effects...
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  • maximum Life +2.00 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when...
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  • passives for each Charge type. Added a Life Regeneration per Endurance Charge passive. Added an increased Evasion Rating per Frenzy Charge passive. Added an...
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  • Golems Group: EnduranceChargePerSecond Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds...
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  • Golems Group: EnduranceChargePerSecond Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds...
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  • Golems Group: EnduranceChargePerSecond Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds...
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  • Golems Group: EnduranceChargePerSecond Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds...
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  • Gain on hit (redirect from Life Gain on Hit) (section Life gain on hit)
    "Life Gain on Hit" redirects here. For the support gem, see Life Gain on Hit Support. Gain on hit is a form of recovery that instantly recovers an amount...
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  • Leather BeltRequires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50%...
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  • experience is necessary to reach the level. Death occurs when the player's Life reaches 0. Loss of experience is incurred immediately upon death. The penalty...
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  • Golems Group: EnduranceChargePerSecond Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds Gain an Endurance Charge every # seconds...
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  • increased Light Radius (8-12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are CorruptedRighteous...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20-30)% more Maximum Life"We awoke...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • (237-260) Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life in off hand Skill effect(s): Demon Hand Cleave EffectDemon Hand Cleave EffectSkill...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second Additional Effects From 1-20%...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose...
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  • Damage Leeched as Life (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is DoubledSomebody...
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  • WallSpell, AoE, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning...
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  • the "Gain an Endurance, Frenzy or Power charge when you Block" mod to sometimes fail to generate a charge, or to generate a Spirit Charge when you had...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when...
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  • Int+(50-70) to maximum Life Regenerate 0.5% of Life per second per Power Charge (5-8)% increased Intelligence 5% increased Damage per Power Charge 5% increased Movement...
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  • 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least...
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  • Resistance of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently of Enervation Charge Removal 34 Removes...
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  • Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a...
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  • Enfeeble (category Duration (gem tag))
    EnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • Juggernaut Armour, Endurance Charge Duration 15% increased Armour 15% increased Endurance Charge Duration [1] [2] Juggernaut Armour, Life Regeneration 15% increased...
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  • increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges...
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  • list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers. A higher number of modifiers...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • reduced Freeze Duration on you Regenerate (30-50) Life per second Regenerate 100 Life per Second while on Low LifeFrom death springs life. 5 The MercenaryThe...
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  • low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above...
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  • 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • Elemental Resistances while holding a Shield [1] Endurance Charge Duration 20% increased Endurance Charge Duration [1] [2] [3] Energy Shield 6% increased maximum...
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  • Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to...
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  • Activation frequency Can be Detached for a total Duration of 5.00 seconds Can be Attached for a total Duration of 3.00 seconds Supported Skills have 40% reduced...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots:...
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  • Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles...
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  • maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5%...
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  • short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode...
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  • <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods (20-40)% increased Endurance Charge Duration...
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  • gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge [1] Discipline and Training +30 to maximum Life 10% increased maximum Life [1] Discord...
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  • deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum...
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  • Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10...
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  • Gain a Power Charge after Spending a total of 200 Mana wand_shaper 1000 of Shaping 68 (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill amulet_shaper...
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  • increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination...
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  • aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional...
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  • 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour +(60-80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block...
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  • maximum Life Not for sale Special Removes all items from vendors Monsters gain # Endurance Charge(s) every 20 seconds Monsters gain # Power Charge(s) every...
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  • Skills per Frenzy Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose an Endurance Charge when you gain Fortification“I...
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  • play. For example, Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level...
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  • has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • (2-3) to (4-5) Fire Damage per Endurance Charge ring_adjudicator 500 Warlord's 80 (3-4) to (6-7) Fire Damage per Endurance Charge ring_adjudicator 500 Warlord's...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • they have the Blood Magic passive allocated. This will cause them to consume life instead of mana for skills with mana cost and mana reservations. Brutal:...
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  • 1 Radius: Medium100% increased effect of Tattoos in RadiusThe story of a life, written in blood and ink.Place into an allocated Jewel Socket on the Passive...
