Scorch

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Scorched
Ailment
Scorch status icon.png

Your elemental resistances are lowered.

-X% to all elemental resistances

Scorch is an Elemental Ailment associated with fire that causes the affected target to have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds.

Mechanics

Scorch's magnitude is given by the formula:

where D is the fire damage dealt, T is the enemy's ailment threshold.[1] Usually the ailment threshold is equal to the monster's full life, except some end-game bosses such as The Shaper. To achieve the maximum magnitude , the player character needed to deal damage equal to (0.6^2.5)*100% of the ailment threshold, which roughly equal to 28% of the ailment threshold, or 28% life for most monsters. These calculations do not account for increases to ailment effect.

Scorched with a base effect lower than 2% is discarded. Scorched inflicted through means other than hit damage has a base effect of 10%.

Related items

Base items

The following base items are related to Scorch:

ItemRequired levelStats
Magmatic Tower ShieldMagmatic Tower ShieldChance to Block: 27%
Armour: (144-165)
Movement Speed: -3%
Requires Level 50, 121 StrScorch Enemies when you Block their Damage
50Scorch Enemies when you Block their Damage
Heat-attuned Tower ShieldHeat-attuned Tower ShieldChance to Block: 29%
Armour: (220-253)
Movement Speed: -3%
Requires Level 70, 159 StrScorch Enemies when you Block their Damage
70Scorch Enemies when you Block their Damage

Unique items

The following unique items are related to Scorch:

ItemBase ItemRequired levelStats
Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1
<Aura bonus modifier>
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
FlamesightFlamesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
See creation as it was, aflame and frantic.
Solaris Circlet59(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
DawnbreakerDawnbreaker
Colossal Tower Shield
Chance to Block: (43-48)%
Armour: (1305-2103)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour
+(20-25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10-20)% of Cold Damage taken as Fire Damage
(10-20)% of Lightning Damage taken as Fire Damage
(10-20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
"The newcomers warn of doom and death beyond mortal ken.
I ask, why should we fear the fire when we serve the Lord of Light?"
- Maxarius, the first High Templar
Colossal Tower Shield67+(10-20) to maximum Life(150-250)% increased Armour
+(20-25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10-20)% of Cold Damage taken as Fire Damage
(10-20)% of Lightning Damage taken as Fire Damage
(10-20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Onyx Amulet68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or ShockCorrupted
Legacy of FuryLegacy of Fury
Wyrmscale Boots
Armour: (276-412)
Evasion: (276-412)
Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
All that was loved, all that was hated -
naught remains but ash.
(Scorched Enemies have -10% to Elemental Resistances)
Wyrmscale Boots69(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second

