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{{for|the leagues|Prophecy league}}
{{About|the game system that no longer exists in Path of Exile||Prophecy (disambiguation)}}
'''Prophecies''' are visions of a character's future, provided by [[Navali]]. They can be purchased for one {{il|Silver Coin}} and are stored in the prophecy screen. These prophecies influence the future of what happens to the player's character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.


For an additional cost of {{il|Silver Coin}}, Navali can turn prophecies into items so that they are tradeable. This allows players to delay their fate or capitalise on it.
{{Historical content|The prophecy system was removed from the game in [[version 3.17.0]]. This article describes the prophecy system as it existed prior to its removal.}}


__TOC__
[[File:Navali interface.png|thumb|right|390px|[[Navali]]'s interface used to seek, view and seal prophecies]]
[[File:Fated item creation steps.png|thumb|390px|The 3 steps required to upgrade a Unique item into a Fated Unique item, in this example upgrading {{il|Death's Harp}} to {{il|Death's Opus}}]]


{{ambox|text=The list contains data mined information, as you find prophecies please mark them as found}}  
'''Prophecies''' are visions of a character's future, provided by [[Navali]]. They can be purchased for one {{il|page=Silver Coin (Prophecy)}} and are stored in the prophecy screen. These prophecies influence the future of what happens to the player's character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.


==Master Mission==
For an additional cost of {{il|page=Silver Coin (Prophecy)|name=Silver Coins}} ranging from 1 to 9, [[Navali]] can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it. Sealing prophecy chains will reset the quest state of that prophecy chain to 1. Conversely activating a sealed prophecy will set the quest state to the activated one, no matter where the state has been before.


{| class="wikitable sortable"
Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This does not include [[map]]s.
! Name
! Prediction
! Flavour Text
! Notes
! Found
|-
|A Master Seeks Help
|You will find Haku and complete his mission. He will reward you with extra reputation and favour.
|Carried by the southern winds, a master of metal seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Tora and complete her mission. She will reward you with extra reputation and favour.
|Smelling of beast and blood, a master hunter seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Catarina and complete her mission. She will reward you with extra reputation and favour.
|Guarding a sculpture of flesh and bone and magic, a master of necromancy seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Vagan and complete his mission. He will reward you with extra reputation and favour.
|Forged in battle, stewing in arrogance, a master of weapons seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Elreon and complete his mission. He will reward you with extra reputation and favour.
|Forsaken by the light he has sworn to protect, a master of prayer seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Vorici and complete his mission. He will reward you with extra reputation and favour.
|Turning life to death, turning death to art, a master of the darkness seeks aid.
|
|{{no}}
|-
|A Master Seeks Help
|You will find Zana and complete her mission. She will reward you with extra reputation and favour.
|Lost in the miasma of dream, a master of many realms seeks aid.
|
|{{no}}
|}


==Crafting==
The pool of prophecies is tied to character level.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1676002/page/89#p13534892|title=Re: Mechanical Questions Thread|date=August 1, 2016|accessdate=January 25, 2022|author=Mark_GGG|publisher=Official Path of Exile Forums}}</ref> High character level is required to requires certain "end-game" prophecies and at the same time disabling the levelling prophecies.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2083407|title=Re: Is there a minimum character level requirement to get all prophecies?|date=February 1, 2018|accessdate=January 25, 2022|author=viperesque|publisher=Official Path of Exile Forums}}</ref>


{| class="wikitable sortable"
==Master missions==
! Name
A Master Seeks Help (all 5 variants) could previously be randomly acquired from a set of 5 {{il|The Side Quest}}.
! Prediction
! Flavour Text
! Notes
! Found


|-
{{item table
|The Mysterious Gift
|q_where = prophecies.prophecy_id IS NOT NULL
|You will trade five unique items with a vendor.
  AND items.name LIKE "%Master%"
|A merchant seeks to trade misfitting gifts. Five for one, but what is the one?
|prophecy=1
|
|no_html=1
|{{no}}
}}
|-
|A Valuable Combination
|You will receive an extra Chaos Orb from a vendor when you trade items that would result in a Chaos Orb.
|When the sum is already greater than the parts, there is room to make it greater still.
|
|{{no}}
|-
|Fated Connections
|You will create a fully-linked six-socket item using only Jeweller's Orbs.
|Five and fewer stand alone, but six draws them together.
|
|{{no}}
|-
|Trash to Treasure
|You will turn a normal item into a unique item with a single Chance Orb.
|A blank canvass holds untold potential, but the artist's fortunate hand transforms it into a masterpiece.
|
|{{no}}
|-
|The Jeweller's Touch
|You will create a fully-linked five-socket item with a single Jeweller's Orb
|The Jeweller leaves five fingerprints and connects them with a single thread.
|
|{{no}}
|-
|A Gracious Master
|You will complete a Master's mission and will receive triple reputation and favour.
|A desperate ally seeks your aid, and will lavish you with appreciation.
|
|{{no}}
|-
|Erasmus' Gift
|You will discover a 20% quality gem.
|The kind gemcutter scattered his beautiful craft for the paupers, but greedy hands hide them.
|
|{{no}}
|}
==Upgrading Uniques==
{| class="wikitable sortable"
! Name
! Prediction
! Flavour Text
! Notes
! Found
|-
|The King's Path
|You will defeat Kaom while wearing Kaom's Sign.
|Madness feeds the King's fury in the raging mouth of the volcano. His last vision will be a sign.
|
|{{no}}
|-
|The Karui Rebellion
|You will defeat the Gemling Legionnaires while wearing Karui Ward.
|Thaumaturgy and faith clash among giant ruins; a recreation of a long-gone rebellion.
|
|{{no}}
|-
|The King and the Brambles
|You will defeat Daresso while wearing Bramblejack.
|The Blade King's blood feeds brambles that grow ever thicker.
|
|{{no}}
|-
|The Flow of Energy
|You will defeat Shavronne while wearing Shavronne's Pace.
|The Aesthete sustains herself in unnatural ways. When movement fails, energy flows.
|
|{{no}}
|-
|The Bowstring's Music
|You will defeat Nightwane while wielding Death's Harp.
|The brittle archer's bow plays a song of death, but the harp sings a sweet masterpiece.
|
|{{no}}
|-
|From The Void
|You will defeat Bameth while wearing Blackheart.
|The iron heart, burned in the blackness of the void that lies beyond sight, rots all it touches. 
|
|{{no}}
|-
|Heavy Blows
|You will defeat Gneiss while wearing Craghead
|Living stone strides across the field, each step shakes the earth and rattles the soul.
|
|{{no}}
|-
|Fire and Brimstone
|You will defeat Hatebeat while wearing Blackgleam.
|Living cinders set the stone alight, a gleaming signal in the blackness where husks are burned.
|
|{{no}}
|-
|A Forest of False Idols
|You will defeat Torchoak Grove while wearing Araku Tiki.
|A grove of wooden faces spit fire, a cheap mockery of unimaginable power.
|
|{{no}}
|-
|Fire and Ice
|You will defeat Hailrake while wearing Hrimsorrow.
|Cold sorrow turns to burning fury that hails across the shattered ship.
|
|{{no}}
|-
|Pleasure and Pain
|You will defeat Shavronne while wearing Crown of Thorns.
|A single thorn slips through stretched skin; pain turns to power.
|
|{{no}}
|-
|The Bloody Flowers Redux
|You will defeat the Gemling Legionnaires while wearing Ezomyte Peak
|Ezomyte banners flutter through the air as embellished monsters fall, a reenactment of the slave's final victory.
|
|{{no}}
|-
|Dying Cry
|You will defeat General Gravicius while wearing Deidbell.
|The bell tolls, the people gather, the General is executed. The militia cries out and charges forth.
|
|{{no}}
|-
|Mouth of Horrors
|You will defeat Doedre while wielding Chalice of Horrors.
|The vile witch whispers words of horror, and sups from the chalice one final time.
|
|{{no}}
|-
|Nature's Resilience
|You will defeat Calaf, Headstaver while wielding Springleaf.
|Thieves camp beneath roadside trees, but it is their leader who falls like the mighty oak.
|
|{{no}}
|-
|The Snuffed Flame
|You will defeat Chatters while wielding Kaltenhalt.
|Cold bones rattle in stone cells, extinguishing all light, all warmth, all hope.
|
|{{no}}
|-
|The Apex Predator
|You will defeat the Hundred Foot Shadow while wielding Screaming Eagle.
|The eagle battles the vulture in the shadow of a dying sun, and becomes something greater.
|
|{{no}}
|-
|Severed Limbs
|You will defeat Hammerstorm while wielding Limbsplit.
|A storm of stone stops when the last of the limbs are severed and blood flows no more.
|
|{{no}}
|-
|Ancient Doom
|You will defeat the Vaal Oversoul while wielding Doomfletch.
|Doom grows at the apex of the pyramid.
|
|{{no}}
|-
|The Silverwood
|You will defeat Kall Foxfly while wielding Silverbranch.
|A thief, bow in hand, flees to the wooded outskirts.
|
|{{no}}
|-
|The Servant's Heart
|You will defeat Fidelitas while wielding Storm Cloud.
|The Servant's sacrifice summons a storm in the Prodigy's soul.
|
|{{no}}
|-
|Winter's Mournful Melodies
|You will defeat Soulmourn while wielding Hrimnor's Hymn
|A mournful hymn, a mournful soul, the chill of death on the wind.
|
|{{no}}
|-
|Power Magnified
|You will defeat Piety while wielding Reverberation Rod
|The pious grow powerful surrounded by a sea of blood and empty husks
|
|{{no}}
|-
|The Beginning and the End
|You will defeat Archbishop Geofri while wielding Realmshaper.
|The archbishop plays witness to his own cold death and cremation.
|
|{{no}}
|-
|The Misunderstood Queen
|You will defeat the Bone Queen while wielding Queen's Decree.
|A queen of bone raises an army and flees among walls of flesh.
|
|{{no}}
|}
==Tome==
 
{| class="wikitable sortable"
! Name
! Prediction
! Flavour Text
! Notes
! Found


==Crafting==
{{item table
|q_tables=_pageData
|q_join=items._pageID=_pageData._pageID
|q_where = prophecies.prophecy_id IS NOT NULL
  AND _pageData._categories__full LIKE "%Crafting_prophecies%"
|prophecy=1
|no_html=1
}}


|-
==Fated Uniques==
|Unbearable Whispers I
Each of these prophecies results in the transformation of a certain unique item into a [[Fated item]].
|You will discover a tome in the Library.
|Dark runes skitter across the pages of the tome, concealing the Whisperer's allies.
|
|{{no}}
|-
|Unbearable Whispers II
|You will discover a tome upon slaying a monster in the Sceptre of God.
|The Whisperer leaves a tome in the tower, held by a maddened follower.
|
|{{no}}
|-
|Unbearable Whispers III
|You will slay Shavronne, and she will drop a tome.
|The Aesthete holds the Whisperer's forbidden words safe, deep in the beast's belly.
|
|{{no}}
|-
|Unbearable Whispers IV
|You will slay a certain powerful monster and it will drop a tome.
|Forbidden words ring in the ears of the powerful; the Whisperer's influence spreads.
|
|{{no}}
|-
|Unbearable Whispers V
|You will discover a dangerous tome in the final chamber of the Labyrinth.
|The trapped emperor unknowingly protects foul knowledge. Dark pages amongst bright treasures.
|
|{{no}}


|}
Unique weapons such as [[The Dancing Dervish]] must be in your inventory or equipped for the prophecy to apply. Prior to [[Version 3.1.0]] it was required to have the unique item equipped.


==Encounter==
The unique items needed to complete these prophecies must '''not be corrupted'''. Sockets, item level, implicit rolls (including enchantments) and explicit rolls that appear on both versions of the unique item are unchanged.


{| class="wikitable sortable"
A random fated unique prophecy could previously be acquired from a set of 3 {{il|Akil's Prophecy}}.
! Name
! Prediction
! Flavour Text
! Notes
! Found


|-
{{item table
|The Queen's Vaults
|q_where = prophecies.prediction_text LIKE "%defeat%while %"
|You will slay Atziri, Queen of the Vaal, and gain access to her Vaults.
|prophecy=1
|The Red Queen holds the key to her vaults, and only death will loosen her grip.
|no_html=1
|
}}
|{{no}}
|-
|The Singular Spirit
|You will slay a Tormented spirit that carries a unique item.
|A life spent fleeing from the law leaves the spirit ready to flee with its newfound treasure.
|
|{{no}}
|-
|The Wealthy Exile
|You will encounter and slay a Rogue Exile who wears only rare items.
|They flee from the eyes of Oriath, coated in gold from head to toe.
|
|{{no}}
|-
|The Scout
|You will encounter and slay a Rogue Exile, who calls forth a Warband.
|One like you roams the land, but they are just the first of many.
|
|{{no}}
|-
|Waiting in Ambush
|You will be attacked by a Rogue Exile when opening a Strongbox.
|A chest of goods hides many challenges, but one goes unseen even to the wise.
|
|{{no}}
|-
|The Alchemist
|You will slay an Undying Alchemist, and it will drop an Orb of Alchemy.
|A fool tries to turn lead to gold, but a deft hand takes it by force.
|
|{{no}}
|-
|A Regal Death
|You will slay a very powerful king or queen, and it will drop a Regal Orb.
|Blue blood drains from a cut-throat, and turns what it touches to gold.
|
|{{no}}
|-
|The Corrupt
|You will slay a powerful enemy in a Vaal side area and it will drop a Vaal Orb.
|To plow a field, you need a tool. To harvest grain, you need a tool. To spread corruption, you need a tool.
|
|{{no}}
|-
|The Emperor's Trove
|You will slay Izaro and he will drop an extra Treasure Key.
|Lost in his own creation, the Emperor leaves a generous parting gift for the precise.
|
|{{no}}
|-
|Nemesis of Greed
|You will slay a rare but powerful foe who then drops two unique items instead of one.
|A collector of antiquities doubles their treasures, relinquishing them only with their final breath.
|
|{{no}}
|-
|The Blacksmith
|You will slay Hillock and he will drop a powerful item.
|Long ago, a master of metal, now a shaper of fear. But his greatest tools remain.
|
|{{no}}
|-
|Forceful Exorcism
|You will kill a foe possessed by a Tormented Spirit, freeing the spirit.
|A pained spirit hijacks a body, and will not be stopped by that body's demise.
|
|{{no}}
|-
|The Dreamer's Dream
|You will enter a map and slay the powerful foe that has made it its home.
|The greatest threat, deep in dream, holds the key to another world.
|
|{{no}}
|-
|The Aesthete's Spirit
|You will find the tormented spirit of Shavronne near Brutus. You will slay Brutus while he is possessed by her spirit.
|The echo of the Aesthete haunts her greatest creation, bestowing great powers once more.
|
|{{no}}
|-
|Brothers in Arms
|You will encounter Brutus and Kole deep in Axiom Prison, and slay them both.
|Two men, transformed into monsters, fight together to hold the gate.
|
|{{no}}
|-
|Echoes of Witchcraft
|You will travel to the stone circle in the Western Forest, and destroy the Echo of Doedre Darktongue who waits there.
|A circle of silent giants imprisons a memory of undying misery. A dark tongue whispers dark words carried by the western winds.
|
|{{no}}
|-
|The God of Misfortune
|You will destroy the false idols Kuduku and Kadaka
|Pagan mouths worship pagan gods; false idols for false promises.
|
|{{no}}
|-
|Echoes of Mutation
|You will find the Echo of Maligaro in the Chamber of Sins and destroy it.
|Perverse loyalty, blind love, the abuser and the abused reunited in sin.
|
|{{no}}
|-
|Echoes of Lost Love
|You will find the Echo of Daresso in the Cavern of Wrath and destroy it.
|Twisted by temptation, tempted by corruption, the Siren's song finally calls forth a fragment of her lost love.
|
|{{no}}
 
