Shock
Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.
Mechanics
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as well.[1]
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. However, for shock that not inflicted by lightning damage, such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Malachai's LoopMalachai's Loop
Harmonic Spirit ShieldChance to Block: 23%
Energy Shield: (179-231)
Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power ChargesThaumaturgy has no limit.
It is our fragile reality that imposes boundaries., the default value is 15%. For Skitterbots' case, it is then scaled by increases ailment effect mod of that gem.
The player and enemies (by default, without increases to max effect of shock) can take up to 50% increased damage due to the shock ailment. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[2]
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[2] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25 million damage, or approximately 35% of boss life.[3]
Example shock values
Resulting shock effect |
Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit
Damage |
Approximate % Shock on Sirus*,
Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics
Some modifiers such as Shocking Conflux or the modifiers found on The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn and Voltaxic RiftVoltaxic Rift
Spine BowBow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair. can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Voltaxic RiftVoltaxic Rift
Spine BowBow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair., or one of the Lightning Masteries, can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minimum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[4] Some examples of shocks that apply without dealing damage are Shocked Ground, Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[5][6]
Modifiers that cause shocks to act as if they deal #% more damage are multiplicative with each other.[7]
Skill gems
Related base stats
The following skill gems have stats related to shock:
Gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage (8-182) to (14-337) Added Fire Damage (1-29) to (23-555) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (149-177)% of base Effectiveness of Added Damage: (149-177)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects From 1-20% Quality: Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-300)%Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage 25% chance to Shock enemies +10% to Maximum Effect of Shock Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90%Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage 50% of Physical Damage Converted to Lightning Damage (0-19)% increased beam width Beam deals 200% more Damage with Hits per Stage after the first Beam deals 60% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages (6-10) nearby Enemies when you gain Stages 20% less Area of Effect Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: Damages (0.2-4) nearby Enemies when you gain StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (190-320)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.30 seconds Can target each enemy only once every 0.80 seconds Buff Grants 20% chance to Shock enemies Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Lightning ConduitLightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (65-85)%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.50 seconds Strikes every (0.55-0.36) seconds Modifiers to Trap Throwing Speed also apply to strike Frequency (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects From 1-20% Quality: Strikes +(0.05-1) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 285%Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Fires 5 Projectiles 20% chance to Shock enemies Chains +2 Times Projectiles can Chain when colliding with terrain (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (140-190)% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Lightning Resistance You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Fires 9 Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (345-753)% of base Effectiveness of Added Damage: (345-753)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 |
Related quality stats
The following skill gems have stats from quality related to shock:
Gem | ||||
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Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage (8-182) to (14-337) Added Fire Damage (1-29) to (23-555) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (149-177)% of base Effectiveness of Added Damage: (149-177)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects From 1-20% Quality: Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-300)%Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage 25% chance to Shock enemies +10% to Maximum Effect of Shock Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90%Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage 50% of Physical Damage Converted to Lightning Damage (0-19)% increased beam width Beam deals 200% more Damage with Hits per Stage after the first Beam deals 60% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages (6-10) nearby Enemies when you gain Stages 20% less Area of Effect Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: Damages (0.2-4) nearby Enemies when you gain StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (190-320)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.30 seconds Can target each enemy only once every 0.80 seconds Buff Grants 20% chance to Shock enemies Maximum 1 Field Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Lightning ConduitLightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (65-85)%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.50 seconds Strikes every (0.55-0.36) seconds Modifiers to Trap Throwing Speed also apply to strike Frequency (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects From 1-20% Quality: Strikes +(0.05-1) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 285%Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Fires 5 Projectiles 20% chance to Shock enemies Chains +2 Times Projectiles can Chain when colliding with terrain (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (140-190)% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Vaal Impurity of LightningVaal Impurity of LightningAura, Spell, AoE, Duration, Vaal, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Lightning Resistance You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Fires 9 Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (345-753)% of base Effectiveness of Added Damage: (345-753)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 |
Support gems
Related base stats
The following support gems have stats related to shock:
Gem | ||||
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Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | |||
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional Effects From 1-20% Quality: Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | |||
Overcharge SupportOvercharge SupportLightning, Support Icon: Z Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock Supported Skills deal 25% less Damage Supported Skills Shock Enemies as though dealing (500-690)% more Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Shock Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Related quality stats
The following support gems have stats from quality related to shock:
Gem | ||||
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Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | |||
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Supported Skills have 20% chance to Shock Supported Skills have (2-14) to (29-251) added Lightning Damage Additional Effects From 1-20% Quality: Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | |||
Overcharge SupportOvercharge SupportLightning, Support Icon: Z Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock Supported Skills deal 25% less Damage Supported Skills Shock Enemies as though dealing (500-690)% more Damage Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Shock Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Unique items
