Ailment
Ailments are a type of debuff associated and applied by one or more damage types. Ailments normally distinguish themselves from other debuffs by being applied by hits, which allows them to check conditions on the enemy, and vary their effect or duration based on damage instead of having a predetermined value from a skill or modifier.
Frozen, ignited, and shocked are the default ailments of cold, fire, and lightning damage respectively. Critical strikes with those elements have a 100% chance to deal their respective ailments. Brittle, scorched, and sapped are the respective alternate ailments.
List of ailments
Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.
Ailment | Associated damage type | Effect | Elemental | Damaging |
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Bleeding | Physical | Bleeding can only be inflicted by physical damage from attacks. Bleeding enemies take physical damage over time, at 70% of the physical damage of the hit that inflicted bleeding per second. Bleeding deals an additional 140% damage per second if the enemy is moving or the bleeding has been Aggravated. The base duration is 5 seconds. | ✗
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✓
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Poison | Physical and chaos | Poison causes the affected target to take chaos damage over time, at 30% of the combined physical and chaos damage of the hit that applied it per second. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds. | ✗
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✓
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Ignite | Fire | Ignite causes the affected target to burn for 90% of the fire damage of the hit that applied it per second. The base duration is 4 seconds. | ✓
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✓
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Scorch | Fire | Scorched enemies have their elemental resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds. | ✓
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✗
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Chill | Cold | Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds. | ✓
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✗
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Freeze | Cold | Freeze prevents the affected target from taking actions for a duration based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds. | ✓
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Brittle | Cold | Brittle causes hits against enemies to have up to +6% Base critical strike chance against them, based on the cold damage of the hit. The base duration is 4 seconds. | ✓
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✗
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Shock | Lightning | Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds. | ✓
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Sap | Lightning | Sapped enemies deal up to 20% less damage, based on the lightning damage of the hit. The base duration is 4 Seconds. | ✓
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Damaging ailments
Damaging Ailments are ailments that deal damage over time. Bleeding, poison, and ignite are damaging ailments. The remaining ailments, Chill, freeze, shock, scorch, brittle, and sap, are non-Damaging Ailments.
Mechanics
Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]
There is no limit on the number of different ailments a target can have at any given time.
Application by damaging hits
Ailments are typically applied by hits comprised of their associated damage types.
Each ailment is associated with one or more damage types. A damaging hit can inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage can inflict bleed, poison and ignite. (However, each ailment's damage/non-damaging effect magnitude is based on only the damage value of the damage types that inflicted it.) Bleed has an additional restriction: It can only be applied by attacks.
The damage type associations for ailments may be changed by specific effects. For example, The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn changes which damage types have the potential to inflict elemental ailments. Another example is the Elementalist's Shaper of Flames: the line "All Damage can Ignite" gives all damage types the potential to ignite. (Note that the line "Hits always Ignite" is not related to damage type associations, but rather the "chance to inflict" described next.)
A damaging hit also carries a "chance to inflict" each ailment. This roll must be met after the hit is determined to have the correct damage type to inflict the ailment. By default:
- Hits have 100% chance to inflict Chill.
- Critical strikes have 100% chance to inflict Ignite, Freeze, and Shock.
- The base chance to inflict all other ailments is 0%. This can be increased by many passive skills and equipment modifiers. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments.
Enemies which take no damage (in general, from the hit damage, or from the damage types that can inflict the ailment) cannot have ailments inflicted upon them from hits. For example Chaos Inoculation will prevent application of poison via chaos damage, but will still allow being poisoned by physical damage.
Targets may also have immunity or a chance to avoid certain ailments. These are multiplicative with the player's chance to inflict ailments on the target; 100% Avoidance and Immunity will take priority over sources of Always inflict <Ailment>.
To summarize, an ailment is applied to the target if:
- The hit damage taken consists of damage types that have the potential to inflict the ailment
- The chance to inflict the ailment is successful
- The ailment's effect and/or duration are calculated to be at least the minimum allowed for that ailment type
- The target fails to avoid the ailment
- The target is not immune to the ailment
- Any other conditions are met
It is possible for a single hit to involve multiple damage calculations, for example with dual wielding skills like Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
200% more Damage with Poison
Cannot inflict Poison on Poisoned Enemies
Additional Effects From 1-20% Quality:
+(2-40)% more Damage with PoisonPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the explosion of Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (7-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or the wound mechanic of Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (174-362)% of base
Effectiveness of Added Damage: (174-362)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. In this case, each damage calculation will independently calculate a DPS value for damaging ailments, then combine the totals into a single debuff.[2][3] Non-damaging ailments are calculated normally from the enemy's damage taken.[4]
Application by other means
Ailments can be applied in ways other than direct hits of damage.
- Elemental proliferation causes elemental ailments to spread to other targets within a radius. Note that proliferation effects merely cause enemies within the radius of the proliferation source to also be affected by the ailment (the ailment does not actually "jump" from enemy to enemy).
- Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter KnifeRune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (11.20-12.00)%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per secondCalling it poison would imply
that it was even edible. equipped or Master Toxicist spreads that enemy's single highest-magnitude stack of poison to other targets within a radius. - Certain ground effects apply ailments, such as Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-320)%
AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From 1-20% Quality:
(1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Ailments can be reflected back to the user with certain effects.
- Various conditional modifiers from items and skills, including:
- When hit or on block against the attacker (Ex. Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Magmatic Tower ShieldMagmatic Tower ShieldChance to Block: 27%
Armour: (144-165)
Movement Speed: -3%Requires Level 50, 121 StrScorch Enemies when you Block their Damage) - As an aura or aura-like effect (Ex. Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vessel of VinktarVessel of Vinktar
Topaz FlaskLasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.) - While being affected by another ailment (Ex. VenopunctureVenopuncture
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.)
- When hit or on block against the attacker (Ex. Arctic ArmourArctic ArmourSpell, Duration, Cold
- Strongboxes may have various modifiers that apply ailments to the player that activates it, e.g. a strongbox with the "Incandescent" prefix ignites the character that activates it.
Non-damaging ailments and ailment threshold
Non-damaging ailments have the magnitude of their effect (or their duration, in the case of freeze) calculated based on the hit's damage divided by the enemy's ailment threshold. The exact formula depends on the ailment type.
Each non-damaging ailment type also has a minimum and maximum effect: an ailment that would fall below the minimum effect is discarded and not applied, while an ailment that would exceed the maximum effect is capped at that value.