|-
|Hidden Vaal Pathways
|You will enter a hidden Vaal area that contains powerful enemies.
|Ancient foes open new paths to the land they left barren.
|
|{{no}}
|-
|The Undead Brutes
|You will seek out and destroy a group of seven powerful undead.
|Powerful soldiers of a forgotten time reunite and march once again.
|
|{{no}}
|-
|The Four Feral Exiles
|You will enter a map that holds four additional Rogue Exiles.
|In a faraway dream, four souls far from home prepare to fight to the death.
|
|{{no}}
|-
|Risen Blood
|You will kill a powerful monster, whose blood takes on a new form.
|Life flows through the blood. Let slip the blood, and the life will continue in a new form.
|
|{{no}}


==Tempest==
All of these [[Tempest]]s except for [[Vaal Winds]] grant 30% additional item quantity and rarity, which stacks additively with other sources of item quantity and rarity affecting the area.
{{item table
|q_where = prophecies.prophecy_id LIKE "%Tempest%"
|prophecy=1
|no_html=1
}}


==Encounter==
===Reward: Unique===
{{item table
|q_tables=_pageData
|q_join=items._pageID=_pageData._pageID
|q_where = prophecies.prophecy_id IS NOT NULL
  AND _pageData._categories__full LIKE "%Encounter_prophecies_unique_reward%"
|prophecy=1
|no_html=1
}}


|-
===Reward: Currency===
|The Walking Mountain
{{item table
|You will encounter a powerful Ruined Titan who will drop a unique item when slain.
|q_tables=_pageData
|Shaped by magic, the tool that breathes life into the titan's stone lies at its heart.
|q_join=items._pageID=_pageData._pageID
|
|q_where = prophecies.prophecy_id IS NOT NULL
|{{no}}
  AND _pageData._categories__full LIKE "%Encounter_prophecies_currency_reward%"
|-
|prophecy=1
|The Prison Guard
|no_html=1
|You will encounter a powerful Axiom Thunderguard who will drop a unique item when slain.
}}
|Clad in black, the guard holds the key to unleashing the storm.
|
|{{no}}
|-
|The Sword King's Passion
|You will encounter a powerful Mad Gladiator who will drop a unique item when slain.
|Once a challenger to the crown, he holds in his hands the Sword King's blade.
|
|{{no}}
|-
|The Eagle's Cry
|You will encounter a powerful Murk Runner who will drop a unique item when slain.
|A flightless fowl charges through rotten wooden ribs, it's scream gives even the battle-hardened pause.
|
|{{no}}
|-
|From Death Springs Life
|You will encounter a powerful Dripping Dead who will drop a unique item when slain.
|Fetid waters carry the dead downstream, but walking in the mud, the dead one carries life.
|
|{{no}}
|-
|Storm on the Horizon
|You will encounter a powerful Brittle Poacher who will drop a unique item when slain.
|The poacher's bowstring snaps like dry bone and crackles like thunder.
|
|{{no}}
|-
|A Firm Foothold
|You will encounter a powerful Seething Brine who will drop a unique item when slain.
|Water slicks the stone, a misstep chills the bone, the living pools hold the cure.
|
|{{no}}
|-
|The Ward's Ward
|You will encounter a powerful Bearded Shaman who will drop a unique item when slain.
|The false shaman's death uncovers ancestral allurement locked in ancient stone.
|
|{{no}}
|-
|Fear's Wide Reach
|You will encounter a powerful Devourer who will drop a unique item when slain.
|The unseen enemy travels through unseen tunnels. Its reach is small, but its effect is large.
|
|{{no}}
|-
|The Prison Key
|You will encounter a powerful Bearded Devil who will drop a unique item when slain.
|The gate is unlocked, but the key remains in the hands of a devil.
|
|{{no}}
|-
|Roth's Legacy
|You will encounter a powerful Oak's Devoted who will drop a unique item when slain.
|The devotee holds a relic of the pirate's past, looted and lost for an age.
|
|{{no}}
|-
|The Soulless Beast
|You will encounter a powerful Ancient Construct who will drop a unique item when slain.
|Powered by twin wings, the mechanical monster roams the ruins.
|
|{{no}}
|-
|The Sinner's Stone
|You will encounter a powerful Sin Lord who will drop a unique item when slain.
|A lord of sin roams hollow halls protected from the spells he sings.
|
|{{no}}
|-
|Baptism by Death
|You will encounter a powerful Death Bishop who will drop a unique item when slain.
|The bishop's flock is long gone, yet still he wields his hefty crook.
|
|{{no}}
|-
|The Lady in Black
|You will encounter a powerful Blackguard Arcmage who will drop a unique item when slain.
|Lightning's hum grows louder and louder in the hands of the lady in black.
|
|{{no}}
|-
|Against the Tide
|You will encounter a powerful Dockhand Wraith who will drop a unique item when slain.
|Taken by the fickle tides, the Captain's bow washes against the dock from which he set sail.
|
|{{no}}
|-
|The Brutal Enforcer
|You will encounter a powerful Blackguard Elite who will drop a unique item when slain.
|In a society that values violence, the violent rise through the ranks like oil through water.
|
|{{no}}
|-
|Graceful Flames
|You will encounter a powerful Flame Sentinel who will drop a unique item when slain.
|Crimson fabric flutters with fury and flame, but a gilded prize lies within.
|
|{{no}}
|-
|Storm on the Shore
|You will encounter a powerful Drowned who will drop a unique item when slain.
|Lightning flashes overhead. Bloated bodies wash ashore. One stands, walks, and stretches its wing.
|
|{{no}}
|-
|The Petrified
|You will encounter a powerful Pocked Lanternbearer who will drop a unique item when slain.
|Lightless halls hewn in stone swell with the malformed, the twisted, the hardened and the dangerous.
|
|{{no}}
|-
|The Vanguard
|You will encounter a powerful Voll's Vanguard who will drop a unique item when slain.
|The Vanguard lead the funereal march, playing hymns of death with their bowstrings.
|
|{{no}}
|-
|Cleanser of Sins
|You will encounter a powerful Undying Evangelist who will drop a unique item when slain.
|The Evangelist does not practise what he preaches, but death wipes clean the slate.
|
|{{no}}
|-
|Strong as a Bull
|You will encounter a powerful Fighting Bull who will drop a unique item when slain.
|Strength to rival the Karui King charges through the Sword King's dream.
|
|{{no}}
|-
|The Lost Undying
|You will encounter a powerful Skulking Dweller who will drop a unique item when slain.
|Trapped with his emperor when the crown was taken, he seeks to change his fate.
|
|{{no}}
|-
|A Whispered Prayer
|You will encounter a powerful Frost Priest who will drop a unique item when slain.
|A preacher whispers to the skies and the skies answer with a blanket of biting frost.
|
|{{no}}
|-
|The Last Watch
|You will encounter a powerful Ancient Archer who will drop a unique item when slain.
|A loyal soldier in life, he stands watch, bow in hand, waiting to be sent to the Mother of death.
|
|{{no}}
|-
|A Prodigious Hand
|You will encounter a powerful Sutured Aberration who will drop a unique item when slain.
|The dead one brought back to life by means other than corruption now hold the hands that revived it.
|
|{{no}}
|-
|The Watcher's Watcher
|You will encounter a powerful Wandering Eye who will drop a unique item when slain.
|Unblinking, it watches. Unendingly, it is watched.
|
|{{no}}
|-
|Blood of the Betrayed
|You will encounter a powerful Kaom's Chosen who will drop a unique item when slain.
|Slain by their king, they live only in memory, but their lust for blood remains unsated.
|
|{{no}}
|-
|Heart of the Fire
|You will encounter a powerful Undying Incinerator who will drop a unique item when slain.
|Its one desire is to see the world burn. A shard of fury stokes the undying fire in its heart.
|
|{{no}}
|-
|Notched Flesh
|You will encounter a powerful Pocked Miner who will drop a unique item when slain.
|Stiff is the bow. Brittle is the flesh that holds it. Deep are the holes it leaves.
|
|{{no}}
|-
|Custodians of Silence
|You will encounter a powerful Assault Ribbon who will drop a unique item when slain.
|The temple untouched for centuries, the guardians clean and pure, yet they too must meet the Mother.
|
|{{no}}
|-
|Flesh of the Beast
|You will encounter a powerful Bonewarped Warrior who will drop a unique item when slain.
|Stripped of its flesh, a warrior fights to protect the piece of the beast it has carved.
|
|{{no}}
|-
|Fire, Wood and Stone
|You will encounter a powerful Cinder Elemental who will drop a unique item when slain.
|With crushing weight, the stone figure roams the halls. It burns eternally yet grows no lighter.
|
|{{no}}
|-
|Abnormal Effulgence
|You will encounter a powerful Chaos Sentinel who will drop a unique item when slain.
|Living stone and effulgence, nothing moves unhindered beneath the weight of its dark presence.
|
|{{no}}
|-
|Wind and Thunder
|You will encounter a powerful Galvanic Ribbon who will drop a unique item when slain.
|Fabric flutters and cracks in the wind like thunder. A sharp sound that freezes the blood.
|
|{{no}}
|-
|Lost in the Pages
|You will encounter a powerful Undying Archivist who will drop a unique item when slain.
|Hundreds of years with nothing but books twists a once great mind.
|
|{{no}}
|-
|Weeping Death
|You will encounter a powerful Dripping Dead who will drop a unique item when slain.
|Striding dryly through the mud, yet dripping with rot, he waits for the Mother's touch.
|
|{{no}}
|-
|The Flayed Man
|You will encounter a powerful Gut Flayer in a map who will drop a unique item when slain.
|The flayed becomes the flayer, stripping flesh from muscle with a sharpened edge.
|
|{{no}}
|-
|The Hollow Pledge
|You will encounter a powerful Tunneler in a map who will drop a unique item when slain.
|Grasping blindly through a dark dream, a final pledge turns brittle flesh to dust.
|
|{{no}}
|-
|A Call into the Void
|You will encounter a powerful Talon Archer in a map who will drop a unique item when slain.
|The dreaming cockerel crows thrice, and thunder bellows from the void.
|
|{{no}}
|-
|Blood in the Eyes
|You will encounter a powerful Mad Gladiator in a map who will drop a unique item when slain.
|Blood stains the fighter's eyes and rains upon the dirt. He sees and dreams in crimson.
|
|{{no}}
|-
|The Nest
|You will encounter a powerful Brooding Tarantula in a map who will drop a unique item when slain.
|Rats become tangled in the spider's web; a meal within a nest within a dream.
|
|{{no}}
|-
|The Brothers of Necromancy
|You will encounter four necromancers with their undead minions and slay them all.
|Four of shared flesh and blood raise an army of borrowed blood and bone.
|
|{{no}}
|-
|Reforged Bonds
|You will end a Bloodline.
|A bond of blood breaks, but from the carnage new bonds may be formed.
|
|{{no}}
|-
|Overflowing Riches
|You will slay a foe who erupts into currency.
|A full pocket, severed, spills forth like a struck spring.
|
|{{no}}


===Reward: Nothing===
{{item table
|q_tables=_pageData
|q_join=items._pageID=_pageData._pageID
|q_where = prophecies.prophecy_id IS NOT NULL
  AND _pageData._categories__full LIKE "%Encounter_prophecies_no_reward%"
|prophecy=1
|no_html=1
}}


|-
===Reward: Others===
|The Pirate's Den
{{item table
|You will slay Belcer, the Pirate Lord, and he will open portals to Mao Kun.
|q_tables=_pageData
|The pirate lord who hides in dank tunnels deep in dream will guide you to an island of treasure.
|q_join=items._pageID=_pageData._pageID
|
|q_where = prophecies.prophecy_id IS NOT NULL
|{{no}}
  AND _pageData._categories__full LIKE "%Encounter_prophecies_other_reward%"
|-
|prophecy=1
|Enter the Maelström
|no_html=1
|You will slay Void Anomaly and he will open portals to Maelström of Chaos.
}}
|The swirling mass of dark stone stands at the centre of the dreaming storm.
|
|{{no}}
|-
|Sanctum of Stone
|You will slay The Idol Beyond and he will open portals to Olmec's Sanctum
|Break apart the wooden god, and a door to the stone sanctum appears.
|
|{{no}}
|-
|Through the Mirage
|You will slay Mirage of Bones and he will open portals to a mirror world.
|Washing away the mirage unveils a parallel path to walk.
|
|{{no}}


