Ailment

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An ailment is a detrimental effect associated with one or more damage types. Ailments are similar to debuffs, but they are not synonymous. The most notable difference is that ailments are typically inflicted by hits made up of their associated damage types, whereas debuffs are applied by skill effects.

List of ailments

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Damaging ailments are those that inflict damage over time. They include bleeding, poison, and ignite. Non-damaging ailments include chill, freeze, shock, scorch, brittle, and sap.

Ailment Associated damage type Effect Elemental Damaging
Bleeding

Bleed status icon.png

Physical Bleeding can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted bleeding as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison

Poison status icon.png

Physical and chaos Poison causes the affected target to take 30% of the combined physical and chaos damage of the hit that applied poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite

Ignite status icon.png

Fire Ignite causes the affected target to burn for 90% of the fire damage of the hit that applied ignite. The base duration is 4 seconds.
Scorch

Scorch status icon.png

Fire Scorched enemies have their elemental resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Chill

Chill status icon.png

Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze

Freeze status icon.png

Cold Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Brittle

Brittle status icon.png

Cold Brittle causes hits against enemies to have up to +15% Base critical strike chance against them, based on the cold damage of the hit. The base duration is 4 seconds.
Shock

Shock status icon.png

Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Sap

Sap status icon.png

Lightning Sapped enemies deal up to 20% less damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]

There is no limit on the number of different ailments a target can have at any given time.

Ailment threshold

In the great majority of cases, the ailment threshold matches the monster's maximum life. It primarily differs for especially high-life monsters (such as the Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2]

The magnitude (or effect) of an ailment is dependent on the damage the enemy takes from the hit, not the base damage of the hit.[3] Sources of increased non-damaging ailment effect will reduce the threshold to apply a certain magnitude of an ailment, but cannot exceed the capped effect.

Enemies which take no damage (in general, from the hit damage, or from the element of a damaging ailment) cannot have ailments inflicted upon them from hits.

Application by damage

Ailments are typically applied by hits comprised of their associated damage types.

Each ailment is associated with one or more damage types. A damaging hit can inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage can inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by specific effects. For example, The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
changes which damage types have the potential to inflict elemental ailments.

A damage hit also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill as long as it meets the threshold to inflict a chill.[4] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Passive skills and equipment can also have an additional chance to inflict ailments.

Targets may also have immunity or a chance to avoid certain ailments. These are multiplicative with the player's chance to inflict ailments on the target; 100% Avoidance and Immunity will take priority over sources of Always inflict <Ailment>.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

  • Elemental proliferation causes elemental ailments to spread to other targets within a radius.
  • Certain ground effects apply ailments.
  • Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Physical Damage: (60-70) to (206-226)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
    Adds (50-60) to (120-140) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    equipped spreads poison to other targets within a radius.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when HitBuff grants 0.05% less Physical Damage taken from Hits while stationary
    Buff grants 0.05% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants (8-13)% less Physical Damage taken from Hits while stationary
    Buff grants (8-12)% less Fire Damage taken from Hits while stationary
    Base duration is (2.5-4.4) seconds
    Buff grants Immunity to Freeze
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    chills enemies when hit.
  • A strongbox with the "Incandescent" prefix ignites the character that activates it.

Damage with ailments

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the skill's base damage that inflicts the ailment. Only the damage types that can inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage can potentially inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[5]

Damage with hits and damage with ailments are calculated separately and have different modifiers:

  • Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
  • Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances.
  • Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments.
  • Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage.
  • Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][5]

Critical Strikes

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits.

A character's base critical strike multiplier is 150%. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments.[6]

The damage multiplier for ailments from critical strikes can also be scaled using generic critical strike multiplier through the Perfect Agony keystone.[1]

The Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical StrikesSupported Skills have 1% increased Critical Strike ChanceSupported Skills have +0.75% to Critical Strike MultiplierSupported Skills have +(55-83)% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
can increase the damage multiplier for ailments from critical strikes.

Unique items

List of unique items related to Ailment. This list does not include item that affect individual ailment only. For those item , read Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap article.

