Ailment
An ailment is a detrimental effect associated with one or more damage types. Ailments are similar to debuffs, but they are not synonymous. The most notable difference is that ailments are typically inflicted by hits made up of their associated damage types, whereas debuffs are applied by skill effects.
List of ailments
Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.
Damaging ailments are those that inflict damage over time. They include bleeding, poison, and ignite. Non-damaging ailments include chill, freeze, shock, scorch, brittle, and sap.
Ailment | Associated damage type | Effect | Elemental | Damaging |
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Bleeding | Physical | Bleeding can only be inflicted by physical damage from attacks. Bleeding enemies take physical damage over time, at 70% of the physical damage of the hit that inflicted bleeding per second. Moving enemies take an additional 140% damage. The base duration is 5 seconds. | ✗
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✓
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Poison | Physical and chaos | Poison causes the affected target to take chaos damage over time, at 30% of the combined physical and chaos damage of the hit that applied it per second. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds. | ✗
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✓
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Ignite | Fire | Ignite causes the affected target to burn for 90% of the fire damage of the hit that applied it per second. The base duration is 4 seconds. | ✓
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✓
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Scorch | Fire | Scorched enemies have their elemental resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds. | ✓
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✗
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Chill | Cold | Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds. | ✓
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✗
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Freeze | Cold | Freeze prevents the affected target from taking actions for a duration based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds. | ✓
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✗
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Brittle | Cold | Brittle causes hits against enemies to have up to +6% Base critical strike chance against them, based on the cold damage of the hit. The base duration is 4 seconds. | ✓
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✗
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Shock | Lightning | Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds. | ✓
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✗
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Sap | Lightning | Sapped enemies deal up to 20% less damage, based on the lightning damage of the hit. The base duration is 4 Seconds. | ✓
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✗
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Mechanics
Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]
There is no limit on the number of different ailments a target can have at any given time.
Ailment threshold
In the great majority of cases, the ailment threshold matches the monster's maximum life. It primarily differs for especially high-life monsters (such as the Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2]
The magnitude (or effect) of an ailment is dependent on the damage the enemy takes from the hit, not the base damage of the hit.[3] Sources of increased non-damaging ailment effect will reduce the threshold to apply a certain magnitude of an ailment, but cannot exceed the capped effect.
Enemies which take no damage (in general, from the hit damage, or from the element of a damaging ailment) cannot have ailments inflicted upon them from hits.
Application by damage
Ailments are typically applied by hits comprised of their associated damage types.
Each ailment is associated with one or more damage types. A damaging hit can inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage can inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.
The damage type associations for ailments may be changed by specific effects. For example, The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn changes which damage types have the potential to inflict elemental ailments.
A damage hit also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill as long as it meets the threshold to inflict a chill.[4] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Passive skills and equipment can also have an additional chance to inflict ailments.
Targets may also have immunity or a chance to avoid certain ailments. These are multiplicative with the player's chance to inflict ailments on the target; 100% Avoidance and Immunity will take priority over sources of Always inflict <Ailment>.
To summarize, an ailment is applied to the target if:
- The hit of damage consists of damage types that have the potential to inflict the ailment
- The chance to inflict the ailment is successful
- The target fails to avoid the ailment
- The target is not immune to the ailment
- Any other conditions are met
Application by other means
Ailments can be applied in ways other than direct hits of damage.
- Elemental proliferation causes elemental ailments to spread to other targets within a radius.
- Certain ground effects apply ailments.
- Slaying a poisoned enemy with
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter KnifeRune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82%-9.45%)
Attacks per Second: 1.40
Weapon Range: 10Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per secondCalling it poison would imply
that it was even edible.equipped spreads poison to other targets within a radius.
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.5-4.4) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects per 1% Quality:
1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.chills enemies when hit.
- A strongbox with the "Incandescent" prefix ignites the character that activates it.
Damage with ailments
Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the skill's base damage that inflicts the ailment. Only the damage types that can inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage can potentially inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[5]
Damage with hits and damage with ailments are calculated separately and have different modifiers:
- Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
- Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances.
- Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments.
- Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage.
- Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][5]
Critical strikes
The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits.
A character's base critical strike multiplier is 150%. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments.[6]
The damage multiplier for ailments from critical strikes can also be scaled using generic critical strike multiplier through the Perfect Agony keystone.[1]
The Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Additional Effects per 1% Quality:
Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. can increase the damage multiplier for ailments from critical strikes.
Ailment defences
There are several types of modifiers that can provide defences against ailments. Using Shock as an example:
- Immune to X - e.g.
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock
Additional Effects per 1% Quality:
1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.- The ailment cannot be inflicted on you, and any existing stacks of the ailments on you are removed.
- Cannot be X-ed - e.g.
Fairgraves' TricorneFairgraves' Tricorne
TricorneEvasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented SpiritsFairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.- The ailment cannot be inflicted on you. Any existing stacks of the ailment prior to equipping or enabling the source of this mod will persist.[7]
- Unaffected by X - e.g.
Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.- The ailment can be inflicted on you with the appropriate ailment effect magnitudes, and you are considered as You are X-ed, but the ailment's actual debuff or damage over time will have no effect.
- Reduced X duration on you - e.g. Anointed Flesh - 100% reduced duration typically reduces ailment duration to 0, but some monsters may have additional ailment duration monster modifiers, which is additive.
- Reduced effect of X on you - e.g. Capacitor - This modifier affects the damage thresholds for hit-based ailments or reduces the overall effect of base value ailments. At 100%, you are considered as Unaffected by X. Note that enemies' modifiers to ailment effect are additive with increased/reduced effect on you.
- Chance to Avoid being X-ed - e.g. Insulated - Reaching 100% Chance to Avoid being X-ed causes you to be considered the same as Cannot be X-ed. Note that the inverse is not true.[8]
Unique items
List of unique items related to Ailments. This list does not include items that affect individual ailments only. For those items, see Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap.
Item | ![]() | Stats | ||
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Firesong![]() Crimson Jewel+(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental AilmentsWithin a firestorm, the Thane commands the flames Emblazoned by glory and the song of the First Ones For the master of fire fears nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | +(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
Grand Spectrum![]() Viridian JewelLimited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 12% chance to Avoid Elemental Ailments per Grand Spectrum | ||
Maelström of Chaos![]() Atoll MapMap Level: 71 Map Tier: 4 Guild Character: Ç Item Quantity: (+40%-+60%) Item Rarity: (+200%-+400%)Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect HexesWhispers from a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me strength or doom?Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 1 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes | ||
Militant Faith![]() Timeless JewelLimited to: 1 Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
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Pillars of Arun![]() Dunes MapMap Level: 82 Map Tier: 15 Guild Character: › Item Quantity: (+100%-+150%) Item Rarity: (+200%-+300%)(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Replica Pillars of Arun![]() Dunes MapMap Level: 82 Map Tier: 15 Guild Character: › Item Quantity: (+200%-+250%) Item Rarity: (+200%-+300%) Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Stormshroud![]() Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | +(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
Watcher's Eye![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Stormcharger![]() Plated GreavesArmour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. ![]() | 23 | +(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning Ailments | ||
Doedre's Tongue![]() Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. ![]() | 24 | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||
Elevore![]() Wolf PeltEvasion: (240-344)Requires Level 30, 66 Dex+(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell DamageAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. ![]() | 30 | +(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell Damage | ||
The Taming![]() Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed ![]() | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||
Replica Bitterdream![]() Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." ![]() | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate | ||
Drillneck![]() Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?" - Kiravi, Vaal Archer ![]() | 36 | Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce | ||
Astral Projector![]() Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. ![]() | 40 | +(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you | ||
Starlight Chalice![]() Iron FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 40Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during EffectUhtred and his priests drank of the skies to empower runes... and themselves.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 40 | Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect | ||
Pyroshock Clasp![]() Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. ![]() | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||
Kongming's Stratagem![]() Ancient Spirit ShieldEnergy Shield: (133-180) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. ![]() | 45 | (5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block | ||
