The Three Dragons Golden MaskEvasion: (96-103) Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of SarnVendor Offer 12x Alchemy Shard 5x Alteration ShardMetadata Item class: Helmet
The Three Dragons is a uniqueGolden MaskGolden MaskEvasion: (96-103) Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int.
The Three Dragons modifies the element required to inflict the four elemental Status Ailments: Shock, Ignite, Chill, and Freeze. Normally, the duration or effectiveness of these ailments depend on the amount of respective elemental damage of the hit that triggered them, but with Three Dragons the appropriate damage type for each ailment is changed as detailed in the item's description.
This item does not convert stats or modifiers in any way, including modifiers such as "5% chance to Ignite". For example, if an enemy is struck by fire damage without Three Dragons it has a chance to be ignited based on the fire damage dealt equal to the sum of all "chance to Ignite" modifiers the player has. If the same hit is performed with Three Dragons equipped, the player may inflict a shock ailment based on the amount of fire damage dealt equal to the sum of all "chance to Shock" modifiers. This hit can no longer ignite the target (unless it also deals cold damage) and is therefore not affected by "chance to Ignite" modifiers in any way.
Three Dragons prevents the player from applying Chill with cold damage, but does not allow the player to chill with lightning damage effectively disallowing the player from inflicting chill by dealing damage. You can still inflict chill on enemies by creating chilled ground, by using a source that directly chills enemies such as The PandemoniusThe Pandemonius Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall, beneath which all are buried. or Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.5-4.4) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or by altering what types of damage can chill, such as with Callinellus MalleusCallinellus Malleus Auric MaceOne Handed Mace Physical Damage: (175-225) to (242.5-315) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11.0 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. or DyadusDyadus Infernal AxeOne Handed Axe Physical Damage: 51-85 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11.0 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood He burned as a torch in the blackest night She shone as ice in the winter sun Proudly, fiercely At their mother's side, forever..
If equipped while the character has the Elemental Conflux buff, the damage from the hit will apply all status ailments that are not specifically excluded by the Three Dragons. This means hits of fire damage will shock and chill but not ignite, hits with cold damage will ignite and shock but not freeze or chill, and hits with lightning will chill and ignite but not shock.
Item acquisition
The Three Dragons can drop anywhere. It can be chanced.
Recipes
The Three Dragons can be created from the following recipes:
Amount
Part
Description
Meta
1
Divine JusticeDivine Justice1Helmet Eternal Labyrinth EnchantmentMany sought the Goddess' blessing. Few survived the Labyrinth to receive it.
Random helmet with an Eternal Labyrinth enchantment
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
4
The Blessing of MooshThe Blessing of Moosh4Item Labyrinth EnchantmentWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random item with a Labyrinth enchantment
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.