ItemRequired levelStats
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 110% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
+3% chance to Suppress Spell Damage
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
110% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
+3% chance to Suppress Spell Damage
Maelström of ChaosMaelström of Chaos
Atoll Map
Map Level: 73
Map Tier: 6
Item Quantity: (+40%-+60%)
Item Rarity: (+200%-+400%)
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Pillars of ArunPillars of Arun
Dunes Map
Map Level: 77
Map Tier: 10
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Replica Pillars of ArunReplica Pillars of Arun
Dunes Map
Map Level: 77
Map Tier: 10
Item Quantity: (+200%-+250%)
Item Rarity: (+200%-+300%)
Monster Pack Size: +30%
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
30% increased Pack size
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers."
- Administrator Qotra
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
30% increased Pack size
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
+(5-8)% chance to Suppress Spell Damage while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
StormchargerStormcharger
Plated Greaves
Armour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
23+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Retaliation CharmRetaliation Charm
Citrine Amulet
Requires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
An eye for an eye.
30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Replica BitterdreamReplica Bitterdream
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
"Attempt #2520: Been slaving away at this one for longer than I can remember.
Convinced this assignment is retribution from my superior..."
3222% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Doedre's ScornDoedre's Scorn
Lunaris Circlet
Energy Shield: (141-168)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
A scar of the flesh you'll never forget,
A scar of the mind you'll never remember.
39+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
20% increased Elemental Damage
(10-20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30-50)% increased Skill Effect Duration
Astral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 40Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
40Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
Kongming's StratagemKongming's Stratagem
Ivory Spirit Shield
Energy Shield: (122-160)
Movement Speed: -3%
Requires Level 41, 101 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
41(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Pyroshock ClaspPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Algor MortisAlgor Mortis
Carnal Mitts
Evasion: (90-101)
Energy Shield: (69-91)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Fenumus' WeaveFenumus' Weave
Carnal Mitts
Evasion: (198-272)
Energy Shield: (41-56)
Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
A burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
50Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
Your Critical Strike Chance is Lucky while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
(14-16)% increased Trap Throwing Speed
PainseekerPainseeker
Shagreen Gloves
Evasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Lay bare paths to pain you never knew you had.
54Adds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
Maloney's NightfallMaloney's Nightfall
Vile Arrow Quiver
Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Three-step AssaultThree-step Assault
Shagreen Boots
Evasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
Rotblood PromiseRotblood Promise
Unset Ring
Requires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed Enemies
Accept the infection, let it take hold.
Then carry it far and wide.
56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed Enemies
Farrul's BiteFarrul's Bite
Harlequin Mask
Evasion: (439-592)
Energy Shield: (89-121)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
Null and VoidNull and Void
Legion Gloves
Armour: (257-338)
Energy Shield: (52-70)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
Blasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Evasion: (260-369)
Energy Shield: (52-75)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
58+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Physical Damage: 43-80
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
Farrul's PounceFarrul's Pounce
Hydrascale Gauntlets
Armour: (212-292)
Evasion: (212-292)
Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
A hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.
59(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
60+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
SingularitySingularity
Platinum Sceptre
Sceptre
Physical Damage: 51-76
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
6230% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered Enemies
Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Death's DoorDeath's Door
Crusader Boots
Armour: (363-417)
Energy Shield: (75-84)
Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
To extend your life as long as possible
is to extend all the maladies that come with it.
64+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Chance to Block: (29%-30%)
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
66+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
ThunderfistThunderfist
Murder Mitts
Evasion: (121-139)
Energy Shield: (50-58)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
The roar of the heavens
Strikes more than fear
Into the hearts of Man
67Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on Enemies
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Mercenary's LotMercenary's Lot
Slink Gloves
Evasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Yoke of SufferingYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Polaric DevastationPolaric Devastation
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Those that escaped the annihilating light
sank eternally into crushing darkness.
80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them

Passive skills

These passive skills are related to ailments.

Ailment damage with weapon or wielding type

Ailment damage with melee weapons

These passive skills grant increased ailment damage while wielding melee weapons.

NameStats
Melee Damage
Damagemelee passive skill icon.png
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]

12% increased Melee Physical Damage [4] [5] [6]
16% increased Melee Physical Damage [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [4]
Melee Damage and Life
Damagemelee passive skill icon.png
16% increased Melee Physical Damage
+16 to maximum Life [1]

Ailment damage with one-handed weapons

These passive skills grant increased ailment damage while wielding one-handed weapons.

NameStats
One Handed Damage
Onehandspeed passive skill icon.png
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]
One Handed Melee Damage
Onehanddamage passive skill icon.png
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Sleight of Hand
Swashbuckler passive skill icon.png
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Strong Arm
Strongarm passive skill icon.png
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]

Ailment damage with two-handed weapons

These passive skills grant increased ailment damage while wielding a two-handed weapon.