==Prophecy chains==
See [[:Category:Prophecy chains]]
{{item table
|q_tables=_pageData
|q_join=items._pageID=_pageData._pageID
|q_where = prophecies.prophecy_id IS NOT NULL
  AND (items.name LIKE "% %I" OR items.name LIKE "% %V")
|prophecy=1
|no_html=1
}}


|-
|Plague of Rats
|You will discover a series of indoor chambers flooded with rats.
|They run, they bite, they flee, they die. Swarms of fur and teeth and tail drown each and every room.
|
|{{no}}


|-
|Twice Enchanted
|You will be rewarded with two uses of the Enchantment Device on completing the Labyrinth
|A golden device hidden by a rotting emperor overflows with power.
|
|{{no}}
|-
|An Unseen Peril
|You will be attacked by stronger than normal monsters when opening a Strongbox.
|A trap is set, a lure is placed, but stronger foes lie in wait.
|
|{{no}}
|-
|Mysterious Invaders
|You will find and destroy monsters from Beyond who are trying to invade Wraeclast through the map device.
|Beyond the golden gears, the edges of reality crack, and something hidden from sight spills through.
|
|{{no}}
|-
|Mysterious Invaders
|You will find and destroy monsters from Beyond who are trying to invade Wraeclast through the map device.
|Beyond the golden gears, the edges of reality crack, and something hidden from sight spills through.
|
|{{no}}
|-
|Mysterious Invaders
|You will find and destroy monsters from Beyond who are trying to invade Wraeclast through the map device.
|Beyond the golden gears, the edges of reality crack, and something hidden from sight spills through.
|
|{{no}}
|-
|Mysterious Invaders
|You will find and destroy monsters from Beyond who are trying to invade Wraeclast through the map device.
|Beyond the golden gears, the edges of reality crack, and something hidden from sight spills through.
|
|{{no}}
|-
|Mysterious Invaders
|You will find and destroy monsters from Beyond who are trying to invade Wraeclast through the map device.
|Beyond the golden gears, the edges of reality crack, and something hidden from sight spills through.
|
|{{no}}
|-
|Undead Uprising
|You will travel to the Old Fields, where you will encounter and slay an army of the undead.
|The green and verdant field is swathed in night, the farmers who tended to it rise again.
|
|{{no}}


|-
==Version history==
|The Blessing
{{Version history table header}}
|You will slay a powerful foe, and gain a shrine's blessing.
{{Version history table row|3.17.0|
|Malevolence swells and spreads in minds. The flesh is weak, but the gift is strong.
* Remove the Prophecy mechanic from the game, and move many of its rewards to other content.
|
* Navali no longer appears in the game. The Faun fight is still present in The Climb.
|{{no}}
* Silver Coins can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
|-
* Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool.
|Hunter's Lesson
* The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
|You will slay a powerful foe and gain its powers.
* Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
|An adversary, slain, briefly lives on in the lessons taught to the slayer.
}}
|
{{Version history table row|3.5.0|
|{{no}}
* Adjusted the weightings of many prophecies.
|-
* You can now complete the steps of many prophecy chains in various maps.
|Gilded Within
* Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
|You will slay a powerful foe and it will drop a rare item.
* Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.
|Gold without, gold within. Blood comes in many colours, but the gilded always bleed gold.
}}
|
{{Version history table row|3.0.0|
|{{no}}
* Cruel and Merciless difficulties have been removed. Costs to Seal prophecies no longer increase from the former Normal Difficulty cost.
|-
* The [[Ancient Rivalries]] prophecy chain is no longer available.
|Erased from Memory
}}
|You will slay a very powerful foe and it will drop an Orb of Scouring.
{{Version history table row|2.4.0c|
|A foe feared for an aeon falls and is scoured from the pages of history.
* The drop rate of [[Silver Coin (Prophecy)|Silver Coins]] has been increased.
|
* Fixed a bug where [[The Feral Lord V]] and [[The Unbreathing Queen V]] couldn't be completed when using Atlas versions of the maps.
|{{no}}
}}
|-
{{Version history table row|2.4.0|
|Ending the Torment
* The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
|You will slay a powerful foe who will release a Tormented Spirit.
* Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
|A fearsome foe's inner torment spills out into the world.
* When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
|
* [[Silver Coin (Prophecy)|Silver Coin]] now drop less often than before, as Prophecy is not the main league mechanic now.
|{{no}}
* The sealing cost for most Prophecies has been slightly reduced.
|-
* The highest level that some Prophecies can spawn at has been reduced.
|Hidden Reinforcements
* The Normal difficulty version of [[The Forgotten Soldiers]] prophecy has been made easier.
|You will be ambushed by several enemies upon slaying a foe.
* Fixed a bug where the "[[Kalandra's Craft]]" Prophecy triggered on chests when it states that it only triggers on monsters.
|Cowardly foes lay in wait. A show of force reveals their true intentions.
}}
|
{{Version history table row|2.3.2|
|{{no}}
* Enabled the [[Beyond Sight]] prophecy chain.
|-
* When you have multiple Prophecies that can affect an [[area]], the one that is picked is now done so more intelligently.
|Rebirth
* We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
|You will slay a normal foe, who will be resurrected and granted new power.
* [[Navali]] dialogue will now be interrupted when another [[NPC]] begins to talk. She also interrupts herself if already telling you about a Prophecy.
|An ordinary life, an ordinary death, marked by an extraordinary rebirth.
* Fixed the [[map device]] consuming your Prophecy if you cancel map activation.
|
* The Invader Prophecy will no longer trigger in areas that cannot spawn [[Invasion boss]]es.
|{{no}}
* Mission complete and failure text will now disappear when you leave and return to an area.
|-
}}
|The Sharpened Blade
{{Version history table row|2.3.1|
|You will greatly enhance the quality of a weapon with a single Blacksmith's Whetstone.
* Added two more prophecies and one prophecy chain.
|The metal softens beneath the stone, reshaping with great ease.
* The seal costs of Unique and Fated Unique prophecies have been reduced. They now occur less often, reducing the amount of backtracking in the end-game.
|
* The occurrence chances of various prophecies have been reduced with the goal of less backtracking in the end-game.
|{{no}}
* [[Navali]] will no longer offer {{il|The Emperor's Trove}}. ''The original design intent was that only one could be used per run. We can't prevent multiple of these prophecies applying, and that ruins the intended rewards of the Labyrinth.''
|-
* Some prophecies have been disabled from triggering in problematic unique maps.
|The Hardened Armour
* Prophecy monsters using Chaos Bombs now have a description showing this.
|You will greatly enhance the quality of an armour piece with a single Armourer's Scrap
* Fixed an exploit case with chain prophecies where players could get the final part of a chain after consuming that final part but not yet completing it.
|The rings that bind grow tighter, the plate thicker, the leather denser, all with a single touch.
}}
|
{{Version history table row|2.3.0|
|{{no}}
* Introduced to the game in [[Prophecy league]]s.
|-
}}
|Golden Touch
{{Version history table end}}
|You will use an Orb of Transmutation on an item and it will grant extra mods.
|Blue tendrils entangle and change. All that remains is gold.
|
|{{no}}
|-
|Vital Transformation
|You will use an Orb of Transmutation on a ring or amulet and it will gain a life mod.
|Blue tendrils envelop, breathing life into the beautifully inert.
|
|{{no}}
|-
|Resistant to Change
|You will use an Orb of Transmutation on a ring, shield, or amulet, and it will gain resistances.
|Wreathed in blue sinew, it is protected from the flames, the storms and the snow alike.
|
|{{no}}
|-
|Touched by the Wind
|You will use an Orb of Transmutation on a pair of boots and it will gain movement speed.
|Stitched with blue thread, a swift boot covers great distances.
|
|{{no}}
|-
|The Pair
|You will slay a foe and it will drop two Divination cards.
|One carries the fortune teller's mark, not knowing that a second surprise lies with it.
|
|{{no}}
|-
|The Beautiful Guide
|You will greatly enhance the quality of a map with a single Cartographer's Chisel.
|A single tap from the chisel, and the guide's marks grow far clearer.
|
|{{no}}
|-
|Kalandra's Craft
|You will slay a foe who drops four identical rare items.
|A grand treasure fractures like a dropped mirror, yet somehow goes unharmed.
|
|{{no}}
|-
|Smothering Tendrils
|You will use an Orb of Transmutation on a map and it will gain a smothering atmosphere.
|Blue tendrils wrap around the markings, constricting and smothering the stone beneath.
|
|{{no}}
|-
|Bountiful Traps
|You will enter a map that holds six additional Strongboxes.  
|In a distant dream, six traps with the promise of treasure wait to be sprung.
|
|{{no}}
|-
|The Four Feral Exiles
|You will find four Rogue Exiles and slay them.
|In a faraway dream, four souls far from home prepare to fight to the death.
|
|{{no}}
|-
|Deadly Twins
|You will enter a map and slay the Twinned bosses in it.
|In a long-lost dream, one deadly foe becomes two.
|
|{{no}}
|-
|Lasting Impressions
|You will read something written long ago.
|A hand scrawls on a wall, or carves into bone, a tale that undoes the world and teaches those who come after.
|
|{{no}}
|-
|Fire from the Sky
|You will discover an area with an Infernal Tempest
|Fire rains down across the land. Beware the path you take.
|
|{{no}}
|-
|Ice from Above
|You will discover an area with an Arctic Tempest
|The cold blusters from above, chilling the unwary to the bone.
|
|{{no}}
|-
|Lightning Falls
|You will discover an area with an Electrocuting Tempest
|The storms above strike with precision. A deft foot will avoid the blows.
|
|{{no}}
|-
|The Undead Storm
|You will discover an area with a Morbid Tempest
|Bones fall from the sky and take the shape of the men they once were.
|
|{{no}}
|-
|Crushing Squall
|You will discover an area with a Crushing Tempest
|The sky trembles and the ground below answers with crushing force.
|
|{{no}}
|-
|Vaal Winds
|You will discover an area with a Corrupting Tempest
|Corruption is carried on a red wind, and spreads to all who are touched.
|
|{{no}}
|-
|Living Fires
|You will discover a powerful fire golem at Fire Fury's camp in The Coast.
|Where the sand meets the water, the flesheater's flames shine brighter and brighter still.
|
|{{no}}
|-
|Fallow At Last
|You will fight waves of risen farmers amongst the ruins of a house in Crossroads.
|The farmer's time came long ago, his ruined home the site of a dark harvest.
|
|{{no}}
|-
|Path of Betrayal
|You will encounter Karui Spirits near Weathered Carvings, and send them back to Hinekora.
|Cut down by the king's hand, southern spirits linger near the bones of giants.
|
|{{no}}
|-
|The Forgotten Soldiers
|You will encounter the risen weapons of a fallen army around Lioneye's Standard in The Climb.
|The banner in the breeze marks the resting place of lions, whose metal fangs still thirst for blood.
|
|{{no}}
|-
|Pools of Wealth
|You will encounter and slay golden elementals deep in the Cavern of Wrath.
|Beckoned by the Siren's song, wrathful gold rises from the ground.
|
|{{no}}
|-
|The Child of Lunaris
|Near the Crossroads, you will encounter the Child of Lunaris in the ruins of a temple, and slay it.
|The light of Lunaris shines on her child who walks in stone shrine's ruins.
|
|{{no}}
|-
|The Forgotten Garrison
|Near the Broken Bridge, you will encounter and slay an army of undead in the ruins of the fortress.
|Where bandits have taken hold, a lifeless army rises to guard the ruined fortress.
|
|{{no}}
|-
|The Stockkeeper
|You will encounter the Stockkeeper in the Warehouses and slay him.
|A man survives only by his greed, but a single weapon cuts down the man who has many.
|
|{{no}}
|-
|Unnatural Energy
|You will encounter a powerful Lightning Elemental near the Battlefront bridge.
|Unnatural energies hold those in black at bay, but the barrier bends for crackling kin.
|
|{{no}}
|-
|Holding the Bridge
|You will encounter and slay two powerful Blackguard captains near the Ebony Barracks bridge.
|Where those in black swarm across the stone steps, one's blood runs cold with hatred and one's eyes crackle with wrath.
|
|{{no}}
|-
|In the Grasp of Corruption
|You will encounter a powerful undead Blackguard in the Imperial Gardens.
|A soldier in black's journey is cut short at the foot of the tower. The flesh rots, but the bone grows yet.
|
|{{no}}
|-
|Defiled in the Scepter
|You will encounter a group of strong miscreations in the Sceptre of God, and slay them all.
|Stolen from their homes, innocent flesh is twisted and shaped atop the tower.
|
|{{no}}
|-
|The Lost Maps
|You will find maps near the centre of the Chamber of Sins.
|A device of great power once held by the prodigy spills forth the keys to new worlds.
|
|{{no}}
|-
|The Twins
|You will encounter an area where powerful monsters are duplicated.
|What was one is now two. The strong find greater strength in numbers.
|
|{{no}}
|-
|Possessed Foe
|You will encounter one or more powerful monsters possessed by a Tormented Spirit.
|A name remembered all this time, their will stolen by a vengeful spirit.
|
|{{no}}
|-
|Touched by Death
|You will kill a Tormented Spirit who then touches all other monsters. - NOTE: Currently very laggy
|A tormented soul makes one final grasp at vengeance.
|
|{{no}}
|-
|Vaal Invasion
|You will find Vaal invaders in the Temple of Lunaris and destroy the monster who is leading them.
|At the site of a great atrocity, the shadows of the distant past hang over the risen red army.
|
|{{no}}
|-
|Monstrous Treasure
|You will travel to a map where the monsters lie in wait, open the boxes they guard, and slay them all.
|Ancient foes open new paths to the land they left barren.
|
|{{no}}
|-
|The Spread of Corruption
|You will find and cleanse a location where the corruption of the Vaal has spread.
|Corruption spreads thick and fast, so too do those who revere it.
|
|{{no}}
|-
|Plague of Frogs
|You will discover an outdoor location flooded with frogs.
|Wet and slippery flesh, clinging feet and tongue. No matter the colour before, now the earth is green.
|
|{{no}}
|-
|Visions of the Drowned
|You will find an area littered with the drowned.
|Damp and bloated with water and goods. Sometimes treasure washes ashore.
|
|{{no}}
|-
|The Dream Trial
|You will discover a Trial of Ascendancy in a map.
|The depths of a dream hide a gauntlet that sharpens the body and mind
|
|{{no}}
|-
|Soil, Worms and Blood
|You will discover an area with large packs of Undead monsters.
|The unliving crowd into the dwellings of unlikely allies.
|
|{{no}}
|-
|The Hungering Swarm
|You will discover an area with large packs of Insects.
|Skittering across the ground, insects nest near unlikely allies.
|
|{{no}}
|-
|The Cursed Choir
|You will discover an area with large packs of Sea Witches.
|The sea witch whispers sweet nothings, and calms the hearts of unlikely allies.
|
|{{no}}
|-
|The Trembling Earth
|You will discover an area with many Devourers.
|The earth shifts beneath the feet of many, but they are not the prey this monster seeks.
|
|{{no}}
|-
|The Invader
|You will encounter a powerful invading monster and slay it.
|A horror from the past returns to cause pain in a place that it never called home.
|
|{{no}}


