Arcade Map

From Path of Exile Wiki
Jump to navigation Jump to search
This article is about the variant of Arcade Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Arcade MapMap Level: 78
Map Tier: 11
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 77
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Arcade
Map area
No Waypoint
IdMapWorldsArcade
Act11
Area level70
BossesHerald of Ashes
Herald of Thunder
Area type tagsurban
Tagsmap, einharmaps, marketplace_area, ruined_area, city_home_map
The Shaper: We create so that some part of us may remain after death.
Vaal Side AreasNeglected Cellar (MapSideArea3_8)
We create so that some part of us may remain after death.

Arcade Map is a map area.

Layout

Like the act zone it is based upon, this map is a large area of ruined market stalls, creating a web of narrow passageways and many obstacles. Dead ends occur very infrequently only. There is no separate boss arena, instead, they are waiting in a medium sized room branching off from the map edge. The floor around the bosses is marked with sand spirals.

Encounters

Boss

Two unique ribbon sentinels, based on the fire and lightning unique ribbons in the Solaris Temple. Killing one causes the other to enrage and gain a new skill.

Herald of Ashes, based on Flame Sentinel

Herald of Thunder, based on Galvanic Ribbon

ItemRequired level
I See BrothersI See Brothers22x Fracturing Orb"Where does the light go
when it is dark?"
1

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet,
the dark deal has long since been made,
and his fate long since sealed.
23
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
Lucky DeckLucky Deck910x Stacked DeckWhen the outcome is the same, does it matter if it is fortune or trickery?74
The Dragon's HeartThe Dragon's Heart11Level 4 Empower
Corrupted
They say when a dragon dies, the flesh smoulders and burns until all that remains is the still, white-hot, heart.
78
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The PoetThe Poet9Blood of Corruption
Corrupted
God had forsaken the land
And Victario wept.
Corruption consumed the land
And Victario's tears turned to blood.
23
The Saint's TreasureThe Saint's Treasure102x Exalted OrbPublicly, he lived a pious and chaste life of poverty. Privately, tithes and tributes made him and his lascivious company very comfortable indeed.68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The TyrantThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
80
HomeHome3Exceptional Gem
Quality: +1-20%
There are countless people, countless stories, and countless eras, but there is one place that, for a time, each of us loved and was loved. It matters. We matter.
38

Item acquisition

Arcade Map can drop anywhere.

Recipes

Arcade Map can be created from the following recipes:

AmountPartDescriptionMeta
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
Tier
Map
Level
Map
Series
Arcade MapArcade MapMap Level: 78
Map Tier: 11
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Affliction
Arcade MapArcade MapMap Level: 75
Map Tier: 8
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Ancestor
Arcade MapArcade MapMap Level: 72
Map Tier: 5
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Crucible
Arcade MapArcade MapMap Level: 76
Map Tier: 9
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976The Forbidden Sanctum
Arcade MapArcade MapMap Level: 82
Map Tier: 15
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Kalandra
Arcade MapArcade MapMap Level: 72
Map Tier: 5
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Sentinel
Arcade MapArcade MapMap Level: 74
Map Tier: 7
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Archnemesis
Arcade MapArcade MapMap Level: 79
Map Tier: 12
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Scourge
Arcade MapArcade MapMap Level: 82
Map Tier: 15
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Expedition
Arcade MapArcade MapMap Level: 68
Map Tier: 1
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Ritual
Arcade MapArcade MapMap Level: 80
Map Tier: 13
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Heist
Arcade MapArcade MapMap Level: 76
Map Tier: 9
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Harvest
Arcade MapArcade MapMap Level: 70
Map Tier: 3
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Delirium
Arcade MapArcade MapMap Level: 70
Map Tier: 3
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Metamorph
Arcade MapArcade MapMap Level: 68
Map Tier: 1
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Blight
Arcade MapArcade MapMap Level: 72
Map Tier: 5
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Legion
Arcade MapArcade MapMap Level: 71
Map Tier: 4
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Synthesis
Arcade MapArcade MapMap Level: 74
Map Tier: 7
Guild Character: +
We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Betrayal
Arcade MapArcade MapMap Level: 70
Map Tier: 3
Guild Character: +
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370War for the Atlas
Arcade MapArcade MapMap Level: 68
Map Tier: 1
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Atlas of Worlds
Shaped Arcade MapShaped Arcade MapMap Level: 73
Map Tier: 6
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Arcade MapArcade MapMap Level: 69
Map Tier: 2
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269The Awakening
Arcade MapArcade MapMap Level: 67
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
267Original

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.10.1
  • Introduced to the game.