NameStats
Two Handed Melee Damage
2handeddamage passive skill icon.png
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6]
Two Handed Melee Damage and Area of Effect
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
2handedspeed passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
Accuracy2h passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
2handeddamage passive skill icon.png
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
2handeddamage passive skill icon.png
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
2handeddamage passive skill icon.png
10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Butchery
Butchery passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Destroyer
Executioner passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Kinetic Impacts
2handeddamage passive skill icon.png
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
Martial Experience
MartialExperience passive skill icon.png
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Wrecking Ball
Wreckingball passive skill icon.png
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Ailment damage while dual wielding

These passive skills grant increased ailment damage while dual wielding.

NameStats
Dual Wield Damage and Attack Speed
Damagedualwieldgreen passive skill icon.png
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]

Ailment damage with specific weapon class

Ailment damage while wielding a shield

These passive skills grant increased ailment damage from attack skills while wielding a shield.

NameStats
Shield Damage
ShieldAttackDamage passive skill icon.png
12% increased Physical Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]
Shield Damage and Block
ShieldAttackDamage passive skill icon.png
10% increased Physical Attack Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1]
Shield Damage and Defences
ShieldAttackDamage passive skill icon.png
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Aggressive Bastion
ShieldAttackDamage passive skill icon.png
30% increased Physical Attack Damage while holding a Shield
+5% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield [1]

Ailment damage while wielding an axe

These passive skills grant increased ailment damage from attack skills while wielding an axe.

NameStats
Axe Damage
Attackspeedaxe passive skill icon.png
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Damageaxe passive skill icon.png
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon.png
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [5] [6]
Axe Damage and Critical Strike Chance
Damageaxe passive skill icon.png
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
Damageaxe passive skill icon.png
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Cleaving
Hatchetmaster passive skill icon.png
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Feller of Foes
AxeNotable2 passive skill icon.png
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Harvester of Foes
AxeNotable1 passive skill icon.png
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Hatchet Master
AxesandAttackSpeed passive skill icon.png
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]

Ailment damage while wielding a mace

These passive skills grant increased ailment damage with attack skills while wielding a mace.

NameStats
Mace Damage
Macedmg passive skill icon.png
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1]

Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2]
Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
Mace Damage and Area of Effect
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
8% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Macedmg passive skill icon.png
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
Macecritdmgspeed passive skill icon.png
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]
Mace Damage and Reduced Enemy Stun Threshold
Stunmace passive skill icon.png
16% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
Macedmg passive skill icon.png
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% chance to double Stun Duration [3]
Blacksmith's Clout
MaceNotable1 passive skill icon.png
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres [1]
Bone Breaker
Macedmg passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Ribcage Crusher
BloodyBludgeon passive skill icon.png
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Skull Cracking
Skullcracking passive skill icon.png
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]
Spinecruncher
Stunmace passive skill icon.png
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life [1]

Ailment damage while wielding a sword

These passive skills grant increased ailment damage with attack skills while wielding a sword.

NameStats
Sword Damage
Damagesword passive skill icon.png
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [2]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [5] [6]

Sword Attacks deal 14% increased Damage with Hits and Ailments [4]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Block
Dualwieldblock passive skill icon.png
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Damagesword passive skill icon.png
Sword Attacks deal 10% increased Damage with Hits and Ailments
+1 to Melee Strike Range with Swords [1]
Blade Master
Blademaster passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Bladedancer
SwordNotable1 passive skill icon.png
Sword Attacks deal 30% increased Damage with Hits and Ailments
+3 to Melee Strike Range with Swords [1]
Brutal Blade
Cruelblade passive skill icon.png
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Razor's Edge
Razorsedge passive skill icon.png
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]

Ailment damage while wielding a dagger

These passive skills grant increased ailment damage with attack skills while wielding a dagger.

NameStats
Dagger Ailment Damage
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
Masterydaggerdex passive skill icon.png
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Damage
Criticaldaggerint passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Attackspeeddagger passive skill icon.png
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Masterydaggerdex passive skill icon.png
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Flaying
Flaying passive skill icon.png
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]

Ailment damage while wielding a claw

These passive skills grant increased ailment damage with attack skills while wielding a claw.

NameStats
Claw Ailment Damage and Poison Chance
Clawmasterydex passive skill icon.png
10% chance to Poison on Hit with Attacks
Claw Attacks deal 15% increased Damage with Ailments [1]
Claw Ailment Damage and Poison Duration
Clawmasterydex passive skill icon.png
Claw Attacks deal 15% increased Damage with Ailments
5% increased Poison Duration [1]
Claw Damage
Clawmasterydex passive skill icon.png
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Attackspeedclaw passive skill icon.png
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Claws of the Magpie
ClawsOfTheMagpie passive skill icon.png
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Poisonous Fangs
ClawNotable2 passive skill icon.png
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws [1]

Ailment damage while wielding a staff

These passive skills grant increased ailment damage with attack skills while wielding a staff.