==See also==
* [[List of prophecies]]


|}
==References==
==Chain of Prophecies==
{{reflist}}


{| class="wikitable sortable"
{{Navbox Items}}
! Name
! Prediction
! Flavour Text
! Notes
! Found
|-
|The Unbreathing Queen I
|You will encounter spectres in the Fellshrine Ruins and slay them.
|The Unbreathing Queen masterminds an unholy heist, a defilement of the dead.
|
|{{no}}
|-
|The Unbreathing Queen II
|You will encounter the spirit of a hero in the Lord's Labyrinth and defeat it.
|The flesh is taken by the Unbreathing Queen. But the hero's soul, bitter and cold, remains trapped in the Emperor's greatest trial.
|
|{{no}}
|-
|The Unbreathing Queen III
|You will encounter the spirit of a hero in the Ledge and defeat it
|Water crashes against stone; A victim of the Unbreathing Queen burns with desire for The Mother's domain.
|
|{{no}}
|-
|The Unbreathing Queen IV
|You will encounter the spirit of a hero in the Weaver's Chamber and defeat it.
|A tangle of web trapped the body, now stolen. The Unbreathing Queen leaves behind a sorrowful soul whose howls thunder through the halls.
|
|{{no}}
|-
|The Unbreathing Queen V
|You will defeat the Unbreathing Queen in a Cemetery map.
|The Unbreathing Queen raises an army in a dream of tombs and graves. She knows you are coming.
|
|{{no}}
|-
|The Ambitious Bandit I
|You will encounter and slay bandits in an area where they do not ordinarily appear.
|A bandit's ambition grows, and so too does the path it walks.
|
|{{no}}
|-
|The Ambitious Bandit II
|You will encounter and slay bandits in the Marketplace.
|A bandit seeks a relic for the greedy where greed was once a great virtue.
|
|{{no}}
|-
|The Ambitious Bandit III
|You will encounter and slay bandits in the Library.
|Where relics and tomes gather dust, a bandit's eyes see great value.
|
|{{no}}
|-
|Deadly Rivalry I
|You will encounter a rival Exile imbued with Nemesis powers.
|You draw the ire of another, imbued with golden power.
|
|{{no}}
|-
|Deadly Rivalry II
|You will encounter the rival Exile, now also imbued with Onslaught.
|Their defeat will not stand, renewed and fueled by blind rage.
|
|{{no}}
|-
|Deadly Rivalry III
|You will encounter the rival Exile, now possessed by a Tormented Spirit.
|Their body broken and mended, now a conduit for a greater power.
|
|{{no}}
|-
|Deadly Rivalry IV
|You will encounter the rival Exile, now imbued with the powers of a Shrine
|Prayer at a dark altar mends torn flesh once again, but darkness still fills the soul. Each defeat feeds their determination.
|
|{{no}}
|-
|Deadly Rivalry V
|You will encounter the rival Exile, now backed by others of a shared Bloodline.
|Allies arrive for a final battle, filled with shared blood. The breaking and mending takes its toll.
|
|{{no}}
|-
|The Warmongers I
|You will encounter and slay several Warbands.
|A vanguard seeks to claim land that is not theirs.
|
|{{no}}
|-
|The Warmongers II
|You will encounter and slay several Warbands and their reinforcements.
|The vanguard did not return, so more have followed their path, bringing war with them.
|
|{{no}}
|-
|The Warmongers III
|You will encounter and slay several Warbands and their elite soldiers.
|Failure twice draws the ire of higher ranking soldiers. They come to spill blood.
|
|{{no}}
|-
|The Warmongers IV
|You will encounter and slay several Warbands and their leader.
|The leader arrives, and lays plans to paint the land red with your blood.
|
|{{no}}
|-
|Beyond Sight I
|You will encounter several bodies near a shrine. You will activate that shrine.
|Strange energies swirl amongst rotting remains. Their source is hidden to me.
|
|{{no}}
|-
|Beyond Sight II
|You will encounter bodies and monsters near a shrine. You will activate that shrine.
|A dark presence hides just out of sight. Only bodies betray its movements.
|
|{{no}}
|-
|Beyond Sight III
|You will encounter monsters near a large shrine. You will activate that shrine.
|A visible following forms around an invisible foe. It grows greater yet remains veiled.
|
|{{no}}
|-
|Beyond Sight IV
|You will encounter several unusual monsters near a shrine. You will activate that shrine.
|Monsters not of this world spill forth. Only shapes and movement. A warped vision.
|
|{{no}}
|-
|Beyond Sight V
|You will encounter several unusual monsters near a shrine. You will activate that shrine, and summon forth something powerful.
|My vision grows dark. A horror draws near. Its soul would be a treasured prize for Hinekora.
|


|{{no}}
[[Category:Prophecies| ]]
|-
[[ru:Пророчество]]
|The Black Stone I
|You will use an Orb of Transmutation on an Onyx Amulet, applying elemental resistances.
|The black stone senses resilience in you. It too grows resilient to outside influences.
|
|{{no}}
|-
|The Black Stone II
|You will use an Orb of Augmentation on the Onyx Amulet, applying life.
|The black stone senses the joy of life in you. It feeds on this joy and grows more lively.
|
|{{no}}
|-
|The Black Stone III
|You will use a Regal Orb on the Onyx Amulet, applying critical strike chance.
|The black stone senses eagerness in you. It longs for the excitement of combat, of bloodshed.
|
|{{no}}
|-
|The Black Stone IV
|You will use an Exalted Orb on the Onyx Amulet, turning it into a powerful new item.
|The black stone learns from you. It is ready to shape each encounter in your favour.
|
|{{no}}
|-
|The Plaguemaw I
|You will encounter a powerful golem in a Vaal side area and defeat it.
|The Plaguemaw enters the red realm and leaves a swirling mass of living stone.
|
|{{no}}
|-
|The Plaguemaw II
|You will encounter shadowy monsters in the Crypt and slay them.
|The Plaguemaw's followers feed on the flesh of the dead; a desecration of the Mother's work.
|
|{{no}}
|-
|The Plaguemaw III
|You will be ambushed by The Plaguemaw's followers after you kill a certain very powerful monster.
|The Plaguemaw watches you with a glistening grin, waiting for a moment to send his shadows.
|
|{{no}}
|-
|The Plaguemaw IV
|You will be ambushed by The Plaguemaw's followers in the Hedge Maze.
|In a maze of green, the Plaguemaw sets a trap baited with treasures.
|
|{{no}}
|-
|The Plaguemaw V
|You will enter the Plaguemaw's chamber in the Crystal Veins
|A room, etched in crystal, plays home to the Plaguemaw. He awaits you.
|
|{{no}}
|-
|Thaumaturgical History I
|You will read Shavronne's Journal in The Upper Prison.
|The Aesthete's monstrous techniques are protected by the shadows.
|
|{{no}}
|-
|Thaumaturgical History II
|You will read Doedre's Proclamation in The Western Forest.
|The Tongueless Witch's words speak through the stone to desperate followers.
|
|{{no}}
|-
|Thaumaturgical History III
|You will inspect the Ancient Reverie Device in the Chamber of Sins.
|The Soulless One's gift to the Prodigy draws forth those who seek the same unnatural power.
|
|{{no}}
|-
|Thaumaturgical History IV
|You will read Malachai's Dedication in The Harvest.
|Where the Soulless One left his physical form behind, a dangerous new threat emerges.
|
|{{no}}
|-
|Ancient Rivalries I
|You will slay Brutus while wearing one of Shavronne's items.
|Her greatest creation failed her. The Aesthete seeks to punish the brute.
|
|{{no}}
|-
|Ancient Rivalries II
|You will slay Voll while wearing one of Doedre's items.
|Burned at the stake, the Tongueless Witch seeks to purify the purifier.
|
|{{no}}
|-
|Ancient Rivalries III
|You will slay Kaom while wearing one of Lioneye's items.
|Cut down on the shores, the Lion's fangs will sink into the Betraying King's flesh one last time.
|
|{{no}}
|-
|Ancient Rivalries IV
|You will slay Malachai while wearing one of Victario's items.
|The Soulless One tore the world asunder, but the Poet will have the final word.
|
|{{no}}
|-
|The Feral Lord I
|You will encounter corrupted animals in the Southern Forest and slay them.
|The Feral Lord in the southern wood twists the wild to his will.
|
|{{no}}
|-
|The Feral Lord II
|You will encounter a powerful beast in the Northern Forest and slay it.
|The Feral Lord's cold breath imbues and empowers the beast in the northern wood.
|
|{{no}}
|-
|The Feral Lord III
|You will encounter corrupted animals in the Dried Lake and slay them.
|Where water shimmers no more, thunderous beasts are dragged into the Feral Lord's domain.
|
|{{no}}
|-
|The Feral Lord IV
|You will discover and slay a very powerful Vulture within Sarn's borders.
|The Feral Lord senses your presence. In the shell of the snail, the vulture seeks a fresh carcass.
|
|{{no}}
|-
|The Feral Lord V
|You will discover and slay a very powerful Rhoa in a map where Rhoas may be found.
|To the realm of dreams the Feral Lord flees, and leaves in his wake a burning nightmare.
|
|{{no}}
|-
|Anarchy's End I
|You will enter a map and slay a Rogue Exile who is carrying a Divination Card.
|A criminal of Theopolis flees into dream carrying a fortuneteller's tool.
|
|{{no}}
|-
|Anarchy's End II
|You will enter a map and slay two Rogue Exiles who are each carrying a Divination Card.
|Two criminals carry the fortuneteller's tools as they hunt for the body of their dreaming ally.
|
|{{no}}
|-
|Anarchy's End III
|You will enter a map and slay four Rogue Exiles who are each carrying a Divination Card.
|A party of four criminals, each with the mark of the fortuneteller, hunt through dreams for their prosecutor.
|
|{{no}}
|-
|Anarchy's End IV
|You will enter a map and slay six Rogue Exiles who are each carrying a Divination Card.
|Six criminals take to foot to stamp out the threat that tracks them through dreams.
|
|{{no}}
|-
|Anarchy's End I
|You will enter a map and slay a Rogue Exile who is carrying a Divination Card.
|A criminal of Theopolis flees into dream carrying a fortuneteller's tool.
|
|{{no}}
|-
|Anarchy's End II
|You will enter a map and slay two Rogue Exiles who are each carrying a Divination Card.
|Two criminals carry the fortuneteller's tools as they hunt for the body of their dreaming ally.
|
|{{no}}
|-
|Anarchy's End III
|You will enter a map and slay four Rogue Exiles who are each carrying a Divination Card.
|A party of four criminals, each with the mark of the fortuneteller, hunt through dreams for their prosecutor.
|
|{{no}}
|-
|Anarchy's End IV
|You will enter a map and slay six Rogue Exiles who are each carrying a Divination Card.
|Six criminals take to foot to stamp out the threat that tracks them through dreams.
|
|{{no}}
|-
|Day of Sacrifice I
|You will slay a powerful Vaal Fallen who will drop a Sacrifice at Dawn fragment.
|The ancient red champion is fallen, but a killing blow reveals his final sacrifice beneath the morning sun.
|
|{{no}}
|-
|Day of Sacrifice II
|You will open a corrupted rare strongbox that will contain a Sacrifice at Noon fragment.
|Beneath the midday sun, treasure, stained by corruption, invites an ambush.
|
|{{no}}
|-
|Day of Sacrifice III
|You will enter a difficult Vaal side area that contains an additional Sacrifice at Dusk fragment.
|The ancient red army opens a powerful path before the setting sun.
|
|{{no}}
|-
|Day of Sacrifice IV
|You will encounter an invading foe in a rare, corrupted map, who will drop a Sacrifice at Midnight fragment.
|A corrupted dream invites an invader, who hunts in the deepest night.
|
|{{no}}
|}

Latest revision as of 00:07, 21 November 2023

This page is about the game system that no longer exists in Path of Exile. For other uses, see Prophecy (disambiguation).

This article describes historical game content.

The prophecy system was removed from the game in version 3.17.0. This article describes the prophecy system as it existed prior to its removal.

Navali's interface used to seek, view and seal prophecies
The 3 steps required to upgrade a Unique item into a Fated Unique item, in this example upgrading Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
to Death's OpusDeath's Opus
Death Bow
Bow
Physical Damage: (64.6-82) to (176.7-200.9)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
Adds (6-12) to (20-25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
The overture stretches thin,
The chorus gathers to begin.
Stacatto, drone, a rest drawn long,
Another hears Death's final song.