Item | Stats | |||
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Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-6)% Chance to Block Spell Damage +(2-6)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(2-6)% Chance to Block Spell Damage +(2-6)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | ||
StormshroudStormshroud Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to all Elemental Resistances
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The Vinktar SquareThe Vinktar Square Courtyard MapMap Level: 72 Map Tier: 5 Guild Character: ² Item Quantity: +(100-150)% Item Rarity: +(100-150)% Monster Pack Size: +(30-50)%20% more Monster Life (30-50)% increased Pack size Monsters are Unaffected by Shock 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as LightningTo the east, it cannot be seen. To the west, it cannot be touched. To the south, it cannot be remembered. And to the north, it cannot be contained.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | 20% more Monster Life (30-50)% increased Pack size Monsters are Unaffected by Shock 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as Lightning | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Shackles of the WretchedShackles of the Wretched Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||
Fairgraves' TricorneFairgraves' Tricorne TricorneEvasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20-30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented SpiritsFairgraves' trusty tricorne accompanied him far across the seas, deep under the ground, and even beyond death. | 12 | Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20-30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits | ||
Berek's GripBerek's Grip Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies"Berek hid from Storm's lightning wrath In the embrace of oblivious Frost Repelled by ice, blinded by blizzards Storm raged in vain While Berek slept." - Berek and the Untamed | 20 | +(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies | ||
Berek's RespiteBerek's Respite Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed | 20 | +(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | ||
Call of the BrotherhoodCall of the Brotherhood Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen EnemiesForged by three brothers so that they may recognize each other across any distance of time or travel. | 20 | +(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies | ||
Replica HeatshiverReplica Heatshiver Leather HoodEvasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy"The storm... that lightning... I'd be dead if I hadn't... but it was cold. Ice cold! It's not what we think, and the plan won't work! Where's Arn?! I have to tell him!" - Researcher Graven, Infirmary Report | 20 | (80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy | ||
Replica Ungil's GaucheReplica Ungil's Gauche Boot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 8.00% Attacks per Second: 1.59 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." | 20 | 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block | ||
Fidelitas' SpikeFidelitas' Spike Jagged FoilOne Handed Sword Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 1.4 metresRequires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. | 22 | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect | ||
StormchargerStormcharger Plated GreavesArmour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | 23 | +(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning Ailments | ||
Doedre's TongueDoedre's Tongue Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. | 24 | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||
The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (10.20-11.48)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. | 28 | +20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite | ||
Triad GripTriad Grip Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. | 32 | (80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and Ignite | ||
The Three DragonsThe Three Dragons Golden MaskEvasion: (96-103) Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | 35 | +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock | ||
Valako's SignValako's Sign Topaz RingRequires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to ShockA gift from Valako, appointing Kiloava as the Herald of War. A title Kaom claimed when he ended Kiloava's bloodline. | 38 | +(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock | ||
Brinerot WhalersBrinerot Whalers Trapper BootsEvasion: (74-85) Energy Shield: (96-118)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. | 41 | 20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked Ground | ||
Replica WinterheartReplica Winterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock"Researcher Graven spent eleven hours suffering electrocution in the lab before he was found. Prototype #14 somehow kept him from dying." | 42 | (12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock | ||
Pyroshock ClaspPyroshock Clasp Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||
Maligaro's RestraintMaligaro's Restraint Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked"Our genius will pave the way forward. May all who are worthy be improved!" - Inquisitor Maligaro | 44 | +(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked | ||
Tawhanuku's TimingTawhanuku's Timing Moonstone RingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay itThe soul still beats, even when the heart never did. | 44 | +(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it | ||
StormseekerStormseeker Ambush MittsEvasion: (81-91) Energy Shield: (57-79)Requires Level 45, 35 Dex, 35 Int+(40-60) to maximum Energy Shield +(40-60) to maximum Mana (60-100)% increased Effect of Chills you inflict while Leeching Mana (60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy ShieldA Karui settlement within the far reaches of the Atlas Was devastated by lightning sparked by tempests At the hands of their storm-god, Valako. | 45 | +(40-60) to maximum Energy Shield +(40-60) to maximum Mana (60-100)% increased Effect of Chills you inflict while Leeching Mana (60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield | ||
VivinsectVivinsect Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing the parasite with another ring has manifested unpredictable effects. I theorise the sacrificial vessel's level of anguish is a key variable. - Arzaak, Syndicate ResearcherTake this item to Jun Ortoi to have her Unveil it. | 45 | Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
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Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and IgniteFate's smile, man's ruin. | 48 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite | ||
The Scales of JusticeThe Scales of Justice Chiming Spirit ShieldChance to Block: 23% Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy. | 49 | (10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 | ||
Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
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Profane ProxyProfane Proxy Unset RingRequires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse insteadThe machines do not hate. They merely serve one who does. | 52 | Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead | ||
Fate of the VaalFate of the Vaal Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies | ||
Storm SecretStorm Secret Topaz RingRequires Level 56+(20-30)% to Lightning Resistance+(20-30) to Intelligence (20-30)% increased Lightning Damage (10-15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an EnemyLightning lives in an endless circle. | 56 | +(20-30)% to Lightning Resistance+(20-30) to Intelligence (20-30)% increased Lightning Damage (10-15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy | ||
Story of the VaalStory of the Vaal Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more Damage | ||
Mind of the CouncilMind of the Council Harlequin MaskEvasion: (518-666) Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack SkillYou think we do not know. We know all that you think. | 57 | (230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill | ||