NameStats
Staff Critical Strike Chance
Staffspeed passive skill icon.png
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
Staff Damage and Armour
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Damagestaff passive skill icon.png
Staff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff [2]
Staff Damage and Stun Duration
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Smashing Strikes
Stunstaff passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]
Steelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff [1]

Ailment damage while wielding a bow

These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.

Ailment damage while wielding a wand

These passive skills grant increased ailment damage with attack skills while wielding a wand.

NameStats
Wand Damage
Masterywand passive skill icon.png
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Physical Damage
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
Masterywand passive skill icon.png
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]

Increased elemental ailment duration

These passive skills increase the duration of elemental ailments.

NameStats
Elemental Focus
ElementalFocus passive skill icon.png
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]

Increased cold ailment duration

These passive skills increase the duration of cold ailments.

NameStats
Fingers of Frost
Breathofrime passive skill icon.png
30% chance to Freeze Enemies which are Chilled
30% increased Effect of Cold Ailments
30% increased Duration of Cold Ailments [1]

Increased fire ailment duration

These passive skills increase the duration of fire ailments. No results found for the given query.

Increased lightning ailment duration

These passive skills increase the duration of lightning ailments. No results found for the given query.

Increased non-damaging ailment effect

These passive skills increase the effects of non-damaging ailments.

NameStats
Ailment Effect
Elementaldamage passive skill icon.png
20% increased Effect of Non-Damaging Ailments [1]
Weapon Elemental Damage and Ailment Effect
Weaponelementaldamagepercentage passive skill icon.png
10% increased Elemental Damage with Attack Skills
10% increased Effect of Non-Damaging Ailments [1] [2]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon.png
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Elemental Focus
ElementalFocus passive skill icon.png
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]

Increased elemental ailment effect

These passive skills increase the effect of elemental ailments. No results found for the given query.

Increased cold ailment effect

These passive skills increase the effects of cold ailments.

NameStats
Cold Ailment Effect
Colddamage passive skill icon.png
20% increased Effect of Cold Ailments [1]
Cold Damage and Cold Ailment Effect
Colddamage passive skill icon.png
12% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Breath of Rime
BreathofRime2 passive skill icon.png
30% increased Cold Damage
50% increased Effect of Cold Ailments [1]
Fingers of Frost
Breathofrime passive skill icon.png
30% chance to Freeze Enemies which are Chilled
30% increased Effect of Cold Ailments
30% increased Duration of Cold Ailments [1]
Flash Freeze
Newcolddamage passive skill icon.png
25% increased Cold Damage
30% increased Effect of Cold Ailments
15% chance to Freeze [1]

Increased fire ailment effect

These passive skills increase the effects of fire ailments. No results found for the given query.

Increased lightning ailment effect

These passive skills increase the effects of lightning ailments.

NameStats
Lightning Ailment Effect
Lightningint passive skill icon.png
20% increased Effect of Lightning Ailments [1]
Breath of Lightning
BreathofLightening2 passive skill icon.png
30% increased Lightning Damage
50% increased Effect of Lightning Ailments [1]
Static Blows
Staticshield passive skill icon.png
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]

Misc

These passive skills are related to ailments, but do not fit into any other category.

NameStats
Ailment Damage
DamageOverTime passive skill icon.png
15% increased Damage with Ailments [1]
Attack Damage and Leech
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Attack Damage
60% increased total Recovery per second from Life Leech
12% increased Damage with Ailments from Attack Skills [1]

