Shock

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Shocked
Status Ailment
Shock status icon.png
You take up to 50% increased damage
A Shocked zombie on the Coast

Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.

Mechanics

A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as well.[1]

The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. However, for shock that not inflicted by lightning damage, such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Malachai's LoopMalachai's Loop
Harmonic Spirit Shield
Chance to Block: 23%
Energy Shield: (179-231)
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Thaumaturgy has no limit.
It is our fragile reality that imposes boundaries.
, the default value is 15%. For Skitterbots' case, it is then scaled by increases ailment effect mod of that gem.

The player and enemies (by default, without increases to max effect of shock) can take up to 50% increased damage due to the shock ailment. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[2]


where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25 million damage, or approximately 35% of boss life.[3]

Example shock values

Resulting
shock effect
Percentage of enemy's
ailment threshold dealt
as lightning damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%
35% 41.00%
40% 57.24%
45% 76.84%
50% 100.00%
Lightning Hit

Damage

Approximate % Shock on Sirus*,

Assuming Default Ailment Effect

10 000 0.0
20 000 0.0
50 000 0.0
79 057 5.0
100 000 5.5
200 000 7.2
500 000 10.5
1 000 000 13.8
2 000 000 18.2
5 000 000 26.3
10 000 000 34.7
20 000 000 45.7
25 000 000 50.0

*Note that in-game values are rounded, usually in the enemy's favor

In-depth mechanics

Some modifiers such as Shocking Conflux or the modifiers found on The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
and Voltaxic RiftVoltaxic Rift
Spine Bow
Bow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.

Some modifiers, such as the one found on Voltaxic RiftVoltaxic Rift
Spine Bow
Bow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
, or one of the Lightning Masteries, can raise the maximum effect of shock beyond 50%.

Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minimum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.

Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[4] Some examples of shocks that apply without dealing damage are Shocked Ground, Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, and Vessel of Vinktar.

The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[5][6]

Modifiers that cause shocks to act as if they deal #% more damage are multiplicative with each other.[7]

Skill gems

Related base stats

The following skill gems have stats related to shock:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage
(8-182) to (14-337) Added Fire Damage
(1-29) to (23-555) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1.5 metres
Deals no Non-Elemental Damage
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (149-177)% of base
Effectiveness of Added Damage: (149-177)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Additional Effects From 1-20% Quality:
Shocks on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-300)%
Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage
25% chance to Shock enemies
+10% to Maximum Effect of Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0-19)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages (6-10) nearby Enemies when you gain Stages
20% less Area of Effect
Burst deals 120% more Damage with Hits per Stage after the first
Burst deals 80% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
Damages (0.2-4) nearby Enemies when you gain Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (60-100)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Buff Grants 20% chance to Shock enemies
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-320)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.30 seconds
Can target each enemy only once every 0.80 seconds
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage

Additional Effects From 1-20% Quality:
Storms Hit Enemies with (1-20)% increased Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 6 metres
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects From 1-20% Quality:
+(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65-85)%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every (0.55-0.36) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.05-1) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 285%
Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Fires 5 Projectiles
20% chance to Shock enemies
Chains +2 Times
Projectiles can Chain when colliding with terrain
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-190)%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.20 seconds
+(0-0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesYes
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4.00 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Lightning Resistance
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-330)%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (345-753)% of base
Effectiveness of Added Damage: (345-753)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes

Related quality stats

The following skill gems have stats from quality related to shock:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage
(8-182) to (14-337) Added Fire Damage
(1-29) to (23-555) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1.5 metres
Deals no Non-Elemental Damage
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (149-177)% of base
Effectiveness of Added Damage: (149-177)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Additional Effects From 1-20% Quality:
Shocks on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-300)%
Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage
25% chance to Shock enemies
+10% to Maximum Effect of Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0-19)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages (6-10) nearby Enemies when you gain Stages
20% less Area of Effect
Burst deals 120% more Damage with Hits per Stage after the first
Burst deals 80% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
Damages (0.2-4) nearby Enemies when you gain Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (60-100)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Buff Grants 20% chance to Shock enemies
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-320)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.30 seconds
Can target each enemy only once every 0.80 seconds
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage

Additional Effects From 1-20% Quality:
Storms Hit Enemies with (1-20)% increased Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 6 metres
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects From 1-20% Quality:
+(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65-85)%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every (0.55-0.36) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.05-1) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 285%
Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Fires 5 Projectiles
20% chance to Shock enemies
Chains +2 Times
Projectiles can Chain when colliding with terrain
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-190)%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.20 seconds
+(0-0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesYes
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4.00 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Lightning Resistance
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-330)%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (345-753)% of base
Effectiveness of Added Damage: (345-753)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes

Support gems

Related base stats

The following support gems have stats related to shock:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1NoNoYes
Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Supported Skills have 20% chance to Shock
Supported Skills have (2-14) to (29-251) added Lightning Damage

Additional Effects From 1-20% Quality:
Innervation lasts (0.1-2) seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31NoNoYes
Overcharge SupportOvercharge SupportLightning, Support
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing (500-690)% more Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Shock Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18NoNoYes

Related quality stats

The following support gems have stats from quality related to shock:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1NoNoYes
Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Supported Skills have 20% chance to Shock
Supported Skills have (2-14) to (29-251) added Lightning Damage

Additional Effects From 1-20% Quality:
Innervation lasts (0.1-2) seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31NoNoYes
Overcharge SupportOvercharge SupportLightning, Support
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing (500-690)% more Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Shock Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18NoNoYes

