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Jun, Veiled Master

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Jun Ortoi
Veiled Master
Jun Ortoi Veiled Master
Areas: Highgate (Act 9), The Oasis, Oriath
Functions: Offers betrayal missions, unveils Veiled items, vendor
Quest:

Jun Ortoi is a master introduced in the Betrayal league. She helps the player to track down members of the Immortal Syndicate.

Mission

The zones where Jun can be found will contain Immortal Syndicate activity. There will be up to three different locations of Syndicate activity in the zone. Jun will assist you in combat while encountering the Syndicate. There are four possible tasks depending on which division you are encountering.

  • Fortification: A Syndicate fort can be found. Destroy the gate and kill the Syndicate member defending it. The fort contains invulnerable sentries, healing totems that provide very large life regeneration to the Syndicate member, and continuously spawns enemies.
  • Transportation: The Syndicate will transport a cargo to another location. They will start moving once you get close to them. The mission fails if the cargo makes it to its destination.
  • Research: A sub-zone to the Syndicate Laboratory will appear. Once entered, you must kill the Syndicate member before a specified number of evidence is destroyed.
  • Intervention: The Syndicate will ambush you at an unknown location. The mission fails if you are killed or if you move very far from the spawn point.

Zones do not repeat the same type of encounter. Maps will always have a Research, Intervention, and either Fortification or Transportation as encounters.

Other Syndicate members may spawn in the middle of an encounter. They will retreat shortly after the primary Syndicate member is defeated. Once all Syndicate members are defeated (or have retreated), decide what to do with each Syndicate member.

Note: Entering a zone which spawns the Syndicate will despawn the Syndicate from the previous zone.

Decorations

To level up Jun, defeat Immortal Syndicate members.

ItemMaster levelFavour
Cost
Variations
Bamboo Pile11403
Charred Skeleton11405
Charred Wood Pile114022
Maple Tree19101
16x16pxMaraketh Cushion11404
16x16pxOrnate Wall Hanging19105
Primeval Debris114013
Primeval Rubble11409
Primeval Tree Planter191010
Sanctum Pillar19101
Sandy Grave19104
Scattered Coins11402
Shrine Table19104
Spore Pods114012
Syndicate Cabinet19105
Syndicate Desk19101
Syndicate Table19104
Toxic Fungus11402
Toxic Pods11405
Altar Burner220403
Bamboo Divider23309
Bare Branches23305
16x16pxLotus Bench220405
Maraketh Banner220402
Maraketh Rug220406
16x16pxMaraketh Table220406
Oriath Ground233010
Petrified Primevals220404
Pirate Remains220402
Planter Box23305
16x16pxPrimeval Floor Mural220406
Primeval Table220405
Primeval Vase23304
Rising Smoke23304
16x16pxSand Ground23306
Sword Display Case220404
Syndicate Cage220101
Syndicate Cart220101
Syndicate Drawers220103
16x16pxTile Ground23303
Toxic Growths23304
Toxic Pustules23309
Bamboo Fence37107
Bamboo Floor37104
Bare Tree37106
16x16pxBlood Pool Kit371016
Blue Light Beam35809
Karui Weapon Rack3440010
Oriath Curb37107
Oriathan Child3440016
16x16pxPool Kit371016
Primeval Floor Crystal344005
Primeval Support344005
Primeval Tablet37102
Primeval Throne344001
Primeval Trough37107
Raging Fire344005
Sand Pile37108
Syndicate Flag344004
Syndicate Ladder344002
Syndicate Shelf344009
Tasuni's Shrine344001
Tree Roots344003
Warped Skull37101
Beast Trophy474903
Blacksmith's Barrel412102
Karui Weapon Holder474909
Maraketh Brazier412203
Maraketh Gong474901
Oriath Barrier412202
Oriath Doorway474903
16x16pxOrnate Bar474902
Primeval Container412203
16x16pxPrimeval Floor Light474905
Primeval Marker412202
Primeval Planter474905
Primeval Shrine474901
Primeval Stand412204
Snowy Rock412205
Syndicate Armour Rack4749017
Syndicate Display412202
Syndicate Helm Stand4749012
Syndicate Mannequin474908
Syndicate Statue474901
Thick Smoke474906
Triumph Fountain474902
Blacksmith's Rack525702
Karui Weapon Display5160209
Large Snowy Rock5257011
16x16pxLotus Terrace Stand5160201
Manifesto Altar5160201
Manifesto Stand5160201
Overgrown Boulder5257027
Oyun's Throne5160201
Primeval Chair525702
Primeval Column Arc5160201
Primeval Way Marker525701
Prisoners' Monument5160202
Rhex Statue5160201
Syndicate Shield Stand5160203
Weapon Display Table5160203
Classical Painting6409016
Corpse Sculpture6255606
Geomancer's Bench6255603
16x16pxMountain Spring6255605
Petrified Stump6409011
Primeval Bench640903
Primeval Column640905
Primeval Pillar6255602
Syndicate Fortification6255604
Theurgic Precipitate Machine6550701
Artefact Cage758308
Assassin's Daggers7358901
Oriath Square Fountain7775402
Petrified Tree7583012
Primeval Carving758307
16x16pxPrimeval Power Source7775401
Ritual Totem7255608

Dialogue

Introduction

I am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements since you washed ashore. The way you handled the blacksmith showed me you are suitable for the task I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.

Veiled Items

I've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.

Janus Perandus

You have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.

That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.

Syndicate Members

Some of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.

Oriath

I'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.


Kitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.

Einhar

Anyone who believes the world is coming to an end raises some red flags. He has that unusual accent, but he claims to be from Oriath. I think Einhar is hiding more than just his face.

But... who am I to talk?

Niko

Niko is... a strange one. I believe there is a good person buried within him somewhere, but he is lost within his own darkness, struggling to climb out.

Alva

Greed has spilled more blood than all the other vices combined, and Alva is one of the greediest people I have ever met. That you have aligned with her makes me question your own motives.

Zana

The rules of my akhara forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.

Helena

Helena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.

Navali

Navali can see the future, yet she does nothing to prevent malicious acts. Am I just supposed to act like that is fine?

The Oasis

Jun's Secret

Exile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my akhara, the--... the Order of the Djinn.

It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did...

The Forbidden Vault

My akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artifacts of great power exist -- you have come across some such in your travels. But there are some artifacts whose power is so great that to use them would put the world in jeopardy. Artifacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.

Order of the Djinn

You have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.

Horns of Kulemak

We were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.

Version history

Version Changes
3.14.0
  • Pressing Ctrl + Click on Jun now brings up the Unveil Items interface
3.6.0
  • Jun Ortoi is now a master. Jun now sells hideout decorations.
3.5.0
  • Introduced to the game.

ru:Джун, Скрытый мастер