In the great majority of cases, the ailment threshold is the same as the monster's maximum life. It primarily differs for endgame bosses (such as the Shaper) and other high-life monsters, where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[5] Ailment threshold has a maximum of approximately 800 million.[6]
The magnitude (or effect) of an ailment is dependent on the damage the enemy takes from the hit, not the base damage of the hit.[7] Sources of increased non-damaging ailment effect will reduce the threshold to apply a certain magnitude of an ailment, but cannot exceed the capped effect.
Non-damaging ailments that are applied by non-damaging means will use these default magnitudes unless otherwise stated (this can be verified by viewing the detailed modifier tooltip):
- Chill - 10% reduced action speed
- Shock - 15% increased damage taken
- Scorch - -10% to elemental resistances
- Brittle - +2% to critical strike chance against afflicted target
- Sap - 6% less damage dealt
Damage with ailments
Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the skill's base damage that inflicts the ailment. Only the damage types that can inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage can potentially inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[8]
- However, inflicting damaging ailments with base damage of a different type is treated similar to converting damage. For example, an ignite inflicted with fire damage converted from physical will include global #% increased Physical Damage modifiers in its dps calculation.[9]
Damage with hits and damage with ailments are calculated separately and have different modifiers:
- Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
- Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances.
- Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments.
- Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage.
- Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][8]
Critical strikes
Damaging ailments from critical strikes gain a bonus +50% damage over time multiplier, which stacks additively with other sources of damage over time multiplier.[10] Critical strikes do not directly affect ailment damage otherwise, though it's possible for mechanics to change this:
- Some stats can add to the DoT multiplier bonus for ailments from critical strikes, such as Dire Torment or Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Additional Effects From 1-20% Quality:
Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - Cruelty SupportCruelty SupportSupport, Duration
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits
Cruelty has a Base Duration of 4 seconds
Hits from Supported Skills grant Cruelty
(0-19)% increased Effect of Cruelty granted by Supported Skills
Additional Effects From 1-20% Quality:
(0.25-5)% increased Effect of Cruelty granted by Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. grants a damage over time bonus based on hit damage taken by the enemy, which extra damage dealt by critical strikes can contribute to. - Elemental Overload causes ailments to never count as being from critical strikes, removing their bonus.
- Perfect Agony causes ailments to use a hit's critical strike multiplier instead of damage over time multiplier.
- The combination of Elemental Overload and Perfect Agony prevents the application of damaging ailments by hits entirely.
Ailment defences
There are several types of modifiers that can provide defences against ailments. Using Shock as an example:
- Immune to X - e.g. Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock
Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - The ailment cannot be inflicted on you, and any existing stacks of the ailments on you are removed. - Cannot be X-ed - e.g. Fairgraves' TricorneFairgraves' Tricorne
TricorneEvasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented SpiritsFairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death. - The ailment cannot be inflicted on you. Any existing stacks of the ailment prior to equipping or enabling the source of this mod will persist.[11] - Unaffected by X - e.g. Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. - The ailment can be inflicted on you with the appropriate ailment effect magnitudes, and you are considered as You are X-ed, but the ailment's actual debuff or damage over time will have no effect. - Reduced X duration on you - e.g. Anointed Flesh - 100% reduced duration typically reduces ailment duration to 0, but some monsters may have additional ailment duration monster modifiers, which is additive. It also doesn't provide protection against sources of ailments without a duration, such as ground effects.
- Additionally, reflected ailments cannot be further modified by the player's reduced ailment duration modifiers as the duration is already calculated, copied from the ailment duration on the enemy. However, enemies with reduced ailment duration modifiers will reduce the reflected ailment's duration.[12].
- Reduced effect of X on you - e.g. Capacitor - This modifier affects the damage thresholds for hit-based ailments or reduces the overall effect of base value ailments. At 100%, you are considered as Unaffected by X. Note that enemies' modifiers to ailment effect are additive with increased/reduced effect on you.
- Chance to Avoid being X-ed - e.g. Insulated - Reaching 100% Chance to Avoid being X-ed causes you to be considered the same as Cannot be X-ed. Note that the inverse is not true.[13]
- Cannot inflict X - e.g. Harmony of Purpose - Prevents enemies from applying ailments as long as the source of the effect is on the enemy.
Skill gems
List of gems containing the phrase "ailment":
Active gems
Gem | ||||
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Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | |
Purity of ElementsPurity of ElementsAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radius You and nearby allies gain +(20-34)% to all Elemental Resistances You and nearby allies are Immune to all Elemental Ailments Additional Effects From 1-20% Quality: You and nearby allies gain +(0.25-5)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A |
Support gems
Gem | ||||
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Awakened Elemental Focus SupportAwakened Elemental Focus SupportSupport Icon: F Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (35-39)% more Elemental Damage Supported Skills cannot inflict Elemental Ailments +(0-1) to Level of Supported Elemental Skill Gems Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Unbound Ailments SupportAwakened Unbound Ailments SupportSupport Icon: U Level: (1-5) Cost & Reservation Multiplier: 120%Requires Level 72Supports any skill that hits enemies or inflicts ailments(55-69)% increased Duration of Ailments inflicted with Supported Skills Supported Skills have (55-69)% increased Effect of non-Damaging Ailments on Enemies Supported Skills deal (20-22)% more Damage with Ailments Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Ailments inflicted with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | ||
Elemental Focus SupportElemental Focus SupportSupport Icon: F Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage Supported Skills cannot inflict Elemental Ailments Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A | |
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | N/A | N/A | |
Swift Affliction SupportSwift Affliction SupportSupport, Duration Icon: r Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Unbound Ailments SupportUnbound Ailments SupportSupport Icon: U Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported Skills Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies Supported Skills deal (10-19)% more Damage with Ailments Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Ailments inflicted with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A |
Unique items
List of unique items related to Ailments. This list does not include items that affect individual ailments only. For those items, see Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap.