Unique items

ItemRequired levelStats
Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel
+(2-6)% Chance to Block Spell Damage
+(2-6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(2-6)% Chance to Block Spell Damage
+(2-6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
StormshroudStormshroud
Viridian Jewel
+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
The true secret of the elements
is that all are one and the same.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
The Balance of TerrorThe Balance of Terror
Cobalt Jewel
Limited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
Immune to Curses if you've cast Despair in the past 10 seconds
Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
Gain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds
(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
The Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 72
Map Tier: 5
Guild Character: ²
Item Quantity: +(100-150)%
Item Rarity: +(100-150)%
Monster Pack Size: +(30-50)%
20% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
120% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
+1% to all maximum Elemental Resistances while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
(10-20)% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Shackles of the WretchedShackles of the Wretched
Chain Gloves
Armour: (14-20)
Energy Shield: (4-6)
Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Fairgraves' TricorneFairgraves' Tricorne
Tricorne
Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
Fairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.
12Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
Berek's GripBerek's Grip
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
"Berek hid from Storm's lightning wrath
In the embrace of oblivious Frost
Repelled by ice, blinded by blizzards
Storm raged in vain
While Berek slept."
- Berek and the Untamed
20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
Adds 1 to (50-70) Lightning Damage to Spells and Attacks
+(30-40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
Berek's RespiteBerek's Respite
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
"With Flame licking at his heels
Berek berated the clouds
Until vengeful Storm spewed forth his rains
And Berek held on tight
As Fire screamed and steamed
And fled."
- Berek and the Untamed
20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Call of the BrotherhoodCall of the Brotherhood
Two-Stone Ring
Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
Replica HeatshiverReplica Heatshiver
Leather Hood
Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
"The storm... that lightning... I'd be dead if I hadn't...
but it was cold. Ice cold! It's not what we think, and
the plan won't work! Where's Arn?! I have to tell him!"
- Researcher Graven, Infirmary Report
20(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Replica Ungil's GaucheReplica Ungil's Gauche
Boot Knife
Rune Dagger
Physical Damage: 8-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.59
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
"Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards."
2030% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Elemental Damage: 1 to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 1.4 metres
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
22+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
StormchargerStormcharger
Plated Greaves
Armour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
23+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Doedre's TongueDoedre's Tongue
Lapis Amulet
Requires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
Maligaro did the cutting... at her request.
In the new void, a malevolent power emerged.
24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
The StormheartThe Stormheart
Royal Staff
Staff
Physical Damage: (48.6-54) to (145.8-162)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (10.20-11.48)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
28+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
The TamingThe Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
+(20-30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
Triad GripTriad Grip
Mesh Gloves
Armour: (104-147)
Energy Shield: (21-30)
Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The secret of the elements lies within a square triangle.
32(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
35+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Valako's SignValako's Sign
Topaz Ring
Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline.
38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
Brinerot WhalersBrinerot Whalers
Trapper Boots
Evasion: (74-85)
Energy Shield: (96-118)
Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own.
4120% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Replica WinterheartReplica Winterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
"Researcher Graven spent eleven hours suffering electrocution in the lab before he was found.
Prototype #14 somehow kept him from dying."
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
Pyroshock ClaspPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Maligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
Tawhanuku's TimingTawhanuku's Timing
Moonstone Ring
Requires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
The soul still beats, even when the heart never did.
44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
StormseekerStormseeker
Ambush Mitts
Evasion: (81-91)
Energy Shield: (57-79)
Requires Level 45, 35 Dex, 35 Int+(40-60) to maximum Energy Shield
+(40-60) to maximum Mana
(60-100)% increased Effect of Chills you inflict while Leeching Mana
(60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
A Karui settlement within the far reaches of the Atlas
Was devastated by lightning sparked by tempests
At the hands of their storm-god, Valako.
45+(40-60) to maximum Energy Shield
+(40-60) to maximum Mana
(60-100)% increased Effect of Chills you inflict while Leeching Mana
(60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
VivinsectVivinsect
Unset Ring
Requires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
"Fusing the parasite with another ring has manifested unpredictable effects.
I theorise the sacrificial vessel's level of anguish is a key variable.
- Arzaak, Syndicate Researcher
Take this item to Jun Ortoi to have her Unveil it.
45Has 1 Socket+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15-25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
Veiled Suffix
+(16-20)% to Cold and Chaos Resistances
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
+(31-35) to Dexterity and Intelligence
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
+1 to Minimum Endurance Charges
(3-4)% chance to gain an Endurance Charge on Kill
+1 to Minimum Frenzy Charges
(3-4)% chance to gain a Frenzy Charge on Kill
+1 to Minimum Power Charges
(3-4)% chance to gain a Power Charge on Kill
Shock nearby Enemies for 4 Seconds when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
Rashkaldor's PatienceRashkaldor's Patience
Jade Amulet
Requires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
Fate's smile, man's ruin.
48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
The Scales of JusticeThe Scales of Justice
Chiming Spirit Shield
Chance to Block: 23%
Movement Speed: -3%
Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield
+(40-70) to maximum Life
+(40-70) to maximum Mana
(3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
You shall be weighed and measured. You shall be judged...
and perhaps you shall be found worthy.
49(10-15)% increased Spell DamageHas no Energy Shield
+(40-70) to maximum Life
+(40-70) to maximum Mana
(3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
+(12-18)% to Damage over Time Multiplier
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Profane ProxyProfane Proxy
Unset Ring
Requires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
The machines do not hate. They merely serve one who does.
52Has 1 Socket+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Fate of the VaalFate of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Storm SecretStorm Secret
Topaz Ring
Requires Level 56+(20-30)% to Lightning Resistance+(20-30) to Intelligence
(20-30)% increased Lightning Damage
(10-15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
Lightning lives in an endless circle.
56+(20-30)% to Lightning Resistance+(20-30) to Intelligence
(20-30)% increased Lightning Damage
(10-15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
56+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Mind of the CouncilMind of the Council
Harlequin Mask
Evasion: (518-666)
Energy Shield: (155-208)
Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
You think we do not know.
We know all that you think.
57(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
Storm's GiftStorm's Gift
Assassin's Mitts
Evasion: (364-492)
Energy Shield: (73-100)
Requires Level 58, 45 Dex, 45 Int(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
The power of lightning is a power best shared.
58(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
ThundersightThundersight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
See creation as it is, energetic and storming.
59(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 8.50%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
60+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Esh's MirrorEsh's Mirror
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (151-211)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence
(170-230)% increased Energy Shield
+(35-40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shocks you inflict spread to other Enemies within 1.5 metres
She looked upon her reflection
and trembled, and shook,
until she was not what she saw.

