Bloodgrip

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Bloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
Bloodgrip inventory icon.png
Vendor Offer
4x Alchemy Shard
8x Alteration Shard
Metadata
Item class: Amulet

This page is about the unique item. For the Race season, see Bloodgrip race season.

Bloodgrip is a unique Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second.

Item acquisition
Questionmark.png

Bloodgrip can drop anywhere. It can be chanced.

Recipes

Bloodgrip can be created from the following recipes:

AmountPartDescriptionMeta
6The CacheThe CacheThe Cache card art.png6JewelleryVintage or crafted, Glittering and shiny
Dusty or glittering, huge or tiny
Secured within a chest
or unearthed from your mining
Find jewellery everywhere,
no need for divining!
So why is it so hard
to figure out which one to wear?
This one makes me stronger,
but does it match my hair?
Random jewelleryA
7PrejudicePrejudicePrejudice card art.png7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly CurioCostly Curio card art.png6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the VaalArrogance of the Vaal card art.png8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the BoxJack in the Box card art.png4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random itemA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Bloodgrip has legacy variants.

Version Discontinued Base Item Required level Modifiers Help.svgCompare each legacy variant to the current variant.
  • Modifier – Same as current variant
  • Modifier – Different from current variant

3.12.0 Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second 74
  • Regenerate (1.2-1.6)% of Life per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +(60-70) to maximum Life
  • Regenerate (8-12) Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
3.0.0 Coral AmuletCoral AmuletRegenerate (2-4) Life per second 55
  • (2-4) Life Regenerated per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +(60-70) to maximum Life
  • Regenerate (8-12) Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage

Alternate artwork

Bloodgrip 2.png Bloodgrip race season reward for reaching 1000 RP.

Version history

Version Changes
3.12.0
  • Now grants 16 to 24 Life Regeneration per Second (from 8 to 12). Existing versions of this item can be updated with the use of a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
3.0.0
  • Now found on a Marble Amulet base type.
2.0.3
  • The Bloodgrip unique has been enabled.
2.0.2d
  • Introduced to the game.

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