Item | Stats | |||
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Ancestral VisionAncestral Vision Viridian JewelLimited to: 1+(5-10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their ValueThe spirits of our ancestors guided us from the Archipelago to the continent. Inextricably, the purity of our souls is linked to the ones who came before us.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(5-10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value | ||
FiresongFiresong Crimson Jewel+(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental AilmentsWithin a firestorm, the Thane commands the flames Emblazoned by glory and the song of the First Ones For the master of fire fears nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
Grand SpectrumGrand Spectrum Viridian JewelLimited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 12% chance to Avoid Elemental Ailments per Grand Spectrum | ||
Maelström of ChaosMaelström of Chaos Atoll MapMap Level: 72 Map Tier: 5 Guild Character: Ç Item Quantity: +(40-60)% Item Rarity: +(200-400)%Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect HexesWhispers from a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me strength or doom?Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
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Pillars of ArunPillars of Arun Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(100-150)% Item Rarity: +(200-300)%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Replica Pillars of ArunReplica Pillars of Arun Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(200-250)% Item Rarity: +(200-300)% Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
StormshroudStormshroud Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Chain of EnduranceChain of Endurance Chain BeltRequires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life (40-60)% increased Stun and Block Recovery Reflects (100-150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you"A man confronted with sufficient adversity may ascend to unprecedented heights and triumph over his coddled rivals." - Weylan the Ezomyte | 14 | +(9-20) to maximum Energy Shield+(40-50) to maximum Life (40-60)% increased Stun and Block Recovery Reflects (100-150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you | ||
StormchargerStormcharger Plated GreavesArmour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | 23 | +(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning Ailments | ||
Doedre's TongueDoedre's Tongue Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. | 24 | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||
Starlight ChaliceStarlight Chalice Iron FlaskLasts 4.00 Seconds Consumes 40 of 60 Charges on use +200 to WardRequires Level 27Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during EffectUhtred and his priests drank of the skies to empower runes... and themselves.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Restores Ward on use(20-30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect | ||
ElevoreElevore Wolf PeltEvasion: (240-344)Requires Level 30, 66 Dex+(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell DamageAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. | 30 | +(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell Damage | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite | ||
Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate | ||
DrillneckDrillneck Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?" - Kiravi, Vaal Archer | 36 | Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce | ||
Astral ProjectorAstral Projector Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. | 40 | +(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you | ||
Pyroshock ClaspPyroshock Clasp Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||
Kongming's StratagemKongming's Stratagem Ancient Spirit ShieldEnergy Shield: (133-180) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. | 45 | (5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block | ||
Kahuturoa's CertaintyKahuturoa's Certainty Ancient GreavesArmour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour 5% reduced Movement Speed (100-200)% increased Stun and Block Recovery Unaffected by Damaging AilmentsConfidence is calm and measured. | 46 | (100-150)% increased Armour 5% reduced Movement Speed (100-200)% increased Stun and Block Recovery Unaffected by Damaging Ailments | ||
Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and IgniteFate's smile, man's ruin. | 48 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite | ||
Algor MortisAlgor Mortis Carnal MittsEvasion: (90-101) Energy Shield: (69-91)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. | 50 | +(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging Ailments | ||
Fenumus' WeaveFenumus' Weave Carnal MittsEvasion: (198-272) Energy Shield: (41-56)Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the EnemyA burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors. | 50 | Grants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy | ||
The Hateful AccuserThe Hateful Accuser Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Penance Mark (6-12)% increased Cast Speed +(30-60) to maximum Life +(7-19)% to Chaos ResistanceIn truth, they point the finger at themselves. | 50 | 50% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Penance Mark (6-12)% increased Cast Speed +(30-60) to maximum Life +(7-19)% to Chaos Resistance | ||
The Queller of MindsThe Queller of Minds Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Pacify (6-12)% increased Cast Speed +(30-60) to maximum Mana +(7-19)% to Chaos ResistanceQuiet thy troubled soul. Think not. Just pray... to me. | 50 | 50% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Pacify (6-12)% increased Cast Speed +(30-60) to maximum Mana +(7-19)% to Chaos Resistance | ||
The Selfish ShepherdThe Selfish Shepherd Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Affliction (6-12)% increased Cast Speed +(30-60) to maximum Energy Shield +(7-19)% to Chaos ResistanceAnd when you are no longer useful, you will discover how much you truly mean. | 50 | 50% increased Elemental Ailment Duration on you 50% reduced Effect of Curses on youGrants level 20 Affliction (6-12)% increased Cast Speed +(30-60) to maximum Energy Shield +(7-19)% to Chaos Resistance | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
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PainseekerPainseeker Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. | 54 | Adds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more Damage | ||
The Devouring DiademThe Devouring Diadem Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. | 54 | +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery
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The Tempest RisingThe Tempest Rising Goliath GreavesArmour: (318-459)Requires Level 54, 95 Str(80-120)% increased Armour 30% increased Movement Speed (5-25)% increased Duration of Ailments on Enemies Damaging Ailments deal damage (5-25)% faster You and Enemies in your Presence count as moving while affected by Elemental AilmentsWhere he tread, disintegrating storms of lightning and death laid waste to all around him. | 54 | (80-120)% increased Armour 30% increased Movement Speed (5-25)% increased Duration of Ailments on Enemies Damaging Ailments deal damage (5-25)% faster You and Enemies in your Presence count as moving while affected by Elemental Ailments | ||
Maloney's NightfallMaloney's Nightfall Vile Arrow QuiverRequires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance (8-10) to (14-16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. | 55 | Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance (8-10) to (14-16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Three-step AssaultThree-step Assault Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while PhasingMove in with haste. Strike quick, strike hard. Vanish like smoke in the wind. | 55 | +(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing | ||
Rotblood PromiseRotblood Promise Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 80% increased Reservation Efficiency +(20-30) to Intelligence 20% reduced Effect of Curses on you (15-25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold. Then carry it far and wide. | 56 | Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 80% increased Reservation Efficiency +(20-30) to Intelligence 20% reduced Effect of Curses on you (15-25)% increased Damage with Hits and Ailments against Cursed Enemies | ||
Farrul's BiteFarrul's Bite Harlequin MaskEvasion: (439-592) Energy Shield: (89-121)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one. | 57 | Grants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Kiloava's BlusterKiloava's Bluster Ironwood BucklerChance to Block: (29-34)% Evasion: (654-962) Movement Speed: -3%Requires Level 57, 137 Dex3% increased Movement Speed(100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block (30-40)% chance for Elemental Resistances to count as being 90% against Enemy HitsNot even the storm knows when lightning will strike. | 57 | 3% increased Movement Speed(100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block (30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits | ||
Null and VoidNull and Void Legion GlovesArmour: (257-338) Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? | 57 | +(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage | ||
Blasphemer's GraspBlasphemer's Grasp Assassin's MittsEvasion: (260-369) Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. | 58 | +(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | ||