Rashkaldor's Patience![]() Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and IgniteFate's smile, man's ruin. ![]() | 48 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite | ||
Algor Mortis![]() Carnal MittsEvasion: (90-101) Energy Shield: (69-91)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. ![]() | 50 | +(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging Ailments | ||
Fenumus' Weave![]() Carnal MittsEvasion: (198-272) Energy Shield: (41-56)Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the EnemyA burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors. ![]() | 50 | Grants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy | ||
Hyperboreus![]() Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. ![]() | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
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Painseeker![]() Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. ![]() | 54 | Adds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more Damage | ||
The Devouring Diadem![]() Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. ![]() | 54 | +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery
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Maloney's Nightfall![]() Vile Arrow QuiverRequires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance (8-10) to (14-16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. ![]() | 55 | Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance (8-10) to (14-16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Three-step Assault![]() Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while PhasingMove in with haste. Strike quick, strike hard. Vanish like smoke in the wind. ![]() | 55 | +(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing | ||
Rotblood Promise![]() Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 80% increased Reservation Efficiency +(20-30) to Intelligence 20% reduced Effect of Curses on you (15-25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold. Then carry it far and wide. ![]() | 56 | Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 80% increased Reservation Efficiency +(20-30) to Intelligence 20% reduced Effect of Curses on you (15-25)% increased Damage with Hits and Ailments against Cursed Enemies | ||
Farrul's Bite![]() Harlequin MaskEvasion: (439-592) Energy Shield: (89-121)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one. ![]() | 57 | Grants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Null and Void![]() Legion GlovesArmour: (257-338) Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? ![]() | 57 | +(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage | ||
Blasphemer's Grasp![]() Assassin's MittsEvasion: (260-369) Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. ![]() | 58 | +(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | ||
Gang's Momentum![]() Legion BootsArmour: (270-336) Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. ![]() | 58 | (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited Enemies | ||
Sign of the Sin Eater![]() Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. ![]() | 58 | 26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby Allies | ||
Farrul's Pounce![]() Hydrascale GauntletsArmour: (212-292) Evasion: (212-292)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away. ![]() | 59 | (100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth | ||
The Fulcrum![]() Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. ![]() | 60 | +20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Singularity![]() Platinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. ![]() | 62 | 30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies | ||
Doryani's Fist![]() Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. ![]() | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||
Death's Door![]() Crusader BootsArmour: (363-417) Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. ![]() | 64 | +(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | ||
Agnerod East![]() Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. ![]() | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments | ||
Leper's Alms![]() Mirrored Spiked ShieldChance to Block: (29%-30%) Evasion: (906-1218) Energy Shield: (186-245) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared SufferingOne's burden is another's gift. ![]() | 66 | +5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared Suffering | ||
Thunderfist![]() Murder MittsEvasion: (302-417) Energy Shield: (62-84)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy ShieldThe roar of the heavens Strikes more than fear Into the hearts of Man ![]() | 67 | Socketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy Shield | ||
The Queen's Hunger![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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Vulconus![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Beacon of Madness![]() Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. ![]() | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
Mercenary's Lot![]() Slink GlovesEvasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. ![]() | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies | ||
The Hungry Loop![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Yoke of Suffering![]() Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. ![]() | 70 | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock | ||
Polaric Devastation![]() Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light sank eternally into crushing darkness. ![]() | 80 | (15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them |
Passive skills
These passive skills are related to ailments.
Ailment damage with weapon or wielding type
Ailment damage with melee weapons
These passive skills grant increased ailment damage while wielding melee weapons.
Name | Stats |
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Melee Damage | 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2] 12% increased Melee Physical Damage [4] [5] [6] 16% increased Melee Physical Damage [3] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [4] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Ailment damage with one-handed weapons
These passive skills grant increased ailment damage while wielding one-handed weapons.