This item can be transformed with a Blessing of Esh
62(5-10)% increased Spell Damage+(20-30) to Intelligence
(170-230)% increased Energy Shield
+(35-40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shocks you inflict spread to other Enemies within 1.5 metres
Esh's VisageEsh's Visage
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (190-230)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield
+(70-100) to maximum Life
+(30-40)% to Lightning Resistance
+(17-29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
She could see what she was not;
a silhouette wreathed in light.
And she was still.
62(5-10)% increased Spell Damage(240-260)% increased Energy Shield
+(70-100) to maximum Life
+(30-40)% to Lightning Resistance
+(17-29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
Garukhan's FlightGarukhan's Flight
Stealth Boots
Evasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
62+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
62+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
Brain RattlerBrain Rattler
Meatgrinder
Two Hand Mace
Physical Damage: (134-154) to (408-458)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
The mind may have no limits, but the skull sure does.
635% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Voltaxic RiftVoltaxic Rift
Spine Bow
Bow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
64Adds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
Malachai's LoopMalachai's Loop
Harmonic Spirit Shield
Chance to Block: 23%
Energy Shield: (179-231)
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Thaumaturgy has no limit.
It is our fragile reality that imposes boundaries.
65(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Replica Hyrri's IreReplica Hyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage
"Yes, a catastrophic storm erupted, and yes, they screamed for me
to stop the experiment... but you know how I am with screams."
- Researcher Olesya, on #2999 and the loss of Outpost Eight
65(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage
Agnerod NorthAgnerod North
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 8.50%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
Font of ThunderFont of Thunder
Mirrored Spiked Shield
Chance to Block: 26%
Evasion: (755-1044)
Energy Shield: (155-210)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
The lightning fears not the flame.
66+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
+(24-28)% to Physical Damage over Time Multiplier
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
66+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
Hits can't be Evaded
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
Gain (9-10)% of Cold Damage as Extra Chaos Damage
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
Gain (9-10)% of Fire Damage as Extra Chaos Damage
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
Gain (9-10)% of Lightning Damage as Extra Chaos Damage
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
Gain (9-10)% of Physical Damage as Extra Chaos Damage
+(24-28)% to Physical Damage over Time Multiplier
+(9-10)% to Quality of Socketed Gems
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
30% increased Rarity of Items dropped by Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
30% increased Rarity of Items dropped by Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
EchoforgeEchoforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Chaos Damage: (600-650) to (750-800)
Critical Strike Chance: 5.00%
Attacks per Second: (1.13-1.57)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental Damage
Witness the emergence of a new cosmic power.
6730% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental Damage
StarforgeStarforge
Infernal Sword
Two Hand Sword
Physical Damage: (310-341) to (645-709.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
The end is written into the beginning.
6730% increased Global Physical Damage(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
VoidforgeVoidforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
6730% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 7.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
68+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
(90-99)% increased Chaos Damage
Chaos Skills have (26-30)% increased Skill Effect Duration
+(44-48)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(100-109)% increased Cold Damage
(35-40)% chance to Freeze
+(44-48)% to Cold Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(100-109)% increased Fire Damage
(35-40)% chance to Ignite
+(44-48)% to Fire Damage over Time Multiplier
(100-109)% increased Lightning Damage
(35-40)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
+(44-48)% to Physical Damage over Time Multiplier
(100-109)% increased Spell Damage
(36-40)% increased Mana Regeneration Rate
(90-99)% increased Spell Damage
Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Doryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20-30)% chance to Shock during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20-30)% chance to Shock during any Flask Effect
Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist Garb
Evasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
68+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or ShockCorrupted
The Queen's HungerThe Queen's Hunger
Vaal Regalia
Energy Shield: (342-453)
Movement Speed: -3%
Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
They stab their own hearts and cry out in ecstasy, only to rise again.
Take this item to Jun Ortoi to have her Unveil it.
68Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5-10)% increased Cast Speed
(100-130)% increased Energy Shield
(6-10)% increased maximum Life
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
(30-35)% chance to Avoid Elemental Ailments
(30-35)% chance to Avoid being Stunned
(8-9)% Chance to Block Attack Damage
+(16-20)% to Cold and Chaos Resistances
(18-22)% of Damage is taken from Mana before Life while Focused
+(31-35) to Dexterity
(21-25)% chance to Avoid being Frozen
+(31-35) to Dexterity and Intelligence
Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
+(16-20)% to Fire and Chaos Resistances
+10 to maximum Fortification while Focused
+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
1.5% of Evasion Rating is Regenerated as Life per second while Focused
+(16-20)% to Lightning and Chaos Resistances
(24-28)% increased Energy Shield
+(23-26) to maximum Life
(9-10)% increased maximum Life
(9-10)% increased maximum Mana
+(3201-4000) to Armour during Soul Gain Prevention
Recover (37-40)% of Mana and Energy Shield when you Focus
(9-10)% Chance to Block Spell Damage
+(31-35) to Strength
(21-25)% chance to Avoid being Ignited
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25-40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25-40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10-15) to (55-65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10-15) to (55-65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
Vessel of VinktarVessel of Vinktar
Topaz Flask
Lasts 8.00 Seconds
Consumes (45-50) of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Armour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
69(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets
Ylfeban's TrickeryYlfeban's Trickery
Hubris Circlet
Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
An angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour.
69Trigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Yoke of SufferingYoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Zerphi's HeartZerphi's Heart
Paua Amulet
Requires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
We are incapable of change without sacrifice, for we are both the iron and the forge.
70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
StormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite

In additions, MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
may grants a passive skill that related to shock, but its fixed mod has no relation to shock.