Prophecies are visions of a character's future, provided by Navali. They can be purchased for one Silver CoinSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.
and are stored in the prophecy screen. These prophecies influence the future of what happens to the player's character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.

For an additional cost of Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.
ranging from 1 to 9, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it. Sealing prophecy chains will reset the quest state of that prophecy chain to 1. Conversely activating a sealed prophecy will set the quest state to the activated one, no matter where the state has been before.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This does not include maps.

The pool of prophecies is tied to character level.[1] High character level is required to requires certain "end-game" prophecies and at the same time disabling the levelling prophecies.[2]

Master missions

A Master Seeks Help (all 5 variants) could previously be randomly acquired from a set of 5 The Side QuestThe Side Quest520x Scouting ReportYou'll never know the things you miss if you keep your eyes closed.

ItemRewardObjectiveSeal
Cost
A Gracious MasterN/AFinish any Master's mission.2
A Master Seeks HelpN/AFinish a mission from Alva.2
A Master Seeks HelpN/AFinish a mission from Einhar.2
A Master Seeks HelpN/AFinish a mission from Jun.2
A Master Seeks HelpN/AFinish a mission from Niko.2
A Master Seeks HelpN/AFinish a mission from Zana.3

Crafting

ItemRewardObjectiveSeal
Cost

Fated Uniques

Each of these prophecies results in the transformation of a certain unique item into a Fated item.

Unique weapons such as The Dancing Dervish must be in your inventory or equipped for the prophecy to apply. Prior to Version 3.1.0 it was required to have the unique item equipped.

The unique items needed to complete these prophecies must not be corrupted. Sockets, item level, implicit rolls (including enchantments) and explicit rolls that appear on both versions of the unique item are unchanged.

A random fated unique prophecy could previously be acquired from a set of 3 Akil's ProphecyAkil's Prophecy3Elegant Round Shield
Two-Implicit
Corrupted
The hatungo know many answers to the same question,
for time itself is a tangled web.
.

