Map Device

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Map DeviceHideout ItemCreates an object in your hideout2 VariationsMap Device inventory icon.pngMetadata
Item class: Hideout Decoration
Metadata ID: Metadata/Items/HideoutInteractables/StrDexIntMappingDevice

A fully upgraded Map Device with 5 slots (bottom), with map crafting interface that allows players to select extra map modifiers (top left), ability to add scarabs and map fragments (bottom). The current Atlas watchstone and sextant modifiers are displayed that will affect the map (right).

The Map Device is a world object that allows the player to access certain areas by placing items such as maps, map fragments, or other map-related items inside it.

Accessing the Map Device

The first Map Device the player encounters is located in The Chamber of Sins Level 1 in Act 7 to use Maligaro's MapMaligaro's Map"Certain maps can only be rendered in the most vivid of viscera."
- Inquisitor Maligaro
to enter Maligaro's Sanctum. This Map Device cannot activate any other map.

After completing the mission A Call to Arms quest icon.png A Call to Arms, the player will receive a personal Map Device decoration which can be placed in your hideout. This map device will also grant a 1% boost to item quantity, going up to 8% as you complete maps, or add previous challenge league modifiers at a cost of some Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.


In order to activate the device maps, map fragments, or miscellaneous map items, it need to be placed inside the Map Receptacle. Generally only one item is required, but for map fragments it is required to have a combination of matching fragments to open an area.

It is also possible to place other items with a map for bonuses, such as map fragments for bonus item quantity, Divine VesselDivine VesselUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Power is a curious thing.
It can be contained, hidden, locked away,
and yet it always breaks free.
Can be used in a personal Map Device.
to collect Pantheon souls, and scarabs. The map device has 4 items slots. A fifth slot can be unlocked by completing the Domain of Timeless Conflict with four emblems used, as shown in the Atlas quick guide.

When the Map Device is activated, six portals to the map area are opened. Each portal can only be used once, and will be closed once the player exits the area. Opening a new portal inside the map will only move the entrance point to that position, instead of creating a brand new portal.

Other map-like items

Main pages: Map fragment and misc map item

These items can be used on a Map Device to instance an area. They are classified as map fragments by metadata id.

These items can be used on a Map Device to instance an area. They are classified as map fragments by metadata id but Misc Map Items by item class.

  • Ancient Reliquary KeyAncient Reliquary KeyWhispered memory,
    A shimmer in the darkness.
    Forgotten no more.
    Travel to the Ancient Reliquary by using this item in a personal Map Device. Can only be used once.
  • Timeworn Reliquary KeyTimeworn Reliquary KeyThough flesh may decay, and bones turn to dust, the spirit fades not.
    Floundering eternal in pools of tranquil dark.
    Travel to the Timeworn Reliquary by using this item in a personal Map Device. Can only be used once.
  • Maven's Invitations


Players encountered 2 Map Devices in throughout the Act 1 to 10. The Ancient Reverie Device in The Chamber of Sins Level 1, which was repaired before Act 7 and allowed the player character to use Maligaro's MapMaligaro's Map"Certain maps can only be rendered in the most vivid of viscera."
- Inquisitor Maligaro
during Act 7. The device is disabled afterwards[1] for reason outside the in-game lore (the dev disabled that device to prevent multi-boxing of map instances). The player also encountered another map device in the Eternal Laboratory subarea of The Solaris Temple Level 2. That map device (known as the Reverie Device) was made by Malachai and seems a copy of the device in the Chamber of Sins. That map device was also functional (in Merciless difficulty only) until version 3.0.0, which the dev disabled it to make way for the device in The Templar Laboratory.

A third device was located in The Templar Laboratory which is made by Valdo Caeserius. However, this part of the story and area despite still assumed to be canon, it is not in-game anymore. This map device was exploded at the very first quest of Conquerors of the Atlas's epilogue. The map device in The Templar Laboratory was functional from version 3.0 until 3.9 but the dev decided that only hideout is the place to map.

In previous expansions, Conquerors of the Atlas and Echoes of the Atlas (version 3.9.0 to 3.16.X), player made the fourth device from spare part as part of Picking Up the Pieces quest icon.png Picking Up the Pieces quest; In pre-version 3.9.0 timeline, a personal Map Device was given by Zana so that the player can either mapping in hideout or in The Templar Laboratory.

The fifth device was seen during Sirus boss fight, which is located on the Cathedral rooftop (same rooftop as The Cathedral Rooftop (Act 10)). In that instance of area, the map device at the Templar Laboratory was repaired so that the player character can travel though the portals from Cathedral rooftop to the Templar Laboratory in order to chase Sirus. (All these areas are grouped into 1 map frag only map known as Eye of the Storm.) Despite the Sirus boss fight is still accessible in-game, the boss encounter is considered an interactable "memory" that generated by the power of the Atlas.

Finally, in the current expansion, Siege of the Atlas, in post-version 3.17's Karui Shores, there is 3 Map Devices in the main room (despite only 1 is interactable by the player), and according to Commander Kirac, they (Citizen Vanguard), have secured at least 3 map devices. More decoration that similar to personal Map Device, can be seen in the Kirac's Vault subarea of the Karui Shores. The player also uses their own map device in the hideout. The dev also changed the coding of the game so that in either Karui Shores or hideout, the area would opens the same number of portals to the currently opened map (or map like items) so that there is no chance of multi-boxing of maps. It is not certain that those 3 devices are the devices from the aforementioned The Chamber of Sins, the Eternal Laboratory, the Templar Laboratory and The Cathedral Rooftop, or yet another 3 map devices from other areas, as Kirac's dialogue did not disclosed the details.

It is not directly seen by the player, but when opening a map that contains Smuggler's Cache as part of Kirac's Atlas mission, he claimed that the smugglers (or in his own word: "criminals") may possessed their own map device.

During Synthesis league, the hub Memory Nexus also contains a decoration that resembled to a map device, presumably another map device made by Valdo Caeserius for the High Templar Venarius (now purchasable as Module Error: No results found for item using search term "item_name = Synthesis Map Device" mtx). However, since Synthesis league is not added to the core game, but unique Synthesis maps existed as itemized "memory" of the Atlas (which the boss encounter of these maps may contain a non-interactable map device as part of the boss fight animation). There may be more Map Device in the current canon.

Version history

Version Changes
  • Fixed a bug where the Map Device would deselect Map Crafting modifiers after opening a Map alongside a Fragment or Scarab.
  • (Not in patch note) Players can map in the epilogue area again. The town Karui Shores now has an interactable map device. It can still benefited from the 3.16.0 change that the portals of current map that opened elsewhere, will carry over with the players.

In addition to the Guild improvements noted above, we've also made improvements to Hideouts in Path of Exile: Scourge.

  • If a Hideout closes with portals still open, it no longer prevents access to the Map. Instead, whenever a player joins a Hideout or Guild Hideout, any previously opened portals are reopened if the destination Map still exists.
  • Map Portals to empty Map instances will not expire so long as the Map owner remains in either their Hideout or Guild Hideout.
  • Added an option to prevent other players from using your Map Device portals in your hideout.
  • You can now unlock a special fifth slot in the Map Device.
  • The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory.
  • Zana allows you to open end-game Maps at a personal Map Device in your hideout. Mods can be purchased that affect the Map as it is opened.


  1. Version 3.2.3b patch note

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