12% increased Attack Damage
0.4% of Physical Attack Damage Leeched as Life
12% increased Damage with Ailments from Attack Skills [2]
Attack Damage and Speed
OneHandedPhysicalAndLeechNode passive skill icon.png
12% increased Attack Damage
12% increased Damage with Ailments from Attack Skills
3% increased Attack Speed [1]
Critical Ailment Damage Over Time Multiplier
AilmentDamageCritMultiplier passive skill icon.png
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Damage against Cursed Enemies
Corruption passive skill icon.png
15% increased Damage with Hits and Ailments against Cursed Enemies [1]
Damaging Ailment Duration
DamageOverTime passive skill icon.png
15% increased Duration of Ailments on Enemies [1]
Arcane Sanctuary
ShieldNotable passive skill icon.png
30% increased Spell Damage while holding a Shield
25% chance to Avoid being Stunned while holding a Shield
25% chance to Avoid Elemental Ailments while holding a Shield [1]
Deadly Draw
Deadlydraw passive skill icon.png
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Dire Torment
DireTorment passive skill icon.png
40% increased Critical Strike Chance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Dirty Techniques
BleedPoison passive skill icon.png
+10% to Damage over Time Multiplier for Ailments
Damaging Ailments deal damage 10% faster [1]
Malicious Intent
CurseNotable passive skill icon.png
20% increased Damage with Hits and Ailments against Cursed Enemies
Hexes you inflict have +4 Doom [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Champion
Champion avatar.png
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Elementalist
Elementalist avatar.png
Elemental Damage, Cold Ailment Effect
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon.png
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elementalist
Elementalist avatar.png
Elemental Damage, Lightning Ailment Effect
ElementalDamageFreezeShockIgnite (Elementalist) passive skill icon.png
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elementalist
Elementalist avatar.png
Shaper of Storms
ShockSpecialisation (Elementalist) passive skill icon.png
Your Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15% [1]
Elementalist
Elementalist avatar.png
Shaper of Winter
ChillSpecialisation (Elementalist) passive skill icon.png
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Hierophant
Hierophant avatar.png
Illuminated Devotion
ItemAugment (Hierophant) passive skill icon.png
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Pathfinder
Pathfinder avatar.png
Master Alchemist
MasterAlchemist (PathFinder) passive skill icon.png
20% chance to Freeze, Shock and Ignite during any Flask Effect
Removes Elemental Ailments when you use a Flask [1]
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
MasterFletcher (PathFinder) passive skill icon.png
Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges [1]
Raider
Raider avatar.png
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon.png
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing [1]

Cluster jewel passives

The following cluster jewel-only passives are related to Ailment:

NameStats
Astonishing Affliction
IncreasedNonDamageAilmentNotable passive skill icon.png
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1] [2]
Circling Oblivion
DamageOverTimeNotable passive skill icon.png
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Cold Conduction
IncreasedNonDamageAilmentNotable passive skill icon.png
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Deep Chill
IncreasedNonDamageAilmentNotable passive skill icon.png
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Doedre's Apathy
CurseEffectNotable passive skill icon.png
20% increased Temporal Chains Curse Effect
10% reduced Elemental Ailment Duration on you [1]
Electric Presence
AuraEffectNotable passive skill icon.png
Wrath has 50% increased Mana Reservation Efficiency
20% increased Effect of Lightning Ailments [1]
Elegant Form
DodgeAtksNotable passive skill icon.png
+6% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments [1]
Eye of the Storm
IncreaseCritChanceNotable passive skill icon.png
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Flexible Sentry
BlockSpellDmgNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Follow-Through
ProjectileDmgNotable passive skill icon.png
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Haemorrhage
DamageOverTimeNotable passive skill icon.png
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Hound's Mark
CurseEffectNotable passive skill icon.png
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]
Numbing Elixir
LifeManaFlasksrecovery passive skill icon.png
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
Overshock
IncreasedNonDamageAilmentNotable passive skill icon.png
30% increased Lightning Damage
40% increased Effect of Lightning Ailments [1]
Spiteful Presence
AuraEffectNotable passive skill icon.png
Hatred has 50% increased Mana Reservation Efficiency
20% increased Effect of Cold Ailments [1]
Tempered Arrowheads
BowDamage passive skill icon.png
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Volatile Presence
AuraEffectNotable passive skill icon.png
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments [1]
Wasting Affliction
DamageOverTimeNotable passive skill icon.png
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster [1]
Wound Aggravation
AxeandSwordDamage passive skill icon.png
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Axe and Sword Damage
NodeAxeandSwordDamage passive skill icon.png
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage
NodeDaggerandClawDamage passive skill icon.png
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Effect of Non-Damaging Ailments
IncreasedNonDamageAilmentNode passive skill icon.png
10% increased Effect of Non-Damaging Ailments [1]
Mace and Staff Damage
NodeMaceandStaffDamage passive skill icon.png
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Damage
NodeWandDamage passive skill icon.png
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Battlefield Dominator
TwoHandedMeleeDamage passive skill icon.png
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Brutal Infamy
TwoHandedMeleeDamage passive skill icon.png
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Calamitous
IncreasedAttackDamageNotable passive skill icon.png
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Devastator
IncreasedAttackDamageNotable passive skill icon.png
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Expansive Might
MaceandStaffDamage passive skill icon.png
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1]
Fearsome Warrior
TwoHandedMeleeDamage passive skill icon.png
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Heavy Hitter
IncreasedAttackDamageNotable passive skill icon.png
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Inspired Oppression
IncreasedNonDamageAilmentNotable passive skill icon.png
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Martial Prowess
IncreasedAttackDamageNotable passive skill icon.png
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Run Through
AxeandSwordDamage passive skill icon.png
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Weight Advantage
MaceandStaffDamage passive skill icon.png
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]