Gang's MomentumGang's Momentum Legion BootsArmour: (270-336) Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. | 58 | (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited Enemies | ||
Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. | 58 | 26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby Allies | ||
Farrul's PounceFarrul's Pounce Hydrascale GauntletsArmour: (212-292) Evasion: (212-292)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy Rating Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away. | 59 | (100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy Rating Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
SingularitySingularity Platinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | 62 | 30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies | ||
Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||
Death's DoorDeath's Door Crusader BootsArmour: (363-417) Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. | 64 | +(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | ||
Agnerod EastAgnerod East Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | 66 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments | ||
Leper's AlmsLeper's Alms Mirrored Spiked ShieldChance to Block: (29-30)% Evasion: (906-1218) Energy Shield: (186-245) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared SufferingOne's burden is another's gift. | 66 | +5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared Suffering | ||
ThunderfistThunderfist Murder MittsEvasion: (302-417) Energy Shield: (62-84)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy ShieldThe roar of the heavens Strikes more than fear Into the hearts of Man | 67 | Socketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy Shield | ||
The Queen's HungerThe Queen's Hunger Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Bubonic TrailBubonic Trail Murder BootsEvasion: (185-213) Energy Shield: (18-21)Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (24-32)% increased Movement Speed while affected by a Magic Abyss Jewel (60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss JewelEven the dead serve the Lightless. | 69 | Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (24-32)% increased Movement Speed while affected by a Magic Abyss Jewel (60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel | ||
Bubonic TrailBubonic Trail Murder BootsEvasion: (185-213) Energy Shield: (18-21)Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (24-32)% increased Movement Speed while affected by a Magic Abyss Jewel (60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss JewelEven the dead serve the Lightless. | 69 | Has 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (24-32)% increased Movement Speed while affected by a Magic Abyss Jewel (60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
Mercenary's LotMercenary's Lot Slink GlovesEvasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Yoke of SufferingYoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. | 70 | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock | ||
Polaric DevastationPolaric Devastation Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light sank eternally into crushing darkness. | 80 | (15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them |
Passive skills
These passive skills are related to ailments.
Ailment damage with weapon or wielding type
Ailment damage with melee weapons
These passive skills grant increased ailment damage while wielding melee weapons.
Name | Stats |
---|---|
Melee Damage | 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2] 12% increased Melee Physical Damage [4] [5] [6] 16% increased Melee Physical Damage [3] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [4] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Ailment damage with one-handed weapons
These passive skills grant increased ailment damage while wielding one-handed weapons.
Name | Stats |
---|---|
One Handed Damage | 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Ailment damage with two-handed weapons
These passive skills grant increased ailment damage while wielding a two-handed weapon.
Name | Stats |
---|---|
Two Handed Melee Damage | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4] 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 12% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Ignore Physical Damage Reduction | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments Hits have 15% chance to ignore Enemy Physical Damage Reduction [1] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 10% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Hits have 30% chance to ignore Enemy Physical Damage Reduction [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Ailment damage while dual wielding
These passive skills grant increased ailment damage while dual wielding.
Name | Stats |
---|---|
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] |
Ailment damage with specific weapon class
Ailment damage while wielding a shield
These passive skills grant increased ailment damage from attack skills while wielding a shield.
Name | Stats |
---|---|
Shield Damage | 12% increased Physical Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Block | 10% increased Physical Attack Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +8% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Ailment damage while wielding an axe
These passive skills grant increased ailment damage from attack skills while wielding an axe.
Name | Stats |
---|---|
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 18% increased Physical Damage with Axes Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Axes [4] [5] [6] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Cleaving | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Hatchet Master | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes Gain 1 Rage on Hit with Axes [1] |
Ailment damage while wielding a mace
These passive skills grant increased ailment damage with attack skills while wielding a mace.
Name | Stats |
---|---|
Mace Damage | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2] |
Mace Damage and Area of Effect | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [1] [2] Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 8% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] [2] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 10% chance to double Stun Duration [2] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [3] |
Blacksmith's Clout | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 15% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 100% increased Stun Duration against Enemies that are on Full Life [1] |
Ailment damage while wielding a sword
These passive skills grant increased ailment damage with attack skills while wielding a sword.
Name | Stats |
---|---|
Sword Damage | 14% increased Physical Damage with Swords Sword Attacks deal 14% increased Damage with Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 16% increased Physical Damage with Swords Sword Attacks deal 16% increased Damage with Ailments [5] [6] Sword Attacks deal 14% increased Damage with Hits and Ailments [4] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Hits have 35% chance to ignore Enemy Physical Damage Reduction [1] |
Ailment damage while wielding a dagger
These passive skills grant increased ailment damage with attack skills while wielding a dagger.
Name | Stats |
---|---|
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
Ailment damage while wielding a claw
These passive skills grant increased ailment damage with attack skills while wielding a claw.
Name | Stats |
---|---|
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Ailment Damage and Poison Duration | Claw Attacks deal 15% increased Damage with Ailments 5% increased Poison Duration [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws [1] |
Ailment damage while wielding a staff
These passive skills grant increased ailment damage with attack skills while wielding a staff.
Name | Stats |
---|---|
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Damage and Stun Duration | Staff Attacks deal 16% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] [3] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +10% Chance to Block Attack Damage while wielding a Staff [1] |
Ailment damage while wielding a bow
These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.
Ailment damage while wielding a wand
These passive skills grant increased ailment damage with attack skills while wielding a wand.
Name | Stats |
---|---|
Wand Damage | Wand Attacks deal 16% increased Damage with Hits and Ailments [1] [2] [3] Wand Attacks deal 12% increased Damage with Hits and Ailments [2] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Increased elemental ailment duration
These passive skills increase the duration of elemental ailments.
Name | Stats |
---|---|
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Increased cold ailment duration
These passive skills increase the duration of cold ailments.
Name | Stats |
---|---|
Breath of Rime | 30% increased Cold Damage 50% increased Duration of Cold Ailments [1] |
Increased fire ailment duration
These passive skills increase the duration of fire ailments. No results found for the given query.
Increased lightning ailment duration
These passive skills increase the duration of lightning ailments. No results found for the given query.
Increased non-damaging ailment effect
These passive skills increase the effects of non-damaging ailments.