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  • Level 30+(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you Use apply to your...
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  • Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket...
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  • reduced Freeze Duration on you Regenerate (30-50) Life per second Regenerate 100 Life per Second while on Low LifeFrom death springs life., KaltenhaltKaltenhalt...
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  • click to remove from a socket. Grants Endurance, Frenzy, and Power Charges to allies DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost:...
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  • Normal Difficulty. Added a new strength support gem - Endurance Charge on Melee Stun. Endurance Charge on Melee Stun is available to the Templar, Marauder...
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  • short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10...
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  • Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible...
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  • Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased...
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  • Unyielding +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge Amber Oil Verdant Oil Verdant...
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  • Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill...
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  • second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional...
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  • have 50% reduced Life Regeneration Rate Life Recovery from Regeneration is not applied Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second...
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  • Damage leeched as Life while affected by Vitality Gain (20-30) Life per Enemy Hit while affected by Vitality (50-70)% increased Life Recovery from Flasks...
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  • of your maximum Life as Chaos Damage on use Gain (1-3) Power Charges on use Gain (1-3) Frenzy Charges on use Gain (1-3) Endurance Charges on useDoedre Darktongue...
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  • Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to...
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  • deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum...
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  • taken Recouped as Mana jewel 1 JewelImplicitEnduranceChargeDuration 1 10% increased Endurance Charge Duration jewel 1 JewelImplicitEnergyShieldRechargeRate...
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  • Juggernaut Armour, Endurance Charge Duration 15% increased Armour 15% increased Endurance Charge Duration [1] [2] Juggernaut Armour, Life Regeneration 15% increased...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15%...
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  • to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and...
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  • extra Physical Damage as Lightning Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on HitThe Treasures of the Tides wait in agony at...
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  • Elevated Elder's 93 (7-10)% chance to gain an Endurance Charge on Kill 50% increased Endurance Charge Duration 2h_axe_elder 0 2h_mace_elder 0 2h_sword_elder...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments...
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  • +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour...
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  • skill gems that have stats related to regeneration. The following skill gems have stats related to regeneration: The following skill gems have stats from...
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  • Templar, etc.), or non-Armour sources of Physical Damage Reduction (e.g. endurance charges). The penalty to maximum elemental resistances can be mitigated by...
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  • the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold...
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  • reduced by your current percentage of maximum life. This makes it very difficult to see in dark areas when on Low Life. An Energy Shield Mastery and Incandescent...
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  • bow 1000 V2ChanceToGainEnduranceChargeOnStunCorrupted_ GainEnduranceChargeOnStunChance 1 (5-7)% chance to gain an Endurance Charge when you Stun an Enemy...
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  • Speed+(60-80) to maximum Life Regenerate (5-7.5) Life per second +30% to Lightning Resistance 0.6% of Physical Attack Damage Leeched as Life +5% Chance to Block"With...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-1.9) metres to radius You and nearby allies...
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  • ailment threshold. Usually the ailment threshold is equal to the monster's full life, except some end-game bosses such as The Shaper. To achieve the maximum magnitude...
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  • skill gems that have stats related to endurance charge. The following skill gems have stats related to endurance charges: The following skill gems have stats...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with...
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  • as Life notable 5% chance to deal Double Damage notable 4% increased maximum Life notable 10% increased Effect of Fortify on you notable 1% of Life Regenerated...
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  • 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least...
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  • grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over...
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  • used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Life Leech effects are not removed at Full Life Life Leech effects apply Recovery Linked...
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  • 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter...
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  • from Skills uber_tier_map 60 of Endurance 1 Monsters have +1 to Maximum Endurance Charges Monsters gain an Endurance Charge when hit uber_tier_map 100 of...
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  • second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional...
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  • Lightning Damage from Hits taken as Fire Damage Regenerate 2% of Life per second 10% chance to gain a Power Charge on Kill (4-6)% additional Physical Damage...
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  • stunned, their fleeing behaviour will be interrupted. There is no fixed duration for fleeing. Magic monsters have a 50% chance to avoid fleeing for any...
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