ItemRewardObjectiveSeal
Cost
A Dishonourable DeathUpgrades Hyrri's BiteHyrri's Bite
Sharktooth Arrow Quiver
Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks
10% increased Area of Effect
A Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.
to Hyrri's DemiseHyrri's Demise
Sharktooth Arrow Quiver
Requires Level 45Gain (6-8) Life per Enemy Hit with Attacks+(15-30) to all Attributes
(7-10)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Hyrri's quick thinking led to victory,
but it came at the cost of respect.
upon completion.
Kill The Dishonoured Queen in The Mud Flats (Act 6) while holding a Hyrri's BiteHyrri's Bite
Sharktooth Arrow Quiver
Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks
10% increased Area of Effect
A Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.
. Holding means equipping the quiver, or having the quiver in the player inventory
1
A Forest of False IdolsUpgrades Araku TikiAraku Tiki
Coral Amulet
Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
It is said to make you invisible when the Great
Spirit comes to take you on your final journey.
to Ngamahu TikiNgamahu Tiki
Coral Amulet
Requires Level 36Regenerate (2-4) Life per second(50-70)% increased Fire Damage
+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
Flames to guide the Great Spirit to the site of the dead,
and smoke to carry them into the sky.
upon completion.
Kill Torchoak Grove in Kaom's Dream while wearing a Araku TikiAraku Tiki
Coral Amulet
Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
It is said to make you invisible when the Great
Spirit comes to take you on your final journey.
or holding it in the player inventory.
1
A Rift in TimeUpgrades TimeclaspTimeclasp
Moonstone Ring
Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(6-12)% of Damage taken Recouped as Life
(6-12)% of Damage taken Recouped as Mana
(-20-20)% increased Skill Effect Duration
Unaffected by Temporal Chains
"To us mere mortals, time is slippery.
I'm just evening things out."
- Doryani, Queen's Thaumaturgist
to TimetwistTimetwist
Moonstone Ring
Requires Level 64+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(40-45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20-20)% increased Skill Effect Duration
Unaffected by Temporal Chains
"Even for the great Magi,
time passes without relent."
- Doryani, Queen's Thaumaturgist
upon completion.
Kill Riftwalker in Laboratory Map while holding TimeclaspTimeclasp
Moonstone Ring
Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(6-12)% of Damage taken Recouped as Life
(6-12)% of Damage taken Recouped as Mana
(-20-20)% increased Skill Effect Duration
Unaffected by Temporal Chains
"To us mere mortals, time is slippery.
I'm just evening things out."
- Doryani, Queen's Thaumaturgist
.
1
A Vision of Ice and FireUpgrades HeatshiverHeatshiver
Leather Hood
Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
to FrostfernoFrostferno
Leather Hood
Evasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Embrace your burning ambition.
Embrace your frozen heart.
You will be transformed.
upon completion.
Kill Sumter the Twisted in Estuary Map while holding HeatshiverHeatshiver
Leather Hood
Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
.
1
Agony at DuskUpgrades DusktoeDusktoe
Ironscale Boots
Armour: (54-88)
Evasion: (54-88)
Requires Level 18, 19 Str, 19 Dex(60-100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
to DuskblightDuskblight
Ironscale Boots
Armour: (74-110)
Evasion: (74-110)
Requires Level 40, 19 Str, 19 DexTrigger Level 1 Stalking Pustule on Kill
(120-150)% increased Armour and Evasion
+(50-60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
"A taste of Midnight, and you may never see the dawn."
- Inquisitor Maligaro
upon completion.
Kill Maligaro, The Inquisitor in The Harvest in Act 4 while holding DusktoeDusktoe
Ironscale Boots
Armour: (54-88)
Evasion: (54-88)
Requires Level 18, 19 Str, 19 Dex(60-100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
"A lick of shadow may ease
the petty frictions of one's life."
- Inquisitor Maligaro
.
1
Ancient DoomUpgrades DoomfletchDoomfletch
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
to Doomfletch's PrismDoomfletch's Prism
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"The Vaal, a thousand years ago,
came up with more delightful methods of murder
than I could ever wish for."
- Koralus Doomfletch
upon completion.
Kill Vaal Oversoul in Ancient Pyramid (Act 2) while holding a DoomfletchDoomfletch
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
. Holding means you can place DoomfletchDoomfletch
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
in your player character inventory. It does not required to equip it.
1
Battle HardenedUpgrades The Iron FortressThe Iron Fortress
Crusader Plate
Armour: (1081-1382)
Movement Speed: -5%
Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
to The Iron FortressThe Iron Fortress
Crusader Plate
Armour: (1081-1382)
Movement Speed: -5%
Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
upon completion.
Kill Tyrant in Colonnade Map or General Gravicius in The Ebony Barracks while holding The Iron FortressThe Iron Fortress
Crusader Plate
Armour: (1081-1382)
Movement Speed: -5%
Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
.
1
Black DevotionUpgrades Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Mace
Physical Damage: 120-180
Elemental Damage: 11-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
to Geofri's DevotionGeofri's Devotion
Brass Maul
Two Hand Mace
Physical Damage: (246-261) to (378-393)
Elemental Damage: 11-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42-47) to (66-71) Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"Confess your sins to me. My god will not be nearly so forgiving."
- Archbishop Geofri of Phrecia Cathedral
upon completion.
Kill Litanius, the Black Prayer in Relic Chambers Map while holding Geofri's BaptismGeofri's Baptism
Brass Maul
Two Hand Mace
Physical Damage: 120-180
Elemental Damage: 11-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
"One quick tap is all the persuasion you'll need."
- Archbishop Geofri of Phrecia Cathedral
.
1
Blind FaithUpgrades The IgnomonThe Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded
The light that reveals is the glare that blinds.
to The EffigonThe Effigon
Gold Amulet
Requires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
By light we are shadowed,
in darkness we are bound.
upon completion.
Kill Barthol, the Pure in Haunted Mansion MapHaunted Mansion MapMap Level: 76
Map Tier: 9
Guild Character: k
Forlorn and sorrowful, this once opulent
ruin conceals the sins of a fallen line.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
while holding a The IgnomonThe Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded
The light that reveals is the glare that blinds.
.
1
Blinding LightUpgrades Eclipse SolarisEclipse Solaris
Engraved Wand
Wand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)
Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
to Corona SolarisCorona Solaris
Crystal Wand
Wand
Physical Damage: 28-52
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped
Adds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
Legend tells of a time when Solaris will burst forth from Lunaris,
and night will be eternally banished.
upon completion.
Kill Jorus, Sky's Edge in Temple Map while holding Eclipse SolarisEclipse Solaris
Engraved Wand
Wand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)
Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
.
1
Burning DreadUpgrades DreadarcDreadarc
Cleaver
One Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metres
Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
The fastest way to a man's heart
is through his sternum.
to DreadsurgeDreadsurge
Cleaver
One Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (223-250) to (264-280)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metres
Requires Level 60, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Make a man hot, and his heart will skip a beat.
Set a man on fire, and his heart will skip all beats.
upon completion.
Kill Piety the Empyrean in Shrine MapShrine MapMap Level: 70
Map Tier: 3
Guild Character: è
Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
or Piety in The Lunaris Temple Level 2 (Act 3), while holding a DreadarcDreadarc
Cleaver
One Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metres
Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
The fastest way to a man's heart
is through his sternum.
. Note that Piety, the Abomination in Act 4 is not eligible.
1
Cold Blooded FuryUpgrades WinterweaveWinterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
to WinterweaveWinterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
upon completion.
Kill Hailrake in The Tidal Island (Act 1) while holding WinterweaveWinterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
, or Glace using a legacy Beach Map in the permanent league.
1
Cold GreedUpgrades Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
to Cameria's AvariceCameria's Avarice
Gavel
One Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?"
upon completion.
Kill Fragment of Winter in Waterways Map while holding Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
.
1
Crimson HuesUpgrades GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
to Sanguine GambolSanguine Gambol
Skinning Knife
Dagger
Physical Damage: (111-151.3) to (190.5-229.5)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
upon completion.
Kill Visceris in Overgrown Ruin Map while holding GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
.
1
Dance of SteelUpgraded The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
to The Dancing DuoThe Dancing Duo
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
upon completion.
Kill The Steel Soul in Arsenal Map while holding The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
.
1
Dark InstinctsUpgrades FoxshadeFoxshade
Wild Leather
Evasion: (382-520)
Movement Speed: -3%
Requires Level 25, 73 Dex+(20-30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
To catch an animal, think like an animal.
to Fox's FortuneFox's Fortune
Wild Leather
Evasion: (1441-2015)
Movement Speed: -3%
Requires Level 54, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
Follow your most basic instincts.
The rest will come naturally.
upon completion.
Kill Arakaali, Spinner of Shadows in The Temple of Decay Level 2 in Act 7 while holding FoxshadeFoxshade
Wild Leather
Evasion: (382-520)
Movement Speed: -3%
Requires Level 25, 73 Dex+(20-30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
To catch an animal, think like an animal.
.
1
Darktongue's ShriekUpgrades WindscreamWindscream
Reinforced Greaves
Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
50% increased Area of Effect of Hex Skills
20% increased Movement Speed
You can apply an additional Curse
The mocking wind, a shielding spell,
The haunting screams, a maddening hell.
to WindshriekWindshriek
Reinforced Greaves
Armour: (327-420)Requires Level 60, 61 Str(200-250)% increased Armour
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
(10-20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
An open mouth, a blinding shriek,
Your mind goes dark, your body weak.
upon completion.
Kill Doedre the Defiler in Sepulchre Map while holding WindscreamWindscream
Reinforced Greaves
Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
50% increased Area of Effect of Hex Skills
20% increased Movement Speed
You can apply an additional Curse
The mocking wind, a shielding spell,
The haunting screams, a maddening hell.
.
1
Dying CryUpgrades DeidbellDeidbell
Gilded Sallet
Armour: (290-397)
Evasion: (90-97)
Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Skills which Exert an Attack have (20-40)% chance to not count that Attack
+(200-300) to Armour
Cannot Leech when on Low Life
May you never hear it toll.
to DeidbellowDeidbellow
Gilded Sallet
Armour: (290-397)
Evasion: (90-97)
Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Adds 10 to 20 Physical Damage to Attacks
+(200-300) to Armour
20% increased Melee Damage
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
May it echo through the halls.
upon completion.
Kill General Gravicius in The Ebony Barracks while holding a DeidbellDeidbell
Gilded Sallet
Armour: (290-397)
Evasion: (90-97)
Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Skills which Exert an Attack have (20-40)% chance to not count that Attack
+(200-300) to Armour
Cannot Leech when on Low Life
May you never hear it toll.
.
1
End of the LightUpgrades IcetombIcetomb
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
to Crystal VaultCrystal Vault
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
upon completion.
Kill Tsoagoth, The Brine King in The Brine King's Reef in Act 6 while holding IcetombIcetomb
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
. (Note that the boss of Reef MapReef MapMap Level: 81
Map Tier: 14
Guild Character: 7
Each plank of rotting wood,
each dead sailor,
feeds the island and makes it grow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Nassar, Lion of the Seas, is NOT eligible.)
1
Faith ExhumedUpgrades Chober ChaberChober Chaber
Great Mallet
Two Hand Mace
Physical Damage: (129-137.6) to (264-281.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
The faithful may continue to serve, even after death.
to Chaber CairnChaber Cairn
Great Mallet
Two Hand Mace
Physical Damage: (204-249.6) to (399-457.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 131 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200-220)% increased Physical Damage
Adds (25-35) to (45-55) Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
30% increased Skill Effect Duration
The weight of faith is great
Yet it is never borne alone.
upon completion.
Kill Tolman, the Exhumer in Mausoleum Map while holding Chober ChaberChober Chaber
Great Mallet
Two Hand Mace
Physical Damage: (129-137.6) to (264-281.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
The faithful may continue to serve, even after death.
.
1
Fire and BrimstoneUpgrades BlackgleamBlackgleam
Blazing Arrow Quiver
Requires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
to The Signal FireThe Signal Fire
Blazing Arrow Quiver
Requires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
Fire spreads thick and fast.
The first spark is never the last.
upon completion.
Kill Hatebeat in The Crematorium while holding a BlackgleamBlackgleam
Blazing Arrow Quiver
Requires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
.
1
Fire and IceUpgrades HrimsorrowHrimsorrow
Goathide Gloves
Evasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
to HrimburnHrimburn
Goathide Gloves
Evasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
upon completion.
Kill Hailrake in The Tidal Island while holding a HrimsorrowHrimsorrow
Goathide Gloves
Evasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
.
1
From The VoidUpgrades BlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
to VoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds (10-15) to (20-25) Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
upon completion.
Kill Bameth, a unique Beyond Demon, while wearing a BlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
, or have it in the inventory of the player character.
1
Greed's FollyUpgrades WondertrapWondertrap
Velvet Slippers
Energy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength
+(5-30) to Dexterity
+(5-30) to Intelligence
+(5-30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10-25)% increased Movement Speed
Wonders abound at death's door.
to GreedtrapGreedtrap
Velvet Slippers
Energy Shield: (98-121)Requires Level 52, 21 Int+(5-30) to Strength
+(5-30) to Dexterity
+(5-30) to Intelligence
+(90-110) to maximum Energy Shield
(10-16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
A single taste leaves you wanting more.
upon completion.
Kill Guardian of the Vault in Vault Map while holding WondertrapWondertrap
Velvet Slippers
Energy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength
+(5-30) to Dexterity
+(5-30) to Intelligence
+(5-30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10-25)% increased Movement Speed
Wonders abound at death's door.
.
1
Heavy BlowsUpgrades CragheadCraghead
Serrated Arrow Quiver
Requires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140-200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
Hit them hard. Hit them once.
to CragfallCragfall
Serrated Arrow Quiver
Requires Level 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140-200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
upon completion.
Kill Gneiss in The Old Fields (Act 2) while wearing or carrying a CragheadCraghead
Serrated Arrow Quiver
Requires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140-200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
Hit them hard. Hit them once.
.
1
Last of the WildmenUpgrades BriskwrapBriskwrap
Sun Leather
Evasion: (444-562)
Movement Speed: -3%
Requires Level 32, 91 Dex+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
to WildwrapWildwrap
Strapped Leather
Evasion: (698-827)
Movement Speed: -3%
Requires Level 57, 32 Dex10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"Laws are for city folk.
Can't try a man for murder if you can't find him."
- Taruk, Last of the Wildmen
upon completion.
Kill Master of the Blade in Strand Map while holding BriskwrapBriskwrap
Sun Leather
Evasion: (444-562)
Movement Speed: -3%
Requires Level 32, 91 Dex+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen
.
1
Mouth of HorrorsUpgrades Chalice of HorrorsChalice of Horrors
War Buckler
Chance to Block: 26%
Evasion: (219-291)
Energy Shield: (50-70)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+20% Chance to Block Attack Damage from Cursed Enemies
100% Chance to Cause Monster to Flee on Block
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
An eye for an eye. A curse for a curse.
to Thirst for HorrorsThirst for Horrors
War Buckler
Chance to Block: 31%
Evasion: (219-291)
Energy Shield: (50-70)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
What goes out must come in.
upon completion.
Kill Doedre in The Harvest (Act 4) or The Toxic Conduits (Act 8) or The Rotting Core (Act 9) while equipped with, or carrying, Chalice of HorrorsChalice of Horrors
War Buckler
Chance to Block: 26%
Evasion: (219-291)
Energy Shield: (50-70)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+20% Chance to Block Attack Damage from Cursed Enemies
100% Chance to Cause Monster to Flee on Block
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
An eye for an eye. A curse for a curse.
.
1
Nature's ResilienceUpgrades SpringleafSpringleaf
Plank Kite Shield
Chance to Block: 22%
Armour: (32-55)
Energy Shield: (9-15)
Movement Speed: -3%
Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
80% reduced Freeze Duration on you
Regenerate (30-50) Life per second
Regenerate 100 Life per Second while on Low Life
From death springs life.
to The OakThe Oak
Plank Kite Shield
Chance to Block: 22%
Armour: (32-55)
Energy Shield: (9-15)
Movement Speed: -3%
Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
+(100-150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
Even the mightiest tree was once just a sapling.
upon completion.
Kill Calaf, Headstaver in The Southern Forest (Act 2) while holding a SpringleafSpringleaf
Plank Kite Shield
Chance to Block: 22%
Armour: (32-55)
Energy Shield: (9-15)
Movement Speed: -3%
Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
80% reduced Freeze Duration on you
Regenerate (30-50) Life per second
Regenerate 100 Life per Second while on Low Life
From death springs life.
.
1
Pleasure and PainUpgrades Crown of ThornsCrown of Thorns
Vine Circlet
Energy Shield: (157-235)+(150-225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
Lift it lightly, don it slow.
The spikes point out and in, you know.
to Martyr's CrownMartyr's Crown
Vine Circlet
Energy Shield: (117-140)Requires Level 52+(150-225) to maximum Energy Shield
+(110-130) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
Let it pierce you, let blood flow.
Make more room for the soul to grow.
upon completion.
Kill Shavronne in The Harvest, Shavronne's Tower, or Prodigy of Darkness in Core MapCore MapMap Level: 69