Name | Stats |
---|---|
Ailment Effect | 20% increased Effect of Non-Damaging Ailments [1] |
Weapon Elemental Damage and Ailment Effect | 10% increased Elemental Damage with Attack Skills 10% increased Effect of Non-Damaging Ailments [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Increased elemental ailment effect
These passive skills increase the effect of elemental ailments. No results found for the given query.
Increased cold ailment effect
These passive skills increase the effects of cold ailments.
Name | Stats |
---|---|
Cold Damage and Cold Ailment Effect | 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Flash Freeze | 25% increased Cold Damage 30% increased Effect of Cold Ailments 15% chance to Freeze [1] |
Increased fire ailment effect
These passive skills increase the effects of fire ailments. No results found for the given query.
Increased lightning ailment effect
These passive skills increase the effects of lightning ailments.
Name | Stats |
---|---|
Lightning Ailment Effect | 20% increased Effect of Lightning Ailments [1] |
Breath of Lightning | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Misc
These passive skills are related to ailments, but do not fit into any other category.
Name | Stats |
---|---|
Attack Damage and Leech | 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [2] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Faster Ailments | Damaging Ailments deal damage 5% faster [1] [2] |
Arcane Sanctuary | 25% increased Spell Damage while holding a Shield 25% reduced Elemental Ailment Duration on you while holding a Shield +8% Chance to Block Spell Damage while holding a Shield [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Dire Torment | 40% increased Critical Strike Chance +25% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Dirty Techniques | Damaging Ailments deal damage 15% faster [1] |
Lesson of the Seasons | 10% reduced Duration of Damaging Ailments on you per Bark 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1] |
Masteries
The following Masteries are related to Ailment:
Mastery | Effects |
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Attack Mastery |
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Axe Mastery |
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Banner Mastery |
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Critical Mastery |
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Dagger Mastery |
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Damage Over Time Mastery |
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Duration Mastery |
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Elemental Mastery |
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Flask Mastery |
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Fortify Mastery |
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Link Mastery |
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Projectile Mastery |
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Protection Mastery |
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Retaliation Mastery |
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Shield Mastery |
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Spell Suppression Mastery |
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Two Hand Mastery |
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Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Elementalist | Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elementalist | Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elementalist | Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Guardian | Harmony of Purpose | Enemies in your Link Beams cannot apply Elemental Ailments Enemies in your Link Beams have -20% to all Elemental Resistances Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1] |
Guardian | Time of Need | Every 4 seconds, Regenerate 100% of Life over one second Every 4 seconds, remove Curses and Elemental Ailments from you [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1] |
Pathfinder | Master Alchemist | 50% chance for Flasks you use to not consume Charges Removes Elemental Ailments when you use a Flask [1] |
Ranger | Fury of Nature | Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres Non-Damaging Elemental Ailments you inflict have 100% more Effect [1] |
Warden | Evasion, Elemental Ailment Duration | 15% increased Evasion Rating 10% increased Duration of Elemental Ailments on Enemies [1] [2] [3] |
Warden | Avatar of the Wilds | Grants Level 20 Unbound Avatar Skill Your Hits always inflict Freeze, Shock and Ignite while Unbound Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound 80% more Elemental Damage while Unbound [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to Ailment:
Name | Stats |
---|---|
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Circling Oblivion | 25% increased Damage over Time 15% increased Duration of Ailments on Enemies [1] |
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Deep Chill | +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Electric Presence | Wrath has 50% increased Mana Reservation Efficiency 20% increased Effect of Lightning Ailments [1] |
Elegant Form | +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Flexible Sentry | +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Haemorrhage | 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Hound's Mark | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1] |
Overshock | 30% increased Lightning Damage 40% increased Effect of Lightning Ailments [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Spiteful Presence | Hatred has 50% increased Mana Reservation Efficiency 20% increased Effect of Cold Ailments [1] |
Tempered Arrowheads | Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Volatile Presence | Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments [1] |
Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Effect of Non-Damaging Ailments | 10% increased Effect of Non-Damaging Ailments [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Related modifiers
The following modifiers are related to ailment:
Item mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
The Elder's | Item | Prefix | 68 | +(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | Item | Prefix | 75 | +(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | Item | Prefix | 83 | +(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
Hunter's | Item | Prefix | 68 | (10-12)% increased Duration of Ailments on Enemies | gloves_basilisk 500 |
Hunter's | Item | Prefix | 80 | (13-15)% increased Duration of Ailments on Enemies | gloves_basilisk 500 |
of the Elder | Item | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Item | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Redemption | Item | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Redemption | Item | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 16 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 18 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 20 Hypothermia | helmet_shaper 800 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 16 Innervate | helmet_shaper 800 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 18 Innervate | helmet_shaper 800 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 20 Innervate | helmet_shaper 800 |
of Redemption | Item | Suffix | 68 | (15-20)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 |
of Redemption | Item | Suffix | 68 | (30-34)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 |
of Redemption | Item | Suffix | 73 | (35-40)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 |
of Redemption | Item | Suffix | 75 | (21-25)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 |
V2IncreasedChillEffectCorrupted | Item | Corrupted | 40 | (25-30)% increased Effect of Cold Ailments | helmet 1000 |