These unique affect lightning ailments which including Shock and Sap

ItemRequired levelStats
StormchargerStormcharger
Plated Greaves
Armour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
23+(1-50)% to Lightning Resistance
(1-40)% increased Movement Speed
(1-100)% increased Duration of Lightning Ailments
Unaffected by Shocked Ground
(1-50)% increased Effect of Lightning Ailments
Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
63Grants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 8.50%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
66+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
ThunderfistThunderfist
Murder Mitts
Evasion: (302-417)
Energy Shield: (62-84)
Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield
The roar of the heavens
Strikes more than fear
Into the hearts of Man
67Socketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield

Related modifiers

The following mod with spawn weight are related to shock (excluding shocked ground related mods):

Item mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sPrefix68Adds (3-7) to (68-73) Lightning Damage against Shocked Enemiesring_shaper 800
Crusader'sPrefix68Adds (3-7) to (68-73) Lightning Damage against Shocked Enemiesring_crusader 500
The Shaper'sPrefix75Adds (4-8) to (82-86) Lightning Damage against Shocked Enemiesring_shaper 800
Crusader'sPrefix75Adds (4-8) to (82-86) Lightning Damage against Shocked Enemiesring_crusader 500
Crusader'sPrefix68(30-34)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
Crusader'sPrefix75(35-39)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
Crusader'sPrefix80(40-45)% increased Critical Strike Chance against Shocked Enemiesbelt_crusader 500
of HauntingSuffix16(60-75)% chance to Avoid being Shockednecropolis_boots 500
of the CrusadeSuffix75(51-60)% chance to Avoid being Shockedboots_crusader 1000
quiver_crusader 1000
of ShapingSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Elemental Proliferation
sceptre_shaper 1000
of ShapingSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Elemental Proliferation
sceptre_shaper 1000
of the ElderSuffix68(5-7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments
sceptre_elder 1000
of the ElderSuffix75(8-10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments
sceptre_elder 1000
of ShockingSuffix1510% chance to Shocksceptre 1000
wand 1000
of ShockingSuffix1520% chance to Shockstaff 1000
of ZappingSuffix4515% chance to Shocksceptre 1000
wand 1000
of ZappingSuffix4525% chance to Shockstaff 1000
of ElectrocutionSuffix7520% chance to Shocksceptre 500
wand 500
of ElectrocutionSuffix7530% chance to Shockstaff 500
of RedemptionSuffix68(6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
helmet_eyrie 500
of RedemptionSuffix75(6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
helmet_eyrie 500
of ShapingSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
of the CrusadeSuffix68(25-40)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
of ShapingSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_shaper 800
of the CrusadeSuffix75(41-50)% chance to Shock Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
of ShapingSuffix75Remove Shock when you use a Flaskbelt_shaper 400
of the CrusadeSuffix75Remove Shock when you use a Flaskbelt_crusader 500
of the CrusadeSuffix75(60-51)% reduced Effect of Shock on youhelmet_crusader 1000
V2IncreasedShockEffectCorrupted_Corrupted40(25-30)% increased Effect of Shockhelmet 1000
FlaskEnchantmentInjectorOnAffectedByShock_Instilling Orb1Used when you become Shockedflask 100
HellscapeUpsideChanceToAvoidShock2Scourge Benefit45(26-30)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToAvoidShock3Scourge Benefit68(31-35)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToAvoidShock4_Scourge Benefit68(36-40)% chance to Avoid being Shockedring 500
HellscapeUpsideChanceToShock1h2Scourge Benefit45(5-6)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock2h2Scourge Benefit45(7-9)% chance to Shockstaff 500
HellscapeUpsideChanceToShock1h3Scourge Benefit68(7-8)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock1h4Scourge Benefit68(9-10)% chance to Shocksceptre 500
wand 500
HellscapeUpsideChanceToShock2h3Scourge Benefit68(10-12)% chance to Shockstaff 500
HellscapeUpsideChanceToShock2h4Scourge Benefit68(13-15)% chance to Shockstaff 500
HellscapeUpsideShockOnBlock1Scourge Benefit1(14-16)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock2___Scourge Benefit45(17-19)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock3__Scourge Benefit68(20-22)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideShockOnBlock4__Scourge Benefit68(23-25)% chance to Shock Attackers for 4 seconds on Blockshield 200
HellscapeUpsideReducedShockEffectOnSelf3Scourge Benefit68(35-31)% reduced Effect of Shock on youring 500
HellscapeUpsideReducedShockEffectOnSelf4Scourge Benefit68(40-36)% reduced Effect of Shock on youring 500
AvoidShockEldritchImplicit1Searing Exarch75(33-35)% chance to Avoid being Shockedno_tier_6_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit2Searing Exarch75(36-38)% chance to Avoid being Shockedno_tier_5_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit3Searing Exarch75(39-41)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit4Searing Exarch75(42-44)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit5Searing Exarch75(45-47)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicit6Searing Exarch75(48-50)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 700
AvoidShockEldritchImplicitPinnaclePresence3Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence4Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence5Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitPinnaclePresence6Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 140
AvoidShockEldritchImplicitUniquePresence2Searing Exarch75While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Shockedno_tier_5_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence3Searing Exarch75While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence4Searing Exarch75While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence5Searing Exarch75While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 350
AvoidShockEldritchImplicitUniquePresence6Searing Exarch75While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 350
ShockProliferationEldritchImplicit1Searing Exarch75Shocks you inflict spread to other Enemies within 1.2 metresno_tier_6_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit2Searing Exarch75Shocks you inflict spread to other Enemies within 1.3 metresno_tier_5_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit3Searing Exarch75Shocks you inflict spread to other Enemies within 1.4 metresno_tier_4_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit4Searing Exarch75Shocks you inflict spread to other Enemies within 1.5 metresno_tier_3_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit5Searing Exarch75Shocks you inflict spread to other Enemies within 1.6 metresno_tier_2_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicit6Searing Exarch75Shocks you inflict spread to other Enemies within 1.7 metresno_tier_1_eldritch_implicit 0
gloves 400
ShockProliferationEldritchImplicitPinnaclePresence3Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metresno_tier_4_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence4Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metresno_tier_3_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence5Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metresno_tier_2_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitPinnaclePresence6Searing Exarch75While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metresno_tier_1_eldritch_implicit 0
gloves 80
ShockProliferationEldritchImplicitUniquePresence2Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metresno_tier_5_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence3Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metresno_tier_4_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence4Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metresno_tier_3_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence5Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metresno_tier_2_eldritch_implicit 0
gloves 200
ShockProliferationEldritchImplicitUniquePresence6Searing Exarch75While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metresno_tier_1_eldritch_implicit 0
gloves 200
ChanceToShockEldritchImplicit1Eater of Worlds755% chance to Shockno_tier_6_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit2Eater of Worlds7510% chance to Shockno_tier_5_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit3Eater of Worlds7515% chance to Shockno_tier_4_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit4Eater of Worlds7520% chance to Shockno_tier_3_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit5Eater of Worlds7525% chance to Shockno_tier_2_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicit6Eater of Worlds7530% chance to Shockno_tier_1_eldritch_implicit 0
helmet 700
ChanceToShockEldritchImplicitPinnaclePresence3Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shockno_tier_4_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence4Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shockno_tier_3_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence5Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shockno_tier_2_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitPinnaclePresence6Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shockno_tier_1_eldritch_implicit 0
helmet 140