Storm's GiftStorm's Gift Assassin's MittsEvasion: (364-492) Energy Shield: (73-100)Requires Level 58, 45 Dex, 45 Int(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metresThe power of lightning is a power best shared. | 58 | (20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres | ||
ThundersightThundersight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict ShockSee creation as it is, energetic and storming. | 59 | (240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict Shock | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Esh's MirrorEsh's Mirror Vaal Spirit ShieldChance to Block: 24% Energy Shield: (151-211) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence (170-230)% increased Energy Shield +(35-40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shocks you inflict spread to other Enemies within 1.5 metresShe looked upon her reflection and trembled, and shook, until she was not what she saw. This item can be transformed with a Blessing of Esh | 62 | (5-10)% increased Spell Damage+(20-30) to Intelligence (170-230)% increased Energy Shield +(35-40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shocks you inflict spread to other Enemies within 1.5 metres | ||
Esh's VisageEsh's Visage Vaal Spirit ShieldChance to Block: 24% Energy Shield: (190-230) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield +(70-100) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby EnemiesShe could see what she was not; a silhouette wreathed in light. And she was still. | 62 | (5-10)% increased Spell Damage(240-260)% increased Energy Shield +(70-100) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies | ||
Garukhan's FlightGarukhan's Flight Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. | 62 | +(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity | ||
The AdmiralThe Admiral Varnished CoatEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | 62 | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | ||
Brain RattlerBrain Rattler MeatgrinderTwo Hand Mace Physical Damage: (134-154) to (408-458) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement SpeedThe mind may have no limits, but the skull sure does. | 63 | 5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed | ||
Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||
Voltaxic RiftVoltaxic Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | 64 | Adds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock | ||
Malachai's LoopMalachai's Loop Harmonic Spirit ShieldChance to Block: 23% Energy Shield: (179-231) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power ChargesThaumaturgy has no limit. It is our fragile reality that imposes boundaries. | 65 | (10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges | ||
Replica Hyrri's IreReplica Hyrri's Ire Zodiac LeatherEvasion: (2049-3142) Movement Speed: -3%Requires Level 65, 197 Dex(140-220)% increased Evasion Rating (12-18) to (231-347) Added Lightning Damage with Wand Attacks 25% increased Shock Duration on Enemies +(40-50) to Intelligence +30% chance to Suppress Spell Damage"Yes, a catastrophic storm erupted, and yes, they screamed for me to stop the experiment... but you know how I am with screams." - Researcher Olesya, on #2999 and the loss of Outpost Eight | 65 | (140-220)% increased Evasion Rating (12-18) to (231-347) Added Lightning Damage with Wand Attacks 25% increased Shock Duration on Enemies +(40-50) to Intelligence +30% chance to Suppress Spell Damage | ||
Agnerod NorthAgnerod North Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance | ||
Font of ThunderFont of Thunder Mirrored Spiked ShieldChance to Block: 26% Evasion: (755-1044) Energy Shield: (155-210) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame. | 66 | +5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage | ||
ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
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Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix
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Replica WindripperReplica Windripper Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy | ||
WindripperWindripper Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 30% increased Rarity of Items dropped by Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 30% increased Rarity of Items dropped by Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | ||
EchoforgeEchoforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Chaos Damage: (600-650) to (750-800) Critical Strike Chance: 5.00% Attacks per Second: (1.13-1.57) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental DamageWitness the emergence of a new cosmic power. | 67 | 30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental Damage | ||
StarforgeStarforge Infernal SwordTwo Hand Sword Physical Damage: (310-341) to (645-709.5) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning. | 67 | 30% increased Global Physical Damage(400-450)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage | ||
Steppan EardSteppan Eard Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground | ||
VoidforgeVoidforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. | 67 | 30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage | ||
Cane of KulemakCane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. | 68 | +22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
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Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||
Doryani's InvitationDoryani's Invitation Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20-30)% chance to Shock during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist | 68 | +(25-35) to Strength(20-30)% increased Lightning Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20-30)% chance to Shock during any Flask Effect | ||
Inpulsa's Broken HeartInpulsa's Broken Heart Sadist GarbEvasion: (427-491) Energy Shield: (93-107) Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. | 68 | +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock | ||
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted | ||
The Queen's HungerThe Queen's Hunger Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25-40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies within 2 metres 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25-40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies within 2 metres 20% of Lightning Damage Leeched as Life during Effect | ||
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during Effect | ||
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10-15) to (55-65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during Effect | ||
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect | ||
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 8.00 Seconds Consumes (45-50) of 50 Charges on use +40% to Lightning Resistance +5% to maximum Lightning ResistanceRequires Level 68(125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during EffectThe great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (125-150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect | ||
Veruso's Battering RamsVeruso's Battering Rams Titan GauntletsArmour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. | 69 | (8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | 69 | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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Ylfeban's TrickeryYlfeban's Trickery Hubris CircletEnergy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse LimitAn angry god is one thing, but you should really fear a god with an unpredictable sense of humour. | 69 | Trigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
Yoke of SufferingYoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. | 70 | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock | ||
Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill | ||
StormfireStormfire Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
In additions, MegalomaniacMegalomaniac
Medium Cluster JewelAdds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. may grants a passive skill that related to shock, but its fixed mod has no relation to shock.