Name | Stats |
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One Handed Damage | 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Ailment damage with two-handed weapons
These passive skills grant increased ailment damage while wielding a two-handed weapon.
Name | Stats |
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Two Handed Melee Damage | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4] 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 12% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 10% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Ailment damage while dual wielding
These passive skills grant increased ailment damage while dual wielding.
Name | Stats |
---|---|
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] |
Ailment damage with specific weapon class
Ailment damage while wielding a shield
These passive skills grant increased ailment damage from attack skills while wielding a shield.
Name | Stats |
---|---|
Shield Damage | 12% increased Physical Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Block | 10% increased Physical Attack Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +5% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Ailment damage while wielding an axe
These passive skills grant increased ailment damage from attack skills while wielding an axe.
Name | Stats |
---|---|
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 18% increased Physical Damage with Axes Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [2] Axe Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Axes [5] [6] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Cleaving | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Hatchet Master | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
Ailment damage while wielding a mace
These passive skills grant increased ailment damage with attack skills while wielding a mace.
Name | Stats |
---|---|
Mace Damage | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% chance to double Stun Duration [3] |
Blacksmith's Clout | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life [1] |
Ailment damage while wielding a sword
These passive skills grant increased ailment damage with attack skills while wielding a sword.
Name | Stats |
---|---|
Sword Damage | 14% increased Physical Damage with Swords Sword Attacks deal 14% increased Damage with Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 16% increased Physical Damage with Swords Sword Attacks deal 16% increased Damage with Ailments [5] [6] Sword Attacks deal 14% increased Damage with Hits and Ailments [4] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +3 to Melee Strike Range with Swords [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Ailment damage while wielding a dagger
These passive skills grant increased ailment damage with attack skills while wielding a dagger.
Name | Stats |
---|---|
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
Ailment damage while wielding a claw
These passive skills grant increased ailment damage with attack skills while wielding a claw.
Name | Stats |
---|---|
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Ailment Damage and Poison Duration | Claw Attacks deal 15% increased Damage with Ailments 5% increased Poison Duration [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws [1] |
Ailment damage while wielding a staff
These passive skills grant increased ailment damage with attack skills while wielding a staff.
Name | Stats |
---|---|
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff [2] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff [1] |
Ailment damage while wielding a bow
These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.
Ailment damage while wielding a wand
These passive skills grant increased ailment damage with attack skills while wielding a wand.
Name | Stats |
---|---|
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Increased elemental ailment duration
These passive skills increase the duration of elemental ailments.
Name | Stats |
---|---|
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Increased cold ailment duration
These passive skills increase the duration of cold ailments.
Name | Stats |
---|---|
Fingers of Frost | 30% chance to Freeze Enemies which are Chilled 30% increased Effect of Cold Ailments 30% increased Duration of Cold Ailments [1] |
Increased fire ailment duration
These passive skills increase the duration of fire ailments. No results found for the given query.
Increased lightning ailment duration
These passive skills increase the duration of lightning ailments. No results found for the given query.
Increased non-damaging ailment effect
These passive skills increase the effects of non-damaging ailments.
Name | Stats |
---|---|
Ailment Effect | 20% increased Effect of Non-Damaging Ailments [1] |
Weapon Elemental Damage and Ailment Effect | 10% increased Elemental Damage with Attack Skills 10% increased Effect of Non-Damaging Ailments [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Increased elemental ailment effect
These passive skills increase the effect of elemental ailments. No results found for the given query.
Increased cold ailment effect
These passive skills increase the effects of cold ailments.
Name | Stats |
---|---|
Cold Ailment Effect | 20% increased Effect of Cold Ailments [1] |
Cold Damage and Cold Ailment Effect | 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Breath of Rime | 30% increased Cold Damage 50% increased Effect of Cold Ailments [1] |
Fingers of Frost | 30% chance to Freeze Enemies which are Chilled 30% increased Effect of Cold Ailments 30% increased Duration of Cold Ailments [1] |
Flash Freeze | 25% increased Cold Damage 30% increased Effect of Cold Ailments 15% chance to Freeze [1] |
Increased fire ailment effect
These passive skills increase the effects of fire ailments. No results found for the given query.