ChanceToShockEldritchImplicitUniquePresence2Eater of Worlds75While a Unique Enemy is in your Presence, 20% chance to Shockno_tier_5_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence3Eater of Worlds75While a Unique Enemy is in your Presence, 25% chance to Shockno_tier_4_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence4Eater of Worlds75While a Unique Enemy is in your Presence, 30% chance to Shockno_tier_3_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence5Eater of Worlds75While a Unique Enemy is in your Presence, 35% chance to Shockno_tier_2_eldritch_implicit 0
helmet 350
ChanceToShockEldritchImplicitUniquePresence6Eater of Worlds75While a Unique Enemy is in your Presence, 40% chance to Shockno_tier_1_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicit1Eater of Worlds75(35-33)% reduced Effect of Shock on youno_tier_6_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit2Eater of Worlds75(38-36)% reduced Effect of Shock on youno_tier_5_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit3Eater of Worlds75(41-39)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit4Eater of Worlds75(44-42)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit5Eater of Worlds75(47-45)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicit6Eater of Worlds75(50-48)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 700
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence3Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (59-57)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence4Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (62-60)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence5Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (66-63)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence6Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (70-67)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 140
ReducedShockEffectOnSelfEldritchImplicitUniquePresence2Eater of Worlds75While a Unique Enemy is in your Presence, (47-45)% reduced Effect of Shock on youno_tier_5_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence3Eater of Worlds75While a Unique Enemy is in your Presence, (50-48)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence4Eater of Worlds75While a Unique Enemy is in your Presence, (53-51)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence5Eater of Worlds75While a Unique Enemy is in your Presence, (57-54)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 350
ReducedShockEffectOnSelfEldritchImplicitUniquePresence6Eater of Worlds75While a Unique Enemy is in your Presence, (61-58)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 350
WeaponTreeAddedLightning2hLowShockChance1Crucible Passive Skill Tree1Adds 1 to 10 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance1Crucible Passive Skill Tree1Adds 1 to 6 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance2Crucible Passive Skill Tree26Adds 1 to 19 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance2Crucible Passive Skill Tree26Adds 1 to 10 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance3Crucible Passive Skill Tree42Adds 3 to 34 Lightning Damage
20% chance to Shock
two_hand_weapon 250
WeaponTreeAddedLightningLowShockChance3Crucible Passive Skill Tree42Adds 1 to 18 Lightning Damage
10% chance to Shock
one_hand_weapon 250
WeaponTreeAddedLightning2hLowShockChance4Crucible Passive Skill Tree62Adds 4 to 58 Lightning Damage
20% chance to Shock
two_hand_weapon 125
WeaponTreeAddedLightningLowShockChance4Crucible Passive Skill Tree62Adds 3 to 31 Lightning Damage
10% chance to Shock
one_hand_weapon 125
WeaponTreeAddedLightning2hLowShockChance5Crucible Passive Skill Tree82Adds 6 to 112 Lightning Damage
20% chance to Shock
two_hand_weapon 63
WeaponTreeAddedLightningLowShockChance5Crucible Passive Skill Tree82Adds 3 to 60 Lightning Damage
10% chance to Shock
one_hand_weapon 63
WeaponTreeMinionAddedLightning2hLowMinionShockChance1Crucible Passive Skill Tree1Minions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance1Crucible Passive Skill Tree1Minions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance2Crucible Passive Skill Tree26Minions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance2Crucible Passive Skill Tree26Minions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance3Crucible Passive Skill Tree42Minions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightningLowMinionShockChance3Crucible Passive Skill Tree42Minions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionAddedLightning2hLowMinionShockChance4Crucible Passive Skill Tree62Minions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedLightningLowMinionShockChance4Crucible Passive Skill Tree62Minions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedLightning2hLowMinionShockChance5Crucible Passive Skill Tree82Minions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedLightningLowMinionShockChance5Crucible Passive Skill Tree82Minions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeSapChanceCannotShock1Crucible Passive Skill Tree256% chance to Sap Enemies
Cannot inflict Shock
one_hand_weapon 250
WeaponTreeSapChanceCannotShock2h1Crucible Passive Skill Tree2512% chance to Sap Enemies
Cannot inflict Shock
two_hand_weapon 250
WeaponTreeSapChanceCannotShock2Crucible Passive Skill Tree6810% chance to Sap Enemies
Cannot inflict Shock
one_hand_weapon 250
WeaponTreeSapChanceCannotShock2h2Crucible Passive Skill Tree6820% chance to Sap Enemies
Cannot inflict Shock
two_hand_weapon 250
WeaponTreeSpellAddedLightning2hLowShockChance1Crucible Passive Skill Tree1Adds 1 to 7 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance1Crucible Passive Skill Tree1Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance2Crucible Passive Skill Tree26Adds 1 to 13 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance2Crucible Passive Skill Tree26Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance3Crucible Passive Skill Tree42Adds 2 to 24 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedLightningLowShockChance3Crucible Passive Skill Tree42Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedLightning2hLowShockChance4Crucible Passive Skill Tree62Adds 3 to 41 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedLightningLowShockChance4Crucible Passive Skill Tree62Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedLightning2hLowShockChance5Crucible Passive Skill Tree82Adds 4 to 80 Lightning Damage to Spells
20% chance to Shock
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeSpellAddedLightningLowShockChance5Crucible Passive Skill Tree82Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeAvoidIgniteChanceToBeShocked1Crucible Passive Skill Tree160% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
WeaponTreeAvoidIgniteChanceToBeShocked2Crucible Passive Skill Tree60100% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
WeaponTreeAvoidShockChanceToBeFrozen1Crucible Passive Skill Tree160% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
WeaponTreeAvoidShockChanceToBeFrozen2Crucible Passive Skill Tree60100% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
WeaponTreeMinionShockChanceShockDurationOnSelf1Crucible Passive Skill Tree25Minions have 8% chance to Shock
20% increased Shock Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2h1Crucible Passive Skill Tree25Minions have 16% chance to Shock
40% increased Shock Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2Crucible Passive Skill Tree78Minions have 12% chance to Shock
20% increased Shock Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionShockChanceShockDurationOnSelf2h2Crucible Passive Skill Tree78Minions have 24% chance to Shock
40% increased Shock Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeShockEffect1Crucible Passive Skill Tree130% increased Effect of Shock
15% increased Effect of Shock on you
one_hand_weapon 300
shield 300
WeaponTreeShockEffect2h1Crucible Passive Skill Tree160% increased Effect of Shock
30% increased Effect of Shock on you
two_hand_weapon 300
WeaponTreeShockEffect2Crucible Passive Skill Tree4540% increased Effect of Shock
20% increased Effect of Shock on you
one_hand_weapon 300
shield 300
WeaponTreeShockEffect2h2Crucible Passive Skill Tree4580% increased Effect of Shock
40% increased Effect of Shock on you
two_hand_weapon 300
WeaponTreeShockOnBlock1Crucible Passive Skill Tree150% chance to Shock Attackers for 4 seconds on Blockshield 750
WeaponTreeShockOnBlock2Crucible Passive Skill Tree50Shock Attackers for 4 seconds on Blockshield 750
WeaponTreeSkillElementalHitWildStrikeCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
WeaponTreeSkillHolyFlameTotemShockwaveTotemCrucible Passive Skill Tree1Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillHolyFlameTotemShockwaveTotem2HCrucible Passive Skill Tree1Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillShockNovaStormCallCrucible Passive Skill Tree1All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillShockNovaStormCall2HCrucible Passive Skill Tree1All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSupportShockwaveCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwavetwo_hand_weapon 0
mace 100
sceptre 100
WeaponTreeSupportShockwave2HCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwaveone_hand_weapon 0
staff 100
mace 100
WeaponTreeSupportShockwaveHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwavetwo_hand_weapon 0
mace 25
sceptre 25
WeaponTreeSupportShockwave2HHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Shockwaveone_hand_weapon 0
staff 25
mace 25
WeaponTreeUnaffectedByShockWhileChannellingCrucible Passive Skill Tree1Unaffected by Shock while Channelling
30% increased Effect of Shock on you
one_hand_weapon 300
two_hand_weapon 300

Enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Arc Shock Chance 166Arc has +20% chance to Shockhelmet 100
Enchantment Arc Shock Chance 275Arc has +30% chance to Shockhelmet 75
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166Elemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275Elemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Lightning Trap Shock Effect 16625% increased Lightning Trap Lightning Ailment Effecthelmet 100
Enchantment Lightning Trap Shock Effect 27540% increased Lightning Trap Lightning Ailment Effecthelmet 100

Flask mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Tree MossSuffix6(31-35)% chance to Avoid being Shocked during Effectutility_flask 600
of Turf MossSuffix25(36-40)% chance to Avoid being Shocked during Effectutility_flask 600
of Tooth MossSuffix44(41-45)% chance to Avoid being Shocked during Effectutility_flask 600
of Plume MossSuffix63(46-50)% chance to Avoid being Shocked during Effectutility_flask 600
of Bog MossSuffix82(51-55)% chance to Avoid being Shocked during Effectutility_flask 600
of FoistingSuffix12(19-22)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of ImposingSuffix32(23-26)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of WreakingSuffix52(27-30)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of InflictionSuffix72(31-34)% chance to Freeze, Shock and Ignite during Effectutility_flask 750
of the PloverSuffix6(41-36)% reduced Effect of Shock on you during Effectutility_flask 600
of the SandpiperSuffix25(47-42)% reduced Effect of Shock on you during Effectutility_flask 600
of the CormorantSuffix44(52-48)% reduced Effect of Shock on you during Effectutility_flask 600
of the SanderlingSuffix63(59-52)% reduced Effect of Shock on you during Effectutility_flask 600
of the HeronSuffix82(65-60)% reduced Effect of Shock on you during Effectutility_flask 600
of EarthingSuffix6Grants Immunity to Shock for (6-8) seconds if used while Shockedutility_flask 0
default 750
of GroundingSuffix30Grants Immunity to Shock for (9-11) seconds if used while Shockedutility_flask 0
default 750
of InsulationSuffix54Grants Immunity to Shock for (12-14) seconds if used while Shockedutility_flask 0
default 750
of the DielectricSuffix78Grants Immunity to Shock for (15-17) seconds if used while Shockedutility_flask 0
default 750
of the CongerSuffix6Immunity to Shock during Effect
(49-45)% less Duration
utility_flask 1000
of the MoraySuffix40Immunity to Shock during Effect
(44-40)% less Duration
utility_flask 1000
of the EelSuffix74Immunity to Shock during Effect
(39-35)% less Duration
utility_flask 1000