HellscapeUpsideAilmentDuration2_ | Item | Scourge Benefit | 45 | (7-8)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideAilmentDuration3 | Item | Scourge Benefit | 68 | (9-10)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideAilmentDuration4 | Item | Scourge Benefit | 68 | (11-12)% increased Duration of Ailments on Enemies | gloves 500 |
HellscapeUpsideNonDamagingAilmentEffect2_ | Item | Scourge Benefit | 45 | (10-12)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideNonDamagingAilmentEffect3 | Item | Scourge Benefit | 68 | (13-15)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideNonDamagingAilmentEffect4_ | Item | Scourge Benefit | 68 | (16-18)% increased Effect of Non-Damaging Ailments | boots 500 |
HellscapeUpsideKeystonePerfectAgony_ | Item | Scourge Benefit | 68 | Perfect Agony | body_armour 10 |
HellscapeDownsideCannotApplyAilments1___ | Item | Scourge Detriment | 45 | Cannot inflict Elemental Ailments | sceptre 500 wand 500 staff 500 |
HellscapeDownsideAllAilmentDuration2 | Item | Scourge Detriment | 45 | (25-21)% reduced Duration of Ailments on Enemies | gloves 250 |
HellscapeDownsideAllAilmentDuration3__ | Item | Scourge Detriment | 68 | (30-26)% reduced Duration of Ailments on Enemies | gloves 250 |
HellscapeDownsideEffectOfNonDamagingAilments2 | Item | Scourge Detriment | 45 | (40-30)% reduced Effect of Non-Damaging Ailments | boots 500 |
HellscapeDownsideEffectOfNonDamagingAilments3 | Item | Scourge Detriment | 68 | (60-50)% reduced Effect of Non-Damaging Ailments | boots 500 |
IncreasedAilmentDurationEldritchImplicit2 | Item | Eater of Worlds | 75 | (15-16)% increased Duration of Ailments on Enemies | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit1 | Item | Eater of Worlds | 75 | (13-14)% increased Duration of Ailments on Enemies | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit4 | Item | Eater of Worlds | 75 | (19-20)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit5 | Item | Eater of Worlds | 75 | (21-22)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit3 | Item | Eater of Worlds | 75 | (17-18)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicit6 | Item | Eater of Worlds | 75 | (23-24)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (29-30)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (31-32)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (33-34)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (35-36)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentDurationEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (21-22)% increased Duration of Ailments on Enemies | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (23-24)% increased Duration of Ailments on Enemies | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (25-26)% increased Duration of Ailments on Enemies | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (27-28)% increased Duration of Ailments on Enemies | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentDurationEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (29-30)% increased Duration of Ailments on Enemies | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit1 | Item | Eater of Worlds | 75 | (14-16)% increased Effect of Non-Damaging Ailments | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit2 | Item | Eater of Worlds | 75 | (17-19)% increased Effect of Non-Damaging Ailments | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit3 | Item | Eater of Worlds | 75 | (20-22)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit4 | Item | Eater of Worlds | 75 | (23-25)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit5 | Item | Eater of Worlds | 75 | (26-27)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicit6 | Item | Eater of Worlds | 75 | (28-29)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (32-34)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (35-37)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (38-39)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (40-41)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (23-25)% increased Effect of Non-Damaging Ailments | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (29-31)% increased Effect of Non-Damaging Ailments | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (32-33)% increased Effect of Non-Damaging Ailments | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (26-28)% increased Effect of Non-Damaging Ailments | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 |
IncreasedAilmentEffectOnEnemiesEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (34-35)% increased Effect of Non-Damaging Ailments | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 |
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf1 | Item | Crucible Passive Skill Tree | 20 | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf2 | Item | Crucible Passive Skill Tree | 55 | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
WeaponTreeLocalEvasionRatingIncreasedAilmentDurationOnSelf3 | Item | Crucible Passive Skill Tree | 83 | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
WeaponTreeDamageOverTimeLowAilmentDurationOnYou1 | Item | Crucible Passive Skill Tree | 5 | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou1 | Item | Crucible Passive Skill Tree | 5 | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
WeaponTreeDamageOverTimeLowAilmentDurationOnYou2 | Item | Crucible Passive Skill Tree | 23 | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou2 | Item | Crucible Passive Skill Tree | 23 | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
WeaponTreeDamageOverTimeLowAilmentDurationOnYou3 | Item | Crucible Passive Skill Tree | 51 | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou3 | Item | Crucible Passive Skill Tree | 51 | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
WeaponTreeDamageOverTimeLowAilmentDurationOnYou4 | Item | Crucible Passive Skill Tree | 69 | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 |
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou4 | Item | Crucible Passive Skill Tree | 69 | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 |
WeaponTreeDamageOverTimeLowAilmentDurationOnYou5 | Item | Crucible Passive Skill Tree | 80 | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 |
WeaponTreeDamageOverTime2hLowAilmentDurationOnYou5 | Item | Crucible Passive Skill Tree | 80 | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 |
WeaponTreeKeystonePerfectAgony | Item | Crucible Passive Skill Tree | 30 | Perfect Agony | dagger 20 claw 20 sword 20 bow 40 axe 20 |
WeaponTreeAvoidAilmentsFromCriticalStrikes1 | Item | Crucible Passive Skill Tree | 1 | 50% chance to avoid Ailments from Critical Strikes | shield 400 |
WeaponTreeAvoidAilmentsFromCriticalStrikes2 | Item | Crucible Passive Skill Tree | 70 | 75% chance to avoid Ailments from Critical Strikes | shield 400 |
WeaponTreeConsecratedGroundAilmentImmunityConsecratedGroundEffect1 | Item | Crucible Passive Skill Tree | 40 | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create | shield 250 |
WeaponTreeSkillFlameblastIncinerate | Item | Crucible Passive Skill Tree | 1 | Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages +0.2 seconds to Flameblast and Incinerate Cooldown | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillFlameblastIncinerate2H | Item | Crucible Passive Skill Tree | 1 | Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages +0.4 seconds to Flameblast and Incinerate Cooldown | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillSummonHolyRelicSummonSkeletons2H | Item | Crucible Passive Skill Tree | 1 | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 |
WeaponTreeSkillSummonHolyRelicSummonSkeletons | Item | Crucible Passive Skill Tree | 1 | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