Increased lightning ailment effect
These passive skills increase the effects of lightning ailments.
Name | Stats |
---|---|
Lightning Ailment Effect | 20% increased Effect of Lightning Ailments [1] |
Breath of Lightning | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Misc
These passive skills are related to ailments, but do not fit into any other category.
Name | Stats |
---|---|
Ailment Damage | 15% increased Damage with Ailments [1] |
Attack Damage and Leech | 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [2] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Damaging Ailment Duration | 15% increased Duration of Ailments on Enemies [1] |
Arcane Sanctuary | 30% increased Spell Damage while holding a Shield 25% chance to Avoid being Stunned while holding a Shield 25% chance to Avoid Elemental Ailments while holding a Shield [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Dire Torment | 40% increased Critical Strike Chance +25% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Dirty Techniques | +10% to Damage over Time Multiplier for Ailments Damaging Ailments deal damage 10% faster [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Champion![]() | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Elementalist![]() | Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elementalist![]() | Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elementalist![]() | Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% [1] |
Elementalist![]() | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Hierophant![]() | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1] |
Pathfinder![]() | Master Alchemist | Magic Utility Flasks applied to you have 20% increased Effect Removes Elemental Ailments when you use a Flask [1] |
Pathfinder![]() | Veteran Bowyer | Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges [1] |
Raider![]() | Avatar of the Veil | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1] |
Ranger![]() | Fury of Nature | Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of 20 Non-Damaging Elemental Ailments you inflict have 100% more Effect [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to Ailment:
Name | Stats |
---|---|
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] [2] |
Circling Oblivion | 25% increased Damage over Time 15% increased Duration of Ailments on Enemies [1] |
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Deep Chill | +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Electric Presence | Wrath has 50% increased Mana Reservation Efficiency 20% increased Effect of Lightning Ailments [1] |
Elegant Form | +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Haemorrhage | 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Hound's Mark | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1] |
Overshock | 30% increased Lightning Damage 40% increased Effect of Lightning Ailments [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Spiteful Presence | Hatred has 50% increased Mana Reservation Efficiency 20% increased Effect of Cold Ailments [1] |
Tempered Arrowheads | Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Volatile Presence | Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments [1] |
Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Effect of Non-Damaging Ailments | 10% increased Effect of Non-Damaging Ailments [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Related modifiers
The following modifiers are related to ailment:
Item mods
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
The Elder's | Item | Prefix | 68 | +(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | Item | Prefix | 75 | +(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | Item | Prefix | 83 | +(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
Hunter's | Item | Prefix | 68 | (10-12)% increased Duration of Ailments on Enemies | gloves_basilisk 500 |
Hunter's | Item | Prefix | 80 | (13-15)% increased Duration of Ailments on Enemies | gloves_basilisk 500 |
of the Elder | Item | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Item | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Redemption | Item | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Redemption | Item | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 16 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 18 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 20 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 16 Innervate | helmet_shaper 800 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 18 Innervate | helmet_shaper 800 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 20 Innervate | helmet_shaper 800 |
of Redemption | Item | Suffix | 68 | (15-20)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 |
of Redemption | Item | Suffix | 68 | (30-34)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 |
of Redemption | Item | Suffix | 73 | (35-40)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 |
of Redemption | Item | Suffix | 75 | (21-25)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 |
V2IncreasedChillEffectCorrupted | Item | Corrupted | 40 | (25-30)% increased Effect of Cold Ailments | helmet 1000 |