Veiled mods

No results found

Jewel mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShockingSuffix1(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemies
not_int 250
default 350
of the StormdwellerSuffix1(35-30)% reduced Effect of Shock on youdefault 250
JewelImplicitChanceToAvoidShockIntrinsic115% chance to Avoid being Shockedjewel 1
JewelImplicitReducedShockEffectIntrinsic115% reduced Effect of Shock on youjewel 1
V2ShockEffectOnYouJewelCorruptedCorrupted1(25-20)% reduced Effect of Shock on youjewel 1000

Abyss jewel mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of InsulatingSuffix50(31-40)% chance to Avoid being Shockeddefault 300
of the Lightning RodSuffix70(41-50)% chance to Avoid being Shockeddefault 150
V2AvoidShockAbyssalJewelCorruptedCorrupted1(20-25)% chance to Avoid being Shockeddefault 1000

Delve fossil-only mods

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1Cannot be Shocked or Ignited while movingabyss_jewel 0
jewel 0
ring 2000

Misc

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShockingMonster34Hits always Shock (Hidden)lightning_affinity 2500
of the TempestMonster1+75% to Lightning Resistance (Hidden)
80% reduced Effect of Shock on you (Hidden)
default 5000
ElementalMonster24+50% to all Elemental Resistances (Hidden)
Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
rare 0
default 800
ElementalMonster46Hits always Ignite (Hidden)
Hits always Shock (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
All Damage with Hits can Chill (Hidden)
no_common_monster_mods 0
magic 0
default 800
ShockingMonster13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
magic 0
default 2500
ShockingMonster13Hits always Shock (Hidden)
All Damage can Shock (Hidden)
25% increased Effect of Shock (Hidden)
50% increased Shock Duration on Enemies (Hidden)
no_common_monster_mods 0
rare 0
default 2500
Storm Cultist's GripMonster1Gain 60% of Physical Damage as Extra Lightning Damage (Hidden)
25% chance to Shock (Hidden)
+40% to Lightning Resistance (Hidden)
default 1000
Storm Cultist's TouchMonster1Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
10% chance to Shock (Hidden)
+25% to Lightning Resistance (Hidden)
default 1000
ExpeditionRelicModifierAllDamageShocksShockEffectExpedition Remnant1420% chance to Shock
All Damage can Shock
100% increased Effect of Shock
default 1000
ExpeditionRelicModifierImmuneStatusAilments_Expedition Remnant1100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
100% chance to Avoid being Shocked
default 1000
ChosenUnveiled60(70-79)% increased Lightning Damage
(21-23)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
ChosenUnveiled60(100-109)% increased Lightning Damage
(35-40)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
of the OrderUnveiled60+(31-35) to Intelligence
(21-25)% chance to Avoid being Shocked
body_armour 1000
shield 1000
of the OrderUnveiled60Shock nearby Enemies for 4 Seconds when you Focus
Focus has (5-8)% increased Cooldown Recovery Rate
ring 1000
TangledAltarDownsideBossPhysToAddAsLightningEldritch Altar1Gain (70-130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
Hits always Shock
primordial_altar_upside 0
tangle_altar 1000
TangledAltarDownsideMonsterShockedGroundOnDeathEldritch Altar1Create Shocked Ground on Death, lasting 3 secondsprimordial_altar_upside 0
tangle_altar 1000
TangledAltarDownsidePlayerShockedGroundWhenHitEldritch Altar1(25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 secondsprimordial_altar_upside 0
tangle_altar 1000
RapturousSanctified Relic84Your Fire Damage can Shockstr_special_relic 200
default 50
ConductingSanctified Relic75Shocks you inflict spread to other Enemies within 1.6 metresint_special_relic 200
default 50
of the FaultlessSanctified Relic75(40-50)% chance to Avoid being Shockedint_special_relic 600
default 150
of ShockingSanctified Relic75(20-30)% chance to Shockint_special_relic 600
default 150
of InsulationSanctified Relic75(50-40)% reduced Effect of Shock on youint_special_relic 600
default 150
of StaticCrucible Area1All Damage from Monsters' Hits inflicts Shock
Monsters' Hits always Shock
Monsters have 100% increased Effect of Shock
uber_tier_map 0
crucible_map_low 400
of StaticCrucible Area1All Damage from Monsters' Hits inflicts Shock
Monsters' Hits always Shock
Monsters have 200% increased Effect of Shock
uber_tier_map 0
crucible_map_high 400
of ChargeTincture1(31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
of VoltageTincture1(41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
of DynamismTincture60(51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 500
Saboteur'sCharm1+(10-15)% to Critical Strike Multiplier against Burning Enemies
(20-30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
Saboteur'sCharm60+(16-25)% to Critical Strike Multiplier against Burning Enemies
(31-50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
Elementalist'sCharm1(10-15)% chance to Freeze, Shock and Igniteint_animal_charm 1000
Elementalist'sCharm60(16-25)% chance to Freeze, Shock and Igniteint_animal_charm 500
Elementalist'sCharm45Shocks from your Hits always increase Damage taken by at least (5-7)%int_animal_charm 500
Elementalist'sCharm72Shocks from your Hits always increase Damage taken by at least (8-10)%int_animal_charm 250
NecropolisShock1Necropolis Monster9All Damage can Shock
20% chance to Shock
default 300
NecropolisShock2Necropolis Monster46All Damage can Shock
50% chance to Shock
default 200
NecropolisShock3Necropolis Monster68All Damage can Shock
Always Shock
default 100
AfflictingUber Map Area1Monsters Ignite, Freeze and Shock on Hit
All Monster Damage can Ignite, Freeze and Shock
uber_tier_map 50