These unique affect lightning ailments which including Shock and Sap
Item | Stats | |
---|---|---|
StormchargerStormcharger Plated GreavesArmour: (77-96)Requires Level 23, 44 Str+(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | 23 | +(1-50)% to Lightning Resistance (1-40)% increased Movement Speed (1-100)% increased Duration of Lightning Ailments Unaffected by Shocked Ground (1-50)% increased Effect of Lightning Ailments |
Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments |
Agnerod EastAgnerod East Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | 66 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments |
ThunderfistThunderfist Murder MittsEvasion: (302-417) Energy Shield: (62-84)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy ShieldThe roar of the heavens Strikes more than fear Into the hearts of Man | 67 | Socketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy Shield |
Related modifiers
The following mod with spawn weight are related to shock (excluding shocked ground related mods):
Item mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
The Shaper's | Prefix | 68 | Adds (3-7) to (68-73) Lightning Damage against Shocked Enemies | ring_shaper 800 |
Crusader's | Prefix | 68 | Adds (3-7) to (68-73) Lightning Damage against Shocked Enemies | ring_crusader 500 |
The Shaper's | Prefix | 75 | Adds (4-8) to (82-86) Lightning Damage against Shocked Enemies | ring_shaper 800 |
Crusader's | Prefix | 75 | Adds (4-8) to (82-86) Lightning Damage against Shocked Enemies | ring_crusader 500 |
Crusader's | Prefix | 68 | (30-34)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
Crusader's | Prefix | 75 | (35-39)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
Crusader's | Prefix | 80 | (40-45)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 |
of Haunting | Suffix | 16 | (60-75)% chance to Avoid being Shocked | necropolis_boots 500 |
of the Crusade | Suffix | 75 | (51-60)% chance to Avoid being Shocked | boots_crusader 1000 quiver_crusader 1000 |
of Shaping | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 |
of Shaping | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 |
of the Elder | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Shocking | Suffix | 15 | 10% chance to Shock | sceptre 1000 wand 1000 |
of Shocking | Suffix | 15 | 20% chance to Shock | staff 1000 |
of Zapping | Suffix | 45 | 15% chance to Shock | sceptre 1000 wand 1000 |
of Zapping | Suffix | 45 | 25% chance to Shock | staff 1000 |
of Electrocution | Suffix | 75 | 20% chance to Shock | sceptre 500 wand 500 |
of Electrocution | Suffix | 75 | 30% chance to Shock | staff 500 |
of Redemption | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Redemption | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 |
of Shaping | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | Remove Shock when you use a Flask | belt_shaper 400 |
of the Crusade | Suffix | 75 | Remove Shock when you use a Flask | belt_crusader 500 |
of the Crusade | Suffix | 75 | (60-51)% reduced Effect of Shock on you | helmet_crusader 1000 |
V2IncreasedShockEffectCorrupted_ | Corrupted | 40 | (25-30)% increased Effect of Shock | helmet 1000 |
FlaskEnchantmentInjectorOnAffectedByShock_ | Instilling Orb | 1 | Used when you become Shocked | flask 100 |
HellscapeUpsideChanceToAvoidShock2 | Scourge Benefit | 45 | (26-30)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToAvoidShock3 | Scourge Benefit | 68 | (31-35)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToAvoidShock4_ | Scourge Benefit | 68 | (36-40)% chance to Avoid being Shocked | ring 500 |
HellscapeUpsideChanceToShock1h2 | Scourge Benefit | 45 | (5-6)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock2h2 | Scourge Benefit | 45 | (7-9)% chance to Shock | staff 500 |
HellscapeUpsideChanceToShock1h3 | Scourge Benefit | 68 | (7-8)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock1h4 | Scourge Benefit | 68 | (9-10)% chance to Shock | sceptre 500 wand 500 |
HellscapeUpsideChanceToShock2h3 | Scourge Benefit | 68 | (10-12)% chance to Shock | staff 500 |
HellscapeUpsideChanceToShock2h4 | Scourge Benefit | 68 | (13-15)% chance to Shock | staff 500 |
HellscapeUpsideShockOnBlock1 | Scourge Benefit | 1 | (14-16)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock2___ | Scourge Benefit | 45 | (17-19)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock3__ | Scourge Benefit | 68 | (20-22)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideShockOnBlock4__ | Scourge Benefit | 68 | (23-25)% chance to Shock Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideReducedShockEffectOnSelf3 | Scourge Benefit | 68 | (35-31)% reduced Effect of Shock on you | ring 500 |
HellscapeUpsideReducedShockEffectOnSelf4 | Scourge Benefit | 68 | (40-36)% reduced Effect of Shock on you | ring 500 |
AvoidShockEldritchImplicit1 | Searing Exarch | 75 | (33-35)% chance to Avoid being Shocked | no_tier_6_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit2 | Searing Exarch | 75 | (36-38)% chance to Avoid being Shocked | no_tier_5_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit3 | Searing Exarch | 75 | (39-41)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit4 | Searing Exarch | 75 | (42-44)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit5 | Searing Exarch | 75 | (45-47)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicit6 | Searing Exarch | 75 | (48-50)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 700 |
AvoidShockEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 140 |
AvoidShockEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Shocked | no_tier_5_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 350 |
AvoidShockEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 350 |
ShockProliferationEldritchImplicit1 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit2 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit3 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit4 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit5 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicit6 | Searing Exarch | 75 | Shocks you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 |
ShockProliferationEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metres | no_tier_4_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metres | no_tier_3_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metres | no_tier_2_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres | no_tier_1_eldritch_implicit 0 gloves 80 |
ShockProliferationEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metres | no_tier_5_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metres | no_tier_4_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metres | no_tier_3_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metres | no_tier_2_eldritch_implicit 0 gloves 200 |
ShockProliferationEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToShockEldritchImplicit1 | Eater of Worlds | 75 | 5% chance to Shock | no_tier_6_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit2 | Eater of Worlds | 75 | 10% chance to Shock | no_tier_5_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit3 | Eater of Worlds | 75 | 15% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit4 | Eater of Worlds | 75 | 20% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit5 | Eater of Worlds | 75 | 25% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicit6 | Eater of Worlds | 75 | 30% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 700 |
ChanceToShockEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 140 |
ChanceToShockEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Shock | no_tier_5_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Shock | no_tier_4_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Shock | no_tier_3_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Shock | no_tier_2_eldritch_implicit 0 helmet 350 |
ChanceToShockEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Shock | no_tier_1_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicit1 | Eater of Worlds | 75 | (35-33)% reduced Effect of Shock on you | no_tier_6_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit2 | Eater of Worlds | 75 | (38-36)% reduced Effect of Shock on you | no_tier_5_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit3 | Eater of Worlds | 75 | (41-39)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit4 | Eater of Worlds | 75 | (44-42)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit5 | Eater of Worlds | 75 | (47-45)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicit6 | Eater of Worlds | 75 | (50-48)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 700 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (59-57)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (62-60)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (66-63)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (70-67)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 140 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (47-45)% reduced Effect of Shock on you | no_tier_5_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (50-48)% reduced Effect of Shock on you | no_tier_4_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (53-51)% reduced Effect of Shock on you | no_tier_3_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (57-54)% reduced Effect of Shock on you | no_tier_2_eldritch_implicit 0 helmet 350 |
ReducedShockEffectOnSelfEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (61-58)% reduced Effect of Shock on you | no_tier_1_eldritch_implicit 0 helmet 350 |
WeaponTreeAddedLightning2hLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
WeaponTreeAddedLightningLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
WeaponTreeAddedLightning2hLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 |
WeaponTreeAddedLightningLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 |
WeaponTreeAddedLightning2hLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 |
WeaponTreeAddedLightningLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance2 | Crucible Passive Skill Tree | 26 | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance2 | Crucible Passive Skill Tree | 26 | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance3 | Crucible Passive Skill Tree | 42 | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightningLowMinionShockChance3 | Crucible Passive Skill Tree | 42 | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance4 | Crucible Passive Skill Tree | 62 | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedLightningLowMinionShockChance4 | Crucible Passive Skill Tree | 62 | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedLightning2hLowMinionShockChance5 | Crucible Passive Skill Tree | 82 | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedLightningLowMinionShockChance5 | Crucible Passive Skill Tree | 82 | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeSapChanceCannotShock1 | Crucible Passive Skill Tree | 25 | 6% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2h1 | Crucible Passive Skill Tree | 25 | 12% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2 | Crucible Passive Skill Tree | 68 | 10% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
WeaponTreeSapChanceCannotShock2h2 | Crucible Passive Skill Tree | 68 | 20% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
WeaponTreeSpellAddedLightning2hLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance2 | Crucible Passive Skill Tree | 26 | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedLightningLowShockChance3 | Crucible Passive Skill Tree | 42 | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedLightning2hLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedLightningLowShockChance4 | Crucible Passive Skill Tree | 62 | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedLightning2hLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedLightningLowShockChance5 | Crucible Passive Skill Tree | 82 | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeAvoidIgniteChanceToBeShocked1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidShockChanceToBeFrozen1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
WeaponTreeAvoidShockChanceToBeFrozen2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
WeaponTreeMinionShockChanceShockDurationOnSelf1 | Crucible Passive Skill Tree | 25 | Minions have 8% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2h1 | Crucible Passive Skill Tree | 25 | Minions have 16% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2 | Crucible Passive Skill Tree | 78 | Minions have 12% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionShockChanceShockDurationOnSelf2h2 | Crucible Passive Skill Tree | 78 | Minions have 24% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeShockEffect1 | Crucible Passive Skill Tree | 1 | 30% increased Effect of Shock 15% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
WeaponTreeShockEffect2h1 | Crucible Passive Skill Tree | 1 | 60% increased Effect of Shock 30% increased Effect of Shock on you | two_hand_weapon 300 |
WeaponTreeShockEffect2 | Crucible Passive Skill Tree | 45 | 40% increased Effect of Shock 20% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
WeaponTreeShockEffect2h2 | Crucible Passive Skill Tree | 45 | 80% increased Effect of Shock 40% increased Effect of Shock on you | two_hand_weapon 300 |
WeaponTreeShockOnBlock1 | Crucible Passive Skill Tree | 1 | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 |
WeaponTreeShockOnBlock2 | Crucible Passive Skill Tree | 50 | Shock Attackers for 4 seconds on Block | shield 750 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillHolyFlameTotemShockwaveTotem | Crucible Passive Skill Tree | 1 | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillHolyFlameTotemShockwaveTotem2H | Crucible Passive Skill Tree | 1 | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillShockNovaStormCall | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillShockNovaStormCall2H | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSupportShockwave | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 100 sceptre 100 |
WeaponTreeSupportShockwave2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 100 mace 100 |
WeaponTreeSupportShockwaveHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 25 sceptre 25 |
WeaponTreeSupportShockwave2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 25 mace 25 |
WeaponTreeUnaffectedByShockWhileChannelling | Crucible Passive Skill Tree | 1 | Unaffected by Shock while Channelling 30% increased Effect of Shock on you | one_hand_weapon 300 two_hand_weapon 300 |
Enchantments
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Arc Shock Chance 1 | 66 | Arc has +20% chance to Shock | helmet 100 |
Enchantment Arc Shock Chance 2 | 75 | Arc has +30% chance to Shock | helmet 75 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Lightning Trap Shock Effect 1 | 66 | 25% increased Lightning Trap Lightning Ailment Effect | helmet 100 |
Enchantment Lightning Trap Shock Effect 2 | 75 | 40% increased Lightning Trap Lightning Ailment Effect | helmet 100 |
Flask mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Tree Moss | Suffix | 6 | (31-35)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Turf Moss | Suffix | 25 | (36-40)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Tooth Moss | Suffix | 44 | (41-45)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Plume Moss | Suffix | 63 | (46-50)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Bog Moss | Suffix | 82 | (51-55)% chance to Avoid being Shocked during Effect | utility_flask 600 |
