Dying Sun

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Dying Sun
Ruby Flask
Lasts (3.20-4.80) Seconds
Consumes (45-50) of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 68(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
All things must die.
Whether you burn out or explode is up to you.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Acquisition
Drop restricted
Vendor Offer
8x Alchemy Shard
6x Alteration Shard
Metadata
Item class: Utility Flask
Dying Sun
Flask Effect
Dying Sun status icon.png
You have increased Area of Effect, and fire additional Projectiles

Dying Sun is a unique Ruby FlaskRuby FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
.

Modifiers

  • Skills fire 2 additional Projectiles during Effect:
Player can stack increased flask effect mod (such as Flasks applied to you have #% increased Effect from belt) to 50%+ increased, so that the flask effect would be fires 3 additional projectiles instead of 2 additional. This can be achieved by passive skill from the main tree, from cluster jewel, from jewel implicit (crafted from Vivid Parasite harvest crafting), belt mod, etc.
  • (125-150)% increased Charges per use:
The mod is additive to other increase/reduced flask charges used modifiers, such as #% reduced Flask Charges used modifier from the belt. Despite the item mod stated "charge", it means flask charge instead of power charge, frenzy charge or endurance charge, etc.
  • (40-60)% less Duration This mod is multiplicative to the effect of the flask quality.

Item acquisition

Dying Sun has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Recipes

Dying Sun can be created from the following recipes:

AmountPartDescriptionMeta
2The Progeny of LunarisThe Progeny of Lunaris2Dying SunBorn beneath silver light, bearing Lunaris' mark.
Conjuring all his might, the Prodigy turned light to dark.
Dying SunM
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Ruthless mode

Utility Flasks cannot gain charges while active in Ruthless mode. This flask also has a flask duration of (2.20-3.30) seconds instead.

Item skins

The following item skins apply only to Dying Sun:

ItemEffect(s)
Celestial Dying SunCelestial Dying SunFlask SkinProjectiles fired take on a celestial form while your Dying Sun is active.Projectiles fired take on a celestial form while your Dying Sun is active.

Legacy variants

Dying Sun has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.16.0
  • (125-150)% increased Charges used
  • (40-60)% reduced Duration[a]
  • (10-20)% increased Area of Effect during Flask Effect
  • Skills fire 2 additional Projectiles during Flask Effect
3.15.0
  • (-10 to +10)% increased Charges used
  • (15-25)% increased Area of Effect during Flask Effect[b]
  • Skills fire 2 additional Projectiles during Flask Effect
3.0.0
  • (-10 to +10)% increased Charges used
  • 30% increased Area of Effect during Flask Effect[b]
  • Skills fire 2 additional Projectiles during Flask Effect

Version history

Version Changes
3.16.0
  • Now has 40-60% less Duration (previously 40-60% reduced duration).
3.15.0
  • Dying Sun now has 10-20% increased Area of Effect during Flask Effect (previously 15-25%), 125-150% increased Charges Used (previously -10 to 10%), and now has 40-60% reduced Duration. Existing items can be updated to these new modifier values with a Divine OrbDivine OrbStack Size: 10Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • The basetype, Ruby FlaskRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +50% to Fire Resistance
    20% less Fire Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , now last 5 seconds (previously 4). They now consume 20 of 50 Charges on use (previously 30 of 60).
3.5.0
  • The basetype, Ruby FlaskRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +50% to Fire Resistance
    20% less Fire Damage taken
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , no longer grant added maximum resistances. Instead, reduce the damage taken of the elements by 20%.
3.0.0
  • Increased Area of Effect lowered to 15-25%.
2.4.0
  • Introduced to the game.

Notes

  1. It is not stated in the patch note, but the new default range for the legacy mod #% reduced Duration is (70-80)%, thus using a Divine OrbDivine OrbStack Size: 10Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on a legacy Dying Sun (3.15.X version), will reroll the value and never able to restored to within the old default range (40-60)%.
  2. 2.0 2.1 Using a Divine OrbDivine OrbStack Size: 10Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on a legacy Dying Sun with the explicit modifier (15-25)% increased Area of Effect during Flask Effect (or 30% increased Area of Effect during Flask Effect for double legacy Dying Sun) will potentially decrease the value of that modifier to (10-20)%

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