Related modifiers

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ScorchedGroundWhileMovingEldritchImplicit1Searing Exarch75Drops Scorched Ground while moving, lasting 2 secondsno_tier_6_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicit2Searing Exarch75Drops Scorched Ground while moving, lasting 3 secondsno_tier_5_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicit3Searing Exarch75Drops Scorched Ground while moving, lasting 4 secondsno_tier_4_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicit4Searing Exarch75Drops Scorched Ground while moving, lasting 5 secondsno_tier_3_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicit5Searing Exarch75Drops Scorched Ground while moving, lasting 6 secondsno_tier_2_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicit6Searing Exarch75Drops Scorched Ground while moving, lasting 7 secondsno_tier_1_eldritch_implicit 0
boots 600
ScorchedGroundWhileMovingEldritchImplicitPinnaclePresence3Searing Exarch75Drops Scorched Ground while moving, lasting 8 secondsno_tier_4_eldritch_implicit 0
boots 120
ScorchedGroundWhileMovingEldritchImplicitPinnaclePresence4Searing Exarch75Drops Scorched Ground while moving, lasting 9 secondsno_tier_3_eldritch_implicit 0
boots 120
ScorchedGroundWhileMovingEldritchImplicitPinnaclePresence5Searing Exarch75Drops Scorched Ground while moving, lasting 10 secondsno_tier_2_eldritch_implicit 0
boots 120
ScorchedGroundWhileMovingEldritchImplicitPinnaclePresence6Searing Exarch75Drops Scorched Ground while moving, lasting 11 secondsno_tier_1_eldritch_implicit 0
boots 120
ScorchedGroundWhileMovingEldritchImplicitUniquePresence2Searing Exarch75Drops Scorched Ground while moving, lasting 5 secondsno_tier_5_eldritch_implicit 0
boots 300
ScorchedGroundWhileMovingEldritchImplicitUniquePresence4Searing Exarch75Drops Scorched Ground while moving, lasting 7 secondsno_tier_3_eldritch_implicit 0
boots 300
ScorchedGroundWhileMovingEldritchImplicitUniquePresence3Searing Exarch75Drops Scorched Ground while moving, lasting 6 secondsno_tier_4_eldritch_implicit 0
boots 300
ScorchedGroundWhileMovingEldritchImplicitUniquePresence5Searing Exarch75Drops Scorched Ground while moving, lasting 8 secondsno_tier_2_eldritch_implicit 0
boots 300
ScorchedGroundWhileMovingEldritchImplicitUniquePresence6Searing Exarch75Drops Scorched Ground while moving, lasting 9 secondsno_tier_1_eldritch_implicit 0
boots 300
WeaponTreeScorchChanceCannotIgnite1Crucible Passive Skill Tree256% chance to Scorch Enemies
Cannot inflict Ignite
one_hand_weapon 250
WeaponTreeScorchChanceCannotIgnite2h1Crucible Passive Skill Tree2512% chance to Scorch Enemies
Cannot inflict Ignite
two_hand_weapon 250
WeaponTreeScorchChanceCannotIgnite2Crucible Passive Skill Tree6810% chance to Scorch Enemies
Cannot inflict Ignite
one_hand_weapon 250
WeaponTreeScorchChanceCannotIgnite2h2Crucible Passive Skill Tree6820% chance to Scorch Enemies
Cannot inflict Ignite
two_hand_weapon 250
WeaponTreeScorchOnBlock1Crucible Passive Skill Tree3015% chance to Scorch Enemies when you Block their Damageshield 400
WeaponTreeScorchOnBlock2Crucible Passive Skill Tree7520% chance to Scorch Enemies when you Block their Damageshield 400
WeaponTreeSkillElementalHitWildStrikeCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
FlamewovenIntrinsic1Inflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage (Hidden)
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
+50% to Fire Resistance (Hidden)
no_common_monster_mods 0
default 5000
of Flame-stridingIntrinsic1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Flame-stridingIntrinsic1350% of Physical Damage Converted to Fire Damage (Hidden)
30% increased Fire Damage (Hidden)
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
+40% to Fire Resistance (Hidden)
Hits always Ignite (Hidden)
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000

Eldritch altar modifiers

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
CleansingAltarDownsidePlayerScorched1(25-35)% chance to be Scorched when Hit
All Damage taken from Hits can Scorch you
primordial_altar_upside 0
cleansing_fire_altar 1000

Keystone passive skills

The following keystone passive skills are related to Scorch:

NameStats
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]

Other sources

Anomalous Flame Surge has 10% chance to Scorch Enemies at 20% quality

See also

  • Brittle alternative ailment for cold damage
  • Sap alternative ailment for lightning damage

Version history

Version Changes
3.21.1
  • Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
3.10.0
  • Scorch and Brittle (alternate ailments for Fire and Cold damage respectively) have both had their maximum effects raised. Scorch reduces elemental resistances by a maximum of 30% (from 20%). Brittle now increases the chance to critically strike an afflicted enemy by up to 15% (from 10%). Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).
3.9.0
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The alternate ailments Sap, Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.[1]
3.5.0
  • Introduced to the game.
  • Updated the reminder text for Ailments to include the 3 new Ailments.

References

  1. 1.0 1.1 Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.

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