UniqueTreeWeaponTreeSupportDeadlyAilments | Item | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Deadly Ailments | crucible_unique_staff 1000 |
UniqueTreeWeaponTreeSupportUnboundAilments | Item | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Unbound Ailments | crucible_unique_staff 1000 |
Decrepifying | Jewel | Prefix | 1 | Damaging Ailments deal damage (4-6)% faster | default 250 |
V2IncreasedAilmentEffectOnEnemiesCorrupted | Jewel | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | jewel 1000 |
of Chilling | Abyss Jewel | Suffix | 30 | (10-15)% increased Effect of Cold Ailments | abyss_jewel_summoner 0 default 500 |
of Shocking | Abyss Jewel | Suffix | 30 | (10-15)% increased Effect of Lightning Ailments | abyss_jewel_summoner 0 default 500 |
of Escape | Abyss Jewel | Suffix | 84 | (8-10)% chance to Avoid Elemental Ailments while you have Elusive | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorrupted | Abyss Jewel | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | default 1000 |
of Tumult | Cluster Jewel | Suffix | 1 | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 350 |
of Turbulence | Cluster Jewel | Suffix | 68 | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 350 |
of Disturbance | Cluster Jewel | Suffix | 84 | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damaging_ailments 250 |
of the Order | Unveiled | Suffix | 60 | You are Immune to Ailments while Focused Focus has (5-8)% increased Cooldown Recovery Rate | boots 2000 |
of the Order | Unveiled | Suffix | 60 | (33-40)% increased Effect of Non-Damaging Ailments | boots 1500 amulet 1500 |
of the Order | Unveiled | Suffix | 60 | (36-40)% increased Duration of Ailments you inflict while Focused | helmet 1000 |
TangledAltarDownsidePlayerNonDamagingAilmentsReflectedToSelf | Eldritch Altar | Intrinsic | 1 | Non-Damaging Ailments you inflict are reflected back to you | primordial_altar_upside 0 tangle_altar 1000 |
of Prolonged Suffering | Sanctified Relic | Suffix | 75 | (20-30)% increased Duration of Ailments on Enemies | dex_special_relic 600 default 150 |
of Punishment | Sanctified Relic | Suffix | 75 | (20-30)% increased Effect of Non-Damaging Ailments | dex_special_relic 600 default 150 |
SanctumSpecialCorruptionKeystonePerfectAgony | Sanctified Relic | Corrupted | 1 | Perfect Agony | default 100 |
of the Wild | Tincture | Suffix | 1 | (25-35)% increased Duration of Elemental Ailments from Melee Weapon Attacks | tincture 700 |
of the Untamed | Tincture | Suffix | 42 | (36-45)% increased Duration of Elemental Ailments from Melee Weapon Attacks | tincture 700 |
of the Savage | Tincture | Suffix | 60 | (46-55)% increased Duration of Elemental Ailments from Melee Weapon Attacks | tincture 700 |
of the Beast | Tincture | Suffix | 82 | (56-65)% increased Duration of Elemental Ailments from Melee Weapon Attacks | tincture 700 |
Inquisitor's | Charm | Prefix | 1 | (20-30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 500 str_animal_charm 500 |
Inquisitor's | Charm | Prefix | 60 | (31-40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 250 str_animal_charm 250 |
Hierophant's | Charm | Prefix | 1 | Non-Damaging Ailments have (30-20)% reduced Effect on you while you have Arcane Surge | int_animal_charm 500 str_animal_charm 500 |
Hierophant's | Charm | Prefix | 60 | Non-Damaging Ailments have (40-31)% reduced Effect on you while you have Arcane Surge | int_animal_charm 250 str_animal_charm 250 |
of the Raider | Charm | Suffix | 1 | (10-15)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 1000 |
of the Raider | Charm | Suffix | 60 | (16-25)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 500 |
of the Guardian | Charm | Suffix | 45 | Enemies in your Link Beams cannot apply Elemental Ailments | int_animal_charm 250 str_animal_charm 250 |
of the Pathfinder | Charm | Suffix | 1 | Enemies you Kill that are affected by Elemental Ailments grant (15-25)% increased Flask Charges | dex_animal_charm 1000 |
of the Pathfinder | Charm | Suffix | 60 | Enemies you Kill that are affected by Elemental Ailments grant (26-40)% increased Flask Charges | dex_animal_charm 500 |
of the Guardian | Charm | Suffix | 45 | Every 4 seconds, remove Curses and Elemental Ailments from you | int_animal_charm 250 str_animal_charm 250 |
Empowered | Uber Map Area | Prefix | 1 | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | has_uber_map_prefix 96 |
Afflicting | Uber Map Area | Prefix | 1 | Monsters Ignite, Freeze and Shock on Hit All Monster Damage can Ignite, Freeze and Shock | uber_tier_map 50 |
of Insulation | Uber Map Area | Suffix | 1 | Monsters have 70% chance to Avoid Elemental Ailments | has_uber_map_suffix 96 |
Enchantments
The Lord's Labyrinth enchantments
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
EnchantmentElusive | 83 | Eternal Labyrinth of Potential | 20% chance to Avoid Elemental Ailments while you have Elusive | belt 1 |
Enchantment Status Ailments 1 | 53 | Cruel Labyrinth | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Enchantment Status Ailments 2 | 66 | Merciless Labyrinth | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Enchantment Status Ailments 3 | 75 | Eternal Labyrinth | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 |
Heist enchantments
Name | Groups | Stats | |
---|---|---|---|
Enchantment Ailment Modifier Effect | EnchantmentHeistWeapon | 20 | 8% increased Explicit Ailment Modifier magnitudes |
Enchantment Ailment Modifier Effect and Attribute Requirement | EnchantmentHeistWeapon | 20 | 6% increased Explicit Ailment Modifier magnitudes 25% reduced Attribute Requirements |
Enchantment Ailment Modifier Effect and No Blue Sockets | EnchantmentHeistWeapon | 20 | 8% increased Explicit Ailment Modifier magnitudes Has no Green Sockets |
Enchantment Ailment Modifier Effect and No Green Sockets | EnchantmentHeistWeapon | 20 | 8% increased Explicit Ailment Modifier magnitudes Has no Blue Sockets |
Enchantment Ailment Modifier Effect and No Red Sockets | EnchantmentHeistWeapon | 20 | 8% increased Explicit Ailment Modifier magnitudes Has no Red Sockets |
Enchantment Ailment Modifier Effect and Sockets Are Linked | EnchantmentHeistWeapon | 20 | 6% increased Explicit Ailment Modifier magnitudes All Sockets Linked |
Enchantment Ailment Modifier Effect and White Sockets | EnchantmentHeistWeapon | 20 | 8% increased Explicit Ailment Modifier magnitudes Has 1 White Socket |
Enchantment Ailment Modifier Effect and Attribute Requirement Penalty | EnchantmentHeistWeapon | 69 | 15% increased Explicit Ailment Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Ailment Modifier Effect and Only Blue Sockets | EnchantmentHeistWeapon | 69 | 10% increased Explicit Ailment Modifier magnitudes All Sockets are Blue |
Enchantment Ailment Modifier Effect and Only Green Sockets | EnchantmentHeistWeapon | 69 | 10% increased Explicit Ailment Modifier magnitudes All Sockets are Green |
Enchantment Ailment Modifier Effect and Only Red Sockets | EnchantmentHeistWeapon | 69 | 10% increased Explicit Ailment Modifier magnitudes All Sockets are Red |
Enchantment Ailment Modifier Effect and Socket Penalty | EnchantmentHeistWeapon | 69 | 15% increased Explicit Ailment Modifier magnitudes -3 to maximum Sockets |
Enchantment Caster Damage Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Caster Damage Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Chaos Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Chaos Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Cold Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Cold Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Fire Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Fire Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Lightning Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Lightning Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Mana Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Mana Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Enchantment Physical Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | 6% increased Explicit Physical Modifier magnitudes 6% increased Explicit Ailment Modifier magnitudes |