Related modifiers

The following modifiers are related to ailment:

Item mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ChillingAbyss JewelSuffix30(10-15)% increased Effect of Cold Ailmentsabyss_jewel_summoner 0
default 500
of ShockingAbyss JewelSuffix30(10-15)% increased Effect of Lightning Ailmentsabyss_jewel_summoner 0
default 500
of TurbulenceAffliction JewelSuffix68Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 350
default 0
of DisturbanceAffliction JewelSuffix84Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 250
default 0
of TumultAffliction JewelSuffix1Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemiesaffliction_effect_of_non-damagin 350
default 0
Hunter'sItemPrefix68(10-12)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
Hunter'sItemPrefix80(13-15)% increased Duration of Ailments on Enemiesgloves_basilisk 500
default 0
of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
default 0
of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
default 0
of RedemptionItemSuffix68(15-20)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of RedemptionItemSuffix75(21-25)% increased Effect of Non-Damaging Ailmentsshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of RedemptionItemSuffix68(30-34)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
of RedemptionItemSuffix73(35-40)% increased Effect of Non-Damaging Ailmentsboots_eyrie 500
default 0
of ShapingItemSuffix68(8-12)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 16 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix75(13-16)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 18 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix80(17-20)% increased Effect of Cold Ailments
Socketed Gems are Supported by Level 20 Hypothermia
helmet_shaper 800
default 0
of ShapingItemSuffix68(8-12)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 16 Innervate
helmet_shaper 800
default 0
of ShapingItemSuffix75(13-16)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 18 Innervate
helmet_shaper 800
default 0
of ShapingItemSuffix80(17-20)% increased Effect of Lightning Ailments
Socketed Gems are Supported by Level 20 Innervate
helmet_shaper 800
default 0
of RedemptionItemSuffix68(6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
helmet_eyrie 500
default 0
of RedemptionItemSuffix75(6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
helmet_eyrie 500
default 0
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorruptedAbyss JewelCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsdefault 1000
V2IncreasedAilmentEffectOnEnemiesCorruptedMiscCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
default 0
V2IncreasedChillEffectCorruptedItemCorrupted40(25-30)% increased Effect of Cold Ailmentshelmet 1000
default 0
of EscapeAbyss JewelSuffix84(8-10)% chance to Avoid Elemental Ailments while you have Elusiveabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
The Elder'sItemPrefix68+(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder'sItemPrefix75+(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder'sItemPrefix83+(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of the OrderUnveiledSuffix60(33-40)% increased Effect of Non-Damaging Ailmentsboots 1500
amulet 1500
default 0
of the OrderUnveiledSuffix60(161-180)% increased Duration of Ailments you inflict while Focusedhelmet 1000
default 0
of the OrderUnveiledSuffix60You are Immune to Ailments while Focused
Focus has (5-8)% increased Cooldown Recovery Rate
boots 2000
default 0
DecrepifyingMiscPrefix1Damaging Ailments deal damage (4-6)% fasterdefault 250
HellscapeUpsideAilmentDuration2_ItemScourge Benefit45(7-8)% increased Duration of Ailments on Enemiesgloves 500
default 0
HellscapeUpsideAilmentDuration3ItemScourge Benefit68(9-10)% increased Duration of Ailments on Enemiesgloves 500
default 0
HellscapeUpsideAilmentDuration4ItemScourge Benefit68(11-12)% increased Duration of Ailments on Enemiesgloves 500
default 0
HellscapeUpsideNonDamagingAilmentEffect2_ItemScourge Benefit45(10-12)% increased Effect of Non-Damaging Ailmentsboots 500
default 0
HellscapeUpsideNonDamagingAilmentEffect3ItemScourge Benefit68(13-15)% increased Effect of Non-Damaging Ailmentsboots 500
default 0
HellscapeUpsideNonDamagingAilmentEffect4_ItemScourge Benefit68(16-18)% increased Effect of Non-Damaging Ailmentsboots 500
default 0
HellscapeUpsideKeystonePerfectAgony_ItemScourge Benefit68Perfect Agonybody_armour 10
default 0
HellscapeDownsideAllAilmentDuration2ItemScourge Detriment45(25-21)% reduced Duration of Ailments on Enemiesgloves 250
default 0
HellscapeDownsideAllAilmentDuration3__ItemScourge Detriment68(30-26)% reduced Duration of Ailments on Enemiesgloves 250
default 0
HellscapeDownsideCannotApplyAilments1___ItemScourge Detriment45Cannot inflict Elemental Ailmentssceptre 500
wand 500
staff 500
default 0
HellscapeDownsideEffectOfNonDamagingAilments2ItemScourge Detriment45(40-30)% reduced Effect of Non-Damaging Ailmentsboots 500
default 0
HellscapeDownsideEffectOfNonDamagingAilments3ItemScourge Detriment68(60-50)% reduced Effect of Non-Damaging Ailmentsboots 500
default 0
IncreasedAilmentDurationEldritchImplicit2ItemEater of Worlds75(15-16)% increased Duration of Ailments on Enemiesno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicit1ItemEater of Worlds75(13-14)% increased Duration of Ailments on Enemiesno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicit4ItemEater of Worlds75(19-20)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicit5ItemEater of Worlds75(21-22)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicit3ItemEater of Worlds75(17-18)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicit6ItemEater of Worlds75(23-24)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentDurationEldritchImplicitUniquePresence2ItemEater of Worlds75(21-22)% increased Duration of Ailments on Enemiesno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentDurationEldritchImplicitUniquePresence3ItemEater of Worlds75(23-24)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentDurationEldritchImplicitUniquePresence4ItemEater of Worlds75(25-26)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentDurationEldritchImplicitUniquePresence5ItemEater of Worlds75(27-28)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentDurationEldritchImplicitUniquePresence6ItemEater of Worlds75(29-30)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentDurationEldritchImplicitPinnaclePresence3ItemEater of Worlds75(29-30)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentDurationEldritchImplicitPinnaclePresence4ItemEater of Worlds75(31-32)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentDurationEldritchImplicitPinnaclePresence5ItemEater of Worlds75(33-34)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentDurationEldritchImplicitPinnaclePresence6ItemEater of Worlds75(35-36)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit1ItemEater of Worlds75(14-16)% increased Effect of Non-Damaging Ailmentsno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit2ItemEater of Worlds75(17-19)% increased Effect of Non-Damaging Ailmentsno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit3ItemEater of Worlds75(20-22)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit4ItemEater of Worlds75(23-25)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit5ItemEater of Worlds75(26-27)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicit6ItemEater of Worlds75(28-29)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence2ItemEater of Worlds75(23-25)% increased Effect of Non-Damaging Ailmentsno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence4ItemEater of Worlds75(29-31)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence5ItemEater of Worlds75(32-33)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence3ItemEater of Worlds75(26-28)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence6ItemEater of Worlds75(34-35)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence3ItemEater of Worlds75(32-34)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence4ItemEater of Worlds75(35-37)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence5ItemEater of Worlds75(38-39)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence6ItemEater of Worlds75(40-41)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0