HellscapeUpsideAilmentDuration2_ | Item | Scourge Benefit | 45 | (7-8)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideAilmentDuration3 | Item | Scourge Benefit | 68 | (9-10)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideAilmentDuration4 | Item | Scourge Benefit | 68 | (11-12)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideNonDamagingAilmentEffect2_ | Item | Scourge Benefit | 45 | (10-12)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideNonDamagingAilmentEffect3 | Item | Scourge Benefit | 68 | (13-15)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideNonDamagingAilmentEffect4_ | Item | Scourge Benefit | 68 | (16-18)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideKeystonePerfectAgony_ | Item | Scourge Benefit | 68 | Perfect Agony | body_armour 10 |
HellscapeDownsideCannotApplyAilments1___ | Item | Scourge Detriment | 45 | Cannot inflict Elemental Ailments | sceptre 500 wand 500 staff 500 |
HellscapeDownsideAllAilmentDuration2 | Item | Scourge Detriment | 45 | (25-21)% reduced Duration of Ailments on Enemies | gloves 250 |
HellscapeDownsideAllAilmentDuration3__ | Item | Scourge Detriment | 68 | (30-26)% reduced Duration of Ailments on Enemies | gloves 250 |
HellscapeDownsideEffectOfNonDamagingAilments2 | Item | Scourge Detriment | 45 | (40-30)% reduced Effect of Non-Damaging Ailments | boots 500 |
HellscapeDownsideEffectOfNonDamagingAilments3 | Item | Scourge Detriment | 68 | (60-50)% reduced Effect of Non-Damaging Ailments | boots 500 |
IncreasedAilmentDurationEldritchImplicit2 | Item | Eater of Worlds | 75 | (15-16)% increased Duration of Ailments on Enemies | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit1 | Item | Eater of Worlds | 75 | (13-14)% increased Duration of Ailments on Enemies | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit4 | Item | Eater of Worlds | 75 | (19-20)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit5 | Item | Eater of Worlds | 75 | (21-22)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit3 | Item | Eater of Worlds | 75 | (17-18)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit6 | Item | Eater of Worlds | 75 | (23-24)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | (29-30)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | (31-32)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | (33-34)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | (35-36)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | (21-22)% increased Duration of Ailments on Enemies | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | (23-24)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | (25-26)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | (27-28)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | (29-30)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit1 | Item | Eater of Worlds | 75 | (14-16)% increased Effect of Non-Damaging Ailments | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit2 | Item | Eater of Worlds | 75 | (17-19)% increased Effect of Non-Damaging Ailments | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit3 | Item | Eater of Worlds | 75 | (20-22)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit4 | Item | Eater of Worlds | 75 | (23-25)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit5 | Item | Eater of Worlds | 75 | (26-27)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit6 | Item | Eater of Worlds | 75 | (28-29)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | (32-34)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | (35-37)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | (38-39)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | (40-41)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | (23-25)% increased Effect of Non-Damaging Ailments | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | (29-31)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | (32-33)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | (26-28)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | (34-35)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 |
Decrepifying | Jewel | Prefix | 1 | Damaging Ailments deal damage (4-6)% faster | default 250 |
V2IncreasedAilmentEffectOnEnemiesCorrupted | Jewel | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | jewel 1000 |
of Chilling | Abyss Jewel | Suffix | 30 | (10-15)% increased Effect of Cold Ailments | abyss_jewel_summoner 0 default 500 |
of Shocking | Abyss Jewel | Suffix | 30 | (10-15)% increased Effect of Lightning Ailments | abyss_jewel_summoner 0 default 500 |
of Escape | Abyss Jewel | Suffix | 84 | (8-10)% chance to Avoid Elemental Ailments while you have Elusive | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorrupted | Abyss Jewel | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | default 1000 |
of Tumult | Cluster Jewel | Suffix | 1 | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 350 |
of Turbulence | Cluster Jewel | Suffix | 68 | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 350 |
of Disturbance | Cluster Jewel | Suffix | 84 | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 250 |
of the Order | Unveiled | Suffix | 60 | You are Immune to Ailments while Focused Focus has (5-8)% increased Cooldown Recovery Rate | boots 2000 |
of the Order | Unveiled | Suffix | 60 | (33-40)% increased Effect of Non-Damaging Ailments | boots 1500 amulet 1500 |
