List of jewel implicit mods

This article describes historical game content.
The version 3.19.0 rework removed the ability to add these implicit to jewels. These implicit can only be found in existing jewel in the permanent leagues
List of implicit modifiers that can spawn on Jewels.
The implicit can be added via Vivid Parasite harvest crafting. The recipe has 3 variants. One for "classic" jewels: CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
,
CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
,
ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
and
Prismatic JewelsPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. One for Abyss Jewels and Timeless Jewels. And lastly for Cluster Jewels.
Apparently the "classic" jewels that dropped with enchantment in a heist during heist league, use the pool of 3.11 Harvest jewel implicit.
To add implicit to a jewel, item level must be at least 2.
Jewels
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
JewelImplicitAuraAreaOfEffect | 1 | (3-6)% increased Area of Effect of Aura Skills | jewel 1 |
JewelImplicitChanceToAvoidChill | 1 | 15% chance to Avoid being Chilled | jewel 1 |
JewelImplicitChanceToAvoidFreeze | 1 | 15% chance to Avoid being Frozen | jewel 1 |
JewelImplicitChanceToAvoidIgnite | 1 | 15% chance to Avoid being Ignited | jewel 1 |
JewelImplicitChanceToAvoidPoison | 1 | 15% chance to Avoid being Poisoned | jewel 1 |
JewelImplicitChanceToAvoidShock | 1 | 15% chance to Avoid being Shocked | jewel 1 |
JewelImplicitChanceToAvoidStun | 1 | 15% chance to Avoid being Stunned | jewel 1 |
JewelImplicitDamageTakenGainedAsMana | 1 | 1% of Damage taken Recouped as Mana | jewel 1 |
JewelImplicitEnduranceChargeDuration | 1 | 10% increased Endurance Charge Duration | jewel 1 |
JewelImplicitEnergyShieldRechargeRate | 1 | (3-6)% increased Energy Shield Recharge Rate | jewel 1 |
JewelImplicitFlaskDuration | 1 | 1% increased Flask Effect Duration | jewel 1 |
JewelImplicitFrenzyChargeDuration__ | 1 | 10% increased Frenzy Charge Duration | jewel 1 |
JewelImplicitLifeLeechRate | 1 | 20% increased total Recovery per second from Life Leech | jewel 1 |
JewelImplicitLifeRegeneration | 1 | Regenerate 0.1% of Life per second | jewel 1 |
JewelImplicitLightRadius | 1 | (3-6)% increased Light Radius | jewel 1 |
JewelImplicitManaLeechRate | 1 | 20% increased total Recovery per second from Mana Leech | jewel 1 |
JewelImplicitMinionLife___ | 1 | Minions have (3-5)% increased maximum Life | jewel 1 |
JewelImplicitMovementSpeed | 1 | 1% increased Movement Speed | jewel 1 |
JewelImplicitPowerChargeDuration | 1 | 10% increased Power Charge Duration | jewel 1 |
JewelImplicitReducedChillEffect | 1 | 15% reduced Effect of Chill on you | jewel 1 |
JewelImplicitReducedElementalReflect | 1 | 10% reduced Reflected Elemental Damage taken | jewel 1 |
JewelImplicitReducedFreezeDuration_ | 1 | 15% reduced Freeze Duration on you | jewel 1 |
JewelImplicitReducedIgniteDuration_ | 1 | 15% reduced Ignite Duration on you | jewel 1 |
JewelImplicitReducedPhysicalReflect | 1 | 10% reduced Reflected Physical Damage taken | jewel 1 |
JewelImplicitReducedShockEffect | 1 | 15% reduced Effect of Shock on you | jewel 1 |
JewelImplicitTotemPlacementSpeed | 1 | (4-6)% increased Totem Placement speed | jewel 1 |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.13.0 |
|
3.11.0 |
|