Enchantments

The Lord's Labyrinth enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Status Ailments 153Cruel Labyrinth6% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
Enchantment Status Ailments 266Merciless Labyrinth8% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
Enchantment Status Ailments 375Eternal Labyrinth10% chance to Freeze, Shock and Ignite if you haven't Crit Recentlyboots 100
default 0
EnchantmentElusive83N/A20% chance to Avoid Elemental Ailments while you have Elusivebelt 1
default 0

Heist enchantments No results found

Map and area mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of InsulationHeist AreaSuffix46Monsters have 30% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist AreaSuffix73Monsters have 50% chance to Avoid Elemental Ailmentsdefault 800
of InsulationHeist AreaSuffix78Monsters have 70% chance to Avoid Elemental Ailmentsdefault 800
EmpoweredHeist AreaPrefix73Monsters have a 15% chance to cause Elemental Ailments on Hitdefault 800
EmpoweredHeist AreaPrefix78Monsters have a 20% chance to cause Elemental Ailments on Hitdefault 800
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
MapMonsterStatusAilmentImmunityDelveDelve AreaDelve Area110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve2Delve AreaDelve Area5210% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 40% chance to Avoid Elemental Ailments
default 1000
MapMonsterStatusAilmentImmunityDelve3Delve AreaDelve Area17310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments
default 1000
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 70% chance to Avoid Elemental Ailments
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
MapMonsterStatusAilmentImmunitySynthesis2Synthesis unknownSynthesis unknown68Monsters have 30% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis3Synthesis unknownSynthesis unknown79Monsters have 40% chance to Avoid Elemental Ailmentsdefault 1000
MapMonsterStatusAilmentImmunitySynthesis__Synthesis unknownSynthesis unknown1Monsters have 20% chance to Avoid Elemental Ailmentsdefault 1000
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
MapMonstersChanceToInflictStatusAilmentsDelveDelve AreaDelve Area113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (10-15)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve2Delve AreaDelve Area5213% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (16-25)% chance to cause Elemental Ailments on Hit
default 1000
MapMonstersChanceToInflictStatusAilmentsDelve3_Delve AreaDelve Area17313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a (26-35)% chance to cause Elemental Ailments on Hit
default 1000
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
MapMonstersChanceToInflictStatusAilmentsSynthesisSynthesis unknownSynthesis unknown1Monsters have a (10-15)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis2_Synthesis unknownSynthesis unknown68Monsters have a (16-25)% chance to cause Elemental Ailments on Hitdefault 1000
MapMonstersChanceToInflictStatusAilmentsSynthesis3__Synthesis unknownSynthesis unknown79Monsters have a (26-35)% chance to cause Elemental Ailments on Hitdefault 1000
of InsulationAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have 70% chance to Avoid Elemental Ailments
top_tier_map 0
maven_map 800
primordial_map 800
default 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 10% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
default 0
EmpoweredAreaPrefix7313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 15% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
default 0
EmpoweredAreaPrefix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 0
maven_map 800
primordial_map 800
default 0
EmpoweredAreaPrefix7813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have a 20% chance to cause Elemental Ailments on Hit
top_tier_map 0
expedition_logbook 800
default 0