of the Order | Unveiled | Suffix | 60 | (81-90)% increased Duration of Ailments you inflict while Focused | helmet 1000 |
TangledAltarDownsidePlayerNonDamagingAilmentsReflectedToSelf | Eldritch Altar | Unique | 1 | Non-Damaging Ailments you inflict are reflected back to you | primordial_altar_upside 0 tangle_altar 1000 |
of Prolonged Suffering | Sanctified Relic | Suffix | 75 | (20-30)% increased Duration of Ailments on Enemies | dex_special_relic 600 default 150 |
of Punishment | Sanctified Relic | Suffix | 75 | (20-30)% increased Effect of Non-Damaging Ailments | dex_special_relic 600 default 150 |
SanctumSpecialCorruptionKeystonePerfectAgony | Sanctified Relic | Corrupted | 1 | Perfect Agony | default 100 |
Enchantments
The Lord's Labyrinth enchantments
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
EnchantmentElusive | 83 | Eternal Labyrinth of Potential | 20% chance to Avoid Elemental Ailments while you have Elusive | belt 1 |
Enchantment Status Ailments 1 | 53 | Cruel Labyrinth | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Enchantment Status Ailments 2 | 66 | Merciless Labyrinth | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Enchantment Status Ailments 3 | 75 | Eternal Labyrinth | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Heist enchantments
Name | Groups | ![]() | Stats |
---|---|---|---|
Enchantment Ailment Modifier Effect | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect |
Enchantment Ailment Modifier Effect and Attribute Requirement | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 6% increased Effect 25% reduced Attribute Requirements |
Enchantment Ailment Modifier Effect and No Blue Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Green Sockets |
Enchantment Ailment Modifier Effect and No Green Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Blue Sockets |
Enchantment Ailment Modifier Effect and No Red Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Red Sockets |
Enchantment Ailment Modifier Effect and Sockets Are Linked | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 6% increased Effect All Sockets Linked |
Enchantment Ailment Modifier Effect and White Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has 1 White Socket |
Enchantment Ailment Modifier Effect and Attribute Requirement Penalty | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 15% increased Effect 200% increased Attribute Requirements |
Enchantment Ailment Modifier Effect and Only Blue Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Blue |
Enchantment Ailment Modifier Effect and Only Green Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Green |
Enchantment Ailment Modifier Effect and Only Red Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Red |
Enchantment Ailment Modifier Effect and Socket Penalty | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 15% increased Effect -3 to maximum Sockets |
Enchantment Caster Damage Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Caster Damage Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Chaos Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Chaos Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Cold Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Cold Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Fire Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Fire Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Lightning Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Lightning Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Mana Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Mana Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Physical Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Physical Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Map and area mods
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 20% chance to cause Elemental Ailments on Hit | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 15% chance to cause Elemental Ailments on Hit | mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 10% chance to cause Elemental Ailments on Hit | top_tier_map 0 expedition_logbook 800 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have a 20% chance to cause Elemental Ailments on Hit | top_tier_map 0 maven_map 800 primordial_map 800 |
Empowered | Area | Prefix | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 15% chance to cause Elemental Ailments on Hit | top_tier_map 0 expedition_logbook 800 |
Empowered | Area | Prefix | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 20% chance to cause Elemental Ailments on Hit | top_tier_map 0 expedition_logbook 800 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 50% chance to Avoid Elemental Ailments | mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 30% chance to Avoid Elemental Ailments | low_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 70% chance to Avoid Elemental Ailments | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have 70% chance to Avoid Elemental Ailments | top_tier_map 0 maven_map 800 primordial_map 800 |