Map Tier: 2
Guild Character: û
Black monstrous bridges cross oily rivers,
leading nowhere. Nothing as it should be.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, while holding Crown of ThornsCrown of Thorns
Vine Circlet
Energy Shield: (157-235)+(150-225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
Lift it lightly, don it slow.
The spikes point out and in, you know.
.
1
Power MagnifiedUpgrades Reverberation RodReverberation Rod
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
to Amplification RodAmplification Rod
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 36, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10-30) to Intelligence
No one likes a quiet encore.
upon completion.
Kill Piety in The Lunaris Temple Level 2 (Act 3) or Piety, the Abomination in The Belly of the Beast Level 2 or Piety the Empyrean in Shrine Map while holding a Reverberation RodReverberation Rod
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
. Note: holding means equipping or having the gear in the player inventory. Completing the prophecy while Dual wielding a Reverberation RodReverberation Rod
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
in each hand only upgrades the primary hand.
1
Severed LimbsUpgrades LimbsplitLimbsplit
Woodsplitter
Two Handed Axe
Physical Damage: (43.2-48) to (88.2-98)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
to The CauteriserThe Cauteriser
Woodsplitter
Two Handed Axe
Physical Damage: (97.2-128) to (214.2-258)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
upon completion.
Kill Hammerstorm in The Mines Level 2 while equipping or holding LimbsplitLimbsplit
Woodsplitter
Two Handed Axe
Physical Damage: (43.2-48) to (88.2-98)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
in your inventory.
1
Song of the SekhemaUpgrades Asenath's MarkAsenath's Mark
Iron Circlet
Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed
+(30-50) to maximum Energy Shield
30% increased Mana Regeneration Rate
(30-60)% increased Spell Damage
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
to Asenath's ChantAsenath's Chant
Iron Circlet
Energy Shield: (112-135)Requires Level 45, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(100-120) to maximum Energy Shield
(30-40)% increased Stun and Block Recovery
30% increased Mana Regeneration Rate
5% increased Movement Speed
Asenath loosed arrows with almost musical rhythm,
a rhythm matched by her nearly inaudible whispers,
and the crunch of the dead hitting the dust.
upon completion.
Kill Garukhan, Queen of the Winds in the side area of The Quarry in Act 9 while holding a Asenath's MarkAsenath's Mark
Iron Circlet
Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed
+(30-50) to maximum Energy Shield
30% increased Mana Regeneration Rate
(30-60)% increased Spell Damage
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
.
1
Sun's PunishmentUpgrades SundanceSundance
Clasped Boots
Evasion: (90-125)
Energy Shield: (11-12)
Requires Level 27, 27 Dex, 27 Int10% increased Attack Speed
(80-120)% increased Evasion Rating
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
Blazing body, shining bold.
Dance beneath the orb of gold!
to SunspiteSunspite
Clasped Boots
Evasion: (180-228)
Energy Shield: (39-48)
Requires Level 59, 27 Dex, 27 Int10% increased Attack Speed
(260-300)% increased Evasion and Energy Shield
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
(10-20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75-125) Life per second while Ignited
Burning goddess, shine so bright.
Set the world 'fore you alight.
upon completion.
Kill Dawn, Harbinger of Solaris in The Solaris Temple Level 2 (Act 8) while holding a SundanceSundance
Clasped Boots
Evasion: (90-125)
Energy Shield: (11-12)
Requires Level 27, 27 Dex, 27 Int10% increased Attack Speed
(80-120)% increased Evasion Rating
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
Blazing body, shining bold.
Dance beneath the orb of gold!
. Note that Jorus, Sky's Edge does not eligible.
1
The Apex PredatorUpgrades The Screaming EagleThe Screaming Eagle
Jade Hatchet
One Handed Axe
Physical Damage: (20-25) to (40-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
to The GryphonThe Gryphon
Jade Hatchet
One Handed Axe
Physical Damage: (54-72.5) to (108-130.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 32, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
The gryphon knows only the hunt and the flight.
upon completion.
Kill The Hundred Foot Shadow in The Aqueduct while holding The Screaming EagleThe Screaming Eagle
Jade Hatchet
One Handed Axe
Physical Damage: (20-25) to (40-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
.
1
The Beginning and the EndUpgrades RealmshaperRealmshaper
Iron Staff
Warstaff
Physical Damage: 14-42
Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
"God's creations always begin and end with flames and ice.
We should count ourselves lucky when we see neither."
- Archbishop Geofri
to Realm EnderRealm Ender
Iron Staff
Warstaff
Physical Damage: 14-42
Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 40, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
"The flames are surely coming.
I just pray I am long dead before they arrive."
- Archbishop Geofri
upon completion.
Kill Archbishop Geofri in The Crypt Level 2 while holding a RealmshaperRealmshaper
Iron Staff
Warstaff
Physical Damage: 14-42
Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
"God's creations always begin and end with flames and ice.
We should count ourselves lucky when we see neither."
- Archbishop Geofri
.
1
The Bishop's LegacyUpgrades Geofri's CrestGeofri's Crest
Great Crown
Armour: (314-402)
Energy Shield: (63-82)
Requires Level 53, 59 Str, 59 Int(120-150)% increased Armour and Energy Shield
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
In the battle for honour, Geofri won.
Not so, the battle for survival.
to Geofri's LegacyGeofri's Legacy
Great Crown
Armour: (314-402)
Energy Shield: (63-82)
Requires Level 53, 59 Str, 59 Int+1 to Level of Socketed Gems
(120-150)% increased Armour and Energy Shield
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Rate
"Though Geofri's beacon was extinguished,
his embers may yet light our way."
- Victario, The People's Poet
upon completion.
Kill Pagan Bishop of Agony in Cursed Crypt Map while holding Geofri's CrestGeofri's Crest
Great Crown
Armour: (314-402)
Energy Shield: (63-82)
Requires Level 53, 59 Str, 59 Int(120-150)% increased Armour and Energy Shield
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
In the battle for honour, Geofri won.
Not so, the battle for survival.
.
1
The Bloody Flowers ReduxUpgrades Ezomyte PeakEzomyte Peak
Iron Hat
Armour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
to Ezomyte HoldEzomyte Hold
Iron Hat
Armour: (84-113)20% increased Global Physical Damage
+(75-100) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
A moment of victory may last an eternity in memory.
upon completion.
Kill Gemling Legionnaires in The Grain Gate (Act 8) while holding a Ezomyte PeakEzomyte Peak
Iron Hat
Armour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
.
1
The Bowstring's MusicUpgrades Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
to Death's OpusDeath's Opus
Death Bow
Bow
Physical Damage: (64.6-82) to (176.7-200.9)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
Adds (6-12) to (20-25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
The overture stretches thin,
The chorus gathers to begin.
Stacatto, drone, a rest drawn long,
Another hears Death's final song.
upon completion.
Kill Nightwane in The Dried Lake while holding a Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
. (Note: holding means equipping or having that bow in the player inventory.)
1
The Dreaded RhoaUpgrades RedbeakRedbeak
Rusted Sword
One Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
As battle calms, blood turns to rust.
to DreadbeakDreadbeak
Rusted Sword
One Handed Sword
Physical Damage: (130.5-142.5) to (198-208.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
Requires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
As death arrives, so too does instinct.
upon completion.
Kill Skullbeak in Bog Map while holding RedbeakRedbeak
Rusted Sword
One Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
As battle calms, blood turns to rust.
.
1
The Fall of an EmpireUpgrades QuecholliQuecholli
Jagged Maul
Two Hand Mace
Physical Damage: (57.6-64) to (133.2-148)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
to PanquetzaliztliPanquetzaliztli
Jagged Maul
Two Hand Mace
Physical Damage: (217.8-250) to (295.2-340)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 61, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds (94-98) to (115-121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
"The most dizzying heights are surrounded by precipitous falls.
Progress cannot be eternal."
- Doryani of the Vaal
upon completion.
Kill Shadow of the Vaal in Maze Map while holding QuecholliQuecholli
Jagged Maul
Two Hand Mace
Physical Damage: (57.6-64) to (133.2-148)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
.
1
The Flow of EnergyUpgrades Shavronne's PaceShavronne's Pace
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
to Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
upon completion.
Kill Shavronne in The Harvest or Shavronne's Tower or The Rotting Core while holding a Shavronne's PaceShavronne's Pace
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
.
1
The Great Leader of the NorthUpgrades The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
to The NomadThe Nomad
Studded Belt
Requires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(40-50) to Dexterity
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(40-50)% increased Projectile Attack Damage while you have at least 200 Dexterity
Few men can guide their people like the Great Meginord of the North
upon completion.
Kill Boulderback in The Foothills in Act 9 while holding The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
.
1
The Great Mind of the NorthUpgrades The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
to The TacticianThe Tactician
Studded Belt
Requires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(40-50) to Intelligence
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(50-60)% increased Critical Strike Chance while you have at least 200 Intelligence
Few men command an army better than the Great Meginord of the North
upon completion.
Kill Hector Titucius, Eternal Servant in The Bath House in Act 8 while holding The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
.
1
The Karui RebellionUpgrades Karui WardKarui Ward
Jade Amulet
Requires Level 5+(20-30) to Dexterity+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
"Shoot first, ask no questions."
- Karui wisdom
to Karui ChargeKarui Charge
Jade Amulet
Requires Level 24+(20-30) to Dexterity+(20-30) to Strength
(5-10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
For dead men require no answer.
upon completion.
Kill the Gemling Legionnaires in The Grain Gate while holding a Karui WardKarui Ward
Jade Amulet
Requires Level 5+(20-30) to Dexterity+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
"Shoot first, ask no questions."
- Karui wisdom
; Holding means equipping the amulet or having the item in the inventory of the player character.
1
The King's PathUpgrades Kaom's SignKaom's Sign
Coral Ring
+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance Charges
A token from the sea
A sign for Kaom
to lead his Karui to Wraeclast.
to Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
upon completion.
Kill Kaom in Kaom's Stronghold while holding a Kaom's SignKaom's Sign
Coral Ring
+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance Charges
A token from the sea
A sign for Kaom
to lead his Karui to Wraeclast.
.
1
The King and the BramblesUpgrades BramblejackBramblejack
Plate Vest
Armour: (19-27)
Movement Speed: -3%
+(30-60) to maximum Life
-(15-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
It is safer to be feared than to be loved.
to Wall of BramblesWall of Brambles
Plate Vest
Armour: (2019-2027)
Movement Speed: -3%
Requires Level 30Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30-60) to maximum Life
-(15-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
There is no wall thicker or stronger than fear.
upon completion.
Kill Daresso in The Grand Arena while holding BramblejackBramblejack
Plate Vest
Armour: (19-27)
Movement Speed: -3%
+(30-60) to maximum Life
-(15-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
It is safer to be feared than to be loved.
.
1
The Malevolent WitchUpgrades Doedre's TenureDoedre's Tenure
Velvet Gloves
Energy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence
100% increased Spell Damage
(25-15)% reduced Cast Speed
While Doedre lacked Maligaro's sense of style,
she surpassed her master in pure malevolence.
to Doedre's MalevolenceDoedre's Malevolence
Velvet Gloves
Energy Shield: (74-109)Requires Level 64, 21 Int+(20-50) to Intelligence
100% increased Spell Damage
Adds (48-56) to (73-84) Chaos Damage to Spells
(25-15)% reduced Cast Speed
+(64-96) to maximum Energy Shield
Skills Supported by Unleash have (30-50)% increased Seal gain frequency
It was Doedre who learned that pain is just as much about fear as it is about injury.
upon completion.
Kill Erythrophagia in Phantasmagoria Map while holding Doedre's TenureDoedre's Tenure
Velvet Gloves
Energy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence
100% increased Spell Damage
(25-15)% reduced Cast Speed
While Doedre lacked Maligaro's sense of style,
she surpassed her master in pure malevolence.
.
1
The MentorUpgrades Matua TupunaMatua Tupuna
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: (29-45)
Movement Speed: -3%
Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
You carried me through life,
The least I can do is carry you through death.
to Whakatutuki o MatuaWhakatutuki o Matua
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: (85-189)
Movement Speed: -3%
Requires Level 63, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Minion Gems
+(40-80) to maximum Energy Shield
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
As you guided me, now I guide others.
upon completion.
Kill The Cleansing Light in Basilica Map while holding Matua TupunaMatua Tupuna
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: (29-45)
Movement Speed: -3%
Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
You carried me through life,
The least I can do is carry you through death.
.
1
The Misunderstood QueenUpgrades Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
to Queen's EscapeQueen's Escape
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
upon completion.
Kill The Bone Queen in The Belly of the Beast Level 1 while holding a Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
.
1
The Nightmare AwakensUpgrades Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
to Malachai's AwakeningMalachai's Awakening
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 60, 21 Dex, 21 Int+20 to Strength
(15-30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
There is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
upon completion.
Kill Eater of Souls in Core Map while holding Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
.
1
The Queen's SacrificeUpgrades Atziri's MirrorAtziri's Mirror
Golden Buckler
Chance to Block: 25%
Evasion: (991-1221)
Movement Speed: -3%
Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(20-30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
"As long as I see death in my mirror, so will Wraeclast."
- Atziri, Queen of the Vaal
to Atziri's ReflectionAtziri's Reflection
Golden Buckler
Chance to Block: 25%
Evasion: (991-1221)
Energy Shield: (180-200)
Movement Speed: -3%
Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(180-200) to maximum Energy Shield
+(20-30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15-20)% increased Effect of your Curses
"At last, my beauty is beyond reproach."
- Atziri, Queen of the Vaal
upon completion.
Kill Atziri, Queen of the Vaal in the Alluring Abyss while holding Atziri's MirrorAtziri's Mirror
Golden Buckler
Chance to Block: 25%
Evasion: (991-1221)
Movement Speed: -3%
Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(20-30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
"As long as I see death in my mirror, so will Wraeclast."
- Atziri, Queen of the Vaal
.
1
The Servant's HeartUpgrades Storm CloudStorm Cloud
Long Bow
Bow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Centuries of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods.
to The TempestThe Tempest
Long Bow
Bow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Requires Level 32, 38 DexNo Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Where steel-grey clouds gather and crash together, a storm is sure to follow.
upon completion.
Kill Fidelitas in The Chamber of Sins Level 2 (Act 2) while wielding a Storm CloudStorm Cloud
Long Bow
Bow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Centuries of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods.
or have it in your player character inventory.
1
The SilverwoodUpgrades SilverbranchSilverbranch
Crude Bow
Bow
Physical Damage: (9-10) to (23.4-26)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
"The wild takes care of its own."
- Hyrri of the Karui
to SilverboughSilverbough
Crude Bow
Bow
Physical Damage: (36-60) to (113.4-146)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Requires Level 36+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
Adds (15-25) to (50-60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
The lone tree grows thickest.
upon completion.
Kill Targa, Beast Poacher in The Riverways while holding a SilverbranchSilverbranch
Crude Bow
Bow
Physical Damage: (9-10) to (23.4-26)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
"The wild takes care of its own."
- Hyrri of the Karui
.
1
The Snuffed FlameUpgrades KaltenhaltKaltenhalt
Painted Buckler
Chance to Block: 29%
Evasion: (196-308)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
to KaltensoulKaltensoul
Painted Buckler
Chance to Block: 29%
Evasion: (196-308)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
Flesh may freeze and rot,
but the soul remains unbroken.
upon completion.
Kill Chatters in The Lower Prison (Act 1) while holding a KaltenhaltKaltenhalt
Painted Buckler
Chance to Block: 29%
Evasion: (196-308)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
.
1
The Storm SpireUpgrades The StormheartThe Stormheart
Royal Staff
Staff
Physical Damage: (48.6-54) to (145.8-162)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
to The StormwallThe Stormwall
Royal Staff
Staff
Physical Damage: (269-287) to (349-366)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
You cannot control the storm,
But you can utilise it.
upon completion.
Kill Poporo, the Highest Spire in Plateau Map while holding The StormheartThe Stormheart
Royal Staff
Staff
Physical Damage: (48.6-54) to (145.8-162)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
.
1
Trapped in the TowerUpgrades FencoilFencoil
Gnarled Branch
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
to MireboughMirebough
Gnarled Branch
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 32+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 16 Trap
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
"Cut down the tallest tree,
and another becomes the tallest."
- Old Ezomyte saying
upon completion.
Kill Caliga, Imperatrix in The Sceptre of God in Act 3 while holding FencoilFencoil
Gnarled Branch
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
.
1
Winter's Mournful MelodiesUpgrades Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Physical Damage: (60-75) to (91.2-114)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
to Hrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Mace
Physical Damage: (84-135) to (163.2-234)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
upon completion.
Kill Soulmourn in The Fellshrine Ruins (Act 2) while holding a Hrimnor's HymnHrimnor's Hymn
Sledgehammer
Two Hand Mace
Physical Damage: (60-75) to (91.2-114)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
.
1