Monsters mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Blessing of ElementsMonsterNemesis25Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
rare 800
default 0
Vaal Cultist's TouchMonsterTorment1Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
default 1000
of TrickeryMonsterSuffix68+100% chance to Suppress Spell Damage (Hidden)
Prevent +10% of Suppressed Spell Damage (Hidden)
Non-Damaging Ailments Reflection (Hidden)
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 150
ImprisoningMonsterPrefix1850% of Physical Damage Converted to Cold Damage
30% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage
+40% to Cold Resistance (Hidden)
Immune to Cold Ailments (Hidden)
25% additional Physical Damage Reduction
default 800
of Frost-stridingMonsterSuffix1350% of Physical Damage Converted to Cold Damage
30% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage
+40% to Cold Resistance (Hidden)
Immune to Cold Ailments (Hidden)
200% increased Effect of Chill (Hidden)
immobile 0
no_strider_mod 0
default 1000

Legacy mods

The following fossil-exclusive modifiers are spawn disabled:

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundDelveSuffix1(15-20)% increased Damage with Ailmentsjewel 1000
abyss_jewel 1000
default 0
of the UndergroundDelveSuffix1(30-40)% increased Damage with Ailmentsabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0

Achievements

Name Description
Elemental Trinity

Elemental Trinity achievement icon.jpg

Slay an enemy that is simultaneously Ignited, Shocked, and Frozen.

Version history

Version Changes
3.16.0
  • Problem: Some Unique Map Bosses have too high of an Ailment Threshold compared to other Bosses on an Atlas with all Watchstones active.
Solution: Bring the Ailment Threshold of Bosses with very high Ailment Thresholds in-line with others.
Specifics: Lowered the Ailment Thresholds of the The Putrid CloisterThe Putrid Cloister
Museum Map
Map Level: 69
Map Tier: 2
Item Quantity: +90%
Item Rarity: +45%
Players are Cursed with Vulnerability
Players are Cursed with Conductivity
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Despair
Unique Boss drops divination cards
Please take out your blades,
your whips, and your spikes.
Class is now in session.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 72
Map Tier: 5
Item Quantity: (+100%-+150%)
Item Rarity: (+100%-+150%)
Monster Pack Size: (+30%-+50%)
20% more Monster Life
(30-50)% increased Pack size
Monsters cannot be Shocked
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Doryani's MachinariumDoryani's Machinarium
Maze Map
Map Level: 81
Map Tier: 14
Item Quantity: (+40%-+60%)
Item Rarity: (+40%-+60%)
(20-50)% increased Experience gain
Found Items have 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
We are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, and Hallowed GroundHallowed Ground
Cemetery Map
Map Level: 71
Map Tier: 4
Item Quantity: +100%
Item Rarity: +100%
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
+(-2-2) to Monster Level of Area
Some dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Unique Bosses (as they were too far above other Bosses on a fully Watchstoned Atlas).
3.15.0
  • Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.
  • Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
3.5.0
  • Added 3 new Elemental Ailments to the game; Scorched, Brittle, and Sapped.
3.0.0
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.

References

  1. 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
  2. version 3.9.0 patch note
  3. https://www.pathofexile.com/forum/view-thread/3284453
  4. Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
  5. 5.0 5.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.
  6. https://www.pathofexile.com/forum/view-thread/2627116

ru:Состояния