Map and area mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Insulating | Area | Prefix | 69 | 16% increased Quantity of Items found in this Area Found Items have 2% chance to drop Corrupted in Area Monsters have (70-80)% chance to Avoid Ailments | uber_tier_map 0 secret_area 800 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 10% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Empowered | Area | Prefix | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Empowered | Area | Prefix | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 30% chance to Avoid Elemental Ailments | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 50% chance to Avoid Elemental Ailments | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 70% chance to Avoid Elemental Ailments | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have 70% chance to Avoid Elemental Ailments | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
MapMonstersChanceToInflictStatusAilmentsDelve | Delve Area | Delve Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (10-15)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve2 | Delve Area | Delve Area | 52 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (16-25)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve3_ | Delve Area | Delve Area | 173 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have a (26-35)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonsterStatusAilmentImmunityDelve | Delve Area | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve2 | Delve Area | Delve Area | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve3 | Delve Area | Delve Area | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have 50% chance to Avoid Elemental Ailments | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have a (10-15)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis2_ | Synthesis unknown | Synthesis unknown | 68 | Monsters have a (16-25)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis3__ | Synthesis unknown | Synthesis unknown | 79 | Monsters have a (26-35)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis__ | Synthesis unknown | Synthesis unknown | 1 | Monsters have 20% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis3 | Synthesis unknown | Synthesis unknown | 79 | Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
Empowered | Heist Contract/Blueprint | Prefix | 73 | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | default 800 |
Empowered | Heist Contract/Blueprint | Prefix | 78 | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 46 | Monsters have 30% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 73 | Monsters have 50% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Contract/Blueprint | Suffix | 78 | Monsters have 70% chance to Avoid Elemental Ailments | default 800 |
Monsters mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Mirrored | Monster | Prefix | 46 | Non-Damaging Ailments Reflection (Hidden) | default 500 |
Flamewoven | Monster | Intrinsic | 1 | Inflict Fire Exposure on Hit (Hidden) 25% of Physical Damage Converted to Fire Damage (Hidden) 50% increased Fire Damage (Hidden) Gain 50% of Physical Damage as Extra Fire Damage (Hidden) +50% to Fire Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Flame-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
of Flame-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Freezing | Monster | Intrinsic | 68 | 20% chance to Freeze (Hidden) All Damage can Freeze (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Freezing | Monster | Intrinsic | 68 | 35% chance to Freeze (Hidden) All Damage can Freeze (Hidden) 25% increased Freeze Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Frostwoven | Monster | Intrinsic | 1 | Inflict Cold Exposure on Hit (Hidden) 25% of Physical Damage Converted to Cold Damage (Hidden) 50% increased Cold Damage (Hidden) Gain 50% of Physical Damage as Extra Cold Damage (Hidden) +50% to Cold Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Frost-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Frost-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
Imprisoning | Monster | Intrinsic | 18 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 20% additional Physical Damage Reduction (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Storms | Monster | Intrinsic | 24 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
of Storm-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | Monster | Intrinsic | 34 | 50% of Physical Damage Converted to Lightning Damage (Hidden) 30% increased Lightning Damage (Hidden) Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) +40% to Lightning Resistance (Hidden) | magic 0 default 200 |
Shocking | Monster | Intrinsic | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Shocking | Monster | Intrinsic | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Stormwoven | Monster | Intrinsic | 1 | Inflict Lightning Exposure on Hit (Hidden) 25% of Physical Damage Converted to Lightning Damage (Hidden) 50% increased Lightning Damage (Hidden) Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) +50% to Lightning Resistance (Hidden) | no_common_monster_mods 0 default 5000 |
of Trickery | Monster | Intrinsic | 68 | +100% chance to Suppress Spell Damage (Hidden) Prevent +10% of Suppressed Spell Damage (Hidden) Non-Damaging Ailments Reflection (Hidden) Monsters grant 20000% increased Experience (Hidden) | no_common_monster_mods 0 legion_monster 0 essence_monster 0 delve_monster 0 abyss_monster 0 breach_commander 0 immobile 0 blight_monster 0 magic 0 default 50 |
Blessing of Elements | Monster | Nemesis | 25 | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | rare 800 |
Vaal Cultist's Touch | Monster | Torment | 1 | Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | default 1000 |
Legacy mods
The following fossil-exclusive modifiers are spawn disabled:
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Underground | Delve | Suffix | 1 | (15-20)% increased Damage with Ailments | jewel 1000 abyss_jewel 1000 |
of the Underground | Delve | Suffix | 1 | (30-40)% increased Damage with Ailments | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 |
Achievements
Name | Description |
---|---|
Elemental Trinity | Slay an enemy that is simultaneously Ignited, Shocked, and Frozen. |
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.16.0 |
|
3.15.0 |
|
3.5.0 |
|
3.0.0 |
|
References
- ↑ 1.0 1.1 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
- ↑ https://www.reddit.com/r/pathofexile/comments/f8kad8/question_about_the_interaction_between_elemental/fim2kxo/?context=3
- ↑ https://www.reddit.com/r/pathofexile/comments/za12om/can_we_get_information_on_vaal_flicker_strike_if/iykdc4b/?context=2
- ↑ https://www.reddit.com/r/pathofexile/comments/za12om/can_we_get_information_on_vaal_flicker_strike_if/iypm3ak/?context=1
- ↑ version 3.9.0 patch notes
- ↑ https://youtu.be/nC_En939Ing?si=422qE3pT2oQ3Ml29&t=1557
- ↑ https://www.pathofexile.com/forum/view-thread/3284453
- ↑ 8.0 8.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.
- ↑ https://www.reddit.com/r/pathofexile/comments/6aghcq/forum_announcements_damage_over_time_changes_more/dhg928v/?context=1
- ↑ https://www.pathofexile.com/forum/view-thread/2627116
- ↑ https://i.imgur.com/GcAFB0I.png
- ↑ Jatin_GGG (April 26, 2023). ""Reduced Poison Duration on you" jewel mod does not apply to poisons reflected using Golden Rule". Official Path of Exile Forums. Retrieved May 6, 2023.
- ↑ https://i.imgur.com/GcAFB0I.png