Tempest

All of these Tempests except for Vaal Winds grant 30% additional item quantity and rarity, which stacks additively with other sources of item quantity and rarity affecting the area.

ItemRewardObjectiveSeal
Cost
Crushing SquallAreas with this prophecy active have 30% increased item quantity and rarity.Prophecy completes upon entering an area. Area will contain a Tempest.2
Fire from the SkyAreas with this prophecy active have 30% increased item quantity and rarity.Prophecy completes upon entering an area. Area will contain a Tempest.2
Ice from AboveAreas with this prophecy active have 30% increased item quantity and rarity.Prophecy completes upon entering an area. Area will contain a Tempest.2
Lightning FallsAreas with this prophecy active have 30% increased item quantity and rarity.Prophecy completes upon entering an area. Area will contain a Tempest.2
The Undead StormAreas with this prophecy active have 30% increased item quantity and rarity.Prophecy completes upon entering an area. Area will contain a Morbid Tempest.2
Vaal WindsN/AProphecy completes upon entering an area. Area will contain a Corrupting Tempest.2

Encounter

Reward: Unique

ItemRewardObjectiveSeal
Cost

Reward: Currency

ItemRewardObjectiveSeal
Cost

Reward: Nothing

ItemRewardObjectiveSeal
Cost

Reward: Others

ItemRewardObjectiveSeal
Cost

Prophecy chains

See Category:Prophecy chains

ItemRewardObjectiveSeal
Cost
Anarchy's End IAnarchy's PriceAnarchy's Price13Voltaxic Rift
Corrupted
Born of relentless fury and abhorrence, warped by turmoil and anguish, tainted through desire and carnality, I thirst for bloodshed once more.
will drop.
You will enter a map and slay a Rogue Exile.4
Anarchy's End IITwo Anarchy's PriceAnarchy's Price13Voltaxic Rift
Corrupted
Born of relentless fury and abhorrence, warped by turmoil and anguish, tainted through desire and carnality, I thirst for bloodshed once more.
will drop.
You will enter a map and slay two Rogue Exiles.5
Anarchy's End IIIFour Anarchy's PriceAnarchy's Price13Voltaxic Rift
Corrupted
Born of relentless fury and abhorrence, warped by turmoil and anguish, tainted through desire and carnality, I thirst for bloodshed once more.
will drop.
You will enter a map and slay four Rogue Exiles.6
Anarchy's End IVSix Anarchy's PriceAnarchy's Price13Voltaxic Rift
Corrupted
Born of relentless fury and abhorrence, warped by turmoil and anguish, tainted through desire and carnality, I thirst for bloodshed once more.
will drop.
You will enter a map and slay six Rogue Exiles.7
Ancient Rivalries IN/AKill Brutus while wearing one of Shavronne's items.4
Ancient Rivalries IIN/AKill Voll while wearing one of Doedre's items.5
Ancient Rivalries IIIN/AKill King Kaom while wearing one of Lioneye's items.6
Ancient Rivalries IVDrops Hinekora's SightHinekora's Sight
Onyx Amulet
Requires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Remember the past, anticipate the future.
.
Kill Malachai while wearing one of Victario's items7
Beyond Sight IN/AYou will slay the Bameth Cultists. Objective does not appear on map. The Cultists seem to spawn anywhere, confirmed location are: 4
Beyond Sight IIN/AYou will slay the Bameth Cultists. Note: Confirmed spawn areas for the Cultists are:
  • The Chamber of Sins Level 1
  • The Chamber of Sins Level 2
  • The Crypt Level 1
  • The Crypt Level 2
  • The Crypt (Act 7)
  • The Blood Aqueduct
  • Necropolis Map
  • Shrine Map
  • 5
    Beyond Sight IIIN/AYou will encounter monsters near a large shrine. You will activate that shrine.6
    Beyond Sight IVN/AKill the Bameth Cultists and Herald of Bameth7
    Day of Sacrifice IThe slain Vaal Fallen will drop a Sacrifice at DawnSacrifice at DawnStack Size: 10Only those who aspire can dare to hope.Can be used in a personal Map Device. fragment.Kill a rare Vaal Fallen in one of the following locations:
  • Vaal side area
  • Act 2 - The Vaal Ruins
  • Act 7 - The Causeway
  • Map - Burial ChambersBurial Chambers MapMap Level: 78
    Map Tier: 11
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • The Apex of Sacrifice
  • The Alluring Abyss
  • 4
    Day of Sacrifice IIThe strongbox contains a Sacrifice at NoonSacrifice at NoonStack Size: 10The light without pales in comparison to the light within.Can be used in a personal Map Device. fragment.Open a corrupted rare strongbox.5
    Day of Sacrifice IIIThe Vaal Vessel contains an additional Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal shall never fear the setting of our sun.Can be used in a personal Map Device. fragment.Enter a difficult Vaal side area.6
    Day of Sacrifice IVThe monster drops a Sacrifice at MidnightSacrifice at MidnightStack Size: 10Look to our Queen, for she will lead us into the light.Can be used in a personal Map Device..Kill a invasion boss in any rare corrupted map.7
    Deadly Rivalry IN/AEnter a random area. A rogue exile will spawn with a nemesis mod.4
    Deadly Rivalry IIN/AEnter a random area. A rogue exile will spawn with an onslaught mod.5
    Deadly Rivalry IIIN/AEnter a random area. A rogue exile will spawn possessed by a tormented spirit.6
    Deadly Rivalry IVN/AEnter a random area. A rogue exile will spawn buffed by a shrine.7
    Deadly Rivalry VThe Rival drops KintsugiKintsugi
    Exquisite Leather
    Evasion: (1548-2106)
    Movement Speed: -3%
    Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
    +(30-50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    .
    Enter a random area. A rogue exile will spawn with all previous mods (nemesis, onslaught, shrine, tormented spirit) along with a group of casual rogue exiles.8
    Thaumaturgical History IN/AYou will read Shavronne's Journal in The Upper Prison (Act 1). Tentacle Miscreations will be summoned.4
    Thaumaturgical History IIN/AYou will read Doedre's Proclamation in The Western Forest. Skeletons will be summoned.5
    Thaumaturgical History IIIN/AYou will inspect the Ancient Reverie Device in The Chamber of Sins Level 1 (Act 2). Skeletons will be summoned who use Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
    6
    Thaumaturgical History IVThe Ascent From FleshAscent From Flesh
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
    +(75-80) to maximum Energy Shield
    +(10-15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    A single step forward
    Snap free from the prison
    Reborn into freedom eternal
    will drop. Since version 3.0.0 there is only one difficulty, the belt always has item level 40.
    Read Malachai's Dedication in The Harvest in Act 4. Malachai's Laureate will be summoned. The prophecy object will changed to You will defeat Malachai's Laureate. Kill the monster to fulfill the objective.7
    The Ambitious Bandit IN/AKill the bandits. Confirmed spawn location are:
  • Act 2 - The Den
  • Act 2 - The Chamber of Sins Level 1
  • Act 2 - The Chamber of Sins Level 2
  • Act 2 - The Fellshrine Ruins
  • Act 2 - The Crypt Level 1
  • Act 2 - The Crypt Level 2
  • Act 2 - The Weaver's Chambers
  • Act 2 - The Northern Forest
  • Act 2 - The Dread Thicket
  • Vaal Pyramid MapVaal Pyramid MapMap Level: 71
    Map Tier: 4
    Guild Character: ~
    A good slave is driven by
    only two thoughts:
    service and sacrifice.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • 4
    The Ambitious Bandit IIN/AKill the bandits in one of the following locations:
  • Act 3 - The Marketplace
  • Map - PortPort MapMap Level: 69
    Map Tier: 2
    Guild Character: e
    The wealthy foolishly battle
    the ocean for domain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Map - ArcadeArcade MapMap Level: 78
    Map Tier: 11
    Guild Character: +
    We create so that some part
    of us may remain after death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Map - Bazaar (legacy)
  • Map - AlleywaysAlleyways MapMap Level: 72
    Map Tier: 5
    Guild Character: a
    An unwashed gutter, where wretches
    cut purses and throats alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • 5
    The Ambitious Bandit IIIThe last bandit drops The AsceticThe Ascetic
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
    (10-15)% increased Quantity of Items found with a Magic Item Equipped
    Many things come to one who has nothing.
    .
    Kill the bandits spawned by this prophecy in The Library, Academy MapAcademy MapMap Level: 72
    Map Tier: 5
    Guild Character: Æ
    They came for enlightenment,
    but were imprisoned by madness.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Museum MapMuseum MapMap Level: 79
    Map Tier: 12
    Guild Character: (
    Ancient artifacts and beautiful baubles.
    All paid for in blood.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Scriptorium MapScriptorium MapMap Level: 68
    Map Tier: 1
    Guild Character:
    Knowledge balanced atop a vast pit. Hold on,
    or perish in the darkness of ignorance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
    6
    The Feral Lord IN/AFind the Feral Lord's animals in the Southern Forest or Tropical Island MapTropical Island MapMap Level: 72
    Map Tier: 5
    Guild Character: Û
    The temptations of paradise
    draw forth the good
    and the bad alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and slay them.
    5
    The Feral Lord IIN/AFind the Feral Lord's Beast in the Northern Forest (Act 2 or Act 7), Jungle Valley MapJungle Valley MapMap Level: 81
    Map Tier: 14
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dark Forest MapDark Forest MapMap Level: 73
    Map Tier: 6
    Guild Character: ®
    The trees grow twisted and gnarled,
    without a hint of light.
    A curse lingers here.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Forbidden Woods MapForbidden Woods MapMap Level: 74
    Map Tier: 7
    Guild Character: '
    Every instinct wills you to sleep through the bitter cold;
    a certain death. Those that yet survive must fight
    through every aching movement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and slay it.
    6
    The Feral Lord IIIN/AFind the Feral Lord's corrupted animals in the Dried Lake, Desert MapDesert MapMap Level: 83
    Map Tier: 16
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Wasteland MapWasteland MapMap Level: 75
    Map Tier: 8
    Guild Character: x
    A white bone stripped of its fertile flesh.
    Life spirals towards its end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , or Dry Sea MapDry Sea MapMap Level: 72
    Map Tier: 5
    Guild Character: `
    Where once waves crashed with crushing force,
    brittle wooden bones tell tall tales.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and slay them.
    7
    The Feral Lord IVN/AKill the Feral Lord's vulture, Meritarus, in one of the following locations:
  • Act 3 - The City of Sarn
  • Act 3 - The Ebony Barracks
  • Act 8 - The Grand Promenade
  • Act 8 - The Quay
  • Act 8 - The Grain Gate
  • Act 8 - The High Gardens
  • Act 8 - The Imperial Fields
  • Act 8 - The Harbour Bridge[citation needed]
  • Act 8 - The Solaris Concourse
  • Act 8 - The Lunaris Concourse
  • Map - Arsenal
  • Map - Colonnade
  • Map - Ghetto
  • Map - Precinct
  • Map - Promenade
  • 8
    The Feral Lord VYriel, the Feral Lord will drop Yriel's KeyYriel's KeyStack Size: 10Lord of the Wild, of the feral and frenzied,
    of the uncivilized, the untamed, the untouched.
    Can be used in a personal Map Device.
    when defeated. Or sometimes, Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    .
    You will find Ventarus, a Rhoa, in a Mud Geyser Map which, when killed makes Yriel, the Feral Lord appear, who you have to defeat.9
    The Plaguemaw IN/ADefeat Eber's Colossus, a unique golem that appears upon killing the boss of a Vaal side area.1
    The Plaguemaw IIN/AFind the Plaguemaw's followers in The Crypt Level 1 (Act 2), The Crypt (Act 7) or Bone Crypt MapBone Crypt MapMap Level: 68
    Map Tier: 1
    Guild Character: V
    The dead ask to be remembered,
    but such requests
    are seldom met.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Cursed Crypt MapCursed Crypt MapMap Level: 74
    Map Tier: 7
    Guild Character: }
    Saints and heathens look the same
    once the rot takes hold.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , or Necropolis MapNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: °
    Even in death, we long to
    be close to one another.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and slay them.
    6
    The Plaguemaw IIIN/AKill any unique monster causing the Plaguemaw's followers to appear.7
    The Plaguemaw IVN/AFind the Plaguemaw's Offering, a unique Arcanist's Strongbox, in the Imperial Gardens, Gardens MapGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Courtyard MapCourtyard MapMap Level: 72
    Map Tier: 5
    Guild Character: 4
    An elaborate, beautiful garden,
    hidden from the public. Selfish.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , or Orchard MapOrchard MapMap Level: 79
    Map Tier: 12
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    . Open it and defeat the ambushing monsters to complete the prophecy.
    8
    The Plaguemaw VEber, the Plaguemaw will drop Eber's KeyEber's KeyStack Size: 10Mouth of the Masses, whose greatness spreads by our breath and touch,
    who feeds the starving with the starved, the strong with the weak.
    Can be used in a personal Map Device.
    when defeated. There is a chance to drop Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Physical Damage: (147.6-168.1) to (342-389.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
    .
    Defeat Eber, the Plaguemaw, who can be found in a separate room within one of the following areas:
  • Act 4 - The Crystal Veins
  • Map - Crystal OreCrystal Ore MapMap Level: 73
    Map Tier: 6
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    [confirmation needed because of 3.16]
  • 9
    The Unbreathing Queen IN/AFind and defeat the Unbreathing Queen's spectres in the Fellshrine Ruins in Act 2 or Act 7 near the church.5
    The Unbreathing Queen IIN/AFind and defeat Lora, The Contender in the first area of the Lord's Labyrinth.6
    The Unbreathing Queen IIIN/ADefeat the Unbreathing Queen's spectre, who can be found at the top of the Beacon or Lighthouse MapLighthouse MapMap Level: 71
    Map Tier: 4
    Guild Character: F
    Fire ignites the sky.
    A signal to keep away.
    An invitation to invade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
    7
    The Unbreathing Queen IVN/AFind and defeat the Unbreathing Queen's spectre in the Temple of Decay Level 1 or Arachnid Tomb MapArachnid Tomb MapMap Level: 73
    Map Tier: 6
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    . The boss Terese Napora may be on either of two floors in Level 1, but tends to be on the second floor near the back.
    8
    The Unbreathing Queen VVolkuur, the Unbreathing Queen drops Volkuur's KeyVolkuur's KeyStack Size: 10She of Many Bodies, whose very flesh unites all,
    whose dark whispers draw forth our souls, unfettered.
    Can be used in a personal Map Device.
    when defeated.
    Find and defeat Volkuur, the Unbreathing Queen in an area generated by a Cemetery MapCemetery MapMap Level: 71
    Map Tier: 4
    Guild Character: L
    A stone forest of forgotten names.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
    9
    The Warmongers IN/AYou will encounter and slay several Warbands.4
    The Warmongers IIN/AYou will encounter and slay several Warbands and their reinforcements.5
    The Warmongers IIIN/AYou will encounter and slay several Warbands and their elite soldiers.6
    The Warmongers IVEach leader drops a unique of the corresponding warband.You will encounter and slay several Warbands and their leaders.7
    Unbearable Whispers IN/ALocate a Dark Tome in The Library, Academy Map, Museum Map, or Scriptorium Map. On activation, a pack of monsters will spawn. Note that Academy and Scriptorium are not on the atlas during version 3.16.5
    Unbearable Whispers IIN/ASlay the unique monster Whisperer's Attendant on one of the floors in The Sceptre of God, or Palace MapPalace MapMap Level: 73
    Map Tier: 6
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Residence MapResidence MapMap Level: 83
    Map Tier: 16
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , or Villa MapVilla MapMap Level: 78
    Map Tier: 11
    Guild Character: ³
    Wealth is powerless to stop
    the corroding force of time.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
    6
    Unbearable Whispers IIIN/ASlay Shavronne in one of the following locations and destroy the dropped Tome.
  • Shavronne of Umbra in The Harvest, Act 4
  • Shavronne the Returned in Shavronne's Tower, Act 6
  • Shavronne, Unbound in The Rotting Core, Act 9
  • Liantra in Tower Map
  • Gisale, Thought Thief in Scriptorium Map
  • Shavronne the Sickening in Cells Map
  • Prodigy of Darkness in Core Map
  • 7
    Unbearable Whispers IVN/AKill a certain rare monster and the tome it drops to complete.8
    Unbearable Whispers VInya, the Unbearable Whispers will drop Inya's KeyInya's KeyStack Size: 10The Infinite Mind, unbound by the tethers of sanity,
    whose thirst for knowledge is all-consuming,
    whose every word stands our hair on end.
    Can be used in a personal Map Device.
    when defeated.
    A Whispering Tome will be found in the Labyrinth Treasure Room. Kill Inya, the Unbearable Whispers, who will appear after the Dark Tome's defeat.9


    Version history

    Version Changes
    3.17.0
    • Remove the Prophecy mechanic from the game, and move many of its rewards to other content.
    • Navali no longer appears in the game. The Faun fight is still present in The Climb.
    • Silver Coins can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
    • Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool.
    • The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
    • Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
    3.5.0
    • Adjusted the weightings of many prophecies.
    • You can now complete the steps of many prophecy chains in various maps.
    • Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
    • Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.
    3.0.0
    • Cruel and Merciless difficulties have been removed. Costs to Seal prophecies no longer increase from the former Normal Difficulty cost.
    • The Ancient Rivalries prophecy chain is no longer available.
    2.4.0c
    2.4.0
    • The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
    • Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
    • When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
    • Silver Coin now drop less often than before, as Prophecy is not the main league mechanic now.
    • The sealing cost for most Prophecies has been slightly reduced.
    • The highest level that some Prophecies can spawn at has been reduced.
    • The Normal difficulty version of The Forgotten Soldiers prophecy has been made easier.
    • Fixed a bug where the "Kalandra's Craft" Prophecy triggered on chests when it states that it only triggers on monsters.
    2.3.2
    • Enabled the Beyond Sight prophecy chain.
    • When you have multiple Prophecies that can affect an area, the one that is picked is now done so more intelligently.
    • We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
    • Navali dialogue will now be interrupted when another NPC begins to talk. She also interrupts herself if already telling you about a Prophecy.
    • Fixed the map device consuming your Prophecy if you cancel map activation.
    • The Invader Prophecy will no longer trigger in areas that cannot spawn Invasion bosses.
    • Mission complete and failure text will now disappear when you leave and return to an area.
    2.3.1
    • Added two more prophecies and one prophecy chain.
    • The seal costs of Unique and Fated Unique prophecies have been reduced. They now occur less often, reducing the amount of backtracking in the end-game.
    • The occurrence chances of various prophecies have been reduced with the goal of less backtracking in the end-game.
    • Navali will no longer offer The Emperor's TroveThe Emperor's TroveLost in his own creation, the Emperor leaves a generous parting gift for the precise.You will slay Izaro and he will drop an extra Treasure Key.Right-click to add this prophecy to your character.. The original design intent was that only one could be used per run. We can't prevent multiple of these prophecies applying, and that ruins the intended rewards of the Labyrinth.
    • Some prophecies have been disabled from triggering in problematic unique maps.
    • Prophecy monsters using Chaos Bombs now have a description showing this.
    • Fixed an exploit case with chain prophecies where players could get the final part of a chain after consuming that final part but not yet completing it.
    2.3.0

    See also

    References

    1. Mark_GGG (August 1, 2016). "Re: Mechanical Questions Thread". Official Path of Exile Forums. Retrieved January 25, 2022.
    2. viperesque (February 1, 2018). "Re: Is there a minimum character level requirement to get all prophecies?". Official Path of Exile Forums. Retrieved January 25, 2022.

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