of Foisting | Suffix | 12 | (19-22)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Imposing | Suffix | 32 | (23-26)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Wreaking | Suffix | 52 | (27-30)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Infliction | Suffix | 72 | (31-34)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of the Plover | Suffix | 6 | (41-36)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Sandpiper | Suffix | 25 | (47-42)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Cormorant | Suffix | 44 | (52-48)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Sanderling | Suffix | 63 | (59-52)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of the Heron | Suffix | 82 | (65-60)% reduced Effect of Shock on you during Effect | utility_flask 600 |
of Earthing | Suffix | 6 | Grants Immunity to Shock for (6-8) seconds if used while Shocked | utility_flask 0 default 750 |
of Grounding | Suffix | 30 | Grants Immunity to Shock for (9-11) seconds if used while Shocked | utility_flask 0 default 750 |
of Insulation | Suffix | 54 | Grants Immunity to Shock for (12-14) seconds if used while Shocked | utility_flask 0 default 750 |
of the Dielectric | Suffix | 78 | Grants Immunity to Shock for (15-17) seconds if used while Shocked | utility_flask 0 default 750 |
of the Conger | Suffix | 6 | Immunity to Shock during Effect (49-45)% less Duration | utility_flask 1000 |
of the Moray | Suffix | 40 | Immunity to Shock during Effect (44-40)% less Duration | utility_flask 1000 |
of the Eel | Suffix | 74 | Immunity to Shock during Effect (39-35)% less Duration | utility_flask 1000 |
Veiled mods
No results found
Jewel mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Suffix | 1 | (3-5)% chance to Shock (12-16)% increased Shock Duration on Enemies | not_int 250 default 350 |
of the Stormdweller | Suffix | 1 | (35-30)% reduced Effect of Shock on you | default 250 |
JewelImplicitChanceToAvoidShock | Intrinsic | 1 | 15% chance to Avoid being Shocked | jewel 1 |
JewelImplicitReducedShockEffect | Intrinsic | 1 | 15% reduced Effect of Shock on you | jewel 1 |
V2ShockEffectOnYouJewelCorrupted | Corrupted | 1 | (25-20)% reduced Effect of Shock on you | jewel 1000 |
Abyss jewel mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Insulating | Suffix | 50 | (31-40)% chance to Avoid being Shocked | default 300 |
of the Lightning Rod | Suffix | 70 | (41-50)% chance to Avoid being Shocked | default 150 |
V2AvoidShockAbyssalJewelCorrupted | Corrupted | 1 | (20-25)% chance to Avoid being Shocked | default 1000 |
Delve fossil-only mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Shocked or Ignited while moving | abyss_jewel 0 jewel 0 ring 2000 |
Misc
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Monster | 34 | Hits always Shock (Hidden) | lightning_affinity 2500 |
of the Tempest | Monster | 1 | +75% to Lightning Resistance (Hidden) 80% reduced Effect of Shock on you (Hidden) | default 5000 |
Elemental | Monster | 24 | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | rare 0 default 800 |
Elemental | Monster | 46 | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
Shocking | Monster | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Shocking | Monster | 13 | Hits always Shock (Hidden) All Damage can Shock (Hidden) 25% increased Effect of Shock (Hidden) 50% increased Shock Duration on Enemies (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Storm Cultist's Grip | Monster | 1 | Gain 60% of Physical Damage as Extra Lightning Damage (Hidden) 25% chance to Shock (Hidden) +40% to Lightning Resistance (Hidden) | default 1000 |
Storm Cultist's Touch | Monster | 1 | Gain 25% of Physical Damage as Extra Lightning Damage (Hidden) 10% chance to Shock (Hidden) +25% to Lightning Resistance (Hidden) | default 1000 |
ExpeditionRelicModifierAllDamageShocksShockEffect | Expedition Remnant | 14 | 20% chance to Shock All Damage can Shock 100% increased Effect of Shock | default 1000 |
ExpeditionRelicModifierImmuneStatusAilments_ | Expedition Remnant | 1 | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited 100% chance to Avoid being Shocked | default 1000 |
Chosen | Unveiled | 60 | (70-79)% increased Lightning Damage (21-23)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | Unveiled | 60 | (100-109)% increased Lightning Damage (35-40)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
of the Order | Unveiled | 60 | +(31-35) to Intelligence (21-25)% chance to Avoid being Shocked | body_armour 1000 shield 1000 |
of the Order | Unveiled | 60 | Shock nearby Enemies for 4 Seconds when you Focus Focus has (5-8)% increased Cooldown Recovery Rate | ring 1000 |
TangledAltarDownsideBossPhysToAddAsLightning | Eldritch Altar | 1 | Gain (70-130)% of Physical Damage as Extra Lightning Damage All Damage can Shock Hits always Shock | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsideMonsterShockedGroundOnDeath | Eldritch Altar | 1 | Create Shocked Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsidePlayerShockedGroundWhenHit | Eldritch Altar | 1 | (25-35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 |
Rapturous | Sanctified Relic | 84 | Your Fire Damage can Shock | str_special_relic 200 default 50 |
Conducting | Sanctified Relic | 75 | Shocks you inflict spread to other Enemies within 1.6 metres | int_special_relic 200 default 50 |
of the Faultless | Sanctified Relic | 75 | (40-50)% chance to Avoid being Shocked | int_special_relic 600 default 150 |