Shock Passives

Chance to Shock

NameStats
Chance to Ignite, Freeze and Shock
15% chance to Freeze, Shock and Ignite [1]
Lightning Damage and Shock Chance
10% increased Lightning Damage
10% chance to Shock [1] [2] [3]
Shock Chance
15% chance to Shock [1]
Weapon Elemental Damage, Status Ailment Chance
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
Ash, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Holy Dominion
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]

Shock duration

No results found for the given query.

Shock effect

No results found for the given query.

Chance to avoid being Shocked

NameStats
Shock Avoidance
20% chance to Avoid being Shocked [1]

Miscellaneous

NameStats
Elemental Resistances
10% reduced Elemental Ailment Duration on you
10% reduced Effect of Chill and Shock on you [1]
Shock Resistance
20% reduced Effect of Shock on you [1]
Anointed Flesh
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you [1]
Defiled Forces
Remove Elemental Ailments when you Cast a Curse Spell
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1]
High Voltage
100% increased Critical Strike Chance against Shocked Enemies [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]
Storm Weaver
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Elementalist
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]
Elementalist
Shaper of Storms
Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15% [1]
Necromancer
Corpse Pact
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1]
Saboteur
Explosives Expert
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies [1]
Saboteur
Pyromaniac
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock [1]
Warden
Evasion, Chance to Shock
15% increased Evasion Rating
10% chance to Shock [1]
Warden
Avatar of the Wilds
Grants Level 20 Unbound Avatar Skill
Your Hits always inflict Freeze, Shock and Ignite while Unbound
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
80% more Elemental Damage while Unbound [1]
Warden
Oath of Spring
Maximum Effect of Shock is 2% increased Damage taken
You can apply up to 50 Shocks to each Enemy [1]

Cluster jewel passives

The following cluster jewel-only passives are related to shock:

NameStats
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Flexible Sentry
+4% Chance to Block Attack Damage
4% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Stormrider
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Tempt the Storm
Conductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies [1]
Thunderstruck
20% increased Lightning Damage
30% increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies [1]
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]
Capacitor
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
You cannot be Shocked if you've been Shocked Recently [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Insulated
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance [1]

Masteries

Mastery Effects
Charge Mastery
  • Cannot be Shocked while at maximum Power Charges
Curse Mastery
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
Lightning Mastery
  • +15% to Maximum Effect of Shock
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
  • Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
  • Shocks you inflict spread to other Enemies within 1 metre


Tattoos

ItemDescription
Tattoo of the Valako ScoutTattoo of the Valako ScoutStack Size: 10
Replaces a Small Intelligence Passive Skill
10% reduced Effect of Shock on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
10% reduced Effect of Shock on you
Tattoo of the Valako ShamanTattoo of the Valako ShamanStack Size: 10
Replaces a Small Intelligence Passive Skill
5% chance to ShockRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
5% chance to Shock

Version history

Version Changes
3.21.1
  • Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
3.19.0
  • Problem: Having all sources of maximum shock effect override your maximum rather than add to it prevents investment in multiple sources of maximum shock effect, which becomes less reasonable as more sources are added. However, changing this in isolation may cause attack-focussed unique weapons with shock-related stats to become best-in-slot for the newly added shock spells, which would be an undesirable outcome.
  • Solution: Make sources of maximum shock effect additive with each other. Tweak shock application stats on Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    and Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Physical Damage: (134-154) to (408-458)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    to only apply to shocks with weapon damage.
3.9.0
  • Shock and Chill calculations have been changed. In general, it is much easier to Shock and Chill monsters with low values of the ailment, but harder to reach high values of Shock and Chill. The formula used to calculate Shock and Chill magnitudes is now: 1/2*[Damage % of Ailment Threshold (see below) ]^0.4
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The minimum Shock and Chill value is now 5% (from 1%). To reach the minimum, you must deal 0.4% of a monster's Ailment Threshold with the associated element in a single hit. To inflict a 10% Chill you must deal 1.8% of a monster's Ailment Threshold with the associated element in a single hit. A 30% Chill requires a hit of 28% of the monster's Ailment Threshold.
  • The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).
3.0.0
  • Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps.
  • Shocking ground increases damage taken by a fixed amount of 20%.
  • Other non-hit sources of Shock, unless otherwise specified in the debuff, will increase damage taken by 20%.
2.0.0
  • Freeze, Shock and Chill now last for 60ms for every 1% of life dealt by the appropriate element, up to a maximum of 50%.
1.2.0
  • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
1.0.0
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.
0.9.3
  • The Shocked state that enemies enter when dealt a critical strike with lightning damage now adds +40% damage taken per instance stacked, and stacks up to three times.
0.8.6

References

  1. Mark_GGG (April 29, 2021). "Re: Ailment bug?". Path of Exile Forum. Retrieved May 17, 2021.
  2. 2.0 2.1 Version 3.9.0 Patch notes
  3. https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
  4. https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
  5. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  6. Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.
  7. https://www.reddit.com/r/pathofexile/comments/e90zv4/comment/faigigj/?context=2