MapMonstersChanceToInflictStatusAilmentsDelve | Delve Area | Delve Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (10-15)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve2 | Delve Area | Delve Area | 52 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (16-25)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve3_ | Delve Area | Delve Area | 173 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (26-35)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonsterStatusAilmentImmunityDelve | Delve Area | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve2 | Delve Area | Delve Area | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve3 | Delve Area | Delve Area | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 50% chance to Avoid Elemental Ailments | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have a (10-15)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis2_ | Synthesis unknown | Synthesis unknown | 68 | Monsters have a (16-25)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis3__ | Synthesis unknown | Synthesis unknown | 79 | Monsters have a (26-35)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis__ | Synthesis unknown | Synthesis unknown | 1 | Monsters have 20% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis3 | Synthesis unknown | Synthesis unknown | 79 | Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
Empowered | Heist Contract/Blueprint | Prefix | 73 | Monsters have a 15% chance to cause Elemental Ailments on Hit | default 800 |
Empowered | Heist Contract/Blueprint | Prefix | 78 | Monsters have a 20% chance to cause Elemental Ailments on Hit | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 46 | Monsters have 30% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 73 | Monsters have 50% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 78 | Monsters have 70% chance to Avoid Elemental Ailments | default 800 |
Monsters mods
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
Mirrored | Monster | Prefix | 46 | Non-Damaging Ailments Reflection (Hidden) | default 500 |
Flamewoven | Monster | Unique | 1 | Inflict Fire Exposure on Hit (Hidden) 25% of Physical Damage Converted to Fire Damage (Hidden) 50% increased Fire Damage (Hidden) Gain 50% of Physical Damage as Extra Fire Damage (Hidden) +50% to Fire Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Flame-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Flame-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
Freezing | Monster | Unique | 68 | 35% chance to Freeze (Hidden) All Damage can Freeze (Hidden) 25% increased Freeze Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Freezing | Monster | Unique | 68 | 20% chance to Freeze (Hidden) All Damage can Freeze (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Frostwoven | Monster | Unique | 1 | Inflict Cold Exposure on Hit (Hidden) 25% of Physical Damage Converted to Cold Damage (Hidden) 50% increased Cold Damage (Hidden) Gain 50% of Physical Damage as Extra Cold Damage (Hidden) +50% to Cold Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Frost-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Frost-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
Imprisoning | Monster | Unique | 18 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 20% additional Physical Damage Reduction (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Storms | Monster | Unique | 24 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Storm-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
of Siphoning | Monster | Unique | 34 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | magic 0 default 200 |
Stormwoven | Monster | Unique | 1 | Inflict Lightning Exposure on Hit (Hidden) 25% of Physical Damage Converted to Lightning Damage (Hidden) 50% increased Lightning Damage (Hidden) Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) +50% to Lightning Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Trickery | Monster | Unique | 68 | +100% chance to Suppress Spell Damage (Hidden) Prevent +10% of Suppressed Spell Damage (Hidden) Non-Damaging Ailments Reflection (Hidden) Monster gives 20000% increased Experience on death (Hidden) | no_common_monster_mods 0 legion_monster 0 essence_monster 0 delve_monster 0 abyss_monster 0 breach_commander 0 immobile 0 blight_monster 0 magic 0 default 50 |
Blessing of Elements | Monster | Nemesis | 25 | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | rare 800 |
Vaal Cultist's Touch | Monster | Torment | 1 | Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | default 1000 |
Legacy mods
The following fossil-exclusive modifiers are spawn disabled:
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of the Underground | Delve | Suffix | 1 | (15-20)% increased Damage with Ailments | jewel 1000 abyss_jewel 1000 |
of the Underground | Delve | Suffix | 1 | (30-40)% increased Damage with Ailments | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 |
Achievements
Name | Description |
---|---|
Elemental Trinity | Slay an enemy that is simultaneously Ignited, Shocked, and Frozen. |
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.16.0 |
|
3.15.0 |
|
3.5.0 |
|
3.0.0 |
|
References
- ↑ 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
- ↑ version 3.9.0 patch note
- ↑ https://www.pathofexile.com/forum/view-thread/3284453
- ↑ Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
- ↑ 5.0 5.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.
- ↑ https://www.pathofexile.com/forum/view-thread/2627116
- ↑ https://i.imgur.com/GcAFB0I.png
- ↑ https://i.imgur.com/GcAFB0I.png