of Shocking | Sanctified Relic | 75 | (20-30)% chance to Shock | int_special_relic 600 default 150 |
of Insulation | Sanctified Relic | 75 | (50-40)% reduced Effect of Shock on you | int_special_relic 600 default 150 |
of Static | Crucible Area | 1 | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 100% increased Effect of Shock | uber_tier_map 0 crucible_map_low 400 |
of Static | Crucible Area | 1 | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 200% increased Effect of Shock | uber_tier_map 0 crucible_map_high 400 |
of Charge | Tincture | 1 | (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Voltage | Tincture | 1 | (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Dynamism | Tincture | 60 | (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 500 |
Saboteur's | Charm | 1 | +(10-15)% to Critical Strike Multiplier against Burning Enemies (20-30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 |
Saboteur's | Charm | 60 | +(16-25)% to Critical Strike Multiplier against Burning Enemies (31-50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 |
Elementalist's | Charm | 1 | (10-15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 |
Elementalist's | Charm | 60 | (16-25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 |
Elementalist's | Charm | 45 | Shocks from your Hits always increase Damage taken by at least (5-7)% | int_animal_charm 500 |
Elementalist's | Charm | 72 | Shocks from your Hits always increase Damage taken by at least (8-10)% | int_animal_charm 250 |
NecropolisShock1 | Necropolis Monster | 9 | All Damage can Shock 20% chance to Shock | default 300 |
NecropolisShock2 | Necropolis Monster | 46 | All Damage can Shock 50% chance to Shock | default 200 |
NecropolisShock3 | Necropolis Monster | 68 | All Damage can Shock Always Shock | default 100 |
Afflicting | Uber Map Area | 1 | Monsters Ignite, Freeze and Shock on Hit All Monster Damage can Ignite, Freeze and Shock | uber_tier_map 50 |
Shock Passives
Chance to Shock
Name | Stats |
---|---|
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] [2] [3] |
Shock Chance | 15% chance to Shock [1] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Shock duration
No results found for the given query.
Shock effect
No results found for the given query.
Chance to avoid being Shocked
Name | Stats |
---|---|
Shock Avoidance | 20% chance to Avoid being Shocked [1] |
Miscellaneous
Name | Stats |
---|---|
Elemental Resistances | 10% reduced Elemental Ailment Duration on you 10% reduced Effect of Chill and Shock on you [1] |
Shock Resistance | 20% reduced Effect of Shock on you [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
High Voltage | 100% increased Critical Strike Chance against Shocked Enemies [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Storm Weaver | Enemies Shocked or Frozen by you take 5% increased Elemental Damage 25% increased Cold Damage 25% increased Lightning Damage [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Elementalist | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Elementalist | Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% [1] |
Necromancer | Corpse Pact | Enemies near corpses you Spawned Recently are Chilled and Shocked 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1] |
Saboteur | Explosives Expert | Damage Penetrates 10% Elemental Resistances against Chilled Enemies +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies [1] |
Saboteur | Pyromaniac | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock [1] |
Warden | Evasion, Chance to Shock | 15% increased Evasion Rating 10% chance to Shock [1] |
Warden | Avatar of the Wilds | Grants Level 20 Unbound Avatar Skill Your Hits always inflict Freeze, Shock and Ignite while Unbound Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound 80% more Elemental Damage while Unbound [1] |
Warden | Oath of Spring | Maximum Effect of Shock is 2% increased Damage taken You can apply up to 50 Shocks to each Enemy [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to shock:
Name | Stats |
---|---|
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Flexible Sentry | +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Tempt the Storm | Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies [1] |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Masteries
Mastery | Effects |
---|---|
Charge Mastery |
|
Curse Mastery |
|
Lightning Mastery |
|
Tattoos
Item | Description |
---|---|
Tattoo of the Valako ScoutTattoo of the Valako ScoutStack Size: 10 Replaces a Small Intelligence Passive Skill10% reduced Effect of Shock on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 10% reduced Effect of Shock on you |
Tattoo of the Valako ShamanTattoo of the Valako ShamanStack Size: 10 Replaces a Small Intelligence Passive Skill5% chance to ShockRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% chance to Shock |
Version history
Version | Changes |
---|---|
3.21.1 |
|
3.19.0 |
|
3.9.0 |
|
3.0.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.0 |
|
0.9.3 |
|
0.8.6 |
|
References
- ↑ Mark_GGG (April 29, 2021). "Re: Ailment bug?". Path of Exile Forum. Retrieved May 17, 2021.
- ↑ 2.0 2.1 Version 3.9.0 Patch notes
- ↑ https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/e90zv4/comment/faigigj/?context=2